So how good is Unicorn Overlord? Does it compare to Ogre Battle or Ogre Battle 64? Game looks pretty as hell

So how good is Unicorn Overlord?
Does it compare to Ogre Battle or Ogre Battle 64?
Game looks pretty as hell

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  1. 2 months ago
    Anonymous

    Only thing I know is that people seem to be applying double standards to the localization. Apparently it's okay when Alexander O. Smith's gives Shakespearean localization to Tactics Ogre, Final Fantasy Tactics, Vagrant Story, and FF12 - even though the original Japanese wasn't old timey - but it's not okay when these guys do it to Unicorn Overlord.

    • 2 months ago
      Anonymous

      people complain about it in those games too
      fft's retranslation was especially bad, to the point that many prefer the original even though it gets incoherent at times
      unicorn's localization isn't especially heavy with it however so I can bear it

    • 2 months ago
      Anonymous

      There's a seven-hour demo you can play and use to make your own decision.

      The problem isn't doing it at all, it's doing it badly. UO is just trying about 10-15% too hard, it's fine but could be better.

    • 2 months ago
      Anonymous

      TO, FFT, FF12 etc have a serious tone and storytelling. UO is childish and weeb af. It just doesn't work.

      • 2 months ago
        Anonymous

        So is it like Disgaea? Fire Emblem? Valkyria Chronicles? VC 2? Give some examples please

    • 2 months ago
      Anonymous

      It's not okay in any of those games.

    • 2 months ago
      Anonymous

      AO Smith is good at it and I like reading his dialog while whoever did this one sucks and I don't like it

    • 2 months ago
      Anonymous

      me when i'm totally okay with completely changing character personalities because the localizers 100% know better than the original creators

      • 2 months ago
        Anonymous

        >completely changing character personalities
        Except that's not what's happening here or in the aforementioned AOSmith examples.

    • 2 months ago
      Anonymous

      Has anybody done a Woolsey style translation for their not Star Wars kitchen sink JRPG-inspired turn based RPG with pet summons that teach you magic you have to train?

    • 2 months ago
      Anonymous

      Those people are just b***hing to b***h and the majority of them are clearly ESL's. Just ignore them.

    • 2 months ago
      Anonymous

      I don't like any of them doing it but Smith is unquestionably a much better writer than the hacks that tried the same thing with UO.

    • 2 months ago
      Anonymous

      why are you equating the efforts of one individually generically to an entire other body of translators?

      • 2 months ago
        Anonymous

        All you're showing is how the English language is superior

        • 2 months ago
          Anonymous

          >bloating every speech bubble with purple prose and chicken puns which did not exist in the original source material
          >character is meant to be a blundering idiot who later gets ridiculed later on

    • 2 months ago
      Anonymous

      >Apparently it's okay when Alexander O. Smith's gives Shakespearean localization to Tactics Ogre, Final Fantasy Tactics, Vagrant Story, and FF12

      Well yeah. Smith is talented, probably because he mainly translates actual JP novels to English and ENG novels to Japanese. His prose is damned good and it's especially apparent in Tactics Ogre.

    • 2 months ago
      Anonymous

      >Only thing I know
      shocking that the people shitting up threads aren't actually interested in playing the game

      • 2 months ago
        Anonymous

        You can stop shitting it up any time.

    • 2 months ago
      Anonymous

      >Apparently it's okay when Alexander O. Smith's gives Shakespearean localization to Tactics Ogre, Final Fantasy Tactics, Vagrant Story, and FF12 - even though the original Japanese wasn't old timey
      no

    • 1 month ago
      Anonymous

      Imagine if they did what they do to Dragon Quest

      • 1 month ago
        Anonymous

        Made it 100 times better? God I wish.

  2. 2 months ago
    Anonymous

    Localization is fine, stop listening to mentally ill gays

  3. 2 months ago
    Anonymous

    It's the ugliest Vanillaware game. Which isn't saying much since that still is pretty by the general standards, but it still is a bit disappointing. It really shows that Kamitani had nothing to do with it, so I'll be skipping it.

