So what was up with Braid?

So what was up with Braid?

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  1. 3 months ago
    Anonymous

    There ain't no point to the game mang

  2. 3 months ago
    Anonymous

    It was - much like The Witness - a very clever game that was massively dragged down by the author being way too insecure about his own intelligence, and trying to make an already clever idea seem "even smarter" but fricking it up.

    Also, it was an attempt to translate postmodernism as a concept (in relation to arts) into a game form. Something that again, The Witness did as well, and arguably better.

    Oh yeah, and historically, it was one of the first major hit indie games since gaming went large-scale, and as such, in many ways paved the way for the entirety of modern indie scene. So from a purely market point of view, it was a big milestone.

    Personally, I both really like, and really dislike The Braid. I love the core idea, and I think it was for a long time, the best (or maybe second best) attempt to FULLY utilize games as a medium. In terms of exploring the idea of "gameplay itself being the core narrative device", it was and still is, one of the best games ever made. Only surpassed by the likes of The Void and Pathologic 2.

    Also the presentation is fantastic.
    But the whole postmodernism angle, and the more "specific" dimension of the story, the actual titular "Braid" side of it? I think it's fricking trash, I think it drags the whole game down.

    TLDR: Very smart, but also incredibly pretentious, one of the best endings in a videogame ever, the absolute WORST epilogue in a videogame ever, also progenitor to modern "indie" scene. All around - fascinating, but also irritating game.

    • 3 months ago
      Anonymous

      Bumping for good effort post

      https://i.imgur.com/S9WVuD3.jpg

      So what was up with Braid?

      While I remember enjoying the game I doubt I'll ever replay it because one of the secrets requires you to wait 30 real time minutes for a cloud to move across the screen or something stupid like that

      • 3 months ago
        Anonymous

        >move character into position
        >go take a shit
        >come back, jump up
        whoa so hard

      • 3 months ago
        Anonymous

        >because one of the secrets requires you to wait 30 real time minutes for a cloud to move across the screen or something stupid like that
        It's a fair bit longer, but it's also nowhere near as asinine as that one puzzle in The Witness that requires you to actually hold down the mouse and very, very slowly move it for like hour and a half.
        You can just AFK in Braid. Or skip the secret, it's not important.
        With that said, the game does not have much replay value simple because it's a straight forward puzzle game, with pretty much only one solution per level. Replaying is mostly just going - "oh yeah, I remember what to do here!" which isn't all that stimulating.

        • 3 months ago
          Anonymous

          >that one puzzle in The Witness that requires you to actually hold down the mouse and very, very slowly move it for like hour and a half.
          I love how mad people get about this. Nobody's holding a gun to your head and forcing you to get 100% and nobody is impressed by anybody who did that puzzle.

          • 3 months ago
            Anonymous

            >getting this pissy because people don't like a """puzzle""" that is just stand around and wait for an hour
            go touch grass blow

          • 3 months ago
            Anonymous

            >I love how mad people get about this.
            Actually, I'm not really mad about it. I would have not even know about it if someone else did not point out to me. I never even finished The Witness, much less strived for the ultimate ending.

            I will still say it's asinine as hell.

    • 3 months ago
      Anonymous

      >his tantrum about The Looker
      >him breaking down into tears over solja boy making fun of his mario romhack

  3. 3 months ago
    Anonymous

    the guy beat his wife or something.

  4. 3 months ago
    Anonymous

    mid ass indie trash much like Fez

    • 3 months ago
      Anonymous

      Very good and creative puzzle platformer.

      >Fez
      Also good game with interesting platformer mechanics and level design.

      • 3 months ago
        Anonymous

        >good game with interesting platformer mechanics and level design.
        >fez
        One of their puzzle's solutions was literally looking up the name of their publisher. The platforming was slow and annoying, just like waiting for the screen transitions and backtracking to other areas for pointless McGuffin farming. The only decent thing about the game is the music, which you didn't even mention.

