So what went wrong with Platinum games?

So what went wrong with Platinum games?

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  1. 8 months ago
    Anonymous

    Square enix

    • 8 months ago
      Anonymous

      Lol no.
      Babylon’s Fall was Platinum’s baby. They were the ones that opened a separate fricking studio for it.

  2. 8 months ago
    Anonymous

    They peaked with MGR

    • 8 months ago
      Anonymous

      They got too wienery and

      • 8 months ago
        Anonymous

        They peaked with MGR

        >studio spins off
        >they get really creative and make the games they want to make
        >but they're too niche to appeal to a broad audience
        >the studio falls

        This isn't just Platinum thing, it's a lot of spin-off companies. Before Platinum there was Sur De Wave (Takeru), made up of some all-star devs who directed games like Shinobi and Mega Man. They made some niche titles that didn't take off, and their 1901 visual novel/adventure game sunk the company.

        Creativity is good, but companies are still businesses. Platinum just didn't make games that appealed to broader audiences. Bayonetta just doesn't appeal to that many people.

        • 8 months ago
          Anonymous

          It’s a shame. I think Bayonetta would have been a lot more successful if they’d managed to keep it multiplat. People who have a Switch don’t really wanna play character action games.

          • 8 months ago
            Anonymous

            I think they wanted to as well but only Nintendo wanted Bayo 2. If Sony or MS took it or SEGA actually cared then the later games would've likely hit PC eventually, but with Nintendo you know they lock it down. Bayo 2 being exclusive might honestly be ground zero for all the shitposting franchise wars in action game threads too.
            >People who have a Switch don’t really wanna play character action games
            Eh, I don't think it's an awful fit, just limiting to have a niche game on one system. 1 million in two months for B3 is pretty good, on top of Astral Chain hitting 1M within a year and Automata getting a Switch port (plus Capcom added bonus content to the Switch port of DMC3). For a good couple years my Switch was exclusively for Bayonetta & Kirby games.

            • 8 months ago
              Anonymous

              Plus Platinum games are made on a lower budget than other big studio games. So a million seller is considered a huge success for Platinum.

          • 8 months ago
            Anonymous

            I probably would never have become a fan of Bayonetta had it not been released for the Switch.

    • 8 months ago
      Anonymous

      Must be a very low peak because MGR was hot garbage

    • 8 months ago
      Anonymous

      Posts like these is how you know Gankereddit is a wasteland of moronic failed normalgays

  3. 8 months ago
    Anonymous

    They do their best work with Nintendo.

  4. 8 months ago
    Anonymous

    >Despite Bayonetta's cultural impact, the mainstream time and time again proves its inability to enjoy good combat systems, which means that for the majority of good games in Plat's profile, they do not the numbers necessary to pivot into their main objective, which is self publishing
    >After ACTIVISION screws them over with a shitty contract in which one of the best licensed games of all time gets made is made inaccessible with Transformers and a very clearly rushed Avatar and TMNT game muddies up their image, seems to sour relations with publishers who don't want to take the risk
    >So they approach Nintendo, who get to have complete exclusivity over their best selling games outside of Wonderful 101, which despite necessarily being in the right place and right time, does not have an overlap with the Pikmin audience
    >People begin to have a weird stigma towards Hideki Kamiya over his gimmick of blocking harassment on Twitter.Bayonetta 3 boycott almost happens but somehow turns around by Bayo's VA being a lying POS but people were 100% going to lynch Kamiya over it
    >Shinji Mikami leaves. Vanquish is...alright.
    >Platinum begins contractual mercenary work behind the scenes on AAA games, such as Granblue and FF16
    >Cygames poaches their talents
    >They begin to run out of money. Desperate. Get Tencent money.
    >People get mad at them. The same people that aren't buying their fricking games.
    >Kickstart Wonderful 101. Its so successful that everybody who wanted a copy of W101 has it. Which means it doesn't sell.
    >Square fricking Enix screws them over post Nier Automata with Babylon's Fall
    >Microsoft screws them over with Scalebound, this shatters Kamiya and people consider it more on Plat's part than Microsoft for some reason despite the stars always aligning towards them being the shitty company
    >Eventually reach a point where they NEED to be purchased.
    >Only remaining talents are Inaba and Taura

    tl;dr, they were too good for this shithole industry and you all fricking suck

    • 8 months ago
      Anonymous

      >Also despite Bayonetta being a very competent parallel to DMC as a rival series, its cultural impact is a very strange and misguided gaslighting that Bayonetta is a lesbian, which ruins any attempt at a discussion over the series now because oh noooo, she was straight all along!

      • 8 months ago
        Anonymous

        >Implying Bayonetta and Jeanne weren't a canon pairing before 3 ruined it.

