So how good is Unicorn Overlord?
Does it compare to Ogre Battle or Ogre Battle 64?
Game looks pretty as hell
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So how good is Unicorn Overlord?
Does it compare to Ogre Battle or Ogre Battle 64?
Game looks pretty as hell
CRIME Shirt $21.68 |
Ape Out Shirt $21.68 |
CRIME Shirt $21.68 |
Only thing I know is that people seem to be applying double standards to the localization. Apparently it's okay when Alexander O. Smith's gives Shakespearean localization to Tactics Ogre, Final Fantasy Tactics, Vagrant Story, and FF12 - even though the original Japanese wasn't old timey - but it's not okay when these guys do it to Unicorn Overlord.
people complain about it in those games too
fft's retranslation was especially bad, to the point that many prefer the original even though it gets incoherent at times
unicorn's localization isn't especially heavy with it however so I can bear it
There's a seven-hour demo you can play and use to make your own decision.
The problem isn't doing it at all, it's doing it badly. UO is just trying about 10-15% too hard, it's fine but could be better.
TO, FFT, FF12 etc have a serious tone and storytelling. UO is childish and weeb af. It just doesn't work.
So is it like Disgaea? Fire Emblem? Valkyria Chronicles? VC 2? Give some examples please
It's not okay in any of those games.
AO Smith is good at it and I like reading his dialog while whoever did this one sucks and I don't like it
me when i'm totally okay with completely changing character personalities because the localizers 100% know better than the original creators
>completely changing character personalities
Except that's not what's happening here or in the aforementioned AOSmith examples.
Has anybody done a Woolsey style translation for their not Star Wars kitchen sink JRPG-inspired turn based RPG with pet summons that teach you magic you have to train?
Those people are just b***hing to b***h and the majority of them are clearly ESL's. Just ignore them.
I don't like any of them doing it but Smith is unquestionably a much better writer than the hacks that tried the same thing with UO.
why are you equating the efforts of one individually generically to an entire other body of translators?
All you're showing is how the English language is superior
>bloating every speech bubble with purple prose and chicken puns which did not exist in the original source material
>character is meant to be a blundering idiot who later gets ridiculed later on
>Apparently it's okay when Alexander O. Smith's gives Shakespearean localization to Tactics Ogre, Final Fantasy Tactics, Vagrant Story, and FF12
Well yeah. Smith is talented, probably because he mainly translates actual JP novels to English and ENG novels to Japanese. His prose is damned good and it's especially apparent in Tactics Ogre.
>Only thing I know
shocking that the people shitting up threads aren't actually interested in playing the game
You can stop shitting it up any time.
>Apparently it's okay when Alexander O. Smith's gives Shakespearean localization to Tactics Ogre, Final Fantasy Tactics, Vagrant Story, and FF12 - even though the original Japanese wasn't old timey
no
Imagine if they did what they do to Dragon Quest
Made it 100 times better? God I wish.
Localization is fine, stop listening to mentally ill gays
It's the ugliest Vanillaware game. Which isn't saying much since that still is pretty by the general standards, but it still is a bit disappointing. It really shows that Kamitani had nothing to do with it, so I'll be skipping it.
they peaked with dragons crown.2
unicorn overlord is a game for 3 year olds
>they peaked with dragons crown.2
doesn't even exist. What are you even talking about.
does it play well on Switch? I don't have a PS5 and might never get one at this rate...
It plays well on RyujinX
What about Yuzu? How does it play there?
Yuzu is ded
It's auto combat, so that tells you everything you need to know. Might as well watch a youtube video of someone playing
>auto battle
Like all strategy games?
The "autobattler" complaint is stupid. You don't call Fire Emblem an autobattler, even if during combat animations you just sit there twiddling your thumbs as well. https://youtu.be/Lep784T-Vtw?feature=shared
Like older Fire Emblem, the most apt comparison imo is something like Shadow Dragon.
Wheelchair knight(sword/tome), immune to follow up attack(validate), and higher damage+always follow up on lower health. Canter like Social knights. This class will save fire emblem with needy, incluisve makeover and validation.
you guys are such crybaby homosexuals
Wheelchair knight class will save fire emblem with validation and inclusive makeover!!!
