What do you want them to add to the game? aside from including all the DLC
I for one want that fricking stupid ass dog to be useful and not given to you at lvl 45 in the very end of the game
What do you want them to add to the game? aside from including all the DLC
I for one want that fricking stupid ass dog to be useful and not given to you at lvl 45 in the very end of the game
Give me Dagda
>Edge Dagda and his mom on the same team
Dagda got his wish granted for nothing
Japan exists again and so does he. Nanashi is an uncreative dumb frick
I want a more Dagda-looking Dagda.
The skull man from IV:A should be a product of that universe specifically
>more Dagda-looking
Like picrel?
Precisely. Just didn't have that image
Uooooo chubby man erotic!!!!
Fake, I exclusively frick fat men
Kys
You are not a twink, homosexual.
It is a crime that Nozuchi didn't make it into V
Stephen would be awesome but Nanashi + brainwashed Flynn superboss would be even cooler IMO
Shit meant to reply to
>Stephen would be awesome but Nanashi + brainwashed Flynn superboss would be even cooler
This but add in Asahi wearing a leash.
Leave him alone he wants to be wind
>he wants to be wind
Well, man's gonna wind up in this game, so it's all good.
id rather see smt 4 apoc with DLC on PC then SMT V.
Same, but Atlus are lazy fricks and having to re-arrange the HUD to work on a single screen is far too much work for them. Look how shit the P3P """"remaster"""" was.
He wants to be the wind anon, let him be.
>Dadga the Ganker
stay
DAGDA
A better story and endings. We're most likely getting a new girl and story unique to her instead of developing the ones that are already there because it's fricking Atlus
We really don't need a "new girl", they just need to actually do something with this girl. I don't even care enough to remember her name, but she is right there, in a Fairy Forest, waiting for a quest line, as it is.
As for endings... I really don't mind the "true ending", I just wish the conditions to unlock it, fit it. So, in that sense, I don't think it will happen, I would like for the True Neutral ending to have a different set of conditions, and the current path to unlock it to lead to a more "pro demon" ending. Again, i don't mind the Ending perse, just how badly it fits all you need to do to unlock it.
all of the sidequests required for the genocide ending suited a coexistence one instead. they probably ran out of time to develop multiple endings and slapped nonsensical requirements on true neutral because those were just the quests they had developed already
I really really really want to molest this boy
who doesn't?
straight people
Straight people are gay
He's in.
In who?
>Stephen stands up
>record scratch's theme starts
Dagda and Krishna
Actual dungeons
A few more killer tracks
aleph boss fight
>aleph boss fight
based as hell
A rewrite, more visual variety, an extra proper dungeon or two, environmental hazards added to existing maps to make them more dungeon-like, more demon settlements, magatsuhi rework, more involved fights that don't devolve into the same strategy.
There's a solid foundation in V but it needs a lot of improvement to really shine.
The really need to do something about those items that totally nullify elemental damage because they're utterly broken and the bosses just walk into them.
The game is balanced around those, without them you can’t really win
Anon, just guard. You don't need damnpers or wall skills, guarding does fine.
It has been a long time since I played it but on hard I remember every boss being a REALLY tight margin for victory, I’m sure you can win without them on a repeat playthrough and optimizing your beano better than I was (lol LUCK) but it would be unreasonable
I beat most of the endgame bosses with 10 levels under them.
It to be playable on something that isn't a handheld.
I can't wait for
>a new area (that's yet another recolored desert)
>some combat addition that trivializes the game
>a story addition that doesn't fit the game's themes at all looking at you TDE
>a joker costume
>a joker costume
FRICK NO
They put P4 and P5 costumes in soul hackers 2 which was also made by the mainline team, it's a slim but still non zero chance
Yeah, but Soul Hackers 2 had a party of Persona looking characters. Okay, not quite, but it was still a party that could pull the outfits off. SMT V you just have the Nahobino. Even the Story NPCs don't have enough screen time for a costume change.
To be honest, for once they would truly need to try to add anything to the story that makes it worst. I like the game, I really do, but the issue is that there is not connective tissue between story points (I won't go as far to said there is no story... but we are missing a lot of pieces). So unless they summon there worst poochie yet, they can only go up to flesh it out.
Here's a general idea of what I think would be ideal:
>1st zone now goes to roughly level 10-15 instead of 15-20
>Dungeon where MC and Dazai are trained by Atsuta Hayataro
>Introduce new zone, the Bethel Hub. Side quests and meeting other Bethel branches, establishing them earlier in the story
>A little globe-trotting to reach other dungeons as part of questing to learn more about Bethel and state of the world
>Old zone 2
>Old zone 3, but progress is stymied by Magatsuhi absorbers, need some way around it
>Bethel dungeons have answer somehow!
>Rest of old zone 3
>Demon King's Castle
>The rest
I think it really just needs a little more early on to draw in the player and give a better sense of the frailty of the situation before things go breasts up.
>TDE
>doesn't "fit the narrative"
Are you illiterate?
How does TDE not fit the themes of Nocturne?
OG Nocturne was deliberately moving away from the whole God vs Lucifer set up. The additions in Maniax refrigerator the story to make everything spin around that again, with the TDE obviously focused on that.
Considering how V's story turned out though, I'm fine with whatever they add here completely reframing things.
>OG Nocturne was deliberately moving away from the whole God vs Lucifer set up.
The game is literally called Lucifer's call. The demi fiend is a bug in the system that Lucifer made.
The return of the one true alignment: the White
sex scene with mermaid
sex scene with multiple mermaids
getting a super mermaid at the end of the game
cucking amanozako with the super mermaid sex scene at the true final end
I want to be able to princess carry Mermaid.
Based, I also want this.
super shiva boss fight
The reason it's taking so long is bectthey are completely re doing the story and adding more dungeons.
a completely new story. i dont want to replay the game for some additional pokemons or side missions.
BOYS ToT
i think smtv's story concepts are just bad and no amount of reworking will make them good
the core of the game is "what if every demon had design dysphoria and wanted to look like shitty tokusatsu rejects". that's a terrible fricking premise for a game about myth.
That's IV not V.
dont appreciate the derogatory use of tokusatsu, it's a peak genre don't slander it tourist.
Tokubro please do not use buzzwords like "tourist", simple ignore low quality posts
Tokusatsu isn't an insult in that sentence, that's why it's flanked by "shitty" and "rejects". SMT designs can easily make good use of tokusatsu elements; the elemental oni from Nocturne are explicitly compared to Rider monsters by Kaneko for instance.
Once I got to the fricking red dungeon, I wanted to fricking kill myself. I rushed through it and then couldn't beat the boss, and just stopped. That one fricking dungeon ruined the entire game. It is so fricking ugly and it drags on forever.
that dungeon was so easy. Seriously after playing through so many large areas roaming around the dungeons strangely felt like a breath of fresh air, like finally a little callback to the old school stuff.
A Miyazu route and, if they can contrive it, a Sahori route.
scramble up the maps and integrate the shitty story dungeons into the larger zones. this game was formulaic as FRICK.
also I thought SMT doesn't do scam re-releases but I guess the joke's on me for believing in fatlus, guess I'll never buy any of their games day1 ever again.
> also I thought SMT doesn't do scam re-releases but I guess the joke's on me for believing in fatlus, guess I'll never buy any of their games day1 ever again.
The did this with Nocturne in Japan back in the PS2 days. We just got luck and got the updated version for the international release.
yeah I thought they stopped with IV since Apocalypse was a sequel instead of an updated version. but then again there's also SJ Redux and I kinda just forgot about that until now, although a decade long gap is a bit more tolerable.
