It is exactly as stressful as you make it.
If you decide to do everything in one year, that's on you.
If you decide to goof off and fish and mine for a year, that's also on you.
Take your time, however short or long it needs to be.
Yes, we know, that is why Harvest Moon is a dead series and Stardew Valley is alive. People don't want difficulty or FOMO in a casual game you stupid 11.
This, I was doing some things and had no energy. After two ig days of having fun my crops instantly died and I ragequit. Literally the opposite of what the intro presents the game as. You need to consistently keep up with tasks, its like moving a needle. If the game was about relaxing, crops just wouldn't grow if you didn't water them and that would be it.
It's only stressful if you don't use QOL mods. Something like a movement speed mod already makes a huge difference, you don't have to spend a half of an in-game day just to get to somewhere.
>crops just wouldn't grow if you didn't water them and that would be it.
Thats how it works in the game bro.
I don't talk to any of the villagers unless I can gain something of material value from them. Stardew Valley villagers are not people -- they are resources to be exploited.
there are in game benefits to being married, it's just not huge
I usually only bother with friendships when I want to get friendship related goals done, and I try to max out a few at a time at most, once they're maxed friendship doesn't decay
>you don't have to complete it all in one year
I fricking hate this stupid bullshit non-argument people try to bring up. If an item only showed up one day of the year that one time and is locked to that season then you have to wait another entire year just to get the chance to do it again. If you're one of those fricks who happily spends 5+ minutes straight not actually playing the game by going back to sleep immediately to tediously skip over entire seasons then I guess you'd have a point but if you're actually engaging with the game then there is no incentive to wait that whole other year you might as well start over entirely since you'll need to invest the same amount of time again just to get another shot at it anyways
This one day a year argument would be decent if the game didn't have a calendar in the center of town to show everything and you also didn't get mail the day before events to tell you tomorrow is important
What item could you possibly be hinging your entire experience on from a single day event? Like oh no a fricking scarecrow boohoo
Oh no I didn't get the cactus couch I guess I'll just wipe the save
>Miss something >Oh well I'll get it in year 2
If you miss it again it's your own fricking fault, people say "you don't have to do everything in one year" because they play multiple years moron.
Nothing in this game is so important year 1 that you need to dump your save if you miss it, the only reason would be IF YOU'RE TRYING TO BEAT IT IN ONE YEAR
No. The only people who think so are speedrunning homosexuals. You take the game at your own pace. You do what you want to do. Why the frick would you want to rush something that is suppose to be relaxing?
My first playthough I barely engaged with crafting and totally ignored the community center quest, I mostly just grew shitloads of corn and didn't buy livestock until the 2nd year, and still got all 4 candles being nice to no one in town but the girl I ended marrying
you don't NEED to play any game for more than 10 minutes, you don't NEED to beat anything, you can just play the first level of mario over and over again
Extremely. and this is coming in as a firstvtime blind casual. woupdnt know how or where to even consider min maxxing even if i tried, not that id even find thst to be feasible or possible. and i doubt playing it like a wiki game would even help, so im not since itd take the fun away instantly anyway. feels like im taking body blows back to back to the gut while my balls are in a vice while playing, but when i get off i feel a fondness and yearn to continue. never understood or been a masochist before until this game.
it was even worse before when you had a villager with maximum hearts he kept losing 2 friendship points every day
Two points isn't huge. It's 250 per heart, and you gain 20 just by talking to the NPC. You have to ignore an npc for over half a season for it to be noticeable.
I'm on Day 10, I've just been giving Haley some dandelions and focused on fishing. I guess I should talk to her once in a while.
Two points isn't huge. It's 250 per heart, and you gain 20 just by talking to the NPC. You have to ignore an NPC for over half a season for it to be noticeable.
It would take something like an entire in game year of ignoring someone to ALMOST loose a single heart. It would probably be closer to 5 full seasons to lose one heart. It's next to nothing.
To everyone that says it's negligible, why even include it then? It's not significant enough to be detrimental, yet its very presence is enough to be annoying to any autist that cares. It's design choices like this that's pervasive throughout the entire game that makes it inherently "stressful" despite having the means to progress at one's pace without penalty. Literally 99% of my annoyance with the game would be eliminated if days were just made twice as long.
>days were just made twice as long
If so, it would take 140 hours to complete a single year, and that's not including anytime the game is paused, like during dialogue, fishing, shopping, etc.
Just get "Part of the Community" so you get friendship points in more organic ways. Like if you go to the bar on Friday & Saturday nights, or aerobics on Tuesdays, or church on Sundays, just talk to a few people there and you'll gradually become closer with everyone there. It won't make you best friends, but it's a good way to get on good terms with most people without having to deliver gifts and talk to everyone constantly
days are already obnoxiously long in singleplayer since time pauses during events and like 90% of actions. In multiplayer you can at least do shit while other people are doing shit.
>why even include it then?
To gently encourage players to be more sociable. It's minor enough that it doesn't feel punishing to go several days in a row being a recluse in the mines or on your farm. But it's enough to nudge you into going a little out of your way to talk to people when you're already passing through town.
My takeaway was do not talk to anyone unless you feel like it because the only thing that will really matter is the loved gift. Why waste your time seeking people out in their huts when you can dump a cake on their head once a year and come out ahead?
You can dump a cake on them once a year while also saying hi and shoving a weed or a shiny rock that you just picked up in their face once or twice a week.
No that's a waste of time. Doing that means going out of my way tracking these idiots down and I have to give them shit from my inventory fricking sucks just admit the game is trash
1 month ago
Anonymous
But I'm specifically saying you don't have to track them down. The penalty for not talking to them is minor enough that you can just talk to the ones that are already on your way to wherever you're going. And if they're not around at the time it's no big loss.
1 month ago
Anonymous
Nah your making it sound like work just admit the system is flawed and should be removed
1 month ago
Anonymous
just install cheats
1 month ago
Anonymous
See
It goes against the spirit of the game and the vision of the developer. Imagine I came into your house and just moved all your furniture around and shit on the floor.
1 month ago
Anonymous
1 month ago
Anonymous
All me
1 month ago
Anonymous
>batching about 14 minutes day and having to talk with everyone each day
Black person would have died of anxiety playing the old school HM games
homie just get the no friendship decay mod
expecting the balance of the game to be ruined for you is stupid
if you wanna ruin the balance over your need for control, which all it really is, that's on you
>expecting the balance of the game to be ruined for you is stupid
That's quite a loaded accusation for a game that's supposedly super comfy. God forbid someone points out an area where it doesn't entirely conform to that notion amirite?
bro the game would be MORE stressful if there was more time, because then there would be pressure to actually do EVERYTHING in one day, the fact you cannot keeps you from trying to, if it were possible people would say not doing everything everday is sub-optimal and would tediously minmax even more fun out of the game
you can't win by balancing around minmaxers, they will always optimise the fun out of something, you need to create limits for engagement
Personally I'm not a fan. The time moving indoors made it feel like I had to rush when I wanted to talk with villagers... Though to be fair, their dialog was on level with SNES Harvest Moon, so not very interesting.
And I wasn't a big fan of so many production chains involving X amount of in-game time ticks. I'm playing a chill farming game, not fricking Factorio here!
honestly i find factorio a lot more mellow and relaxing in direct comparison to stardew valley. i feel like im always being punished or that im on the verge of ever encroaching failure in stardew, despite actually achieving a fail state being possible in factorio.
Ignore him and just get good at the fishing minigame. It isn't hard and anyone who mods it out is just lazy, entitled, or both. >nooooo I've spent hundreds of hours catching chubs and don't deserve to accidentally lose a fish because I am so damn good I would never lose a fish and should be allowed to fish everything up with a bamboo rod on day 1
FISHING PROTIP
When casting your line, hold a movement direction to angle the line that way. Good for hitting bubbles, or for getting just a bit further away from shore so you can catch higher quality fish.
I see so many people complain about it, I guess it must just be harder on phone/console/switch/whatever. Or maybe they have arthritis or something
>Or maybe they have arthritis or something
The only acceptable excuse because I would believe older people could easily get hooked on this game. Imagine your stupid phone app game but it isn't bothering you to buy a fricking gem every day for 99 cents.
People really bring on the stress to themselves because they have to do and get everything when it's first possible.
If you're enjoying the game first and foremost then having to wait a bit to get something you need for a bundle shouldn't be an issue because you will be playing it for that long (or longer) anyway.
It's just self induced stress.
If that fricking war profiteer cart smuggling prostitute doesn't sell me a red cabbage in the next month, I'm going to burn her cart down and kill her magic pig
>download SMAPI >download TimeSpeed >set day lenght to literally whatever you want
You kids should have been around during Harvest Moon (SNES) when a good winter was rushing every single day as precisely as you could to grab the cave flower back and forth twice with every second counting.
Harvest Moon has actual stress because it has a REAL hard time limit. Stardew's is a soft time limit as explained by the pic in OP.
are you guys moronic?
Harvest Moon SNES had literally endless nights, if you made your field too big you could hotspring MONTHS worth of nighttime.
That said it DID end after 2.5 years.
I forgot to get a rabbit foot in the shop so I spent all winter of year 2 grinding dragons to get one and didn't get it until the the 2nd to last day, making it the last item I needed for the center.
THAT was stressful. Everything else? Not really.
It's stressful even though it isn't
Basically because there's a lot of time limited stuff and it benefits you to constantly be doing stuff and prioritizing and scheduling
Even though in the end none of it really matters that much you can't lose and the reward is generally just you get x thing faster
I actually think the game would be better if you could lose like in some HM games maybe as an optional hard mode or something
You don't even need to really worry about getting home before 2.
Just take a 10% cash loss and you can do more shit for an hour. Only punishment in the game is fainting in mines which I think has now been reduced further
Minecarts I generally always have done by early summer, because I push hard into the mines for materials to make sprinklers. Bus I typically finish in fall. The bridge to the quarry I wind up finishing in fall usually without even trying to get it fast.
I don't really care that much about the boulder, though, that's one I often leave for year 2 if I don't happen to catch the fish while doing other things.
Greenhouse is the one I beeline, though, and try to always finish it by early Winter 1 at the latest.
>working hard >over exert myself a little >sun is setting >few more thing to do >sun has been down for a bit >time to call it >walk inside my house >collapse >local doctor somehow hears this >breaks into my home >drags me to his clinic >'patches me up' >drags me back to my house >throws me in my bed >takes half of my money
I will kill Harvey if I ever see him on my land.
>So this is where it gets really interesting, turns out the community center is actually inhabited by magical creatures called Junimos, not rats. So these Junimos ask you for help, they want to fix the town up, but don't have the resources. This is where you come in, and not only does this fix up the town but it fixes the community center, too, and increases your friendship with the other people in Stardew. So you bust your ass, help these cool little dudes out, and get this, they just leave. But not really, they actually go to your farm!
just mod the game with lightweight mods to get rid of annoying mechanics
I just have a mod to turn off friendship decay because that's just a bit annoying
I don't have a problem with the time progression during normal gameplay. But I've never built a "pretty" farm because if you just want to sit and think about an area a day passes near instantly. I just wish there was a way to pause the clock just for that kind of thing.
I’m only ever stressed at the start.
Right now for instance I’m 5 days into a new save on the Meadowlands, and I’m having a tough time judging just how many crops to grow at once or how much money to be spending or if I should be fishing or if I should be delving or if I should be ndmfkdndnmdklfk
i would like this game if i didnt have to return home every 10 minutes and could become a sleepless wraith just doing whatever i want with no regards to the passage of time.
can you mod the game to be like that?
I think it's Stardew Valley Expanded that lets you learn some magic and travel to other lands (and dungeons) if you become friends with the Wizard and the leader of the Adventurer's Guild. Nothing crazy, but some cool stuff
The only real "deadline" is getting your grandfather's approval by the end of year 2, and even that's not a hard deadline. Also, you don't have to have everything perfect by that point either, just doing well overall
It depends on the person. I find it tedious since it feels like I'm always being timed, even though obviously you aren't obligated to do anything within a set time-frame, it just sort of feels as though I'm wasting time when I miss doing certain things by certain dates or events and will have to wait however many days/months in-game to try again.
It is. The timer is too short and if I recall it doesn't stop while you are indoors in town, for example. That, the random nature of social events, and the stupid community center requiring you to hurry or miss a reward for an entire year sucks shit. Some people would argue you don't need to complete community center stuff as fast as possible but a lot of the rewards for it lose their value very quickly and thus only good early-midgame. It's a poorly designed mechanic in general.
I think people only call it comfy or relaxing because they've never played an actually good farming game.
>The timer is too short and if I recall it doesn't stop while you are indoors in town, for example.
I've always found this odd, in HM time stopped when you got inside a house or the mine
Right? I could understand the mines if you don't want the player getting as much ore as they can in one go but shops? A lot of the time you have to fricking book it to the shop, buy shit and then run out again. It's the opposite of relaxing.
Gee I dunno homosexual. Interact with props to see little snippets of flavor text? Not risk missing an NPC because they walked somewhere while you were shopping? Decorate my fricking house?
You sound like a little homosexual crying over cause and effect
1 month ago
Anonymous
Just fricking mod it out christ. You can just change the text variables too, even CA has suggested it to other women
>THERE IS NO REASON WHY YOU'D WANT TO STOP TIME INDOORS >provide valid reason >NO YOU ARE A homosexual JUST MOD IT OUT AAAAA
1 month ago
Anonymous
>in the ten minutes you were in the shop the entire towns population hid from you
Grow the frick up c**t. There is no issue with the time in the game and if you really somehow cannot deal with it, remove it. You're crying like a hitch. You want problems, not solutions.
Daft c**t
1 month ago
Anonymous
Whats wrong with modding?
1 month ago
Anonymous
It goes against the spirit of the game and the vision of the developer. Imagine I came into your house and just moved all your furniture around and shit on the floor.
1 month ago
Anonymous
>food analogy
1 month ago
Anonymous
Barone advocates for modding...