        • 8 months ago
          Anonymous

          WHO THE FRICK CARES

          • 8 months ago
            Anonymous

            Representation matters! Cereza and Jeanne were a rare lesbian couple in gaming.

            • 8 months ago
              Anonymous

              >Representation matters!
              Shut up moron
              we're trying to talk about games here, not homosexual pandering. If you can't play a game without obsessing over the character's sexuality, maybe you're just mentally ill and you should accept you don't care about the game as much as its superficial aspects

              • 8 months ago
                Anonymous

                Anon, that guy was clearly poking fun at the fact lesbian couples are the easy route for game devs to check the gay box.

      • 8 months ago
        Anonymous

        >gaslighting
        Kamiya himself openly supported the ship, anon.

        • 8 months ago
          Anonymous

          Too bad? The games say otherwise?

          Also before you say HUR WHO WOULD GO TO HELL TO SAVE A FRIEND

          • 8 months ago
            Anonymous

            >The games say otherwise?
            Do they really?

            • 8 months ago
              Anonymous

              Listen, man, I'm way too fricking tired of this insane loop. Just enjoy the yuri fanart when you get it and celebrate Bayonetta with me. I don't really feel like shitposting or trolling or whatever. We're probably never seeing Bayonetta 4 and I just want to enjoy it with you if you were happy about this IP at any point.

              • 8 months ago
                Anonymous

                >We're probably never seeing Bayonetta 4
                Thank god

        • 8 months ago
          Anonymous

          Fun fact. There is just as much official art of Bayonetta and Luka as Bayonetta and Jeanne.

        • 8 months ago
          Anonymous

          Do you actually think Ammy was fricking Issun?

          • 8 months ago
            Anonymous

            What's your point man
            Joe was fricking Silvia

            • 8 months ago
              Anonymous

              The point is if he listed Ammy and Issun, he was obviously using "couple" loosely.

    • 8 months ago
      Anonymous

      They are still my favourite developer (along with clover where I feel they technically started),
      In a way I'm glad they haven't sold out for mass appeal, but I'm also sad to see them so abused. They know how to make the types of games I like the most, more consistently than just about anyone else.

      • 8 months ago
        Anonymous

        Unfortunately they justify the modern bullshit we see now. Its no wonder Koei won't make another Ninja Gaiden. Why bother when they can see Bayonetta, a game that found depth in accessibility with strings (by far not necessarily the most elegant solution to get people into character action, but at least fun enough to make them have a starting line) struggling to get to two mil.

        Its infuriating. I'm glad they stuck to their guns but it could only withhold for so long. It was a miracle we got games that were very clearly wearing the love and passion of their game devs, from tokusatsu to kaijjus and being unapologetically bashful with their characters and even their love of sexy women.

    • 8 months ago
      Anonymous

      I'll never forgive Hasbro and Activision for fumbling their licensing deal so hard, Devastation getting delisted is a goddamn travesty.

    • 8 months ago
      Anonymous

      It's fine anon.
      They own the rights to Wonderful101 now! They'll be aight.
      Plus Nintendo is obviously going to use them on Astral Chain2+3. And we'll get bayo4 and more bayo origins.
      They honestly really should just sell to Nintendo at this point.
      Hopefully Project GG does well.

      • 8 months ago
        Anonymous

        Kamiya was the director for Project GG, him leaving is basically confirmation that it's dead, and I don't think Nintendo will acquire, I don't see them canning Project GG, and I don't see Kamiya leaving because of a Nintendo acquisition, Bayonetta 3 underselling mixed with the severe flop of Babylon's Fall, the company is definitely going to be bought up, and definitely not by Nintendo, Nintendo are too fricking dumb to acquire any studio, no matter how close and not even to secure games in development, 3ds was the biggest concurrent platform for Atlus, and Nintendo were publishing 1 Atlus title at the time Atlus went up for sale for paltry chump change, so naturally Nintendo didn't lift a single finger to secure their own interests.