Their moronic day 1 dlc shit is way worse
The best part is that the re-release will have a 90% chance that it won't include any of the DLCs for the original AND have its own set of day 1 DLCs. Can't wait for P3RF btw
HAHA HOMOS LOST BINO IS STRAIGHT AND FRICKS TOMBOYS.
What if she is his sister?
Uhh anon? is that "tomboy" literally fused with Nahobino? no I don't think so, Aogami is inside Nahobino, nothing gayer than that
>Shonen, you must not frick they/thems
How will they add Merkabah? They're gonna have to give him a new design.
>game shills chaos for most of it
>chaos ending is polytheist moronation that ends in bloodshed while law is a perfect orderly society
>strict orderly society
>perfect
more like worse than hell
SMT V's law ending is genuinely good and nowhere does it state where it's an absolutely strict society. literally the only thing is that there is one true god and people are free from sinful desires so they're happier as result. the only reason any law endings were shit in other games like smt iv is because "lol genocide"
free from sinful desires = boring moralgay world without my demon brothers
its all shits and giggles until you get raped by a demon
have fun with that
Don't mind if I do!
bump
Lawgays are morons. Humans NEED sin to be human. Eliminating all sinful desires is the same as shunning progress.
>game shills chaos for most of it
It doesn't. A lot of dialogue options that give you chaos points are pretty asinine.
8 HOURS. i took sleeping pills so i can wake up 20 minutes before direct 🙂
>What do you want them to add to the game?
A PC port so I don't have to run the game on Nintendo's dog ass hardware
any live?
More useful Magatasuhi abilities and no level scaling, it was way too easy to outlevel the game just by doing every side quest
>Needing more abilities than
>Forced Crit
>Debilitate + 100% Ailment in a game where a ton of bosses are vulnerable to extremely debilitating ones
>Super Debilitate
>Super Luster Candy
>Lmao Adversity
They're comically OP as is.
Level has been a deciding factor in the damage formula in several SMT games including Nocturne lmao. Which actually fricks spells in the ass due to the limit bullshit.
The biggest issue with Magatasuhi is you get a covers most needs one right away, and can easily end up missing the rest. The mechanic is okay if not a bit too strong. But players are adverse to exploring it and I can't entirely blame them.
This, the system would be significantly better if the default skill didn't actually exist
I just didn't see a need to use the rest because I was abusing the attacks that gain extra damage on crit.
>in the middle of movie at the theathres during the direct.
I wanted to shitpost with you guys
There are very high chances that there won't actually be shit on it so don't worry too much
Glad I never bought the initial game, which is funny since I love SMT. Frick you atlus for making me this way.
The story and characters are horrible, alignment also means diddly squat with the ME3-style ending. I picked the "frick everything" ending just to spite all the characters in the game. However I also thought that that's the Chaos choice but apparently that's Neutral, while Law is still obviously Law, so the vagueness there for the former two is pretty neat.
It's more of an old school chaos ending which is rejecting the god of the bible and going back to worshipping pagan gods.
Before Lucy hijacked it with his world of strength schtick.
Is it your first SMT game? Chaos in SMT is never "REEE FRICK EVERYTHING", it's almost always about some kind of alliance with demons. And it's like that in SMTV as well.
idk I guess the glory for Tokyo, Japan stronk shit they keep peddling tricked me into thinking its Neutral. SMT4 was my first SMT so that might be a factor in my line of thinking.
>Japan stronk shit they keep peddling tricked me into thinking its Neutral
At best that only applies to neutral in 4, and even that's more hope for humanity. That's kind of its thing, society is flawed but humans have the potential for good. The games are very aware Japanese society is not particularly great, but the extremes will only create a different style of mess. So murder all our enemies and hope bigger societal issues just sort of work out. Whether that's a good choice or kicking the can down the road is up to interpretation. Its not the status quo is what started this mess and you can almost guarantee it'll happen again. Nippon very much not strong.
Kill everyone is always a Neutral option in this franchise. Sometimes the Neutral options will be presented as being a waffling opinionless loser while keeping your alignment in the middle but the major things are always doing things like
>talk to General Gotou about fighting against the Americans to prevent them from nuking Japan again
>he gives you time to make a choice, don't make one immediately
>go talk to American Ambassador Thorman
>don't agree to assassinate General Gotou but say you don't agree with Gotou either
>go back to Gotou and tell him you're not going to play diplomat for him, fight him and kill him
>go back to Ambassador Thorman, who quickly reveals himself to be Thor to no one's surprise, he will ask you to keep fighting for Law and God, tell him no, fight and kill him
Even in 4 the Neutral path involved killing both Lucifer + the demons and Merkabah + the angels for the sake of humans in both Tokyo and Mikado. SMTV's Chaos is going full divine nationalism and helping Prime Minister Tsukuyomi deport the foreign influences.
Hopefully they add Tao seggs scene
A drastic fricking rewrite is needed. Every character literally feels so fricking unfinished it’s not even funny. It’s like they spent 4 years working on getting this even running on the Switch then were like frick we need a story then just went with the first rough draft
I don't think the story is very good but I feel like people harp about this one's way too much, no SMT game is notable for their strong plot and story really. SMTV has some of the best gameplay in the series, there's just a few things that need tweaking and expanding to make it the peak, and the final area needs to be expanded greatly(it's seriously just a hallway where all the route splitting stuff hastily takes place back to back). Personally I would like for the nullifying damage items to be removed, they are the key thing that makes it a little too easy and bosses too easy to predict.
>no SMT game is notable for their strong plot and story really
Devil Survivor has great story.
Devil Survivor is not SMT, though yes I would agree it probably has a better singular story than most mainline SMT, maybe only Strange Journey beating it.
>DeSu3 announcement
>release dare this summer
>I have to play both tbh1 & 2
I’m kinda anticipating and dreading this scenario
>PLAY THEM NOW
I want to, but I’m almost done with SMT4 and about to start Apocalypse
Devil Survivor games aren't very long since they have multiple routes and are meant to be replayed. Also Devil Survivor 2 is worse than 1.
I swear they made those items specifically for the Fionn fight, because holy fricking shit that was the one time I felt like I absolutely needed them. Getting one shot even with two defense buffs and two attack debuffs up is just insane.
Customizable Beano colors.
Why does Japan create characters that look like this and then call you gay for wanting to breed them?
it's already a perfect vidya, we just need sex scenes with multiples demons and we're good to go
Never ever
Is there any basis for this or is it pure hopium?
Basis for the dog being useful?
basis for there being some kind of smt5turbo
It was displayed on a Korean ratings board, and Pyoro (100% accurate leaker) said "of course" when someone posted a picture of SMTV and asked if this is a "partner" for tomorrow's Partner Direct.
If there isn't a direct and vengeance announcement (there won't be), you're all obligated to deepthroat my mara.
How do I get a beano gf?
Stop being a chaser, twinks are only attracted to other twinks, you are what you want etc etc
>twinks are only attracted to other twinks
You will always be with a woman.
>twinks are only attracted to other twinks
finally I found a relevant use for this pic
Of course normalgay gays will frick anything, its different with Ganker gays
I need more Amanozako content.
i'm sure it's coming to switch but I don't think Nintendo will be giving much promotion to the release that loses them the exclusivity
>New dungeons that are actual dungeons
>Rework the existing two dungeons
>Give the overworld a smidge more structure
>The act 3 plot stuff is good, start setting it up immediately instead of spending the first two acts of the game waffling about
>Make post-Shiva Lucifer the hardest fight
>An actual reward for finding all the lil' cracked-skull midgets
>Kneecap the level scaling and the item buff efficiency
>More Aogami
>Featuring Vergil from the Devil May Cry series
Do these and I will buy your game plus five copies for my friends
>Featuring Vergil from the Devil May Cry series
This was exactly the same prediction / wishlist I made last year
Would it be multiplatform tho??? That's the real question here!
so im under a rock. whats happening with atlus in 8 hours?