  4. 2 months ago
    Anonymous

    they peaked with dragons crown.2
    unicorn overlord is a game for 3 year olds

    • 2 months ago
      Anonymous

      >they peaked with dragons crown.2
      doesn't even exist. What are you even talking about.

  5. 2 months ago
    Anonymous

    does it play well on Switch? I don't have a PS5 and might never get one at this rate...

    • 2 months ago
      Anonymous

      It plays well on RyujinX

      • 2 months ago
        Anonymous

        What about Yuzu? How does it play there?

        • 2 months ago
          Anonymous

          Yuzu is ded

  6. 2 months ago
    Anonymous

    It's auto combat, so that tells you everything you need to know. Might as well watch a youtube video of someone playing

    • 2 months ago
      Anonymous

      >auto battle
      Like all strategy games?

    • 2 months ago
      Anonymous

      >auto battle
      Like all strategy games?

      The "autobattler" complaint is stupid. You don't call Fire Emblem an autobattler, even if during combat animations you just sit there twiddling your thumbs as well. https://youtu.be/Lep784T-Vtw?feature=shared

      So is it like Disgaea? Fire Emblem? Valkyria Chronicles? VC 2? Give some examples please

      Like older Fire Emblem, the most apt comparison imo is something like Shadow Dragon.

      • 2 months ago
        Anonymous

        Wheelchair knight(sword/tome), immune to follow up attack(validate), and higher damage+always follow up on lower health. Canter like Social knights. This class will save fire emblem with needy, incluisve makeover and validation.

        • 2 months ago
          Anonymous

          Wheelchairknight as DLC class, with Empowering(Defensive buff), Validation(our team always act first unless enemy has wheelchair knight)
          And weapon is Sword+Staff.

          you guys are such crybaby homosexuals

          • 2 months ago
            Anonymous

            Wheelchair knight class will save fire emblem with validation and inclusive makeover!!!

        • 2 months ago
          Anonymous

          Imagine mowing these down with cavalry.

      • 2 months ago
        Anonymous

        Autobattler class poster detected
        >y-you don’t fall another game stupid
        I dub you autobot, knight of no gameplay,
        Without the art this would be a deeply unpopular game.

      • 2 months ago
        Anonymous

        >You don't call Fire Emblem an autobattler
        or Ogre Battle, or Ogre Battle 64

        • 2 months ago
          Anonymous

          I’m going to call Unicorn Overlord an auto battler.

          • 2 months ago
            Anonymous

            you're going to be wrong.

            Nobody here actually played Ogre Battle.

            speak for yourself.

        • 2 months ago
          Anonymous

          Nobody here actually played Ogre Battle.

          • 2 months ago
            Anonymous

            noo!

          • 2 months ago
            Anonymous

            homie, I still own my SNES copy, box, manual, and all. Ogre Battle is GOAT.

      • 2 months ago
        Anonymous

        >The "autobattler" complaint is stupid. You don't call Fire Emblem an autobattler, even if during combat animations you just sit there twiddling your thumbs as well.
        Might be stupid to you, not to me. I've never played Fire Emblem. Looking at the combat it seems pretty bad like this game.

        • 2 months ago
          Anonymous

          Fire Emblem is great and a lot more challenging, you can play with permadeath for example. I got through Three Houses with barely any of my characters surviving and the final mission was epic.
          The Fire Emblem battle animations are much shorter than UO, which deceptively has a HoMM style battle interface but you don't control the characters and it takes much longer than Fire Emblem to resolve. It's a bad comparison

          • 2 months ago
            Anonymous

            >permadeath
            Boring mechanic that wastes your time and limits your strategic options

            • 2 months ago
              Anonymous

              More like letting all the soiboi/cringe characters die and keeping my 3 power waifu team surviving on raw skill

            • 2 months ago
              Anonymous

              skill issue

              • 2 months ago
                Anonymous

                Not really, it's impossible to know when some random enemy has sudden dumb luck and gets only just one of your guys, which you're then probably going to restart the level even though losing just one character isn't even bad strategy just the game over compensating to make what would otherwise be easy into something annoying
                Tactics Ogre and FFT fixed this issue by having a count down timer before you permanently lost a unit which opens up your options significantly

              • 2 months ago
                Anonymous

                >Tactics Ogre and FFT fixed this issue by having a count down timer
                Making it a non-threat and more of a chore than anything.

