So this is out, has anyone played it yet? is it frostpunk in space?

So this is out, has anyone played it yet? is it frostpunk in space?

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  1. 2 years ago
    Anonymous

    >is it frostpunk in space?
    Quite literally, yes
    No freeplay, only campaign
    Your city is under constant stress and you have to manage crisis after crisis
    You have to send out expedition to get more ressources

    • 2 years ago
      Anonymous

      >Your city is under constant stress and you have to manage crisis after crisis
      Sounds much better than Frostpunk, where you had more food and coal than you needed past the first or second week depending on difficulty. Or is it maybe just as bad in this aspect? How easy it is to get ahead of your problems?

      • 2 years ago
        Anonymous

        i dont know about this game, but when they released mechanicus it was very hard and unforgiving and people complained so through many patches they adjusted the difficulty and now its still hard at the start but its laughably easy from the middle game onwards, so they didnt adjust the difficulty again, but gave us fully customizable difficulty on every single aspect of the game, enemy spawning, allowed skills, techs, etc

        They basicaly said, fix it yourselves

        • 2 years ago
          Anonymous

          Holy shit, it's from the Mechanicus devs? I wishlisted this game a few months ago on a whim because it looked cool. Guess it's a must-buy

          • 2 years ago
            Anonymous

            The music is also by the same guy

            • 2 years ago
              Anonymous

              Thought it sounded familiar.

      • 2 years ago
        Anonymous

        Frostpunk, as nice as it was, suffers the most from that single flaw. Every scenario is mostly frontloaded in difficulty, if you do well your first week it's smooth sailing from then on.

        The game was advertised as having to balance your citizens demands with the success of the city, but it turned out citizens are perfectly content working 14 hour days every day for the rest of their lives because you have a pub for them when they get off, so it's not a challenge to keep things running smoothly. They should get more demanding and want a bigger voice in the city the larger you grow, to the point they begin to form factions that can cause a slew of problems that don't just rise to throwing you out or executing you. Strikes, theft, refusing to support some of your policies, that sort of thing, and that's what brings you to start using more harsh treatment like the later parts of the purpose tree.

        • 2 years ago
          Anonymous

          >but it turned out citizens are perfectly content working 14 hour days every day for the rest of their lives
          chinese people are
          the difficulty scaling is pretty extreme, a new home on normal is fairly forgiving, refugees on surivor is virtually impossible

          • 2 years ago
            Anonymous

            I can agree, I had to replay survivor so many times before I could get it with no deaths or child labor. Originally I was doing a rush to hothouses like every other run, but I decided at some point to instead go for the beacon as my second or third research to get the scout patrol to the fishing village to get the 100 raw food per day.

            The biggest problem was trying to keep everyone warm, I was eventually able to do it by dumping a quarter of my workforce on coal thumpers/gathering posts and spamming tents with steam hubs while never upgrading the housing, but the key that made it work was going for Infirmaries quickly. It seems like that's the point where you reach an equilibrium because not only do they work twice as fast as a medical post, you usually unlock agitators/shrines around that time so they're sped up a bit from that too.

            I still haven't completed on the edge on survivor yet though, I'm not sure how to handle it with no deaths.

        • 2 years ago
          Anonymous

          >citizens are perfectly content working 14 hour days every day for the rest of their lives because you have a pub for them when they get off
          literally me irl

    • 2 years ago
      Anonymous

      so basically no replayability?

      • 2 years ago
        Anonymous

        I've restarted a few times because layout autism and all of the events have been identical. I'd say zero replayability if you're thorough and intolerant of repetition.

      • 2 years ago
        Anonymous

        If you want replayability, play pic related. Game was literally going to be called Rainpunk before """they""" intervened

    • 2 years ago
      Anonymous

      doesn't seem too hard to me. feels a little like surviving mars, but then i didn't play frostpunk

    • 2 years ago
      Anonymous

      Until you achieve trivial permaculture by researching pooping.

  2. 2 years ago
    Anonymous

    shit i could have sworn it was gonna be in dev for a couple more years
    a bunch of shit i was keeping tabs on is releasing now

  3. 2 years ago
    Anonymous

    >That cliffhanger trailer
    The moon killed the Earth as soon as the ark thing warped away and the ppl on the ark have no idea dont they

    • 2 years ago
      Anonymous

      They find out pretty quick. The drive doesnt send them anywhere but into the future where they find earth dead, no living humans in the system, and DOLOS getting the blame for it.

      • 2 years ago
        Anonymous

        now that, i dont understand, because you do jump away with another drive

        • 2 years ago
          Anonymous

          The drive you start with does get you to Proxima Centura & back, you just don't do anything interesting there besides some minor science shit so from a gameplay perspective it's skipped. I don't think it sends you explicitly into the future either, that's probably just that light speed relativity thing where from the perspective of the ship the 14 year trip takes 30 minutes

          Either way both the drive and the station itself is a janky prototype so things start falling apart near immediately

          • 2 years ago
            Anonymous

            but things happened like decades passed. is it because of the initial drive that everything happened or would it have happened anyway had we stuck around? it seemed like some war shit was going on.

            • 2 years ago
              Anonymous

              It's probably like that Stephenson's novel where so many of the fragments from the breakup of the moon re-enter the planet's atmosphere that the planet overheats. Doesn't explain why the rest of the solar system's infrastructure is dead though; if a shitty prototype research station can achieve basic self-sufficiency than a spam of purpose-built orbital habitats should be able to do the same thing.

            • 2 years ago
              Anonymous

              Chaos and vengeance happened. The remnants of the company and it's projects were hunted down as enemies of humanity for killing the world. The initial part of the game hints at your systems being compromised during the initial jump.

          • 2 years ago
            Anonymous

            My man you only jump in the future not space. The P.A. tells you that they detected security breaches on the engine systems, somebody tampered with it.

          • 2 years ago
            Anonymous

            >I don't think it sends you explicitly into the future either
            The game narrative literally tells you
            >discrepancies between supposed mission clock and apparent advanced state of the solar system

    • 2 years ago
      Anonymous

      It is uncertain.
      Either you killed the moon by accident, or your launch was timed to coincide with the lunaclysm, or the future you killed the moon to enable your launch in the first place, or the spooky spheres did it.
      Trust the conatus.
      Two more mass extinctions.

  4. 2 years ago
    Anonymous

    I'm gonna get it for the music alone. Same guy that did the mechanicus soundtrack.

  5. 2 years ago
    Anonymous

    the story is way too far up its own ass, and the actual city building aspect seems basic

    • 2 years ago
      Anonymous

      Is it ship breaker tier?

  6. 2 years ago
    Anonymous

    Looks like edgy startopia - is there more to it than building the station?

    • 2 years ago
      Anonymous

      Pretty sure it's a generation ship, not a station. So you probably travel around and shit.

  7. 2 years ago
    Anonymous

    >insect farm

    • 2 years ago
      Anonymous

      anime?

      • 2 years ago
        Anonymous

        Angel Cop

    • 2 years ago
      Anonymous

      >you vill eat the bug burger
      >you vill live in Pod Hotel
      >you vill get chipped at your mandatory colonization training for NEETs

  8. 2 years ago
    Anonymous

    Immersion breaking concept. What half-arsed corporation would send off a colony ship that had to build itself on the way?

    • 2 years ago
      Anonymous

      All of them.

    • 2 years ago
      Anonymous

      Early access crowd funding tickets

  9. 2 years ago
    Anonymous

    Some background on the name:
    >Ixion married Dia,[10] a daughter of Deioneus[11] (or Eioneus), and promised his father-in-law a valuable present. However, he did not pay the bride price, so Deioneus stole some of Ixion's horses in retaliation. Ixion concealed his resentment and invited his father-in-law to a feast at Larissa. When Deioneus arrived, Ixion pushed him into a bed of burning coals and wood.
    >Ixion went mad, defiled by his act; the neighboring princes were so offended by this act of treachery and violation of xenia that they refused to perform the rituals that would cleanse Ixion of his guilt (see catharsis). Thereafter, Ixion lived as an outlaw and was shunned. By killing his father-in-law, Ixion was reckoned the first man guilty of kin-slaying in Greek mythology.
    >This act alone would warrant Ixion a terrible punishment, but Zeus took pity on Ixion and brought him to Olympus and introduced him at the table of the gods. Instead of being grateful, Ixion grew lustful for Hera,[13][14] Zeus's wife, a further violation of guest–host relations. Zeus found out about his intentions and made a cloud in the shape of Hera, which became known as Nephele (from nephos "cloud") and tricked Ixion into coupling with it.
    >Ixion was expelled from Olympus and blasted with a thunderbolt. Zeus ordered Hermes to bind Ixion to a winged fiery wheel that was always spinning. Therefore, Ixion was bound to a burning solar wheel for all eternity, at first spinning across the heavens,[18] but in later myth transferred to Tartarus.[19][20] Only when Orpheus played his lyre during his trip to the Underworld to rescue Eurydice did it stop for a while.

    • 2 years ago
      Anonymous

      >Ixion you were an butthole twice over so now you're fricked in a unique way for all eternity.
      >You're the captain of a highly experimental ship that kills earth and the company that made the ship gets hated on and you have to find a new planet before your prototype ship falls apart. (It falls apart faster the more you go on.

      I dont see the relation, really.

    • 2 years ago
      Anonymous

      >Ixion you were an butthole twice over so now you're fricked in a unique way for all eternity.
      >You're the captain of a highly experimental ship that kills earth and the company that made the ship gets hated on and you have to find a new planet before your prototype ship falls apart. (It falls apart faster the more you go on.

      I dont see the relation, really.

      Haven't got the game yet, but spoil me a bit, are we the bad guy?

      • 2 years ago
        Anonymous

        Yes, it's just like Frostpunk where the british government created a chemical weapon that froze the Earth.

        • 2 years ago
          Anonymous

          >chemical weapon that froze the Earth.
          You sure about that? What about all the shit you find saying that the sun seems to be getting further away.

          • 2 years ago
            Anonymous

            There are multiple explanations, from the Sun getting dimmer to a comet to volcanoes, but the truth is the British tested a WMD and it destroyed the atmosphere.

            • 2 years ago
              Anonymous

              In Frostpunk there are vague hints of some kind of superweapon called saffron cloud

              Huh, well that's more hopeful than what I thought happened. From the bits I read it seemed like the Earth had been thrown out of orbit so shit was only going to get colder and darker and there was no getting better.

              • 2 years ago
                Anonymous

                No, if Earth was thrown out of orbit everyone would immediately know due to the changes in apparent orbits of other planets (e.g. the path of Mars across the sky would look obviously different, Mars might grow brighter as Earth gets closer, etc)

          • 2 years ago
            Anonymous

            In Frostpunk there are vague hints of some kind of superweapon called saffron cloud

      • 2 years ago
        Anonymous

        We broke the moon in multiple parts

    • 2 years ago
      Anonymous

      Since the titular IXION is specifically the improved VOHLE engine, I think the name fits. A frickup being carted across the heavens on a spinning fiery wheel is basically what happens whenever you fire up the VOHLE engine and if it's true that the engine basically runs on cataclysms then it even fits the 'repeated frick-ups' part.

      • 2 years ago
        Anonymous

        Does the game have an actual plotline? How does it goes?

        • 2 years ago
          Anonymous

          Basically, the plot is "your shiny new prototype FTL-capable space station blew up the moon and catapulted itself into the future on its test run, now the earth is dead and you have to try and find a habitable planet for humanity to live on but also your station is falling apart because the FTL drive causes irreparable damage to its structure so you can't just jump blindly and have to follow the people who have already left the solar system, picking up stragglers and survivors along the way".

          There's more to the plot if you pay attention, but I don't want to spoil the specifics. Just try to memorize the characters that appear in the prologue and research the probe launcher so you can find the secret in the prologue.

  10. 2 years ago
    Anonymous

    TORRENT?

    • 2 years ago
      Anonymous

      Out for a few hours now

    • 2 years ago
      Anonymous

      >Pirating from a based small dev team
      Sad, anon.

      • 2 years ago
        Anonymous

        Oh I get paid on Friday, I will buy it then don't worry

        • 2 years ago
          Anonymous

          Godbless, anon. Proved me wrong.

          • 2 years ago
            Anonymous

            I've had it wishlisted for over a year!

      • 2 years ago
        Anonymous

        If they wanted me to buy their game why did they put Black folk in it?

        • 2 years ago
          Anonymous

          This game kills more black people than you ever will.

      • 2 years ago
        Anonymous

        >can't buy in GOG or publisher's site
        >only steam
        Huh... Not my problem.

    • 2 years ago
      Anonymous

      It's not even ""full price"".

      • 2 years ago
        Anonymous

        It's pretty pricey for a frostpunk clone. They've been working on it for like 5 years, that's a huge red flag.

        • 2 years ago
          Anonymous

          >Working on and releasing a complete game in 2022 is a "red flag"
          Is this what we've become? Has the industry fricked us that hard?

          • 2 years ago
            Anonymous

            5 years more dev time than Rimworld and Anno 1800

    • 2 years ago
      Anonymous

      magnet:?xt=urn:btih:39942945154E5AE37195557CB8D2982E8EC73C7D&tr=http%3A%2F%2Fbt.t-ru.org%2Fann%3Fmagnet&dn=Ixion%20%5BP%5D%20%5BRUS%20%2B%20ENG%20%2B%206%20%2F%20ENG%5D%20(2022)%20(1.0.1.1)%20%5BPortable%5D

  11. 2 years ago
    Anonymous

    [...]

    Just bought it thanks to your post.

    • 2 years ago
      Anonymous

      [...]
      Kys

      [...]
      I also bought this title based on this post alone. Thanks

      don't worry guys I get paid on friday too so I will buy the game!!!

      • 2 years ago
        Anonymous

        I am going to post my proof of purchase on friday just to spite you

        • 2 years ago
          Anonymous

          me too, let's buy the game to spite anon everyone! and remember to leave a good review, that'll make him even more mad!

  12. 2 years ago
    Anonymous

    [...]