Imagine mowing these down with cavalry.
Autobattler class poster detected
>y-you don’t fall another game stupid
I dub you autobot, knight of no gameplay,
Without the art this would be a deeply unpopular game.
>You don't call Fire Emblem an autobattler
or Ogre Battle, or Ogre Battle 64
I’m going to call Unicorn Overlord an auto battler.
you're going to be wrong.
speak for yourself.
Nobody here actually played Ogre Battle.
noo!
homie, I still own my SNES copy, box, manual, and all. Ogre Battle is GOAT.
>The "autobattler" complaint is stupid. You don't call Fire Emblem an autobattler, even if during combat animations you just sit there twiddling your thumbs as well.
Might be stupid to you, not to me. I've never played Fire Emblem. Looking at the combat it seems pretty bad like this game.
Fire Emblem is great and a lot more challenging, you can play with permadeath for example. I got through Three Houses with barely any of my characters surviving and the final mission was epic.
The Fire Emblem battle animations are much shorter than UO, which deceptively has a HoMM style battle interface but you don't control the characters and it takes much longer than Fire Emblem to resolve. It's a bad comparison
>permadeath
Boring mechanic that wastes your time and limits your strategic options
More like letting all the soiboi/cringe characters die and keeping my 3 power waifu team surviving on raw skill
skill issue
Not really, it's impossible to know when some random enemy has sudden dumb luck and gets only just one of your guys, which you're then probably going to restart the level even though losing just one character isn't even bad strategy just the game over compensating to make what would otherwise be easy into something annoying
Tactics Ogre and FFT fixed this issue by having a count down timer before you permanently lost a unit which opens up your options significantly
>Tactics Ogre and FFT fixed this issue by having a count down timer
Making it a non-threat and more of a chore than anything.
It's superior because
>This means strategic sacrifice is viable
>Still can be a threat if the player is careless
Vs
>One casualty? Reset time
>which deceptively has a HoMM style battle interface but you don't control the characters
When will you homies learn about Ogre Battle for Christ's sake
I know all about it but I will call it Tactics Ogre Battle to trigger you.
Maybe even Tactics Ogre Battle 64.
Anyway auto battlers man. The wheelchair knight guy is right.
Wheelchairknight as DLC class, with Empowering(Defensive buff), Validation(our team always act first unless enemy has wheelchair knight)
And weapon is Sword+Staff.
I played the demo and I think it's pretty shit. There is no tactical layer to speak of since the battles are automatically resolved and the positioning of teams doesn't matter at all. And the strategy layer (teambuilding+equipment) is piss easy, apparently both in the demo and in the main game. Plus the story is as generic as it gets. I'd rather play an RTS or a TRPG.
If we're being honest, 13 Sentinels has a ridiculously easy (and downright hideous) combat system, at least visually. But the overall story and individual characters chapters and how Vanillaware managed to weave them together was brilliant. If UO at least has that going for it I can forgive sloppy play mechanics to a certain degree.
>the battles are automatically resolved
Based on the conditional tactics you have to set.
>the positioning of teams doesn't matter at all
You haven't played the game, moron.
And the team building is still fun with the frickload of options presented, but maybe you have to be more of an optimizer to enjoy it fully.
I played the game for about 3 hours and this was my impression of it too. Don't really understand how it's being so hyped up right now.
A lot of TRPGs are like this (Fire Emblem, Tactics Ogre, Banner of the Maid), and the ones that aren't (like Final Fantasy Tactics) tend to play more like a typical JRPG just with positioning matters.
Positioning does matter. There are plenty of abilities that directly interact with abilities (hitting rows or columns, for example, and positioning effects the AI as far as where units will attack/use their abilities), but the fact that you can change unit positioning on the fly (even in the pre-battle screen) makes it a moot point.
Which goes into where I agree with you. Positioning is too easy because you can change it whenever (and can even see the effect your changes have in the battle preview).
