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https://twitter.com/Saulcava1/status/1705897442825117766

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  1. 7 months ago
    Anonymous

    whoa whoa whoa buddy, w-why do you need a bunch of physics for? nobody needs more than 10 rigidbodies at once and 5 raycasts per frame

    • 7 months ago
      Anonymous

      A month ago I would have smiled at this blatantly made up troll post.
      After two weeks of using Godot and interacting with Godot's devs, I now know it's actually just a copy-paste of reality.

  2. 7 months ago
    Anonymous

    He's still a stupid motherfricker that can't even use OBS.

  3. 7 months ago
    Anonymous

    https://twitter.com/Saulcava1/status/1705896618141081606
    https://github.com/godot-jolt/godot-jolt
    Just use extensions bro.

    • 7 months ago
      Anonymous

      oof, it's over for godottards
      they saaid bolt physics would be the saviour of godot
      it can barely handle a handful of boxes before it collapses on the ground, gasping and wheezing for air

    • 7 months ago
      Anonymous

      anon no! you will scare the subhuman

    • 7 months ago
      Anonymous

      Wait this is actually an open source physics engine. Why don't the godot dev just integrate it into godot?

      • 7 months ago
        Anonymous

        they are soon
        but it's still slow compared to real engines

        Then if you're not a pajeet, you create an animation for it. Just like the industry as a whole has been working for decades.

        no, it's a vr game and I need lots of rigidbodies so you can shovel potatoes into a truck

        • 7 months ago
          Anonymous

          If you were smart and actually making a game as a dev (which you aren't), you would have a way to not have a single rigid body per potato, especially for the potatoes you can't reach.
          You would simply have like 2 layers of potatoes that are rendered as physical objects, and that's for the potatoes around you directly. The rest would be rendered as voxels, until they need to be summoned as potatoes. With that in mind, you could easily make it so you don't have more than roughly 20~30 colliding potatoes at once.
          And since you're making a VR game, performance is crucial, and you WILL use tricks to get those stable 120 FPS going.

          • 7 months ago
            Anonymous

            >and you WILL use tricks to get those stable 120 FPS going.
            yeah, I will use unity dots and it will run fine, even at 120fps

            unlike your fake potato game that can only do 10 rigidbodies on a non potato computer

            • 7 months ago
              Anonymous

              PLEASE GODOT SIR DO THE NEEDFUL AND FIX PHYSIC PLEASE SIR PLEASE I NEED THE PERFORMANCES

              • 7 months ago
                Anonymous

                yes

              • 7 months ago
                Anonymous

                unitysisters...

              • 7 months ago
                Anonymous

                see

                LMAO godot jolt can ONLY do 1700 rigidbodies at 60fps

            • 7 months ago
              Anonymous

              It's funny how most examples don't reach 120 FPS on a 4080 and a 500+ bucks CPU.
              The engine won't save your moronic pajeet ass.

    • 7 months ago
      Anonymous

      BLOODY BASTARD YOU MUST INSTALL THE PLUGINS b***h

  4. 7 months ago
    Anonymous

    every kind of shill is going against godot
    even more reasons to use it

    • 7 months ago
      Anonymous

      go ahead, you can make your impressive 10 rigidbody game

      • 7 months ago
        Anonymous

        cope. seethe. dilate.

        • 7 months ago
          Anonymous

          things godot can never do

          • 7 months ago
            Anonymous

            https://www.reddit.com/r/godot/comments/16r2so8/i_tried_godot_flecs_ecs/

          • 7 months ago
            Anonymous

            >still coping, seething, dilating
            you don't have to oversell godot to me, I'm already using it 🙂

      • 7 months ago
        Anonymous

        https://twitter.com/Saulcava1/status/1705896618141081606
        Just use extensions bro.
        Plug In all of Godot's loose holes

  5. 7 months ago
    Anonymous

    They're in the process of adapting Jolt officially. This won't be an issue soon.

