So third parties were intentionally trying to kill Nintendo by sabotaging the N64, right?

So third parties were intentionally trying to kill Nintendo by sabotaging the N64, right?

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  1. 10 months ago
    Anonymous

    Meds

  2. 10 months ago
    Anonymous

    Nintendo cripped the N64 by themselvesa

  3. 10 months ago
    Anonymous

    They were magicians, those carts probably have some dark magic, not everyone had that

  4. 10 months ago
    Anonymous

    No, the cartridge format was very expensive, the memory was very low at the start games were like 8-12 megs and nintendo had a higher licensing fee than Sony.
    Nintendo did not make themselves competitive enough, they should have gone with the cd or the DD as a standard.
    They really could have made much better choices.

    • 10 months ago
      Anonymous

      i imagine they had superior read speed to cd's at the time

  5. 10 months ago
    Anonymous

    All the third parties? No.
    Square certainly. Konami maybe. Namco yes.
    Also I'd like to understand the logic on using cartridges in 1996.

    • 10 months ago
      Anonymous

      Yakuza boomer was still running the company and didn't take Sony as a serious threat.

      • 10 months ago
        Anonymous

        >boomer
        The dude was born in the 1920s

      • 10 months ago
        Anonymous

        Sony still isn't a serious threat

    • 10 months ago
      Anonymous

      Fast access times, you have to realize that early cd drives were slow as hell, they had control of production on carts and partners that they tried to pair up with to provide the cd part of the console wanted large cuts of the profits and control.
      Sony specifically wanted a huge cut from every console sold and Phillips had access to their properties and fricking tainted their brand with the garbage for a cd drive that never materialized, they got burned already and chose not to try a third time.

    • 10 months ago
      Anonymous

      >This still lingers to this day after its height with WiiU (something even fricking EA supported decently)
      Wee lad... but with 64 there were some mistakes indeed

      >Also I'd like to understand the logic on using cartridges in 1996.
      NO LOADING TIMES

  6. 10 months ago
    Anonymous

    The N64 was just a shit console. PlayStation games were easier to develop and could be produced on cheap CDs that could hold hundreds of megs.

  7. 10 months ago
    Anonymous

    All of the N64 problems are the fault of the carts and how little shit they could contain

  8. 10 months ago
    Anonymous

    It took fancy custom video decompression code and custom compression routines written for the RSP to pull that port off.

    And even then it had to ship on a 512Mbit cartridge, a 64MB cartridge that Nintendo only provided near the end of the console's lifespan.

    And that would still pale in comparison to a 650MB CD.

    Now imagine how bad it was to be an N64 launch game as a thirdparty in 1996. You were limited to an 8MB cartridge, 64MBit. good luck shrinking your 650MB CDROM game to there.

    If Yamauchi was serious about throwing devs a bone with his 64DD shit, he should have made sure the 64DD was built into the console instead of being an optional add-on. And rewritable 64MB disks would still have been a bitter pill to swallow and a huge size deficiency but still at least *something* compared to 8MB.

    TLDR, it was all Nintendo's fault really

    • 10 months ago
      Anonymous

      >Good luck shrinking your 650MB CDROM game to there.
      That's really the funny thing, most ps1 games outside of cutscenes and full recorded audio are actually quite a small part of the data.
      I don't remember the name of it but rips of ps1 games with cutscenes removed were a thing in the early days of emulation and many games were only a few dozen megabytes.

      • 10 months ago
        Anonymous

        Most game code at the time outside of the big FMV files and audio files prob could be between 8 and 16MB in size. Although quake on DOS PCs unpacked was like 80MB IIRC so this aint a golden rule.

        Sure you could make it technically fit byt why jump through all these hoops when Nintendo has decided to make your life as an N64 developer as miserable as possible by not only giving you completely inadequate and small carts but making them very expensive and a huge inventory risk? You had to sell the game well above $50 to make a profit as a thirdparty dev, you had an everyday struggle to make your game fit on cart, and the default microcode on N64 sucked ass and things like zbuffering always being turned on with default microcode cut your fillrate in half

        The hilarity of the whole thing is that if you look past the things N64 has that PsX didnt, you come to the realization that PSX didnt add all that cuz its just older hardware, its that all these features cut performance in half. Perspective correct texturing was expensive and hurt framerates, zbuffering literally cut performance in half, 3 point linear texture filtering with that godawful tiny texture cache led to blurry godawful looking textures