Beano nudes
HOLY SHIT
>NAHOBINO ONAHOLE
What about just an Aogami onahole
I'd prefer one of pic related
Amanozako is for cuddles, not masturbation.
She can be for two things
It's pretty mediocre for an SMT game but it's not like we get one every year, if you like other SMT games or Persona's combat then you'll probably have an okay time
Music is great though
Americans are dropping a third nuke and now Jap companies are announcing their projects in advance in hopes to delay the attack
There is a Nintendo Direct today. Since SMTV is a Switch exclusive, it makes sense for a new edition to be announced in that
>it makes sense for a new edition to be announced
Unless it won't be an exclusive, like pretty much every release Atlus has done after V
Pyoro also seemed to confirm it would be showing up.
nothing
There was an accidental “leak” in a Korean site listing SMTV Vengeance
Now we’re waiting for the upcoming Nintendi Direct partnership in few hours to see if this shit is real or bullshit
Korean ratings board leaked the existence of a presumably multiplat re release of SMT5, in 8 hours is a nintendo partner showcase, I personally doubt it will be at the partner showcase though
>multiplat
its nintendover...
I don't think it was actually explicitly confirmed to be but it would be weird to release a new version only on the same console
Nothing much.
A minor dungeon where you hang out with Atsuta, Khonsu's ship perhaps
A minor dungeon where you fight Yakumo and Nuwa together, Bethel Labs
A major dungeon similar to one of the Bethel regions that acts as the game's amala labrynth/labrynth of Grief. Super bosses live here
Aogami type 0 locked behind a MP Aogami bossfight that uses players skills or maybe even the mirror match from SH
I think this is reasonable without having to dick around too much with the base game.
I don't see much reason you'd ever be fighting Atsuta before he becomes a Nahobino, but it'd be cool to fight a standard COMP user from the perspective of a non COMP user.
Maybe give them some references like in-battle fusion, or commander skills.
Maybe the enemy Nahobino fights could change some depending on the route, and on Law/Chaos, the opposing faction's fight could be extended, giving a chance for their humans to do something interesting
Nahobino is functionally a comp user though, Aogami acts as a comp. All a comp user does is summon demons the same way you do.
I wish V leaned harder into nahobino being a half robot fusion
>Nahobino is functionally a comp user though
I can shoot a comp user in the face and kill them.
It looks like there is more story for everyone at least but it could be minimal. New designs look cool, new girl is fine I guess.
Well you sort of got your wish.
I hate that Comps were changed to phones.
I suppose I did
Nahobino is cute!
is this game actually worth playing? i looked it up on youtube and the top vid was a guy saying it was complete ass, soul less and not enough demons etc, but maybe Ganker has a different opinion idk
It's absolute peak as a JRPG. Combat and exploration are very fun, with a lot of vertical environments with seamless 3D movement. All builds are viable and all have skills that work for it, you can even make a status ailment build and almost every single major boss in the game has no status immunities. Most importantly, it's just fun to pick up and play, the game kicks off within 10 minutes you are let loose to do as you like.
>exploration are very fun
V has probably the worst exploration and level design in the series
After the first area it's nothing but the same 3 models of copy-pasted ruined office building repeated over and over
What do you find when exploring other than some consumables and the stupid korok stand-ins
On one hand, the open world areas are very fun to explore, to see demon behaviour and find secrets in. On the other hand, it's not dungeon crawling, and lacks a lot of the mystery of dungeon crawling. I'm not trekking into danger, but it is a beautiful landscape to hike through
There is a problem with samey visuals, but each areas does have unique aspects and the general design has a strong enough aesthetic to carry the game. But more than that its the level design which stands out, the areas are complex and multi-layered in a series that has generally kept things pretty flat.
>What do you find when exploring other than some consumables
That's every SMT. You explore to find items, fights and side quests.
Actually all 4 acts have their own unique assets and quirks even if they reuse a lot of environmental assets particularly the generic derelict buildings. The real good shit is the actual layout of each region, it feels organic and deliberate with multiple paths to each location and let's of interconnected and looping passageways. It's usually an environmental puzzle to figure out how to get to where you want to go. As to what to find, aside from the usual treasure you also have abcesses that unlock new skill sets and sidequest demons out in remote parts of the world that unlock new demon fusions. There aren't any areas that don't have anything useful.
it's not bad it's just different
Its good but at this point there's no reason to not wait for the re-release. Even if the content added isn't too amazing. SMTV's is largely a Nocturne before Maniax situation, the story and world do need filled out more but who knows how much will be improved. As a game in general its pretty great.
treat it like a gen 1 pokemon game and you'll have fun
Best game in the series, nostalgiagays will say otherwise always
It also depends what you want, if you're looking for a story heavy RPG thats not gonna happen. If you want to go deep into fusion autism and an actual focus on the demon characters themselves this is *the* game
play SMT 4 instead. its better. then SMT 4 Apocalypse.
It's better than SMT3, worse than SMT4
Good gameplay (aside from the magasushi mechanic), god awful characters, story and dungeons. A classic modern jrpg.
It's a good game. But the open world design is controversial. I didn't mind it too much but there is no dungeons or meaningful attrition involved so people who wanted more of a crawler experience really dislike it. Combat and fusion mechanics are good, but level scaling affects damage output much more compared to other SMT titles which can be annoying in some situations.
It has an extremely weak story, which is a deal breaker for some, but the gameplay is the best in the series.
Marriage with Nuwa
pc release
I keep hearing about this spin off of persona called shin megami tensei but I never tried it. Which one is good for a entry point? Thanks.
>spin off of persona called shin megami tensei
play 3 nocturne it’s the best one
0.5/10
Disgustingly low effort.
Serious answer: Demikids.
It's better than Persona 5, but worse than 3 and 4
Play IV. Ignore Nocturne cucks, you can play it later.
Many places in the "open world" feel like just very wide corridors which was my only real complaint about them. The real problem is the terrible dungeons. The last dungeon was just embarrassing
I can't fricking wait to see what they fixed for this version in a way there's too much wrong with it to be fixed it requires a whole new game but they're stuff they can do to massively improve it to the point I wouldn't really mind those issues so I just want to see what they attempted to fix
It's mainly just the story that's unsalvageable, the setting of fake tokyo and the destroyed real world is really great but there's no evidence they can do anything good with it. Gameplaywise they only need a few minor tweaks like eliminating level scaling, rebalancing player magatsuhi skills, giving enemies a pool of magatsuhi attacks to prevent dampener memes and improving the dungeons.
no man I like the core ideas but virtually any aspect of this game is underworked. like literally everything even the music
Nothing will ever top SMTIV's music but at least we got this
I think Kozuka is a much better composer than the time he made IV but the soundtrack of IV is made for that game and fits it much better than V
the first era is great. the way the soundtrack feels dynamic and flows together isn't there for the rest of the game.
right but it doesn't elevate the game the way IV's soundtrack did although as a whole it's better than IV's soundtrack.
The game has much better musical motif and carries a theme more than IV did so not sure what that even means.
>It's mainly just the story that's unsalvageable,
They literally just need to give a dungeon to each alignment rep that fleshes them out. Two birds with one stone, more dungeons and you spend a little time with each rep to get what they're about and why'd they choose there path.
