10 years later... still the golden standard for RPGs
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10 years later... still the golden standard for RPGs
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could you at least try and put some effort into your bait
Honestly, yeah I agree. This is the rpg gamers truly deserve.
10 fricking years later and not a signle game has been made like it, not a single one, what's wrong with AAA? I thougth the market just replicated what people liked.
There's only one Godd.
>todd i pirated all of your games
>i also bumped the romanian troony a few times
You're the most Black person Black person that ever Black personed. Fricking Black person.
I think this is a great game and I'm too old to be on Ganker.
Even Bethesda's games have been shit since Skyrim. It's like they accidentally made a really great game.
its very expensive and time-consuming to make
they can make plenty of money just shoveling out easy shit
even bethesda figured that out
>10 fricking years later and not a signle game has been made like it
I'm pretty sure just about everyone is making open world meme games these days that pride themselves on big environments and how you can go and touch that mountain in the far distance. Or did we forget about games like Witcher 3, Assassin's Creed Origins, Horizon Zero Dawn etc. Yeah, you can argue that it's apples and oranges, but there's no shortage of games about exploration.
>Witcher 3, Assassin's Creed Origins, Horizon Zero Dawn etc
Not a single one of them are open world first person RPGs with custom characters, though I agree in that open worlds are a meme now.
10 years later and there's not a single TES clone. Even elden ring is different.
>10 years later and there's not a single TES clone.
It's a fricking travesty. I don't even think Bethesda games have been particularly great aside from Morrowind, yet nothing can scratch that same itch.
I think the main issue is that the overwhelming amount of development energy that could have been invested into Skyrim clones went into WoW clones instead.
Part of the problem here is that graphics matter a lot for a casual, immersive 1st person open world sandbox. Someone new to the series is going to look at Morrowind and see an early 2000s poly count done in realistic style (not cartoony and stylized eg WoW). Meanwhile even pre-SE Skyrim with no ENB looks at least decent by modern standards. No one would mistake unmodded Skyrim for Witcher 3 or Kingdom Come: Deliverance, but it doesn't have that low/mid poly feel of early 2000s games.
>yet nothing can scratch that same itch.
What itch? The Elder Scrolls games just feel like an unengaging time sink.
Hard, expensive and time consuming to make, even skyrim itself is unfinished.
Also it had to ship on consoles with negative ram.
People like to give it shit instead of recognizing its strengths. With better main quest and guild quests it would have been 1010.
As it is, mods help have some fun.
It is true we only miss shit once we start to starve from it.
it has no rpg mechanics, it sucks
It has, they are just shit, so streamlined and superficial they are hard to notice, but nontheless it still clasifies as an rpg.
Like, you can make actual builds in the game and choose different playstyles, it's just that at the end it matters little (that's why is so shitty).
mostly true
over-emphasis on builds (having builds doesn't make a game an RPG) but the basic gist is true.
Skyrim is an ARPG, making it a half-breed to begin with. ARPGs are always partial RPGs as true RPGs have turn-based combat-- or at least "turn-based adjacent" combat similarly focused on decision-making over reflexes. (eg RTwP)
kys homosexual
All devs that claims to be inspired by TES/Skyrim open world are lying. They are lying for marketing purposes, because no other game has open world and general design in style of TES. They all take their designs from either MMOs, GTA or Ubisoft games. It's easy to tell because none of them bother with fantasy life/sim simulation
>No home to buy and decorate
>No random interactions with the world that serve no other reason other than to increase immersion
>No pickupable items/vendor trash placed everywhere around the world, instead everything is static and rock solid
>No customizable tabula rasa character
>Not all buildings are enterable and instead are obvious artificial props and so an unimmersive invisible wall
>Since all those games are built for third person consoleshit, all locations are unnaturally big and there are no claustrophobic spaces
>Cities and other friendly locations are filled by nameless, noninteractible npcs, that don't even have house assigned to them
>Can't completely loot everything killed npc has. You may see him in full harness and with greatsword, but at best, maybe some random boots will spawn out of his corpse
>Often you can't even attack random people in the city. Either you can't use your weapon at all or you can swing and shoot at npcs and they won't even react.l
>Games by design are too linear by being too story focused. Player is expected to play and beat main story. Meanwhile TES games do not even consider "main story" to be any different from any other quest. Even in journal it's easy to lose track of main story quests among others.