1 month ago
Anonymous
That's not the real reason. Nta but I'm going to reach into his mind and pull out the reason no matter how much he denies it. He feels challenges by the developer and will feel emasculated if he can't do it. The only way he could save face is if the developer admits their design is bad or maybe he intends to use you as a surrogate.
T. homosexual who can't have any peace and tranquility in hat in time despite being awful at the death wishes because muh text and muh not a REAL gaymer.
1 month ago
Anonymous
Wrong, if that was the case he would never update the game making modding easier than before.
1 month ago
Anonymous
It only confirms it's a poorly designed game, like I said.
>homosexual gets this irate and stressed over a comfy farm Sim
Are you able to function in real life adequately? How is your job and social life?
>homosexual gets this irate and stressed over a comfy farm Sim
Are you able to function in real life adequately? How is your job and social life?
1 month ago
Anonymous
Frick yourself homosexual troony. YWNBAW
1 month ago
Anonymous
>dodges the question.
How's the neet life treating you? I'd ask if you were working on self improvement, but we both know that would be a pointless question.
1 month ago
Anonymous
pretty sure the range is more like this
that's how I have it in my fields and I find starved birds in the forest
1 month ago
Anonymous
The birds starve?
1 month ago
Anonymous
a bird's gotta eat, Black. plant some seeds in an unprotected area for your feathered friends. it's what the forest wants
1 month ago
Anonymous
Shut the frick up you lazy ass crow, you have the ENTIRE forest near the Wizard's tower to bum off of.
it's just irritating, you should be encouraging the player with a sense of wonder and exploration from the outset.
instead in stardew valley you're thrown a book of different things to go do, various places to visit that close at different times, people that you can only interact with at certain times, and plenty of other shit
all within an extremely short day
I've literally never made it through winter 1.
Year 1 absolutely sucks. >have to buy exact amounts of crops >have to manually water >have to grind fish just to make grinding fish easier
I can't just buy 20 parsnip seeds if I am not going to plant them that day. That's money I need to be spending on other things.
1 month ago
Anonymous
how are you too moronic to handle this man?
it's a game with literally NO fail state and you are still stumped by it
what the frick is wrong with you
you describe game mechanics as if they're a problem
the fact the game has any systems at all is a problem to you
what the FRICKING SHIT is wrong with you?
1 month ago
Anonymous
Not going to just idle and skip to the next year just so I can play the same season over with actual spending money. The game wastes my time for an entire year just to start playing? Frick that.
1 month ago
Anonymous
the first year is the most chaotic since it's all about starting up everything and setting up for year 2, so "idle and skip" seems way off, what are you even doing?
1 month ago
Anonymous
1 month ago
Anonymous
The game does the equivalent of "every minute you need to stand up for 5 seconds and do nothing or else suffer a -2% debuff." It's minor, I'll admit, but still irritating as frick because this is all over your face 24/7.
1 month ago
Anonymous
please be understanding that Black person probably plays dark souls and thinks he's gaming
1 month ago
Anonymous
homie I just planted wild seeds and did the most random and unoptimized bullshit year 1, I still had four candles from grandpa in year 3
1 month ago
Anonymous
year 1 is supposed to be boring and suffering so your upgrades actually feel nice
that said, not having the biggest backpack spring 20 at the latest is ngmi
>bro you don't understand >i need to cut every tree down >chop every log >chop every stump >break every rock >cut all the grass >hoe every dirt tile >plant a seed >and water them >and then pet my animals >collect their produce >process it >and then talk to everyone in town >shop >fish >check the beach >check the forest >and then >only then >do I have free time to enjoy the game
kden
>haven't played since 1.0 >want to marry Haley year 1 >summer 26 >oh frick I haven't upgraded my house yet >oh frick it isn't going to rain next month so I can't buy the mermaid charm NOOO I FRICKING BLEW IT ALL AHHG >remember that fall comes before winter and I still have a full season of breathing room >mfw
I used to find it super stressful but it means absolutely nothing now to me. Do what I can do in a day, and its hardly an effort to do the bundles within a year with very simple planning for the veg
>plant too many crops >barely have enough energy to water them all every day >just water my crops, pet my animals, and go back to bed every day
I have been enslaved by the fields, and only the rain can free me.
I learned this with Harvest Moon on the SNES. I just don't like gardening so I don't plant anything, but I do like taking care of animals and fishing and doing stuff in town. I want a Stardew/HM game that's all about ranching and delivering my meats to local businesses and selling it at farmers' markets.
It's a good game and pretty comfy, but there are big flaws keeping it from being the perfect farm/casual game. This surprised me, but I read some reddit/steam convos about the game and there are actually a ton of normies afraid to fight. They literally never enter the mines or use any weapons and just want to farm and milk their cows all day. The fact you have to fight is honestly kind of a problem (especially considering how shallow the combat is). Other things: >always on a timer >have to talk to npcs often to keep them happy, but the convos are all the same line over and over so the friend/dating sim aspect is weak >redecorating is pretty tedious, no way to zoom out and just freely move shit around
definitely too many things you want to check the wiki for as well.
>grandpa gives you a plot of land in hopes that you'll find happiness >tell him to frick off and get stressed over not enough hours in the day
lol
lmao
>I will do my best every day >I will complete the community center in the first year >I will marry Haley in the first spring >I won't miss a thing >and I will be happy
Spring >frick where did I put my strawberries I need like... 800 >still not done juicing the pumpkins >autistically check cellar every day because it's been months and I have no idea what the timing on my aged wine is >why the frick do I have 14 cheese machines in the stable when I could... build another shed >oh god frick no my ancient fruits on the island are ready
Summer >Hi Sandy, I am now poor again >PEACHES EVERYWHERE FRICK FRICK FRICK >Hops on the outside of my fields EVERY DAY and of course it rains most of the time so the lazy JuBlack folk don't do shit FRICK >OH GOD I MISSED A SPOT WITH SPEED-GRO WHICH WILL KEK ME OUT OF A SINGLE STARFRUIT MY YEAR IS RUINED >oh god frick no my ancient fruits on the island are ready
Autumn >worst season, I have to replant pumpkins precisely >now there's broccoli tho? >RAISINS >god I wish wine was viable >then again I think trellis fruits SUCK >how the frick do I have four days left and all these empty fields? >buys 4000 wheat seeds because why not >oh god frick no my ancient fruits on the island are ready
Winter >finally, time to relax and do something el
POWDERMELONS >AAAAAAAAAAAAAAAAAAAAA >WOOD DOESN't GROW IN WINTER TAKE MY MILLIONS ROBIN I NEED MORE KEGS AAAAAAAAA >oh god frick no my ancient fruits on the island are ready
>Get to Ginger Island >Gold parrot offers to find all of the golden walnuts for me for a measly 1,290,000 gold
Didn't even need to think twice; bought that shit right then and there. Don't care that it's soulless; I just don't like keeping an excel spreadsheet for walnuts.
Sell it. The money is valuable for buying strawberries or a better fishing rod in the early game. You'll get a billion of them from fishing anyway. Fishing rewards were definitely amped up this patch, I've fished up so many fricking diamonds and multiple bookseller books purely fishing for catfish on rainy days.
Of course, if you've been fishing for catfish on rainy days, then you already have more money than the amount of strawberries you'll be able to water so just give it to Gunther in that case.
I have never managed to find serenity in these games and Stardew Valley is arguably the biggest sinner. I always feel like there's some task waiting for me "right after" this one and I need to plan my route for the next day while I'm playing out my current route that I planned yesterday.
I don't understand how you people find this shit relaxing unless you just blatantly enjoy ditching chores and procrastinating. There are games I relax with but a game where every minute matters is not one of them.
yeah I wouldn't call it a "chill" game, for me it's all about planning and execution, it's satisfying to see the fruits of your labour grow and snowball, even when you get a good headway on things like crops with sprinklers, a proper farm set up with barns and coops and plenty of animals, plenty of levels in fishing and upgraded equipment all that really does is make more time and energy for things like villager relations, mine delving and varying up your sources of income with bees or fish ponds and the like, gathering stone or hardwood and finding the games various secrets and extra areas and heading off to the desert.
It's not a chill game by any means, in fact year one can be very hectic, but that's what's fun about it for me, with a plan (not even like, a highly detailed one really) you can get through it well, USE THE TV, it will help a lot, when it announces rain, you know you can upgrade your watering can after watering your crops that day, not to mention those are good days to get a full day in the mines, first year I only really go in the mines when it rains and then when winter rolls around I focus on it to finish getting enough sprinklers to start off year 2 with a big ass crop field, year one is all about preparation really.
Not really. I don't mind time management in games. For example I am very relaxed when I play Minecraft. Even if I don't get my project completed before nightfall, or if I forget my crops, or whatever, it doesn't matter much.
What I have an issue with is urgency. A timed game with urgency does not encourage the player to relax, it encourages the player to minmax to achieve "everything". In Minecraft there is literally no urgency despite the days slowly passing.
>dude >days >and a year >that constantly repeat >ad infinitum >HOW ARE YOU OKAY WITH THIS
idk dude, maybe because I'm not trying to jam two years worth of 'work' into 1 month.
>Miss something in a cycle >Have to wait 3/4 of a year to access it again.
In literally any genre of any game this would be considered a precursor to urgency. There's also the fact that like any farming sim resources snowball so lax behavior in the early stages has a massive interest.
At least Rune Factory 4 has seasonal areas, but we all know all the homosexuals with their faux questioning don't step out of the cranberry fields until year 2 at the bare minimum to post their heckin scenic pastures.
>oops missed it >it'll be back >better stress the frick out over it
Don't be a FOMO farmer.
1 month ago
Anonymous
Nobody has ever genuinely thought like this and you're the biggest homosexual at the parade if you wanna keep pretending they have.
>Urrrgency??? >I can't think of any urrrgency in a game that locks you out of content for 20++ hours standard playtime if you fail to procure it within the timeframe it's available >You mean you guys think there's some sort of impetus to get things that will be unavailable for half the standard playtime of an average game if you miss the boat >Must be a (You) problem haha I have no idea what you're talking about
Honestly weird how you can't see what a slimy frick you are,even given the 0.1% chance you're not being a completely disingenous homosexual.
1 month ago
Anonymous
lol you sound like someone who would genuinely scrap a save file over a Rarecrow.
>muh cranberries are optimal >muh blueberries!
both are only for early game because you get like 50 maximum.
All these wannabe minmaxers never factor in time. If you have your 3500 cranberries at the end of the season, how many fricking sheds do you think you need? >b-but anon not everybody is artisan
bro play the game however you like, but DON'T even begin to tell me cranberries are optimal if you throw your fruits straight into the box. Artisan or bust, and then you HAVE to consider opportunity cost of not just doing Melons, saving you at least 3-4 days a season in kegplopping/jellifying and reloads which you can spend grinding mats or chopping wood.
You ALWAYS need more wood. It goes into coalmaking.
some people say that bat cave is better in terms of profit and getting fruits quickly, but I think the idea of a mushroom cave is cooler so I go with shrooms
then again...having a bat cave on your farm might be cool because the bats would eat all the bugs so it would be like natural pest control. might give you rabies though
Why would a fruit bat give you rabies? The largest thing they would hunt are insects. At night. Stop leaving your animals out at night and keep your eyes out for anomalous bat occurrences. Animal acting strange? Like a nocturnal animal wandering around in the day, or vice versa? It's probably hurt, or dying, or sick.
What makes you so sure they're fruitbats? Demetrius never informed me of this. I think that those fruits are dropped by the creatures that the bats suck dry.
used to be a shroom picker but the latest updated wiped out its usefulness, so both aren't really all that useful anymore but I do lean bats now, especially because it just builds up until you swing by, mushrooms and more scheduled and you're loosing value if you don't pick them every 2 days.
>got all my money ready to go >calculate exactly how many summer crops im gonna buy (its many) >hoe down my layout the day before >place my scarecrows, sprinklers >takes the whole day but im gone >wake up day 1 of summer >look outside
why
I have to try that, it's on my backlog. From the looks of it not really any handcrafted NPC interactions though but would be pretty hard without ruining immersion of "authentic" middle ages life.
yeah there's not much in terms of story except some quests, but all the other systems are quite fun.
You can either disable the weight limit or rush a donkey and just carry 250kgs on (you) instead of in his pockets to cheese it.
Also you can just not sleep for the entire season, do all the shit your NPCs do 20 times better etc. but if you do it all yourself you'll stress out.
Racimir is some kind of Übermensch.
3 chests is all you need for crafting every recipe
optimize your time sorting as well
even better with bigger chests now
why are two chests non-colored? What the FRICK is in them? Is it JUST wood (based)?
internet is not wrong but 14 minutes a day time is annoying when you try to finish more than 2 jobs a day and especially working on mine.
that said I gave up on not playing the game where I have to finish everything at first year but take as much time as I can. not being a autist who reads the wiki everyday also helped a lot(though I saved a webpage that had a list of gifts that each npcs like) . just play the game and learn things by yourself.
do you even FARM Black person?
6am >inhale espresso and pepper poppers >water coffee >water hops in the house >check on the cellar because YOU FORGOT WHEN THE SHITS READY, AGAIN >fill any kegs in the house with ale and coffee, make espresso >if low, make pepper poppers
8am - 1st of season >is it the 1st of the season? If yes you fricked up, watering the coffee and hops is optional >hack any blown up fields, optimally you wouldn't have to. throw speed-gro on while you're at it
10am-2pm depending on farm size >go buy sneeds at pierre's or take the ones you still have from a chest >apply to fields >feed raisins to junimos because what, are you cruel?
8pm >refill one or two sheds >get the milk from the auto-grabber and insert into cheese machine
If it's not the 1st one
8am >check daily luck - if it's a star MINING DAY no exceptions, if not check for birthdays and if the NPC is important go grab that shit >flip your machines >extend your fields >smelt the fricking ores you need 100 of each bar ready at any time, you NEVER know
what the FRICK is a fish?
