How do we fix Skyrims combat?
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How do we fix Skyrims combat?
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Just make it like soulshit
>How do we fix Skyrims combat
> Make it worse.
Bold move Cotton.
But souls combat is mostly rolling for iframes, Skyrim is mostly played in first person.
Replace rolling which a quick back thrust move, there now it works in first person
Dark souls combat just looks like rolling around. Is it like that for every build? Is it all just roll spam?
I'd rather focus on perfecting 1st person combat.
I think Mordhau has a great 1st person combat system, only problem is how to fight larger creatures with it.
No, you don't need to roll spam on every build. Anyone telling you this is a meta drone incapable of using his brain.
Some builds barely even use the dodge once they start developing.
Anon, we both know that most of souls combat comes down to rolling even with shields/jumping/crouching/guard counters added.
I love soulshit games, but people give them way too much credit.
It's called rollslop for a reason. Rolling is the best defensive option for any build outside hyper focused shield builds. Souls shit "builds" are dumb anyway. At the end of the day it simply affects which weapon you use and all weapons have identical affects on enemies outside damage numbers. At least the Gravelord could dead angle.
>It's called rollslop for a reason.
The reason is insecurity from WRPG nerds who have never played a game with good combat. Blocking is far more reliable and easier to do than rolling, but both consume stamina which punishes spamming.
>punishes spamming
Come on now.
>12 years ago Miyazaki was told to make a game that could compete with Oblivion
>Today people mod Miyazaki games systems into Todd's most popular game
Impressive
shame that both the engine and the mods are janky as frick, ive played basically every "soulslike" setup in existence and they all feel like literal dookie
Came to post this
Make it similar to Morrowind, or at least easy-dificulty Oblivion
Frick you
This is what they’re likely to do since soulsshit is lowest common denominator action
what do you think would be better?
why
More immersive, tactical and aware of the environment, which was already emphasized in a lot Skyrims dungeon design anyway. Also, it’s in first person which is the superior perspective to play the game from
The same way you make any action game good. Meaty, impactful strikes that bloody and stagger your enemies from their force, decent movement that doesn't make you feel like a floating head, and aggressive enemies that are a threat and not mere punching bags carried by their stats. Honestly it will never not be funny to me that Arena has better combat than the three most recent TeS games. Using the mouse to aim sword strikes is still a great idea, even if it has some obvious limits.
These posters have no internal existence at all. No creative thoughts are even possible in their minds.
make it like chivarly/mordhau combat.
enemies would need to be better at combat and be able to parry/block well depending on their type and level.
Mordhau and Chivarly are garbage, stop shilling that
>Oh look, I attack while twisting the body and moving around at full speed like a moron to fit the hitboxes, muh great combat
I'll rather get Skyrim again, kys
the games are difficult so I understand your anger. Keep at it and you'll understand how fun melee combat can be in a video game.
it's the best combat system of any melee combat game on mouse and keyboard, love it or hate it.
yeah the moves can get crazy since you can control your upper body's movement as well, but if you watch real life fencing or other sword fighting styles, they also do some pretty crazy shit sometimes.
i agree with you though for the most part. if you take out some of those mechanics that are just meant to 'fool' your enemy into blocking early then the combat becomes a lot more fun. they're only really useful in the game because they limit your blocking time to like 1 second where in real life you can try to block as long as you want.
here's what two real experts look like sparring:
This is really only a morhau problem, Chiv solved it pretty well.
I never understood the hate for Skyrim's combat. I always thought it was fine, besides destruction magic sucking.
If you want a non-moronic answer, the combat just doesn't feel good.
Just slap on a hitstop mod and something for impact SFX and it feels a lot better and more enjoyable.
>bigger emphasis on timed blocks/shield bashes/power strikes
>regional damage - hit the head to stun, hit the hands to disarm, hit the legs to cripple movement
>fix those moronic, inaccurate hitboxes
>more stagger
>less hp for non-epic enemies
>more damage for regular enemies
>introduce some light combos
There
You had it going until the 'light combos'
What it needs is directional attacks instead, but in RPG fashion such as 'side attacks apply burn' effect on a weapon, another one for 'thrust attacks send enemies flying' to make effects more about your build and positioning.