There are many ways in which TES games could be further improved to better fit ideal TES game, but no other game even attempts to approach currently existing TES games. All those other arpgs have so utterly alien design philosophy to The Elder Scrolls it's a joke when someone tries claim that x game was inspired by Skyrim when it's not like Skyrim at all in any way
only thing somewhat similar to skyrim philosophy is fable except for open world
>let's you go full murder hobo and steal stuff except for certain npcs (for now)
>the housing market is fun to abuse so as the marriage system
>interaction with npcs is not to advanced but was considered
>is fairly customizable despite only having the 1 character for the first one that is
>lets you experiment with many spells combinable with weopens
>fable is like EXACTLY LIKE SKYRIM EXCEPT IT'S NOT SIMILAR IN ANY WAY ACTUALLY
based moron
I'm saying more to interactivity with npcs and the world than gameplay
>They are not at all like TES, they don't have homes to buy and decorate
Bruh moment
silly point especially given that some MMOs had player housing
but it was a good list overall and he's right on the general point that nobody actually copies the skyrim open world RPG formula
you forgot dungeons. none of those games have dungeons either.
>10 fricking years later and not a signle game has been made like it, not a single one, what's wrong with AAA
Skyrim took a lot of dev time to make but the profit for that work is overall shit. Despite having been rereleased seven times, Skyrim's total sales can't even come close to CoD. Or GTAV.
Bullshit, skyrim was an enormus success financially, 30 millions copies sold, it's their most sold non freetoplay game.
Yes, it's not GTA, but they could perfectly have made a sequel.
Yeah but you can't expect to pull GTAV numbers for every game.
>see that mountain? You can climb it
>and you actually can
no matter how many mods i install i still cant shake the feeling that im playing skyrim
It’s a terrible RPG, but has some fun sidequests and a great world to explore. Morrowind mogs it though.
If Skyrim had Morrowind's graphics, no fast travel, and leveling system you would say Skyrim mogs Morrowind
no it has terrible quest design and writing
it's like hl2 where you sit in a room and listen to npcs talk
It’s fallout 3 with swords. The game was designed to sell the first 30 minutes up to the point you slay a dragon. After that is copy paste of same dungeons and quests.
>"the golden standard for RPGs" is a 10 years old game that was dumbed down from it's predecessor in all aspects
You can not like it, but its true.
time to return the favour and NOT buy their games for 10 years 😉 what do you think ... let it all burn down let microsoft do the work that has to be done like they did with the former halo dev team eventually something ncie will come up ... i mean now they have blizzard aswell in the pocket ... KEK
>dumbed down
>from oblivion
oblivion is one of the worst fricking rpgs ever made. people can argue if morrowind is dumbed down from daggerfall, but oblivion to skyrim? no, oblivion was already for morons. I like neither game but I can see this clear as day
From the looks of it, it was taking Bethesda approach of implementing a mechanic in the worst way possible to justify removing in the next game.
>dumbed down
Only the writing is worse. The gameplay is objectively a step up.
the gameplay of heading to another generic draugr tomb and whacking away at an enemy with your paddle sword a hundred times until they keel over or an epic execution animation plays? jerking off with sandpaper is more gratifying than that shit
voice acting is horrible
combat is super horrible
weapons are all the same
more bugs than game itself, only fixed on pc by a third party
frick this shit
>weapons are all the same
??? Its a fantasy rpg not an fps ofc they're gonna all be the samd every rpg has the same weapons
there's little stick, big stick and bow. all just reskins. destruction magic is almost as bad
Yeah like every frickin rpg on earth, least it gives you the choice between big stick and little stick instead if series of sticks that do mildly more damage than the last
It's a shallow gameplay experience with too much dungeon crawlng and lazy, simplistic fetch-quests. Guild storylines are terrible, and options are too restrictive.
For example, how do you take down the Thieves Guild in Riften? Morrowind would have provided a story arc for that.