    Kys

  13. 2 years ago
    Boomer Gold Man

    [...]

    I also bought this title based on this post alone. Thanks

  14. 2 years ago
    Anonymous

    Will I enjoy this game if I like simpler management-type games like Sim City (2013 one) and Civ V/VI?

    • 2 years ago
      Anonymous

      Probably not. If they are trying to emulate frostpunk it's going to be a stressful exercise in balancing resources, time and happiness to stay alive with some existential threat always looming in the distance.

  15. 2 years ago
    Anonymous

    I thought the demo was fun but I'm already buying Dwarf Fortress so this one will have to wait. Pretty much Frostpunk in space.

    • 2 years ago
      Anonymous

      >tfw bought dorf fort and Ixion
      I don't even know if or when I'll play dorf fort. I just remember playing it a lot in university, so feel like giving the guy some money finally.

      • 2 years ago
        Anonymous

        Yeah pretty much the same logic here

  16. 2 years ago
    Anonymous

    Been playing for a few hours now. This shit is great and gets dark real fricking quick.

  17. 2 years ago
    Anonymous

    Is there a path-length limit for depots?
    I have a clear road between my food depot and the canteen but the canteen is complaining that it isn't connected to a depot. They are on opposite sides of the zone so wondering if there is a pathing limit which the game hasn't mentioned yet.

    • 2 years ago
      Anonymous

      I haven't seen something like that. Are the entrances connected and both buildings powered?

      • 2 years ago
        Anonymous

        Both connected and powered.
        Other thing it could be is there were two parallel roads between them, one of which I have now removed. I'd expect the game to be able to re-route on the other though

  18. 2 years ago
    Anonymous

    Just done with chapter 1, first impressions
    >finally a game I can larp managing a macross
    >its actually closer to yamato in terms of story so far
    >without the mechs
    >no combat
    >music is pretty good
    >setting is pretty cool
    >graphics is shit
    >performance is not great
    >the sense of scale leaves more to be desired
    >most buildings are lifeless
    >sector population is nothing more than a number, again completely lifeless on its own
    >the planetary system is static
    >probe copied from mass effect 2
    >barebones tutorial
    >hull deterioration rate will increase with each jump
    >each sector open will increase the hull deterioration rate
    >hull reaching 0 means game over after a period of time
    >to repair the hull you need a shit ton of alloys
    >alloys is the most basic construction resource in the game
    >ran out of alloys because I was busy exploring planets with events
    >algae farm being renamed to insect farm
    >ui should always display the number of workforce avaliable/required instead on hover
    >scrolling out doesn't take you to the planet system view
    Overall, its pretty good so far, potentially great. Just the human aspect of the game is pretty much missing despite the whole story is about the survival of humanity. More visual feedback would be nice.

    • 2 years ago
      Anonymous

      >finally a game I can larp managing a macross
      I didnt think of it that way lmao

    • 2 years ago
      Anonymous

      I quit. The difficulty spike in chapter 2 is ridiculous. By the time I managed to fix one thing, another will break within a cycle or two.

      • 2 years ago
        Anonymous

        >By the time I managed to fix one thing, another will break within a cycle or two
        If you mean buildings physically breaking, stop overworking your guys. Shut down non-essential buildings. If you aren't using it, it doesn't need to be on. Probe goes off, lab goes off, factories go off unless you need to stockpile the resource, workshops go off until you need them.

        • 2 years ago
          Anonymous

          Seems rather like pointless micro, if a medical building is not in use why can't it simply disable itself until it needs to be used? If there are no work orders in the polymer refinery why is anyone overworked and why is it drawing power?
          If the game automated all of the
          >Click on building, turn off.
          >Click on building, turn on.
          Bullshit it would be a much less tedious experience.

          • 2 years ago
            Anonymous

            Yeah fair, I guess they could make it work that way. I think it's just a style of builder that some people like and others don't. I really like these builders where you need to pay close attention like this and juggle stuff. It's a good feeling when you're right on the edge of failure. I can understand why you'd not like that though.

            • 2 years ago
              Anonymous

              I understand why you would be engaged with that sort of thing as it is an expression of skill but yeah it just annoys me.

            • 2 years ago
              Anonymous

              Seems rather like pointless micro, if a medical building is not in use why can't it simply disable itself until it needs to be used? If there are no work orders in the polymer refinery why is anyone overworked and why is it drawing power?
              If the game automated all of the
              >Click on building, turn off.
              >Click on building, turn on.
              Bullshit it would be a much less tedious experience.

              I wish workload was displayed like the power is. It's annoying to keep having to shut shit down to keep it at optimal conditions but the second you get overtime status shit explodes instantly.

              • 2 years ago
                Anonymous

                Now that's a fair criticism. If something is that important it should be visible.

                If the ship is named Taiqqun and the company is Dolos what the frick is Ixion

                Keep playing. You find Ixion in chapter 1.

      • 2 years ago
        Anonymous

        Build stability increasing buildings m8

        • 2 years ago
          Anonymous

          This. All this talk of death spirals and for some reason I get an event where they think I'm a superior being because i don't overwork them and gave them stability buildings. It's like people have never played city builders and decided to make this their first, then b***hed that it was a city builder.

      • 2 years ago
        Anonymous

        Same, the upgrades are locked way too far and provide way too little.

  19. 2 years ago
    Anonymous

    What is it like? I had a really good idea for a space station strat game. So I kinda hope that this ain't all that.

    • 2 years ago
      Anonymous

      You build a city in a limited space.
      Manage resources and people.
      Send out ships to mine raw resources and explore planets/asteroids.
      It's frostpunk in space.

  20. 2 years ago
    Anonymous

    Just post screenshots frickers.

    • 2 years ago
      Anonymous
  21. 2 years ago
    Anonymous

    >hurr durr muh frostpunk experience in space
    no

  22. 2 years ago
    Anonymous

    Why do separate sections need their own infrastructure like storage and shit. Then you have to micro resource transfers and population. It's annoying. Also everything keeps fricking breaking because of overwork and i'm slowly bleeding resources because the hull needs constant repair. It's just not a comfy game.

    • 2 years ago
      Anonymous

      It's not been a good implementation for sure. Supposed to be able to make everything you need on the ship but cant figure out how to drive shit where it's needed. The storage frickery is neither fun or necessary.

    • 2 years ago
      Anonymous

      >It's just not a comfy game.
      I don't think it was ever supposed to be, anon. It's a micro heavy builder where you need to juggle things to keep everything from dying. The sections splitting resources is annoying though, yeah. It works fine when you have plenty and you set it so they distribute stuff evenly across the sections, but when you have like 10 and want it to go somewhere else, you have to set it so that the place with 10 only wants 0 so they shift it off. Could do with just a straight transfer button. I'm beginning to like the automation of it though. I can tell it'll be handy when you have all the sections all working on shit.

  23. 2 years ago
    Anonymous

    time to shill an actually good city builder

    • 2 years ago
      Anonymous

      Bait

    • 2 years ago
      Anonymous

      I remember you.

  24. 2 years ago
    Anonymous

    Just booted it up. Is 1920x1080 the highest resolution? How about 2560 or ultrawide? Don't see the option for those

    • 2 years ago
      Anonymous

      Mouse scroll should work to go through the options. It tried to default me to 4k on a 1440 monitor.

    • 2 years ago
      Anonymous

      The update broke the menu, you are going to have to wait for a patch.

  25. 2 years ago
    Anonymous

    it's okay, you can really get fricked if you don't know what you're doing or plan poorly because things can be very slow to acquire and usually when things go wrong you want to have things fast.

  26. 2 years ago
    Anonymous

    Holy shit alloy demand grinds chapter 2 to a halt. Most of the time I'm just sitting on max speed waiting for my cargo ship to shuttle ore and my smelter to refine it, only for half of it to immediately get swallowed by the hull. There's no tension, only tedium. My dumbass crew injuries themselves every other cycle but I'm overflowing in cyropods and food so any deaths get canceled out near instantly. It's just finding a spot to build Building A for 999 alloys, so then I can have the privilege of getting a new resource to use in Building B that I can build for 2999 alloys. It's a shame too, the setting, story, and OST are amazing, and the VOHLE jump sequences are orgasmic, but the actual gameplay is balls.

    • 2 years ago
      Anonymous

      >waiting for my cargo ship
      >ship
      Sure hope that's a typo. I just started chapter 2 and I have 4 cargo ships. 3 of which were just dedicated to shipping iron to my industrial sector.

      • 2 years ago
        Anonymous

        Sure, let me just rip out some other vital infrastructure to make space for the dock and smelter. It'll only result in a few desperate attempted coups and hull breaches while it pays off the alloy investment

        • 2 years ago
          Anonymous

          I dunno what to tell you mang. I knew I'd need to go heavy into industry after food, so 2nd section opened. 2 smelters, fleet to ship ore. Chapter 1 for me was Sector 1 for food and a mix of shit, Sector 3 for industry and then lastly a bit of sector 6 just for housing.

        • 2 years ago
          Anonymous

          i think the secret is to make the major changes and stockpile ore in chapter 1 before you jump

          • 2 years ago
            Anonymous

            I was going to autistically strip mine every stellar body in the solar system before leaving. Luckily the game knew I would do this and told me the longer I stay, the more people are gonna sudoku from having to look at the Earth we blew up.

            • 2 years ago
              Anonymous

              i ignored that warning, i think i jumped at cycle 210. chapter 2 is a bit difficult for me though.

              • 2 years ago
                Anonymous

                I think I left way later than that, like 260ish. So the warning must be pretty lenient. Only got hit by the initial dead earth sickness penalty and then the one that comes with the first warning. I wonder if it's every 100 cycles.

  27. 2 years ago
    Anonymous

    >was algae farm in the demo
    >is algae farm in the cutscene because they didn't change it
    >animation is workers tending to algae filled water
    >no, you must eat ze bugs

    • 2 years ago
      Anonymous

      You know the game is about horrible dystopian corporations, right? Eat ze bugs is pretty fitting.

      • 2 years ago
        Anonymous

        >capitalism bad
        >muh climate change
        >eating bugs is good actually
        yeah no they're just deluded lefties, probably french too

        • 2 years ago
          Anonymous

          >eating bugs is good actually
          Did you read what I said and choose to ignore it or are you actually a colossal moron? We are employed by the evil corporation feeding the people bugs. Nowhere in the game does it say that eating bugs is good. Are you this fricking mindbroken by modern society that the sight of a bug sends you into shock?

          • 2 years ago
            Anonymous

            Why are the corporations making people eat bugs when it's more expensive than algae

        • 2 years ago
          Anonymous

          The crew actively complains about it in one event.

    • 2 years ago
      Anonymous

      I hope they change it back.
      It's moronic to see a green structure for bugs.
      Your producing vegetation to feed bugs so you can eat?
      Why not just eat the vegetation?

      • 2 years ago
        Anonymous

        You know the game is about horrible dystopian corporations, right? Eat ze bugs is pretty fitting.

        >was algae farm in the demo
        >is algae farm in the cutscene because they didn't change it
        >animation is workers tending to algae filled water
        >no, you must eat ze bugs

        Maybe they changed it for the water thing?
        Kinda moronic if it's an algae farm and doesn't need lots of water supply, but crop farm does

    • 2 years ago
      Anonymous
  28. 2 years ago
    Anonymous

    [...]

    >wah marketing
    Grow the frick up, manchild. Bulwark Studios is just 12 people.

    • 2 years ago
      Anonymous

      and i replied to 7 of them and you make 8. where are the other 4 of you?

      • 2 years ago
        Anonymous

        Can you keep this moronic bullshit on Ganker please

  29. 2 years ago
    Anonymous

    >chapter 1
    >need to juggle iron for residences, cryosleeper facilities, storage units and hull repairs
    >-56 hull points lost if I don't waste 2 iron per cycle, +10 hull points if i do
    >plebs start to riot because they are getting overworked
    WE ARE LITERALLY THE LAST FIVE HUNDRED PEOPLE ALIVE IN THE UNIVERSE YOU STUPID c**tS, GET TO WORK

    • 2 years ago
      Anonymous

      How are you having this much trouble? Turn buildings off, jesus christ. The lady straight up yells 'A SECTOR IS BEING OVERWORKED". Just go there and turn off buildings you don't need on. Are you people so riddled with ADD that you can't pay attention to a game for longer than a minute? Use your brain. Plan your shit even slightly and you'll be fine.You probably have storage depots full of shit you aren't using still turned on with workers fingering their buttholes there instead of doing something useful.

      • 2 years ago
        Anonymous

        > Plan your shit even slightly and you'll be fine.
        I started over.
        Apparently you need to build two smelters in order to keep up with the INCREDIBLY AUTISTIC state of disrepair the ship is constantly in.

        • 2 years ago
          Anonymous

          Yeah I realised that immediately. Double smelter is necessary.

  30. 2 years ago
    Anonymous

    how shit is the optimization? will gtx 970, 8gb ram i5 run it?

    • 2 years ago
      Anonymous

      >gtx 970
      Dude, just buy a 4060.

      • 2 years ago
        Anonymous

        sure, send me the money

        • 2 years ago
          Anonymous

          Sent, check the mailbox 😉

    • 2 years ago
      Anonymous

      I was able to run it on gtx 960 4gb, 8gb ram and i5 4590 in 60 fps after some tinkering with settings

  31. 2 years ago
    Anonymous

    If the ship is named Taiqqun and the company is Dolos what the frick is Ixion

  32. 2 years ago
    Anonymous

    I like it, it's good
    But the insane steel demand is a bit annoying
    Sometimes an entire sector starts instantly starving to death, despite having food in storage and canteens
    Overwork can become a deathspiral very quickly with how often shit breaks and kills people, leaving you with less workers.
    I liked how my industrial sector wanted me to dismantle all factories because of pollution
    Like shut the frick wagie no steel = Hull destruction

    • 2 years ago
      Anonymous

      I think power cuts cause them to just skip eating since the canteen was down for the .1 seconds that they would usually eat

  33. 2 years ago
    Anonymous

    >shantytowns in space
    >highy advanced space vessel, baby homosexual crew

    lol no, cool concept though, horrific execution

  34. 2 years ago
    Anonymous

    >small dev team
    >makes it a 3d game so more wasted resources
    >needs a 2060 to run it

    Is it good at least? Reviews arent too hot but seems interesting

    • 2 years ago
      Anonymous

      this shit pisses me off, we need new GPU's which cost 1k++ but instead of getting better graphics we basically get the same crap as in 2010 just made by lazy hacks who cant optimize for shit. Those people really dont deserve our money.

