>How true is this?
Lies >Was Skyrim really disliked when it first came out?
Oblivion and Demon's Souls autismos didn't liked it, everyone else was sucking it off
Complete lies. It was a huge, popular release, which meant that there was obviously a very vocal group of contrarians - and of course there were plenty of people that didn't like it for real. But it was always insanely well loved and popular.
Disliked by the same contrarian Gankerermin who shit on every single big game that comes out. It was considered amazing by everyone else.
It was liked everywhere except Ganker that rightfully shit on it for being the weakest elder scrolls yet.
But loved by Call of Duty babies that never played rpgs and now redditors get upset when they come to Ganker and anyone shits on their favorite rpg, which is in some cases the only rpg they've ever played.
Back in 2011 and 12 Ganker was all about Dark Souls and constantly shitting on Skyrim, regularly comparing the quality of both directly, and rightfully so.
Yeah like how CoD Madden and FIFA were liked by all except Ganker
It is both true and false at the same time. Old Bethesda gays hated it and PC gamers of the time bought it but Skyrim was mocked non-stop but also at the same time the meme of the arrow in the knee was everywhere and made Skyrim incredibly popular.
>Oblivion and Demon's Souls autismos didn't liked it, everyone else was sucking it off
This but because like every bethesda game up until fallout 4 I played through it anyway despite finding it lacking.
Complete lies. It was a huge, popular release, which meant that there was obviously a very vocal group of contrarians - and of course there were plenty of people that didn't like it for real. But it was always insanely well loved and popular.
its funny when some new person finds Ganker and gets eaten up and becomes part of the hivemind of doomers. its the funniest thing about this site how it completely indoctrinated the young and the young think they are cool and hip and part of some high brow group
It was liked everywhere except Ganker that rightfully shit on it for being the weakest elder scrolls yet.
But loved by Call of Duty babies that never played rpgs and now redditors get upset when they come to Ganker and anyone shits on their favorite rpg, which is in some cases the only rpg they've ever played.
Back in 2011 and 12 Ganker was all about Dark Souls and constantly shitting on Skyrim, regularly comparing the quality of both directly, and rightfully so.
>Skyrim wasn't liked in the beginning
That is a fat lie. Look back at 2011-2015 youtube. It was filled with skyrim. EVERYONE liked skyrim at launch, and yes they liked vanilla skyrim at that. Only person who says skyrim was disliked back then was never into elderscrolls rpgs in the first place. Funnily enough at launch Dark Souls wasn't liked at launch. It took a few years for people to start to look back at it and enjoy it (look at guides to progress)
Immediately loved.
I remember in angry joes review he even says this review is just for the record, confirming it was immediately loved. Funny he was skinny then
What I disliked about Skyrim compared to Oblivion was the "closed system" of Skyrim. In Oblivion, you could "hack" your own build tailored to your own gameplay. In Skyrim, it seems like they "fixed" it by making sure the loopholes and abuse present in the broken system of Oblivion would not be present in Skyrim. But game devs seems to not understand that a broken system is more fun to play with than a well thought out one with clear limits you cannot escape from.
>Was Skyrim really disliked when it first came out?
No and whoever said otherwise is lying to you on purpose or a gigantic moron. It wasnt until years later that people started to look at it critically when it started to leave a bad aftertaste. The magic system is the perfect example as everyone applauded it despite being an inherently broken mess and that is because they never explored the system past the bare surface.
it was ok at best, people shat on it for being even less of an RPG than oblivion, also made fun how every dungeon was a stupid ass loop and 90% of the game was computer generated garbage
it only got popular because of the memes and the mods
I was at university at the time and I couldn't go half an hour without hearing people yell "fusrodah!" on campus. It got to the point where the vice principal had to send e-mails to the entire student body because staff was complaining, especially in the libraries.
It was universally acclaimed and even people that were pissed at all the free passes Bethesda was getting in the late '00s early '10s conceded it was better than Oblivion
Skyrim is and always will be one of the most popular games of all time, therefore Ganker is obligated to call it "slop" and pretend it's the worst game ever that only stupid people played
>Skyrim wasn't liked in the beginning >How true is this? Was Skyrim really disliked when it first came out? If so, how did it became one of "the best games ever"?