This game was terrible on release and remains trash even after multiple re-releases and updates. The only reason it receives praise is that it was "unique" for its time and that's mostly because the genre was more or less niche. BotW was everything this crap was supposed to be, the only exception is that Zelda is barely an rpg and that Genshin Impact (a chink gacha game of all things) fixed the formula even further.
botw is actually "broad as an ocean, shallow as a puddle" like you claim skyrim is
fricking clownworld shit opinion, sir
The worst thing about Skyrim (a game I like and have spent far too long playing) in my eyes is the way the streamlining of game systems has made the different races almost indistinguishable on a mechanical level. One of the worst examples of a butchered race is the Bretons, who have become the most boring race in Tamriel. Just compare their respective in-game descriptions:
Morrowind: "Passionate and eccentric, poetic and flamboyant, intelligent and willful, the Bretons feel an inborn, instinctive bond with the mercurial forces of magic and the supernatural. Many great sorcerers have come out of their home province of High Rock, and in addition to their quick and perceptive grasp of spellcraft, enchantment, and alchemy, even the humblest of Bretons can boast a high resistance to destructive and dominating magical energies."
Skyrim: "In addition to their quick and perceptive grasp of spellcraft, even the humblest of High Rock's Bretons can boast a resistance to magic. Bretons can call upon the Dragonskin power to absorb spells."
In Morrowind, the Bretons from their description can be recognized to be a strong-willed and individual people who have noble spirits that cannot easily be bent with magical manipulation. This describes real mechanical characteristics of Bretons, their heightened base willpower and their 50% resistance to non-elemental magic (charm, frenzy, absorb fatigue, damage attribute/skill, etc). In Skyrim there are no attributes, there is no way to damage skills, and there is no distinction between resistances to different kinds of magic beyond different kinds of magical damage. In Skyrim all Bretons do is absorb magic, because... they're magical? And... resist magic damage. None of that has anything to do with their poetic, individual spirits, etc. The first description gets me interested in roleplaying a Breton character. The second is completely uninteresting. I want to feel like I'm playing pic related, not just a defensive mage oriented human.
Skyrim had the Breton Reachmen who were an ethnic group of their own with their own culture and religion and the other High Rock Bretons or even some of the city-dwelling Reachmen despise them, if one looked at in-game dialogue and clues.
It's actually a better nuance of the race, just like how Nords have the Skaal or Dunmer have the Ashlanders.
> None of that has anything to do with their poetic, individual spirits, etc.
Where in TES does that happen anyway?
And are you implying it's a good thing to have an in-game race as a monolithic bloc? where most or all members do the exact same thing and behave the same? No, a race should indeed just give you some starting bonuses and stats, and should influence some of the reactions of the other characters towards the player.
How the player character behaves is up to the player.
I will have with my Dunmer Barbarian who doesn't like Daedra worship and all the edgy culture and political nonsense of his kin in Morrowind.
I only agree on the lack of attributes, ways to damage skills, distinction between resistances to different kinds of magic.
>Where in TES does that happen anyway
Again, it's reflected in the actual mechanics of playing a Breton. It's a treat for roleplayers.
>a race should indeed just give you some starting bonuses and stats
Couldn't disagree more. To me roleplaying is flattened by choosing who my character is as an "individual" abstracted from his racial background. Besides, the descriptions of racial character are broad enough to support a wide variety of different permutations/interpretations. A poetic and flamboyant Breton could be an egotistical Telvanni magelord, a romantic and rhetorically sophisticated clergyman who can't stop talking about his faith, a self-satisfied thief with a bit of magical flair who loves the finer things in life and collects israeliteels, rare books, and enchanted goodies... playing with a defined racial background actually creates much more interesting characters than "floating point" individuals imo
TES has always been bad for the industry. In many ways, they aren't RPGs but the same time become many people's goto "RPG". It really is what lead to the trend of RPGs needing a lot of assets like voice acting all in the name of immersion. This image is by far the worst definition of an RPG that I could remember reading. While other moronic definitions are there to make a stupid point, plenty of morons think this way which is the only reason why we don't have a functional definition an RPG.