      • 8 months ago
        Anonymous

        >Despite Bayonetta's cultural impact, the mainstream time and time again proves its inability to enjoy good combat systems, which means that for the majority of good games in Plat's profile, they do not the numbers necessary to pivot into their main objective, which is self publishing
        >After ACTIVISION screws them over with a shitty contract in which one of the best licensed games of all time gets made is made inaccessible with Transformers and a very clearly rushed Avatar and TMNT game muddies up their image, seems to sour relations with publishers who don't want to take the risk
        >So they approach Nintendo, who get to have complete exclusivity over their best selling games outside of Wonderful 101, which despite necessarily being in the right place and right time, does not have an overlap with the Pikmin audience
        >People begin to have a weird stigma towards Hideki Kamiya over his gimmick of blocking harassment on Twitter.Bayonetta 3 boycott almost happens but somehow turns around by Bayo's VA being a lying POS but people were 100% going to lynch Kamiya over it
        >Shinji Mikami leaves. Vanquish is...alright.
        >Platinum begins contractual mercenary work behind the scenes on AAA games, such as Granblue and FF16
        >Cygames poaches their talents
        >They begin to run out of money. Desperate. Get Tencent money.
        >People get mad at them. The same people that aren't buying their fricking games.
        >Kickstart Wonderful 101. Its so successful that everybody who wanted a copy of W101 has it. Which means it doesn't sell.
        >Square fricking Enix screws them over post Nier Automata with Babylon's Fall
        >Microsoft screws them over with Scalebound, this shatters Kamiya and people consider it more on Plat's part than Microsoft for some reason despite the stars always aligning towards them being the shitty company
        >Eventually reach a point where they NEED to be purchased.
        >Only remaining talents are Inaba and Taura

        tl;dr, they were too good for this shithole industry and you all fricking suck

        Soft reboot W101 and Bayo 4 for Super Switch Lovelace

    • 8 months ago
      Anonymous

      fricking Enix screws them over post Nier Automata with Babylon's Fall
      Sorry bud. That's a platinum error right there.
      The only person Square-Enix screwed over there were themselves for publishing it and Yosuke Saito.

    • 8 months ago
      Anonymous

      The reason everyone was hiring Platinum was because they worked fricking fast.

      Bayonetta 3 took 5 years to release since announcement trailer, let alone development.
      Scalebound was cancelled over delays.

      • 8 months ago
        Anonymous

        Nintendo are low priority at Platinum Games.

        • 8 months ago
          Anonymous

          What does it have to do with anything? Does Nintendo make Platinum's games instead of Platinum?

          • 8 months ago
            Anonymous

            Bayonetta 3 took 5 years because of that, other games are faster.

      • 8 months ago
        Anonymous

        Here what people joked about in 2017, when Bayonetta 3 was announced.

        • 8 months ago
          Anonymous

          There be two sequel in work.

        • 8 months ago
          Anonymous

          Never forget.

          • 8 months ago
            Anonymous

            Bayonetta 3 was trying to be DMC5 so hard that it ended up losing its own identity in the process. It's kinda sad.

    • 8 months ago
      Anonymous

      >Platinum begins contractual mercenary work behind the scenes on AAA games, such as Granblue and FF16
      >Cygames poaches their talents
      Dude the Granblue collaboration predates Astral Chain reveal announcement.

  5. 8 months ago
    Anonymous
    • 8 months ago
      Anonymous

      Gonna join in if you don't mind

      Representation matters! Cereza and Jeanne were a rare lesbian couple in gaming.

      God, the fact nobody even talked about Bayo 3 outside of that. Nobody even talked about the game post patch. It was so fricking infuriating. Fricking gays.

      • 8 months ago
        Anonymous

        >late Nintendo president
        Remember Wii U have potential?

  6. 8 months ago
    Anonymous
  7. 8 months ago
    Anonymous

    I think the most annoying thing of all time is just how criminally good W101 is. I know a lot of you don't like it. I get it. I genuinely am sad you didn't resonate with it as much as I did, but this became my favorite game from them despite its DEFINITIVE faults, mainly in the very punishing ranking system. I finally got to see a reinvention of DMC specifically from Platinum and it was just a beautiful unique one of a kind game.

    God, I really wish we were in a place where they could have thrived. Where pride wasn't on the line and they did collaborate with Capcom instead of parading around Dante's colors with Jeanne. It really woulda been something but the curtains are drawn and the conclusion is certain. The company will thrive as a shell of its former self or get acquired and be absorbed. It fricking blows.

    • 8 months ago
      Anonymous

      >very punishing ranking
      what are you talking about
      getting plats in w101 is way less stressful than Bayonetta

      • 8 months ago
        Anonymous

        Punishing is a dumb word. I meant very unorthodox in what it wants in certain battles. There are times where it punishes you for the dumbest reason such as time being prioritized above not taking a hit or combo string.

        Also while I am not its biggest fan, I wish Vanquish had more art. It was so aesthetically locked down.

        • 8 months ago
          Anonymous

          vanquish had cool boss designs

          • 8 months ago
            Anonymous

            My only problem is that Vanquish' techniques are way too fricking obtuse for its own good to get down but otherwise, yeah, when a boss fight rocked, it rocked.

            Also no game will ever have the balls to do what it did ever again. The fricking insanity of having Hilary Clinton commit suicide rather than face charges of betraying the fricking planet is amazing.

    • 8 months ago
      Anonymous

      Woolie?

      • 8 months ago
        Anonymous

        ?????