      • 2 years ago
        Anonymous

        Wirth's law. On the other hand if it didn't apply such games would never come out, so it's better that way.

    • 2 years ago
      Anonymous

      >needs a 2060 to run it
      running fine on a 2060 @ 1440p for me

      • 2 years ago
        Anonymous

        I use 1080 on 1440p and have stable 60 FPS.
        Must be a driver issue.

  35. 2 years ago
    Anonymous

    >Check the steam reviews
    >Mixed
    >Have a look at some of the negative reviews
    >All of them are 3-4 hours in complaining about how hard it is and how they got into death spirals because of accidents in the game
    I have never felt so disappointed in the IQ of my fellow man before. I am not a smart person but 6 hours in I have had literally no issues with the difficulty. In fact it feels easier than frostpunk. What the frick are these morons doing wrong.

    • 2 years ago
      Anonymous

      If I had to guess, not recycling buildings. I came back from a hull failure state by tearing apart everything not related to food or smelting, and compensate for my abysmal alloy production by swapping buildings in and out. Helps with overwork too

      • 2 years ago
        Anonymous

        it can be quite difficult but when you're trying to be efficient you wanna turn off stockpiles that aren't sending or receiving anything, probe launchers that arent actively launching probes, i expected a more comfy city builder but this is not really too bad.

    • 2 years ago
      Anonymous

      I am one of those low IQ people who wrecked his first run.
      What I did:
      - I thought I was being clever in getting resources early and mined a lot of hydrogen and ice before I could use it. It sat in stockpiles taking up space doing nothing. Couldn't even throw it out.
      - When my hull started going down I built a second smelter instead of a second eva dock because I thought alloys were my bottleneck.
      - I tried to save every single cryopod in the first chapter and was fully unprepared for the stacking debuff.
      - I wasted a lot of the research I got early on on upgrades like increased stockpile capacity that I should have saved up for new buildings instead.

      I am doing better on my second run, but my first blind playthrough ended halfway through chapter 2.

      • 2 years ago
        Anonymous

        Holy moly, you made every bad decision possible. I can honestly get making them though. The game works differently from a lot of city builders and unless you expect it, you're probably going to get tricked into thinking you're being smart. I might have actually been fine because I'm pretty bad at city builders normally, so I was just dealing with problems as they came until I got a better grasp of it.

        • 2 years ago
          Anonymous

          Yeah I was half using my Frostpunk experience, half using my gut feeling/trying to do the right thing.

          I do wish the game offered some way to get out of a death spiral. When I realized how badly I had messed up I tried for a couple of hours to pull myself out of it but it was impossible*.
          The game offered me a chance to restart from the beginning of the chapter but if I'm restarting anyway I might as well start a new game and save myself the headache.

  36. 2 years ago
    Anonymous

    >constant state of either being resource- or time-gated
    >death spirals are fricking fast and easy to slip into
    >punished for going to fast
    >punished for going to slow
    >possible to softlock yourself by running out of storage space
    >important lore locked behind making the bad choices in science events
    At its core I really enjoy this but so much of it is, by design, so fricking frustrating

    • 2 years ago
      Anonymous

      people will tell you that it's supposed to be this annoying. the worst thing you can do early on is unlock a second sector. the game literally CBTs you into unlocking one when you don't need it. the mechanics between sectors are pretty awkward and just like repair and stability, and trust none of this is ever explained. I like that there's no handholding but when one resource not arriving fast enough because of micromanagement and ai shenanigans can wipe away hours of progress and put you right back at the start or worse yet force you to choose between the middle of a death spiral you might be able to fix and starting all over not explaining all of the interactions becomes a death sentence.
      I really like this game, I like the theme and aesthetic far more than frostpunk, but optimization wise this is far weaker. This has in parts the same amount of jank I expected from manor lords or banished

    • 2 years ago
      Anonymous

      Skill issue

  37. 2 years ago
    Anonymous

    God the ost of the game is 10/10 stuff

  38. 2 years ago
    Anonymous

    Wait so, if its frostpunk in space, then does that mean it's another stupid puzzle game thats pretending to be a city builder.

    • 2 years ago
      Anonymous

      yes but for real this time and not a meme like fp
      literally you can't put things in the wrong place or you'll lose 5 hours later

      • 2 years ago
        Anonymous

        isn't that just the worst kind of puzzle game?

  39. 2 years ago
    Anonymous

    The steam reviews for this game is full of fricking moronic imbecilles that are whining about how hard the game is lmao.

    • 2 years ago
      Anonymous

      These fricking reviews man. How are people so moronic.

      • 2 years ago
        Anonymous

        >literally whining about the core mechanic that forces you to actually pay attention to what you are spending your resources on being too hard.

        God dammit these people are subhuman.

        • 2 years ago
          Anonymous

          Yeah my friend has a theory that these people are autistically filling out the sector space or building frickloads of stockpiles without realising how the worker mechanics work. Then they get mad because shit blows up because everyone is overworked. There's one review in there complaining about how many people die in accidents causing a death spiral. Chapter one gives you like 500 cryopods. Population is just not an issue. I could quite happily throw half these guys into space.

          • 2 years ago
            Anonymous

            People just overworking their population has to be the main cause to all the accidents people are experiencing in their games.
            Or overexpanding and getting shafted due to it.
            I personally stuck to just having 2 sectors open until I had like 800 pops or someshit, and only then opened a third section for farming and shit.
            People probably also aren't upgrading their techs right. You can get so much more use out of your buildings if you upgrade them. Hell, the better housing complex is itself hidden under the upgrades for the standard housing building.

            I do feel that the whole "we have been too long in this sector" system is a bit gay tho. The sense of urgency to move forwards doesn't need that artificial status debuff, the fact that you need constant flow of resources by itself is enough of a reason to justify moving onwards once you have harvested what you can from a system.

            • 2 years ago
              Anonymous

              I had 3 open by the end of chapter 1 and that seemed to be the sweet spot. Had somewhere to produce plenty of food, plenty of alloys and somewhere to house all these useless non-workers.

            • 2 years ago
              Anonymous

              So I just figured out I suck at reading and the minor upgrade research locks all depend on one another rather than chapter. Frick If I had noticed this earlier I would have optimized my shit hours ago

              The too long debuff doesn't matter once you have a stability buildings unlocked. If you've already dedicated yourself to staying & strip-mining the system you'll have enough resources to pamper anyone who complains. The DLS Center is especially overpowered; I've had a new sector completely in the red and was still positive in overall trust just from decent housing and propaganda.

              • 2 years ago
                Anonymous

                What I want to know is if the (permanent) debuff is permanent through the game or just the chapter. I'm playing with the assumption that it's throughout the whole game.

              • 2 years ago
                Anonymous

                Just the chapter

              • 2 years ago
                Anonymous

                FRICK. You really can just strip mine if that's the case.

              • 2 years ago
                Anonymous

                FRICK. You really can just strip mine if that's the case.

                Wait that's wrong, fren. You can see the debuff here. This is the start of chapter 2 after I got 2 debuffs in chapter 1.

              • 2 years ago
                Anonymous

                Oh that's not the "stayed in system too long debuff," those are the "frick you" debuffs. You get the chance to get the former debuff again in addition to those though, don't worry

              • 2 years ago
                Anonymous

                Oh right, phew.

      • 2 years ago
        Anonymous

        >literally whining about the core mechanic that forces you to actually pay attention to what you are spending your resources on being too hard.

        God dammit these people are subhuman.

        the early game shift from free alloy to making your own alloy is pretty abrupt even though they tell you to make a steel mill

  40. 2 years ago
    Anonymous

    Worth playing today with the new patch or should I wait?

  41. 2 years ago
    Anonymous

    >People complaining about micro and optimising their station being too hard
    >This is my 1st Sector at 271 cycles
    I just kinda put buildings down. It just werks. Maybe I got a special easy mode copy of the game.

    • 2 years ago
      Anonymous

      you can get lucky but I had to demolish significant portions of my build to make room for the probe launcher for example

    • 2 years ago
      Anonymous

      Chapter 2 filtered alot of people including myself, not chapter 1. Once you are in the death spiral, either from lack of critical resources or accidents from overworking, you can't get out. You will only realise this hours later and I assumed, again a lot of people doesn't like restarting hours worth of game progress.

  42. 2 years ago
    Anonymous

    >The cutscene every time you jump
    This game really nails the sound and visuals.

  43. 2 years ago
    Anonymous

    >Get to 3rd chapter, have a decent and stable setup now.
    >Peacefully expanding and investigating spoiler stuff; big solar storm covering half the system but I don't need anything there yet
    >Finish random mundane science event completely unrelated to space
    >Solar storm decides anyway to completely flip around and submerge my base and its entire supply chain in hostile terrain
    >Supply and mining fleet destroyed near instantly, completely fricking my resource consumption
    >Try to fly station out while I still have hull, can't even get to closest safe gravity well without breaking up

    Guess I'm rolling back a save then

  44. 2 years ago
    Anonymous

    >7 hours into the game now
    >Just realised there are upgrades
    How have I lasted this long.

    • 2 years ago
      Anonymous

      I'm starting to think people don't know what death spirals are. Almost finished with chapter 3. Didn't know that upgrades were a thing for the first 7 hours and I still have too much of every resource. I just can't understand the difficulty complaint yet.

      • 2 years ago
        Anonymous

        Shills and morons I assume. So it's the same as Mechanicus where you could oneshot the first boss if you knew what you were doing, and the second boss even if you didn't. Thanks, I'm not even going to bother to pirate.

  45. 2 years ago
    Anonymous

    >rush cell housing
    >never use normal houses ever again
    i think the most important upgrade in the game is the tech lab's assisted something that allows you to research while idling/hoarding before the end of your chapter. instead of giving 1 research per 30 cycles you get 3 per 5 which is a big deal.

  46. 2 years ago
    Anonymous

    Is there a way to tell ships to not fly through stinky clouds? I set up my ship so that no one passes through it, but then when I'm not looking they fly from one mining site to another through stink.

    • 2 years ago
      Anonymous

      set each resource node as not allowed. You have to click each one. It's at the top.

      • 2 years ago
        Anonymous

        It wasn't so much the resource node, it was just that their paths bend so they sometimes bent into the stink rather than going around it. But it's fine. I just moved to Tiqqun so their path wouldn't go through it.

  47. 2 years ago
    Anonymous

    >Find floating grey sphere that absorbs matter
    >Nope not touching that, order them to leave
    >Biometrics tell me that the crew on the ship are not the original crew but claim they've always worked on the Tiqqun
    AAAAAAAAAAAAAAAAH

    • 2 years ago
      Anonymous

      >just lost my whole science crew
      >trust took a huge hit
      Does anyone know how to deal with the event? I picked the first option cause the second looks very iffy.

      • 2 years ago
        Anonymous

        embrace multiculturalism goy, surely it is better to embrace unknown aliens who ate some of your humans than to destroy them!

      • 2 years ago
        Anonymous

        I let just accepted them and sent them on a different mission where they all died from my poor decision making. Mistakes into miracles.

    • 2 years ago
      Anonymous

      Looks like "Sphere" reference imdb.com/title/tt0120184/, it shuld not be harmful.

    • 2 years ago
      Anonymous

      fun fact about the naomi protocol text: it's a caesar cypher apparently

  48. 2 years ago
    Anonymous

    am i blind or can you not rename ships

  49. 2 years ago
    Anonymous

    >Very first time moving the station and cutting power
    >travel time coincided perfectly over a feeding time so all 200 of my people starved right away
    nice

    • 2 years ago
      Anonymous

      at least you learned early

  50. 2 years ago
    Anonymous

    In the ending of the demo, did the ship just blow up the moon because of warp?

    • 2 years ago
      Anonymous

      It was too close to the moon. It took a chunk of it with the ship into self space.

  51. 2 years ago
    Anonymous

    The UN is kind of chad in this game.
    >Corporation destroys earth
    >UN exiles them from the planet and then hunts them down as they try and flee across the galaxy
    Genuinely interested in where it's going, because right now DOLOS seems pretty unforgivable.

  52. 2 years ago
    Anonymous

    >Map is a fully rendered space that your ship is traveling, not just an abstraction and you can watch your ship fly around in it with F2 view
    I just figured you'd only be able to look at the ship when it was stationary and the planets would be like pictures or something.

    • 2 years ago
      Anonymous
    • 2 years ago
      Anonymous

      you can't see shuttles and probes launching and docking though which is lame

      • 2 years ago
        Anonymous

        You can at least see little repair guys working. You can see them in this one

        Haven't actually tried to watch a probe or cargo ship leave now that I think about it.

    • 2 years ago
      Anonymous

      Yup, I've had more save-ending hull breaches than I care to admit because I wanted to move the station to look at something pretty

      • 2 years ago
        Anonymous

        >Make pretty art assets
        >Structure the game to make you look at as little of the art assets as possible

        • 2 years ago
          Anonymous

          >Map is a fully rendered space that your ship is traveling, not just an abstraction and you can watch your ship fly around in it with F2 view
          I just figured you'd only be able to look at the ship when it was stationary and the planets would be like pictures or something.

          >Watching your station shift from place to place in real time looks cool but is highly discouraged bc you bleed hull

          yeah no this is unironically grinding my gears

          • 2 years ago
            Anonymous

            the whole thing about your station FALLING APART by just existing all while your people are apparently these recycling geniuses and mining experts is just nonsensical.
            that's artificial difficulty and I could accept that, both for your ship moving and for hull degradation, later in the game. I know it's explained that after the first jump your hull is permanently damaged and you need to hurry ASAP but I feel like a better place to introduce that would be when you get to the Protagoras: look here! a new mechanic! you need to actually repair your hull now while remaining stationary, and then after your third VOHLE jump: okay, this is really taking a toll.