        In the end, what should have been a slam dunk where N64 would graphically obliterate the PSX actually ended up as ‘akshually not only does PSX hold its own, its actually BETTER in a lot of ways’

      • 10 months ago
        Anonymous

        But if Final Fantasies were on one cd they wouldn't have those fat israeliteel cases with foldout pages

    • 10 months ago
      Anonymous

      >Good luck shrinking your 650MB CDROM game to there.
      >it's all moronic bloat from fmv and sound files

  9. 10 months ago
    Anonymous

    Forgot to mention that until late 1998 Nintendo intentionally withheld information from thirdparty devs on how to write custom microcode for the RSP, so unless you were Rare and had cozy ties with Nintendo upper brass, you were a secondclass citizen and had to make do with their unoptimized default stock microcode

    So a port like RE2 N64 wasnt even technically possible for anyone but Nintendo and Rare until like 1999 and 2000 when Nintendo was already moving onto Dolphin

    They mismanaged and sent the 64DD out to die too in the N64s final year when they had been building this thing up since even before the N64s launch

  10. 10 months ago
    Anonymous

    Not just the N64. SEGA got it as well and was driven out of business.

    It's still going on today.

  11. 10 months ago
    Anonymous

    >dood the game is the same but the FMVs in the N64 version have visible compression artifacts when I view them on youtube through my 4k IPS screen bro this shit was UNPLAYABLE fr
    sonïggers have changed so little with the years, it was always about the movies

    • 10 months ago
      Anonymous

      The FMVs were compressed through dark magic. Admirable, but the fact it had to be done just because nintendo was autistic about carts was stupid.

  12. 10 months ago
    Anonymous

    How the frick did they go from the most technically advanced port to RE3 on the gamecube, that shit had a hinge for frick's sake, they couldn't even bother to allow a higher internal resolution.

  13. 10 months ago
    Anonymous

    >he thinks RE2 64 is a bad port

    • 10 months ago
      Anonymous

      >That got released but not the GBC version of RE1

    • 10 months ago
      Anonymous

      >Reading comprehension

  14. 10 months ago
    Anonymous

    Nintendo sabotaged their own company, they thought they could keep mistreating third party devs and they were wrong, we should be thankful about their incomptenece since it spawned the greatest console of all time

    • 10 months ago
      Anonymous

      The Switch?

  15. 10 months ago
    Anonymous

    reminder this game's arrange mode is a built-in randomizer

  16. 10 months ago
    Anonymous

    It's more like every publisher knew the PS1 was going to do better and be easier to work with than the N64, and when a few devs kept with Nintendo out of loyalty Nintendo just kept pushing them around as if they still had no where else to go. The only third party masochistic enough to stay with Nintendo was Rare.

  17. 10 months ago
    Anonymous

    nintendo refused to allow third party devs to make games

  18. 10 months ago
    Anonymous

    Other way around, N64 had terrible third party support

  19. 10 months ago
    Anonymous

    Basically OP one of the critical narratives that the industry tried to use to kill NIntendo was 'No Third Party Support.' They tried gaslighting us all by claiming it was about hardware power or cost of production, but in reality Sony was simply moneyhatting all of these studios.

    It's why Square Enix is so religiously devoted to Sony specifically. It had nothing to do with being mistreated by Nintendo.

  20. 10 months ago
    Anonymous

    yano its funny, because the n64 also had some good games
    tendies just emotionally weak

  21. 10 months ago
    Anonymous

    No. It was Sony. Reportedly Sony paid over 200 developers to not release their games on the Nintendo 64. They didn't care about any other platforms, just not the N64. And for anyone who goes "That's fricking bullshit." know it's also a well known fact that Sony won the HD-DVD vs. Bluray war by outright paying studios to not release their movies on HD-DVD. Toshiba, one of the companies behind HD-DVD, filed a formal complaint of anti-trust violations with the US government over this but suddenly withdrew their complaint for no reason so there was no investigation. In an unrelated story Sony gave Toshiba a bluray manufacturing plant a short term after the withdrawal of the complaint.

    This is the way Sony operates. They're a scumbag company that cheats. This is why the Japanese government had zero fricking interest in providing any support to Sony when they were on the verge bankruptcy. They're crooked as frick.

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