It was - much like The Witness - a very clever game that was massively dragged down by the author being way too insecure about his own intelligence, and trying to make an already clever idea seem "even smarter" but fricking it up.
Also, it was an attempt to translate postmodernism as a concept (in relation to arts) into a game form. Something that again, The Witness did as well, and arguably better.
Oh yeah, and historically, it was one of the first major hit indie games since gaming went large-scale, and as such, in many ways paved the way for the entirety of modern indie scene. So from a purely market point of view, it was a big milestone.
Personally, I both really like, and really dislike The Braid. I love the core idea, and I think it was for a long time, the best (or maybe second best) attempt to FULLY utilize games as a medium. In terms of exploring the idea of "gameplay itself being the core narrative device", it was and still is, one of the best games ever made. Only surpassed by the likes of The Void and Pathologic 2.
Also the presentation is fantastic.
But the whole postmodernism angle, and the more "specific" dimension of the story, the actual titular "Braid" side of it? I think it's fricking trash, I think it drags the whole game down.
TLDR: Very smart, but also incredibly pretentious, one of the best endings in a videogame ever, the absolute WORST epilogue in a videogame ever, also progenitor to modern "indie" scene. All around - fascinating, but also irritating game.
While I remember enjoying the game I doubt I'll ever replay it because one of the secrets requires you to wait 30 real time minutes for a cloud to move across the screen or something stupid like that
>because one of the secrets requires you to wait 30 real time minutes for a cloud to move across the screen or something stupid like that
It's a fair bit longer, but it's also nowhere near as asinine as that one puzzle in The Witness that requires you to actually hold down the mouse and very, very slowly move it for like hour and a half.
You can just AFK in Braid. Or skip the secret, it's not important.
With that said, the game does not have much replay value simple because it's a straight forward puzzle game, with pretty much only one solution per level. Replaying is mostly just going - "oh yeah, I remember what to do here!" which isn't all that stimulating.
>that one puzzle in The Witness that requires you to actually hold down the mouse and very, very slowly move it for like hour and a half.
I love how mad people get about this. Nobody's holding a gun to your head and forcing you to get 100% and nobody is impressed by anybody who did that puzzle.
>I love how mad people get about this.
Actually, I'm not really mad about it. I would have not even know about it if someone else did not point out to me. I never even finished The Witness, much less strived for the ultimate ending.
>good game with interesting platformer mechanics and level design. >fez
One of their puzzle's solutions was literally looking up the name of their publisher. The platforming was slow and annoying, just like waiting for the screen transitions and backtracking to other areas for pointless McGuffin farming. The only decent thing about the game is the music, which you didn't even mention.
I appreciate the effort, and I especially appreciate seeing games like Pathologic 2 being on that list.
But man, that "genre" division is all kinds of wrong. Pathologic isn't an RPG it's a survival game.
"Adventure" is literally the same damn thing as "point and click" - the term "adventure" is derived from the original phrase: Point-and-click adventure games. Kentucky route zero belongs to that genre, it's a point and click adventure. Journey, INFRA or 80 days are absolutely not.
INFRA, Firewatch and Troteus are walking sims. Gris is a 2D platformer, Journey is a 3D platformer. And so on.
Again... I appreciate the list, because it contains a lot of good games, and clearly effort went into it, so my complaint is a bit of a nitpick but yeah... the labeling really is a mess.
It almost was a metaphor, but it wanted to reach for every obtuse interpretation, proving it had no real meaning. >maybe the princess is the atomic bomb, lol >but also, the princess wants to get away from you because you're secretly the villain, lol, I dunno
Almost like it was made by a pretentious moron or something.
>It's not rocket science.
The logs imply it is literally rocket science. Or bomb science, at minimum. Also, "What if you were LE BAD GUY" is the most remedial twist an aspiring game dev can come up with. My almonds remain inactivated.
One thing I hated about this was when I found out about how to get the "true ending" you had to wait 2 frickin' hours for a cloud to slowly crawl onto the screen to get a moon or something. How could anyone know?
It's been well over a decade since I played this, was there any references to the atomic bomb in the game? I remember there were books, I think in game?
>was there any references to the atomic bomb in the game?
Yes. In fact, there is an entire storyline about the Manhattan project in there.
The game is called "Braid" because it's actually a bunch of different story threads that are weaved, or "braided" together so that at first glance it's difficult to say which part of the exposition belongs to which of these story threads. Once you "undo" the process (if you care to do so), you will find that it's like five or six independent story-lines, which all share only one common thing: they all explore the theme of regret.
And yeah, one of them is quite literally, about Oppenheimer and his regrets and doubts over participating on it.
Most people will not really bother spending all the fricking time trying to piece the game's story together though, so all they'll see is just that one easily accessible book in the epilogue that says the famous "Now we are all sons of b***hes." line, which is a clue about the fact that this storyline is hidden there somewhere.
There ain't no point to the game mang
It was - much like The Witness - a very clever game that was massively dragged down by the author being way too insecure about his own intelligence, and trying to make an already clever idea seem "even smarter" but fricking it up.
Also, it was an attempt to translate postmodernism as a concept (in relation to arts) into a game form. Something that again, The Witness did as well, and arguably better.
Oh yeah, and historically, it was one of the first major hit indie games since gaming went large-scale, and as such, in many ways paved the way for the entirety of modern indie scene. So from a purely market point of view, it was a big milestone.