By combos I meant attack chains, should've worded it better.
Stuff like
>3 light attacks end with an overhead smash
>light-heavy-light has an increased knockdown chance if connected
etc.
they should bring back swinging your mouse from daggerfall
in additional to wasd directional moves, power attacks and sprinting you have 64 possible attacks
There's not a single time swinging with mouse was ever implemented in a way that made difference or added depth to combat
I think there are perks that kind of do that. One makes backwards power attacks have a chance to paralyze.
Honestly it's too bad to fix, you can only replace bits of it with mods to have a decent time
Mods do almost all of that
There's mods to make the 3rd person camera good, they're usually paired with the combat mods. Also most combat mods do pretty generic stuff that could fit into any 3rd person melee game so everyone calling it soulshit is more then likely a soulstard
>regional damage - hit the head to stun, hit the hands to disarm, hit the legs to cripple movement
it's always bothered me that they didn't do this. especially since it works in fallout which is the same engine
That's a funny quote because nothing works right in a bethesda game.
What corporate wiener sleeve is this quoting?
https://www.polygon.com/2019/3/27/18281082/elder-scrolls-morrowind-oral-history-bethesda
You can't
make magic not shit and remove any sort of stealth bonus from ranged attacks
Magic is good, people are just too stupid to use the right bonuses
>bonuses
No, magic is shit if you don't spam high level enchantments on your gear. Then it jumps from garbage to broken OP levels.
Install Ordinator and VioLens
Enable kill moves without the killcam, that happen seamlessly during gameplay
Fixed
Make it like dark messiah
Elden Ring already did it
>D&D style weapon system where you cab freely multiclass through a stats system and equip any gear for each hand
>Involved combat with extremely well developer parameter system for weapons to have mechanical variety
>God tier bosses and combat and PVP viable systems
>just make it another roll simulator
no thank you
You can't. Player better (Japanese) games.
This looks cool. Is it actually playable in first person?
yes
is this running any visual mods? I don't remember vanilla elden ring looking this good
looks like vanilla
no, the change of perspective is playing tricks
It looks awesome. Fomsoft should make a first person game. Somebody show these clips to Miyazaki. Imagine if they stopped fricking around and made an Elder Scrolls like game. It would destroy bethestards.
It basically becomes a modern day King's Field game using Elden Ring assets and systems, including the ability to move/turn while attacking to compensate for losing lock-on/WASD aiming and free camera
Looks a bit jank depending on FOV and animations but works
That said Miyazaki is making another fantasy game with different gameplay style from Souls games so there's some chance we get a King's Field spiritual successor with multiplayer components
>clunky
>slow
>camera all over the place
>you're always seeing the insides of your character
>rolling constantly
souls slop really is the worst thing to happen to games.
The rolling is very out of character if it is every build.
Does every build need to roll spam, basically?
It's required, I will never understand how everyone can like some of the worst, buggy, clunky, and slow as molasses gameplay of all time.
It's 1000 times better than
Skyrim.
dude that looks terrible
At this point I'm bored of combat so I'm just going to get an argonian wife, some sex mods and frick her brains out
It's really fun in VR, grabbing enemies and stabbing them in the gut or putting an arrow through their eye when you've learned to use the bow properly, grabbing the breasts of all female NPCs. First time in 7 years I've actually enjoyed a game, it almost feels as good as my 1st time playing wow when I was 10
Agreed, skyrim in VR is a great fricking game when modded properly.
>grabbing the breasts
Don't forget to install the CBPC mod that adds interactable physics to npc breasts
Came here to post this. Now that the physical parrying mod is out Skyrim VR easily mogs the half assed attempts to turn the game into a Souls clone.
Make directional melee attacks, like Mount & Blade or Kingdom Come, the default. Instead of clicking once to swing at the middle of the screen over and over again.
The sad thing about M&B is it requires the MOVEMENT keys to select attack direction which disrupts complete freedom of movement. Kingdom Come fixed this but that system requires lock on which also restricts freedom of movement. I really wish mice with thumb sticks were somehow normalized because you really need a dedicated movement, swing, and look control to fully realize first person combat without VR.
