the leafs were on with the second game, and they had it going forwards. Admittedly, it sounds like Capcom Japan did just toss out what they were working on entirely a couple times, but they did end up killing it off wholesale with 4.
DR2 is an objectively better game than 1
DR3 is not as bad as people make it out to be. It's much easier, sure, but it's FUN still.
DR4 is a shitshow but at least the begining section inside the mall is quite nice. Very detailed.
Honestly I think thats best, trying to get the true ending starting at level 1 at the start of the game is awful. I would rather start a game with a few levels under my belt and knowledge on how the game operates before doing it right.
2 wasnt set in a dreadful situation, it felt like a shaun of the dead next to the first DR, coop was fine for your usual multiplayer shenanigans but it isnt enough to make it better than the first one
>DR was great >2 was great >Case West was great >OTR was even better than 2 but not at all worth the money if you already owned 2 >3 was an okay game but it had none of the charm the rest of the series had >4 was put together in like a year with most of the budget and time already blown on a project that capcom made capcom Vancouver scrap
It doesn't have a bad track record as a franchise.
I remember a weird issue where the on screen text was literally unreadable if you didn't have a good enough TV. Besides that it was really solid. Gameplay was clunky and it was easy to frick up a run but that was all part of the charm and I member when gamers used to show up for shit like that. It was also my first 360 game I couldn't believe how good it looked.
Probably my all time favourite game. Its practically a perfect game in my eyes. No, the timer is great and without it you'd be able to do everything in one run. The timer is to incentivize replay and you will get to a point where you can do everything in one run. Scoops and survivors are tied to the timer, main cases too. The entire game would need to be redesigned to accommodate the infinitely more generous lack of timer. No tense races to get back to the security room, no unique feeling of being in an actual place with actual people and consequences but rather the game revolves around special snowflake you.
Can the survivor AI be better? Of course. Should it? Absolutely not. Them being dumb and needing a lot of babysitting adds to the game. What a lot of people want is to just dump a weapon on them and the player runs off to the exit door. No management of weapons and resources, no rushing into a group of zombies to save them, no clearing paths for easier runs. What a dull experience that sounds.
Theres one survivor at the very beginning of the game you can miss. I recently played through 2.5 times and saved EVERY other survivor on what should have been a perfect run.
Some guy in a closet the game doesnt tell you about. In a game that constantly pressures you to save everyone and do everything on a tight timeline.
Nothing, its the only good game in the franchise
what's wrong with 2
feels like someone ripping off Dead Rising
Corny, poorly animated, western, inferior psychopaths
so minor autistic nitpicks, got it
Frick off and die.
So just like the first game
nothing
timers are cancer and must be eradicated
nothing.
i implied something went wrong, answer the leading question homosexuals
I did homosexual, just because the answer isnt what you wanted doesnt make you entitled to another.
sure as frick does though
Alright good point, the convicts in the park needed better AI.
bravo, i always believed in you halfway into our conversation
I was so mad when I killed them and they respawed the next time I came back.
You didnt imply anything homosexual, I see no arrows. Plus the game is great so frick yourself twice
genuine ESL
bomb defuse mission
shooting mechanics
also terrible AI
Canadians
series was long dead before leafs got a hold of it
the leafs were on with the second game, and they had it going forwards. Admittedly, it sounds like Capcom Japan did just toss out what they were working on entirely a couple times, but they did end up killing it off wholesale with 4.
Jesus frick I thought 2 was American
They removed the timer and gave it to non japs
nothing the story is perfect and has the best final boss in the series
The last good one was OTR. Forget flat chicks and spics, Rebecca is best girl
Westerners taking over a japanese ip
Absolutely nothing whatsoever unless you mean the franchise.
Follower AI doing moronic shit. I get that it's intentional but I'm still allowed to get mad at it
DR2 is an objectively better game than 1
DR3 is not as bad as people make it out to be. It's much easier, sure, but it's FUN still.
DR4 is a shitshow but at least the begining section inside the mall is quite nice. Very detailed.
shit npc ai and bosses that can stunlock you and hit you on wakeup with no way to avoid
The AI is fricked and there's not nearly enough save points.
there are bathrooms all over the place
It's really easy to frick up your initial playthrough and forcing you to restart all over again on the same save.
Honestly I think thats best, trying to get the true ending starting at level 1 at the start of the game is awful. I would rather start a game with a few levels under my belt and knowledge on how the game operates before doing it right.
isn't that by design? its why levels carry over into different playthroughs.
2 wasnt set in a dreadful situation, it felt like a shaun of the dead next to the first DR, coop was fine for your usual multiplayer shenanigans but it isnt enough to make it better than the first one
The only great one is the first. The rest slope down considerably.
>DR was great
>2 was great
>Case West was great
>OTR was even better than 2 but not at all worth the money if you already owned 2
>3 was an okay game but it had none of the charm the rest of the series had
>4 was put together in like a year with most of the budget and time already blown on a project that capcom made capcom Vancouver scrap
It doesn't have a bad track record as a franchise.
Canadians
I remember a weird issue where the on screen text was literally unreadable if you didn't have a good enough TV. Besides that it was really solid. Gameplay was clunky and it was easy to frick up a run but that was all part of the charm and I member when gamers used to show up for shit like that. It was also my first 360 game I couldn't believe how good it looked.
>decide to attempt surviving for 7 days
>a soft "WELL" echoes in the distance
HE AIN'T MY BOY
>decide to attempt surviving for 7 days
>360 gets RROD because you had to do all seven days in one sitting
Probably my all time favourite game. Its practically a perfect game in my eyes. No, the timer is great and without it you'd be able to do everything in one run. The timer is to incentivize replay and you will get to a point where you can do everything in one run. Scoops and survivors are tied to the timer, main cases too. The entire game would need to be redesigned to accommodate the infinitely more generous lack of timer. No tense races to get back to the security room, no unique feeling of being in an actual place with actual people and consequences but rather the game revolves around special snowflake you.
Can the survivor AI be better? Of course. Should it? Absolutely not. Them being dumb and needing a lot of babysitting adds to the game. What a lot of people want is to just dump a weapon on them and the player runs off to the exit door. No management of weapons and resources, no rushing into a group of zombies to save them, no clearing paths for easier runs. What a dull experience that sounds.
Theres one survivor at the very beginning of the game you can miss. I recently played through 2.5 times and saved EVERY other survivor on what should have been a perfect run.
Some guy in a closet the game doesnt tell you about. In a game that constantly pressures you to save everyone and do everything on a tight timeline.
There are many survivors like Bill. Not part of a scoop or case file.