    • 7 months ago
      Anonymous

      see

      https://twitter.com/Saulcava1/status/1705896618141081606
      https://github.com/godot-jolt/godot-jolt
      Just use extensions bro.

      it's still bad
      meanwhile in unityland

      but juan says
      https://godotengine.org/article/why-isnt-godot-ecs-based-game-engine/

      • 7 months ago
        Anonymous

        >meanwhile in unityland
        On the same fricker's PC and his own words "sometimes drops to 50"
        https://twitter.com/Saulcava1/status/1705896155249328206
        the stupid motherfricker doesn't even show the framerate

        • 7 months ago
          Anonymous

          unity runs far better on the same hardware
          unity wins

          Only a shit dev would ever have that many physics objects colliding with each other.

          I'm making a potato farming game
          https://www.youtube.com/shorts/1Vx3WhZpf6s

          • 7 months ago
            Anonymous

            Then if you're not a pajeet, you create an animation for it. Just like the industry as a whole has been working for decades.

        • 7 months ago
          Anonymous

          free vs

          Fee per computer per year plus installs plus tax increasing every year from now on

          • 7 months ago
            Anonymous

            when do you start making your car?

            • 7 months ago
              Anonymous

              ngl i'm so jealous of people with shitboxes

              i want a non internet tracked car

            • 7 months ago
              Anonymous

              Implying you wouldn't make the most energy inefficient, unclean car possible just to see the ecologist cucks cry as you frick mother nature in the ass.

              • 7 months ago
                Anonymous

                thats a good point, godot should be banned internationally simply cause it wastes so much power

                imagine your steam deck's battery suddenly draining 5x faster cause you're playing some indieshit on godot

              • 7 months ago
                Anonymous

                Wasn't Jonathan Blow(the speaker in link) making his own programming language while completely ignoring everybody with more expertise than him. And he has nothing to show for it.

              • 7 months ago
                Anonymous

                >And he has nothing to show for it.
                it's over...

              • 7 months ago
                Anonymous

                Jonathan Blow would be a cool dude if he didn't literally break down in tears every time some random black dude criticized his game.

              • 7 months ago
                Anonymous

                >posts a guy who cried like a b***h because a black guy had fun with his artsy farsy indie platformer
                If you need to borrow other people's opinions, at least don't choose someone so pathetic

              • 7 months ago
                Anonymous

                >Jonathan Blow
                LOL

              • 7 months ago
                Anonymous

                Maybe don't use second grade gaming option, you fricking switch gay.

              • 7 months ago
                Anonymous

                >terminally pretentious dude who's known for one (1) weak ass gimmick platformer from literally 15 years ago that critics only liked because it had a mEsSaGe
                Yeah, I don't think I'll listen.

            • 7 months ago
              Anonymous

              >he's never dropped a cheap engine in an old frame
              Never even lived.

            • 7 months ago
              Anonymous

              Legitimately my only concerns with this car are crumple zones, airbags, and seatbelts. If those don't pass safety standards that's a deal breaker, that and if my insurance would allow this. But outside of that, This looks incredibly easy and cheap to repair, doesn't have a bunch of worthless internet features I don't want unless I personally put them in, and probably wouldn't take much gas to run, meaning I'd have more money to spend on my hobbies (like video games), a modular radio (just put in a separate music player into a slot and clamp it in with something lol), and have the pride of something I made myself that gets me to work just fine. Good conversation starter too. Like, I don't get how some of the text on this image is supposed to be a diss, I would LOVE a car that's easily user repairable.

            • 7 months ago
              Anonymous

              >outs himself as pejeet
              you can't make this shit up

              • 7 months ago
                Anonymous

                >if you dont like low quality broken things, you're a pajeet!!
                another pathetic take from Ganker

            • 7 months ago
              Anonymous

              If I make it now, the time it will take to pass all regulations in my country I'd be dead of old age.