I don't feel any need to get everything. I just decide on a few things I want to work towards this season depending on the weather, and then I do the thing. I might be missing all kinds of windows in the meantime that I don't even know exist, but I'm progressing towards the goals that I have set so I'm relaxed.
I tried to give the game a chance, two seasons.
I just couldn't take it anymore, I ended up getting bored and even a bit fed up with it. The only thing that fascinated me was how easy it is to make money selling fish, good minigame.
Any similar but better game? Or does this genre tend to get repetitive that quickly?
you can try graveyard keeper. its the same type of game, but instead of making you spin 2 or 3 plates at a time, it gradually dumps more and more mechanics on you until youre managing 300 different plates, some of which have other plates spinning on top of them.
graveyard keeper is the sleep paralysis demon of the people that think stardew is stressful.
Sun haven has a pretty good rpg skilling system and more expanded crafting with no energy bar. Day length can be customized to your taste from 10 mins to 40 mins a day. Food is actually useful because it permanently increases stats. Art style is hit or miss depending on taste.
It's extremely fricking stressful that there are time-limited items and events forcing you to wait a WHOLE FRICKING YEAR before they show up again. And don't give me that bullshit "just play the game lmao". Once you've gone through a year the game is over. There's nothing new to experience or work towards. Either you finished everything or you got fricked and are forced to afk for months. Frick you. People who claim this game is relaxing are fricking liars or women.
The game does not end after Year 1. The End of Year 2 will give you your "Victory" screen (assuming you can make it thru OMG ANOTHER YEAR?!??!). You just have ADHD and believe everything should be available to you up front with no work or effort.
Just use mods and cheat like the rest of the shitters you keep company with, rollslopper.
>You just have ADHD and believe everything should be available to you up front
But it SHOULD. Games that lock content behind time gates are trash. have a nice day shitskin.
Why would I be lying? I just think it's weird that you assumed ADHD would make someone hate the game.
1 month ago
Anonymous
So you're just the outlier. Well whenever you get around to it learn what an outlier is and try to see how it applies to you in these threads. I know you won't actually read the thread but do try. At least once.
1 month ago
Anonymous
I know what an outlier is. I think you're just kind of dumb ngl
1 month ago
Anonymous
I fricking knew you wouldn't read the thread.
1 month ago
Anonymous
We already went over the fact I have ADHD
1 month ago
Anonymous
So you are ignorant. Just ignorant. You shouldn't want to be this way. And if you blame your disease you are just giving yourself an excuse for being a shitter. Take your meds.
1 month ago
Anonymous
Sorry, I got distracted by something. You sound autistic though, you should probably get that checked out
1 month ago
Anonymous
Take your meds. (I am reminding you because you forgot)
The game ends when you finish doing your shit. If you're halfway through everything you're working towards by the end of the year, then the game isn't fricking over, stupid.
If you can't even get to the end of the 2nd year with Grandpa Judgement you literally did not beat the game. Go back to your rollslop Souls game, shitter.
Fr >b-buh you don't have to do it all!!
Oh okay by that logic dark souls is relaxing, I mean you don't HAVE to stay alive. Just die to the same enemy over and over again just don't care broooo just don't play the game maaaaan.
Dark Souls is relaxing because you don't have to think, moron. Unga just hit Bunga with Dunga and get souls to upgrade Dunga until Dunga is the strongest, and then I roll into the sunset. Dipshit.
>planning ahead more than 2 days is hard
ADHD Moment
>NOOOOOOOO YOU CAN'T JUST FINISH EVERYTHING IN ONE YEAR YOU HAVE TO EXPERIENCE THE GAME BRO YOU HAVE TO REPEAT MIND-NUMBING TASKS OVER AND OVER AGAIN FOR YEARS ON END BRO LMAO FILTER LMAO LMAO!!1111
I don't care what anyone says seeing entire seasons go by and realising you've wasted all that time is so fricking soul crushing and hits far too close to home.
>people literally, unironically saying dark souls, a game where you spam roll attacks until you win, is harder than stardew valley, a game that fricks you in the ass if you don't plan months ahead to ensure you aren't time-locked out of winning while also dealing with bullshit RNG killing crops or giving bad cave spawns or catching fish or other bullshit
I think you might be overthinking this a bit. People don't into minmax autism shit with this game until they're at least a couple hundred hours deep. Just play the game dude. Or don't.
He literally cannot just play the game. He's definitely a minmaxxing modder who only finds joy in metaraping games. Chances are he doesn't learn how to do it himself and just follows a guide. He is bad at video games.
You think stardew is punishing? Try Animal Parade, where the fast travel is locked behind a recipe that needs a crop from spring, summer and fall, and if you miss one ingredient, you have to wait until next year to grow it. Even worse; if you forget to keep a carrot, in winter the snowman will wake you up EVERY NIGHT that it snows, asking for one in an unskippable half-minute cutscene.
The only thing that I think is bullshit is the gift system since it feels most of the villagers don't tell you their favorite shit directly/indirectly. a few do, but how the frick I am supposed to know caroline likes fricking Fish tacos?
If you're friends with their friends or family, sometimes their family will tell you gifts they love (or hate). And sometimes there's clues in the dialogue, and other hints you can find here and there, especially if you snoop around in their bedrooms.
but otherwise, it's trial and error. Almost everyone likes flowers and artisanal goods, like mayonnaise and cheese, or pickles and jam.
Other characters will tell you what they want, but it's unfortunately clogged up with telling you what they don't want. You probably don't need Sam to tell you his mom doesn't like acorns or clay.
>Meanwhile Pam: "Wanna frick my daughters, do you? Give the bawd a diamond and she'll be wetter than the beach."
I still don't know how CA got away with this.
She wants Penny to have a good life, I don't blame her for trying to hook her daughter up with the rich farmer who gives out diamonds on a regular basis.
yeah the whole gift system is fricked by being too granular. it should just be >this person likes fish >they like higher quality fish and food made from fish even more, but even something like a normal quality anchovy makes them happy >this person doesnt like vegetables >but higher quality vegetables and vegetable dishes are closer to neutral
that way you dont run into the moronic shit thats already in the game where a character will hate topaz but like quartz or some shit. real people arent like that. if you like rocks, then you like all rocks.
>be like 7 >learn that my birthstone is a topaz >be stupid child >impart importance on a yellow diamond >like yellow diamonds over red or green or even clear diamonds
People are not as black and white as you want. Also, I like cat fish but hate tuna.
Bro you think someone who only likes fish and hates vegetables is not black and white. You may be moronic and not understand the metaphor. Just admit you don't care to learn you just want to slam your quarters into the machine until you get the prize you want.
>slam your quarters into the machine until you get the prize you want.
this is exactly what im arguing against. are you perhaps slow?
1 month ago
Anonymous
Bro you want to just feed fish to a b***h until she sucks your dick. You are upset that the b***h who likes fish may also like cake. You're fricking stupid as sin.
1 month ago
Anonymous
>Bro >Bro >Bro
truly the vocabulary of an educated man
>you want to just feed fish to a b***h until she sucks your dick.
yeah. its a video game. youre told a person likes fish, so you give them fish. the whole guessing game of "this person likes bream and chub, dislikes catfish, fricking HATES tuna, but also hates all flowers except tulips" is stupid.
1 month ago
Anonymous
>people have preferences, and that annoys me
Autism Moment
1 month ago
Anonymous
its a video game, autismo. not real life. ask your therapist which is which.
1 month ago
Anonymous
Just cheat like the rest of you shitters do. You're bad at the game and blame the game instead of your own inability.
Get fricking good (at a fricking casual farming game)
For the most part it does kind of work like this. Shane likes junk food. Leah likes stuff from whole foods. It's just complicated by people having weird random stuff that they hate. Which I suppose is somewhat realistic but some of them make less sense than others. Penny the very kind and peaceful baby sitter hates disembodied rabbit's feet. Yeah, that makes sense. But why does Elliot hate amaranth? Who has a strong opinion on amaranth?
most of the people don't hate Pale Ale if they visit the bar
all the children love Cake
most of the women are gold diggers and love diamonds
if you are desperate, pearl or prismatic shard are universal loves
it's not rocket science man
if you find yourself actually looking it up for whatever reason, there's a mod for it as well, install it and never think about it ever again
Why the frick are you homosexuals this infuriatingly autistic over a fricking farming sim for giga casuals
Yoba almighty please just have sex already, and I don't mean with the townspeople
>want to just chill and explore the woods or fish for a bit >realise that spring is nearly over and you have nothing to show for it >apparently this is supposed to be relaxing and you're a minmaxxing freak if you don't want to minmax and optimise your time.
When you look back at all the fun times you had playing the game you realize you could have beaten the game 4 years earlier if you had just minmaxed. All that fun time was wasted.
>play coop >friends divide up jobs >spend all day innawoods or talking to villagers with occasional fishing >friend who wanted farming spends all day farming and never has time for much else
Life is good as a farm hand.
ape nuked all that with the new mastery system
I was the autist farming all day and making big dosh for the three of us, now I need to fish for 3 fricking seasons to unlock all the juicy shit for even more money while the other clowns who did frick all occasionally plucked my huge fields and are level 10 comfortably.
god I hate fishing, it's so inventory-filling and random and wastes so much fricking time in multiplayer
it doesn't affect experience so it's no big deal. basically, the further you cast from shore, the better/bigger fish you'll get. perfect catches get like 3x XP or some shit
[...]
[...]
I guess I've been fricking up this entire first season then.
>The length of the cast is less important than where the bobber lands. Longer casts only improve fishing results if the bobber lands further from the shore. Standing next to the water's edge allows casts to go further from land, as does avoiding locations with other nearby shores (e.g., try to fish where a river is as wide and straight as possible).
also >"Max" casts do not receive any special benefit.
Anyone who thinks Stardew is punishing never played Harvest Moon. I remember missing arbitrary events with a certain girl and literally getting cucked.
Probably Alex, Sabastian, and Sam. Young guys trying to act tough and cool. Gotta impress Penny, Haley, and... Sabastian is just happy to be there I guess.
Is anyone else having problems with the new polyamory sweet mod? >after I proposed to Haley, both her and Emily got set to "single" >I set it so the wedding would happen the next day, it didn't take. It's still happening in 3 days >I haven't seen Emily's 10h event even though I have 10 hearts with her >other people were reporting on the nexus page that trying to marry more than one person wasnt working (literally the entire point of the mod) >the ended up having to do weird shit in sampi console to get it to work
This guy apparently just imported the code from the old free love, which although it was jank, still worked. Idk this new guy seems a little inept
The actual wedding portion is always a bit scuffed, but I hope I can get the mod to work properly after those parts are done
>modders can't actually code >just copy and paste from deprecated githubs >abandon projects when they gain no traction
And then they demand respect and money from actual devs.
>mid summer >blueberries about to pop >been spending every day farming charcoal wood and stone trying to get all the preserve bins I can for when they're ready
i havent had more than a few hundred bucks to my name since spring, shits stressing me
I couldn't.
Unless I'm so rich it doesn't matter, blueberries are so fricking profitable it's insane.
It basically becomes so profitable if I do it right that the entire year is accounted for.
I even till the day before summer hoping as many tiles as possible remain tilled, so I can get the first day of summer with as many blueberries as I physically can.
Blueberries is the big leap from being a dirty farmer to becoming a monopoly.
by now I have played every farm map while autistically "maxxing" that profession with the exception of animalmaxxing, I did that with the mountain-y map. Tried making it a No-Pierre run except for the backpack of course, one would be surprised how far random mixed sneeds bring you. It was a little miserable, but somehow I pulled through finishing Joja lmao
some of them become those after goop rain, happened to my treefarm. since tree fertilizer is a thing, just replace it.
...you don't have a cluster of 30 of every tree somewhere on the map? What are you, unprepared?
>Born with OCD, diagnosed a few years ago >Plenty of intrusive thoughts, weird peace of mind habits, frustrations over small things and sensory sensitivities >Somehow doesn't effect my enjoyment of video games whatsoever. >Get no enjoyment out of Factorio, Stardew and other management games. Tried Stardew a few times and just fish and explore then get bored. >Just replay the same Kamiya games over and over again
I guess I got lucky. Couldn't give a shit about minmaxing in any game.
Honestly it is a stroke of luck. Sure you get bored playing these games but at least you aren't so broken you have to, quite literally, rape the fun out of a casual farming sim.
I think I just have a switch in my brain that just flicks and says "This is just dopamine farming" and then it wrecks the entire thing for me. Sure, all games are like that to some extent. But I tune out of a game the second I get the sense that I'm just watching numbers go up and nothing more. Don't mind Dragon Quest though, but its mostly for the art and atmosphere.
but isn't "life" in general just dopamine farming? Why the frick are we here? Give it your best shot to preserve your family by producing offspring so they can go through the same process while enjoying yourself as much as you can is literally the same thing somehow, in principle.
People who take this game super serious and autistically end up quitting it and not finishing it. Theres a girl at work who loves the game but hasnt gotten past spring because she gets super stressed about not doing things optimally.
>flip thru nexus mods to see anything good >see a mod that turns Harry into a 11/10 girl
Sorry Penny, maybe you'll get a chance after the polygamy mods fixed.
https://www.nexusmods.com/stardewvalley/mods/20821
The days are way too short and time passes indoors.
Want to visit your geode collection? That will be 3 in-game hours.
It is the worst thing about Stardew. Every day you need to beeline to specific chores, there is no time for any leisure.
>An updated for Seasonal Anime Portraits for version Stardew Valley 1.6
https://www.nexusmods.com/stardewvalley/mods/20994
https://files.catbox.moe/rt08gc.rar
I grabbed it before the nexus troony jannies found it.
He just wants to live in the wild, anon. Stop forcing your civilization on him.
You can actually piss him off during his cutscene with Robin by offering him a place on your farm, cause it means you don't understand him.
>so is stardew valley stressful or not?
In my opinion, it is stressful.