Nah, it’s just Atsuta and maybe Yakumo that need more screen time. Dazai is fine since he gets a scene in practically every zone, the only bad thing about him is how over the top ridiculous the hat scene is. Atsuta on the other hand is a piece of cardboard, and his only interesting trait is that he’s been fighting demons longer than the others. Yakumo is kind of okay, but I don’t enjoy him showing up just to fight you and then shill neutral only to frick off until the next fight.
This is my feeling as well
There's some good ideas but virtually nothing is well executed except the core combat that has been largely unchanged for 20 years
>gameplay is the best in the series
In what ways? The magatsuhi skills are the only real addition to the combat and 90% of them are worse than the one you start with, and they're slowly drip fed to you, often hours apart. I'd honestly prefer smirk instead and struggle to think of any other big changes V introduced.
Simply by making ailments not completely dogshit it's now the best in the series. Thank the borrowed EO devs.
I'd say the awful level scaling is more detrimental to the overall gameplay than useful ailments are beneficial, either way that's such a minor change that to say it's the 'best' in the series is a stretch. Malibu Stacy with a new hat tier.
The only way you can think it's a minor change is if you didn't actually use them, being able to do something to bosses that isn't damage or debuffs is the biggest change the series gameplay has ever had.
The level scaling (it's not actually level scaling) contributes almost nill to the actual gameplay because the level curve is very tightly designed and the only times you fall out of it are by design. It is and has only ever been something that affects speed runners.
This doesn't make any sense though, if they want you to not be able to deal with things at a certain point in time then the stats that come with levels should be able to handle it. Punishing people for trying to come up with interesting cheese strategies so you're forced to explore the fourth area before fighting Zeus is a shit idea. It also makes replaying the game shit.
>the level curve is very tightly designed
That assumes that players will choose to battle as often as whatever arbitrary amount the developers assumed, which will differ depending on whether you bother with side quests or not.
Saying that it only affects speed runners is pretty reductive, so I'll ask you
What benefit is there for non-speedrunners, to have their damage output exponentially decreased if they're below a boss's level? All it means is that skilled players cannot overcome an arbitrary level requirement through good team composition.
>All it means is that skilled players cannot overcome an arbitrary level requirement through good team composition.
Hm? I beat a bunch of bosses underleveled. It just took longer. The main issue here is how much the fightd drag out if anything. Apoc was perfect in that aspect.
You two avoided the question, so I'll try it again
>What benefit is there for non-speedrunners, to have their damage output exponentially decreased if they're below a boss's level?
>It guides your experience and gives context
What does this even mean? Wouldn't a good team composition be a way to demonstrate (the player's) experience and knowledge of the game? It worked fine in previous entries, why was it changed here? Who benefits?
Its artificial difficulty that plagues jrpgs. Like I said Apoc did this better. The entire battle system in V is ass.
>to have their damage output exponentially decreased if they're below a boss's level?
That's how RPGs work, if you are under levelled for certain content you do badly. The point is to make sure you've been engaging with the wider content. You go explore the world to find more of the game and build a better team. This means you find more tools and use them. Instead of trying to push through with the same basic tools. Largely this is a response to 4's glass cannon nature, where always doing the same damage meant you could roll most bosses with the same strategy. The alternative would be puzzle bosses like Nocturne, which encourage exploration but have more limited strategies.
>this is a response to 4's glass cannon nature
What?
Okay then let's say V's scaling was present in the same way, but in IV
The exact same strategies would work, it would just require you to be equal or very close to the boss's level
How does this even remotely solve that problem?
It'd make you go back and explore more. Finding new things to try and be more likely to use them. Especially cause like others have said you can beat things without being at the exact same level, just not ridiculously under. When a boss doesn't crumble right away you'll actually consider using stuff like buffs.
>because it's the stats that matter not the arbitrary number
You're mad at one arbitrary number instead of the other cause a youtuber told you so.
>Arguably it doesn't even do that because glass cannon builds are the only way to do bosses early
That's just wrong. Its mainly about good buff rotation.
>because a youtuber says so
Not everyone cares about ecelebs like you do if that's what comes to mind.
>it's mainly about good buff rotation
moronic shit that goes without saying in SMT
What you're saying doesn't even make sense, games manage to force you to engage with the content because it's the stats that matter not the arbitrary number that comes with it. As you've pointed out, it's probably a knee jerk reaction to dumping STR/MAG but rather than coming up with an elegant solution and cleverly designing bosses to exploit your imbalanced build they just made it not work. Arguably it doesn't even do that because glass cannon builds are the only way to do bosses early because you need as much damage as possible.
I felt Apocalypse was too fast most of the time, at least later in the game, but I generally prefer longer fights.
It guides your experience and gives context, hey this enemy is rough but there is an alternate objective that will get me there or recruit me a good strong demon to cover for me. There is always something. Also you can absolutely still get by with good team composition and the farther you get in the game the larger the gap in level you can cover
>That assumes that players will choose to battle as often as whatever arbitrary amount the developers assumed,
Doing the content before the boss? Not running from every enemy?
>finally a new SMT on consoles
>get Vortex World AGAIN instead of post-apocalyptic civilization kino
>that one is stuck on old retro hardware and the frickin 3DS
what is their problem
A fully detailed cityscape requires x100 times the detail. Even the franchises money maker just gets one fairly small and limited city to bum around in. You could design it like 4 but the limitations would feel even more apparent when not locked to a small handheld. Right now if they tried it they simply wouldn't do the concept justice.
>You could design it like 4 but the limitations would feel even more apparent
I'm not so sure about that
SMTV's overworld feels like some indie company's first project with some store bought assets, buildings are just haphazardly placed among sand and grass with a few raised hills to create paths and block others
IV's world was basic but it had a nicer aesthetic, I think if you just had some higher res textures and rendered it at a modern resolution it would look about as good as V minus the player character's model.
IV's world was mostly flat empty concourses. V is literally a direct evolution of what IV was trying to go for where you could look up and climb up a car or something, except in V it's all seamless.
Plus 4's areas were very small. Increasing the size while keeping the urban density means people will expect buildings with lots of stuff in them and the like. Especially cause what a lot of people want is closer to 4's concept art. You want shops, little communities, gangs, etc. Considering even Fallout struggles to achieve that I doubt SMT could.
I hope they'll manage to do it in VI while using V as a base.
They could restrict the number of Tokyo wards they include, but make them more detailed
>95% of games are generic post apocalyptic civilization
>Make one more game in the Buddhist hellscape for old times sake and because the team had a vision they didn't get to complete in the original
>Wooooow when it's it gonna be Cyberpunk again I can't believe Atlus did this
What's this supposed to be? Something like Apocalypse was to IV? Or re-release on other consoles?
First time i hear of this.
>What's this supposed to be?
A potential leak of a title to a game that they may be working on
>Apocalypse was to IV
Extremely unlikely. If it's even real then more like how Persona 5 Royal was to P5, though certainly less effort and budget than that.
Ah, so more like Maniax to Nocturne then?
Yeah, that's far more likely. Probably some balance changes, few new bosses, 1 new true/extended ending and a new major character.
Probably something more like Maniax, than Apocalypse
The description in the korean rating said "complete SMT V game + new content"
Has anyone here actually played soul lackers 2? Is there anything good in that game, gameplay wise?
It has some good mid bosses (not bosses, mid bosses). Other than that it's the worst megaten game by a lot.
I am still massively pissed off that they cancelled my collector edition of V. I wanted that fricking BAG!!!!
Ah....so that's why i see SMTV on huge discounts everywhere. Selling of their Stock so they can prepare for the director cut.