Personally, I both really like, and really dislike The Braid. I love the core idea, and I think it was for a long time, the best (or maybe second best) attempt to FULLY utilize games as a medium. In terms of exploring the idea of "gameplay itself being the core narrative device", it was and still is, one of the best games ever made. Only surpassed by the likes of The Void and Pathologic 2.
Also the presentation is fantastic.
But the whole postmodernism angle, and the more "specific" dimension of the story, the actual titular "Braid" side of it? I think it's fricking trash, I think it drags the whole game down.
TLDR: Very smart, but also incredibly pretentious, one of the best endings in a videogame ever, the absolute WORST epilogue in a videogame ever, also progenitor to modern "indie" scene. All around - fascinating, but also irritating game.
Bumping for good effort post
While I remember enjoying the game I doubt I'll ever replay it because one of the secrets requires you to wait 30 real time minutes for a cloud to move across the screen or something stupid like that
>move character into position
>go take a shit
>come back, jump up
whoa so hard
>because one of the secrets requires you to wait 30 real time minutes for a cloud to move across the screen or something stupid like that
It's a fair bit longer, but it's also nowhere near as asinine as that one puzzle in The Witness that requires you to actually hold down the mouse and very, very slowly move it for like hour and a half.
You can just AFK in Braid. Or skip the secret, it's not important.
With that said, the game does not have much replay value simple because it's a straight forward puzzle game, with pretty much only one solution per level. Replaying is mostly just going - "oh yeah, I remember what to do here!" which isn't all that stimulating.
>that one puzzle in The Witness that requires you to actually hold down the mouse and very, very slowly move it for like hour and a half.
I love how mad people get about this. Nobody's holding a gun to your head and forcing you to get 100% and nobody is impressed by anybody who did that puzzle.
>getting this pissy because people don't like a """puzzle""" that is just stand around and wait for an hour
go touch grass blow
>I love how mad people get about this.
Actually, I'm not really mad about it. I would have not even know about it if someone else did not point out to me. I never even finished The Witness, much less strived for the ultimate ending.
I will still say it's asinine as hell.
>his tantrum about The Looker
>him breaking down into tears over solja boy making fun of his mario romhack
the guy beat his wife or something.
mid ass indie trash much like Fez
Very good and creative puzzle platformer.
>Fez
Also good game with interesting platformer mechanics and level design.
>good game with interesting platformer mechanics and level design.
>fez
One of their puzzle's solutions was literally looking up the name of their publisher. The platforming was slow and annoying, just like waiting for the screen transitions and backtracking to other areas for pointless McGuffin farming. The only decent thing about the game is the music, which you didn't even mention.
>gordon freeman
>i'm speechless
Fish was a pussy
French frick
>Adoll Knitller
>>Suck my dick. Choke on it.
Holy based.
>Stellaris
>indie
On what fricking planet is paradox indie?
Lonely Downhill Mountain is a terrible game Ganker's essential has always been shit.
Where is Dear Esther?
I appreciate the effort, and I especially appreciate seeing games like Pathologic 2 being on that list.
But man, that "genre" division is all kinds of wrong. Pathologic isn't an RPG it's a survival game.
"Adventure" is literally the same damn thing as "point and click" - the term "adventure" is derived from the original phrase: Point-and-click adventure games. Kentucky route zero belongs to that genre, it's a point and click adventure. Journey, INFRA or 80 days are absolutely not.
INFRA, Firewatch and Troteus are walking sims. Gris is a 2D platformer, Journey is a 3D platformer. And so on.
Again... I appreciate the list, because it contains a lot of good games, and clearly effort went into it, so my complaint is a bit of a nitpick but yeah... the labeling really is a mess.
On the metroidvania list, Remove one of the Guacs and put Dandara up there. You greedy frickers don't need two
whooooooooooooo
It's a good game if you want to smoke weed and get high or drink beer and get drunk.
It almost was a metaphor, but it wanted to reach for every obtuse interpretation, proving it had no real meaning.
>maybe the princess is the atomic bomb, lol
>but also, the princess wants to get away from you because you're secretly the villain, lol, I dunno
Almost like it was made by a pretentious moron or something.
The goal is to rescue the princess, you are the reason she needs rescuing. It's not rocket science.
>It's not rocket science.
The logs imply it is literally rocket science. Or bomb science, at minimum. Also, "What if you were LE BAD GUY" is the most remedial twist an aspiring game dev can come up with. My almonds remain inactivated.
wooooooop
One thing I hated about this was when I found out about how to get the "true ending" you had to wait 2 frickin' hours for a cloud to slowly crawl onto the screen to get a moon or something. How could anyone know?
from playing the witness
>picture of Jonathan Blow crying in an empty room
It's been well over a decade since I played this, was there any references to the atomic bomb in the game? I remember there were books, I think in game?
>was there any references to the atomic bomb in the game?
Yes. In fact, there is an entire storyline about the Manhattan project in there.
The game is called "Braid" because it's actually a bunch of different story threads that are weaved, or "braided" together so that at first glance it's difficult to say which part of the exposition belongs to which of these story threads. Once you "undo" the process (if you care to do so), you will find that it's like five or six independent story-lines, which all share only one common thing: they all explore the theme of regret.
And yeah, one of them is quite literally, about Oppenheimer and his regrets and doubts over participating on it.
Most people will not really bother spending all the fricking time trying to piece the game's story together though, so all they'll see is just that one easily accessible book in the epilogue that says the famous "Now we are all sons of b***hes." line, which is a clue about the fact that this storyline is hidden there somewhere.
>THEY GOT THIS GAME
>AINT GOT NO POINT TO THE GAME
He was an abusive husband to the nuclear explosion
i like it