The first mission of the game is already one of the most difficult. You need to talk to everyone, but your avatar walks like a slug and sometimes you see two people walking in opposite directions and you realize that it will be impossible to talk to both, you'll have to choose one, and it will probably take weeks to find the other gay by chance.
The worst thing is when you try to visit someone without being sure where they are, each trip is a futile choice that can cost you a good part of the day.
One thing that Rune Factory 4 teaches in terms of game design is that your character doesn't need to have limited movement for games like this to work. In RF4 you fly around the screens, your character runs like Sonic and he has ways of teleporting instantly between locations, and guess what, the game works perfectly well without you feeling like a helpless hostage to the passage of time.
Stardew Valley needs price variation based on random events, a rival that sabotage your farm, some kind of debt that must be payed within a time limit or you lose the farm, soil quality, plagues and plant diseases, humidity level and weather effects. >Its too dry, plants don't grow >you need additional water, that costs money >locusts are eating your plants, you need insecticide >Farmer John set fire to your plant during the night, you lost everything
John set fire to your plant during the night, you lost everything
only if I can have revenge. I want to drown his wife in cow dung and smear "this was avoidable" in blood on the walls of this shitshack with the heads of his children speared next to it.
anyways, some people mused about a tax mod, medieval dynasty does this.
For a couple of years there was the Tenacious Unicorn ranch. It has a huge thread on kiwifarms, and it's a pretty wild ride. Please note that the wiki page is full of lies, there's for example zero evidence that they were ever attacked by "right-wing militias".
stardew and any other game that adopts its YOU DIE IF YOU DONT GO TO BED AT THIS EXACT TIME shit is not "comfy" or "relaxing". its the exact fricking opposite and im tired of hearing it. the fact that you have to plan out your every move or just give up on doing shit because theres not enough time is not relaxing. i hate the mines. they (and the night market) are the worst case scenario for this gay game mechanic. without fail every single day my friend has to rush home because its getting late. we yell if hes about to die because many times it will be too late because woops we forgot to watch the clock like a couple of robots. how the frick is that """relaxing"""? the game is pure stress when it comes to time because you have to watch the clock 24/7 and get punished if you dont. i dont give a frick about doing everything or befriending villagers. i just play normally.
You should have more than enough time each day if you don't care about "doing everything" or befriending villagers. Jesus christ, why do you autists insist on inventing issues and blaming the game for them?
>"ITS GETTING LATE" >time is now RED >2 hours is enough to go home comfortably from the mines even without speed buffs >one of the easiest upgrades from the Junimos literally gives you fast travel so you need precisely 30 mins to the main farmhouse, and you can sleep anywhere in multiplayer
what the frick is your problem again? Coffee is a thing, get a horse, pepper poppers, 2 mils for the "insta-home" stick, just grind some help for FRICKS SAKE >have problem >solve problem
do you not have a functioning wiener, how is this hard?
I RP as someone who's actually growing food for the community. Maintain a good variety. Mix of straight produce and processed goods from the same produce. Maintain a buffer of native plant life along waterways and on farm edges to prevent erosion and protect habitat. Unnecessary stuff like that. Is very comfy.
I played the game with infinite stamina and double or triple (can't remember) walking speed
That made the game actually fun >But the whole point of the game is
I don't care!
>people stressing about MUH DOING EVERYTHING
when I first played this game about 6 years ago, I didn't look at the wiki or anything. Just dicked around doing farming and dungeon shit first year, barely spoke to villagers. Around mid way through year 2 I realised oh I need to do the community center and other stuff to make grandpa happy. Looked at a couple of wiki pages for what needed to be done, and ended up getting it all finished by the end of year 3 no problem, no rush.
My current playthrough, I'm still playing 'casually' and got done with everything mid way through year 2 (fricking red cabbages...). I'm a bit better about remembering stuff like the caravan now, and in general checking the calendar for birthdays. The hidden notes you find are great for learning what people like and dislike. I've still never really gotten into cooking too much, feel like I never quite have the right ingredients and since I've only got 4 or 5 people above 3 hearts I don't have many recipes yet.
Point is, you really don't need to rush. In fact, rushing will only make the game less enjoyable. There's plenty of stuff to do if you just take a relaxed pace, and enjoy certain game loops. If you feel like you *need* to rush and then find that there's not much to do because it'd be sub-optimal, maybe the game just isn't for you. There's a reason this game is so popular with casual players.
cooking is worthless except for some very specific recipes, those being pepper poppers, espresso, pumpkin soup, maybe seafoam stew if you're into fishing.
If all you need is a good heal, Cheese of any variety is your best friend. If you have both goats and cows, normal cheese for the poppers (Shane lvl 3, just give him peppers) and goat cheese for heals. All the other stuff is completionist and mostly worthless.
step one is the "everything shed". Collect one of each seed for a year, set it up, water it. If you don't use your greenhouse, do it there with sprinklers. You'll always have at least one of everything which is a good start. From there just go one after the other, it's a thing to work towards if you're inclined. I'm autistic in this game and still don't have 100%, I miss some nuts on the island, never played the arcade and still am not 10 hearts with everyone. I spent about 3 years absolutely ignoring my farm and only waking up for birthdays so far.
I can't get into it like I can with animal crossing. I'd rather follow the real life clock and spend 30 minutes fishing and catching bugs instead of passing out every 14 minutes like in stardew. any advice?
- portraits are essential, aside from that not really he even finally made the bottles have different colors for different wines, thank god
- no fricking way ranching is competetive unless pigs absolutely smash the whole farm open with truffles on the daily now, might come with mastery and yeah it got a little better but man the amount of stables you need and the time investment...
that aside, cheese and co are still artisan goods...
It is exactly as stressful as you make it.
If you decide to do everything in one year, that's on you.
If you decide to goof off and fish and mine for a year, that's also on you.
Take your time, however short or long it needs to be.
No, also whoever made that comic is a fricking homosexual. Hope you are not that guy shilling his shit.
Even before updates you could do it without stress. But yeah, you got the right mindset.
And then grandpa returns from the grave and calls you an useless homosexual.
I do not fear the dead
harvest moon even more stressful than this
Yes, we know, that is why Harvest Moon is a dead series and Stardew Valley is alive. People don't want difficulty or FOMO in a casual game you stupid 11.
that's not the reason but ok
OG harvest moon was easy mode because days never ended and you could get energy back at the spa
none of these games are stressful
you are just an autistic frick
I find it stressful. I've never finished a year.
This, I was doing some things and had no energy. After two ig days of having fun my crops instantly died and I ragequit. Literally the opposite of what the intro presents the game as. You need to consistently keep up with tasks, its like moving a needle. If the game was about relaxing, crops just wouldn't grow if you didn't water them and that would be it.
It's only stressful if you don't use QOL mods. Something like a movement speed mod already makes a huge difference, you don't have to spend a half of an in-game day just to get to somewhere.
>crops just wouldn't grow if you didn't water them and that would be it.
Thats how it works in the game bro.
Only minmax autistic people think Stardew is more stressful than navigating a minefield. Everyone else just has fun
I don't talk to any of the villagers unless I can gain something of material value from them. Stardew Valley villagers are not people -- they are resources to be exploited.
how about you exploit deez nuts
there are in game benefits to being married, it's just not huge
I usually only bother with friendships when I want to get friendship related goals done, and I try to max out a few at a time at most, once they're maxed friendship doesn't decay
play cult of the lamb if you don't already
true, they're not soulful villagers like in old harvest moons or gcn animal crossing
seek professional help, they can assist you with your sociopathy.
Awww someones feeling edgy today arenty they?
Your waifu is not real and she's just as worthless as a random Ganker post
noooo you need to read the repeating lines every day
>Stardew Valley villagers are not people
Nice mentality, they are ageless pawns for your own benefit and nothing more to them.
stopped playing stardew the moment I found out about rf4
I unironically find decorating to be the most stressful thing in the game
>most of the best decorations are locked behind festivals, rare drop from monster or fishing, or they cost a lot of money and resources
>you don't have to complete it all in one year
I fricking hate this stupid bullshit non-argument people try to bring up. If an item only showed up one day of the year that one time and is locked to that season then you have to wait another entire year just to get the chance to do it again. If you're one of those fricks who happily spends 5+ minutes straight not actually playing the game by going back to sleep immediately to tediously skip over entire seasons then I guess you'd have a point but if you're actually engaging with the game then there is no incentive to wait that whole other year you might as well start over entirely since you'll need to invest the same amount of time again just to get another shot at it anyways
this tbqh
Just stop caring that much
This one day a year argument would be decent if the game didn't have a calendar in the center of town to show everything and you also didn't get mail the day before events to tell you tomorrow is important
You can still be improving your farm and befriending villagers throughout the year while you wait to catch a walleye.
What item could you possibly be hinging your entire experience on from a single day event? Like oh no a fricking scarecrow boohoo
Oh no I didn't get the cactus couch I guess I'll just wipe the save
get medicated
>Miss something
>Oh well I'll get it in year 2
If you miss it again it's your own fricking fault, people say "you don't have to do everything in one year" because they play multiple years moron.
Nothing in this game is so important year 1 that you need to dump your save if you miss it, the only reason would be IF YOU'RE TRYING TO BEAT IT IN ONE YEAR
Fricking loser
homosexuals like you try to minmax farming simulators but stay away from games like dead rising where its actually required
Yeah frick timers that's why I mod a button to pause time progression whenever I want.
No. The only people who think so are speedrunning homosexuals. You take the game at your own pace. You do what you want to do. Why the frick would you want to rush something that is suppose to be relaxing?
If you min-max yes
Don't
stardew valley is stressful for people who can't order a pizza in a phone call.
umm I uhh umm you uhh
brutal
I don't have an issue getting everything I want done in the time given. Maybe I am just better at planning my days.
My first playthough I barely engaged with crafting and totally ignored the community center quest, I mostly just grew shitloads of corn and didn't buy livestock until the 2nd year, and still got all 4 candles being nice to no one in town but the girl I ended marrying
you don't NEED to play any game for more than 10 minutes, you don't NEED to beat anything, you can just play the first level of mario over and over again
>you can just play the first level of mario over and over again
Literally the only thing I've done in videogames since 2005.
Extremely. and this is coming in as a firstvtime blind casual. woupdnt know how or where to even consider min maxxing even if i tried, not that id even find thst to be feasible or possible. and i doubt playing it like a wiki game would even help, so im not since itd take the fun away instantly anyway. feels like im taking body blows back to back to the gut while my balls are in a vice while playing, but when i get off i feel a fondness and yearn to continue. never understood or been a masochist before until this game.
>Each day you don't talk to a villager, you lose 2 friendship points
Really?
Yeah until you max out i think. But really just talking to people when you bump into them and gifting on birthdays keeps it positive
I'm on Day 10, I've just been giving Haley some dandelions and focused on fishing. I guess I should talk to her once in a while.
Anon...
Don't worry, I was in fact giving her daffodils but mixed up the names.
Better learn your flowers, hope you know what a Sunflower looks like.
>dandelion
Bro. Haley genuinely loves Daffodils. BRUH MOMENT
it was even worse before when you had a villager with maximum hearts he kept losing 2 friendship points every day
Two points isn't huge. It's 250 per heart, and you gain 20 just by talking to the NPC. You have to ignore an NPC for over half a season for it to be noticeable.
I've never done more than give birthday presents and a get a good luau ingredient
Maxing friendship is easy
It would take something like an entire in game year of ignoring someone to ALMOST loose a single heart. It would probably be closer to 5 full seasons to lose one heart. It's next to nothing.
To everyone that says it's negligible, why even include it then? It's not significant enough to be detrimental, yet its very presence is enough to be annoying to any autist that cares. It's design choices like this that's pervasive throughout the entire game that makes it inherently "stressful" despite having the means to progress at one's pace without penalty. Literally 99% of my annoyance with the game would be eliminated if days were just made twice as long.
Mountains out of molehills, it's to show how extreeeeemely silly they are.
>days were just made twice as long
If so, it would take 140 hours to complete a single year, and that's not including anytime the game is paused, like during dialogue, fishing, shopping, etc.
It's so you don't accidentally become friends with anyone.
>if days were just made twice as long
There isn't enough to do each day to justify that.
Just get "Part of the Community" so you get friendship points in more organic ways. Like if you go to the bar on Friday & Saturday nights, or aerobics on Tuesdays, or church on Sundays, just talk to a few people there and you'll gradually become closer with everyone there. It won't make you best friends, but it's a good way to get on good terms with most people without having to deliver gifts and talk to everyone constantly
The days runs slower in the mines
days are already obnoxiously long in singleplayer since time pauses during events and like 90% of actions. In multiplayer you can at least do shit while other people are doing shit.
>yet its very presence is enough to be annoying to any autist that cares.
Things should not be moulded around appeasing autists
>why even include it then?
To gently encourage players to be more sociable. It's minor enough that it doesn't feel punishing to go several days in a row being a recluse in the mines or on your farm. But it's enough to nudge you into going a little out of your way to talk to people when you're already passing through town.
My takeaway was do not talk to anyone unless you feel like it because the only thing that will really matter is the loved gift. Why waste your time seeking people out in their huts when you can dump a cake on their head once a year and come out ahead?
You can dump a cake on them once a year while also saying hi and shoving a weed or a shiny rock that you just picked up in their face once or twice a week.
No that's a waste of time. Doing that means going out of my way tracking these idiots down and I have to give them shit from my inventory fricking sucks just admit the game is trash
But I'm specifically saying you don't have to track them down. The penalty for not talking to them is minor enough that you can just talk to the ones that are already on your way to wherever you're going. And if they're not around at the time it's no big loss.
Nah your making it sound like work just admit the system is flawed and should be removed
just install cheats
See
All me
All me.