              • 2 months ago
                Anonymous

                It's superior because
                >This means strategic sacrifice is viable
                >Still can be a threat if the player is careless
                Vs
                >One casualty? Reset time

          • 2 months ago
            Anonymous

            >which deceptively has a HoMM style battle interface but you don't control the characters
            When will you homies learn about Ogre Battle for Christ's sake

            • 2 months ago
              Anonymous

              I know all about it but I will call it Tactics Ogre Battle to trigger you.
              Maybe even Tactics Ogre Battle 64.
              Anyway auto battlers man. The wheelchair knight guy is right.

  7. 2 months ago
    Anonymous

    Wheelchairknight as DLC class, with Empowering(Defensive buff), Validation(our team always act first unless enemy has wheelchair knight)
    And weapon is Sword+Staff.

  8. 2 months ago
    Anonymous

    I played the demo and I think it's pretty shit. There is no tactical layer to speak of since the battles are automatically resolved and the positioning of teams doesn't matter at all. And the strategy layer (teambuilding+equipment) is piss easy, apparently both in the demo and in the main game. Plus the story is as generic as it gets. I'd rather play an RTS or a TRPG.

    • 2 months ago
      Anonymous

      If we're being honest, 13 Sentinels has a ridiculously easy (and downright hideous) combat system, at least visually. But the overall story and individual characters chapters and how Vanillaware managed to weave them together was brilliant. If UO at least has that going for it I can forgive sloppy play mechanics to a certain degree.

    • 2 months ago
      Anonymous

      >the battles are automatically resolved
      Based on the conditional tactics you have to set.
      >the positioning of teams doesn't matter at all
      You haven't played the game, moron.
      And the team building is still fun with the frickload of options presented, but maybe you have to be more of an optimizer to enjoy it fully.

    • 2 months ago
      Anonymous

      I played the game for about 3 hours and this was my impression of it too. Don't really understand how it's being so hyped up right now.

    • 2 months ago
      Anonymous

      A lot of TRPGs are like this (Fire Emblem, Tactics Ogre, Banner of the Maid), and the ones that aren't (like Final Fantasy Tactics) tend to play more like a typical JRPG just with positioning matters.

      Positioning does matter. There are plenty of abilities that directly interact with abilities (hitting rows or columns, for example, and positioning effects the AI as far as where units will attack/use their abilities), but the fact that you can change unit positioning on the fly (even in the pre-battle screen) makes it a moot point.

      Which goes into where I agree with you. Positioning is too easy because you can change it whenever (and can even see the effect your changes have in the battle preview).

      Teambuilding is easy. Most units work fine together, and unless you actively try to make a bad unit (a unit of two healers for example) odds are nothing you make will struggle. You can certainly munchkin units to make them OP, but I don't personally view that as a positive.

      I also have not bought any equipment so far in my playthrough (about 9 hours in), so, yeah. You are 100% right there.

      Things you didn't mention are that all items can be used at all times by anyone without affecting any sort of action economy. I personally think the unit building is an improvement on the basic Fire Emblem formula, but this is a downgrade, since it means you can just stock up on healing items and not need healers. And it isn't like that gold is going towards equipment anyways.

      Also, battle preview is overpowered. I wish we didn't see the exact outcome. Wish it was something more vague like "odds look good" or "odds look bad". Having all that information in the preview and being given the ability to still change and prep so much in that menu is just too much.