Your average player loved Skyrim. it's easy for a casual to get into and be all like "huh huh, dragons, vikings, monsters, *insert favorite least ugly skyrim waifu here*, me good guy :)". It makes it easy to play for casuals since they turned it from an rpg to an action game with perks.
long time TES fans didn't like the series losing even more features, but it was far too late.
It was huge with the casual crowd, just like Halo was the first fps to a lot of people, Skyrim was in the rpg genre.
Though yeah it was simplified to appeal to everyone and it worked, there were plenty of memes and videos about it, it became something cultural and thats why it has sell a lot even though probably 80% of people who bought it never finished, thats why the most popular meme nowadays is when you wake up at the beginning of the game.
I put 400 hours into Oblivion and FO3 EACH. I was so excited for Skyrim. Pirated it and stopped playing after two hours because of the shitty execution slowmo camera and being disappointed with the leveling system. Looking back I was being too harsh on the game, but I and many other Oblivion fans rightfully called out Skyrim for being dumbed down slop for the CoD audience.
Skyrim's biggest strength was its dungeons. Yes, they're almost all linear, follow a one-way circle pattern, and there are a lot of copy and paste elements and draugr. But there are a ton of them, they're the most extensive and almost every one has something unique or cool about it. Then there's blackreach.
In contrast, the much loved morrowind was full of tiny copy paste one room tombs and crap, and Oblivion had much worse copy paste syndrome. The dungeons were good enough that they could phone in most of the quests and make them just dungeon item retrieval.
skyrim's dungeons are dogshit compared to oblivion's. "worse copy paste syndrome" whatever the frick that means. both games have a handful of tilesets for the dungeons. oblivion's are more generic fantasy than skyrim's, but the actual dungeon layouts are so much more varied. every dungeon in skyrim is exactly the fricking same and it becomes monotonous by the third one.
They were simple in layout, but they usually had a story behind and along with scripted events, like the blind guy reading a book, the lighthouse full of dead people, the time you fall down and get trapped in a cage, the time you circle round back after plundering a tavern/cave the bandits are back and wondering what happened and who broke in. Plus many others.
You got to compare it to games of its time. The Witcher 2, Dragon Age, GTA, none of those games had cool open world to explore. They had better writing and quest design. But you couldn’t go off and just do something completely unrelated to the main story. The Witcher III attempted this, but you only have good quest that are pretty basic but have good stories. Nothing to explore, except question marks.
I was disappointed because it continued the trend of dumbing down the stats and information, especially losing athletics and acrobatics I thought was a travesty, but everybody else loved it. Eventually I came to recognize its superiority to oblivion.
It was loved by normies. Only huge plus points from me for launch vanilla Skyrim was they brought proper enchanting back instead of Oblivion's AIDS and the melee combat felt a bit better. It had a huge gamebreaking glitch though with that oldgay in the sewers that wouldn't answer the door and blocked progression. It was only when Requiem modpack was released I finally got some real enjoyment from the game. Just like I only really enjoyed Oblivion with OOO/Maskars/MMM overhauls.
Skyrim was at least playable vanilla. Oblivion was horrible. It was fine at first, but then that level scaling... the weird stats system where you wanted to avoid selecting skills you actually used. The high level trolls that took forever to kill and hit like trucks. The bandits with glass armor that broke the economy.
It's still a great game with overhauls like OOO, but Skyrim worked vanilla, and that's kind of important for consolegays who had no mods.
Yeah Oblivion felt shit after expecting Morrowind with updated graphics. I certainly never expected things to get dumbed down to that extent and I'm still salty they removed levitation.
Morrowind had the reverse problem, its level scaling was so gentle and stunted that you became a god shortly after hitting level 10. They tried to fix this in the expansions but that had its own problems, with things like random goblins in mournhold sewers that could overpower the whole of ash mountain. Oblivion's scaling was shit but it was trying to address a real issue. And its dungeons were much better.
The real advantage morrowind had was not really levitation, although it was neat. It was the total lack of qol features. Not only did you have to follow directions, forcing you to actually look at the world, but you could walk past a cave and never realize it. To this day I'm sure I haven't seen everything. Even though most of the dungeons were short and shitty, it felt like the world was huge.