Elden Ring with a first person mod is already a better TES game than any TES game
>ds skeleton animation
they can't keep getting away with this!
>How do we fix Skyrims combat?
Make it like Elden Ring
Half of that clip is you watching various animations play, with no input whatsoever. Truly gaming combat has peaked.
low testosterone post
How do you fix BG3? Make it real time combat
Same kind of brain power here
BG3 has good gameplay
The Elder Scrolls doesn't
I am well aware that reading is not taught correctly in america but please learn to use something other than the cueing system when reading so you can actually understand what you are reading.
>America america america
Not an amerimutt though, how about you learn english instead? There's nothing wrong with BG3 because it has great turn based gameplay. The Elder Scrolla sucks dick in its piss poor imitation of the already garbage rtwp systens but with even less depth and wannabe ARPG mechanics. It's also one of the most shallow RPGs ever made, utterly mogged by New Vegas which has also first person shooting
New vegas combat is atrocious too but sure let's circle jerk around that game. Do you use twitter much or is this your own opinion? kek
>New vegas combat is atrocious
Filtered
>let me show this guy how good the combat is in new vegas
>use mods that adds bullet time
kek at least pretend to try
Also it just looks like generic bullet sponge fps AKA borderlands.
How does bullet time change the combat? It's just a replacement for SPAV, which was made to bypass the combat. The game has the same stats, enemies and animations
>bullet sponge
>t. inbred moron filtered by RPGs lol
18+ to post here btw
Easy fix
>Layoff Pagliarulo
>Layoff Hines
>Layoff Todd Howard
>Dismantle Bethesda
>Give the IP to Fromsoftware
>Give the IP to Fromsoftware
Everything perfect until this part
homosexualsoftware is garbage
Dark Messiah figured it out a while ago OP
Just gotta nerf das boot
Dark Messiah combat is just shittier Dishonored, it's not even an RPG and the weapon variety and adrenaline system suck
Skyrim is the bottom of the barrel, not sure what point you think you're making. Click until the enemy dies, click faster to kill faster.
that shadow warrior reboot had great melee combat; they could try that
I wish more first person games used directional inputs like that. I also wish the system wasn't neutered in the sequels
Fix how? It's an RPG. Stat block vs stat block. Add some reactions to the enemes when they get hit and some fancy animations btu that's it. If you turn it into dark souls then just play other games since you don't like TES to begin with but you're just unable to stay away because it was a popular game.
The "add real time combat to BG3" of TES if you will.
Skyrim is an action game. It just so happens to be a bad one.
Maybe you should just stay away from TES? You don't have to play it because it was popular. Every game does not have to be identical. I don't understand zoomers' addiction with making every game the same and if they aren't the same then they are bad.
Let me guess, you also want every game to use UE5 for no other reason than "react" content to their ads?
touch grass
You know what? They need to implement CoD combat in skyrim. Why don't they add CoD zombies too?`A couple of tanks etc could really spice up the boring medieval combat. Get with the times Todd.
I agree with you. TES should not be like souls, but they should try to make it actually fun and engaging.
In a game where character progression happens in terms of numbers, the only real way to improve it would be to go back to morrowind's combat.
i used to think implementing any kind of chivalry/mordhau/for honor/kcd style combat would be a great improvement over vanilla skyrim, but having that kind of skill-based timing style of combat just makes no sense in games like TES where combat is entirely a stats check. we need to bring back miss miss miss miss
I dont understand why people suggest to add more skill based/real time elements. I mean its an RPG. Your success should be determined on your characters stats and preparation. If you're going to add a lot of that stuff you might as well just make it an action game.
>I mean its an RPG.
citation needed
Go back and make blocking an automatic thing like in Morrowind. The shitty block system has ruined the combat in both oblivion and skyrim. Its annoying how enemies endlessly block and combat just revolves around removing it over and over
give it weight and physics.
Skyrim combat feels weightless.