      • 2 months ago
        Anonymous

        Continuing on

        As for the story, I actually have been taking my sweet time doing all the side objectives, so I haven't even reached the first main objective since finishing the tutorial (though I am about to). So I can't speak to how the plot turns out.

        The set up is pretty typical for this genre, but I hope the worldbuilding once I get to the other kingdoms will be more interesting.

        The mind control aspect is kind of disappointing and kills a lot of the potential for intrigue and complexity as well. I feel like they did that so we could recruit enemies, except in the side content of the several units that have been recruited, only one has been mind controlled. They clearly show that they have the ability to write reasons for enemy units to join the team without the mind control shenanigans, so... why?

        The characters are a mixed bag. I don't dislike any of them, it is just that a lot of them are pretty generic. That tends to be the case with these games, where you'll have have a mix of generic characters, characters with just a gimmick, and then the actually interesting characters. When these games have such big rosters I guess that makes sense. Currently Travis (the thief you get early on), Mordon (the first main story boss after the tutorial), and Nina (warrior you can recruit right before the first big main objective) are the most interesting characters (Travis has a lot of interpersonal connections with other characters, Nina has some drama surrounding her, Mordon is just cool).

        The bond mechanic and conversations are pretty much what you would expect from something like Fire Emblem, except I don't think it is a waifu thing? Maybe? Ok, I don't actually know, but I am not getting romance vibes from any of them yet. Nothing to really write home about. Also, farming bonds with the main character is really easy (station a character at a city as a guard, shower them in gifts, repeat).

        • 2 months ago
          Anonymous

          >Everyone joins the ENEMY because they're MIND CONTROLLED
          Kek. Shit game. Shit story. Cuck protagonist.

          • 2 months ago
            Anonymous

            That anon literally says, in the same fricking post, that not everyone is mind controlled and there's plenty of characters who are with the enemy for some personal reasons. And where the frick does cuckoldry enter the equation, you brainrotten closet pervert?

            • 2 months ago
              Anonymous

              The MC looks, acts and talks like a cuckold. Doesn't matter if there's cuckoldry in story or not.

              • 2 months ago
                Anonymous

                Could you stop projecting for one second? Thanks.

              • 2 months ago
                Anonymous

                He's effeminate in appearance, submissive, and won't assert himself with women. Peak cuckold behaviour.

              • 2 months ago
                Anonymous

                Don't forget how the whole backstory of the MC feels pathetic and wimpy. Mother dies to literal non-characters that are the enemies, who have 0 traits to make them fearsome. Then the MC has to avenge his b***h mother who can't even defend the kingdom from these literallywhos. Has 0 personality or ideology on his own and just is generic homosexual character who does things for others. Even Fire Emblem female MCs have more testosterone that the latest slop from vanillaware.

              • 2 months ago
                Anonymous

                >literally every general in the kingdom gets mindcontrolled and they pull most of the army with them
                >"lol lmao mom can't even fight them all on her own"
                I've seen many moronic comments about the story and the game as a whole, but this one is definitely in the top 10.

              • 2 months ago
                Anonymous

                If every character gets mind controlled it means they're mentally weak little shits that don't belong in the general post. Maybe the prostitute mother should have looked for better people. How you can defend this slop?

              • 2 months ago
                Anonymous

                What the frick is wrong with storygamers... This has to be a joke

              • 2 months ago
                Anonymous

                Jokes are meant to be funny, anon, this is just a moronic shitpost.

              • 2 months ago
                Anonymous

                Honestly I wished there was a former liberation Army member turned penultimate boss who rambles about how they need a strong leader and Alain is forced to kill them in a cold blooded manner. Like how Lost Eidolons did it with the person you were helping overthrow the empire become a cold tyrant

          • 2 months ago
            Anonymous

            In all fairness, the protagonist cucks everyone else in the land. Cucks his best friend, cucks the old man wise mentor, cucks the elven monarchy, cucks the beastman monarchy, cucks God, cucks the pope, cucks some random goon he just met, cucks three lesbians, and cucks genetics.

            • 2 months ago
              Anonymous

              Nah.