Oblivion's quest markers and the poi markers on the compass were the start of the minimap syndrome in these sorts of games, where you don't actually look at the world around you. Witcher vision made it even worse.
they should have fixed it by tightening the stats instead of using level scaling.
have the attributes like strength / dexterity / endurance, cap out at 10 instead of 100. just like fallout. make it very hard to increase those stats. have a baseline of damage and health that is balanced around for most of the game. Perks add QoL and new moves, but damage mostly goes up through items. Keep the difficulty more controlled instead of scaling things then telling the player to use the slider if they dont like it.
i enjoyed it on release. managed to find a physical copy. i still do enjoy it, and i prefer it over morrowind and oblivion because the character building is done through actions rather than a character sheet at the start.
To add, not that many of my normie peers in college talked about vidya that openly, but Skyrim was talked about everywhere. During my time in college I think the only game that surpassed it as a social phenomenon was Pokemon Go.
I've been a massive elder scrolls fan since I was 12 and I first played Morrowind. I dumped thousands of hours into Oblivion and I jizzed my pants when Skyrim was first announced. I was kinda pissed off that normies invaded my favorite franchise and made all those cringe ass knee arrow jokes.
I was at midnight launch for Skyrim in my city and it had a lineup wrapping around the block.
The game immediately recieved high praise and everyone was making memes about it. Whoever told you Skyrim was not immediately loved is full of shit.
It wasn't immediately loved on Ganker, I remember that much. Even now though I still don't think Ganker likes Skyrim all that much.
Nah, people wouldn't stfu about how great it was out the gate. I never gave a frick, always looked gay as frick to me. I'll be fair and say I never played though, so I'm judging from what I've seen alone.
Disliked on Ganker? Yes, mostly. There was some "well at least it's not as bad as Oblivion" posts early on but they died off after a while and it stayed the punching bag game to compare other RPGs to favorably. But Ganker is a contrarian hellhole and Skyrim was unanimously acclaimed among normalgays (as was Oblivion before it, despite both of their receptions on Ganker), and those contrarians at release mostly faded away while newbies aged into the demographic and brought their genuine nostalgia with them. A tale as old as time once called the Zelda Cycle for a similar dynamic in discussions around that series.
>Skyrim is now old enough that people feel nostalgia for it
Christ I'm getting old and Todd is a massive homosexual for letting this much time pass between sequels.
It was. It was very much liked and criticized at the same time. the hype was higher for it back then, but the attitude towards it has remained virtually the same throughout its existence.
I both love and criticize it as well.
There's honestly not much first-person RPGs back then, besides Deus Ex, System Shock, VtmB, or Bioshock. Even then, they are small in scope compared to Bethesda's games.
mass effect anon, dead space, the walking dead, bioshock, oblivion, fallout 3. Skyrim nailed it with the music, the beautiful setting the scale, shit like the Daedric quests is fricking great. Its a colossus of games
People who were fans of the series were disappointed because a lot of stuff got streamlined and dumbed down with each entry of TES. Meanwhile you had a large audience who had never played an RPG and they were blown away by it, it's the most accessible game ever made and it got normies out of the online shooter hamster wheel and they will forever hold affinity towards it, it was the Witcher 3 of it's time.
>fans of the series were disappointed because a lot of stuff got streamlined and dumbed down with each entry of TES
I remember being bothered that attributes, athletics, and acrobatics got cut. Also that armorer got turned into smithing, durability was removed, and armor sets combined greaves and armor into one.
I liked that they essentially removed the hard cap on levelling but I feel like they still could have done that without removing attributes. Shit still bugs me to this day. Almost as bad as what Fallout 4 did with skills and perks.
Me too, and it was kino. But it wasn't a part of College quest line. And the quest line itself was incredibly dull, I really didn't care about those magical illuminati and their mcguffin.
Morrowboomers hated it then just as they do now. Oblivion fans didn't like it much either but they mostly warmed up to it over time. General audiences loved it though, were you not alive when Redditors wouldn't stop posting arrow in the knee jokes?
It had legions of those fake gamer types who hailed it as their Holy Grail of gaming sucking it off. Most people shitting on it were old rpgchads who were tired of the casualized garbage of the 7th gen.
It was worse than Oblivion in some ways, but way more accessible, with a more broadly appealing setting and visual style. It was highly anticipated because people loved Oblivion and Fallout 3, and it was a bigger hit with the mainstream than either of those games.
