>this better not be Snowbound again
How come nobody camps the middle with the shotgun anymore? They're obsessedw ith the snipers and coming down the pipe hole with the brute shot.
>new MCC update added custom games browser for Halo 3 >got to hop into a game of infection on sandtrap and do laps around the map while zombies try to murder me with swords and grav hammers
Just like old times.
The Pit is by far the worst map in the game. It's so fricking generic and uninteresting design, and the flow is just circling the map, sometimes broken by enemies spawning behind you.
>sometimes broken by enemies spawning behind you.
The Pit spawns are side static in team playlists, you will only ever spawn on your side unless all spawns are blocked.
Literally all industrial too. It got stale fast and they are doing it again with recharge and livefire.
Thankfully they are not completely moronic with infinite. Bazaara and behemoth are the best map so far. those two maps better be fricking amazingly diverse or I might get sick of it quickly
Personally i prefer vehicle maps since they tend to get more chaotic with warthogs flying all over the place and ghosts exploding like it was new years eve
1 2 and 3 combined arms maps were better but in Reach onwards Infanity only maps are better because the vehicle balance in Reach onward is beyond broken, and by that I mean they are practically useless and way too easy to destroy.
Because for some reason the maps have arbitrary weights to them rather than all having an equal chance of being selected.
Epitaph has a 2% weight for instance in AR slayer, so 1 in 50 games you will get it.
I'd say it's the Star Wars of video games. Original trilogy is pure kino, the newer ones aren't nearly as good as the originals but still have *some* draw to them, and the expanded universe is quality.
Take a classic arena shooter and gut it to make it suitable for console players. >floaty jump physics >slow movement speed >longer ttk >aim assist for everything but sniping
Instead of fast-paced gameplay as usual for arena shooters, it focuses on slower team strategy, map control, and vehicles. It effectively does its own thing and is pretty fun in that sense.
It also took other design decisions like regenerating health and two weapon carry limits. While these gameplay elements work well enough in Halo, they were copied by nearly every other medicore shooter of the 00s/10s and killed the entire fps genre for a decade.
>Arby 'n' the Chief >Custom games on Foundry >Screaming in matchmaking lobby >Pressing X as the custom game lobby faded to black >Absolute hype before Halo 3 came out
That Pepsi looks comfy Anon, we didn't get that in Bongland. I used to grab 2L of supermarket brand energy drink on a Friday and play until stupid AM. Stopped doing that shortly after CoD WaW as I was getting chest pains during the day. These days I rarely bother with vidya, hundreds of games on Steam and nothing to play.
I've been know to go to bed before 9pm, you're not the only one. Nobody teaches you that once you start working it's just an endless Monday->Friday->Weekend loop. Time flies.
Pic somewhat related, I took that screenshot over 10 fricking years ago.
It does subside after a while, depending when you stopped drinking the energy israelite of course. Not much older than you, so was just a little shit when binging on caffeine drinks and went cold turkey. Now it's the alcohol israelite I need to kick.
I remember being a teenager and thinking this level specifically was as good as graphics were ever gonna get.
probably just because it was one of the first times I saw something on an hd tv tho.
Halo 3 visually has aged in a lot of ways but the lighting is still godlike and does a great job and hiding how a lot of textures clearly indicate an Xbox 360 game.
Halo 3 definitely had the best blend of minimalism, colors, and great lighting to keep it good looking today. CE's look is more cartoony with its blockish textures and even brighter colors, while Reach had a little too much going on with the character/gun models and scenery to pull off the same aesthetic as 3.
Still I feel the only Halo game that aged poorly was 2. It was trying to do way too much with the limited Xbox tech at the time. It pushed that console to its limits but looks worse than CE today because of it. At least 2 got one of the greatest HD remasters ever made. H2A looks way better than 5, and it's easily the visual peak of the entire franchise.
have 343 ever acknowledged or even plan to fix these playlists for mcc
LITERALLY constantly playing on the same two goddamn maps ever with no change in both halo reach and 3, endless reach dlc maps and endless sandtrap/box on 3
VETO
>this better not be Snowbound again
How come nobody camps the middle with the shotgun anymore? They're obsessedw ith the snipers and coming down the pipe hole with the brute shot.
Camping with shotgun isn't viable since they took out the shield doors.
Take me to Sandtrap, the best map.
>not the pit
>not valhalla
BASED
CRINGE
god i love the bungie forerunner aesthetic.
>new MCC update added custom games browser for Halo 3
>got to hop into a game of infection on sandtrap and do laps around the map while zombies try to murder me with swords and grav hammers
Just like old times.
The Pit is by far the worst map in the game. It's so fricking generic and uninteresting design, and the flow is just circling the map, sometimes broken by enemies spawning behind you.
>sometimes broken by enemies spawning behind you.
The Pit spawns are side static in team playlists, you will only ever spawn on your side unless all spawns are blocked.
Halo had lots of cool maps, what happen
343 happened
Literally all industrial too. It got stale fast and they are doing it again with recharge and livefire.
Thankfully they are not completely moronic with infinite. Bazaara and behemoth are the best map so far. those two maps better be fricking amazingly diverse or I might get sick of it quickly
*twenty
I get the point that anon was making but Recharge is a fantastic map, easily my favorite of the tech test.
343 used forge to make all the maps
Bungie did that with Reach long before 343 took over.
Veto
Why did they put a call of duty map into Halo 3
i only ever saw that map in customs
This map visually aged like wine
Unironically ghost town was an experimental map and they even said so back then.
It's a good map, especially for swat and snipers.
Why does this map come up all the fricking time?