You're wrong since most of the misconceptions in that image aren't from TES fans in the first place, they initially were from fans of other RPGs coming into TES, usually with Skyrim or at earliest Oblivion, and most of the time they were the ones criticizing TES.
It's actually seems to be more of Fallout New Vegas-inpired point of view, where people assume the character has to be a completely "blank state" and every quest and dialogue option must have multiple branching paths
TES games aren't even known for their multitude of option or non-linear dialogue, so that list makes no sense for TES.
Mostly the people criticizing Skyrim are comparing it to Morrowind directly or indirectly. In the post is the map of the Elder Scrolls world. If you want want my theory, FO:NV is the "best" take on that style of "RPG".
There is also weirdos who hate JRPGs so much that they invent a moronic definition of an RPG that doesn't work specifically excludes JRPGs or creates a moronic definition of JRPG that means having turn based combat.
Jordis best girl
Skybabies really out here sucking Skyrim's dessicated teat and gulping down the sour milk of a reddit-tier game. Morrowboomers, I kneel.
Elder Scrolls fans are the only group more embarrassing than Final Fantasy fans.
And what are you a fan of? Sucking black dick perchance?
Are you agreeing or disagreeing with the post you replied to?
because I disagree, TES has a rather large and loud group of players that do nothing but constantly complain, as if they were masochists forced by play games they hate. I would say TES fans are overall less fanatic than other fanbasses.
>Are you agreeing or disagreeing with the post you replied to?
disagreeing on both counts
TES games are all pretty lame in similar ways and yet many of their fans are stuck in an endless embarrassing war over which of the bland-ass ARPGs in the series is best. But yes like most popular games, it's not like every single fan is a blithering idiot.
I remember my edgy contrarian phase, you'll get over it.
I like TES games just fine for what they are, but what I wrote its true. TES fans need to play other games.
The only thing I don't understand, even on the mod community, is why no-one have thought about introducing some serious-tier mod that let the player to use traps, bombs, let people exploding snuggling explosives on their pockets like it was on FNV. It seems that you can't really do something other than staying in stealth and hidden and shot people with the bow from the distance. If someone doesn't wants to use runes to set up traps, in order to avoid being chased, or it uses PerMA mod, that is not that great, or you have to become a mage and waste perk points on the relative perk trees.
And that is why CRPGs are so shit.
?t=4046
It's just two nameless contrarian homosexuals who cannot articulate their contrarianism for open world games.
>nameless contrarian
>your opinions don't matter unless you are disnoid tier
A picture of yourself is irrelevant here. Ridiculously dumb.
>nooo! you insult the honor of multi-million company. you must be ugly!
I enjoy this clown show you're giving to me for free. Go on.
What games has Skyrim influenced? It's easy to say open world, but Ubi games and BotW seem to have more more influential in that department. Not even trying to criticize Skyrim here, I'm genuinely curious.
Almost every open world game after 2011 is inspired by Skyrim. Ubisoft doubled down on it and then changed their template for the AssCreeds based on Witcher 3. Todd made open world mainstream.
>Almost every open world game after 2011 is inspired by Skyrim.
Name one.
>Todd made open world mainstream.
Todd made Grand Theft Auto?
https://www.vg247.com/witcher-3-dev-looks-to-skyrim-for-inspiration
https://www.gamespot.com/articles/how-skyrim-influenced-breath-of-the-wild/1100-6455780/
"However, the studio did look to Skyrim to learn more about the challenges of making open-world games. Having never tackled anything at Breath of the Wild's scale before, the team needed data and material to research. According to Aonuma, Skyrim helped provide some of that data."
GTA 3 probably pioneered it in AAA (games after 2000), Todd made it mainstream. Do you get what I mean? Nobody bothered to copy GTA asides from Saint's Row because it only many thought it only worked for GTA's theme and gameplay.
(me)
Many typos in the previous post, meds are currently fading off. Apologies.
>Nobody bothered to copy GTA asides from Saint's Row
Sleeping Dogs, Just Cause, and Mercenaries right off the top of my head. Aside from that, I see what you're saying. I didn't know about Skyrim's influence over BotW in particular.