It was one of the biggest releases of the time. Everyone i knew liked it and there was huge hype for it. We even had autism threads where people mentioned they were going to write journals of their experience.
I remember being an Oblivion babby at the time and already noticing how dumbed down it was at the quakecon demo.
If I noticed that I can only imagine how Morroboomers felt about it.
All the newbies loved it though, who are the only people who matter to Bethesda. Just like Oblivion was my first, Skyrim was theirs.
I admittedly wasn’t posting on Ganker very often around the time that this game was new, but I’ve been caught off guard by people on this board who are obviously younger than me that say stuff like “vanilla Skyrim was a flop and unplayable” because it was like the biggest, most hyped-up new video game release of possibly that entire decade, and loads of people were playing it and enjoying it that winter. People who liked CRPGs probably didn’t like it that much, and contrarians probably hated it just by virtue of it being popular.
The notion that vanilla was janky to the point of being unplayable is especially funny to me since I got my fill of the game before any of the DLC was released.
>How true is this?
Lies
>Was Skyrim really disliked when it first came out?
Oblivion and Demon's Souls autismos didn't liked it, everyone else was sucking it off
Yeah like how CoD Madden and FIFA were liked by all except Ganker
Doesn't modern Ganker actually like COD now? There are even thread reminiscing about Modern Warfare from gen 7.
Most still hate it but you have a new wave of Microsoft Gamepoors shilling for everything that gets added
fifa gets shat on every year by its playerbase but they keep pumping money into it because FUT is the only thing they play
Ganker is filtered by sports games because they were stuffed in lockers back in high school
It is both true and false at the same time. Old Bethesda gays hated it and PC gamers of the time bought it but Skyrim was mocked non-stop but also at the same time the meme of the arrow in the knee was everywhere and made Skyrim incredibly popular.
>Oblivion and Demon's Souls autismos didn't liked it, everyone else was sucking it off
This but because like every bethesda game up until fallout 4 I played through it anyway despite finding it lacking.
Complete lies. It was a huge, popular release, which meant that there was obviously a very vocal group of contrarians - and of course there were plenty of people that didn't like it for real. But it was always insanely well loved and popular.
Disliked by the same contrarian Gankerermin who shit on every single big game that comes out. It was considered amazing by everyone else.
its funny when some new person finds Ganker and gets eaten up and becomes part of the hivemind of doomers. its the funniest thing about this site how it completely indoctrinated the young and the young think they are cool and hip and part of some high brow group
It was liked everywhere except Ganker that rightfully shit on it for being the weakest elder scrolls yet.
But loved by Call of Duty babies that never played rpgs and now redditors get upset when they come to Ganker and anyone shits on their favorite rpg, which is in some cases the only rpg they've ever played.
Back in 2011 and 12 Ganker was all about Dark Souls and constantly shitting on Skyrim, regularly comparing the quality of both directly, and rightfully so.
I never have and still don't get the love for the Souls games.
>Skyrim wasn't liked in the beginning
That is a fat lie. Look back at 2011-2015 youtube. It was filled with skyrim. EVERYONE liked skyrim at launch, and yes they liked vanilla skyrim at that. Only person who says skyrim was disliked back then was never into elderscrolls rpgs in the first place. Funnily enough at launch Dark Souls wasn't liked at launch. It took a few years for people to start to look back at it and enjoy it (look at guides to progress)
Immediately loved.
I remember in angry joes review he even says this review is just for the record, confirming it was immediately loved. Funny he was skinny then
What I disliked about Skyrim compared to Oblivion was the "closed system" of Skyrim. In Oblivion, you could "hack" your own build tailored to your own gameplay. In Skyrim, it seems like they "fixed" it by making sure the loopholes and abuse present in the broken system of Oblivion would not be present in Skyrim. But game devs seems to not understand that a broken system is more fun to play with than a well thought out one with clear limits you cannot escape from.
>Was Skyrim really disliked when it first came out?
that's 100% a lie. who is saying that? coping starfield fans I assume?
>Was Skyrim really disliked when it first came out?
No and whoever said otherwise is lying to you on purpose or a gigantic moron. It wasnt until years later that people started to look at it critically when it started to leave a bad aftertaste. The magic system is the perfect example as everyone applauded it despite being an inherently broken mess and that is because they never explored the system past the bare surface.
everyone liked it at the start. then the more people uncovered about the game the more they realized it was as wide as an ocean deep as a puddle.