    • 8 months ago
      Anonymous

      I liked your review Matthew but the game's camera is a piece of shit and I couldn't get past it

  8. 8 months ago
    Anonymous

    They need to hire the man, the myth, the legend, Keiji Inafune. Only his business acumen and creative genius can save the company.

  9. 8 months ago
    Anonymous

    Bayo 2/3 was great (tire pretending not)

  10. 8 months ago
    Anonymous
  11. 8 months ago
    Anonymous
    • 8 months ago
      Anonymous

      Fun fact. There is just as much official art of Bayonetta and Luka as Bayonetta and Jeanne.

      Too bad? The games say otherwise?

      Also before you say HUR WHO WOULD GO TO HELL TO SAVE A FRIEND

      [...]
      Gonna join in if you don't mind

      [...]
      God, the fact nobody even talked about Bayo 3 outside of that. Nobody even talked about the game post patch. It was so fricking infuriating. Fricking gays.

      https://i.imgur.com/MOQJNvX.png

      So what went wrong with Platinum games?

      GET HET GO BROKE!

      • 8 months ago
        Anonymous

        Do you think they will retcon Bayo3 out of existance after all the backlash it got?

        • 8 months ago
          Anonymous

          No.

        • 8 months ago
          Anonymous

          Yes.

        • 8 months ago
          Anonymous

          Right after the game came out Kamiya put out an interview that behind a thin layer of bullshit basically said "the plan was always to have Cereza back in 4, and I just want to say that when she comes back I don't want people to think we did that because of backlash". He won't be writing anymore unless 4's story is somehow already done, but I doubt we'll see a retcon. At best it'll be more grounded and take place in one of the alt universes so that all the characters can show up.

  12. 8 months ago
    Anonymous

    >Put your most lucrative game on a tablet for people that only play bing wahoo.
    >It dies
    Welp.

    • 8 months ago
      Anonymous

      That three million was over ten years.

    • 8 months ago
      Anonymous

      >Hey Sega could you bankroll the IP you own?
      >No
      >Please? Can anybody PLEASE bankroll this? We want to make this game
      >Crickets
      >Get mad when Nintendo takes advantage to get a mature franchise on their platform

      It fricking blows chunks they're on hardware that could not necessarily run them at their full potential but blaming Platinum for wanting to make the games than nothing at all will al ways be unreasonable to me. Its like getting mad they didn't get picked for another Nier game because Yoko decided lmao let me make a gacha and then kill it later on wouldn't that be funny?

      It always sounds like people would have rather had nothing at all instead.

      • 8 months ago
        Anonymous

        Plus Nintendo is reportedly one of the best studios to work for in Japan. So Platinum likes to work with Nintendo.

      • 8 months ago
        Anonymous

        >>Hey Sega could you bankroll the IP you own?
        >>No
        ? Can anybody PLEASE bankroll this? We want to make this game

        Did this really happen?

        • 8 months ago
          Anonymous

          Yes? Bayonetta 2 was not suppose to happen. It literally only exists because Nintendo published it.
          Despite Bayonetta having a cultural impact in being recognizable, the series didn't make enough money for any publisher to touch it with a ten foot pole.

          It literally only exists because of Nintendo.

          • 8 months ago
            Anonymous

            Thats exactly what happened.

            source?

        • 8 months ago
          Anonymous

          Thats exactly what happened.

        • 8 months ago
          Anonymous

          Mind you, I know its hard to believe, what with Sega throwing a fricking billion dollars at that shitty looking Payday clone so I get why you would be surprised by that but they are not exactly the smartest corporation.

          Plus Nintendo is reportedly one of the best studios to work for in Japan. So Platinum likes to work with Nintendo.

          Its a shame they never considered buying them up.

          [...]
          source?

          Motherfricker literally just google why didn't Sega publish Bayonetta 2 its like the first ten articles.

          It's kinda bizarre how many culturally impactful games and experimentally interesting games Platinum have made despite being mostly a money black hole when it comes to even their successful works.

          They are genuinely down to the very core the game equivalent of Studio Trigger, but the latter is faring much better for now.

          • 8 months ago
            Anonymous

            Trigger always seemed to keep their heads above water and keep themselves well-funded, and generally really good at interacting with their fans across the globe, so I don't necessarily agree when compared to Platinum. Just look at their shorts like Inferno Cop and Turning Girl in relation to how they interacted with their fanbase, or how leaving Gainax they very smartly funded LWA and KLK.

            • 8 months ago
              Anonymous

              I'm kinda surprised to hear that honestly, though I guess I agree to an extent. Its just I can see them having similar aesthetics, being bombastic and loud that also tends to clash against a repeating problem with their writing in which they tend to revisit what worked. Both had a goal to self publish. Both took contract work to pay the bills.