Literally "mods will fix it"
Redditor
homie just get the no friendship decay mod
expecting the balance of the game to be ruined for you is stupid
if you wanna ruin the balance over your need for control, which all it really is, that's on you
>expecting the balance of the game to be ruined for you is stupid
That's quite a loaded accusation for a game that's supposedly super comfy. God forbid someone points out an area where it doesn't entirely conform to that notion amirite?
do me a favor and smack your nuts two or three times. thanks.
is that the guy from Ferris Bueller's Day Off
is that the guy who named his cat Black personman
?si=CiHU4K-9ceFmOHmh
bro the game would be MORE stressful if there was more time, because then there would be pressure to actually do EVERYTHING in one day, the fact you cannot keeps you from trying to, if it were possible people would say not doing everything everday is sub-optimal and would tediously minmax even more fun out of the game
you can't win by balancing around minmaxers, they will always optimise the fun out of something, you need to create limits for engagement
Personally I'm not a fan. The time moving indoors made it feel like I had to rush when I wanted to talk with villagers... Though to be fair, their dialog was on level with SNES Harvest Moon, so not very interesting.
And I wasn't a big fan of so many production chains involving X amount of in-game time ticks. I'm playing a chill farming game, not fricking Factorio here!
honestly i find factorio a lot more mellow and relaxing in direct comparison to stardew valley. i feel like im always being punished or that im on the verge of ever encroaching failure in stardew, despite actually achieving a fail state being possible in factorio.
>carry eggstack
>swipe over line of mayo machines
really not that hard
The only part I found stressful about the game was how you could get fricked over by the fish in the town hall if you got bad RNG with rain
just use this, fishing in stardew valley its dogshit, even monster hunter or minecraft do it better
https://www.nexusmods.com/stardewvalley/mods/20391
I play on switch lol
then its over for you, good luck with the two fishing events
Ignore him and just get good at the fishing minigame. It isn't hard and anyone who mods it out is just lazy, entitled, or both.
>nooooo I've spent hundreds of hours catching chubs and don't deserve to accidentally lose a fish because I am so damn good I would never lose a fish and should be allowed to fish everything up with a bamboo rod on day 1
It's cheating. Don't let them tell you otherwise.
Is there any news on when the update is coming to switch?
Nothing concrete. Last time it took about 2 months to come to consoles but ape said he wants to do it faster this time around
What's the matter with the fishing? It's not hard except for the legendaries, and for them there's all kinds of advantages
>+2 or +3 fishing food
>trap bobber
>ultra bait (new in 1.6, increases size of fishing bar)
>high skill
>good rod
literally git gud
He can't. People who install cope mods to avoid fishing are terminally moronic.
FISHING PROTIP
When casting your line, hold a movement direction to angle the line that way. Good for hitting bubbles, or for getting just a bit further away from shore so you can catch higher quality fish.
I see so many people complain about it, I guess it must just be harder on phone/console/switch/whatever. Or maybe they have arthritis or something
>Or maybe they have arthritis or something
The only acceptable excuse because I would believe older people could easily get hooked on this game. Imagine your stupid phone app game but it isn't bothering you to buy a fricking gem every day for 99 cents.
It's not stressful at all? Bro don't be a FOMO Farmer.
People really bring on the stress to themselves because they have to do and get everything when it's first possible.
If you're enjoying the game first and foremost then having to wait a bit to get something you need for a bundle shouldn't be an issue because you will be playing it for that long (or longer) anyway.
It's just self induced stress.
Turtle pet > Cat > LOUD AS FRICK DOG
If that fricking war profiteer cart smuggling prostitute doesn't sell me a red cabbage in the next month, I'm going to burn her cart down and kill her magic pig
>download SMAPI
>download TimeSpeed
>set day lenght to literally whatever you want
You kids should have been around during Harvest Moon (SNES) when a good winter was rushing every single day as precisely as you could to grab the cave flower back and forth twice with every second counting.
Harvest Moon has actual stress because it has a REAL hard time limit. Stardew's is a soft time limit as explained by the pic in OP.
are you guys moronic?
Harvest Moon SNES had literally endless nights, if you made your field too big you could hotspring MONTHS worth of nighttime.
That said it DID end after 2.5 years.
Animal Crossing's 1:1 time scale is best.
Boys will literally live like this and act like it's normal or okay
Wow literally me, except no full length mirror to stand in front of naked while jerking off.
>Unclean except for the kitchen
It's literally me.
>one spilled can of beans
This dude is not eating beans.
>>one spilled can of beans
I thought those were little houses for leprechauns or something
I don't think I've ever played stardew without quality of life mods like turning off friendship decay.
I forgot to get a rabbit foot in the shop so I spent all winter of year 2 grinding dragons to get one and didn't get it until the the 2nd to last day, making it the last item I needed for the center.
THAT was stressful. Everything else? Not really.
Just get a rabbit bro
Don't you need max friendship for that
Bros.. how did ape make such KINO?
a pure soul
He made Harvest Moon except with everything we all wanted from Harvest Moon.
By tracing the sprites and tiles from Harvest Moon.
Play the game. Be happy
No, I will discuss the game and be angry. You can't make me play your game, Ape.
It's finally happening.
Haven't seen the Jasposter in a while now. Did the jannies have him whacked?
the jak site dox him
still reeling from the allegations I'm afraid.
posted a new raincoat one thread ago
Waiting for the updates for the dependencies
He's talking about the ritualposter, who's been missing for days now.
i heard that he eats a 1 month ban every time he posts it nowadays.
Well that's gay.
He does love snails. I guess he just doesn't want the bugs to be dead.
Possibly. Oh well, I know he likes grapes so that's easy enough.
I only gift on birthdays the first year
Tell me what gifts you give to the NPCs on their birthdays so I can ruthlessly ridicule and dehumanize you.
Mayonnaise.
Did you know that Pierce Brosnan's wife lost a lot of weight as his behest? I thought that was interesting.
I think he saw the memes and got worried about his public image.
>the public image of him being a happy husband who loves his wife at any size
I think he's just experiencing marriage.
It was probably him realizing that he would rather she be healthy than continuing to grow
Things they love that I happen to have
It's stressful even though it isn't
Basically because there's a lot of time limited stuff and it benefits you to constantly be doing stuff and prioritizing and scheduling
Even though in the end none of it really matters that much you can't lose and the reward is generally just you get x thing faster
I actually think the game would be better if you could lose like in some HM games maybe as an optional hard mode or something
You don't even need to really worry about getting home before 2.
Just take a 10% cash loss and you can do more shit for an hour. Only punishment in the game is fainting in mines which I think has now been reduced further
No point doing the community center until year 2 anyway
I always leave the friendship bundle until Kent is there
I try to complete a few specific rooms before winter 1, but otherwise yeah, I'm fine leaving some stuff until year 2.
Generally Minecarts and Bus can be done by Summer or Fall no issue. Boulder by Fall and then I'll get the Bridge and Greenhouse by early Winter.
Minecarts I generally always have done by early summer, because I push hard into the mines for materials to make sprinklers. Bus I typically finish in fall. The bridge to the quarry I wind up finishing in fall usually without even trying to get it fast.
I don't really care that much about the boulder, though, that's one I often leave for year 2 if I don't happen to catch the fish while doing other things.
Greenhouse is the one I beeline, though, and try to always finish it by early Winter 1 at the latest.
I downloaded the time pause mod for decorating my house.
That is fair, I think. I've wasted so many days trying out wallpapers and floors
>working hard
>over exert myself a little
>sun is setting
>few more thing to do
>sun has been down for a bit
>time to call it
>walk inside my house
>collapse
>local doctor somehow hears this
>breaks into my home
>drags me to his clinic
>'patches me up'
>drags me back to my house
>throws me in my bed
>takes half of my money
I will kill Harvey if I ever see him on my land.
except that literally doesn't happen. when you pass out in your house you wake up in bed.
AI post
Actually just farming (you)s. These threads are pretty easy, arable forum.
>So this is where it gets really interesting, turns out the community center is actually inhabited by magical creatures called Junimos, not rats. So these Junimos ask you for help, they want to fix the town up, but don't have the resources. This is where you come in, and not only does this fix up the town but it fixes the community center, too, and increases your friendship with the other people in Stardew. So you bust your ass, help these cool little dudes out, and get this, they just leave. But not really, they actually go to your farm!
>actually having to explain to a woman what Stardew is
0/10, shittily meme'd. See me after class.
That sucks if true.
not like you're ever gonna suck it so what's it matter?
mark of the beast
You sure got rekt... on plebbit of all places lmao
I passed out at 2am two days in a row during the Desert festival for losing track of time
It's a good thing I was already making bank
just mod the game with lightweight mods to get rid of annoying mechanics
I just have a mod to turn off friendship decay because that's just a bit annoying
I don't have a problem with the time progression during normal gameplay. But I've never built a "pretty" farm because if you just want to sit and think about an area a day passes near instantly. I just wish there was a way to pause the clock just for that kind of thing.
The timepause mod I have mapped to Right Stick to halt time. I only use it for that sort of shit.
I’m only ever stressed at the start.
Right now for instance I’m 5 days into a new save on the Meadowlands, and I’m having a tough time judging just how many crops to grow at once or how much money to be spending or if I should be fishing or if I should be delving or if I should be ndmfkdndnmdklfk
i would like this game if i didnt have to return home every 10 minutes and could become a sleepless wraith just doing whatever i want with no regards to the passage of time.
can you mod the game to be like that?
They added a portable tent item that lets you sleep outside of your house now.
>can you mod the game to be like that?
yes
troonymods have probably a bunch of time stop mods, I'm using one.
Is there a mod for magic? I want to learn magic from the Wizard
I think it's Stardew Valley Expanded that lets you learn some magic and travel to other lands (and dungeons) if you become friends with the Wizard and the leader of the Adventurer's Guild. Nothing crazy, but some cool stuff
I find it stressful because I can't stand the thought of being inadequate or having missed out on something.
The only real "deadline" is getting your grandfather's approval by the end of year 2, and even that's not a hard deadline. Also, you don't have to have everything perfect by that point either, just doing well overall
The game is not responsible for your brain being broken
I find it stressful, but I know it's on me. The original Animal Crossing was the only game of this kind that I actually enjoyed.
Yeah the days are too short. I feel like I barely have any breathing room.
It depends on the person. I find it tedious since it feels like I'm always being timed, even though obviously you aren't obligated to do anything within a set time-frame, it just sort of feels as though I'm wasting time when I miss doing certain things by certain dates or events and will have to wait however many days/months in-game to try again.
It is. The timer is too short and if I recall it doesn't stop while you are indoors in town, for example. That, the random nature of social events, and the stupid community center requiring you to hurry or miss a reward for an entire year sucks shit. Some people would argue you don't need to complete community center stuff as fast as possible but a lot of the rewards for it lose their value very quickly and thus only good early-midgame. It's a poorly designed mechanic in general.
I think people only call it comfy or relaxing because they've never played an actually good farming game.
>The timer is too short and if I recall it doesn't stop while you are indoors in town, for example.
I've always found this odd, in HM time stopped when you got inside a house or the mine
Right? I could understand the mines if you don't want the player getting as much ore as they can in one go but shops? A lot of the time you have to fricking book it to the shop, buy shit and then run out again. It's the opposite of relaxing.
It's ten in game minutes, the frick you want to do go look at the store shelves as you RP?
Gee I dunno homosexual. Interact with props to see little snippets of flavor text? Not risk missing an NPC because they walked somewhere while you were shopping? Decorate my fricking house?
You sound like a little homosexual crying over cause and effect
>THERE IS NO REASON WHY YOU'D WANT TO STOP TIME INDOORS
>provide valid reason
>NO YOU ARE A homosexual JUST MOD IT OUT AAAAA
>in the ten minutes you were in the shop the entire towns population hid from you
Grow the frick up c**t. There is no issue with the time in the game and if you really somehow cannot deal with it, remove it. You're crying like a hitch. You want problems, not solutions.
Daft c**t
Whats wrong with modding?
It goes against the spirit of the game and the vision of the developer. Imagine I came into your house and just moved all your furniture around and shit on the floor.
>food analogy
Barone advocates for modding...
That's not the real reason. Nta but I'm going to reach into his mind and pull out the reason no matter how much he denies it. He feels challenges by the developer and will feel emasculated if he can't do it. The only way he could save face is if the developer admits their design is bad or maybe he intends to use you as a surrogate.
T. homosexual who can't have any peace and tranquility in hat in time despite being awful at the death wishes because muh text and muh not a REAL gaymer.
Wrong, if that was the case he would never update the game making modding easier than before.
It only confirms it's a poorly designed game, like I said.
Your favorite game simply sucks, that's all.
Just fricking mod it out christ. You can just change the text variables too, even CA has suggested it to other women
>homosexual gets this irate and stressed over a comfy farm Sim
Are you able to function in real life adequately? How is your job and social life?
Frick yourself homosexual troony. YWNBAW
>dodges the question.
How's the neet life treating you? I'd ask if you were working on self improvement, but we both know that would be a pointless question.
pretty sure the range is more like this
that's how I have it in my fields and I find starved birds in the forest
The birds starve?
a bird's gotta eat, Black. plant some seeds in an unprotected area for your feathered friends. it's what the forest wants
Shut the frick up you lazy ass crow, you have the ENTIRE forest near the Wizard's tower to bum off of.
It's not stressful at all. I'm not too sure what game you're playing anon.
How the hell do you people have this much trouble with it?
It's bait
it's just irritating, you should be encouraging the player with a sense of wonder and exploration from the outset.
instead in stardew valley you're thrown a book of different things to go do, various places to visit that close at different times, people that you can only interact with at certain times, and plenty of other shit
all within an extremely short day
infinite days
I've literally never made it through winter 1.
Year 1 absolutely sucks.
>have to buy exact amounts of crops
>have to manually water
>have to grind fish just to make grinding fish easier
I can't just buy 20 parsnip seeds if I am not going to plant them that day. That's money I need to be spending on other things.
how are you too moronic to handle this man?
it's a game with literally NO fail state and you are still stumped by it
what the frick is wrong with you
you describe game mechanics as if they're a problem
the fact the game has any systems at all is a problem to you
what the FRICKING SHIT is wrong with you?