      • 7 months ago
        Anonymous

        >only 8k

        ?si=NHI40TIvvnpKyoAb
        Creation Engine 2 confirmed best engine for handling 10,000 poorly optinized milk carton models.
        Hail Todd.

        • 7 months ago
          Anonymous

          that was back in 2020 on old hardware
          it can actually handle a lot more

          ?t=303

      • 7 months ago
        Anonymous

        Unity's implementation of ECS is absolute garbage tho. Absurdly heavy and over-complicated, with a shitton of boilerplate code that has no reason to exist... AND it make half of fricking everything bug to hell and beyond when you converted your scenes to entity mode.
        Make your own "ECS at home" with just Burst&Jobs, and you will get the exact same fricking performances, with none of the hassle. It's *that* fricking bad.

    • 7 months ago
      Anonymous

      Why Jolt and not Physx?

  6. 7 months ago
    Anonymous

    Why does it seem that the people who are shitposting about Godot are employees of Unity?

    • 7 months ago
      Anonymous

      >gamedevs post legitimate criticism of godot
      >godottards: WE'RE UNDER ATTACK!!! AAAAAAAAHHHHH!! IT'S THE UNITY AND UNREAL SHILLS ISN'T IT!!
      never change lol

      • 7 months ago
        Anonymous

        You sound like a troony.

      • 7 months ago
        Anonymous

        Its not "legitimate criticism" if you choose to act like typical Gankerermin fishing for (You)s

      • 7 months ago
        Anonymous

        >legitimate criticism
        Fix your eyes

      • 7 months ago
        Anonymous

        maybe you should start speaking like a human and not a Ganker shitposter

    • 7 months ago
      Anonymous

      Nah, it's just Ganker. This place is a crab basket.

    • 7 months ago
      Anonymous

      They are chinks who are working at tencent for ten cents per hour.

    • 7 months ago
      Anonymous

      they are pejeets, they are employed by gayman and hate open source

    • 7 months ago
      Anonymous

      Third worlders are paid a premium penny per hour to shit on FOSS. Corporations fricking despise FOSS for obvious reasons.

    • 7 months ago
      Anonymous

      It's pretty obvious lately.

    • 7 months ago
      Anonymous

      it's unity indie devs who are so invested in their cashgrab scam engine that they have to double down on shitting on godot because they have to justify their decision not to port their game to a better engine (which incidentally, godot is better for the sole reason of being open source)

      they can't do it with unreal because they're too stupid to port it to unreal in the first place

  7. 7 months ago
    Anonymous

    >makes Gankertards seethe
    I'm decided. Godot is the correct engine to use.

  8. 7 months ago
    Anonymous

    *installs unreal*

  9. 7 months ago
    Anonymous

    unity is dead, cope

  10. 7 months ago
    Anonymous

    Only a shit dev would ever have that many physics objects colliding with each other.

  11. 7 months ago
    Anonymous

    SIRS!
    PLEASE DO NOT BE INSTALLING GODOT SIRS!
    DO THE NEEDFUL AND KEEP USING UNITY!

  12. 7 months ago
    Anonymous

    >1000 physics bodies all acting on one another makes the program run slow
    User error. Issue closed.

    • 7 months ago
      Anonymous

      here the freetard demonstrates the problem with open sores, in a nutshell

      • 7 months ago
        Anonymous

        moron is running the game on 1 core through a virtual machine.
        The fact that it even works is amazing.

  13. 7 months ago
    Anonymous

    I'd be surprised if the multi-billion dollar industry engine wasn't higher tech in some areas. That said, most unity games don't require that kind of heavy physics simulation.