              I don't know, agree to disagree, I guess. A shame Plat probably couldn't get a Patreon going that would even cover a tenth of what they needed to do what they have to do.

            • 8 months ago
              Anonymous

              The issue isn't even the sales.
              Bayo2, 3 and Astral Chain all did well enough that both Plat and Nintendo were very happy by their 1mil+ in sales.
              So those 3 games all made profit...but the issue is Plat gets a smaller cut of that profit from it being a collab project/contract work.
              Same with neir's autopotato.
              They really do need self publishing to maximize the income stream to grow as needed.

          • 8 months ago
            Anonymous

            >Its a shame they never considered buying them up.
            Either Platinum doesn't want to be bought or Nintendo is weary about the talent possibly leaving after they're bought out.

            • 8 months ago
              Anonymous

              Nintendo rarely does studio acquisitions. They seem to prefer close working relationships, like with HAL and Intelligent Systems.
              I'm pretty sure they only bought Next Level Games and Retro because the controlling shares were already going to be being sold and they didn't want to potentially lose business partners.

              • 8 months ago
                Anonymous

                But retro studio already first party when founded. Sometimes wish Nintendo brought mercurysteam, wayforward, ninja theory argonaut games and croteam instead.

              • 8 months ago
                Anonymous

                But retro studio already first party when founded. Sometimes wish Nintendo brought mercurysteam, wayforward, ninja theory argonaut games and croteam instead.

                Monolithsoft was sold to Nintendo by Bandai Namco.

              • 8 months ago
                Anonymous

                I always thought Nintendo prefers close relationships because they don't have to worry about the talent bailing. All Nintendo needs is to either let them work on a Nintendo IP or build a new IP together that's keeps them working with Nintendo.

              • 8 months ago
                Anonymous

                >Retro because the controlling shares were already going to be being sold
                They brought Retro Studios due the founder being sleazy and lazy dude also he was running a porn website with the computers of the studio. They pretty much bought his shares and told him to frick off.

              • 8 months ago
                Anonymous

                They bought NLG because the studio very literally begged them to off the back of Luigi's Mansion 3 being a mega massive hit and wanting to be acquired before their stock sky rocketed.

                [...]
                Monolithsoft was sold to Nintendo by Bandai Namco.

                >Sold to Nintendo by Namco
                >at the force of the japanese banks, to allow bandai and namco merger
                Massive key detail.

                But retro studio already first party when founded. Sometimes wish Nintendo brought mercurysteam, wayforward, ninja theory argonaut games and croteam instead.

                they really only need plat. mercury steam and inti creates.
                The rest can be contractors.

        • 8 months ago
          Anonymous

          Yes you dumb frick Black person ape moron inbred.
          This gets brought up nearly every time you homosexuals fling shit at Bayo2 and 3.
          Sega DID NOT want to make a bayo2.
          Sony DID NOT want to fund a bayo2.
          Microsoft DID NOT want to fund a Bayo2.
          They VERY LITERALLY went to Nintendo last for the iffer, who proceded to shrug and say 'sure frick it yuh, let's do it'.
          They then told Platinum to make the Link, Peach, etc outfits MORE SEXY than the initial designs Platinum handed them, because they knew the series appeal was the sexiness.
          Learn some shit before you talk smack you twat.

    • 8 months ago
      Anonymous

      Cope again?

  13. 8 months ago
    Anonymous

    chink subsidiary company

    • 8 months ago
      Anonymous

      >5%

  14. 8 months ago
    Anonymous

    >Infinite Space will never get a modern remake/port.

    • 8 months ago
      Anonymous

      >You know remember they have a fricking game that has the Okami style stuck on Apple Arcade

  15. 8 months ago
    Anonymous

    It's kinda bizarre how many culturally impactful games and experimentally interesting games Platinum have made despite being mostly a money black hole when it comes to even their successful works.

    • 8 months ago
      Anonymous

      >Debut with what is to be unchallenged the greatest original hiphop soundtrack to EVER hit the medium. THEIR FIRST GAME.

      Won't say Madworld is the most insane game ever but it was a fricking battle cry with its aesthetic, that's for fricking sure.

      • 8 months ago
        Anonymous

        I miss those threads like you wouldn't believe.

      • 8 months ago
        Anonymous

        With the amount of Wiimakes on Switch (including the NMH duology), I’m extremely surprised we didn’t get one for MadWorld. It’s a recognizable M-rated title that was on a Nintendo console, so it would have been a fun surprise with all the other remakes coming out.

  16. 8 months ago
    Anonymous

    clover was better

  17. 8 months ago
    Anonymous

    They couldn't make hits big enough on their own to secure steady funding and when working for other publishers they mostly only got low budget projects and so failed to draw funding that way too.