              • 2 months ago
                Anonymous

                >t. didn't play the game

              • 2 months ago
                Anonymous

                I played the game and I have no fricking idea what you're talking about

      • 2 months ago
        Anonymous

        >Fire Emblem
        doesn't really look like a tactics game though
        more like real time strategy and with all the number autism going on it slowns down the real time part

        ?t=1907

      • 2 months ago
        Anonymous

        you didn't mention are that all items can be used at all times by anyone without affecting any sort of action economy. I personally think the unit building is an improvement on the basic Fire Emblem formula, but this is a downgrade, since it means you can just stock up on healing items and not need healers. And it isn't like that gold is going towards equipment anyways.

        This is incorrect. Items can only be used a certain number of times per battle depending on your difficulty. In hard mode, you can only use 10 items in an entire battle. In the hardest mode, which is unlocked after beating the game, you can only use 5.

  9. 2 months ago
    Anonymous

    Anyone happen to upload a copy of the artbook anywhere yet? Bought the standard edition of the game thinking I could buy the artbook separately somewhere like a buffoon.

  10. 2 months ago
    Anonymous

    Whats this wheel chair meme about, i literally am on the first fight in the game and i dont get it. I love ogre battle 64 and was surprised how close this game is to it, i literally bought it on looks alone and havent seen anything prior.

  11. 2 months ago
    Anonymous

    Sounds like Vanillaware can't make a challenging game to save their lives.
    Dragon's Crown was aesthetically my favorite but I got filtered when I realized you get endless lives. What's the point of playing if you can't fail? All they needed was a GAME OVER screen like in Golden Axe, to make it a proper game

    • 2 months ago
      Anonymous

      Is there no game over in unicorn overlord? I havent played It yet, but a RPG without a failstate is a pointless RPG.

  12. 2 months ago
    Anonymous

    Wheelchair knight doko? They would be the best class in SRPG for more inclusive and needy makeover.
    Weapon: Sword and staff.
    Validate- gets more initative and lowers enemy initative(like Raelag)
    Empower- shield all allies

    Charge-AOS charge.

    • 2 months ago
      Anonymous

      You're fricking broken dude, get off the internet.

  13. 2 months ago
    Anonymous

    >you don't actually control units in battle
    It actually fails at being an RPG. This is a glorified strategy game.

    • 2 months ago
      Anonymous

      Like any other SRPG, yes.
      Also technically the mission map is already "in battle" and you control units there.

      • 2 months ago
        Anonymous

        >Like any other SRPG, yes
        Bullshit. Super Robot Wars. Final Fantasy Tactics. Even Sengoku Rance. All have individual unit commands.

        • 2 months ago
          Anonymous

          Smart poster with evidence

          Like any other SRPG, yes.
          Also technically the mission map is already "in battle" and you control units there.

          >moving the units in the map screen is part of the battle
          Well not really. It is part of the tactical element. But there isn’t a lot to that.

        • 2 months ago
          Anonymous

          You HAVE control over units in Unicorn Overlord
          YOU CAN SET AI, rearrange passions, tell them where to go and what valor skills to use. All you are mad at is "why can't I spam a generic attack command" jesus christ it's FF12 all over again, no one gets it anymore. Autobattlers are games where you just press one button and the game solves everything for you, not customize and control AI depending of the situation

          • 2 months ago
            Anonymous

            You don’t really.
            You have setup options in advance. After that it’s watch and see.
            > All you are mad at is "why can't I spam a generic attack command"
            No, it’s the difference between a tactical battle where you can change your units actions on a round by round basis for example and this autobattler. It is an autobattler.
            Now that might be fine for a lot of people.
            Also calm down on the caps lock.

            • 2 months ago
              Anonymous

              >You have setup options in advance.
              Which is something you don't have in any autobattler.
              >you can change your units actions on a round by round basis
              You can change your tactics, position, special skills, supports on a fight by fight basis. Something you can't do in autobattlers that do everything for you.
              >It is part of the tactical element.
              It is THE tactical element. The mission map is the gameplay, not the individual skirmishes.