    • 7 months ago
      Anonymous

      >That said, most unity games don't require that kind of heavy physics simulation.
      almost all games benefit from physics simulation, which can be used for visuals as well as gameplay. the only reasons it's not done is labor and performance requirements. a good physics engine greatly reduces both

  14. 7 months ago
    Anonymous

    Works on my machine :^)

  15. 7 months ago
    Anonymous

    ?si=dIfI2akaj3GXPcHA
    TODD SAMA
    I KNEEL

    • 7 months ago
      Anonymous

      the sound really ruins that moment
      it does not sound like a room full of tp unloading
      bethesda games are always full of janky crap that ruins the feel

  16. 7 months ago
    Anonymous

    why didn't people just move to unreal when unity shit the bed? the whole godot thing is weird it's like everyone quitting Windows to move to Gentoo

    • 7 months ago
      Anonymous

      Because moving from Unity to Unreal is just replacing israeli spyware with chinese spyware.

    • 7 months ago
      Anonymous

      The people that use Unity are cheap ass frickers that didn't want to pay Unreal the 5% royalty after a sales quota compared to Unity's flat professional license.
      So among the free shit on the market
      O3DE, is based on Cry Engine and has terrible documentation, and so atrocious to work with that Amazon of all companies made it open source. Let that sink it. Amazon would rather just piss it into the wind then try to make money off of something they bought. Don't forget that Crytek also tried to make money like Unreal with Cryengine and it failed because nobody wanted to use it.
      Stride(Xenko) is C# based and kind of halted in progress
      Torque3D is C++ based and still kicking I think but also somewhat forgotten
      Which leaves Godot where it has the bare minimum baby friendliness.

    • 7 months ago
      Anonymous

      working in c++ is miserable, the language can't even settle on a consistent declaration syntax, but you're entirely correct that godot is an even worse alternative.

      • 7 months ago
        Anonymous

        C++ is as flexible as you are, if you find it hard to work with C++ means you dont know how to program.

        • 7 months ago
          Anonymous

          i can build a house with only a rock as a tool. doesn't make it a good tool.

  17. 7 months ago
    Anonymous

    Why are Unity devs trying to run a smear campaign on Godot when Godot will clearly never take market share?
    Fun fact: you can legally use assets purchased from the Unity store in Godot.
    Another fun fact: devs of Phasmophobia, a Unity game, have said that they can't enable GI because of performance reasons, meaning that we're stuck with pure black #000000 shadows in a room with the light on. And yet Unity shills will tell you that it's a good engine.

    • 7 months ago
      Anonymous

      >Godot will clearly never take market share
      wait and see

      • 7 months ago
        Anonymous

        Unity devs will just pay Unity 2.5% as royalty than migrate to Unreal or anything else.
        Nothing will change.

    • 7 months ago
      Anonymous

      >Why are Unity devs trying to run a smear campaign on Godot when Godot will clearly never take market share?
      Yeah, just like Blender never took Maya's and 3D Studio Max marketshare... Oh wait

      • 7 months ago
        Anonymous

        >Blender never took Maya's and 3D Studio Max marketshare
        It never did.

      • 7 months ago
        Anonymous

        I am sure game companies don't even bother with Blender despite it's strengths.

      • 7 months ago
        Anonymous

        Autodesk kept raising the price of their software to absurd heights and then they made everything subscription only because they cater towards corporations. Blender caught on because there was no alternative for normal people but Autodesk doesn't even want those people as customers. There are better and free to use engines than Godot.

        • 7 months ago
          Anonymous

          >There are better and free to use engines than Godot.
          Do post some, I am curious.

          • 7 months ago
            Anonymous

            Stride. Which completely copied Unity's UI and even supports VR.

            • 7 months ago
              Anonymous

              does it support C# and can export to consoles?

              • 7 months ago
                Anonymous

                >does it support C#
                yes
                >can export to consoles?
                no
                it also only supports windows as a development platform which unironically is a hindrance considering most game devs are neckbeards or have programming socks.

            • 7 months ago
              Anonymous

              Isn't that copyright infringement?

            • 7 months ago
              Anonymous

              Does it work for 2D?

