So I was watching Reservoir Dogs and Pulp Fiction again when I got hit by an idea...

So I was watching Reservoir Dogs and Pulp Fiction again when I got hit by an idea...

Is it possible to play a guy who doesn't exist? Like... he's not real and not physical. But when the party is fighting goblins in the cave, a lot of them suddenly drop dead and... they know who did it. It's Keyzer Sose. But Keyzer Sose doesn't exist. He's just a story... a story that can still do very real things...

Thoughts?

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  1. 8 months ago
    Anonymous

    How high are you currently?

    • 8 months ago
      Anonymous

      Evidently high enough that he doesn't even know what movie he's watching.

  2. 8 months ago
    Anonymous
  3. 8 months ago
    Anonymous

    >In a region there is the custom that, whenever two or more prisoners are captured at once, one must immediately be executed as the claim of the "Salt Minister". The legend runs that, if you do not give him his claim, your whole group is soon inexplicably wiped out.

    • 8 months ago
      Anonymous

      Who is the Salt Minister? Is he Keyzer Sose?

      • 8 months ago
        Anonymous

        He's a guy who gets really salty if you don't do what he says. Or so they claim.

  4. 8 months ago
    Anonymous

    I think yeah, it's crazy enough to work.

    • 8 months ago
      Anonymous

      Exactly.

  5. 8 months ago
    Anonymous

    An early episode of the 2005 Dr Who revival featured the Adherents of the Repeated Meme. They appeared to be physical beings and interacted with the world around them and other characters, but at the climax were revealed to be nothing more than an idea (albeit one wearing robes).

    So... why not? We know ideas are powerful and always have been. There's fiction out there where gods only exist and have power because they have believers. There are characters where the reality is far less impressive than the legend. Why could you not have a character where only the legend exists? Keyser Soze or Tyler Durden writ large, Bruce Willis in The Sixth Sense... maybe visible only to one or a few, but with effects in the real world a la poltergeists.

    I wouldn't let a player do this but it could be rather fun for a DM PC/NPC.

  6. 8 months ago
    Anonymous

    It would work better an a NPC, since that way the GM could stat the character normally and have players interact with him like any other NPC, while also making sure the character doesn't do something that would be impossible for a non-existent character to do. Like during combat the GM describes the character fighting alongside the PCs and makes occasional attack rolls, but the PCs are the ones that get all the kills. The players would probably assume it's just a case of the GM wanting to avoid playing a DMPC and just having him fight some enemies in the background while the PCs take care of the actual combat encounter, but actually it's because the npc doesn't actually exist and the PCs just attribute thing happening to him because they believe he's real (like if during combat a rock from the cave roof falls and crushes a goblin it would be attributed to the NPC knocking the rock loose but in reality it was just random chance).

    • 8 months ago
      Anonymous

      How would you disclose that said NPC doesn't exist though? Would you tell your players all their PCs are nuts?

  7. 8 months ago
    Anonymous

    A long time ago, three secret kings decided to go to war for a certain land. In the fog of war, all the three of them started to perceive the actions of the other two, but never meet, for secrecy is power. Some actions took them some time to realize who done it, but time went on and the three kings understood their two enemies better.

    Sometimes, in the fog of war, a king wondered who was the author of a certain action. This king or that king? But nevertheless, they keep the fight.

    Time went on, and even if this is a world of secrecy, misinformation and compartimentalization with such a fog of war, the three kept noticing and countermeasuring the actions of the two others.

    One of the kings die. Then the war ends.

    A Older King then realizes that he and the Younger have presumed the presence of a third, chaotic and unpredictable formidable enemy, that was never really there, when all "his" actions were a product of misheard, mistaken, brash and uncharacteristic actions of their perceived normal selves.

    Like when you do something unusual and your enemy thinks this is someone else. Or when you try to do something, fail, and blames the sabotage of your old enemy (that doesn't exist).

    In all those years, he and his enemy believed in the existence of a third enemy of both, that simply wasn't real: the Never King.

    • 8 months ago
      Anonymous

      you wasted 5 minutes of my life and i want them back.

      • 8 months ago
        Anonymous

        you must be slow reader

    • 8 months ago
      Anonymous

      A long time ago, in a distant land, a man found a hidden chest full of gold in a deep dungeon. He shared his treasure with his friends and hirelings, and all of them returned safely to civilization to enjoy an easy living.

      The swordsman kept the sword to himself, both as his favorite weapon and as a reminder of his own leadership, courage and spirit.

      The sage kept a well written record of all exploits, monsters, places and reliable maps of all travels. His work had plenty of information that helped all that came after.