              • 2 months ago
                Anonymous

                Sounds terrible.

              • 2 months ago
                Anonymous

                It's actually good and you're hung up over
                >Ahhhhhh why can't I mash a to attack enemy even though it's virtually no different ahhh!!

              • 2 months ago
                Anonymous

                >things no one said
                I guess you haven’t actually played a game with any tactics in the actual combat before. Heroes of might and magic 3 is decades old and fifty times deeper than this will ever be.
                The popularity is due to the art and zoomers like you who can’t play anything that isn’t mobile tier easy,

              • 2 months ago
                Anonymous

                >I guess you haven’t actually played a game with any tactics in the actual combat before.
                I dunno lol, I love the original ogre battle, I love FF Tactics and Tactics Ogre, I would consider all of those to have actual gameplay, Unicorn Overlord has actual gameplay too but you're just ignorant of Ogre Battle's style from the 90s which is considered one of the best SNES games ever made on top to of being a closed minded salty b***h

              • 2 months ago
                Anonymous

                Played it when it came out.
                It was ok but the style even then was not the best. It there wasn’t much else like it. It’s not generally considered it be one of the best SNES games ever. You have actual classics on the snes and that isn’t one that will typically come up. You have a habit of massively exaggerating everything. You might be taken seriously if it wasn’t for this.
                >closed minded salty b***h
                Pathetic. If you don’t like the fact that this game can be criticised then tough fricking luck.

          • 2 months ago
            Anonymous

            12 is legit auto play outside of boss fights, UO is a lot more involved

            • 2 months ago
              Anonymous

              >12 is legit auto play outside of boss fights
              To be fair, most JRPGs are.

            • 2 months ago
              Anonymous

              >12 is legit auto play outside of boss fights
              To be fair, most JRPGs are.

              All RPGs are autobattlers. In any RPG 99 percent of the battle is decided by team level/composition/equipment configuration/skill loadout. If you want an RPG that requires skill go play Grand Theft Auto or Diablo 2.

              • 1 month ago
                Anonymous

                Can we just take a moment to acknowledge that this poster needs 99% of the meds?

        • 2 months ago
          Anonymous

          you have not played any of these games holy shit

          • 2 months ago
            Anonymous

            And why are swordmasters so shit in FE and this?

            • 2 months ago
              Anonymous

              >why are swordmasters so shit in FE

              • 2 months ago
                Anonymous

                That is a lobster sir.

  14. 2 months ago
    Anonymous

    >Not a single picture of the many perfect women in this game
    /vrpg/ is dead.

    • 2 months ago
      Anonymous

      They evaded the bikini ban of Kishida Femio since July 2022 by putting bikini armor on old hag disguised as e-girl and cute fox onahole(furries are living onaholes as BG3 proved).

  15. 2 months ago
    Anonymous

    >Customization is great
    >Different squads setups actually function differently from each other
    >Battles are Smooth
    >Feels like you have 'too many' options pretty fast and have to choose, which is a great thing
    >Character interactions are pretty good
    >Story is astoundingly ass (Evil Emperor Awakening the...., bad guys are literally mind controlled)
    >Maps are great. The less interesting ones are short but the 'big' battles are all really interesting.
    >The game is a bit too easy even on Expert Mode.

    One of the best day 1 purchases I have made after playing the demo for a few hours.

    • 2 months ago
      Anonymous

      Well sir I respect your right to green text a lot but I don’t agree with you at all. Autoboring.

  16. 2 months ago
    Anonymous

    I always wonder how much of a moron you have to be to feel like you're doing something in rpgs when you're picking attack, heal or spell based on obvious cues.
    All the strategy happens before a fight, at the building / equipment phase, when you pick what to bring and how the fight should generally play out. What value is there in actually going through the motion ? It's not like it's an action game where you can frick it up.