Not going to just idle and skip to the next year just so I can play the same season over with actual spending money. The game wastes my time for an entire year just to start playing? Frick that.
the first year is the most chaotic since it's all about starting up everything and setting up for year 2, so "idle and skip" seems way off, what are you even doing?
The game does the equivalent of "every minute you need to stand up for 5 seconds and do nothing or else suffer a -2% debuff." It's minor, I'll admit, but still irritating as frick because this is all over your face 24/7.
please be understanding that Black person probably plays dark souls and thinks he's gaming
homie I just planted wild seeds and did the most random and unoptimized bullshit year 1, I still had four candles from grandpa in year 3
year 1 is supposed to be boring and suffering so your upgrades actually feel nice
that said, not having the biggest backpack spring 20 at the latest is ngmi
>bro you don't understand
>i need to cut every tree down
>chop every log
>chop every stump
>break every rock
>cut all the grass
>hoe every dirt tile
>plant a seed
>and water them
>and then pet my animals
>collect their produce
>process it
>and then talk to everyone in town
>shop
>fish
>check the beach
>check the forest
>and then
>only then
>do I have free time to enjoy the game
kden
>true
>true
>untrue
>untrue
>untrue
>true
>true
>true
>true
>untrue
>true
>untrue
>untrue unless saturday
>^
>this was
>mostly
>true
Yes.
>haven't played since 1.0
>want to marry Haley year 1
>summer 26
>oh frick I haven't upgraded my house yet
>oh frick it isn't going to rain next month so I can't buy the mermaid charm NOOO I FRICKING BLEW IT ALL AHHG
>remember that fall comes before winter and I still have a full season of breathing room
>mfw
dont worry, keep farming until you get to Foraging lvl 9 and you unlock one of the best totems
I used to find it super stressful but it means absolutely nothing now to me. Do what I can do in a day, and its hardly an effort to do the bundles within a year with very simple planning for the veg
There is literally` no time limit
you don't even die of old age like in HM
If you want a less stressful game try Roots of Pacha
Looks interesting, maybe I'll check it out when I'm done with Stardew
What is the most challenging farm that will actually require me creativity to get around the layout?
River
>plant too many crops
>barely have enough energy to water them all every day
>just water my crops, pet my animals, and go back to bed every day
I have been enslaved by the fields, and only the rain can free me.
Eat food
Use the spa
I learned this with Harvest Moon on the SNES. I just don't like gardening so I don't plant anything, but I do like taking care of animals and fishing and doing stuff in town. I want a Stardew/HM game that's all about ranching and delivering my meats to local businesses and selling it at farmers' markets.
have you tried graveyard keeper?
you can automate farming if you dont like it.
>this video game doesn't respect my anxiety
Grim.
>people min-max a casual game
Many such cases!
No
>batching about 14 minutes day and having to talk with everyone each day
Black person would have died of anxiety playing the old school HM games
It's a good game and pretty comfy, but there are big flaws keeping it from being the perfect farm/casual game. This surprised me, but I read some reddit/steam convos about the game and there are actually a ton of normies afraid to fight. They literally never enter the mines or use any weapons and just want to farm and milk their cows all day. The fact you have to fight is honestly kind of a problem (especially considering how shallow the combat is). Other things:
>always on a timer
>have to talk to npcs often to keep them happy, but the convos are all the same line over and over so the friend/dating sim aspect is weak
>redecorating is pretty tedious, no way to zoom out and just freely move shit around
definitely too many things you want to check the wiki for as well.
It can be, which is why it ended up becoming so popular., literally catering to both crowds.
>is another case where a game shows who the real autistic people are
?
I installed a mod that tells grandpa to frick off until you want to summon him and removes villager relationship deterioration.
>grandpa gives you a plot of land in hopes that you'll find happiness
>tell him to frick off and get stressed over not enough hours in the day
lol
lmao
I hear Sam and Sebastian hang out sometimes. I call it...Samastian.
>I will do my best every day
>I will complete the community center in the first year
>I will marry Haley in the first spring
>I won't miss a thing
>and I will be happy
Spring
>frick where did I put my strawberries I need like... 800
>still not done juicing the pumpkins
>autistically check cellar every day because it's been months and I have no idea what the timing on my aged wine is
>why the frick do I have 14 cheese machines in the stable when I could... build another shed
>oh god frick no my ancient fruits on the island are ready
Summer
>Hi Sandy, I am now poor again
>PEACHES EVERYWHERE FRICK FRICK FRICK
>Hops on the outside of my fields EVERY DAY and of course it rains most of the time so the lazy JuBlack folk don't do shit FRICK
>OH GOD I MISSED A SPOT WITH SPEED-GRO WHICH WILL KEK ME OUT OF A SINGLE STARFRUIT MY YEAR IS RUINED
>oh god frick no my ancient fruits on the island are ready
Autumn
>worst season, I have to replant pumpkins precisely
>now there's broccoli tho?
>RAISINS
>god I wish wine was viable
>then again I think trellis fruits SUCK
>how the frick do I have four days left and all these empty fields?
>buys 4000 wheat seeds because why not
>oh god frick no my ancient fruits on the island are ready
Winter
>finally, time to relax and do something el
POWDERMELONS
>AAAAAAAAAAAAAAAAAAAAA
>WOOD DOESN't GROW IN WINTER TAKE MY MILLIONS ROBIN I NEED MORE KEGS AAAAAAAAA
>oh god frick no my ancient fruits on the island are ready
And that's only endgame.
You sound like you just hate games
>Get to Ginger Island
>Gold parrot offers to find all of the golden walnuts for me for a measly 1,290,000 gold
Didn't even need to think twice; bought that shit right then and there. Don't care that it's soulless; I just don't like keeping an excel spreadsheet for walnuts.
Hows multiplayer
Jas won
Never any doubt.
New plants from the movie theater crane game; the most uncomfortable dildo and broccoli.
I found a Diamond in the mines at level six or seven, should I give it to the archaeologist or keep it?
Give it to Penny, that way you can truly waste it.
Don't keep it you'll find more easy
Sell it. The money is valuable for buying strawberries or a better fishing rod in the early game. You'll get a billion of them from fishing anyway. Fishing rewards were definitely amped up this patch, I've fished up so many fricking diamonds and multiple bookseller books purely fishing for catfish on rainy days.
Of course, if you've been fishing for catfish on rainy days, then you already have more money than the amount of strawberries you'll be able to water so just give it to Gunther in that case.
>Sell it. The money is valuable for buying strawberries or a better fishing rod in the early game
I already have an Iridium rod.
Then buy more strawberries
It's stressful for me because I have brain spiders probably due to Harvest Moon.
If you used swords instead of daggers and clubs (switching between as needed) then you didn't beat the game.
>not exclusively using slingshot
No, you didn't beat the game.
wut rings u got bithces?
the festivals and time limited events make it not comfy and very stressful and requiring you to look at guides and shit
Why do some bubbles in the water last for half a second while others last for half a day? The inconsistency seems moronic.
To frick you over or reward
I have never managed to find serenity in these games and Stardew Valley is arguably the biggest sinner. I always feel like there's some task waiting for me "right after" this one and I need to plan my route for the next day while I'm playing out my current route that I planned yesterday.
I don't understand how you people find this shit relaxing unless you just blatantly enjoy ditching chores and procrastinating. There are games I relax with but a game where every minute matters is not one of them.
I think most of us are thinking days ahead so the present day is just doing tasks.
I don't find it relaxing but I don't find it stressful either. In fact only a few people say its relaxing.
yeah I wouldn't call it a "chill" game, for me it's all about planning and execution, it's satisfying to see the fruits of your labour grow and snowball, even when you get a good headway on things like crops with sprinklers, a proper farm set up with barns and coops and plenty of animals, plenty of levels in fishing and upgraded equipment all that really does is make more time and energy for things like villager relations, mine delving and varying up your sources of income with bees or fish ponds and the like, gathering stone or hardwood and finding the games various secrets and extra areas and heading off to the desert.
It's not a chill game by any means, in fact year one can be very hectic, but that's what's fun about it for me, with a plan (not even like, a highly detailed one really) you can get through it well, USE THE TV, it will help a lot, when it announces rain, you know you can upgrade your watering can after watering your crops that day, not to mention those are good days to get a full day in the mines, first year I only really go in the mines when it rains and then when winter rolls around I focus on it to finish getting enough sprinklers to start off year 2 with a big ass crop field, year one is all about preparation really.
Sounds like you have issues with time management.
Not really. I don't mind time management in games. For example I am very relaxed when I play Minecraft. Even if I don't get my project completed before nightfall, or if I forget my crops, or whatever, it doesn't matter much.
What I have an issue with is urgency. A timed game with urgency does not encourage the player to relax, it encourages the player to minmax to achieve "everything". In Minecraft there is literally no urgency despite the days slowly passing.
There is no urgency in Stardew Valley. Please tell me what is so urgent in your head.
>28 days
>4 times a year
And that's just the start
Truly, Stardew Valley is the Dark Souls of farming games.
>dude
>days
>and a year
>that constantly repeat
>ad infinitum
>HOW ARE YOU OKAY WITH THIS
idk dude, maybe because I'm not trying to jam two years worth of 'work' into 1 month.
>Miss something in a cycle
>Have to wait 3/4 of a year to access it again.
In literally any genre of any game this would be considered a precursor to urgency. There's also the fact that like any farming sim resources snowball so lax behavior in the early stages has a massive interest.
At least Rune Factory 4 has seasonal areas, but we all know all the homosexuals with their faux questioning don't step out of the cranberry fields until year 2 at the bare minimum to post their heckin scenic pastures.
>oops missed it
>it'll be back
>better stress the frick out over it
Don't be a FOMO farmer.
Nobody has ever genuinely thought like this and you're the biggest homosexual at the parade if you wanna keep pretending they have.
>Urrrgency???
>I can't think of any urrrgency in a game that locks you out of content for 20++ hours standard playtime if you fail to procure it within the timeframe it's available
>You mean you guys think there's some sort of impetus to get things that will be unavailable for half the standard playtime of an average game if you miss the boat
>Must be a (You) problem haha I have no idea what you're talking about
Honestly weird how you can't see what a slimy frick you are,even given the 0.1% chance you're not being a completely disingenous homosexual.
lol you sound like someone who would genuinely scrap a save file over a Rarecrow.
>muh cranberries are optimal
>muh blueberries!
both are only for early game because you get like 50 maximum.
All these wannabe minmaxers never factor in time. If you have your 3500 cranberries at the end of the season, how many fricking sheds do you think you need?
>b-but anon not everybody is artisan
bro play the game however you like, but DON'T even begin to tell me cranberries are optimal if you throw your fruits straight into the box. Artisan or bust, and then you HAVE to consider opportunity cost of not just doing Melons, saving you at least 3-4 days a season in kegplopping/jellifying and reloads which you can spend grinding mats or chopping wood.
You ALWAYS need more wood. It goes into coalmaking.
>relaxing
>time management
bats or shrooms?
I like shrooms for crafting potions
Bats. Shroo. Cave is invalid now with moss rain
some people say that bat cave is better in terms of profit and getting fruits quickly, but I think the idea of a mushroom cave is cooler so I go with shrooms
then again...having a bat cave on your farm might be cool because the bats would eat all the bugs so it would be like natural pest control. might give you rabies though
They're fruit bats.
They leave fruit on the guano covered cave floor.
They will frick up your crops.
not if I only grow tomatoes
Why would a fruit bat give you rabies? The largest thing they would hunt are insects. At night. Stop leaving your animals out at night and keep your eyes out for anomalous bat occurrences. Animal acting strange? Like a nocturnal animal wandering around in the day, or vice versa? It's probably hurt, or dying, or sick.
>no mosquitos
>chance of rabies
Worth it.
theyre fruit bats. they neither eat mosquitos nor give you rabies.
What makes you so sure they're fruitbats? Demetrius never informed me of this. I think that those fruits are dropped by the creatures that the bats suck dry.
Well then frick those gay flying rats. Mushrooms it is.
Fruits are better gifts early game. You can grow shrooms much easier and faster than you can fruit trees. Cheap too.
used to be a shroom picker but the latest updated wiped out its usefulness, so both aren't really all that useful anymore but I do lean bats now, especially because it just builds up until you swing by, mushrooms and more scheduled and you're loosing value if you don't pick them every 2 days.
>Mods out friendship decay
Nothing personnel.
>got all my money ready to go
>calculate exactly how many summer crops im gonna buy (its many)
>hoe down my layout the day before
>place my scarecrows, sprinklers
>takes the whole day but im gone
>wake up day 1 of summer
>look outside
why
Now you know
Phonecasualplebbros... When will we get the update...
As soon as Haunted Chocolatier is done.
DOA
>not copying stardew combat
we are so back
>not copying stardew's combat
It looked identical to stardew's combat, just with the addition of shields.
small indie studio, pls understand
t. Harvest Moon dev
Morning, Sir. Are you still here?
- because i have a question for you, i would like to hear your opinion about it.
Can you pls respond, i hope you are still here?
>fixing the trash that is Stardew combat
Picked up
fricking reminder that gamers don't fricking read
What kind of man plays games like stardew valley?
>It's unmanly to farm
Honestly your post says more about your lack of masculinity than anyone else's here.
Farm game its definitely lesd man then huntin game.
Silence, pleb.
you can hunt cougars
why not both
>Medieval Dynasty.jpg
I have to try that, it's on my backlog. From the looks of it not really any handcrafted NPC interactions though but would be pretty hard without ruining immersion of "authentic" middle ages life.
yeah there's not much in terms of story except some quests, but all the other systems are quite fun.
You can either disable the weight limit or rush a donkey and just carry 250kgs on (you) instead of in his pockets to cheese it.
Also you can just not sleep for the entire season, do all the shit your NPCs do 20 times better etc. but if you do it all yourself you'll stress out.
Racimir is some kind of Übermensch.
Only real gamers know what's going on here.