      The priest kept the idol statue, keen to unravel all its mysteries. The small gold figure with red ruby eyes and unrecognizable symbol in the chest was a magnificent piece of artwork, and a solid evidence of a distant past. His research would provide insight of the human condition and useful knowledge within the safe structure of the monasteries.

      And then there's the rogue. He died first, in a trap he failed to deactivate. His demise prevented the death of all others, but they forgot him and never bothered to give him a proper burial. Some greedy hirelings even looted his belongings.

      In the void before total oblivion, the rogue's soul was approached by a malevolent entity. The Evil in the Void explained how he lived a meaningless life, pleasing no God and never achieving anything worth of memory -- and because of that, his soul would be consumed and sieved of all potential, his awareness cast in the unescapable spiral of nothing. Unless he was willing to go back and do something meaningful.

      He chose the meaning of revenge.

      He went back as a shadow of spite, sad grudge and relentless vendetta. He went after the priest, the sage and the swordsman. And ruined their lives, one by one.

      In a way all of them blamed each other.

      Even as a spirit of retribution, all his actions were perceived as treason and schemes of the other guys. He was forgotten again.

      Now he haunts people who forget important things. No one notices.

      Are these Drakengard weapon stories?

  8. 8 months ago
    Anonymous

    >Is it possible to play a guy who doesn't exist?
    If you mean in the sense of a setting that is virtually indistinguishable from our reality? No.

    If you mean in the sense of a setting that is a caricature of our reality? Sure, have fun.

  9. 8 months ago
    Anonymous

    we're hitting levels of nogames that shouldn't even be possible here

    • 8 months ago
      Anonymous

      Hey, this is better than gay lizard thread.
      I think OP's idea might work if you have at least for players and one of them agrees for you to be his alternative personality that nobody else sees or hears.

  10. 8 months ago
    Anonymous

    thats THE USUAL SUSPECTS you POSUER

  11. 8 months ago
    Anonymous

    A long time ago, in a distant land, a man found a hidden chest full of gold in a deep dungeon. He shared his treasure with his friends and hirelings, and all of them returned safely to civilization to enjoy an easy living.

    The swordsman kept the sword to himself, both as his favorite weapon and as a reminder of his own leadership, courage and spirit.

    The sage kept a well written record of all exploits, monsters, places and reliable maps of all travels. His work had plenty of information that helped all that came after.

    The priest kept the idol statue, keen to unravel all its mysteries. The small gold figure with red ruby eyes and unrecognizable symbol in the chest was a magnificent piece of artwork, and a solid evidence of a distant past. His research would provide insight of the human condition and useful knowledge within the safe structure of the monasteries.

    And then there's the rogue. He died first, in a trap he failed to deactivate. His demise prevented the death of all others, but they forgot him and never bothered to give him a proper burial. Some greedy hirelings even looted his belongings.

    In the void before total oblivion, the rogue's soul was approached by a malevolent entity. The Evil in the Void explained how he lived a meaningless life, pleasing no God and never achieving anything worth of memory -- and because of that, his soul would be consumed and sieved of all potential, his awareness cast in the unescapable spiral of nothing. Unless he was willing to go back and do something meaningful.

    He chose the meaning of revenge.

    He went back as a shadow of spite, sad grudge and relentless vendetta. He went after the priest, the sage and the swordsman. And ruined their lives, one by one.

    In a way all of them blamed each other.

    Even as a spirit of retribution, all his actions were perceived as treason and schemes of the other guys. He was forgotten again.

    Now he haunts people who forget important things. No one notices.

  12. 8 months ago
    Anonymous

    Like a ghost?

  13. 8 months ago
    Anonymous

    Your character is actually a troupe of actors all playing the part of a single person. Typically one actor or another (with minor differences in actual skills) is the one suited up as your character, however, sometimes your character can be in multiple places at once. Not quite the same thing as playing a myth but it could be pretty fun.

  14. 8 months ago
    Anonymous

    Lay off the drugs man.

  15. 8 months ago
    Anonymous

    No.

  16. 8 months ago
    Anonymous

    Wrong board

  17. 8 months ago
    Anonymous

    Some games give you mental illnesses. You could use that

  18. 8 months ago
    Anonymous

    "The usual suspects"

  19. 8 months ago
    Anonymous

    Wrong board

  20. 8 months ago
    Anonymous

    There was the one story I read on /tg/ of a guy who played The Wretch in a mutant and masterminds game. He was a living meme, nothing but a voice in the heads of criminals that would whisper, "but what if The Wretch finds out?", when they thought about mugging grandmothers and shit.

    • 8 months ago
      Anonymous

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