It's Ultima 7 inspired actually. The inventory system is pretty cool, you can pick up any trash including random level props, you can store a whole bed in your inventory and then put it down anywhere and rest.
Unrelated but I think I remember there was another isometric CRPG set in China that was also released around the early 2000s. Anyone know the name or am I imagining it?
I've heard a few people say that it's better than PoQ. I've only played the first few minutes myself, but the voiceacting in the intro was so unbearable that it made PoQ's voiceacting seem great in comparison.
The other thing that turned me off was that supposedly you can no longer pick your own party members and instead have a fixed party like in a JRPG. The tradeoff is that they are a lot more developed, but still...
Yeah, Divine Divinity is Diablo + Ultima VII. Diablo + Baldur's Gate is pic related
Does it combine the 2 games well or does it completely fall apart? And how much does it take after each of the games? Like does it just have Diablo's action-based combat or does it approach loot and character building similarly, etc.
It's not actually much like Diablo at all, but it's extremely similar to Baldur's Gate 1 >party-based RTwP combat >huge open world that can be mostly explored from the start >zones feel seamlessly connected >lots of trudging through wilderness fighting low level bandits and wolves >recruitable npcs with basic personalities scattered throughout the world >low stakes plot revolving around a political conspiracy >game is divided into chapters with narration at the start of each chapter >even much of the UI is copied from BG like the map and dialog boxes
I've argued in the past that Prince of Qin is a more faithful sequel to BG1 than BG2, which I felt became too epic and theme park designed oriented compared to the humble original. I'd say the best part about PoQ though besides being a BG1 clone is the setting. It takes place in a historical-fantasy version of China at the end of the Qin dynasty, and many of the NPCs in the game including the protagonist himself and some of the companions are based on real historical figures. You can have conversations with NPCs about ancient Chinese philosophy and politics, and many of the enemies in the game are derived from Chinese legends such as the Paoxiao (half-goat, half-man). One of the most memorable quests in the game is when you raid the emperor's tomb and have to fight his army of terra-cotta warriors. Oh, and the soundtrack is awesome.
Definitely a CRPG that deserves more appreciation, along with Divine Divinity.
>Also what were they thinking with the name "Divine Divinity"?
Apparently it was supposed to be called 'Divinity: The Sword of Lies' but the moronic publisher made them change it, because it was too long?
I'm not super sure why but I am 99% certain it's because publishers were always greedy minmaxing Black folk
>there is a trading hub >haul shit from various places and build your camp near with bed made of straw and rows of barrels for storage
>house has a closed door >can throw in teleportation pyramid thgrough window
can't really attest on how it has aged, but back then the level of freedom was really impressive. Also iirc ut starts simplistic kinda looking like diablo clone but then unfolds going a lot more complex
>back then the level of freedom was really impressive
It genuinely was. It even beat the old Ultima games (which is unsurprising, given that Larian took a lot of cues from them).
Unfortunately, a lot of it was spoiled by one of the worst starting areas in any RPG (and, no, BG2's starting dungeon isn't bad, it just gets really old by the time you restart the game for the 12th time). The game basically dumps you in a Diablo-style tiered dungeon, which caused a lot of people to go "why play a Diablo clone when I can play the real deal" and stop playing. It would've likely had more success if it started slower, in a larger city.
>It genuinely was. It even beat the old Ultima games > no NPC schedules, no resurrecting NPCs, can't put any object into your inventory, no stacking objects, no crafting (baking bread, forging swords), no vehicles, ect.
Larian has never come close to the level of interactivity and immersion in Ultima VII, and I say this as a Larian fan.
Currently playing DOS2, and that's close to how I would describe that game too, so maybe I should play DD next. Already played Div2 and DOS so might as well.
Divine Divinity has a worse loot system than divinity original sin 2, which had people screeching because random trash later in the game was better than their named loot from bosses they got earlier.
It's Ultima 7 inspired actually. The inventory system is pretty cool, you can pick up any trash including random level props, you can store a whole bed in your inventory and then put it down anywhere and rest.
Yeah, Divine Divinity is Diablo + Ultima VII. Diablo + Baldur's Gate is pic related
Unrelated but I think I remember there was another isometric CRPG set in China that was also released around the early 2000s. Anyone know the name or am I imagining it?
Throne of Darkness
I think that's it, thanks
This one? It's Blade and Soul. Old-Games.ru has most of those chinagames there, I can try searching another one if it's not what you were thinking.
