So is this series just being used as training ground for future ips.

So is this series just being used as training ground for future ips.

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  1. 2 months ago
    Anonymous

    Weird way to spell Megami Tensei

  2. 2 months ago
    Anonymous

    Was used as a training ground for new talent. Not anymore.
    >Inb4 ERPers come and say Yoshi-Pee!

  3. 2 months ago
    Anonymous

    What does that even mean?

  4. 2 months ago
    Anonymous

    13 and 15 are the only bad games

    • 2 months ago
      Anonymous

      FF13 was a good game. It had great aesthetics and music and fun combat. The story was also good (I never had issues understanding, unlike what IGN said) and I thought that the characters were actually likeable. The issue with FF13 is that it was yet another game branded as FINAL FANTASY that did not deliver on fan expectations for what a FF branded game should be. 11 out of the 13 chapters took place in industrial or urban environments. Only 2 chapters took place in a wilderness, and only one of them was wide open enough that it felt like you were on a journey and exploring. The game didn't have towns or NPCs you could talk to. The game had futuristic sci fi aesthetics when FF fans expected traditional medieval aesthetics. Yeah, FF7 had a disselpunk dystopia but that was only one disc out of four, the rest was spent trekking across a wide open world. If FF13 had the FF brand name dropped from it like Xenogears or The Last Remnant then people would have gone in without preconceived notions and judged it on its own merits.

      • 2 months ago
        Anonymous

        I truly think you misunderstand why people (rightfully) hate this game.

        • 2 months ago
          Anonymous

          Filtered by Auto-Battle and paradigms? NTA. But I like 13 quite a bit. It is the minimalist FF.

          • 2 months ago
            Anonymous

            No, I beat the game. Paradigms and the music are the only good thing about the game

            • 2 months ago
              Anonymous

              But anon - that's the entire game.

      • 2 months ago
        Anonymous

        13 and 15 are the only bad games

        7,8,10,13, and 15 are the only good FF's tbh.

    • 2 months ago
      Anonymous

      funny image, op, xD

  5. 2 months ago
    Anonymous

    FF has always been about experimenting and trying different stuff
    If you want a series that's just the same game every time, try Dragon Quest

    • 2 months ago
      Anonymous

      DQ is smart enough to realize spinoffs exist to provide wildly different gameplay experiences instead of tainting the mainline games with shit no one wants

    • 2 months ago
      Anonymous

      Copying a smarter kids' test answers and still doing it wrong isn't experimenting, FF didn't budge from being a cinematic adventure series since FF4, it only used different gimmicks with every game to pretend they did something completely new, at its core it was and still is a moviegame series.
      DQ on the other hand actually did try different things, DQ3 for instance plays nothing like 1 or 5, DQ7 is largely different from DQ4, DQ10 is an MMO and so on, the difference is that DQ has a strong identity so that every DQ game feels like part of the series, while FF is just a random collection of unrelated movies barely kept together by a bunch of worthless naming conventions.

      • 2 months ago
        Anonymous

        >FF didn't budge from being a cinematic adventure series since FF4, it only used different gimmicks with every game to pretend they did something completely new, at its core it was and still is a moviegame series.
        I don't think this is far to say, or that "has cutscenes" makes a game a moviegame. Imo that title didn't really apply before 10 (also the last one I played, though I like it)

        • 2 months ago
          Anonymous

          >Zero player freedom is the rule, exploration is nonexistent outside of having some side stops to make the corridor feel less of a corridor
          >Zero player input on how the game narrative progresses, even your party composition is forced most of the times
          >Gameplay is an afterthought, can't even say characters play differently outside of some having straight up better damage output than others
          >In most post NES FF games you can't even do something as basic as choosing what weapon your characters use
          >The core gameplay is just moving in a straight line through a series of cutscenes
          They're moviegames, no matter how much you argue that some games have shorter cutscenes than others, the decision making in post FF2 FF is next to nonexistent, even FF3 forces you to switch to certain jobs for mandatory gimmick sections.
          Even FFXII, which sorta moved to a less rigid structure and tries to be an actual RPG, is still largely guilty of the same mistakes of its predecessors.

          The worst thing is that in all of this they didn't even bother to experiment with the narrative like DQ did.
          DQ3 focused on free exploration and served as a direct prequel for DQ1.
          DQ4 had a solid chapter based structure where you play as different people.
          DQ5 had you play as the Hero's father at first and follow the hero through more or less a life story.
          DQ7 has an episodic narrative structure focused on mini-arcs that all had different themes and felt like a miniseries in its own right.
          The best FF did was FF6 trying to have an ensemble cast and failing, everything else is the same exact boring story told in the same exact boring way, just brooding "flawed" heroes with first world problems and the power of friendship with a party of equally "flawed" and quirky sidekicks.