Don't know what games has Skyrim influenced, but did you know that the original Demon's Souls was conceived as a response to Oblivion? Miyazaki though the scope of the game was too big and changed the direction, but look Fromsoftware now, we have come full cycle.
Literally true. I was just playing last night and still amazed at how beautiful my game looks. Just re-downloaded the Naruto overhaul and the uchiha mod to start my path to eternal mangekyo sharingan. Literally no other game lets you do something like that
Every game inspired by Skyrim ruined open world.
What was so hard to get right about open world sandbox and NPC interaction. Games used to do it all the time
Elex, no? Both are pretty deadpan with shitty magic and skill trees.
Alduin's wings, they did darken the sky,
His roar fury's fire, and his scales sharpened scythes.
Men ran and they cowered, and they fought and they died.
They burned and they bled as they issued their cries.
We need saviors to free us from Alduin's rage,
Heroes on the field of this new war to wage.
And if Alduin wins, man is gone from this world,
Lost in the shadow of the black wings unfurled.
But then came the Tongues on that terrible day.
Steadfast as winter, they entered the fray.
And all heard the music of Alduin's doom,
The sweet song of Skyrim, sky-shattering Thu'um.
And so the Tongues freed us from Alduin's rage,
Gave the gift of the Voice, ushered in a new Age!
And if Alduin's eternal, then eternity's done,
For his story is over and the dragons are gone.
KINO
not as good as dragonborn comes though
Still waiting for next title, haven't seen any good game for a while. u:fa/Sg/g.o9g/rp8kccobsjfnvz8
Cặc
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Yo, wtf is this challenge lmao
After a decade of its existence, I've finally pull the trigger and bought it. Hope it's better than Fallout 4.
the first 10 minutes capture what you will be doing for the rest of the game
Ominous
Good choice. Get the VR version after.
It really is. Take your time, explore whenever you feel like it, get immersed. It's truly a great game.
Bros how the frick were we supposed to know to inspect the golden claw? Anyone else get filtered here?
I feel your pain bro, I legit looked at the paintings in that room for like an hour before I gave up and looked it up.
But thanks to that I learned that neat skyrim mechanic.
I figured it out by myself. 200 IQ auto-pilot did the work for me. EZ game.
Skyrim might be the last big game that was a) moddable, and b) unencumbered by microtransactions. Its sold close to 20m, but the execs are all thinking about the missed potential of ongoing sales like GTA V. They've tried to sneak additional revenue streams into subsequent editions, but mods make them irrelevant.
Fallout 4 was made to be more accessible / more action oriented than the previous Fallouts, and is worse for it. I have hopes for Starfield, but i'm expecting it to be more like Fallout 4 than Skyrim.
The Witcher is probably the only comparable, and its a character driven game and less of a blank slate RPG.
I bet Starfield is absolutely bogged by microtransactions
30 million copies by now, I think. Todd is a pimp. They'll sell much more if they return to their "no fear" mindset without sacrificing a bit of accessibility. Open world will still sell really good if they fix all the problems with it and curbstomp the other trash with depth and even greater scale. A focus on traversal mechanics alone is enough to bring that magic back. People want an immersive world, not Ubishit waypoint/checklist chore simulators.
Going turboisraelite will only lead to ruin, the current industry needs a torchbearer.
Skyrim is the greatest game of all time
this game is gay and anyone who likes it is also gay
you like shitty combat with crappy world
dark souls is a much better game
dark souls is grimderp rollrollroll weebshit with stupidly oversized weapons and overdesigned armor and no story
>w-w-weebshit
Imageboard (Japanese model) created with Japanese code to allow the posting of Japanese erotica currently owned by a Japanese man. Normalgays are so clueless. Not even a fan of Dark Souls, but "it's Japanese" is not a meaningful critique. Back to Twitter.
The only thing I dislike about Skyrim is that all that good or interesting stories are locked behind being evil in someway. I would kill to be able to join the Silverhand so I could purge the Companions of werewolves. Would also kill for a proper reward and story quest when destroying the Dark brotherhood, and the option to take out the Thieves Guild instead of being forced to join them.