Let players knock around enemies like Dark Messiah.
here is my list of mods to improve the first person combat
>wait your turn
Why make the NPCs even more moronic...
replace realistic melee range with precision
swap shit Todd combat system by Age Conan (before Unchained)
speak english, you fricking moron
Sorry if you can't understand English
Make melee like warband, morrowind already had a similar system so it shouldn't be too hard to do. Make me actually care about stamina, and make healing potions heal over time. Adding a roll is fine as long as it wastes a lot of stamina.
Can't really do much about magic, destruction is basically just archery for trannies anyway and conjuration restoration and alteration are already working as intended.
It has been twelve years, man.
I just add a mod that improves AI, TK dodge, a mod for better sounds, a mod that make enemies use potions, a few new creatures and a bunch of (balanced) spells
At the end of the day if you think the combat is skyrim is the worst thing ever you will never like it but if you think its decent-ish but definitely could be improved then mods can save it for you
I'd rather better the 1st person combat than make another souls-like.
Also combat versus dragons can't just amount to 'wait for it to come down and then hit it' .
Maybe 1st person Mordhau-like plus the Dragon's dogma climb mechanic?
I have downloaded MLP followers and I just raped Fluttershy. My life's goal is now complete. What now?
just at least make it more interactive and at least try to make monsters/npcs with a modicum of ai. make traps much more hidden that will actually kill you or cripple you and they make you scream so npcs will come running and you can try to defend yourself or be cut to pieces.
rude
>Portal opens up right there
Impressive
Porn modded Skyrim is too much for me. I can't even get out of the Alternate Start dungeon room without cooming. The jiggle...
Make it like Dark Messiah.
is that combat good or something?
No 🙂
Disarming enemies with a well timed power strike, kicking them into spikes or using ice spells to make them slip off ledges is certainly more fun than whatever Skyrim has going on
Elden Ring basically perfected it, make some changes with mouse aim and allowed slowed down movementwhile attacking and you got it
make it like dragon's dogma
i'm surprised it's been mentioned only once
>Make it like a class rigin 1 weapon system where you automatically magnetize to enemies
Ganker is a turd world SoulsBlack person board. DD is very much an old Ganker thing even though 2012 - 2014 is still eternal newbie range.
What's the best anime race mod?
UBE or HPL depends on your taste
I actually did have an idea for a first person combat overhaul for Skyrim, but I don't make mods, so I have no idea how you would implement it.
>first-person dash/quickstep button
>shield/weapon bashing as the enemy attacks triggers a parry
>counter-attacking an enemy after a successful parry stuns them
>while stunned you can deliver a critical hit towards the enemy, the attack animation dependent on which body part your cursor is aimed at, like nu-DOOM glory kills
Also:
>the duration of the enemy's stun state is determined by their level and/or stamina
>if the critical hit is done towards an enemy's limb that is armored, the damage will be reduced by half
>like nu-DOOM glory kills
Dropped.
>not playing in VR
lol poor people need to be executed
It's more lazy than poor. I don't want to stand for that long, strap some shit to my face, and move my entire body when a 1/2 inch movement of my wrist followed by a single click could accomplish the same thing.
If poor people were executed, that would make you the new poor
even Morrowind had thrust, slash, and chop style attacks. i do not know why Bethesda is so seen on removing things.
If the combat is so bad why this game is so shilled here. Is it the lewd mods or Todd fanatics? Kids that only play open world garbo?
Cozy campfire hunting simulator
Because the process of Black person rigging skyrim into a korean action rpg, a fantasy bow hunting and wilderness survival game, the most degenerate porn game imaginable, or perhaps all 3 at once is fun even if the end result sometimes isn't
If people in this thread want an actual answer...
The issue with Skyrim's combat design isn't really the design itself. That's fine, but the execution of smaller details is too lazy. Add some hit stop. Add better impact sounds. Fix the hitboxes/hurtboxes to be more sensible. There. Skyrim combat is basically fixed. Could do with a better set of general animations, of course, but nothing too crazy. But the real issue is just the lack of relaiblity and the jank feedback you get. So it just.. feels bad and inconsistent. The underlying system in itself is fine. The only real problem from there is an argument for perk trees being more interesting and less 'perk tax' perks.
If you hang out on the /tesg/ modding discord long enough and try enough combat mods, you eventually reach this conclusion. You can turn skyrim in to any other game you want these days, but in truth the base game just needs clean up.