  17. 2 months ago
    Anonymous

    I always expect SRPGs to have better stories than standard RPGs, don't know why

    • 2 months ago
      Anonymous

      Political intrigue and the idea because it is a story about war means they have to create nuance and not just have a typical "Good vs Evil" story. That there is a reason why this war is being fought and your character may have to cross moral boundaries to achieve his or her goals and the tragedy of losing your comrades to the fires of conflict.

      Remember Ogre Battle was the foundation of the idea a SRPG has better worldbuilding and conflicts.

      • 2 months ago
        Anonymous

        She evaded bikini ban of Kishida by putting them on old womyn with e-girl body and fox onaholes.

      • 2 months ago
        Anonymous

        that makes sense
        though I've played a LOT of SRW and it tends to have really cartoony black/white villains from time to time. be it from the animes it uses or some originals

        • 1 month ago
          Anonymous

          And a problem with Unicorn is that Alain morally pure, none of his party members cross moral lines to defeat the Zenoiran empire which would make sense as the land had endure a decade of tyranny under their thumb and you will have remnants of resistance who believe the only way to resist is to slaughter a village of sympathizers or putting the PoW to work in horrible conditions as revenge for the decade of suffering they endured.

          But aside from some one liner about "But you will surely be as bad as the zenoirans". Alain doesn't commit any mass atrocity to win a battle.

          • 1 month ago
            Anonymous

            >Alain doesn't commit any mass atrocity to win a battle.
            Now I'm imagining Unicorn Overlord in a universe where it was written by Matsuno and you have to be an accomplice to the slaughter of innocents to get your waifu party members

            • 1 month ago
              Anonymous

              Was Matsuno even involved with LUCT or Reborn?

              • 1 month ago
                Anonymous

                Yes it was brought up on the Resonant Arc analysis. Ravness - the proto Agrias - was supposed to be in the Saturn version but was cut due to space limitations along with there being full three routes, which is why all the routes converge back into one in chapter 4.

            • 1 month ago
              Anonymous

              This, along with some leaving because you don't have the balls to be a REAL leader. Using tragic faults and political intrigue to write interesting tales of conflict which UO doesn't do because you can recruit everyone in one playthrough

              • 1 month ago
                Anonymous

                >Using tragic faults and political intrigue to write interesting tales of conflict which UO doesn't do because you can recruit everyone in one playthrough
                Probably my biggest fault with the game. Tactics Ogre spoiled me when I went into UO, expecting different characters to be recruitable depending on the choices you make.
                Nope. If you decide to punish any character, even ones who go around stealing and murdering you're not only locked away from ever getting that recruit. You're also not locked out of the other character who opposed them who wanted to see them incarcerated or killed if you had just let them go free anyways.

  18. 2 months ago
    Anonymous

    running on ryujinx
    OST is comfy as frick

  19. 2 months ago
    Anonymous

    FF Tactics is my all time favorite game what did Yasumi Matsuno said about the localization of this game? Does it have inaccurate translations? I'm hesitant of buying it now.

    • 2 months ago
      Anonymous

      He didn't actually say anything about UO itself because he wants no part of this shitshow, but he did give his two cents on translations in general

      tl;dr
      >Some liberties and localizations will always happen when translating things from different cultures and languages, it's something thats inevitable
      >But first and foremost, the original author's wishes and input must be honored, so whatever changes are to be made, run that shit through them and get their opinion first

      But the caveat here is that sometimes, the original author isn't versed in whatever language their work is being translated into so nuance and whatever bad faith frickery can pass due to language barriers.

      • 2 months ago
        Anonymous

        He said that the PSX localization of FFT was shit and the localizations of later Ivalice games (including WotL) were great, implying that UO is more like the latter.

        So the implication that he approved the shakesphere reject script of WotL?

        I mean, it's not bad. But frick me, it seemed a tad bit too pretentious to me. Motherfrickers were just one step short of speaking in iambic pentameter in nearly everything. Which is a bit strange for "punching up dialogue" when everyone really just spoke mostly normal even in the original JP script (i.e. they didn't use old form or archaic Japanese).
        A decent middle ground I think would've been if they only let the demons be the ones to speak in purple prose to sell that they were ancient beings, but frick me there was no reason to have everyone speak like theater rejects.