So, what is that thing in the middle?
He's just cheating. Why do you think no one replied to them?
Is it a mod then? That would explain why I don't know what the thing is.
If I had to guess, "Automation" or some other mod that does simple things for you.
Crafting table, I forget where you get it though but it is in the vanilla game
Really? I would guess Robin considering she is your carpenter. Maybe the dorf.
3 chests is all you need for crafting every recipe
optimize your time sorting as well
even better with bigger chests now
why are two chests non-colored? What the FRICK is in them? Is it JUST wood (based)?
Its stressful only if you're autistic.
where do you think we are
internet is not wrong but 14 minutes a day time is annoying when you try to finish more than 2 jobs a day and especially working on mine.
that said I gave up on not playing the game where I have to finish everything at first year but take as much time as I can. not being a autist who reads the wiki everyday also helped a lot(though I saved a webpage that had a list of gifts that each npcs like) . just play the game and learn things by yourself.
The mine time runs slower so it's not actually 14 mins
do you even FARM Black person?
6am
>inhale espresso and pepper poppers
>water coffee
>water hops in the house
>check on the cellar because YOU FORGOT WHEN THE SHITS READY, AGAIN
>fill any kegs in the house with ale and coffee, make espresso
>if low, make pepper poppers
8am - 1st of season
>is it the 1st of the season? If yes you fricked up, watering the coffee and hops is optional
>hack any blown up fields, optimally you wouldn't have to. throw speed-gro on while you're at it
10am-2pm depending on farm size
>go buy sneeds at pierre's or take the ones you still have from a chest
>apply to fields
>feed raisins to junimos because what, are you cruel?
8pm
>refill one or two sheds
>get the milk from the auto-grabber and insert into cheese machine
If it's not the 1st one
8am
>check daily luck - if it's a star MINING DAY no exceptions, if not check for birthdays and if the NPC is important go grab that shit
>flip your machines
>extend your fields
>smelt the fricking ores you need 100 of each bar ready at any time, you NEVER know
what the FRICK is a fish?
I don't feel any need to get everything. I just decide on a few things I want to work towards this season depending on the weather, and then I do the thing. I might be missing all kinds of windows in the meantime that I don't even know exist, but I'm progressing towards the goals that I have set so I'm relaxed.
Mixmaxers hated him, because he enjoyed something differently than how they do.
>200 starfruit plz
frick off Apples I will fricking kill you
all the other junimos are willing to work the fields, wtf are you doing?
I tried to give the game a chance, two seasons.
I just couldn't take it anymore, I ended up getting bored and even a bit fed up with it. The only thing that fascinated me was how easy it is to make money selling fish, good minigame.
Any similar but better game? Or does this genre tend to get repetitive that quickly?
you can try graveyard keeper. its the same type of game, but instead of making you spin 2 or 3 plates at a time, it gradually dumps more and more mechanics on you until youre managing 300 different plates, some of which have other plates spinning on top of them.
graveyard keeper is the sleep paralysis demon of the people that think stardew is stressful.
Sun haven has a pretty good rpg skilling system and more expanded crafting with no energy bar. Day length can be customized to your taste from 10 mins to 40 mins a day. Food is actually useful because it permanently increases stats. Art style is hit or miss depending on taste.
It's extremely fricking stressful that there are time-limited items and events forcing you to wait a WHOLE FRICKING YEAR before they show up again. And don't give me that bullshit "just play the game lmao". Once you've gone through a year the game is over. There's nothing new to experience or work towards. Either you finished everything or you got fricked and are forced to afk for months. Frick you. People who claim this game is relaxing are fricking liars or women.
Fricking answer someone
The game does not end after Year 1. The End of Year 2 will give you your "Victory" screen (assuming you can make it thru OMG ANOTHER YEAR?!??!). You just have ADHD and believe everything should be available to you up front with no work or effort.
Just use mods and cheat like the rest of the shitters you keep company with, rollslopper.
Holy shit this cope
Holy shit you actually fricking suck at video games.
>You just have ADHD and believe everything should be available to you up front
But it SHOULD. Games that lock content behind time gates are trash. have a nice day shitskin.
white people don't act like you're acting
You are either a woman or a troony trying (and failing) to be one.
I have clinically diagnosed ADHD and I do not find Stardew Valley boring or stressful in the slightest.
What's it like being an outlier? Or are you just lying?
Why would I be lying? I just think it's weird that you assumed ADHD would make someone hate the game.
So you're just the outlier. Well whenever you get around to it learn what an outlier is and try to see how it applies to you in these threads. I know you won't actually read the thread but do try. At least once.
I know what an outlier is. I think you're just kind of dumb ngl
I fricking knew you wouldn't read the thread.
We already went over the fact I have ADHD
So you are ignorant. Just ignorant. You shouldn't want to be this way. And if you blame your disease you are just giving yourself an excuse for being a shitter. Take your meds.
Sorry, I got distracted by something. You sound autistic though, you should probably get that checked out
Take your meds. (I am reminding you because you forgot)
The game ends when you finish doing your shit. If you're halfway through everything you're working towards by the end of the year, then the game isn't fricking over, stupid.
I download the mod to stop decay
no fear
no worries
What's it gonna be, boys?
I'll have the 'smokers cough' please
If you can't even get to the end of the 2nd year with Grandpa Judgement you literally did not beat the game. Go back to your rollslop Souls game, shitter.
I found more relaxation in GTA IV or GTA V chase missions than in Stardew Valley.
Fr
>b-buh you don't have to do it all!!
Oh okay by that logic dark souls is relaxing, I mean you don't HAVE to stay alive. Just die to the same enemy over and over again just don't care broooo just don't play the game maaaaan.
Dark Souls is relaxing because you don't have to think, moron. Unga just hit Bunga with Dunga and get souls to upgrade Dunga until Dunga is the strongest, and then I roll into the sunset. Dipshit.
>planning ahead more than 2 days is hard
ADHD Moment
Do you have some personal issue with this game, anon? Is that why you're shitposting so hard for hours at a time?
Bro. Stardew Valley is the Dark Souls of Farming Games, are you bad?
Dark souls 1 is pretty relaxing.
I didn't think it was possible to actually get filtered by a Harvest Moon like game.
FOMO is way stronger than any physical force.
>NOOOOOOOO YOU CAN'T JUST FINISH EVERYTHING IN ONE YEAR YOU HAVE TO EXPERIENCE THE GAME BRO YOU HAVE TO REPEAT MIND-NUMBING TASKS OVER AND OVER AGAIN FOR YEARS ON END BRO LMAO FILTER LMAO LMAO!!1111
Posting the RIGHT VERSION
?si=lC4b6w05_dNE45RH
For me, it's the motherfricking chainsaw.
>I'll frick your ass raw
What did Durst mean by this?
pretty sure he says skin your ass
If you're not enjoying the game, maybe you should stop playing it?
I don't care what anyone says seeing entire seasons go by and realising you've wasted all that time is so fricking soul crushing and hits far too close to home.
You do it irl anyway
So doing it in a game (that's supposed to be escapism) is any better? Epic argument bro. Stardew valley ain't sending their best.
Sounds like a you problem.
>people literally, unironically saying dark souls, a game where you spam roll attacks until you win, is harder than stardew valley, a game that fricks you in the ass if you don't plan months ahead to ensure you aren't time-locked out of winning while also dealing with bullshit RNG killing crops or giving bad cave spawns or catching fish or other bullshit
What's the matter, bad at video games?
I think you might be overthinking this a bit. People don't into minmax autism shit with this game until they're at least a couple hundred hours deep. Just play the game dude. Or don't.
He literally cannot just play the game. He's definitely a minmaxxing modder who only finds joy in metaraping games. Chances are he doesn't learn how to do it himself and just follows a guide. He is bad at video games.
this is like saying animal crossing is harder than dark souls because of the rng and collecting elements which is fantastic bait, got me to reply
You think stardew is punishing? Try Animal Parade, where the fast travel is locked behind a recipe that needs a crop from spring, summer and fall, and if you miss one ingredient, you have to wait until next year to grow it. Even worse; if you forget to keep a carrot, in winter the snowman will wake you up EVERY NIGHT that it snows, asking for one in an unskippable half-minute cutscene.
When is Lewis gonna man up and give Marnie a ring?
Never, Marnie is his pump and dump. He literally built a gold statue of himself before buying anything for her.
The only thing that I think is bullshit is the gift system since it feels most of the villagers don't tell you their favorite shit directly/indirectly. a few do, but how the frick I am supposed to know caroline likes fricking Fish tacos?
If you're friends with their friends or family, sometimes their family will tell you gifts they love (or hate). And sometimes there's clues in the dialogue, and other hints you can find here and there, especially if you snoop around in their bedrooms.
but otherwise, it's trial and error. Almost everyone likes flowers and artisanal goods, like mayonnaise and cheese, or pickles and jam.
>bro I don't read or interact with anything outside of my crops and NPC dialog options
Gamers.
Don't.
FRICKING. READ.
Other characters will tell you what they want, but it's unfortunately clogged up with telling you what they don't want. You probably don't need Sam to tell you his mom doesn't like acorns or clay.
>Meanwhile Pam: "Wanna frick my daughters, do you? Give the bawd a diamond and she'll be wetter than the beach."
I still don't know how CA got away with this.
She wants Penny to have a good life, I don't blame her for trying to hook her daughter up with the rich farmer who gives out diamonds on a regular basis.
Pam da b***h been ridin da pole!!
yeah the whole gift system is fricked by being too granular. it should just be
>this person likes fish
>they like higher quality fish and food made from fish even more, but even something like a normal quality anchovy makes them happy
>this person doesnt like vegetables
>but higher quality vegetables and vegetable dishes are closer to neutral
that way you dont run into the moronic shit thats already in the game where a character will hate topaz but like quartz or some shit. real people arent like that. if you like rocks, then you like all rocks.
>be like 7
>learn that my birthstone is a topaz
>be stupid child
>impart importance on a yellow diamond
>like yellow diamonds over red or green or even clear diamonds
People are not as black and white as you want. Also, I like cat fish but hate tuna.
>People are not as black and white as you want.
>after explaining why he only likes black and hates white
also pretty sure you missed the entire point of my post
Bro you think someone who only likes fish and hates vegetables is not black and white. You may be moronic and not understand the metaphor. Just admit you don't care to learn you just want to slam your quarters into the machine until you get the prize you want.
>slam your quarters into the machine until you get the prize you want.
this is exactly what im arguing against. are you perhaps slow?
Bro you want to just feed fish to a b***h until she sucks your dick. You are upset that the b***h who likes fish may also like cake. You're fricking stupid as sin.
>Bro
>Bro
>Bro
truly the vocabulary of an educated man
>you want to just feed fish to a b***h until she sucks your dick.
yeah. its a video game. youre told a person likes fish, so you give them fish. the whole guessing game of "this person likes bream and chub, dislikes catfish, fricking HATES tuna, but also hates all flowers except tulips" is stupid.
>people have preferences, and that annoys me
Autism Moment
its a video game, autismo. not real life. ask your therapist which is which.
Just cheat like the rest of you shitters do. You're bad at the game and blame the game instead of your own inability.
Get fricking good (at a fricking casual farming game)
For the most part it does kind of work like this. Shane likes junk food. Leah likes stuff from whole foods. It's just complicated by people having weird random stuff that they hate. Which I suppose is somewhat realistic but some of them make less sense than others. Penny the very kind and peaceful baby sitter hates disembodied rabbit's feet. Yeah, that makes sense. But why does Elliot hate amaranth? Who has a strong opinion on amaranth?
>Vincent hates bug guts
Well that's just weird, I thought little boys loved gross stuff.
he doesn't like purple shit
He loves pomegranates, though.
most of the people don't hate Pale Ale if they visit the bar
all the children love Cake
most of the women are gold diggers and love diamonds
if you are desperate, pearl or prismatic shard are universal loves
it's not rocket science man
if you find yourself actually looking it up for whatever reason, there's a mod for it as well, install it and never think about it ever again
Why the frick are you homosexuals this infuriatingly autistic over a fricking farming sim for giga casuals
Yoba almighty please just have sex already, and I don't mean with the townspeople
>want to just chill and explore the woods or fish for a bit
>realise that spring is nearly over and you have nothing to show for it
>apparently this is supposed to be relaxing and you're a minmaxxing freak if you don't want to minmax and optimise your time.
I think we need to try in a fresher thread
>explore the woods
how the frick does this take you over maybe half a day, it's like 5 minutes of walking
>5 minutes
bro that's like two weeks, grandpa was waiting when I got back
>GRRRR WHY HAVEN'T YOU OPTIMIZED YOUR WOOD EXPLORATION YET HOW DARE YOU TAKE YOUR TIME
So relaxing
>fish for a bit
>nothing to show for it
???
Fun fact: by posting in this very thread your Stardew Valley playthrough has already become severely unoptimized. It's too late to save it now.
It's okay, I planned for this day of shitposting.
is there any downside to finishing the community center in like year 6 or something?
When you look back at all the fun times you had playing the game you realize you could have beaten the game 4 years earlier if you had just minmaxed. All that fun time was wasted.
>All that fun time was wasted.
>play coop
>friends divide up jobs
>spend all day innawoods or talking to villagers with occasional fishing
>friend who wanted farming spends all day farming and never has time for much else
Life is good as a farm hand.
ape nuked all that with the new mastery system
I was the autist farming all day and making big dosh for the three of us, now I need to fish for 3 fricking seasons to unlock all the juicy shit for even more money while the other clowns who did frick all occasionally plucked my huge fields and are level 10 comfortably.
god I hate fishing, it's so inventory-filling and random and wastes so much fricking time in multiplayer
just rotate responsibilities
I insisted on anything but fishing for me, it's an own goal.
If you don't have 1.5 million in the bank by Summer 3, it's over.