>You can turn skyrim in to any other game you want these days, but in truth the base game just needs clean up.
This, good post.
As my post implies, I have tried every combo of combat mods I can think of with the help of the modding discord and gone through several save iterations. Eventually you realize it. The base system was FINE and anything else is ignoring the real issues. There's a debate to be had over hit commitment versus not, but in my experience the game is better off without it. The more I mod skyrim, the more I realize how little of these mods I even want in my install. It's weird. Skyrim really was a great game that just needed time in the oven.
The only thing I could want outright replaced is animations. Better animation work in general. Preferably made with the hitstop in mind too. As some of the better vanilla+ animation mods do.
If you really wanna know about systems that could do with total overhauls, it's not combat. My more valuable mods in my install are things that give the game a real economy and add bandit factions and mechanics for them reinforcing/restocking their numbers and bases. Things like that are what actually helps keep playthroughs interesting. As long as I have plucked away at making combat different, it never helped much compared to these.
the one sane anon
Todd and his frens in current-day BGS would never buckle down to learn directional block or consider it as an option for the console, casual audience they've cultivated.
Thus, the best way to improve it is to keep the button layout, but improve the visual feedback as well as reliability like anon said here: . Too many weird bugs like continuous running sprint power attacks, or lack of response such as flinching, all of which have been mostly solved by mods. They have attempted animating dodges with Oblivion's acrobatic skills (pressing the jump button when blocking), too. Maybe something much less animated than soul rolls if we are going for Skyrim's sluggish Conan-esque speed.
Then, if you want to add something new, they can start with ripping body part damage from Fallout to reward aiming for a headshot, etc. My other recommended inspiration would be Vermintide 2 in both how mooks react to strikes L4D-style and the combo system, which is perfect for the current button layout. Another game to take from would be Dark Messiah with environmental interaction. All of this is based on how far BGS will take their next game...
>all those tall trees
>in a milde of a fricking tundra
Not my skyrim
?t=81
Im tired of power attacks. They suck, feel like shit, and are always boring. But they put so much of a focus on power attacks with perks and needing to smash through blocks. I want to see them do something else. Normal hits should also be satisfying
copy paste jedi outcast/academy
I'm thinking some combination of Mordhau and then Dragon's Dogma for climbing mechanic on large beasts. Waiting for a dragon to land as a melee is not the way to go.
I hate iframes so much.
The only way to go would be up since Bethesda games have completely garbage gameplay. All you do in Skyrim is click the mouse 1 button mindlessly and watch the enemies health bar drain. There's no strategy or thinking required and the low effort copy-paste dungeon design doesn't help either.
Valravn
Precision
True Armor
Skyrim Motion Control
True Directional Movement
SmoothCam
it's Skyrim combat in better without turning it into another game.
I don't even really care about Skyrim, but I can't stop looking up outfits.
I only add in outfits that fit the setting.
Link the outfits.
Post your favorite clothing
>fixes your melee combat system
The lack of games with directional blocks and parries is absolutely ridiculous
Yeah. Mordhau-like with dragon's dogma climbing mechanic.
>tfw no For Honor/Dynasty Warriors Empires spinoff where you start off as a lowly mercenary working their way up
Isn’t that Mound and Blade?
Direction blocks and parries are an overglorified QTE game against AI
>blocks and parries are an overglorified QTE game
>dodges are an overglorified QTE game
>punish windows are an overglorified QTE game
>reflecting projectiles are an overglorified QTE game
Dark Souls already fixed it
I'm surprised no one mentioned vermintide, it's literally the closest option yet far better than skyrim's combat. i think changin the way enemies react to hits would be a half way there since that's pretty much why i hate skyrim's combat.
western developers are physically unable to make good combat
they'll probably try ripping off Elden Ring without understanding why Elden Ring combat is great and end up with mediocre results
they could have literally just removed/heavily nerfed the roll, nerfed dodge spam, and then made the light attack a more consistent combo instead of random shit. Maybe even some basic extra moves like a lunge but thats not even needed
there you go, witcher 3's combat instantly made pretty good for the type of game it is
Give me back my Legions!