Well PoQ also had a sequel
That's Japan tho
I remember this one as well
Sequel? How come this isn't listed on the Wikipedia article for PoQ? Is it good?
I've heard a few people say that it's better than PoQ. I've only played the first few minutes myself, but the voiceacting in the intro was so unbearable that it made PoQ's voiceacting seem great in comparison.
The other thing that turned me off was that supposedly you can no longer pick your own party members and instead have a fixed party like in a JRPG. The tradeoff is that they are a lot more developed, but still...
>Diablo with a history lesson.
Be still my beating heart!
Does it combine the 2 games well or does it completely fall apart? And how much does it take after each of the games? Like does it just have Diablo's action-based combat or does it approach loot and character building similarly, etc.
It's not actually much like Diablo at all, but it's extremely similar to Baldur's Gate 1
>party-based RTwP combat
>huge open world that can be mostly explored from the start
>zones feel seamlessly connected
>lots of trudging through wilderness fighting low level bandits and wolves
>recruitable npcs with basic personalities scattered throughout the world
>low stakes plot revolving around a political conspiracy
>game is divided into chapters with narration at the start of each chapter
>even much of the UI is copied from BG like the map and dialog boxes
I've argued in the past that Prince of Qin is a more faithful sequel to BG1 than BG2, which I felt became too epic and theme park designed oriented compared to the humble original. I'd say the best part about PoQ though besides being a BG1 clone is the setting. It takes place in a historical-fantasy version of China at the end of the Qin dynasty, and many of the NPCs in the game including the protagonist himself and some of the companions are based on real historical figures. You can have conversations with NPCs about ancient Chinese philosophy and politics, and many of the enemies in the game are derived from Chinese legends such as the Paoxiao (half-goat, half-man). One of the most memorable quests in the game is when you raid the emperor's tomb and have to fight his army of terra-cotta warriors. Oh, and the soundtrack is awesome.
Definitely a CRPG that deserves more appreciation, along with Divine Divinity.
>Also what were they thinking with the name "Divine Divinity"?
Apparently it was supposed to be called 'Divinity: The Sword of Lies' but the moronic publisher made them change it, because it was too long?
I'm not super sure why but I am 99% certain it's because publishers were always greedy minmaxing Black folk
>there is a trading hub
>haul shit from various places and build your camp near with bed made of straw and rows of barrels for storage
>house has a closed door
>can throw in teleportation pyramid thgrough window
can't really attest on how it has aged, but back then the level of freedom was really impressive. Also iirc ut starts simplistic kinda looking like diablo clone but then unfolds going a lot more complex
>back then the level of freedom was really impressive
It genuinely was. It even beat the old Ultima games (which is unsurprising, given that Larian took a lot of cues from them).
Unfortunately, a lot of it was spoiled by one of the worst starting areas in any RPG (and, no, BG2's starting dungeon isn't bad, it just gets really old by the time you restart the game for the 12th time). The game basically dumps you in a Diablo-style tiered dungeon, which caused a lot of people to go "why play a Diablo clone when I can play the real deal" and stop playing. It would've likely had more success if it started slower, in a larger city.
>It genuinely was. It even beat the old Ultima games
> no NPC schedules, no resurrecting NPCs, can't put any object into your inventory, no stacking objects, no crafting (baking bread, forging swords), no vehicles, ect.
Larian has never come close to the level of interactivity and immersion in Ultima VII, and I say this as a Larian fan.
The graphics are so good but the game is utter trash. It's a homosexual point-and-click adventure game.
So it's just an extremely shitty version of diablo with some half-assed Ultima mechanics
>Also what were they thinking with the name "Divine Divinity"?
Everyone trying to make the next "Final Fantasy"
It's basically an isometric immersive sim.
Currently playing DOS2, and that's close to how I would describe that game too, so maybe I should play DD next. Already played Div2 and DOS so might as well.
No, diablo's loot progression was much better.
Divine Divinity has a worse loot system than divinity original sin 2, which had people screeching because random trash later in the game was better than their named loot from bosses they got earlier.
This is why random loot is garbage. Everything should be unique and hand-placed.
It's still a good game if you enjoy larian's wacky "humor" if not I would skip it and just start with ego draconis and the expansion.
it has nothing to do with balding gay
It's Diablo combined with Mediocrity