  18. 8 months ago
    Anonymous

    you are looking in the wrong place

    • 8 months ago
      Anonymous

      Amazing

    • 8 months ago
      Anonymous
      • 8 months ago
        Anonymous

        >ass is perfectly timed to the beat of the music
        Such lovely attention to detail.

  19. 8 months ago
    Anonymous
  20. 8 months ago
    Anonymous

    Souls games shined the light on the fact Shartnium games always made garbage

  21. 8 months ago
    Anonymous
  22. 8 months ago
    Anonymous
  23. 8 months ago
    Anonymous

    nintendo handhelds
    worst mistake ever made
    imagine what platinum games could do with the power low end pcs or ps5/xboxwhatever

    • 8 months ago
      Anonymous

      cringe
      Nintendo Handhelds are the peak.

  24. 8 months ago
    Anonymous

    I hope Platinum games makes a direct sequel to Bayonetta 2 that doesn't follow the LE MULITVERSE plot.
    Also kill off this fricking dyke.

    • 8 months ago
      Anonymous

      Viola isn't that bad. She just looks like a punk girl.

      • 8 months ago
        Anonymous

        See

        Viola is just a dork who's trying way too hard to be cool and it isn't working

        Viola is just Nero at home.

    • 8 months ago
      Anonymous

      Viola is just a dork who's trying way too hard to be cool and it isn't working

      • 8 months ago
        Anonymous

        The game seems to recognize this. Viola is treated as somewhat of a comic relief. Kinda taking Luka's spot in that regard actually.

    • 8 months ago
      Anonymous

      Its honestly not a bad look for a character design.

      • 8 months ago
        Anonymous

        >Its honestly not a bad look for a character design.
        Unless if you're into twitter troons then maybe.

        • 8 months ago
          Anonymous

          She's going for a punk rock look. Its a contrast to Bayonetta's musical associations of smooth jazz.

          • 8 months ago
            Anonymous

            >Its honestly not a bad look for a character design.
            Unless if you're into twitter troons then maybe.

            Who enjoys punk lady from Street of Rage 3?

        • 8 months ago
          Anonymous

          If there's one thing I didn't expect about Bayonetta is for its VAs to actually be crazy.

    • 8 months ago
      Anonymous

      Nothing is a bigger mood killer then fricking multiverse shit at this point.
      I hate it so fricking much it's unreal. If it was like a crossover spinoff, with no weight on the actual plot that's fine, but frick it being the backbone of everything now.

  25. 8 months ago
    Anonymous
  26. 8 months ago
    Anonymous

    For me it's being forced to play Astral Chain at 60 fps. And the games lack challenge because it's made for Nintendo toddlers

    • 8 months ago
      Anonymous

      Meanwhile PS5 exclusive FFXVI

  27. 8 months ago
    Anonymous

    Can somebody explain to me W101's combat system?
    That shit never clicked with me and it just felt like a fricking slog.
    Awkwardly draw weapon to big/small and loose more energy then needed.
    Dodge/parry tied to energy on top of weapon swap.
    Spend most of the time at 0 batteries unable to do anything.
    See enemy with spikes and just mash whip attacks.
    Get some shitty minigame segment that's a pain in the ass to control and get a shit ranking even if you were doing decent otherwise.
    Shitty mission where you just play as Wonder Red and can only mash one attack button and that's it.

    Like somebody fill me in on what makes this game so "good".

    • 8 months ago
      Anonymous

      git gud

    • 8 months ago
      Anonymous

      It's terrible. It's literally rock paper scissors bullshit and you have to swap between weapon types to counter specific enemies.
      Which sounds awesome until you realize the game doesn't fricking register the correct weapon 90% of the time, so instead you just use sword, fist, or gun.
      The game is terrible. Don't bother.

  28. 8 months ago
    Anonymous

    They have been bleeding talent for over a decade. Mikami left, Fujiwara left, Hashimoto left, Kamiya is leaving, and those are just the major names. A bunch of staff left with Mikami to form Tango, and a bunch of staff left later on to form M-Two. I wouldn't be shocked if a group of people leave with Kamiya if his plan is to start a new studio (but not if he's leaving to join an existing one). Right now their only notable directors are:
    >Saito
    The only true Clover OG still in there, but he just directed Babylon's Fall which kills his credibility even having never made a bad game before that.
    >Taura
    Seemingly a guaranteed success since he did design/directorial work on Revengeance, Automata, & Astral Chain which are among the best-selling Platinum games, and yet all of those games have pretty mediocre combat compared to other Platinum titles (not bad games, just shallow). Also very likely to be poached by SE or Nintendo.
    >Tinari
    Canuck weeb whose only directorial credit released this year, and while it was a good game it clearly didn't sell well. If people end up leaving to follow Kamiya I expect he'd be among them, Bayo 1 is why he got into game dev.