        • 3 months ago
          Anonymous

          >gordon freeman
          >i'm speechless

        • 3 months ago
          Anonymous

          Fish was a pussy
          French frick

        • 3 months ago
          Anonymous

          >Adoll Knitller
          >>Suck my dick. Choke on it.
          Holy based.

      • 3 months ago
        Anonymous

        >Stellaris
        >indie
        On what fricking planet is paradox indie?

      • 3 months ago
        Anonymous

        Lonely Downhill Mountain is a terrible game Ganker's essential has always been shit.

      • 3 months ago
        Anonymous

        Where is Dear Esther?

      • 3 months ago
        Anonymous

        I appreciate the effort, and I especially appreciate seeing games like Pathologic 2 being on that list.

        But man, that "genre" division is all kinds of wrong. Pathologic isn't an RPG it's a survival game.
        "Adventure" is literally the same damn thing as "point and click" - the term "adventure" is derived from the original phrase: Point-and-click adventure games. Kentucky route zero belongs to that genre, it's a point and click adventure. Journey, INFRA or 80 days are absolutely not.
        INFRA, Firewatch and Troteus are walking sims. Gris is a 2D platformer, Journey is a 3D platformer. And so on.

        Again... I appreciate the list, because it contains a lot of good games, and clearly effort went into it, so my complaint is a bit of a nitpick but yeah... the labeling really is a mess.

      • 3 months ago
        Anonymous

        On the metroidvania list, Remove one of the Guacs and put Dandara up there. You greedy frickers don't need two

  5. 3 months ago
    Anonymous

    whooooooooooooo

  6. 3 months ago
    Anonymous

    It's a good game if you want to smoke weed and get high or drink beer and get drunk.

  7. 3 months ago
    Anonymous

    It almost was a metaphor, but it wanted to reach for every obtuse interpretation, proving it had no real meaning.
    >maybe the princess is the atomic bomb, lol
    >but also, the princess wants to get away from you because you're secretly the villain, lol, I dunno
    Almost like it was made by a pretentious moron or something.

    • 3 months ago
      Anonymous

      The goal is to rescue the princess, you are the reason she needs rescuing. It's not rocket science.

      • 3 months ago
        Anonymous

        >It's not rocket science.
        The logs imply it is literally rocket science. Or bomb science, at minimum. Also, "What if you were LE BAD GUY" is the most remedial twist an aspiring game dev can come up with. My almonds remain inactivated.

  8. 3 months ago
    Anonymous

    wooooooop

  9. 3 months ago
    Anonymous

    One thing I hated about this was when I found out about how to get the "true ending" you had to wait 2 frickin' hours for a cloud to slowly crawl onto the screen to get a moon or something. How could anyone know?

    • 3 months ago
      Anonymous

      from playing the witness

  10. 3 months ago
    Anonymous

    >picture of Jonathan Blow crying in an empty room

  11. 3 months ago
    Anonymous

    It's been well over a decade since I played this, was there any references to the atomic bomb in the game? I remember there were books, I think in game?

    • 3 months ago
      Anonymous

      >was there any references to the atomic bomb in the game?
      Yes. In fact, there is an entire storyline about the Manhattan project in there.

      The game is called "Braid" because it's actually a bunch of different story threads that are weaved, or "braided" together so that at first glance it's difficult to say which part of the exposition belongs to which of these story threads. Once you "undo" the process (if you care to do so), you will find that it's like five or six independent story-lines, which all share only one common thing: they all explore the theme of regret.
      And yeah, one of them is quite literally, about Oppenheimer and his regrets and doubts over participating on it.

      Most people will not really bother spending all the fricking time trying to piece the game's story together though, so all they'll see is just that one easily accessible book in the epilogue that says the famous "Now we are all sons of b***hes." line, which is a clue about the fact that this storyline is hidden there somewhere.

  12. 3 months ago
    Anonymous
    • 3 months ago
      Anonymous

      >THEY GOT THIS GAME
      >AINT GOT NO POINT TO THE GAME

  13. 3 months ago
    Anonymous

    He was an abusive husband to the nuclear explosion

  14. 3 months ago
    Anonymous

    i like it

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