Prisoner kicks ass
Lockout kicks ass
Guardian kicks ass
Reach's comp maps suck
4 has no comp but Haven is ok
Plaza is pretty good
"VETTO!"
Fricking Snowbound
Veto Veto Veto frick frick frick frick frick frick
Skyboxes are a lost art
Halo 3 had a very nice aesthetic.
it still holds up to this day. the texture work and baked lighting are amazing.
Meanwhile 343 maps for the most part not all are have shit vistas and look dead
Invasion was a pretty fun game mode.
Cool maps too.
Infantry only or vehicle map?
Which was superior in Halo?
Personally i prefer vehicle maps since they tend to get more chaotic with warthogs flying all over the place and ghosts exploding like it was new years eve
1 2 and 3 combined arms maps were better but in Reach onwards Infanity only maps are better because the vehicle balance in Reach onward is beyond broken, and by that I mean they are practically useless and way too easy to destroy.
why does the map rotation on MCC suck. i play on the same maps over and over
Because for some reason the maps have arbitrary weights to them rather than all having an equal chance of being selected.
Epitaph has a 2% weight for instance in AR slayer, so 1 in 50 games you will get it.
why
Because 343 Black folk tongue my anus.
VETO THIS FRICKING SHIT. VETO!
https://store.steampowered.com/developer/XboxGameStudios/sale/halomccfreeweekend2021 gaylo is free 2 days
Explain halo to me
To me the game always looked like some cheap eastern European shooter about space
I never owned an Xbox so maybe thats the reason
I'd say it's the Star Wars of video games. Original trilogy is pure kino, the newer ones aren't nearly as good as the originals but still have *some* draw to them, and the expanded universe is quality.
the EU is shit after 343 got their dirty hands on it, the rest of this post is accurate.
What makes it look Eastern European? It was the American college dudebro of FPS games at the time.
Take a classic arena shooter and gut it to make it suitable for console players.
>floaty jump physics
>slow movement speed
>longer ttk
>aim assist for everything but sniping
Instead of fast-paced gameplay as usual for arena shooters, it focuses on slower team strategy, map control, and vehicles. It effectively does its own thing and is pretty fun in that sense.
It also took other design decisions like regenerating health and two weapon carry limits. While these gameplay elements work well enough in Halo, they were copied by nearly every other medicore shooter of the 00s/10s and killed the entire fps genre for a decade.
>Arby 'n' the Chief
>Custom games on Foundry
>Screaming in matchmaking lobby
>Pressing X as the custom game lobby faded to black
>Absolute hype before Halo 3 came out
I miss those times.
> Pepsi Samba
> Big bag of skittles
> Pizza
> Crackdown, Halo 3, Dead Rising
I want to go back anon..
That Pepsi looks comfy Anon, we didn't get that in Bongland. I used to grab 2L of supermarket brand energy drink on a Friday and play until stupid AM. Stopped doing that shortly after CoD WaW as I was getting chest pains during the day. These days I rarely bother with vidya, hundreds of games on Steam and nothing to play.
It's crazy the shit we ate and the stupid hours we stayed up to
I'm 30 now and I feel fricking exhausted and wanting to sleep by 10am
I've been know to go to bed before 9pm, you're not the only one. Nobody teaches you that once you start working it's just an endless Monday->Friday->Weekend loop. Time flies.
Pic somewhat related, I took that screenshot over 10 fricking years ago.
The butthurt was incredible in hindsight.
It does subside after a while, depending when you stopped drinking the energy israelite of course. Not much older than you, so was just a little shit when binging on caffeine drinks and went cold turkey. Now it's the alcohol israelite I need to kick.
I used to drink monsters and stuff all the time, now I get chest pains whenever I drink anything stronger than coffee. I only just turned 24
>Pressing X as the custom game lobby faded to black
Sometimes it would take like 10 mins just to get a match started cause of everyone doing this lmao
stupid fricking snowbound
>Free MCC weekend
>Install Halo 4
>Beat Legendary in one day and will never buy it / touch it again
Halo 4 campaign is just irredeemable garbage. Multiplayer is still passable but really, really weak compared to any other in the series.
Frick off reach is the irredeemable garbage. 4 at least had a decent campaign.
Please stop drinking formaldehyde.
4 has the worst enemies ever put into an fps, the a.i. got worse, and all the weapons are borderline hitscan.
343i hands made this post
Reach is probably the worst Bungie campaign, but it can't even be compared to how bad 4/5 are.
We've reached peak moronation fellas
>mcc has a 12gb update
what the frick
season 8 baby
more f2p shit
except the new map I guess
I remember being a teenager and thinking this level specifically was as good as graphics were ever gonna get.
probably just because it was one of the first times I saw something on an hd tv tho.
Halo 3 visually has aged in a lot of ways but the lighting is still godlike and does a great job and hiding how a lot of textures clearly indicate an Xbox 360 game.
Halo 3 definitely had the best blend of minimalism, colors, and great lighting to keep it good looking today. CE's look is more cartoony with its blockish textures and even brighter colors, while Reach had a little too much going on with the character/gun models and scenery to pull off the same aesthetic as 3.
Still I feel the only Halo game that aged poorly was 2. It was trying to do way too much with the limited Xbox tech at the time. It pushed that console to its limits but looks worse than CE today because of it. At least 2 got one of the greatest HD remasters ever made. H2A looks way better than 5, and it's easily the visual peak of the entire franchise.
It wouldn't be weird of me to say that OG Halo 2 is unplayable for me after experiencing H2A is it
have 343 ever acknowledged or even plan to fix these playlists for mcc
LITERALLY constantly playing on the same two goddamn maps ever with no change in both halo reach and 3, endless reach dlc maps and endless sandtrap/box on 3