            • 2 years ago
              Anonymous

              I'm pretty sure they need to constantly repair the ISS. It doesn't seem weird to me that a giant superstructure needs constant repairing.

              • 2 years ago
                Anonymous

                sure but then at least give me more iron to mine. in the third act I used up everything in the system. So far I spent 300 days in every system and I don't think playing this too casually. you get the debuff after 200ish days and you're pretty famished in regards to resources after 300ish. I know this is, again, not a city builder but at least give me some time to think. Afaik the average star system would probably have enough resources in asteroids to builds hundreds of Tiqquns.

              • 2 years ago
                Anonymous

                >sure but then at least give me more iron to mine
                There's thousands of units of iron to mine in each system. There's always too much. At the start of chapter 3 I sent out 3 probs and found over 2000 right away in spots real close to where you start.

              • 2 years ago
                Anonymous

                i know it's a cop out but you can load and save. it's tedious i suppose but the game would be hell to try to figure out if it didnt allow for that

          • 2 years ago
            Anonymous

            >highly discouraged bc you bleed hull
            Like any game, health is a resource, use it. There is a lot of merit to moving your ship close to resource points. In chapter 2 for example, there's a lot of shit behind the stink cloud. Get your ships on board and move Tiqqun through it. For some reason people are afraid of not being on 100% health in video games. It's not like someone is about to combo the Tiqqun.

  53. 2 years ago
    Anonymous

    what happens if you tell the sekrit base uncovered by the probe in the prologue to frick off and not pay the blackmail

  54. 2 years ago
    Anonymous

    Really liked this game at first but way too fricking grindy. Takes hours just farming the iron so your shit doesn't blow up. Really annoying between injuries even at happy/optimal.
    Autistic simulator - space edition

  55. 2 years ago
    Anonymous

    >you're supposed to go to proxima centauri for a test run
    >this never actually happens and you just appear in the same place a million years later
    could have done a nice homeworld esque opener where you go to proxima everything seems fine then you go back and discover you've fricked up

  56. 2 years ago
    Anonymous

    >mixed steam reviews, complaining about difficulty

    What? Honestly I feel like strategy gamers are either dumb zoomers that need games to be """comfy""" and cannot handle any pressure or autists that need to simulate everything instead of having a game be fun to play.

    Honestly having a blast with this so far. Been a while since the game sucked me in so much.

  57. 2 years ago
    Anonymous

    >5 cargo ships lost to space storm because i didn't forbid one tiny asteroid

    • 2 years ago
      Anonymous
  58. 2 years ago
    Anonymous

    Why are there so many morons complaining about difficulty? This shit isnt hard at all

  59. 2 years ago
    Anonymous

    Okay is progressing in this game worth it? I'm in the second system and it's getting really tiresome to have an eye on literally everything, to have this degree of limited resources AND a fricking timer forcing you to move quickly apart from the presumably finite amount of (close) resources to your ship and your ship basically breaking apart while moving WHILE running on batteries YOU have to place. And opening up more of the ship makes the game even more difficult. I dunno, I'd like a story mode where you can move buildings and storage houses 150, normal housing does 20. Some small aid to make it less stressful.
    I mean, why even add the timer with a big fricking stab modifier? Like, what's the reason. Everything is falling apart and you can't wait a year for me to fix everything up for us to progress? What's wrong with the crew man

    • 2 years ago
      Anonymous

      Did consider researching building upgrades?

      • 2 years ago
        Anonymous

        oh they're unlocked now
        huh

        well, I dunno, it's still stressful. maybe in a good way, but still stressful.

    • 2 years ago
      Anonymous

      I've been watching anime while playing the game. You don't need to pay that close attention. Just don't overwork your nerds and keep stability up. It's that simple. How is anyone finding this hard or tedious.

  60. 2 years ago
    Anonymous

    oh god OH GOD
    WHERE DO I STORE THEM?!

    • 2 years ago
      Anonymous

      Just take your time. There's loads of resources in that system. You can stay there for ages. The wall housing is essential.

      • 2 years ago
        Anonymous

        how many wall housing units do your recommend? when should I open the third section? I've found the protagoras and I'm still running 2

        • 2 years ago
          Anonymous

          I had opened all the sections by the end of chapter 3. Just make sure to keep your alloy production up and build enough docking bays and EVA airlocks.

        • 2 years ago
          Anonymous

          I had 3rd section before finding protagoras. 1st was food, vital buildings and housing, 2nd was all industrial, 3rd was housing and food. Opened the 4th just before leaving and I plan on making it about waste recycling. So yeah I dunno. Just build a couple of those big wall guys every now and then if homelessness gets bad. You really don't need to put much thought into it.

        • 2 years ago
          Anonymous

          Every fricking section should have at least like 2 of them, generally speaking if you have the room for them, make them. They are simply superior to ordinary housing.

          • 2 years ago
            Anonymous

            >at least like 2 of them
            I think you mean every wall that's not in use should be covered in housing. The ship is gonna have thousands of people looks like.

            • 2 years ago
              Anonymous

              Yeah, but there is other shit you need to use the walls for, chiefly the hangars because you need a shitton of cargo ships to keep your economy going. But in general, any space on the walls you don't need for hangars and what not or the mushroom wall thingies should go for housing.

              • 2 years ago
                Anonymous

                Yeah that's what I meant. My new food sector already has 3 of them and I haven't even used half the space in it.

        • 2 years ago
          Anonymous

          >how many wall housing units do your recommend?
          Full

  61. 2 years ago
    Anonymous

    So what's the verdict? Is the game good? Is it 30 bucks good?

    • 2 years ago
      Anonymous

      it's worth the money

    • 2 years ago
      Anonymous

      I thought it was well worth the money but even official reviews are saying it's shit, so I'm in this weird place right now where it feels like I'm playing a completely different game to everyone else. Like I'm enjoying it so much that I can't stop playing it.

      • 2 years ago
        Anonymous

        The people giving the game shit reviews on Steam are unironically fricking brainlets that are either too dumb to learn or refuse to learn the game's systems.

        The game requires planning ahead and upgrading your shit, rather than just blindly rushing forwards.
        You can get so much more utility out of all kinds of buildings if you just upgrade them instead of trying to first unlock all buildings.
        Shit like upgrading the efficiencies of your manufacturing buildings is a must.

        • 2 years ago
          Anonymous

          There's different ways to play. Personally I did science as fast as possible to get the 5 points every 3 cycles. Next was 2 colonist fed for every food and housing size. I'm over 900 cycles with about 35 fatalities. 10 hours of which was on the patch that was causing accidents to death spiral without mercy. I will def be replaying in the future. This game desperately needs another freeform mode however.

    • 2 years ago
      Anonymous

      >poor optimization
      >questionable story
      >no replayability

      Sadly, no.
      I'm in act 5 now and I think this is the last mission.
      A Unity engine was a mistake.

  62. 2 years ago
    Anonymous

    crew fricking die one at a time but i dont get a notice?

  63. 2 years ago
    Anonymous

    >want comfy space station builder game
    >this is frostpunk: it got even worse edition scifi edition
    Is there an endless mode planned? That would be nice.

    • 2 years ago
      Anonymous

      was there ever an endless mode given to frostpunk?

      • 2 years ago
        Anonymous

        Yes.
        https://frostpunk.fandom.com/wiki/Endless_mode

        • 2 years ago
          Anonymous

          neat

  64. 2 years ago
    Anonymous

    Kino reference

    • 2 years ago
      Anonymous

      I dun gettit.

      • 2 years ago
        Anonymous

        Nihei. He's done some of the best art of generation ships and megastructures in his manga.

        • 2 years ago
          Anonymous

          Oh cool.

  65. 2 years ago
    Anonymous

    Anyone figured out the most efficient way to produce food? I'm starting to struggle at 2000 nerds on my ship. These frickers eat too much.

    • 2 years ago
      Anonymous

      Algae farms produce shittons of food, you just need a steady supply of water for them.
      I also use mushroom walls to recycle waste. Basically, I have every section of the station in the recycle waste mode rather than purge waste just so I can get more food for mushrooms, as well as to keep production non stop.

      3 of the sections in my station are chiefly producing food, 2 of them have 1 algae farm and 1 crop farm each, and the third has 2 crop farms (chiefly because I haven't yet replaced one of them with an algae farm). Each of these sections also has like 3 mushroom walls as well.

      I produce shittons of food at the moment, enough to feed over 3 thousand people. I also got the efficiency upgrades for the crop farms.

  66. 2 years ago
    Anonymous

    >need to thaw 2000 people
    >storm encroaching towards my ship everytime story progresses from science ship events
    >rendering more resources unreachable

    • 2 years ago
      Anonymous

      >everytime story progresses from science ship events
      Frick, so that's doing it. I thought it was moving on its own. Now I know how to prepare for it better. At least it's opening up stuff on the other side. Currently building batteries everywhere so I can do the long dive across it.

    • 2 years ago
      Anonymous

      Just farm all the resources in the section you start in first, and only after that do the science shit there, then yeet yourself trough the storm to the other side (you should be able to do it if you have full health), and harvest shit on that side. Also the research shit you do on the other side pushes the storm even further away so if you left something in the starting location you can go get it afterwards.
      Just don't allow your cargo ships, miners or science vessels to get into the storm.

    • 2 years ago
      Anonymous

      That storm is moronic thing. Suddenly you get punished for doing what the game taught you at the very beginning of the game. Just gotta load a further save, and play this part again. Just hunker down there in the top, and mine everything, then blast to the other side.

      Someone said that the fricking storm goes away after you do more science down, so that is good.

      • 2 years ago
        Anonymous

        >the fricking storm goes away after you do more science
        >the places I need to do science in are inside the storm

        • 1 year ago
          Anonymous

          Well frick, can you actually get stuck at this point?

  67. 2 years ago
    Anonymous

    How the hell do non-workers become workers? is it random or can you influence it somehow?

    • 2 years ago
      Anonymous

      They don't atm unfortunately. They're lifetime neets.

      • 2 years ago
        Anonymous

        Well frick
        If its like a population tax is it random or is it strictly X amount of workers thawed for every non worker?
        and workers can die from accidents or expeditions but non-workers are safe and never get risked?

        • 2 years ago
          Anonymous

          I am not sure how the deaths are allocated. I think that non workers can be made into colonists, but I am not sure.

    • 2 years ago
      Anonymous

      you dont because uh reasons youre stuck with them sitting on their ass

      I am not sure how the deaths are allocated. I think that non workers can be made into colonists, but I am not sure.

      yeah their only use is to turn them into colonists

    • 2 years ago
      Anonymous

      They are not badass enough to get forklift certification

      >7 hours into the game now
      >Just realised there are upgrades
      How have I lasted this long.

      There are 2 upgrades you NEED
      >lab research yield upgrade
      >living quarters into optimized apartments (actually its a new building, very efficient and easily replaces standard houses)

      • 2 years ago
        Anonymous

        I don't think you need any research apart from the base unlocks. This game feels very doable without them I reckon.

  68. 2 years ago
    Anonymous

    Frick looking back it seems like worker/non-worker is like 60/40
    am i supposed to make one sector a big slum for all the non-workers or what

    • 2 years ago
      Anonymous

      Yeah a population sector doesn't hurt. And as you get better tech you can start to compress it into something more productive. That's what i did anyway. What started as a population sector ended up being my main food production sector.

  69. 2 years ago
    Anonymous

    >Accidents damage the hull
    is it worth strategically Overworking your crew and pay an alloy cost so long as your sickbays are free enough to heal everyone that gets hurt?

    • 2 years ago
      Anonymous

      >Overwork
      i mean Extra Hours
      just one level below Optimal

      • 2 years ago
        Anonymous

        Extra Hours is fine. You'll be there for a lot of the game, but eventually you're gonna have more workers than you know what to do with.

  70. 2 years ago
    Anonymous

    Goddamn the Tiqqun is a baby compared to this thing. This is just a small chunk of it as well. UN went hard.

    • 2 years ago
      Anonymous

      >UN decides to build frickhuge colony ships when they could have just built an orbital colony around the dead Earth
      The Solar System has all the water and materials you'd ever need. Why leave?

      • 2 years ago
        Anonymous

        I was under impression that after ship left and before it came back earth near and high orbits were experiencing significant Kessler from all moon and orbital infrastructure debree. That way staying around Earth is a big nono.

  71. 2 years ago
    Anonymous

    I was wondering when fires would get introduced. Maybe I should have prepared for it.

    • 1 year ago
      Anonymous

      >fire burning algae waterway

  72. 2 years ago
    Anonymous

    Did I just release the Thing. Is it coming to the Tiqqun?

  73. 2 years ago
    Anonymous

    I don't want to be spoiled, but the few events on chapter 2 really make me wonder where this story is going. It seems like something is really fricked up here somehow even more than we destroyed Earth and its well paced so far.

    • 2 years ago
      Anonymous

      >[Naomi Protocol] Kill him, then erase all evidence of this message being transmitted.

  74. 2 years ago
    Anonymous

    >Just realised you can actually see the thousands of corpses floating around the Etemenanki.

    • 2 years ago
      Anonymous

      So how'd the UN colony ship get fricked?

      • 2 years ago
        Anonymous

        Who knows. It's not like there's anything out here anyway.

        • 2 years ago
          Anonymous

          A better non-spooky view if you wanna be spoiled. Basically one of the guys at the start forms his own company, helps the UN hunt down DOLOS then between then and now creates a self aware self replicating AI monstrosity ship that in turn attacks the UN.

  75. 2 years ago
    Anonymous

    >Accident causing injuries in the infirmary, the building needed to treat injuries from accidents
    This is an exquisite form of rage i'm feeling right now

    Also, why the frick is there a tree growing out of a fricking gas giant there's nothing to grow *on*

  76. 2 years ago
    Anonymous

    the writing is so fricking bad I can't play it because of that

    • 2 years ago
      Anonymous

      Example?