Its been cheap for over 2 years. You can find it for 5 bucks in Japan.Meanwhile my tbh copies go for 230 used.
WHERE IS THE REMAKE
>50th anniverssary pack
wow... nakajima was 80 years ago..
>t. dumbass who thinks the entire game will be rewritten to actually be complete and will actually have real dungeons and not just that shitty "castle" level
who is with me in on this giga cope
which game should i play for switch, this or the remake of 3?
V is just a re-telling of 3 but worse, so definitely play 3
V, don't let nostalgiahomosexualry fool you, 3 is shit
underage Black person
old man, what's next, gonna say redditdante is better than Raidou?
If you prefer atmosphere, play 3
If you prefer gameplay, play 5
they are rubbing their dicks together
Nahobino can defeat Demifiend, but all the gay art will still portray him as Demifiend's fleshlight
Demicucks are just insecure, reminder that Nahobino is 4 inches taller than him.
Why did no-one address this bait?
3's gameplay was much more compelling than 5
Because its not bait, it is true, nostalgiaBlack person
None of these posts actually justify the existence of level scaling, you're just trying to convince us it's not that shit. These aren't the same thing. There's no actual reason for it to be there because games are normally able to handle this shit with their stat system. They probably slapped it on after they weren't able to gate people properly in Taito.
The "level scaling" exists in every single SMT game. You wouldn't even know it existed until fighting the level 99 beginner demons lmao. The same would happen in other games if they featured an enemy like that.
>You wouldn't even know it existed
Well it wasn't a problem then, was it? Meanwhile everyone is very aware of the level scaling in V, which is why it's being discussed.
The main difference between V and Nocturne is that VIT does not just act as your HP stat but also acts as a damage reduction stat. There is a calculation being done for VIT which doesn't exist for Nocturne where attacks can do more or less damage
that's a good decision but still it feels like levels overhaul everything and that's just not good. no one's in favor of that game design decision
I remember matthewmatosis talking about how he overall liked V but if it ever came to PC he'd seriously consider making a remove level scaling mod for it
it never felt like it dampened your ability to deal damage or defend yourself like it does in V
It's really really bad in V. I trivialized most bosses except Shiva and Demifiend just by playing the game normally. It's especially egregious in the true ending, where fricking Shiva is higher level than Lucifer even though you need to beat him to get it, so the Lucifer fight afterward is just trivialized. I want it off so that I don't need to worry about keeping my level within that of the next boss'.
I pushed through even with the boring story but it was the grinding in the end that made me stop playing at some area where I fought a peawiener horse(?) in an area with a time stop mechanic.
The snow area was mad for it, something like 15-20 levels I think the enemies jumped up and even exploiting their weaknesses did nothing until I got close to their level.
I'd only played 4 and DS:O before this so it was a huge disappointment for me. I just hope they get to make the game they planned to make from the beginning because I can't believe that was what we got.
obviously the final game is never like they showed when they just started making the game but I wonder why almost non of the charm of those trailers they showed in 2017 remains in the final game
I don't think V is devoid of any charm, but I still yearn for a bit of the atmosphere of those trailers maybe cause I watched them frame by frame a million times
Zelda cameo?
nice hands homosexual
is this better than dragon quest dark prince if i want to battle some monsters?
Why is it bad that at level 40 you do more damage than at level 1?
Because her Strength and not her Level should be the deciding factor on how much damage she deals.
That's an explanation of what happened. Why wouldn't I want my unit 39 levels higher to be stronger than a level 1 slime?
Other games do the same shit.
Even in nocturne you'll do way less damage than a demon that is 40 less highers than you even if you have the exact same amount strength.
To this degree though?
You could quibble how much it should, most SMTs have some stats issues. But the biggest complaints have been
>I can't face a boss when I'm over 10 levels lower
>I beat a slime easily
That's much more specific than say, magic nearly entirely falls off cause the calculation is insane.
>play IV
>oneshot the lvl 70 bird boss with a gun attack while being at lvl 40
IVA was a perfect middle ground between IV and V absolutely unbalanced shit why don't they just copy it
A character's level should just be a rough indicator of their power relative to other characters and shouldn't factor in statistically.
Two characters with the same Strength should be doing the same physical damage to the same target the higher level character should just have increased stats and abilities in other areas.
Level being in the formula is not unusual for an RPG. Why should it only be dictated by basic stats?
Other games do it but it’s way too big in SMT V, a beano that’s pure strength will do less damage with physical attacks than one that’s 5 levels higher with pure endurance
I had an easier time in V's early game by dumping a ton of my points into Vit instead of going full glass cannon. Nahobino was a lot harder to kill and I didn't notice the damage drop too badly because Rakunda + Tarukaja on whoever had the highest skill potential was enough.
A magic character is not going to be outdamaging an actually physical focused character 5 levels above them if that physical focused character had the appropriate skill potentials, etc. The biggest thing is that buying potential upgrades for Beeno just doesn't happen until Chiyoda.
I actually barely used critical in my current run and didn't really notice it because I could just rob bosses of like 3+ turns due to seal abuse. It's strong and should have been relegated to a later unlock compared to shit like Soul Drain or self full restore that you'll almost never use.
>A magic character is not going to be outdamaging an actually physical focused character 5 levels above them if that physical focused character had the appropriate skill potentials, etc.
It will at ex level 20 vs level 15
That's demonstrably not true. The mage demon would be short of 1.35x or above from higher potentials, on top of no pleroma boosts .
>adds a new variable of the player building a demon like a tard when we’re talking about the beano
Because it makes mindless grinding more important than building your characters correctly. A magic focused character should be doing shit phys damage at level 1 and 99 they shouldn't be doing better phy damage than a phy focused character 5 levels below hem
>Because it makes mindless grinding more important than building your characters correctly
That's only matter if they intended to make a game where your build could go very wrong or be super optimised. Instead they seemed to focus on the curve and didn't want outright failed builds. You also do still need some build focus to fight things at the same level.
>A magic focused character should be doing shit phys damage at level 1 and 99 they shouldn't be doing better phy damage than a phy focused character 5 levels below hem
But you've only got an issue if you go back to fight low level mobs. A magic character is still a bad physical fighter in general.
It's less about "level adds a bonus to damage" because that's not how it works.
It's more of a "level correction" function because it's a ratio of the damage dealer's level to the target's level.
It's also heavily fricked. 1~2 levels of difference and you won't notice.
3+ levels and suddenly you're taking or dealing 30x the damage.
It makes things both hit too hard and not hit hard enough.
It really should be toned down, or changed to a simple damage boost.
Level is factored in the damage calculations of many RPGs even outside of MegaTen my (lil') brothers.
Like a lot of problems with games, the issue isn't with the system itself but it being a little over tuned. However utter morons have latched onto screaming level scaling, not thinking about it much past that seems wrong. Its kinda like when kiddies scream about SBMM in their shootie ups.
>Its kinda like when kiddies scream about SBMM in their shootie ups.
so it's perfectly reasonable
got it
And why do you think I don't have a problem with level factored damage in every game?
in 4a i could bring a fricking nozuchi to YHVH and be fine
in 5 if you bring anything that's more than 10 levels beneath the boss it will get oneshot or do 0 damage
If Persona 4 got a fighting game even though it's shit, why can't SMT get one? throw in some persona pandering to sell to the normalgays
are you able to carry units in V?
I maxed out the luck stat and my beano deals barely any damage, Am I fricked?
luck bino should only become ailment shitter
Use chaser skills. Profaned Land->Venom Chaser is the main Beano luck build because it has a base proc rate of 100%. Like base skill power, proc rate has its own calculation based on your LCK vs the enemies LCK.