    Inaba hasn't properly worked on a game in a long, long fricking time, and signs are pointing to him falling for the Live Service meme big-time and selling out to the point that Kamiya just decided to leave than deal with it anymore, possibly because Project GG was being forced into becoming GaaS. A real shame since he's also an OG, but becoming CEO of a financially unstable company will do that to you.

    • 8 months ago
      Anonymous

      I genuinely wish I understood how they were convinced to do a GAaS, like a gacha? Does Platinum really think its capable? And its WAY too late to even bother.

      • 8 months ago
        Anonymous

        A Genshin Impact clone with Platinum combat would probably do well.

        • 8 months ago
          Anonymous

          Literally Honkai Impact 3rd. The default character's moveset is a hyper-simplified Scarborough Faire down to giant cat paws for Weaves and that's before the not-Witch Time. It's half the reason I gave it a try years ago, and to be honest the combat is solid for a mobile game and I only dropped it because of all the bullshit associated with gacha bogging it down. I then later gave Genshin an afternoon hoping it would be what I wanted but it's got way worse combat, an empty open world, and just as much gacha shit.

  29. 8 months ago
    Anonymous

    Getting involved with Yoko Taro, that hack is a cancer

    • 8 months ago
      Anonymous

      Nier Automata is one of Platinum's best games.

    • 8 months ago
      Anonymous

      Nier Automata is one of Platinum's best games.

      If anything Taro's part of Automata is the good part. Platinum came in and made a passable gameplay system that even by their own standards is nothing special, BUT because it controlled smoothly, looked pretty, and ran above 20FPS it was way more approachable than all the prior Nier/Drakangard titles developed by Cavia. Combine that with 2B's design being an instant hit and there you go.

      • 8 months ago
        Anonymous

        >BUT because it controlled smoothly, looked pretty, and ran above 20FPS it was way more approachable than all the prior Nier/Drakangard titles developed by Cavia.
        Slander! SLANDER!
        NieR was okay.....! I do agree though on that it's mostly Taro and just the game being way more polished in general over DoD. Hell, the Automatahomosexuals managed to eat up replicant v1.2 somehow despite it being a trashfire by Taro's standards but more appealing to the general public.

    • 8 months ago
      Anonymous

      What's funny is that Taro mogs Kamiya when it comes to minigames. All Drakenier games has better minigame segments than Kamiya's games.

  30. 8 months ago
    Anonymous

    BLUNDER RED YOU MUST FRICK MY SISTER!

    • 8 months ago
      Anonymous

      Plans one point on 3DS development cycle?

    • 8 months ago
      Anonymous

      WONDER Red.

      [...]
      Plans one point on 3DS development cycle?

      Only mention of the 3DS in regards to Platinum was Kamiya once saying he wanted a Jeanne spinoff on there. I'm like 90% certain Jeanne Spy Action in Bayo 3 is the scraps of that, especially since it got a separate credits sequence.

      • 8 months ago
        Anonymous

        Wonder Pink is best girl in Wonderful 101. Those alien hussies can't compete.

      • 8 months ago
        Anonymous

        >Jeanne spinoff
        Oh, that how went down

        • 8 months ago
          Anonymous

          Also: https://www.youtube.com/watch?v=WRXuSwaoCYs&si=RgXfsNeJ4NieLxyu

  31. 8 months ago
    Anonymous

    audience is to blame, they refuse to buy any game that requires reflexes or has fun in it

  32. 8 months ago
    Anonymous
  33. 8 months ago
    Anonymous
  34. 8 months ago
    Anonymous

    >Remember world of Demons, mobile game that was supposed to come out back in like 2018, wonder what the frick happened to it
    >It got cancelled and rebuilt
    >Now exclusive to apple, full of microtransactions, platinum now focusing efforts on mobileshit for china market because of tencent investment

    God damn i didnt know they were this hard up for money. World of demons looked cool, I was hoping for an eventual console port or something.

    • 8 months ago
      Anonymous

      Wasn't it always Apple Arcade-bound? The shame is that it hasn't been ported like most of the other notable games locked behind that shit nobody uses. Granted even the ones that get ported get memory-holed, as if Apple Arcade is a curse. Capcom's first new IP in seven years at the time of release (Shinsekai Into The Depths) got completely passed on.

      • 8 months ago
        Anonymous

        I remember reading about it back in like 2017 and I swear to god it was slated for Android and Apple releases. I remember being kinda excited. Android is a MASSIVE market that you'd either have to be paint huffingly moronic to miss out on or so hard up for cash you sign an Apple exclusivity contract. Platinum is obviously the latter, with possibly a little of the former considering their huge fall from grace in the last few years.