            • 7 months ago
              Anonymous

              see [...]

              stridesisters...

              • 7 months ago
                Anonymous

                I never expected stride to be a serious option

              • 7 months ago
                Anonymous

                >that accent
                jesus christ

      • 7 months ago
        Anonymous

        You are moronic. Blender isn't even more popular, but if it was it would be because it's free for hobbyists whereas Autodesk's stuff requires a paid license. This logic doesn't work for Unity vs Godot because Unity has a free version for hobbyists.
        I'm not even saying Godot is a bad engine btw, just that it will never be remotely close to a market leader. Do you think companies pay for a premium for the product itself? No. They pay because it means they will have support. Which is why Autodesk's suite is still more popular than Blender despite the fact Blender is really good.

        • 7 months ago
          Anonymous

          >They pay because it means they will have support. Which is why Autodesk's suite is still more popular than Blender despite the fact Blender is really good.
          Blender has a support tier though, specifically for companies/studios to have closer direct access to the devs.

      • 7 months ago
        Anonymous

        name 5 major films that use blender

        meanwhile, 16 years ago

        crysis 4 can never be made in godot

        >Le heccin open source toy engine
        >Mindbreaks Ganker as bad as BOTW
        We're at daily thread levels of seething. Says a lot about the people on this board

        it's delicious

  18. 7 months ago
    Anonymous

    moron

  19. 7 months ago
    Anonymous

    It's fine if you want to do something on the complexity of hollow knight etc.

    • 7 months ago
      Anonymous

      What's the context?

    • 7 months ago
      Anonymous

      Reminder that hollow knight had to be completely rewritten for consoles because the original code ran too slow
      In Godot you at least have the option of doing that rewriting in C++ or Rust instead of a bastardized and limited form of C#

      • 7 months ago
        Anonymous

        That's because the original team used visual scripting and were mostly artists with minimal coding experience, for the consoles they hired a proper team

        • 7 months ago
          Anonymous

          And despite that it was highly successful. Performance clearly doesn't matter that much, especially not to people who use Unity which has a lot of inherent unfixable slowness.
          If you want to make high performance cutting edge games you don't make stuff in C# on top of poorly maintained Danish crap with all the associated GC spikes and unfixable performance issues (good lucky using Unity's UI in VR!)

  20. 7 months ago
    Anonymous

    meanwhile, 16 years ago

  21. 7 months ago
    Anonymous

    >removed the bullet physics engine for no reason
    >the developer who was working on their own in house physics engine quit

    • 7 months ago
      Anonymous

      I don't understand there's no less than three good open source 3d physics engines (bullet, jolt, physX) why are they wasting time making their own?

      • 7 months ago
        Anonymous

        Same reason they made a moronic version of python instead of just using python

  22. 7 months ago
    Anonymous

    if you are too lazy or stupid to capture your screen I'm not going to watch your shitty video, moron

  23. 7 months ago
    Anonymous

    Unity is greedy af but at least it's functional and commercially viable unlike this joke of an engine lmao

  24. 7 months ago
    Anonymous

    >Le heccin open source toy engine
    >Mindbreaks Ganker as bad as BOTW
    We're at daily thread levels of seething. Says a lot about the people on this board

  25. 7 months ago
    Anonymous

    Literally 1 tweet above he says that Unity also struggles hard with this test.

    • 7 months ago
      Anonymous

      Unity drops to 53 Godot dropped to 3

  26. 7 months ago
    Anonymous

    juan finally submit to unitards
    https://github.com/godotengine/godot-proposals/issues/7842

    • 7 months ago
      Anonymous

      Way too fricking late, his big moment has passed.
      Got half the market handed on a golden plate to his FOSS project. Instead of carefully caring for occasion he and his team somehow got into their head that they had won the war forever and didn't need to even pretend to do anymore effort.
      Now he realized his once-in-a-lifetime opportunity is over and nearly no one decided to stay, and is desperately trying to make amend to an empty room.