Teambuilding is easy. Most units work fine together, and unless you actively try to make a bad unit (a unit of two healers for example) odds are nothing you make will struggle. You can certainly munchkin units to make them OP, but I don't personally view that as a positive.
I also have not bought any equipment so far in my playthrough (about 9 hours in), so, yeah. You are 100% right there.
Things you didn't mention are that all items can be used at all times by anyone without affecting any sort of action economy. I personally think the unit building is an improvement on the basic Fire Emblem formula, but this is a downgrade, since it means you can just stock up on healing items and not need healers. And it isn't like that gold is going towards equipment anyways.
Also, battle preview is overpowered. I wish we didn't see the exact outcome. Wish it was something more vague like "odds look good" or "odds look bad". Having all that information in the preview and being given the ability to still change and prep so much in that menu is just too much.
Continuing on
As for the story, I actually have been taking my sweet time doing all the side objectives, so I haven't even reached the first main objective since finishing the tutorial (though I am about to). So I can't speak to how the plot turns out.
The set up is pretty typical for this genre, but I hope the worldbuilding once I get to the other kingdoms will be more interesting.
The mind control aspect is kind of disappointing and kills a lot of the potential for intrigue and complexity as well. I feel like they did that so we could recruit enemies, except in the side content of the several units that have been recruited, only one has been mind controlled. They clearly show that they have the ability to write reasons for enemy units to join the team without the mind control shenanigans, so... why?
The characters are a mixed bag. I don't dislike any of them, it is just that a lot of them are pretty generic. That tends to be the case with these games, where you'll have have a mix of generic characters, characters with just a gimmick, and then the actually interesting characters. When these games have such big rosters I guess that makes sense. Currently Travis (the thief you get early on), Mordon (the first main story boss after the tutorial), and Nina (warrior you can recruit right before the first big main objective) are the most interesting characters (Travis has a lot of interpersonal connections with other characters, Nina has some drama surrounding her, Mordon is just cool).
The bond mechanic and conversations are pretty much what you would expect from something like Fire Emblem, except I don't think it is a waifu thing? Maybe? Ok, I don't actually know, but I am not getting romance vibes from any of them yet. Nothing to really write home about. Also, farming bonds with the main character is really easy (station a character at a city as a guard, shower them in gifts, repeat).
>Everyone joins the ENEMY because they're MIND CONTROLLED
Kek. Shit game. Shit story. Cuck protagonist.
That anon literally says, in the same fricking post, that not everyone is mind controlled and there's plenty of characters who are with the enemy for some personal reasons. And where the frick does cuckoldry enter the equation, you brainrotten closet pervert?
The MC looks, acts and talks like a cuckold. Doesn't matter if there's cuckoldry in story or not.
Could you stop projecting for one second? Thanks.
He's effeminate in appearance, submissive, and won't assert himself with women. Peak cuckold behaviour.
Don't forget how the whole backstory of the MC feels pathetic and wimpy. Mother dies to literal non-characters that are the enemies, who have 0 traits to make them fearsome. Then the MC has to avenge his b***h mother who can't even defend the kingdom from these literallywhos. Has 0 personality or ideology on his own and just is generic homosexual character who does things for others. Even Fire Emblem female MCs have more testosterone that the latest slop from vanillaware.
>literally every general in the kingdom gets mindcontrolled and they pull most of the army with them
>"lol lmao mom can't even fight them all on her own"
I've seen many moronic comments about the story and the game as a whole, but this one is definitely in the top 10.
If every character gets mind controlled it means they're mentally weak little shits that don't belong in the general post. Maybe the prostitute mother should have looked for better people. How you can defend this slop?
What the frick is wrong with storygamers... This has to be a joke
Jokes are meant to be funny, anon, this is just a moronic shitpost.
Honestly I wished there was a former liberation Army member turned penultimate boss who rambles about how they need a strong leader and Alain is forced to kill them in a cold blooded manner. Like how Lost Eidolons did it with the person you were helping overthrow the empire become a cold tyrant
In all fairness, the protagonist cucks everyone else in the land. Cucks his best friend, cucks the old man wise mentor, cucks the elven monarchy, cucks the beastman monarchy, cucks God, cucks the pope, cucks some random goon he just met, cucks three lesbians, and cucks genetics.