From what I remember it was pretty well recieved, there were a lot of comparisons to Oblivion and most people generally agreed that Skyrim was better.
it was ok at best, people shat on it for being even less of an RPG than oblivion, also made fun how every dungeon was a stupid ass loop and 90% of the game was computer generated garbage
it only got popular because of the memes and the mods
I was at university at the time and I couldn't go half an hour without hearing people yell "fusrodah!" on campus. It got to the point where the vice principal had to send e-mails to the entire student body because staff was complaining, especially in the libraries.
It was universally acclaimed and even people that were pissed at all the free passes Bethesda was getting in the late '00s early '10s conceded it was better than Oblivion
Skyrim is and always will be one of the most popular games of all time, therefore Ganker is obligated to call it "slop" and pretend it's the worst game ever that only stupid people played
It's bad and it was always bad but no normalgay or critic said a negative word about it in 2011.
holy fricking shit this is the newhomosexual hell I am living in
>Skyrim wasn't liked in the beginning
>How true is this? Was Skyrim really disliked when it first came out? If so, how did it became one of "the best games ever"?
Your average player loved Skyrim. it's easy for a casual to get into and be all like "huh huh, dragons, vikings, monsters, *insert favorite least ugly skyrim waifu here*, me good guy :)". It makes it easy to play for casuals since they turned it from an rpg to an action game with perks.
long time TES fans didn't like the series losing even more features, but it was far too late.
The UI is dog shit, it's a linear downgrade from Oblivion. Also all the stuff in this pic
It was huge with the casual crowd, just like Halo was the first fps to a lot of people, Skyrim was in the rpg genre.
Though yeah it was simplified to appeal to everyone and it worked, there were plenty of memes and videos about it, it became something cultural and thats why it has sell a lot even though probably 80% of people who bought it never finished, thats why the most popular meme nowadays is when you wake up at the beginning of the game.
I put 400 hours into Oblivion and FO3 EACH. I was so excited for Skyrim. Pirated it and stopped playing after two hours because of the shitty execution slowmo camera and being disappointed with the leveling system. Looking back I was being too harsh on the game, but I and many other Oblivion fans rightfully called out Skyrim for being dumbed down slop for the CoD audience.
Skyrim's biggest strength was its dungeons. Yes, they're almost all linear, follow a one-way circle pattern, and there are a lot of copy and paste elements and draugr. But there are a ton of them, they're the most extensive and almost every one has something unique or cool about it. Then there's blackreach.
In contrast, the much loved morrowind was full of tiny copy paste one room tombs and crap, and Oblivion had much worse copy paste syndrome. The dungeons were good enough that they could phone in most of the quests and make them just dungeon item retrieval.
skyrim's dungeons are dogshit compared to oblivion's. "worse copy paste syndrome" whatever the frick that means. both games have a handful of tilesets for the dungeons. oblivion's are more generic fantasy than skyrim's, but the actual dungeon layouts are so much more varied. every dungeon in skyrim is exactly the fricking same and it becomes monotonous by the third one.
They were simple in layout, but they usually had a story behind and along with scripted events, like the blind guy reading a book, the lighthouse full of dead people, the time you fall down and get trapped in a cage, the time you circle round back after plundering a tavern/cave the bandits are back and wondering what happened and who broke in. Plus many others.
You got to compare it to games of its time. The Witcher 2, Dragon Age, GTA, none of those games had cool open world to explore. They had better writing and quest design. But you couldn’t go off and just do something completely unrelated to the main story. The Witcher III attempted this, but you only have good quest that are pretty basic but have good stories. Nothing to explore, except question marks.
I was disappointed because it continued the trend of dumbing down the stats and information, especially losing athletics and acrobatics I thought was a travesty, but everybody else loved it. Eventually I came to recognize its superiority to oblivion.
It was loved by normies. Only huge plus points from me for launch vanilla Skyrim was they brought proper enchanting back instead of Oblivion's AIDS and the melee combat felt a bit better. It had a huge gamebreaking glitch though with that oldgay in the sewers that wouldn't answer the door and blocked progression. It was only when Requiem modpack was released I finally got some real enjoyment from the game. Just like I only really enjoyed Oblivion with OOO/Maskars/MMM overhauls.