I’m fairly certain if the damage formula took the attacker’s level into account and not the level difference between the attacker and defender there would be a lot less complaining about it. As it is though I can’t be assed to try and find a different strategy in fights when I know I can just level up a bit for a damage multiplier and percentage based damage reduction.
The thing of it is that it's not using the level difference, level is a modifier on your attack but enemy level is a modifier on their VIT Calc.
nahobino gay sex.
>No PC version
Boring. Hell, even if they brought it to console I'd be happy with that. It doesn't need to be stuck on a weak ass system like the Switch.
read the thread m8
>no one pointing out that they implemented fierce level scaling alongside paid exp dlc
lol
>Level scaling
The dumbest shit ever
>exp dlc
This has been the Atlus special since like a decade ago, let shitters pay for grinding who cares lol.
They also made it so you get 100x less EXP from enemies who are lower level than you making your level entirely within predictable range across the entire game except for the final area where they trust you to map it out yourself?
I want to remind everyone here that everything in V is made from scratch. that's why non of the QoL from previous games are present in it be it the way DDS handled animations or the mid battle dialog and dialog skills in IV or the fusion search options.
When is the direct starting? There is no waiting room on Youtube or anything? It's "On-Demand" but usually they have it scheduled or some shit. Does it start in an hour or what?
in an hours as usual
Frick timezones, and companies never make it easy to understand when shit is going to go live in your timezone/area.
>take the "X:XX PT" on the direct announcement
>paste it into google
>get local time
woooooooooow
it's been at the same time every time for over a fricking decade
logo just leaked
>VENGEANLE
>post yfw this shit turns out to be Atlus only faithful enhanced edition
The sad part is that I would double dip, just for the improved Framerate alone. Still, for better or for worst, ATLUS can't help themselves, specially if Nintendo's new hardware will get this Vengeance version eventually and it would need something beside better framerate to sell to it's original userbase, so new content should be a given... again, for better or for worst, but if any game needed that extra story, it was V, so I am optimistic for now.
>Skipped the original just because of poor timing alongside other stuff
>can just get this
Based.
I waited because I hadn't plaued 4 or 4A yet. I just finished 4A recently so I can jump straight to this.
Is nocturne the best one to start with? I’ve only been a persona bab and I’m tired of how easy those are
III, IV, IVA and V are all good
enjoy being able to play the game instead of being forced into shitty events and dialogue
No, start with SMT4 or SMTV, Nocturne is overrated to hell and back
SMT probably won't be too much of a challenge since Persona already taught you the basics but yeah, Nocturne's a good starting point. I also think IV and Strange Journey are good starting points too so if you bounce off of Nocturne for whatever reason, you can emulate those and see if you like them more.
Yeah, it's fine.
I personally started with 4 and then played 3 before playing 4A, and I had a blast.
V is good for easing yourself into the series but Nocturne is good for easing yourself into the shit you should come to expect from older titles, while also being new enough to introduce you to new mechanics. So I'd argue yes. IV could also be a decent place to start, but IV and V don't really capture the dungeon crawler feel of the rest of the series
Start with Strange journey.
I wasn't a fan of the combat and fusion mechanics, but it is one of the few games that felt challenging untill the very end.
Also Strange journey does a better job of familiarizing you with the whole chaos/neutral/law dynamics that Nocturne mostly does away with.
Absolutely not, that game is a slog
Pls be Warriors game, please
wait what the actual frick is the level scaling? I held off on playing V for obvious reasons but I'm so lost on the discussion regarding the level scaling
>I held off on playing V for obvious reasons
Don't have money for the game, Switch, or PC strong enough to emulate?
Because if it's something else then you are a fricking idiot.
because I knew it was getting the rerelease it's getting right fricking now moron
>still a rumor
>''it's a re-release''
I think it's clear you don't want to give the right answer. And you don't have to.
You're funny anon. I'll be enjoying the enhanced experience on my first playthrough though, don't mind me.
>>''it's a re-release''
NTA, but you don't have to be Sherlock Holmes to guess that one.
What, do you seriously think ATLUS would do some sort of SMT5 spinoff or something? Because that doesn't sound believable to me tbqdesuwy.
You mean, there is no way that it could be a sequel, like Apocalypse?
Apocalypse isn't a sequel, it's a midquel.
Fair enough though, I guess. Instead of fixing the problems with the story and character development with a re-release like they did with Nocturne they might be willing just do it with an AU midquel like they did with 4 and 4A.
I hope they don't, honestly.
I'm sure I could run a native PC version, but Yuzu is hot trash filled with visual glitches and Ryujinx is too demanding for my potato.
Anon, don't be surpirsed if they release a sequel / midquel / prequel / warriors spinoff / whatever of SMT V and release it on all available platforms.
Then, 2 years from now, (regular) SMT V comes out for all platforms.
They did this shit with Persona 5 Royal and Persona 5 Strikers.
That's slightly different. I mean, ATLUS was just dipping their toes with games like P4G and P5S (which wasn't even made entirely by them) after like 2 whole decades since they last made or approved PC ports of their games.
Nowadays they're a lot more comfortable with the idea, that's why knowing that PC, PS and XB don't have (legal/official) access to SMTV, it'd make a lot of sense business wise to re-release it for those platforms.
The catch is, of course, that ATLUS doesn't make sound decisions a lot of the times.
Not him, but though not entirely impossible, Apocalypse is a thing after all, I don't see it as likely, as Apocalypse itself was another 3DS exclusive alongside IV, even if we can't now at which point all the new content went beyond a "simple expansion" the idea of just making a new game, instead of betting only returning buyers on the same system, seemed to more logical. V here, it's not only a game we all can agree would benefit of better hardware at the bare minimum, but it would also be an easier sell on new platforms on it's own (new content or not, though that new content feels like a give), than a Pseudo Sequel or Spin Off of it's setting.
Level is part of various damage calculations. Arguably its too important, so you can notice it swing from very little to good damage once you level up a bit. If you stay about the level the game wants you it isn't that noticeable but chances are you'll run into some section where you really feel it.
Damage scales with your level among other factors. As a result, if you're even slightly underleveled, bosses will frick your shit up or you'll do little to no damage, so you need to keep your demons at a level close to the bosses'.
The game has a basic storyline already and the events do lead up to each other alright. I just want more scenes with the non Dazai reps so you actually have a reason to care about them.
Amanozako and Khonsu should have never had their events be optional.
The addition of an Amala Labyrinth type dungeon would be good for V so players could get a game long side plot to help connect the dots together.
For the damage formula, it just needs some minor tweaking. Skills should get rebalanced as well.
The Empyrean bosses should get buffed if you beat Shiva first.
The only time it's really a problem is in Taito and with Shiva. You could argue about Nuwa but she has a nonsensically large HP pool and you only need to reduce it to half to win. The best damage dealers against her are Aitvaras who's almost certainly going to be under level and Pyro Jack who is inherently frail.
>The only time it's really a problem is in Taito and with Shiva.
And when you want to do a low level challenge run, lolz.
It's called a "challenge" for a reason. Even if it wasn't for the formula, you'd still get fricked by having terrible hp.
It stops being an actual (fair) challenge when it becomes virtually impossible due to factors completely outside of your control.
Sounds like you need to git gud
You can still do low level runs.
IV:A low level end around the same level as V low level runs.
in short if you're more than 10 levels lower than the enemy you can't do shit to them, and if you're around 2 levels or more higher than them the bosses are a walk in the park
You do deal more or less damage depending on what level you are even if you have the exact same stats.
But that has been a thing since forever.