          • 2 months ago
            Anonymous

            You’re being hyperbolic and exaggerating.
            >even FF3 forces you to switch to certain jobs for mandatory gimmick sections.
            This is a good point, and the thing I disliked about ff3 the most. Detracts from the freedom of the job system that I am a fan of. Similarly, my least favorite thing about ff4 is that party composition is entirely locked by story progress, and not changeable at any point.

            • 2 months ago
              Anonymous

              How am I being hyperbolic?
              FF4 is completely on rails, you have zero input on anything, the game even tells you what to do against some of its bosses.
              FF5 is a bit better because at least you have the job system, but it's still heavily bottlenecked and jobs themselves are largely bloated and still gated by linear progression, the only good SNES era game purely because it tries to be an RPG.
              FF6 is just FF4 again until WoR where it pretends to be nonlinear past Setzer's quest but it's just a bunch of unrelated subquests that mostly take place in the same towns you've been before outside of a select couple of places like in Locke's case.
              FF7 is just 6 again but without the WoR and the gay clown is an edgy gay weeaboo.
              FF8 is like 4 but somehow worse and awfully rushed as well.
              FF9 is like 4 but somehow worse, slower and needlessly self referential.
              FF10 drops the act and is unapologetically like 4, but at least it goes all out on the moviegame formula by pruning all the worthless busywork and with the rerelease the basic gameplay is not quite as awful as any its predecessors, still mediocre but much like 5 it's not actively painful to play.
              FF11 is an MMO.
              FF12 is the only game where they actually tried to make an honest to god RPG, but it's still largely a moviegame and bottlenecked by its main quest, it's also more rushed and unfinished than most of its predecessors outside of maybe 8 which honestly was a huge mistake in everything but the music.
              FF13 is like 10 but even more focused on the movie part, gameplay is not terrible in theory but the content itself makes it worse than it actually is.
              FF14 is another MMO
              FF15 is a bad Witcher game.
              FF16 is a bad DMC game.

              • 2 months ago
                Anonymous

                >How am I being hyperbolic?
                You’re saying “there’s zero this and zero that” which are clearly exaggerations, instead of saying “there’s less of this than I would like”. There’s world maps to explore, you generally have some control over party composition (aside from 4, as noted) and character builds, there’s totally optional areas and side quests, and so on. Imo you don’t really get into “corridor mode” until 10, and like I mentioned, I stopped playing the series there, so can’t comment on anything after.

              • 2 months ago
                Anonymous

                >There’s world maps to explore
                The progression is entirely on rails, what's there to actually explore?
                Can I get to Nibelheim, the Icicle Inn or Wutai the moment I leave Midgard? No, the story doesn't want me to.
                Can I get to Thamasa, the floating continent or Gestahl after I leave South Figaro? No, the story doesn't want me to.
                Can I go to Fisherman's Horizon, Esthar or the Shumi Village when I'm done with Timber, after the fully linear progression I had to go through to get there? No, the story doesn't want me to.
                Compare this to something like DQ3 where you CAN get to 90% of the world's locations right from the get go, and technically you can do the same in DQ1 too.
                Hell even Final Fantasy 1 wasn't this bad, you still had to beat up Lich to actually explore but at least from there onwards there's a good 2/3 of the game you can do in nearly whichever order you want, with no strings attached or railroading.
                >you generally have some control over party composition
                Extremely minor and fully gated by the story with 5 and 12 being some vague exceptions.
                Also outside of 9 and 10 all party members are essentially the same exact character and in most of these games you still can't do something as minor as choosing what kind of weapon they use, so what control do I actually have, really?
                >there’s totally optional areas and side quests, and so on.
                A couple of irrelevant sidequests for extra gear that will be outdated by the time I get to the next city shop, in a fully linear game is nothing worth praising, I can do the same exact thing in 10 or 13 too by the way, and at least those games are merciful enough to not let me waste hours walking through empty overworlds that serve no purpose other than try to trick me into thinking I'm not walking through a corridor.

          • 2 months ago
            Anonymous

            Spot on.

        • 2 months ago
          Anonymous

          >moviegame
          you could legit tell they replaced actual game development with movie making shit
          is one of the reasons these games suck so much as a video game
          it goes without saying it fails as a movie as well

          FF13 = almost as long as lord of the rings trilogy

          FF9 = 40 minute movie stuff

          the studio is very disorganized if all they can produce is cutscenes and MMO game systems and slap them together

  6. 2 months ago
    Anonymous

    [...]

    Are (You) sure about that?

    • 2 months ago
      Anonymous

      Don't give him attention.

    • 2 months ago
      Anonymous

      everybody knows about inspect element homosexual you aren't being clever

      • 2 months ago
        Anonymous

        >look at me im a zoomer who knows a term and im going to try and get advantage by mentioning the term
        jesus christ where did all these Black folk come from

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