      • 7 months ago
        Anonymous

        >empty room.
        The people that actually know what they are fricking talking about would have written their own engine or have made their own fork of the engine already if it actually impacted them enough and they had the knowledge.
        But no, it is easier to repost a blog where the developer answered its claims, one of which was an extreme fringe case they were already looking at, and the blog writer was agreement with and just linked the thread in his blog instead of retorting it if he genuinely belived in his claims.
        Dogging on the speed or lack thereof or GC is also moot to any fricking practical use for it. A fricking moron will keep dogging on about how it can't handle 10 raycasts when the average project will look handle them anyways https://youtu.be/Uj073n1rvHo?si=Cimcx3ZbZEvEi1CD

        ?si=TR-XqgHMTdKWcXc-

        It is almost reminiscent of this tweet making its rounds here back in fricking 2012.
        https://twitter.com/ID_AA_Carmack/status/193480622533120001

        • 7 months ago
          Anonymous

          >and they had the knowledge.
          actually we do, but we know it would be a 5 year project before the engine is really a good replacement, and none of us can afford to or want to work that long

  27. 7 months ago
    Anonymous

    https://arch.b4k.co/v/search/image/5eRlFuKTTvJxFA_YLbicyg/

    • 7 months ago
      Anonymous

      holy fricking autism, OP is pathetic

    • 7 months ago
      Anonymous

      >first shill post dates back to February 2021
      good GOD man

      • 7 months ago
        Anonymous

        I made other posts earlier, but I didn't use the picture before

  28. 7 months ago
    Anonymous

    how is it pronounced?

    • 7 months ago
      Anonymous

      >how is it pronounced?
      guh-doe

    • 7 months ago
      Anonymous

      goh-doht

    • 7 months ago
      Anonymous

      Goudou.
      Mean dyke in French.

    • 7 months ago
      Anonymous

      god ott

    • 7 months ago
      Anonymous

      kys yourself
      go do it

  29. 7 months ago
    Anonymous

    >hitting only 93 fps max on an empty scene
    >that dpi scaling
    kek, now try it outside a VM or with real hardware

  30. 7 months ago
    Anonymous

    >windowstroon

  31. 7 months ago
    Anonymous

    Why does every anon suddenly feel the need to tell me that Godot is bad? They didn't care about it before Unity cucked everyone... how weird

    • 7 months ago
      Anonymous

      stop noticing things, you're going to ruin it for the unity shills

    • 7 months ago
      Anonymous

      >They didn't care about it before Unity cucked everyone
      yeah we did

      https://arch.b4k.co/v/search/image/5eRlFuKTTvJxFA_YLbicyg/

      • 7 months ago
        Anonymous

        >we
        looks more like one homosexual spamming

        • 7 months ago
          Anonymous
    • 7 months ago
      Anonymous

      >They didn't care about it before Unity cucked everyone... how weird
      Nothing weird.
      90% of Unity's userbase jumped on Godot those past weeks, thinking it was their savior.
      It wasn't.
      Not they can finally shut up Godotgays who have spent the last few years shilling their mediocre stuff every time there was a discussion about proper game engine.

      • 7 months ago
        Anonymous

        >90% of Unity's userbase jumped on Godot those past weeks
        lol

  32. 7 months ago
    Anonymous

    LMAO godot jolt can ONLY do 1700 rigidbodies at 60fps

    • 7 months ago
      Anonymous

      SIR THIS PERFORMANCES IS NOT NEEDFUL SIR PLEASE

      • 7 months ago
        Anonymous

        indeed, it does not fulfil the needful
        how will I make my india simulator with 1.7 billion pajeets in godot which can only do 1700

  33. 7 months ago
    Anonymous

    Ah yes because this doesn't happen with Unity kek

    • 7 months ago
      Anonymous

      yeah? lol

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