Wish we could get a Strange Journey neutral protag ending super boss
How would that work? He just sticks to his own dimension forever in that ending.
dunno maybe taking Lucifer down opens a rift to his dimension
would the game be better if bino was a gril?
no
it would literally ruin the game, the main appeal is being a cute boy like most players are
homie 17 MINUTES!!!!!!
link??
no LINK (3 minutes)
Godkiller Nanashi superboss would be the best one, I want to see his flying heads accompanied by Flynn and Satan as his angels.
homieS https://www.youtube.com/watch?v=0ER2hl7HUWI
THE GOD YOU SO CRAVENLY REVERE IS DEAD
?t=368
skip immediately
>removing level scaling
we won bros
VENGEANCE
SMT RISING: REVENGEANCE
HOLY FRICKING SHIT
is it multiplatform?
Yes.
>its real
So is it a new game or like p5 royal with a few changes + a new dungeon?
Looks to be more like Redux than Royal.
>So is it a new game or like p5 royal with a few changes + a new dungeon?
The latter, assuming that you can ignore the new character in SMTVV just like you can ignore Kasuire for the majority of P5R if you want.
Kino cover art
>Tao now assists Sahori with getting her revenge
>Probably won't become a Demon to fight alongside with
Based or Cringe?
I doubt they'll cut or rewrite bits. But I could see them exploring the character more with memory powers or some shit. Maybe even get a mind dungeon.
GET HYPE BEANOFRICKERS
>Nintendo Switch™, PlayStation®5, PlayStation®4, Steam
>STEAM
>STEAM
>STEAM
>STEAM
>STEAM
>STEAM
>STEAM
>STEAM
>STEAM
>STEAM
>STEAM
so who's gonna be the atlus-rerelease mary sue girl this time around?
She's in the trailer right there
i actually didn't watch the trailer and was half-joking, hope it's not as bad as fricking alex at least
what the frick are these fgo-reject designs? jesus christ
She looks like Persona 1 Yukino, kinda?
Idunn
Yes, they need to draw the Persona re-releases fanbase
she will be a bigger Mary Sue than Marie from Persona 4
Don't post the dating scene with Susanoo.
>200 new demons
based
All those persona remakes models came in handy
wait really?
So how much do i have to pay if i already have the basic version?
60usd
$60 plus tip goyim
Never buy Atlus games at release they'll reerlease it with a new girl and actual content a few years later.
In my defense, I waited 2 years before biting on a sale for the definitive edition.
>dood just use nanashi again but this time its a girl fr
So is it a whole new game or dlc or what?
Maybe our choices will actually matter
>avoided playing SMT V assuming Atlus would do their typical rerelease shit
>they did
>for around a month now two friends have been trying as hard as they can to get me to play it
I won.
Wish I was you, I truly do not have the stomach to play this game for an extra dungeon/plotline with most of the game being the same
MULTIPLAT RELEASE
WE WON
Preorder cancelled. I will not have fricking SNOYBlack folk PLAY SMT GAME!!!
BEANO CROTCH EROTIC
>Playstation
I'll wait until someone confirm the game is not censored.
day 1 on gamepass
最初に応援して損した。
so when is it coming out?
See
see
Looking forward to all the threads in June
Why ask if it's dlc or a new game when you already know which route Atlus are going to go down?
live at 15h30 (same time as elden ring)
YOU Black folk BETTER STAY TUNED https://www.youtube.com/watch?v=XR0uUuxsE74
Looks like I'm rebuying smt v on ps5.
>denuvo
its denuvover
Atlus is officially married to Shitnuvo now, deal with it
better hope they pull a Persona 4/ Etrian Odyssey and release a denuvoless version day 1
Fricking hell. No way I am pirating on my switch since the original game ran like garbage, but I would feel like a cuck if I were to emulate
Will it be on goyim pass?
yes
I'll just emulate the switch version then.
Or wait for them to frick up and release a version without denuvo
I literally just started SMT5 the other day, I guess that means I should just drop it until this then?
Pretty much.
Depends. I can tell you from the trailer that they will significantly be revamping moments that you may feel just came-and-went. If you want to appreciate Vengeance more, give it a go then
i dont think I can handle playing the game twice in quick succession
Then wait for Vengeance. Give your copy of V to a friend if it's physical. I personally really liked V despite being aware of its shortcomings, so I am very excited for Vengeance. If you're enjoying V currently, this will be worth the wait
No. Rerereshits from atlus just add more story bitw which make it worse.
Will she actually do something this time other than die offscreen?
God I hope so.
Sounds like she's seething over Atsuta being in Bethel in the trailer so maybe.
WHERES TEH STEAM PAGEEEEE
>overworld now has grind rails instead of just being a desert
>seems like there’s actual conflict in the alignment reps plus more involvement
>more scenes where aogami actually talks to beano
>maybe a bit more of fake tokyo getting used
Wow it’s almost like actually putting some effort into using your characters makes the game a lot more interesting.
I might as well sell my Switch lmfao. I haven't even used it in a year
Shiren 6 next week
I'll hold on to mine until Switch 2 is announced, If it has full BC, I'll see if anyone is taking trade-ins. While Xbox and PS are now on PC, I think Nintendo will be able to hold out for at least one more generation.
>key art is femboy mc surrounded by evil women
this shit is gonna sell a ton right
You guys wouldn't buy a game just for evil women right?
I dont get it, is this 5 with some new characters and stuff or like 4 apocalypse where its an entire new thing?
Seems like it's 5 but entirely different events.
Added quests and demons. Same story with more dialogue to skip.
It's probably like III maniax where it's mostly the same game with new story and endings, demons and hopefully more dungeons too.
so what is it? is it a completely new game like apocalypse? or is it an actual rewrite?
Enhanced re-release a la Maniax or Royal.
this shit looks like it would add WAY MORE content compared to something like p5 royal. Holy shit i couldnt fricking breathe when tthis was announcedd, i thought i was going to die.
real question, why?
I Was fully expecting to get fricked over and no announcemnt. But GOD DAMN IT IS REAL
I mean why are you so hyped you almost suffocated?
Cause im a little homosexual that claps at superhero movies.
it was the one thing ive been constantly thinking about for two days, and with that whole pyoro guy not outright confrirminging it, I was legitimately terrified of it not being real. lol, Fricking resresipriatiory issues, pennys big breakaway is coming out today!
Like Strange Journey Redux
Same game with quality of life combat stuff and with a girl that is releveant to the new endings being shoehorned in the story
Also a new optional dungeon that unlock the new endings
Seems there are also more bonding moments with Aogami. Maybe to flesh out your path to each ending? The base game already had some moments of Aogami questioning you about your choices, but they weren't nearly enough for the kind on endings you get.
>need to rebuy smtv
frick atlus for making smt follow persona release style
Other way around, Atlus has always done this even before Persona.
>need to rebuy smtv
You should have seen it com~inng, Anon.
>frick atlus for making smt follow persona release style
That's not how anything works, zoomer bro.
ATLUS has been doing this shit for many, many decades.
SMT has had re-releases every since the very first fricking game aka SMT 1.
That's been par for the course until 4 and 4A happened, and now they're just getting back on track with 5.
Thanks for beta testing, tendies 🙂
YEEEEEEEEEEEEEES!!!! HAHAHA I'M SO FRICKING HAPPY BOIS! SMT CHATS ARE BACK!
>Muti-platform
GOOD! I hope more people get to enjoy the game! also more people to discuss the game with, SMT V is absolute ludo
sexo
STFU D******
You think this is how you'll change the version? So you can still play non Vengeance SMTV
god if thats true that would be soooooo coooool
Maybe, it's probably like strange journey redux where the extra stuff is there but you didn't have to interact with it if you don't want to
Redux inserted itself in places where nothing was happening. Here scenes seem to be changed which is a little different.