Skyrim was at least playable vanilla. Oblivion was horrible. It was fine at first, but then that level scaling... the weird stats system where you wanted to avoid selecting skills you actually used. The high level trolls that took forever to kill and hit like trucks. The bandits with glass armor that broke the economy.
It's still a great game with overhauls like OOO, but Skyrim worked vanilla, and that's kind of important for consolegays who had no mods.
Yeah Oblivion felt shit after expecting Morrowind with updated graphics. I certainly never expected things to get dumbed down to that extent and I'm still salty they removed levitation.
Morrowind had the reverse problem, its level scaling was so gentle and stunted that you became a god shortly after hitting level 10. They tried to fix this in the expansions but that had its own problems, with things like random goblins in mournhold sewers that could overpower the whole of ash mountain. Oblivion's scaling was shit but it was trying to address a real issue. And its dungeons were much better.
The real advantage morrowind had was not really levitation, although it was neat. It was the total lack of qol features. Not only did you have to follow directions, forcing you to actually look at the world, but you could walk past a cave and never realize it. To this day I'm sure I haven't seen everything. Even though most of the dungeons were short and shitty, it felt like the world was huge.
Oblivion's quest markers and the poi markers on the compass were the start of the minimap syndrome in these sorts of games, where you don't actually look at the world around you. Witcher vision made it even worse.
they should have fixed it by tightening the stats instead of using level scaling.
have the attributes like strength / dexterity / endurance, cap out at 10 instead of 100. just like fallout. make it very hard to increase those stats. have a baseline of damage and health that is balanced around for most of the game. Perks add QoL and new moves, but damage mostly goes up through items. Keep the difficulty more controlled instead of scaling things then telling the player to use the slider if they dont like it.
if you were old enough to remember this was posted more then gas hag
man this was the coolest shit ever when i first saw it
are you serious, there was a trillion Fus Ro Da memes
It was criticized a lot of bugs and ancient engine and dumbing down character building, but it was still hugely popular and well liked.
i enjoyed it on release. managed to find a physical copy. i still do enjoy it, and i prefer it over morrowind and oblivion because the character building is done through actions rather than a character sheet at the start.
also has the cutest argonians
Not true at all. Even Oblivion was widely praised on release, though not as lastingly.
To add, not that many of my normie peers in college talked about vidya that openly, but Skyrim was talked about everywhere. During my time in college I think the only game that surpassed it as a social phenomenon was Pokemon Go.
I've been a massive elder scrolls fan since I was 12 and I first played Morrowind. I dumped thousands of hours into Oblivion and I jizzed my pants when Skyrim was first announced. I was kinda pissed off that normies invaded my favorite franchise and made all those cringe ass knee arrow jokes.
I was at midnight launch for Skyrim in my city and it had a lineup wrapping around the block.
The game immediately recieved high praise and everyone was making memes about it. Whoever told you Skyrim was not immediately loved is full of shit.
It wasn't immediately loved on Ganker, I remember that much. Even now though I still don't think Ganker likes Skyrim all that much.
Nah, people wouldn't stfu about how great it was out the gate. I never gave a frick, always looked gay as frick to me. I'll be fair and say I never played though, so I'm judging from what I've seen alone.
You just had to be there on Youtube when Skyrim came out.
Disliked on Ganker? Yes, mostly. There was some "well at least it's not as bad as Oblivion" posts early on but they died off after a while and it stayed the punching bag game to compare other RPGs to favorably. But Ganker is a contrarian hellhole and Skyrim was unanimously acclaimed among normalgays (as was Oblivion before it, despite both of their receptions on Ganker), and those contrarians at release mostly faded away while newbies aged into the demographic and brought their genuine nostalgia with them. A tale as old as time once called the Zelda Cycle for a similar dynamic in discussions around that series.
>Skyrim is now old enough that people feel nostalgia for it
Christ I'm getting old and Todd is a massive homosexual for letting this much time pass between sequels.
No? Skyrim was a big hit from the start.
It was. It was very much liked and criticized at the same time. the hype was higher for it back then, but the attitude towards it has remained virtually the same throughout its existence.
I both love and criticize it as well.
man I still remember watching skyrim's trailer together with Ganker and spamming
>NOSPEARS
those were the days
I remember thread after thread of people green texting stories of things they were doing in the game to make their own fun. Roleplaying.