Nah.
>t. didn't play the game
I played the game and I have no fricking idea what you're talking about
>Fire Emblem
doesn't really look like a tactics game though
more like real time strategy and with all the number autism going on it slowns down the real time part
?t=1907
you didn't mention are that all items can be used at all times by anyone without affecting any sort of action economy. I personally think the unit building is an improvement on the basic Fire Emblem formula, but this is a downgrade, since it means you can just stock up on healing items and not need healers. And it isn't like that gold is going towards equipment anyways.
This is incorrect. Items can only be used a certain number of times per battle depending on your difficulty. In hard mode, you can only use 10 items in an entire battle. In the hardest mode, which is unlocked after beating the game, you can only use 5.
Anyone happen to upload a copy of the artbook anywhere yet? Bought the standard edition of the game thinking I could buy the artbook separately somewhere like a buffoon.
Whats this wheel chair meme about, i literally am on the first fight in the game and i dont get it. I love ogre battle 64 and was surprised how close this game is to it, i literally bought it on looks alone and havent seen anything prior.
Sounds like Vanillaware can't make a challenging game to save their lives.
Dragon's Crown was aesthetically my favorite but I got filtered when I realized you get endless lives. What's the point of playing if you can't fail? All they needed was a GAME OVER screen like in Golden Axe, to make it a proper game
Is there no game over in unicorn overlord? I havent played It yet, but a RPG without a failstate is a pointless RPG.
Wheelchair knight doko? They would be the best class in SRPG for more inclusive and needy makeover.
Weapon: Sword and staff.
Validate- gets more initative and lowers enemy initative(like Raelag)
Empower- shield all allies
Charge-AOS charge.
You're fricking broken dude, get off the internet.
>you don't actually control units in battle
It actually fails at being an RPG. This is a glorified strategy game.
Like any other SRPG, yes.
Also technically the mission map is already "in battle" and you control units there.
>Like any other SRPG, yes
Bullshit. Super Robot Wars. Final Fantasy Tactics. Even Sengoku Rance. All have individual unit commands.
Smart poster with evidence
>moving the units in the map screen is part of the battle
Well not really. It is part of the tactical element. But there isn’t a lot to that.
You HAVE control over units in Unicorn Overlord
YOU CAN SET AI, rearrange passions, tell them where to go and what valor skills to use. All you are mad at is "why can't I spam a generic attack command" jesus christ it's FF12 all over again, no one gets it anymore. Autobattlers are games where you just press one button and the game solves everything for you, not customize and control AI depending of the situation
You don’t really.
You have setup options in advance. After that it’s watch and see.
> All you are mad at is "why can't I spam a generic attack command"
No, it’s the difference between a tactical battle where you can change your units actions on a round by round basis for example and this autobattler. It is an autobattler.
Now that might be fine for a lot of people.
Also calm down on the caps lock.
>You have setup options in advance.
Which is something you don't have in any autobattler.
>you can change your units actions on a round by round basis
You can change your tactics, position, special skills, supports on a fight by fight basis. Something you can't do in autobattlers that do everything for you.
>It is part of the tactical element.
It is THE tactical element. The mission map is the gameplay, not the individual skirmishes.
Sounds terrible.
It's actually good and you're hung up over
>Ahhhhhh why can't I mash a to attack enemy even though it's virtually no different ahhh!!
>things no one said
I guess you haven’t actually played a game with any tactics in the actual combat before. Heroes of might and magic 3 is decades old and fifty times deeper than this will ever be.
The popularity is due to the art and zoomers like you who can’t play anything that isn’t mobile tier easy,
>I guess you haven’t actually played a game with any tactics in the actual combat before.
I dunno lol, I love the original ogre battle, I love FF Tactics and Tactics Ogre, I would consider all of those to have actual gameplay, Unicorn Overlord has actual gameplay too but you're just ignorant of Ogre Battle's style from the 90s which is considered one of the best SNES games ever made on top to of being a closed minded salty b***h
Played it when it came out.