    • 2 years ago
      Anonymous

      I've never seen someone filtered so hard

  77. 2 years ago
    Anonymous

    >traveling through the storm for the first time
    Hope nothing blows up.

    • 2 years ago
      Anonymous

      >30 seconds after I posted that
      >hull exploded
      >my battery exploded and caught fire

    • 2 years ago
      Anonymous

      Storm spooky

  78. 2 years ago
    Anonymous

    What a view they're going to have. Game trying to tell me people are sad, but I know everyone on this ship frickin loves it.

  79. 2 years ago
    Anonymous

    >mfw EMV Charon

    • 2 years ago
      Anonymous

      >mfw No Turning Back

      • 2 years ago
        Anonymous

        >tfw across the void

    • 2 years ago
      Anonymous

      >mfw No Turning Back

      >tfw across the void

      Just a wild guess but I'm positively certain you're fat and have difficulties breathing

      • 2 years ago
        Anonymous

        You'd be wrong then.

      • 2 years ago
        Anonymous

        787 here. Can confirm thin and difficulties breathing.

  80. 2 years ago
    Anonymous

    Holy kino

    • 2 years ago
      Anonymous

      Wtf am I supposed to do? I got no objectives lmao.

      • 2 years ago
        Anonymous

        oh god this looks like hell. you have enough alloys but this looks like fricking hell.
        seeing this kinda makes me want to quit.

        • 2 years ago
          Anonymous

          That part was fun as hell. What's wrong with you?

          • 2 years ago
            Anonymous

            How the frick did you unlock the countermeasure?
            I had to tank those missiles.

            • 2 years ago
              Anonymous

              You just research all the Etemenanki pieces in the previous chapter. You can find hacking countermeasures, drone countermeasures and missile countermeasures. Did you fricking speedrun it or something?

              • 2 years ago
                Anonymous

                I never got the missile countermeasures research option

              • 2 years ago
                Anonymous

                Did you research the ones on the other side of the storm? Also are your science ships fully researched with exo suits and shit? Actually, I remember now, when I researched the ship and found the missile it gave me 3 options:
                >controlled detonation and study the explosion
                >defuse missile
                >transport missile
                I chose defuse and it let me study the missile and make countermeasures. What did you pick?

              • 2 years ago
                Anonymous

                I defused it as well, but never got the research option. Must be some bug because the countermeasure button in the system view appeared for me but was just inactive.

              • 2 years ago
                Anonymous

                Did you not make the countermeasures? You need to build a probe launcher and stock it with missiles instead of probes.

              • 2 years ago
                Anonymous

                What.
                That explains it. I never knew that you had to build them

              • 2 years ago
                Anonymous

                [...]

              • 2 years ago
                Anonymous

                Did you not make the countermeasures? You need to build a probe launcher and stock it with missiles instead of probes.

              • 2 years ago
                Anonymous

                Yeaaaaah they either need to make the missiles run out of steam after a few cycles or make the whole "infinite range missile countermeasure" mandatory. The game is unwinnable if you don't get that.

              • 2 years ago
                Anonymous

                Actually on that point does the anti-drone ECM hull upgrade actually do anything? My hull still takes a lot of damage whenever a swarm get close and they don't seem to ever dissipate until only one planet is left

              • 2 years ago
                Anonymous

                It keeps the drone swarms from following you on the map and they just camp out at planets waiting for you.

  81. 2 years ago
    Anonymous

    r8 sector1

  82. 2 years ago
    Anonymous

    not very fun tbqhfam

  83. 2 years ago
    Anonymous

    Why are non workers even a thing? Do they really think NEETs would be tolerated when humans are about to be extinct?

    • 2 years ago
      Anonymous

      colonists. only non workers can be turned into colonists. you essentially decide what people will be when you unfreeze them. kinda stupid imo but that's how it is. you really need to toggle that in the clinic, only unfreeze non workers when you want to train colonists.

      i don't know, honestly, what colonists are for. they currently feel like a massive waste of time, especially because they degrade. use 30 colonists and then turn back into non workers lol.

      home the game doesn't soft lock you at the end when you arrive at remus with smth like: you didn't do at least 7/10 colonial missions

      • 2 years ago
        Anonymous

        But why do they even exist? Why cant you just turn workers into colonists instead having a bunch of useless morons wasting your food and space?

        • 2 years ago
          Anonymous

          they arent neets, they just did social studies while everyone else was on engineering

          colonists. only non workers can be turned into colonists. you essentially decide what people will be when you unfreeze them. kinda stupid imo but that's how it is. you really need to toggle that in the clinic, only unfreeze non workers when you want to train colonists.

          i don't know, honestly, what colonists are for. they currently feel like a massive waste of time, especially because they degrade. use 30 colonists and then turn back into non workers lol.

          home the game doesn't soft lock you at the end when you arrive at remus with smth like: you didn't do at least 7/10 colonial missions

          Why are non workers even a thing? Do they really think NEETs would be tolerated when humans are about to be extinct?

          they're women
          men do the work, women only exist to breed populations on new colonies

        • 2 years ago
          Anonymous

          [...]
          [...]
          [...]
          they're women
          men do the work, women only exist to breed populations on new colonies

          forget what I said about the colonists. I think I lost fifty or so while reloading because I didn't train them in another save.

          it doesn't really make sense that farms and labs, for example, can't also be staffed by non workers.

    • 2 years ago
      Anonymous

      what are you gonna do? kill them to prevent extinction? lol

      • 2 years ago
        Anonymous

        precisely.

    • 2 years ago
      Anonymous

      they arent neets, they just did social studies while everyone else was on engineering

      • 2 years ago
        Anonymous

        you dont need an engineering degree to operate a fricking forklift though

      • 2 years ago
        Anonymous

        so they're not in employment, education or training

    • 2 years ago
      Anonymous

      Children and old people. The didn't end up taking the frostpunk route with them though. There's no way to make them work with a stab hit or something. Doesn't really matter in the end. The game is easy as shit, there's an over abundance of every resource on every map and stability means nothing. You'd have to be moronic to lose this game.

  84. 2 years ago
    Anonymous

    Where the frick do i see active sector specializations? Do i really have to put up that government type building to see specializations beyond the notice that you got one active the first time you reach the requirements? am i fricking blind?

    • 2 years ago
      Anonymous

      You need a DLS building in each sector anyway. Policies are necessary.

  85. 2 years ago
    Anonymous

    why is space exploration so greenwashed? it's all industry and megastructures and horribly wasteful in the short term at least. the soi progressive imagines his scientism religion will bring about star trek, meanwhile he lives in the pod and eats bugs, but some day science will invent the perfect solar panel for his flying car. he can't say he wants a flying car or space exploration for its own sake as beta males have extreme difficulty admitting they want anything so he externalizes those needs with utilitarian greenwashing, we actually need space exploration but science will do it green!

    • 2 years ago
      Anonymous

      Can you at least attempt to use English? What the frick are you even saying?

  86. 2 years ago
    Anonymous

    Do you actually need a warehouse for X resource just to transfer X resource to another sector?
    It kinda sucks where you have a spaceport open in one sector but the materials are used up in another sector and there's no way to have warehouses in the consuming sector coming out to grab the stuff from port
    So you have like a warehouse taking up space only open as a sort of handoff zone

    You can get around it by having a space port in the same sector devoted to it like an industrial zone handling ships unloading raw materials

    but what about hydrogen and ice and cryo etc. etc.

    • 2 years ago
      Anonymous

      Yeah, you just need a port for the resource. My food sector has one just for ice, my industrial sector has one for iron, and the other 2 and I made a power sector for nuclear power and Hydrogen but I never ended up needing to use it. Fully upgraded energy on the ship is more than enough.

    • 2 years ago
      Anonymous

      yes. but you can micromanage stockpiles to have many different resources anyway to juggle workers and inventory

  87. 2 years ago
    Anonymous

    holy shit this game seriously needs a two-tier power supply option

    you seriously gonna give me both the ability to put up batteries and shut down buildings but not have a way to earmark which buildings get automatically shut down every time i move or warp so i gotta do it directly each time over and over?

    • 2 years ago
      Anonymous

      This has never been an issue for me. Why would you be moving distances greater than your batteries can hold out? Just jump from planet to planet and recharge.

      • 2 years ago
        Anonymous

        well how many batteries do you need for your 'connecting flights' then?
        with everything left as is each sector needs maybe 3-4 small batteries to last two and a half days
        i dont think im gonna have the patience to suss out 5x5 spots for mediums

        • 2 years ago
          Anonymous

          Upgrade your batteries. I had about 6-8 small ones in each sector. They are tiny, so they are great for filling in those empty spots that can't fit anything else. I never bothered upgrading to the Medium and Heavy batteries. Didn't need to. Once you get wall housing you can start deleting your housing and replacing with better stuff like batteries as well.

          • 2 years ago
            Anonymous

            This is just me being greedy but I'd love it if batteries were 2x4 instead of 3x3.
            Because those are the most common empty spots I end up having left over.

            • 2 years ago
              Anonymous

              is there any 2 width building? at least let me place some decorations like tropico

              • 2 years ago
                Anonymous

                Nah, wouldn't mind some, but there's already too many ways to get stab in the game. I haven't seen my guys ever get mad. Would be nice even if they were purely decorative though.

          • 2 years ago
            Anonymous

            OMG CHROMATIC ABERRATION I"M BUYING IT RIGHT NOW

            • 2 years ago
              Anonymous

              How many layers of chromatic aberration are you on right now
              >Like maybe 5 or 6 my dude

              • 2 years ago
                Anonymous

                You are like baby. Watch this.

                VOHLE

              • 2 years ago
                Anonymous

                WUB WUB WUB WUB WUB WUB

  88. 2 years ago
    Anonymous

    Okay. I know I complained a lot and I still think the game has some issues but after just now finishing it I thought Ixion was great and I think just setting I enjoyed it more than Frostpunk.
    Would love an Ixion 2 where you deal with colonizing Romulus and the aliens on Remus

    • 2 years ago
      Anonymous

      Yeah I think overall I've enjoyed this more than frostpunk as well. My only complaint is that I wish you had a little more interaction with the people on the ship. I really liked how Frostpunk had 2 factions, that kind of changed the aesthetic of the city and always thought they wasted an opportunity by not making more in DLCs. I'd love something similar in this.

  89. 2 years ago
    Anonymous

    You can just camp out as long as you want at each chapter, right?
    The worst you can get is a -1 stab hit for staying too long right?

    shit i heard even hydrogen and ice respawn? the frick?

    • 2 years ago
      Anonymous

      I've only ever seen a -1 stab hit for staying too long, yeah. I don't think it even repeats. There's no reason not to stay as long as you want unless you are getting bored and want to move on. I left behind like 1000 cryopods just because I couldn't be bothered building them homes. Worked out fine. 3000ish crew seems to be a sweet spot for the crew.

    • 2 years ago
      Anonymous

      >shit i heard even hydrogen and ice respawn? the frick?
      if that is true then between that and recycling for alloys you could survive forever.
      Assuming it respawns in full of course, and it isn't a deliberate support mechanic that only respawns just enough ice to be less then you consume.

    • 2 years ago
      Anonymous

      It does eventually increase further but the length is so long I ran out of minerals in each system before it went up. Only time I got it to 2 was at the very end of chapter 4. Never saw materials respawn.

  90. 2 years ago
    Anonymous

    >had the option to install the Pythagoras P.A. at the end
    >doesn't actually do anything and he never speaks
    Fun game but bugs in the last two chapters soured the experience a bit.
    Don't know why there are four levels of overwork when anything below Optimal is a neverending express of explosions. Long as you keep it at Optimal and upgrade the tech lab research game is easy.

    • 2 years ago
      Anonymous

      >doesn't actually do anything
      Oh yeah?

      • 2 years ago
        Anonymous

        That's what I meant, nothing happened after I chose that option. Or was it referring to Vanir's message on the ending cutscene? Seemed more like a message he left behind than anything.
        Also what is that "if we were to disconnect you" message about? Were the jokes about the Administrator being a PA true?

        • 2 years ago
          Anonymous

          was also confused at that. at the end you see a pod labeled administrator, which kinda looked like a PA, but the cryo pods also look similar.

  91. 2 years ago
    Anonymous

    Goddamn why the hell are these nerds taking up one appartment room per building. Like these people couldn't accept getting a room mate or something?

    • 2 years ago
      Anonymous

      Have you ever tried jerking off when your roommate is around? It's very awkward.

  92. 2 years ago
    Anonymous

    The game desperately needs a way to turn non workers into workers.
    ATM they are just waste of fricking space and even making them into colonists is hardly useful because you at most need like 200 colonists throughout the game.

    • 2 years ago
      Anonymous

      lol
      lmao even

      • 2 years ago
        Anonymous

        GET TO FRICKING WORK NEET BASTARD OUR SHIP IS FALLING APART

  93. 2 years ago
    Anonymous

    Finally finished it. The story was a bit confusing to me. Vanir at the end says the Lunaclysm was inevitable which is why he launched the mission when he did. I might have missed where that info was. I know that the vohle engine causes cataclysms, so was he just saying that someone would have invented it? Also in side research there's very clearly some alternate reality stuff going on. You find people from the Tiqqun from different realities and you encounter 3 grey spheres and the team you lost to the first appears at the third. Also hints that something lives in self-same space.

    • 2 years ago
      Anonymous

      Are there different endings based on if you colonize Romulos or join with the transhumanist plant people on Remus? I am kinda stuck atm because I dunno which choise to take in the last level.

      • 2 years ago
        Anonymous

        Presumably. I didn't realise there were 2 at first and ended up going the green people route, but dicked about too much not realising the Piranesi was coming. In that one you had go to 3 temples to get the blueprints to build a machine to transform your idiots into green people. When I failed that, I realised in the reload that I could disable Edden by building a module outside the ship. That's a more traditional ending. You build a colony on Romulus and have to turn all your NEETs into colonists, so takes a bit of reorganising in your ship to build the colonist training centers. In both you need to cover 1000 units of your ship in batteries for reasons.