Skyrim still blows my mind.
The only RPGs that ever came close to Skyrim in popularity were The Witcher 3, Elden Ring, and Baldur's Gate 3.
My friends who didn't play RPGs bought it. It was the Elden Ring of its time with regards to mass appeal in a niche genre.
>open world FPS/TPS
>niche genre
Oblivion and FO3 aren't niche you moron
There's honestly not much first-person RPGs back then, besides Deus Ex, System Shock, VtmB, or Bioshock. Even then, they are small in scope compared to Bethesda's games.
mass effect anon, dead space, the walking dead, bioshock, oblivion, fallout 3. Skyrim nailed it with the music, the beautiful setting the scale, shit like the Daedric quests is fricking great. Its a colossus of games
>mass effect
Iie. I was on Ganker when Skyrim release everyone and their mother loved it
Skyrim is one of the few games that transcends demographic boundaries which is why it's still selling to this day
my gf who never plays vidya falls asleep to skyrim youtube ambient vids and has for years. Has never even played it once
Can I have your gf
It was loved
it was one of the greatest releases of it's time.
sat here, on Ganker, waiting for the decrypter.
I still get goosebumps
greatest game ever
>curved swords
>curved
>swords
i miss those times.
People who were fans of the series were disappointed because a lot of stuff got streamlined and dumbed down with each entry of TES. Meanwhile you had a large audience who had never played an RPG and they were blown away by it, it's the most accessible game ever made and it got normies out of the online shooter hamster wheel and they will forever hold affinity towards it, it was the Witcher 3 of it's time.
>fans of the series were disappointed because a lot of stuff got streamlined and dumbed down with each entry of TES
I remember being bothered that attributes, athletics, and acrobatics got cut. Also that armorer got turned into smithing, durability was removed, and armor sets combined greaves and armor into one.
I liked that they essentially removed the hard cap on levelling but I feel like they still could have done that without removing attributes. Shit still bugs me to this day. Almost as bad as what Fallout 4 did with skills and perks.
Elder Scrolls was never good
The Dark Brotherhood > The Companions > The Thieves Guild > The College of Winterhold
>The College of Winterhold
I fought a dragon in the courtyard there, lightning arcing through the falling snow. Great days.
Me too, and it was kino. But it wasn't a part of College quest line. And the quest line itself was incredibly dull, I really didn't care about those magical illuminati and their mcguffin.
Morrowboomers hated it then just as they do now. Oblivion fans didn't like it much either but they mostly warmed up to it over time. General audiences loved it though, were you not alive when Redditors wouldn't stop posting arrow in the knee jokes?
kys 2016pol redditposter
It had legions of those fake gamer types who hailed it as their Holy Grail of gaming sucking it off. Most people shitting on it were old rpgchads who were tired of the casualized garbage of the 7th gen.
It was worse than Oblivion in some ways, but way more accessible, with a more broadly appealing setting and visual style. It was highly anticipated because people loved Oblivion and Fallout 3, and it was a bigger hit with the mainstream than either of those games.
It was one of the biggest releases of the time. Everyone i knew liked it and there was huge hype for it. We even had autism threads where people mentioned they were going to write journals of their experience.
When I was in highschool Skyrim was talked about more than call of duty or any other game, by people I had never heard talk about games before
It's maintained pretty much the same amount of criticism throughout its existence, at least by actual fans of the series.
I remember being an Oblivion babby at the time and already noticing how dumbed down it was at the quakecon demo.
If I noticed that I can only imagine how Morroboomers felt about it.
All the newbies loved it though, who are the only people who matter to Bethesda. Just like Oblivion was my first, Skyrim was theirs.
There were plenty of criticisms, but it was still very well received overall.
Were you not around zoomie? It’s all anyone around me would fricking talk about for months on end
I admittedly wasn’t posting on Ganker very often around the time that this game was new, but I’ve been caught off guard by people on this board who are obviously younger than me that say stuff like “vanilla Skyrim was a flop and unplayable” because it was like the biggest, most hyped-up new video game release of possibly that entire decade, and loads of people were playing it and enjoying it that winter. People who liked CRPGs probably didn’t like it that much, and contrarians probably hated it just by virtue of it being popular.
The notion that vanilla was janky to the point of being unplayable is especially funny to me since I got my fill of the game before any of the DLC was released.