It was ok but the style even then was not the best. It there wasn’t much else like it. It’s not generally considered it be one of the best SNES games ever. You have actual classics on the snes and that isn’t one that will typically come up. You have a habit of massively exaggerating everything. You might be taken seriously if it wasn’t for this.
>closed minded salty b***h
Pathetic. If you don’t like the fact that this game can be criticised then tough fricking luck.
12 is legit auto play outside of boss fights, UO is a lot more involved
>12 is legit auto play outside of boss fights
To be fair, most JRPGs are.
All RPGs are autobattlers. In any RPG 99 percent of the battle is decided by team level/composition/equipment configuration/skill loadout. If you want an RPG that requires skill go play Grand Theft Auto or Diablo 2.
Can we just take a moment to acknowledge that this poster needs 99% of the meds?
you have not played any of these games holy shit
And why are swordmasters so shit in FE and this?
>why are swordmasters so shit in FE
That is a lobster sir.
>Not a single picture of the many perfect women in this game
/vrpg/ is dead.
They evaded the bikini ban of Kishida Femio since July 2022 by putting bikini armor on old hag disguised as e-girl and cute fox onahole(furries are living onaholes as BG3 proved).
>Customization is great
>Different squads setups actually function differently from each other
>Battles are Smooth
>Feels like you have 'too many' options pretty fast and have to choose, which is a great thing
>Character interactions are pretty good
>Story is astoundingly ass (Evil Emperor Awakening the...., bad guys are literally mind controlled)
>Maps are great. The less interesting ones are short but the 'big' battles are all really interesting.
>The game is a bit too easy even on Expert Mode.
One of the best day 1 purchases I have made after playing the demo for a few hours.
Well sir I respect your right to green text a lot but I don’t agree with you at all. Autoboring.
I always wonder how much of a moron you have to be to feel like you're doing something in rpgs when you're picking attack, heal or spell based on obvious cues.
All the strategy happens before a fight, at the building / equipment phase, when you pick what to bring and how the fight should generally play out. What value is there in actually going through the motion ? It's not like it's an action game where you can frick it up.
I always expect SRPGs to have better stories than standard RPGs, don't know why
Political intrigue and the idea because it is a story about war means they have to create nuance and not just have a typical "Good vs Evil" story. That there is a reason why this war is being fought and your character may have to cross moral boundaries to achieve his or her goals and the tragedy of losing your comrades to the fires of conflict.
Remember Ogre Battle was the foundation of the idea a SRPG has better worldbuilding and conflicts.
She evaded bikini ban of Kishida by putting them on old womyn with e-girl body and fox onaholes.
that makes sense
though I've played a LOT of SRW and it tends to have really cartoony black/white villains from time to time. be it from the animes it uses or some originals
And a problem with Unicorn is that Alain morally pure, none of his party members cross moral lines to defeat the Zenoiran empire which would make sense as the land had endure a decade of tyranny under their thumb and you will have remnants of resistance who believe the only way to resist is to slaughter a village of sympathizers or putting the PoW to work in horrible conditions as revenge for the decade of suffering they endured.
But aside from some one liner about "But you will surely be as bad as the zenoirans". Alain doesn't commit any mass atrocity to win a battle.
>Alain doesn't commit any mass atrocity to win a battle.
Now I'm imagining Unicorn Overlord in a universe where it was written by Matsuno and you have to be an accomplice to the slaughter of innocents to get your waifu party members
Was Matsuno even involved with LUCT or Reborn?
Yes it was brought up on the Resonant Arc analysis. Ravness - the proto Agrias - was supposed to be in the Saturn version but was cut due to space limitations along with there being full three routes, which is why all the routes converge back into one in chapter 4.
This, along with some leaving because you don't have the balls to be a REAL leader. Using tragic faults and political intrigue to write interesting tales of conflict which UO doesn't do because you can recruit everyone in one playthrough
>Using tragic faults and political intrigue to write interesting tales of conflict which UO doesn't do because you can recruit everyone in one playthrough
Probably my biggest fault with the game. Tactics Ogre spoiled me when I went into UO, expecting different characters to be recruitable depending on the choices you make.