        • 2 years ago
          Anonymous

          The PA whines that Romulus colonization will fail when I tried to disconnect her tho, so I chickened out. Is it a secret bad ending? On the other hand, I don't want to turn my people into basedbean people.

          • 2 years ago
            Anonymous

            She's programmed to get you to Remus. She straight up lies and says there's no planet there when you can orbit it. You either follow the original plan and turn into grotty green non-humans that live in harmony with nature, or you colonise Romulus the human way with buildings and technology and bend nature to your whims. There's no real good answer. Both are reasonable options, just pick the one you think is right.

  94. 2 years ago
    Anonymous

    Did anybody test out the "FRICK NEETS" policy?
    Does it make every unfrozen into a worker, or there is a hidden set statistic on every sleeper and at some point you just keep unfreezeeing neets?

  95. 2 years ago
    Anonymous

    >eat the bugs
    >trust the corp
    >muh climate change
    Another globohomosexual psyop, just like COD.

    • 2 years ago
      Anonymous

      It's not climate change, an FTL drive broke the Moon.

    • 2 years ago
      Anonymous

      >Eat the bugs
      Build a crop farm
      >Trust the corp
      Emancipate yourself
      >muh climate change
      And we'll do it again

      You're too demoralised to even resist. You just say the words your internet friends say.

      • 2 years ago
        Anonymous

        I am extracting ricin from castor beans and sending it to top corpo dogs.

      • 2 years ago
        Anonymous

        A crop farm for weak, only mushrooms farms is the right choice.

        Then corporations will turn into a cult, it will be too late.

        The climate on the planet has never been stable, but someone wants to prove the opposite and get more grants for themselves.

        It's not climate change, an FTL drive broke the Moon.

        Shouldn't we know what happened after the jump, since the player was on the Tiqqun?

        • 2 years ago
          Anonymous

          >Shouldn't we know what happened after the jump, since the player was on the Tiqqun?
          Yes?

          • 2 years ago
            Anonymous

            i still dont really know for sure what happened.

            • 2 years ago
              Anonymous

              Instead of moving through space we moved through time. It's poorly represented though, I was also confused for a bit. When we jumped, we took a chunk of the moon with us which caused the rest to frick up Earth. The UN then formed a global government and hunted down DOLOS for killing the planet. A long ass time has passed.Probably thousands of years.

              • 2 years ago
                Anonymous

                > When we jumped, we took a chunk of the moon with us which caused the rest to frick up Earth.
                Or maybe there was a bomb planted on the moon and the jump was just a distraction.
                The Piranesi was not damaged due to the jump.

                Picked this up earlier today, never played Frostpunk or anything survival/management related before. Anything I should know going into it, besides the difficulty spike?

                Study as soon as it becomes available in the science center: 5 science points for 5 cycles. Don't repeat my mistakes: waiting for the study of an important technology for the plot of 200 cycles.

        • 2 years ago
          Anonymous

          >Shouldn't we know what happened after the jump, since the player was on the Tiqqun?
          After the jump we can find a p.a. that explains to us that the first Vohle drive has a flaw that causes it to be unable to move through self-similar space, which is why we ended up back where we left.
          The second generation of Vohle engine fixed this issue and this is the Ixion engine we pick up from Jupiter, though the Tiqqun can still only follow paths that other Vohle ships have made before.

          Instead of moving through space we moved through time. It's poorly represented though, I was also confused for a bit. When we jumped, we took a chunk of the moon with us which caused the rest to frick up Earth. The UN then formed a global government and hunted down DOLOS for killing the planet. A long ass time has passed.Probably thousands of years.

          >It's poorly represented though
          Agreed. The Tiqqun's p.a. immediately gets down to business, which is good; but it would have helped if we had some confused human chatter about ending up where we left.

          • 2 years ago
            Anonymous

            I would've loved more interaction with the cult of hull (apart from having *the* best building, stab +2) and maybe another faction. I think it was kinda teased that you the administrator could become like a dictator in frostpunk, but they never went through with it.

            • 2 years ago
              Anonymous

              There is frick all interaction in general. It would be nice if with the specialisations the sectors would form there own sort of community. The RecycleBlack folk feuding with the FarmBlack folk. Space sector thinking they are the best and should get better accommodations and facilities or more food rations.
              Or even let you play into these hierarchies. Like if you do favour the industry sector it gives you a special tier 3 bonus to industry and they become the dominant social group in the ship.
              The cult of the hull is just fricking boring. They pop up and you get a "Do you suppress or do you embrace?" but I don't know shit about this new cult besides a sentence of text and it turns out that they are just cringe and unimportant.

              • 2 years ago
                Anonymous

                yeah like snowpiercer
                also would love it if storage/trash/energy sectors were viable you could more easily relocate buildings, also between sectors

                the individual resource management is nice until you open up a third sector, and stops making sense when you have drones and the train. feel like "ship storage" and "ship organisation" should've been techs.

                by the time I had enough breathing room to optimize my ship I was in chapter 4/5 and lost all interest in that. again, I would've liked to have an industry/energy sector, storage/trash sector, space sector, management/science sector, food sector
                but the way the buildings work and the way you unlock sectors doesn't encourage that. I just kept each sector essentially self sufficient all game (and only dropped it specifically for later food stuff).

          • 2 years ago
            Anonymous

            >...the first Vohle drive has a flaw that causes it to be unable to move through self-similar space...

            If the Tiqqun jumped through time, how could it affect the PART of the moon?
            And even if a flaw somehow affects the space, why can't it be used against the Piranesi?
            Still doesn't feel right. Similarly, when the Tiqqun moving, the nuclear reactor will stop producing electricity.

            • 2 years ago
              Anonymous

              >tiqqun
              like tikkun olam? is this a israelite ship? are we actually headed to space auschwitz?

            • 2 years ago
              Anonymous

              When it jumped into self-similar space, it dragged a chunk of the Moon with it.
              The ship's distance from the Moon meant that the ship disappeared and the ripped up chunks of moon kept moving.

  96. 2 years ago
    Anonymous

    So did anyone track all the people/marduk council at the start and what they did?

    >Vanir
    Becomes the P.A for the Protagoras. Or at least it's based off him and he went with them.
    >Guy that's eating at the start
    Becomes the Piranesi
    >Security woman at the start
    Something to do with the UN authoritarian regime I think?
    >French guy and Indian doctor
    Possibly part of the group that becomes the green people on Remus
    >Woman at outer heaven
    No idea

    Also who the frick is Naomi and why can we do her protocol to make our scientists do moronic shit?

    • 2 years ago
      Anonymous

      >Also who the frick is Naomi and why can we do her protocol to make our scientists do moronic shit?

  97. 2 years ago
    Anonymous

    >people actually finishing the game
    >meanwhile im anxious about chapter 2
    am i just a brainlet..

    • 2 years ago
      Anonymous

      Nah that's the only hard part of the game. You're in the area between the training wheels coming off and tech becoming way too overpowered. Game is easy at the start and at the end, but in the middle you actually need to think and plan.

  98. 2 years ago
    Anonymous

    Christ this game is unbearably dull.

    I generally like city building/management games but this one is so boring and lifeless.

  99. 2 years ago
    Anonymous

    Picked this up earlier today, never played Frostpunk or anything survival/management related before. Anything I should know going into it, besides the difficulty spike?

    • 2 years ago
      Anonymous

      try to be reasonably fast
      build a lot of docks and air locks. collecting resources fast and using them to unlock your ship all the way asap is really stressful but worth it imo
      never pick up more than 500 cryo pods
      build the stability buildings
      never go from optimal

      have research and steel mills running all the time
      build solar pannels when available
      really watch your resources. the first hundred cycles you will have too much, the last hundred you'll demolish batteries to keep your hull intact.

      • 2 years ago
        Anonymous

        You lying Black person. You need to go slow. Slow as frick and recycle everything. When you get around 2k pop and crop farms you don't even need to gather resources out side of the ship, you can sustain yourself indefinitely.
        SLOW YOUR ROLL PARTNER! Take in the sights and relax. You should be on cycle 3000 before you reach chapter 3. Just relax.

        • 2 years ago
          Anonymous

          >cycle 3000 chapter
          there's nowhere nearly enough iron in that system/prior systems

          • 2 years ago
            Anonymous

            You can become entirely self sufficient by chapter 2 via waste.

            • 2 years ago
              Anonymous

              Never used waste because of the stab hit. Maybe I‘ll try that when they add DLC

              • 2 years ago
                Anonymous

                >-1
                just pet a dog lol

              • 2 years ago
                Anonymous

                I did. I would still rather have +5 than just +4

              • 2 years ago
                Anonymous

                just don't make them live in a pod and you're good

    • 2 years ago
      Anonymous

      You get full refunds for deconstruction. Rearranging your buildings is an important part of playing optimally.

  100. 2 years ago
    Anonymous
    • 2 years ago
      Anonymous

      The only rational course of action.

  101. 2 years ago
    Anonymous

    WHY THE FRICK DO I HAVE TO MICRO RESOURCES IN EACH SECTOR INSTEAD OF HAVING THEM UNIVERSAL REEEEEEEEEEEEEEEE

    • 2 years ago
      Anonymous

      because that's part of the game, moron

      • 2 years ago
        Anonymous

        well that part is moronic why do i need to build an entire new stockpile of alloys just to build something in another sector?

  102. 2 years ago
    Anonymous

    >dont thaw out cryo pods the instant you get them on the ship
    >REEEEEEEE YOU CANT DO THAT TIME TO REBEL WE NEED TO ALL STARVE TO DEATH
    >choose to thaw out workers first so you dont starve to death
    >REEEEEEEE YOU CANT DO THAT TIME TO REBEL WE NEED TO ALL STARVE TO DEATH
    >move to another system and leave them out to float in space endlessly
    >lol who cares

    • 2 years ago
      Anonymous

      >I don't know why, but I feel the need to riot and throw molotovs at critical infrastructure.

    • 2 years ago
      Anonymous

      They could have made the entire dynamic more believable if they had kept the human/PA characters talking. Have the "Administrator" you are playing be a new kind of PA, one that does not have ethical constraints or blocks in programming or something. That would justify the crew being worried about the capabilities of the toaster running the show.
      But they needed to put more work in. Have a small cast of PA's including the HR advisor you have speaking to you interact and disagree on what to do. Have human characters give suggestions or complaints, have the characters interact with each other.
      Right now the entire game just seems kinda soulless and annoying.
      Also the accidents every fricking moment endlessly is hellish.

  103. 2 years ago
    Anonymous

    so if there are UN colony ships what is the actual danger to humanity? just give them your pods and let them blow you up for being the piece of shit you are

    • 2 years ago
      Anonymous

      Vanir is unironically a misanthrope, UN were right

    • 2 years ago
      Anonymous

      UN only had the Etemanastanki. It got blowed up by hungry AI.

      • 2 years ago
        Anonymous

        Isn’t the whole point of the tower of babel that the people got separated for their hubris and not that they were literally all killed?

        • 2 years ago
          Anonymous

          Tower of Babel didn't have a big AI ship driven by hatred and hunger attacking it.

  104. 2 years ago
    Anonymous

    You know what you are guilty of!Your false promise of hope and salvation amongst the stars will ruin us. You preach about visions of paradise but in reality, you have hastened our destruction. But no more Vanir! The veil has been lifted and the UN know everything.

    They have learned of Batista's warped ideology and the heavy casualties sustained duringde-cryonization. They understand the true purpose of Munchi's clinics and the products of his "rehabilitation programme". They have witnessed first-hand the fanatical devotion of Barjaville's followers.And they will end you. With my help.

    If you will condemn humanity, I'll make sure you serve penance.Nihei never believed in this monstrous project.

    Even poor Leira, your greatest asset, was afraid to finish the Vohle because she knew what you would use it to do. (note: Leira Fräus, inventor of the Vohle Engine.)

    But you refused to listen to her.You seduced Emma with your talk of deliverance.

    You used her knowledge to develop the most perverse surveillance system ever imagined!

    I know what awaits me now...An echo of my consciousness locked inside a metal tomb...

    Reconfigured to serve and obey... I designed the P.A. to be neutral, rational extensions of our administrators' personalities.

    But they have become nothing more than slaves in your twisted machine.

    Damn you Vanir, I hope they eat you alive.

    • 2 years ago
      Anonymous

      What is this? Was vanir actually a bad guy?

      • 2 years ago
        Anonymous

        He was a misanthrope at best casually indifferent he killed billion because they didn't fit into his envoronmentalist-liberal "human bad, nature good" worldview.

      • 2 years ago
        Anonymous

        It's the deciphered Naomi Protocol message that pops up at certain events

        • 2 years ago
          Anonymous

          Who the frick is Naomi?

          • 2 years ago
            Anonymous

            probably the woman who's mind was digitised to make EDDEN

  105. 2 years ago
    Anonymous

    >Prologue.
    >Get everything done.
    >Housing for everyone.
    >Build 3 insect farms.
    >put speed on max
    >Walk away
    >Come back a few hours later
    >9000 research points.
    heh, too easy.

    • 2 years ago
      Anonymous

      Does this actually work?
      Even getting one or two extra techs would make the initial alloy set up way easier

    • 2 years ago
      Anonymous

      research is a non issue once you get the first upgrade for the tech center

  106. 2 years ago
    Anonymous

    >design a space station thats the last hope of humanity
    >decide to build it entirely out of cardboard

    what did DOLOS mean by this?

  107. 2 years ago
    Anonymous

    >mixed reviews
    so... what's the issue?

    • 2 years ago
      Anonymous

      it hard grug no like

      • 2 years ago
        Anonymous

        harder than frostpunk?

        • 2 years ago
          Anonymous

          They look the same but are different. Frostpunk is survival city builder, Ixion is more like a puzzle game with a linear story.
          Frostpunk asks you to survive when the storm hits but doesn't care how you do it (though it judges you for it at the end) whereas Ixion has very specific things it asks you to do.