>but you didn't have to interact with it if you don't want to
Last time i checked Space Yukiko barks at you for half the game before fricking off to the extra dungeon
I already bought the base game, but I have hacked switch now.
On one hand I don't want to pay atlus again and just play it for free on my switch.
On the otherhand playing it on a stronger console would be nice.
>how do we make the MC more gay?
>I got you
He's an unified god, he's above gender
It's very Jojo Like, I approve
>Jojo-like
HOLY SHIT
It's aping Kaneko's art, you fricking casual
Kaneko has Araki as one of his big inspirations tho. All of Persona is genuinely a Jojo reference.
Pink-haired chick reminds me of part 5
Are you sure it's not something like FE Three Hopes?
Yes, because the Korean ratings board like said it was a improved version of SMT5.
I don't mind it being on Pc and Xbox. But Sony? I am going to shitpost every thread from now on.
I hope they remove the level based scaling so bosses aren't still literally nothing if you are even just 5 levels over them and ideally re-balance the endgame around having to beat Shiva first. Fricking lucifer being level 70 or whatever and a total joke pissed me the frick off.
I see people complain about the story and cast but I didn't care about that shit like Nocturne.
I just wish the game was harder in general.
Can I frick demons yet? No? Skip or maybe pirate.
remember to thank the beta testers
The nanopedo must be seething
>been hankering to replay V recently
>but feeling ripped off for buying the original on a shit hardware
God I hate fatlus
moron
Physical isnt going for shit online either
Atlus rain
Some don't buy and others feel the pain
So what's new?
another forced waifu
Watch the trailer?
New waifu with a new story path, rails in the overworld for faster travel, new cutscenes between Nahobean and his bara friend.
From the stream with a half assed translation from Fatlus in the chat:
>As the latest title in the franchise, Shin Megami Tensei V: Vengeance, offers the exciting story from Shin Megami Tensei V, with a newly added route.
>Let's talk about the two routes that can be enjoyed on Shin Megami Tensei V: Vengeance.
>"Canon of Vengeance", follows the scenario of the original, but with significant changes in the middle and later stages of the story.
>In "Canon of Vengeance", 4 brand-new female demons named the Qadištu appear
Lilith, the leader of the Qadištu, seems to have a certain purpose…
>The protagonist wandering through Da'at meets a mysterious girl named Yoko and decides to adventure with her
>In this title, all ally demons will now have Unique skills to emphasize their characteristics.
>We have also added more features to improve the strategy aspect of the battle.
>The average playing time for one route in Shin Megami Tensei V: Vengeance is 80 hours, totaling to 160 hours with the second route. Enjoy the improved demon experience.
so im going to have to make my 5th and 6th replay? Frick yeahhhhhhhhh
>new women demons
>all look worse than Cleopatra
Come on Fatlus...
Makes sense howeverbeit if you think about it since Cleopatra was meant to be the most beautiful woman of all times thoughever.
Why is there no porn of her then? SMT Cleo is so hot...
because SMT is unironically a fujo series.
The game is releasing on Steam/PC as well. RISING UP! RISING UP! NOW I'M DANGEROUS!
I played it on Yuzu with a 60 FPS mod, but it's nice to know it's getting an official PC release.
tbh Im getting it because i always felt like smtv only needed just a bit more polish. The ne content might actually save V from being a mid SMT game
>denuvo
I will emulate the switch version
I hope all the smt fans finally get to play the game
Kinda? Iirc you only have to fight her once but otherwise the story stays the same without her
Duo Spells
Ah yes one that was missing from p3 reload. Good.
Can't wait to ARAMASA again and I hope they added a shitload more dungeons.
Frick yes, this game deserved to be on 4k graphics with higher quality textures. I really wish Xenoblade could be freed from Nintendo shackles to
>I really wish Xenoblade could be freed from Nintendo shackles
That would be fricking amazing.
frick off snoytroon homosexual
Why do they keep adding a mary-sue?
Waifus sell.
She worse than all the demon girls.
Hell, she looks worse than Tao and she's super bland.
>didn't finish the normal game on the emulator
should I drop it and wait ? I already know the endings anyways
>should I drop it and wait ?
Yes.
HE'S BACK
imma gog on his gog
Smt fivengeance?
>no gog version
Emulating the switch version it is
homie ITS 60 FPSSSSSSS https://youtu.be/KDiRwSeXbZM
>Steam
The only platform that matters here.
If this was the PS4 version shown then that just make Nintendo look even worse. Imagine waiting to 2025 for a portable PS4, holy shit.
>Imagine waiting to 2025 for a portable PS4
The deck exists yes.
>Deck
That's an even bigger scam, build an actual PC you lazy homosexual.
I'll buy it on steam if it's an all-in-one deal and not a nickle and dime DLC situation.
I mean, expect day 1 dlc or a season pass. This is nu atlus. P3R has planned dlc ffs.
buraku furosuto
Frick off moron and stop giving us PMchads a bad name.
who is that freak, get him out of the game
But Bino is the main character
gogmaggog is my homie take that back
is that SAHORII????
God, I fricking hope so. Best design, and so much wasted potential.
Where mommy?
Still DLC
NAHO BINO
NahoKinooooooooo
Cute!
It will be DLC only just like Ai-ho was in Soul Hacker 2, mark my words.
No the DLC onlys are Dagda and new Konohana Sakuya
JACK FROST BEANO
Who are all these new b***hes. Is this another mommy game like SJ? If so, they should bring back Asherah.
>autosaging
NEW
Frick off consolewartard that's the containment thread
>Console war thread
frick off
From the stream:
>As the latest title in the franchise, Shin Megami Tensei V: Vengeance, offers the exciting story from Shin Megami Tensei V, with a newly added route.
>Let's talk about the two routes that can be enjoyed on Shin Megami Tensei V: Vengeance.
>"Canon of Vengeance", follows the scenario of the original, but with significant changes in the middle and later stages of the story.
>In "Canon of Vengeance", 4 brand-new female demons named the Qadištu appear
Lilith, the leader of the Qadištu, seems to have a certain purpose…
The protagonist wandering through Da'at meets a mysterious girl named Yoko and decides to adventure with her
>new demons are sacred prostitutes
Uuuuuh based?
WE WON
finally, everyone laughed at us for so long
>In this title, all ally demons will now have Unique skills to emphasize their characteristics.
>We have also added more features to improve the strategy aspect of the battle.
>The average playing time for one route in Shin Megami Tensei V: Vengeance is 80 hours, totaling to 160 hours with the second route. Enjoy the improved demon experience.
Kino
They actually added demons from the phone game...same animations lmao.
>Dagda is DLC
Gay
DAGDA GODS WE'RE BACK
DAGDA IS LOCKED BEHIND DLC FRICK MY LIFE
Should've pretended you didn't like Dagda if you didn't want him to be a DLC demon.
>Those who own the save data of the previous title Shin Megami Tensei V will be able to carry over the data of up to three demons to this title's Demon Compendium,
thank god i didn't want to waste hours trying to make another uber pixie and alice
So I am between carrying back some of the progress from my original playthrough, or get the game on Hardware than can run above 25 frames while exploring the world...
DAGDA IS IN BROS
HAHAHAHA!
>DAGDA IS IN BROS
He is DLC fricking atlus!
ROFLMAO
But it's the Demifiend sidequest part of the main game now, or still DLC?
It comes included
All V dlc is included at base
Whose the cutey?
Dagda
Konohana-Sakuya