        • 2 months ago
          Anonymous

          Iambic pentameter would be better, because it would force rules and rhythm on the dialogue. The biggest problem for these hacks is that they can't write decent poetry, so they just slap in some big words and think they did a good job.

      • 2 months ago
        Anonymous

        But Matsuno overall enjoyed UO did he not?

    • 2 months ago
      Anonymous

      He said that the PSX localization of FFT was shit and the localizations of later Ivalice games (including WotL) were great, implying that UO is more like the latter.

  20. 2 months ago
    Anonymous

    How do I heal my 0HP homie Travis? I've made him rest for stamina recovery, withrew and redeployed, hp items have no effect. Is he just fricked for the rest of the stage unless there are revival items?

    • 2 months ago
      Anonymous

      Some classes have revive valor skills. Otherwise exit and buy revival orbs.

      • 2 months ago
        Anonymous

        thanks, I literally freed the next outpost and they got me a revival orb so I'm good for now...controls are a bit convoluted but I'll get used to it

  21. 2 months ago
    Anonymous

    Can I swap combatants within units that are next to each other or do they have to both withdraw and be redreployed?

  22. 2 months ago
    Anonymous

    Nearing the end of my time in the demo and I think I'm gonna buy this game, something about it just appeals to me.

  23. 2 months ago
    Anonymous

    Game is piss easy but has fun, unique mechanics. Be careful of Wild Rush though, I was blitzing through Bruno's map on Expert mode easily but didn't realize my protagonist would be stun-locked into fighting the boss until he ran out of stamina entirely.

    • 2 months ago
      Anonymous

      If you fight an enemy and there is no room for the knockback after you will fight them continuously.

  24. 2 months ago
    Anonymous

    Most common complaint is that it's too easy but fun.

  25. 2 months ago
    Anonymous

    Is gold used for anything besides items and equipment? The resource hoarding autism is hitting me hard in this game and I need something to break out of it.

  26. 2 months ago
    Anonymous

    Can you rename the main guy? Alain is a very gay name.

    • 2 months ago
      Anonymous

      Of course it's gay, they're all frenchies, or at least it's what the japs think medieval frogland looked like anyway.

  27. 2 months ago
    Anonymous

    Game is long for this type but it's the exact same thing the entire time.
    You can tell the writer was payed by the word.
    It's definitely on the easy side.
    It's not comparable to Ogre Battle other than the way the in battle combat is handled.
    Having a world you can move around in that is identical to where combat takes place is a really great touch.

    Don't regret playing it but definitely never would again.

    • 2 months ago
      Anonymous

      sounds like a sensible conclusion

  28. 2 months ago
    Anonymous

    New questions, does the liberation quest for Kleinfeld give me a new character? How do i get characters from liberation quests? And what about the quests Two Armies as One and Blooming Rose on Bare Rock?

  29. 2 months ago
    Anonymous

    I'm level 30 and haven't promoted my guys yet. I'm in the middle of Bastorias. The game is starting to get pretty hard.

  30. 2 months ago
    Anonymous

    Is there a way to play this on PC via emulator? I've only ever played FFT, Pathfinder, and Disciples Liberation and want to try this but I'm not buying a gaysole.

    • 2 months ago
      Anonymous

      Sure, just install one of the yuzu mirrors. https://github.com/pineappleEA/pineapple-src

      • 1 month ago
        Anonymous

        Is this the most ideal emulator for this game? I've never used a switch emulator.

    • 2 months ago
      Anonymous

      Yeah.

  31. 1 month ago
    Anonymous

    Bruh i made it to the angel continent im getting destroyed what are the best units

  32. 1 month ago
    Anonymous

    I accidentally married Mordon.

    • 1 month ago
      Anonymous

      >accidentally

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