          • 2 years ago
            Anonymous

            By that metric everything is a puzzle game. No this is just a different kind of city builder, and people approach it like a city builder

            • 2 years ago
              Anonymous

              no, that's not true
              a strategy game lets you come up with your own solution
              a puzzle game demands a specific solution

              many strategy games trying to add difficulty ends up falling into the trap of becoming puzzle games, which robs them of the appeal of strategy

              • 2 years ago
                Anonymous

                really what made frostpunk so specific was the static population which this game doesn't do

              • 2 years ago
                Anonymous

                Then those strategy games are puzzle-lite or like. There are some different ways you can approach the problems in this game. Look at the thread.

                just don't make them live in a pod and you're good

                Zey vil live in ze pod, zey vil eat ze bugs, zey vil own nushing and zey vil be happi

            • 2 years ago
              Anonymous

              >By that metric everything is a puzzle game.
              Wrong you fricking moron. A strategy game becomes a puzzle game when choice and fun are optimized out of the experience.

    • 2 years ago
      Anonymous

      theres a lot of shit that doesnt make sense like workers/non workers separation, needing to micro every stockpile in every sector, and the moronic hull and trust system

    • 2 years ago
      Anonymous

      Apparently there are some bugs, but most of the complaints is that the game is too hard.
      Accidents are almost certainly overturned and there is a definite difficulty spike . Hull repair uses the same resource you need for building and constantly increasing amounts so if you don't scale it up in advance you kinda end up very slowly dying unable to do anything. The game is micro heavy even by the standards of those kinda of game and you constantly have to go around turning buildings on or off.

  108. 2 years ago
    Anonymous

    I feel that there is a great game hidden away in this messy shite. Hopefully a DLC can use the general idea of the game and improve upon it.

  109. 2 years ago
    Anonymous

    >spend 50 hours in chapter 1 stripping the entire solar system bare
    >game becomes super easy
    >dont do that or do literally anything else
    >always lose

    10/10 game design

  110. 2 years ago
    Anonymous

    Can you mess with housing so you have demiotic quarters and cell towers in the same sector but still get +3 stab for housing? What does "most" mean when measuring that most crew live in a kind of quarter? 51%? or even higher?

    • 2 years ago
      Anonymous

      75% iirc

  111. 2 years ago
    Anonymous

    in chapter 2 how do you get ships to the planet to the right without dying to space weather

    • 2 years ago
      Anonymous

      At some point an event will make it move I think. Managing the weather is a pain in general because ships will suicide unless you forbid stuff.

      • 2 years ago
        Anonymous

        That's the next chapter.

    • 2 years ago
      Anonymous

      You can evade it by docking at the northmost planet and then going to the one behind it

    • 2 years ago
      Anonymous

      Dock all your ships and fly the Tiqqun there.

  112. 2 years ago
    Anonymous

    the OST for this game is fricking insane
    I have several tracks as earworms now

  113. 2 years ago
    Anonymous

    How many EVA ports do you need to maintain a full six sectors? 4 to maintain and 5 to top up? Or just 3-4?

    • 2 years ago
      Anonymous

      With upgrades and a tier 2 space sector 3 EVA ports are all that's necessary for maintenance. Maybe 4 without.
      5-6 can allow you to tank certain events indefinitely if you're so inclined.

    • 2 years ago
      Anonymous

      I had 4 by the end of the game and that combined with all the upgrades meant I could fly around while still getting positive hull points.

  114. 2 years ago
    Anonymous

    I think memorials would be a lot more appealing if the research improving their effects wasnt individualized to the three different types but had one upgrade improving all three memorials for the price of one...

  115. 2 years ago
    Anonymous

    Is it possible to win without any deaths? Unless I missed something, there are two events that make me think it's impossible
    Two that stay behind on the Protagoras
    Five that die detonating the pulsar

    • 2 years ago
      Anonymous

      >Two that stay behind on the Protagoras
      That's an optional research from my memory.
      >Five that die detonating the pulsar
      Do your science ship tech, you nonce. They put themselves in cryopods. Don't ask me why that saves them, but it does.

      Yeah I reckon it's possible. I bet it's an achievement.

      • 2 years ago
        Anonymous

        The first one was a Naomi protocol event, you're right it was probably optional. I only remember the other options being grayed out.
        Actually, the real issue is that in the ice storm EVA workers will die over time. I'm not sure it's possible to complete the events in time and keep the Tiqqun alive without repairs.

    • 2 years ago
      Anonymous

      >Two that stay behind on the Protagoras
      That's an optional research from my memory.
      >Five that die detonating the pulsar
      Do your science ship tech, you nonce. They put themselves in cryopods. Don't ask me why that saves them, but it does.

      Yeah I reckon it's possible. I bet it's an achievement.

      I went from prologue to Ch1 with 199 doods, but somewhere along the way went down to 198 then 197 before i even got to bring on any cryopeople
      i had no accidents at all before that
      frickers either die or disappear without notice

      • 2 years ago
        Anonymous

        Pretty sure they're the people driving your cargo ships and stuff

        • 2 years ago
          Anonymous

          does the amount of people "in space" not count to the added up total?

  116. 2 years ago
    Anonymous

    Yawn. Beat the game blind. Any way to make it harder?

    • 2 years ago
      Anonymous

      Don't abuse recycling

    • 2 years ago
      Anonymous

      you are not cool or special for completing a video game

      • 2 years ago
        Anonymous

        Of course not, it's just le hardcore game that sucks. Truly Frostpunk in space.

  117. 2 years ago
    Anonymous

    bruhs I just want comfy city builder...
    what do

    • 2 years ago
      Anonymous

      You can play this game while asleep. It's easy as shit.

      • 2 years ago
        Anonymous

        I'm getting conflicting opinions

        • 2 years ago
          Anonymous

          The reality is Chapter 1 is easy, chapter 2 is chhallenging, everything after it is easy because you've built yourself up to be self sustaining. if you look at the reviews of people saying it's too hard or there are too many accidents, they have around 5 hours. They haven't engaged with or understood the game mechanics. Accidents are a non-issue if you just keep your workers higher than your jobs. That's all you need to do. Stability is never an issue because you have loads of buildings to deal with it. In chapter 2, food and alloys can be a struggle, but never so much that you'll feel like it's impossible.

          • 2 years ago
            Anonymous

            It's more likely that people saw research as a limited resource and never upgraded the tech lab. Doing so can easily frick you if you researched the wrong things, as many of them can seem essential in the moment.

            • 2 years ago
              Anonymous

              >and never upgraded the tech lab
              It took me 7 hours to realise techs even had sub-techs. I thought it was a one and done sort of thing and I never struggled at all. I'm confident i could have finished the game with just the basic buildings. Just meant that I had a frickload of the garbage base level apartments which sucked. Piranesi would have been pretty hard actually without the speed and EVA techs or the countermeasures.

        • 2 years ago
          Anonymous

          Literally what he said. Just use everyones shit. You should make a tendie sector with two defrosters pumping out people as fast as you can rake them in. Then shove them in cell walls with the Nihei upgrades.

          • 2 years ago
            Anonymous

            since when do cell blocks produce waste?

            • 2 years ago
              Anonymous

              All population structures do with waste management enabled on a 15 cycle wait. Nihei reduces it to 5 cycles for cells. It's the only way to make non workers work for you lmao.

            • 2 years ago
              Anonymous

              read the third upgrade for cell housing

          • 2 years ago
            Anonymous

            BRAP

  118. 2 years ago
    Anonymous

    [...]

    dude, they are trying so hard. don't ruin the moment

  119. 2 years ago
    Anonymous

    >the space weather moves only when you click next on science ship events
    Nice game

  120. 2 years ago
    Anonymous

    Why do accidents keep happening even during optimal working conditions?
    I got an event that asked to go x cycles without an accident so I made sure the working conditions were optimal with workers to spare, and it still happened.

    The only difference between accidents between 'optimal' and 'extra hours' seems to be that the first one doesn't cause worker deaths.

    • 2 years ago
      Anonymous

      This is realistic, people are retarted under any conditions

    • 2 years ago
      Anonymous

      This is realistic, people are retarted under any conditions

      I just had my first deadly accident during optimal working conditions.

    • 2 years ago
      Anonymous

      It's a shit test for medical capacity pretty much. 2 hospitals with some upgrades per sector is pretty much mandatory to avoid deaths. The medical facility with trains allows you to reduce it to 1 hospital per sector. It's also a shit test for your worker overage. A 10-20 idle worker buffer prevents most fatality spirals.

  121. 2 years ago
    Anonymous

    Do unassigned ships keep their experience?

  122. 2 years ago
    Anonymous

    so if you get the water treatment plant youll never need ice anymore?

  123. 2 years ago
    Anonymous

    Managing sectors is such a pain in the ass, why cant resources just be universal and workers are automatically assigned?

  124. 2 years ago
    Anonymous

    Wish the game had the balls to send you to a sector with 0 resources in the late game, like having you stuck within self-similar space. As it stands there's very little reason to prepare and stockpile, the highest resource requirement I recall was 480 polymer in chapter 4.

    • 2 years ago
      Anonymous

      >self-similar space
      see this is why I can't stand the writing in this game, they insist on this horseshit like it's meaningful, just drop the pretenses and call it hyperspace like everyone else

      • 2 years ago
        Anonymous

        Autism

  125. 2 years ago
    Anonymous

    Is Nuclear Power Station's tooltip bugged? 20 Power for a building that produces 10 per cycle doesn't seem right at all.

    • 2 years ago
      Anonymous

      Yes, it's very wrong. Nuclear plant gives 25 power per 1 hydrogen and can utilize up to 8 hydrogen per cycle.

      • 2 years ago
        Anonymous

        Christ that's way different. thank you.

  126. 2 years ago
    Anonymous

    So do trains allow workers to commute between sectors to access services? And is there any point to u freezing non workers?

    • 2 years ago
      Anonymous

      Trains drastically speed up migration and give a +1 sector happiness bonus and can spread the exo arena and medical facility bonuses to each sector

    • 2 years ago
      Anonymous

      Also use non workers as shit factories. Third chapter I went specialization with all sectors unlocked. There's also a research that makes the unfreeze worker priority only give -1 so you can defrost workers first but I found it unnecessary if you research food production first. There's research that feeds 2 people with 1 food which enables you to feed over 5K people on 4 mushroom farms, 4 algae farms and about 5-6 bug farms. Specialization is king in the game. A tier 2 recycling center puts out huge amounts of mushroom wall food.

  127. 2 years ago
    Anonymous

    I hope you lads didn't turn your people into fricking hippie vegetables.

    • 2 years ago
      Anonymous

      Of course not. Severe genetic modification is equivalent to the extinction of humanity.
      In fact, it is your imperative as a human to allow the Piranesi to destroy them.

      • 2 years ago
        Anonymous

        Can you still win if piranesi fricks them up while you are colonizing Romulus?

        • 2 years ago
          Anonymous

          Yes, it's just an achievement if you do it before the Piranesi gets there.

  128. 2 years ago
    Anonymous

    Are those things in the cell housing literally pods?

    • 2 years ago
      Anonymous

      yes, they move up and down like cargo pods in the structure. Like a vending machine of neets.

  129. 2 years ago
    Anonymous

    Is running your entire space ship on poop the only viable strategy?

    • 2 years ago
      Anonymous

      nobody tell him about the star trek waste reclamation deck

  130. 2 years ago
    Anonymous

    Is it still difficult? It looks like the devs caved to the morons and nerfed it already.

    • 2 years ago
      Anonymous

      I'm not sure if devs actually fixed anything. Multiple times I when I go even 1 worker over required amount that can be in hundreds a random building instantly blows up.
      Past chapter 1 it was always easy if you keep optimal conditions, it's just recovering from a bad string in ch1 before you have any research is a lot harder.

  131. 2 years ago
    Anonymous

    Man my pc started to chug after I filled out the 3rd sector.
    Do I finally need to upgrade

    • 2 years ago
      Anonymous

      No, because in Act 3 there are a lot of corpses flying around the station, which affects performance.
      The Unity engine is complete crap. Imagine Earth and oxygen not included a complete confirmation of this.

      • 2 years ago
        Anonymous

        nice idea but i almost never stare at the Ty-kun from outside, and i also dont wanna get spooked and take a hit to MY morale, dead people eww

        • 2 years ago
          Anonymous

          you never had to look outside

          >Just realised you can actually see the thousands of corpses floating around the Etemenanki.

          • 2 years ago
            Anonymous

            thats pretty scary

  132. 2 years ago
    Anonymous

    Why are my people moronic?

  133. 2 years ago
    https://www.youtube.com/watch?v=Q1VDxMe54Og

    [DOLOS]
    Why do we mend the hull, my children, my children?
    Why do we mend the hull?

    [WORKERS]
    Why do we mend the hull?
    We mend the hull to keep us free
    That’s why we mend the hull
    We mend the hull to keep us free

    [DOLOS]
    How does the hull keep us free, my children, my children?
    How does the hull keep us free?

    [WORKERS]
    How does the hull keep us free?
    The hull keeps out the enemy
    And we mend the hull to keep us free
    That’s why we mend the hull
    We mend the hull to keep us free

    [DOLOS]
    Who do we call the enemy, my children, my children?
    Who do we call the enemy?

    [WORKERS]
    Who do we call the enemy?
    The enemy is entropy
    And the hull keeps out the enemy
    And we mend the hull to keep us free
    That’s why we mend the hull
    We mend the hull to keep us free

    [DOLOS]
    Because we have and they have not, my children, my children
    Because they want what we have got

    [ALL TOGETHER]
    Because we have and they have not
    Because they want what we have got
    The enemy is entropy
    And the hull keeps out the enemy
    And we mend the hull to keep us free
    That’s why we mend the hull
    We mend the hull to keep us free

    [DOLOS]
    What do we have that they should want, my children, my children?
    What do we have that they should want?

