I never played BotW so playing this feels like straight up the best open world game ever made.
It's downright mind-boggling to me that TotK runs on a toaster.
>It's downright mind-boggling to me that TotK runs on a toaster.
One of the things which blows my mind is you can enter a Lookout tower and be instantly shot into the sky. Immediately you can see the entire expanse of the world, the draw distance disappearing over the horizon - without a hint of a loading screen.
That is fricking insane. I can't even go from room to room on my spaceship in Starfield without a loading screen. How in the name of Christ did Nintendo manage this on a toaster tablet?
And this technical wizardy barely registers on the player in amongst the incredible immersive dynamic systems and ridiculous complex attributes of Link's abilities.
It's easy to say that if another competent talented developer was given a decade of R&D and a bottomless pit of cash, they could turn in something similar. But no way in fricking hell would they ever get it running on a Nintendo Switch.
The resolution of TotK changes from 720p all the way up to 900p depending on what is happening in the game, the fps also fluctuates from sub-20 to 30. I'm not wrong
It depends on what you're optimizing for. It might look better but still run like shit, or run better but still look like shit.
3 months ago
Anonymous
That's not how optimization works, you optimize to get better performance so you can bump up the graphics quality. Whether it looks like shit or not mostly depends on the art team.
3 months ago
Anonymous
It is, because you optimize based around a target that will vary depending on the priorities of the developer. This is true for everything. Everything has a tradeoff. In an absolute sense better hardware means more capable software (Wirth's law notwithstanding), and optimizing means better software regardless, but better hardware doesn't mean the developer will make the tradeoffs you want. God of War 2018 runs at 30fps on a PS4 and rarely hits 60 even on a PS4 Pro. DMC5 is much smoother. We all know why.
A Super Switch might've just meant BOTW with more polygons covered in more detailed textures without "running better" at all.
They did put technical work into it but you can clearly see the smoke and mirrors.
In a corner of the map with nothing else in it.
Transition happens in an enclosed space.
You land in an enclosed space.
Heavy use of darkness and fog.
Very short rendering distance, with shit constantly popping in and out.
Obviously all of that took work, but people who say "wtf how could this run on Switch???" aren't really paying attention. This is PS1 era trickery.
wish they had spent some of that time writing a better story. cool moments but pretty bad overall. sage cutscenes in particular are F tier for the amount of recycling. wish we had seen more of the past.
I’m stupid I meant to say it would have been better for the story to either take place in the present in its entirety or take place in Rauru’s time in its entirety. This is why you shouldn’t read stuff when you’re tired.
>zero replies
make that 3
You can wait 20 years and no other developer will even attempt something like TotK.
That's good cause I don't want it
ubisoft made tons on TotKs, tendies only shat their diapers over it because this one was Bing Bing flavored
Elden Ring? Mario Odyssey? Dwarf Fortress? Xenoblade 1? Deus Ex?
>recycle 90% of BotW's assets
>still get high sales and scores
This franchise is fricked. Nintendo has no reason to try.
See
I never played BotW so playing this feels like straight up the best open world game ever made.
It's downright mind-boggling to me that TotK runs on a toaster.
>It's downright mind-boggling to me that TotK runs on a toaster.
One of the things which blows my mind is you can enter a Lookout tower and be instantly shot into the sky. Immediately you can see the entire expanse of the world, the draw distance disappearing over the horizon - without a hint of a loading screen.
That is fricking insane. I can't even go from room to room on my spaceship in Starfield without a loading screen. How in the name of Christ did Nintendo manage this on a toaster tablet?
And this technical wizardy barely registers on the player in amongst the incredible immersive dynamic systems and ridiculous complex attributes of Link's abilities.
It's easy to say that if another competent talented developer was given a decade of R&D and a bottomless pit of cash, they could turn in something similar. But no way in fricking hell would they ever get it running on a Nintendo Switch.
>720p 20fps
Imagine what they could do if they weren't forced to make games for toasters.
Please don't give Arthur attention. He's just gonna keep making the same copypasted posts over and over again.
>720p 20fps
Neither of which is true. Nintendo Hate Derangement is quite the drug.
The resolution of TotK changes from 720p all the way up to 900p depending on what is happening in the game, the fps also fluctuates from sub-20 to 30. I'm not wrong
You're not wrong, but um.... you're seething anyway because.... LOOK AT WHAT KOTAKU SAID ABOUT TOTK! THEY LOVE IT!
Hardware won't magically make software conform to your priorities.
Hardware does make it a lot easier to make your game not look and run like shit.
It depends on what you're optimizing for. It might look better but still run like shit, or run better but still look like shit.
That's not how optimization works, you optimize to get better performance so you can bump up the graphics quality. Whether it looks like shit or not mostly depends on the art team.
It is, because you optimize based around a target that will vary depending on the priorities of the developer. This is true for everything. Everything has a tradeoff. In an absolute sense better hardware means more capable software (Wirth's law notwithstanding), and optimizing means better software regardless, but better hardware doesn't mean the developer will make the tradeoffs you want. God of War 2018 runs at 30fps on a PS4 and rarely hits 60 even on a PS4 Pro. DMC5 is much smoother. We all know why.
A Super Switch might've just meant BOTW with more polygons covered in more detailed textures without "running better" at all.
They did put technical work into it but you can clearly see the smoke and mirrors.
In a corner of the map with nothing else in it.
Transition happens in an enclosed space.
You land in an enclosed space.
Heavy use of darkness and fog.
Very short rendering distance, with shit constantly popping in and out.
Obviously all of that took work, but people who say "wtf how could this run on Switch???" aren't really paying attention. This is PS1 era trickery.
wish they had spent some of that time writing a better story. cool moments but pretty bad overall. sage cutscenes in particular are F tier for the amount of recycling. wish we had seen more of the past.
>wish we had seen more of the past.
How about having a story that takes place in the present instead of in flashbacks?
that would have been better, yeah. Zelda AND Link should have gone to the past.
I’m stupid I meant to say it would have been better for the story to either take place in the present in its entirety or take place in Rauru’s time in its entirety. This is why you shouldn’t read stuff when you’re tired.
>>six years
That's how long you seethed about BotW yes
>350 threads
https://arch.b4k.co/v/search/image/sRbRGxczk9bT4ouLrbjSNw/type/op/
Ironically enough the ones complaining about the threads still fill each of them.
3 years. development started in 2019