Does the throwing distance matter when fishing?
yes
I guess I've been fricking up this entire first season then.
it doesn't affect experience so it's no big deal. basically, the further you cast from shore, the better/bigger fish you'll get. perfect catches get like 3x XP or some shit
Yes. Some fish are found close to the shore, some are found further from the shore.
the further you cast, the higher quality fish you'll get. bigger ones worth more money, and betting EATING
>The length of the cast is less important than where the bobber lands. Longer casts only improve fishing results if the bobber lands further from the shore. Standing next to the water's edge allows casts to go further from land, as does avoiding locations with other nearby shores (e.g., try to fish where a river is as wide and straight as possible).
also
>"Max" casts do not receive any special benefit.
>"Max" casts do not receive any special benefit.
They receive the benefit of not being annoyed that you missed them.
Anyone who thinks Stardew is punishing never played Harvest Moon. I remember missing arbitrary events with a certain girl and literally getting cucked.
Who's the butthole throwing rocks at Linus' tent?
Me.
You butthole.
Probably Alex, Sabastian, and Sam. Young guys trying to act tough and cool. Gotta impress Penny, Haley, and... Sabastian is just happy to be there I guess.
It's probably just rocks falling from the cliff he's posted under
I get decision anxiety when it asks me to choose a specialization path
Flip a coin or just let the next few posters explain how ranching is still under powered and artisan products are still broken.
you can just change it later
My last completed farm
I'll try the meadowlands farm next
Riverlands SUCKS but you made it look pretty good anon
very nice.
>zero junimo huts
>BLUEBERRIES
you love manual labour huh
Is anyone else having problems with the new polyamory sweet mod?
>after I proposed to Haley, both her and Emily got set to "single"
>I set it so the wedding would happen the next day, it didn't take. It's still happening in 3 days
>I haven't seen Emily's 10h event even though I have 10 hearts with her
>other people were reporting on the nexus page that trying to marry more than one person wasnt working (literally the entire point of the mod)
>the ended up having to do weird shit in sampi console to get it to work
This guy apparently just imported the code from the old free love, which although it was jank, still worked. Idk this new guy seems a little inept
The actual wedding portion is always a bit scuffed, but I hope I can get the mod to work properly after those parts are done
>modders can't actually code
>just copy and paste from deprecated githubs
>abandon projects when they gain no traction
And then they demand respect and money from actual devs.
>mid summer
>blueberries about to pop
>been spending every day farming charcoal wood and stone trying to get all the preserve bins I can for when they're ready
i havent had more than a few hundred bucks to my name since spring, shits stressing me
I usually main corn instead of bluebs
I just love how it stays two seasons. Idc if it's less profitable, it's kino
My farm midsommer
I couldn't.
Unless I'm so rich it doesn't matter, blueberries are so fricking profitable it's insane.
It basically becomes so profitable if I do it right that the entire year is accounted for.
I even till the day before summer hoping as many tiles as possible remain tilled, so I can get the first day of summer with as many blueberries as I physically can.
Blueberries is the big leap from being a dirty farmer to becoming a monopoly.
>new save
>i start on the default map again because its the most comfiest
>barely played anything else
im moronic tbh
by now I have played every farm map while autistically "maxxing" that profession with the exception of animalmaxxing, I did that with the mountain-y map. Tried making it a No-Pierre run except for the backpack of course, one would be surprised how far random mixed sneeds bring you. It was a little miserable, but somehow I pulled through finishing Joja lmao
What the FRICK is wrong with my trees? I can't place a tapper on them like this.
I never saw those trees before
Oh wow you got homosexual trees.
some of them become those after goop rain, happened to my treefarm. since tree fertilizer is a thing, just replace it.
...you don't have a cluster of 30 of every tree somewhere on the map? What are you, unprepared?
>Born with OCD, diagnosed a few years ago
>Plenty of intrusive thoughts, weird peace of mind habits, frustrations over small things and sensory sensitivities
>Somehow doesn't effect my enjoyment of video games whatsoever.
>Get no enjoyment out of Factorio, Stardew and other management games. Tried Stardew a few times and just fish and explore then get bored.
>Just replay the same Kamiya games over and over again
I guess I got lucky. Couldn't give a shit about minmaxing in any game.
Honestly it is a stroke of luck. Sure you get bored playing these games but at least you aren't so broken you have to, quite literally, rape the fun out of a casual farming sim.
I think I just have a switch in my brain that just flicks and says "This is just dopamine farming" and then it wrecks the entire thing for me. Sure, all games are like that to some extent. But I tune out of a game the second I get the sense that I'm just watching numbers go up and nothing more. Don't mind Dragon Quest though, but its mostly for the art and atmosphere.
Weird that you can't find the same in Stardew considering "cozy" is code for "boring but not offensive."
but isn't "life" in general just dopamine farming? Why the frick are we here? Give it your best shot to preserve your family by producing offspring so they can go through the same process while enjoying yourself as much as you can is literally the same thing somehow, in principle.
People who take this game super serious and autistically end up quitting it and not finishing it. Theres a girl at work who loves the game but hasnt gotten past spring because she gets super stressed about not doing things optimally.
Were these glowy trees in the game before 1.6 in winter, with the christmas lights?
No, those are new
>flip thru nexus mods to see anything good
>see a mod that turns Harry into a 11/10 girl
Sorry Penny, maybe you'll get a chance after the polygamy mods fixed.
https://www.nexusmods.com/stardewvalley/mods/20821
>coomers so desperate they will now date pixel trannies
baka
The days are way too short and time passes indoors.
Want to visit your geode collection? That will be 3 in-game hours.
It is the worst thing about Stardew. Every day you need to beeline to specific chores, there is no time for any leisure.
>23 mil in the bank
>all the wines ready
>sneeds for 7 years banked
"yeah, I won't do SHIT today lets go look at some rocks"
this could be you.
>An updated for Seasonal Anime Portraits for version Stardew Valley 1.6
https://www.nexusmods.com/stardewvalley/mods/20994
https://files.catbox.moe/rt08gc.rar
I grabbed it before the nexus troony jannies found it.
Why would nexus care about Anime portraits? Are you just generating controversy to get people to fomo?
Last time it was uploaded it got removed because they didn't have permission from the original mod maker.
Yeah unless it have something diferent from the other mod. How is this mod diferent from the other?
why doesn't that bum linus get a fricking job
He just wants to live in the wild, anon. Stop forcing your civilization on him.
You can actually piss him off during his cutscene with Robin by offering him a place on your farm, cause it means you don't understand him.
he actually explains it in a cutscene later
he was filthy rich and decided to go mild Ted
>so is stardew valley stressful or not?
In my opinion, it is stressful.
The first mission of the game is already one of the most difficult. You need to talk to everyone, but your avatar walks like a slug and sometimes you see two people walking in opposite directions and you realize that it will be impossible to talk to both, you'll have to choose one, and it will probably take weeks to find the other gay by chance.
The worst thing is when you try to visit someone without being sure where they are, each trip is a futile choice that can cost you a good part of the day.
One thing that Rune Factory 4 teaches in terms of game design is that your character doesn't need to have limited movement for games like this to work. In RF4 you fly around the screens, your character runs like Sonic and he has ways of teleporting instantly between locations, and guess what, the game works perfectly well without you feeling like a helpless hostage to the passage of time.
Are portraits mods mandatory for your enjoyment of the game ?
yes.
literal walking simulators now exist so this counts much more as a game
Why did Ganker switch from "ummmm is this even a game? Like what do you even do this shit is so boring" to "OH MY SCIENCE THIS GAME IS SO STRESSFUL"?
>switch
I doubt they're the reason, probably just FOMO farmers trying to get everything done in Y1
Stardew Valley needs price variation based on random events, a rival that sabotage your farm, some kind of debt that must be payed within a time limit or you lose the farm, soil quality, plagues and plant diseases, humidity level and weather effects.
>Its too dry, plants don't grow
>you need additional water, that costs money
>locusts are eating your plants, you need insecticide
>Farmer John set fire to your plant during the night, you lost everything
John set fire to your plant during the night, you lost everything
only if I can have revenge. I want to drown his wife in cow dung and smear "this was avoidable" in blood on the walls of this shitshack with the heads of his children speared next to it.
anyways, some people mused about a tax mod, medieval dynasty does this.
you got to have a turbo autism 9000 to not be able to enjoy the comfiest game ever made besides summertime saga
It's clearly stressfull for *some* groups.
how common is mental illness in rural america? do they have troon communities there?
For a couple of years there was the Tenacious Unicorn ranch. It has a huge thread on kiwifarms, and it's a pretty wild ride. Please note that the wiki page is full of lies, there's for example zero evidence that they were ever attacked by "right-wing militias".
>get to Ginger Island early Fall
>realise you can't complete Birdie or Frog quests until Year 2
>sufferingfromsuccess.wav
That aside, do we have an idea on what mastery is best to get first?
stardew and any other game that adopts its YOU DIE IF YOU DONT GO TO BED AT THIS EXACT TIME shit is not "comfy" or "relaxing". its the exact fricking opposite and im tired of hearing it. the fact that you have to plan out your every move or just give up on doing shit because theres not enough time is not relaxing. i hate the mines. they (and the night market) are the worst case scenario for this gay game mechanic. without fail every single day my friend has to rush home because its getting late. we yell if hes about to die because many times it will be too late because woops we forgot to watch the clock like a couple of robots. how the frick is that """relaxing"""? the game is pure stress when it comes to time because you have to watch the clock 24/7 and get punished if you dont. i dont give a frick about doing everything or befriending villagers. i just play normally.
You should have more than enough time each day if you don't care about "doing everything" or befriending villagers. Jesus christ, why do you autists insist on inventing issues and blaming the game for them?
>"ITS GETTING LATE"
>time is now RED
>2 hours is enough to go home comfortably from the mines even without speed buffs
>one of the easiest upgrades from the Junimos literally gives you fast travel so you need precisely 30 mins to the main farmhouse, and you can sleep anywhere in multiplayer
what the frick is your problem again? Coffee is a thing, get a horse, pepper poppers, 2 mils for the "insta-home" stick, just grind some help for FRICKS SAKE
>have problem
>solve problem
do you not have a functioning wiener, how is this hard?
>wiener
>hard
kek maybe his thing doesn't work? Get it?
I'll show myself out.
I got it, anon. Breddy gud.
i bought every speed related book instead of buying more important things in year 1
Haley is too easy.
I RP as someone who's actually growing food for the community. Maintain a good variety. Mix of straight produce and processed goods from the same produce. Maintain a buffer of native plant life along waterways and on farm edges to prevent erosion and protect habitat. Unnecessary stuff like that. Is very comfy.
I played the game with infinite stamina and double or triple (can't remember) walking speed
That made the game actually fun
>But the whole point of the game is
I don't care!
What's the missing one
You don't wanna see
Best floor in quarry mine to grind bats for special order?
The cold area
Just go into the game and look nothing up. Then you wont be 'burdened' with the knowledge of any time specific items that come around each year.
i tried this but haley hates everything i give her so i had to wiki at least that
>finally starting to make progress on my backlog
>having fun
>stardew valley 1.6 comes out
Rip in peace my backlog
>people stressing about MUH DOING EVERYTHING
when I first played this game about 6 years ago, I didn't look at the wiki or anything. Just dicked around doing farming and dungeon shit first year, barely spoke to villagers. Around mid way through year 2 I realised oh I need to do the community center and other stuff to make grandpa happy. Looked at a couple of wiki pages for what needed to be done, and ended up getting it all finished by the end of year 3 no problem, no rush.
My current playthrough, I'm still playing 'casually' and got done with everything mid way through year 2 (fricking red cabbages...). I'm a bit better about remembering stuff like the caravan now, and in general checking the calendar for birthdays. The hidden notes you find are great for learning what people like and dislike. I've still never really gotten into cooking too much, feel like I never quite have the right ingredients and since I've only got 4 or 5 people above 3 hearts I don't have many recipes yet.
Point is, you really don't need to rush. In fact, rushing will only make the game less enjoyable. There's plenty of stuff to do if you just take a relaxed pace, and enjoy certain game loops. If you feel like you *need* to rush and then find that there's not much to do because it'd be sub-optimal, maybe the game just isn't for you. There's a reason this game is so popular with casual players.
cooking is worthless except for some very specific recipes, those being pepper poppers, espresso, pumpkin soup, maybe seafoam stew if you're into fishing.
If all you need is a good heal, Cheese of any variety is your best friend. If you have both goats and cows, normal cheese for the poppers (Shane lvl 3, just give him peppers) and goat cheese for heals. All the other stuff is completionist and mostly worthless.
Yeah that's the thing, I was kinda contemplating going for 100% this time cause I wanna see the summit. But man, those recipes...
step one is the "everything shed". Collect one of each seed for a year, set it up, water it. If you don't use your greenhouse, do it there with sprinklers. You'll always have at least one of everything which is a good start. From there just go one after the other, it's a thing to work towards if you're inclined.
I'm autistic in this game and still don't have 100%, I miss some nuts on the island, never played the arcade and still am not 10 hearts with everyone. I spent about 3 years absolutely ignoring my farm and only waking up for birthdays so far.
I can't get into it like I can with animal crossing. I'd rather follow the real life clock and spend 30 minutes fishing and catching bugs instead of passing out every 14 minutes like in stardew. any advice?
my autistic gf nearly had a meltdown over the 1.6 patch dropping a week after we started playing
did you get that far?
>autistic
okay maybe you did, but all the new stuff adds nicely on year 2-3 anyways, just sleep a night
i wouldnt know because this game is for women and im a man
A couple of questions from a returning veteran:
1- Are there any mods you would say are essential or very recommended that are compatible with 1.6?
2- Is ranching now competitive or are artisan goods still mad OP?
ranching has gotten better but artisan is still the way to go
- portraits are essential, aside from that not really he even finally made the bottles have different colors for different wines, thank god
- no fricking way ranching is competetive unless pigs absolutely smash the whole farm open with truffles on the daily now, might come with mastery and yeah it got a little better but man the amount of stables you need and the time investment...
that aside, cheese and co are still artisan goods...