    [ALL TOGETHER]
    What do we have that they should want?
    We have a hull to work upon
    We have our hull and they have none

    [DOLOS]
    And our work is never done
    My children, my children
    And the war is never won

    [ALL TOGETHER]
    The enemy is entropy
    And the hull keeps out the enemy
    And we mend the hull to keep us free
    That’s why we mend the hull

    [WORKERS]
    We mend the hull to keep us free
    We mend the hull to keep us free

    • 2 years ago
      Anonymous
  134. 2 years ago
    Anonymous

    Question, maybe I'm just dumb and not seeing it; where can I see how many workers are employed and how many are unemployed?
    Right now I'm just guessing how many people I can move between sectors.

    • 2 years ago
      Anonymous

      The bottom left of the screen you can hover over the (overworked) for a breakdown

    • 2 years ago
      Anonymous

      The transfer screen has all the info you need.

      • 2 years ago
        Anonymous

        The transfer screen tells me my workers, non-workers and colonists but it doesn't tell me how many of my workers are being employed.

        • 2 years ago
          Anonymous

          It says for example
          Population 272
          Workers 255/247
          So I need 247 and have 255

        • 2 years ago
          Anonymous

          hover your mouse over the optimal, extra hours, or overworked display

  135. 2 years ago
    Anonymous

    I want the fire station to extend to all sectors. The fire station takes up too much space like monuments, it sucks.

    The nuclear power plant is completely useless. It does not provide electricity when moving and takes up a critically large amount of space. Not to mention the logistics of hydrogen on an industrial scale.

    I hate the idea of being able to terraform a planet that already has life. When this technology can be used to restore the Earth.

    On the moon in the prologue, you can find an abandoned UN station. Why it is abandoned is unclear. And when we make the jump for the first time, we don't just take a piece of the moon, but it's the explosion that happens. It seemed strange to me that the jump site near the moon was intact, and the explosion occurred from another one. The game tries its best to convince us that it's our fault, but too many details don't converge, and it's unclear why.

    Why can't Piranesi be neutralized in other ways than by ramming it with a damn miner's vessel, I meant this station. Oh, sorry for the spoiler, but it's the linearity of the plot that kills me. And no, the fact that he has already done his job does not mean that he needs to be disposed of in this way.

    Terribly annoying -1 (permanent) debuff of morality out of nowhere, as if the game was forcibly complicated. And the developer is an abuse of it. These sticks in the wheel when trying to explore the planet negates many sidequests.

    • 2 years ago
      Anonymous

      Space vegans and pants on head moronic crew that didn't stop to think they should reverse engineer some ship weapons after finding plenty of examples of fricked around and found out. So only choice is to pack the ship with batteries as a crude explosive. It was the only thing with enough potential energy to knock the Piranesi out. The moon stuff seems to be related to the weird particles produced by the imperfect jump engine you have. Each jump creates a calamity and also causes chaos to ripple through the multiverse while dragging objects and even other realities with them on the trips due to the particles.

    • 2 years ago
      Anonymous

      Also somewhere in the early text it mentions earth is now more hostile than mars and would still have moon rocks falling on it for thousands of years. They needed to find a planet with a breathable atmosphere.

    • 2 years ago
      Anonymous

      Water really needs to be common to the whole ship
      Or at least have an "integrated plumbing" tech

      • 2 years ago
        Anonymous

        There also needs to be a way to went out shit from airlocks. Your storage space being filled up with resources that take forever to be used up is annoying as frick.

  136. 2 years ago
    Anonymous

    >mfw the first vohle jump

    • 2 years ago
      Anonymous

      Ixion has one of the greatest beginnings of any game.
      When I played the demo I wishlisted it instantly because of the good impression it made.

      While the rest of the game isn't bad per se, it doesn't really live up to the amazing prologue it gives you.

      • 2 years ago
        Anonymous

        >Ixion has one of the greatest beginnings of any game.
        It's just discount homeworld. And all they do is talk, yap yap yap yap.

        • 2 years ago
          Anonymous

          Homeworld also had one of the greatest openings of all time.
          What's your point?

          • 2 years ago
            Anonymous

            My point is it's really not great. For me the demo gave me grave concerns because it was nothing but a cinematic lacking the punch to justify itself.

  137. 2 years ago
    Anonymous

    >game heavily cribs the musical and visual aesthetic of Interstellar
    >it works

    • 2 years ago
      Anonymous

      I was so excited for Interstellar for like 5-6 years and then it came out and they forgot to include the actual plot. What a disappointment.

  138. 2 years ago
    Anonymous

    >can't space the non-workers
    I am being oppressed.

    • 2 years ago
      Anonymous

      Just set up a Hunger Games district and ship all the parasites there.

  139. 2 years ago
    Anonymous

    Those frenchies sure know how to make a pretty game. They definitely did a better job of marketing living in a giant vending machine and eating bugs and poopshrooms than the WEF did. I wonder what it's like in one of those pods.

    • 2 years ago
      Anonymous

      really can't discount the rule of cool, you can convince people to eat literal shit if it's aesthetic enough.

    • 2 years ago
      Anonymous

      >I wonder what it's like in one of those pods.
      I'd guess it'd be like this, but with none of the luxuries.

      • 1 year ago
        Anonymous

        Given how much trash you can eventually get those pods to produce, I recon they eventually got all those luxuries back.

  140. 2 years ago
    Anonymous

    norway is a terrible launch site, too high latitude

  141. 2 years ago
    Anonymous

    give it to me straight, I finished frostpunk normal with like 11k food and coal and shit in stockpile, how hard am I going to get raped by IXION going into it blind?

    • 2 years ago
      Anonymous

      you're going to be fine, it's easier than frostpunk, just less fun

    • 2 years ago
      Anonymous

      It's not hard at all. Same as Frostpunk, you need to constantly spend resources to stay alive. Except instead of coal for heating, it's alloys to repair your ship.
      However, IXION has a much, much more lenient economy. It's trivially easy to produce enough alloys, while in Frostpunj most of your production will go towards coal at all times.
      The catch is that it's nowhere as straightforward to produce alloys. You need to find asteroids using probes, build mining ships to mine them, build transports to cart them in, then finally smelt it into alloys.
      If you don't do this you'll eventually game over. The game throws enough free resources at you, that you might not bother. And by the time you notice you have a problem, it might be too late.
      So yeah, not hard at all, but you need to plan for the future

    • 2 years ago
      Anonymous

      first 2.5 chapters are somewhere between frostpunk normal and frostpunk hard, after middle of chapter 3 it gets easier than frostpunk normal

  142. 2 years ago
    Anonymous

    File photo of every inch of floor surface on the Tiqqun, apparently, because holy shit.

    • 2 years ago
      Anonymous

      >30 people were injured by an accident at Sector 3
      >Sector 3's health clinic went on strike due to lack of workers
      >Sector 3's rioting due to bad healthcare
      >Sector 3's health clinic is on fire

  143. 2 years ago
    Anonymous

    >REEEEE we don't like looking at dead Earth!
    "OK, we're leaving"
    >REEEEE we miss home!

  144. 1 year ago
    Anonymous

    I got a colonizer event in the third chapter, and hauled shit there. Got an notification, that the stuff is there, and the game shows that all 3 requirements are met. Then the clock starts counting backwards, it reached -10 cycles and I decided that something was wrong.

    Was this a bug, or does that particular colonizing just take ages?

    • 1 year ago
      Anonymous

      I've had that happen and everything on my ship froze and people starved. I forget what mission it was. I reloaded the last autosave and it fixed it for me.

    • 1 year ago
      Anonymous

      I've had that happen and everything on my ship froze and people starved. I forget what mission it was. I reloaded the last autosave and it fixed it for me.

      Curious, I also got suddenly every sector starving. But I bet it has something to do with assigning the transportship to another airlock after it had shipped the goods to the planet.

      Its alright though. All I wanted was to see if the storm would advance if I do the event on the planet.

  145. 1 year ago
    Anonymous

    Did you embrace the Cult of the Hull Anon?

    • 1 year ago
      Anonymous

      >fits perfectly with 3 pod homes and one observatory
      You'd be crazy not to

  146. 1 year ago
    Anonymous

    Are you meant to leave your colonists behind on planets?

    • 1 year ago
      Anonymous

      That's the whole point of colonists.

    • 1 year ago
      Anonymous

      Any way I can get higher efficiency / repair stats, such that I can avoid creating another airlock?

      Personally I'd say no. At least in the early game, colonization is just a science experiment. They're valuable (people + electronics) so you should pick them up if you can.

      • 1 year ago
        Anonymous

        Other than efficiency increase at lower hull points and getting Space tier 2 I can't think of anything. Personally I kept the hull at minimum levels unless I needed to upgrade something or travel, at which point I did repair on every airlock

      • 1 year ago
        Anonymous

        You can still get extra repair from space specialization tier 2, and supported work
        But really don't keep the hull pristine, it's a waste of alloys

      • 1 year ago
        Anonymous

        Space specialization Tier 2, and then putting all your EVA airlocks there.

        • 1 year ago
          Anonymous

          Do you need two probe stations for the missiles later or nah?
          I swear most of the difficulty in this game is from not being able to move buildings and the game throwing random bullshit you need built right now at you

        • 1 year ago
          Anonymous

          I'm the anon you're replying to. Yeah it comes close if you have 3 airlocks @ tier 2. Napkin math is 174/cycle at 86% efficiency, so the ship can keep itself alive with three.

          Just finished the game. Very nice, priced fairly in my opinion. Last chapter could have been slightly more epic, but at the same time I was burning out on the game since I've been playing it non-stop for a few days. Specifically the disembarking could have been slightly more fleshed out, considering how detailed the rest of the game was. Build the 20 landing craft (not enough for all the crew in one go in my case), and then the game just ends with no management of the finale / final movement of the orchestral piece.

          Anyway I colonized Romulus and saved Remus. From looking around, I suspect there are three endings (or maybe more):
          >join remus
          >colonize romulus and save remus
          >colonize romulus and don't save remus

  147. 1 year ago
    Anonymous

    Currently on Chapter and after doing the event on the Piranesi, it didn't do anything and I don't have a main mission anymore for ages. Is that supposed to happen? Feels like it got bugged out and the main mission is supposed to progress

  148. 1 year ago
    Anonymous

    om nom nom nom

  149. 1 year ago
    Anonymous

    >No additonal patch or anything a week and a half after launch
    uhhh what was the devs' treatment of Mechanicus' launch like

    • 1 year ago
      Anonymous

      They patched it and then rolled it back a couple of days later since it broke a bunch of shit.
      The patch was just reducing accident spirals anyway. I don't think it's necessary.

      • 1 year ago
        Anonymous

        I've never had a problem with that, but it seems the devs didn't do enough play testing for players who have no idea how to keep stability and worker levels good.

        • 1 year ago
          Anonymous

          My only problem is unlocking new buildings, deciding my layout needs to be optimized to account for them and so I end up just restarting.
          I've done that 3 times now.
          It kind of is like frostpunk where you can just memorize a winning solution.
          Very tempted to just cheat, load chapter 3 and dev mode 3 sectors the way I want them

          • 1 year ago
            Anonymous

            You can just deconstruct everything and get all the resources back and there's plenty of space. It doesn't have to be perfect. You'd probably be able to complete the game with 3 sectors open tbh.

  150. 1 year ago
    Anonymous

    they should be able to let you outright pick up and outright move buildings around like Anno lol

    • 1 year ago
      Anonymous

      Yep since you get all resources back anyway. It'd be more of a QoL feature
      It's not like Frostpunk at all, where the location of pretty much every building is sensitive

  151. 1 year ago
    Anonymous

    Finished it, now that the bug keeping chapter 4 from progressing was fixed
    Found the ending quite anti-climatic. The Piranasi is a stupid antagonist

  152. 1 year ago
    Anonymous

    I finished it and, well, I'm disappointed.
    There story that's there I generally enjoyed, but the way it was told is very confusing.
    For a game that only has a story campaign I expected a lot better from them.
    The prologue remains the best part of the game by far.

    The gameplay balance is all over the place. In the beginning you're struggling for resources while later on I was wishing I could just dump some of my stockpiles into space to make room.
    There's rarely a balance between the two; you're either twirling your thumbs waiting for more science to come in while your hull and/or happiness ticks down, or you've got so much happiness and resources that you no longer need to care about that for the rest of the game.

    In the prologue you also get drawn portraits and voice lines of like half a dozen people, but afterwards there no more engagements. The people you meet initially do get mentioned later on, but a single message wasn't enough for me to remember who they were so I was usually confused as to who they meant again.
    For the entire rest of the game you only meet two others who have voice lines, and one of them is only on the final chapter.

    continued...

    • 1 year ago
      Anonymous

      continued...

      I can see what they were trying to go for; trying to manage your ship while also exploring the system you're in and also working on your main objectives, but in reality it never panned out that way.
      What actually happened what that I'd prepare my ship pre-jump with extra happiness and spare food and alloys, then when arriving I'd beeline all the cheap research to get more upgrades.
      Then I'd ignore everything to improve my ship. After all exploration is usually only going to give me bad outcomes. Then I start savescumming the non-main objective planet explorations. Because there's no point in doing it otherwise. Every single one has an optimal outcome with no real nuance to it.
      If option A gives you 20 science, option B gives you 80 science and option C explodes your science ship, then why would you ever pick anything besides option B?
      Then it's back to gathering the science, researching upgrades, modifying the Tiqqun yet again. Building more happiness buildings, stocking up on food and alloys.
      Because you already know what's going to happen don't we? Next Vohle jump you'll need more alloys for hull repair and you'll find more cryopods that'll make your people unhappy. So why not prepare the happiness buildings & food and housing in advance?
      Only then do I bother with the main objective.

      The game has an optimal way of playing it, and it punishes you for doing literally anything else.
      Now, I still had fun with it. I like survival builders and I like space. I wouldn't have finished it if I didn't enjoy some parts of it. But the replay value of it is essentially zero.
      The music is absolutely stellar, the prologue is brilliant and the game does have a gorgeous aesthetic. But if someone asks me if I'd recommend Ixion or Frostpunk, I'd tell them to pick Frostpunk.

      • 1 year ago
        Anonymous

        >save scumming

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