Nope. If you decide to punish any character, even ones who go around stealing and murdering you're not only locked away from ever getting that recruit. You're also not locked out of the other character who opposed them who wanted to see them incarcerated or killed if you had just let them go free anyways.
running on ryujinx
OST is comfy as frick
FF Tactics is my all time favorite game what did Yasumi Matsuno said about the localization of this game? Does it have inaccurate translations? I'm hesitant of buying it now.
He didn't actually say anything about UO itself because he wants no part of this shitshow, but he did give his two cents on translations in general
tl;dr
>Some liberties and localizations will always happen when translating things from different cultures and languages, it's something thats inevitable
>But first and foremost, the original author's wishes and input must be honored, so whatever changes are to be made, run that shit through them and get their opinion first
But the caveat here is that sometimes, the original author isn't versed in whatever language their work is being translated into so nuance and whatever bad faith frickery can pass due to language barriers.
So the implication that he approved the shakesphere reject script of WotL?
I mean, it's not bad. But frick me, it seemed a tad bit too pretentious to me. Motherfrickers were just one step short of speaking in iambic pentameter in nearly everything. Which is a bit strange for "punching up dialogue" when everyone really just spoke mostly normal even in the original JP script (i.e. they didn't use old form or archaic Japanese).
A decent middle ground I think would've been if they only let the demons be the ones to speak in purple prose to sell that they were ancient beings, but frick me there was no reason to have everyone speak like theater rejects.
Iambic pentameter would be better, because it would force rules and rhythm on the dialogue. The biggest problem for these hacks is that they can't write decent poetry, so they just slap in some big words and think they did a good job.
But Matsuno overall enjoyed UO did he not?
He said that the PSX localization of FFT was shit and the localizations of later Ivalice games (including WotL) were great, implying that UO is more like the latter.
How do I heal my 0HP homie Travis? I've made him rest for stamina recovery, withrew and redeployed, hp items have no effect. Is he just fricked for the rest of the stage unless there are revival items?
Some classes have revive valor skills. Otherwise exit and buy revival orbs.
thanks, I literally freed the next outpost and they got me a revival orb so I'm good for now...controls are a bit convoluted but I'll get used to it
Can I swap combatants within units that are next to each other or do they have to both withdraw and be redreployed?
Nearing the end of my time in the demo and I think I'm gonna buy this game, something about it just appeals to me.
Game is piss easy but has fun, unique mechanics. Be careful of Wild Rush though, I was blitzing through Bruno's map on Expert mode easily but didn't realize my protagonist would be stun-locked into fighting the boss until he ran out of stamina entirely.
If you fight an enemy and there is no room for the knockback after you will fight them continuously.
Most common complaint is that it's too easy but fun.
Is gold used for anything besides items and equipment? The resource hoarding autism is hitting me hard in this game and I need something to break out of it.
Can you rename the main guy? Alain is a very gay name.
Of course it's gay, they're all frenchies, or at least it's what the japs think medieval frogland looked like anyway.
Game is long for this type but it's the exact same thing the entire time.
You can tell the writer was payed by the word.
It's definitely on the easy side.
It's not comparable to Ogre Battle other than the way the in battle combat is handled.
Having a world you can move around in that is identical to where combat takes place is a really great touch.
Don't regret playing it but definitely never would again.
sounds like a sensible conclusion
New questions, does the liberation quest for Kleinfeld give me a new character? How do i get characters from liberation quests? And what about the quests Two Armies as One and Blooming Rose on Bare Rock?
I'm level 30 and haven't promoted my guys yet. I'm in the middle of Bastorias. The game is starting to get pretty hard.
Is there a way to play this on PC via emulator? I've only ever played FFT, Pathfinder, and Disciples Liberation and want to try this but I'm not buying a gaysole.
Sure, just install one of the yuzu mirrors. https://github.com/pineappleEA/pineapple-src
Is this the most ideal emulator for this game? I've never used a switch emulator.
Yeah.
Bruh i made it to the angel continent im getting destroyed what are the best units
I accidentally married Mordon.
>accidentally