  35. 8 months ago
    Anonymous
  36. 8 months ago
    Anonymous

    They were founded too late. If they set up shop around the 90's, they could have released some great games with less of a budget. The games they made/produced are too niche and around the time they popped up, video games became too corporate and development costs were going through the roof. I enjoyed their games, but I understand why they don't sell well or why people don't like them. Like others said, it's business at the end of the day and you can't make fun games for yourself if you intend to sell them in stores.

    And when your publishers have you by the balls, you really have to choose either to stand by your creativity and lose your game or sell out and keep your game, albeit in a half-assed or butchered manner. Platinum is likely going the way of Treasure if they don't get absorbed by a bigger company first.

  37. 8 months ago
    Anonymous
  38. 8 months ago
    Anonymous

    I guess this would be a good time for Nintendo to purchase them for cheap? It's not like the other companies want them since they passed on supporting Bayonetta 2 and Nintendo had to step in and that whole Scalebound situation. They might've lost Kamiya but I think Nintendo could manage their IPs better. Well, at least better than Microsoft did when they purchased Rare.

  39. 8 months ago
    Anonymous

    I still need to play Metal Gear Rising

    >38 years old

  40. 8 months ago
    Anonymous

    Do the memes of MGR outweigh the actual game? It was OK for one playthrough but I wasn't that impressed. VR missions made me ragequit because the difficulty is such bullshit that it's just not fun.

    • 8 months ago
      Anonymous

      MGR is extremely hype the first time you play. Boss fights are great. But the combat really isnt that deep compared to others in the genre, (the hardest difficulty entirely revolves around one move, parry counters) and yeah VR missions arent even worth beating because of how bullshit they are. You get the HF longsword for your trouble. Woohoo.

      • 8 months ago
        Anonymous

        I was expecting something similar to Angel Slayer but it's more like Alfheims with all the stupid conditions they impose on you. Hurr you can't use your sword for this one, rockets only.

        • 8 months ago
          Anonymous

          Bayo's Alfheim portals are great because their function is to teach you about different facets of the combat and learn to play the game better
          >Only do damage with wicked weaves=get good at dodge offset/ finishing your combos
          >Only do damage during witch time= learn enemy tells/attack patterns and punish accordingly
          >Only do limited punches/kicks=Learn to maximize your damage output, dont just spam shit

          But with MGR the combat isnt deep enough for that kinda stuff so VR missions are just moronic bullshit that pisses you off. I beat all of them but only after looking up videos with cheese strats and I dont feel bad one bit.

          • 8 months ago
            Anonymous

            Bayonetta pissed me off really bad but something kept me coming back for more until I got good. MGR just pissed me off so much that I stopped playing.

            • 8 months ago
              Anonymous

              With Bayo, save for a few exceptions, I think it's because when you die you know it's because you fricked up and just don't understand the combat enough, so you keep wanting to play to git gud. MGR is just mash quick attack, Parry and Blade Mode so there's not much to git gud with there.

  41. 8 months ago
    Anonymous

    Their only hope is to make Cereza and the Lost Demon 2.

    • 8 months ago
      Anonymous

      >Not anting Enzio crazy taxi side story
      Why do you hate fun?

  42. 8 months ago
    Anonymous
    • 8 months ago
      Anonymous

      BAYONUT

  43. 8 months ago
    Anonymous

    652213203
    >hit PC eventually, but with Nintendo you know they lock it down
    Go away this port begged nonesense

  44. 8 months ago
    Anonymous
  45. 8 months ago
    Anonymous

    You're chillin' with Jeanne and she gives you this look.
    wut do?

  46. 8 months ago
    Anonymous

    too much mid and not enough exponential growth

  47. 8 months ago
    Anonymous
  48. 8 months ago
    Anonymous

    I will never understand how the frick Bayo 2 convinced anybody that Bayonetta was going to end up with anybody but Luka. And that's that.

    • 8 months ago
      Anonymous

      Yurihomosexuals are failed males who don't understand the concept of friendship. You see it time and time again. The themes of parenthood throughout the series from Day 1 flew over their heads. The fact that the first game ends on Bayonetta and Luka having this reminiscent exchange while a song literally titled 'Romance' plays flew right over their heads. The fact that their biggest pieces of evidence are an art piece from the 1st games artbook that they ignore the text for, and a journal entry calling Bayonetta 'a romantic' written from the perspective of Luka, never clued them in that maybe they're just being willfully moronic to convince themselves that the creators will one day sate their fetishes.

  49. 8 months ago
    Anonymous

    >Fired the hack that ruined their games with his moronic ideas
    Literally nothing, they are healing

    • 8 months ago
      Anonymous

      How do people still in current year think that Kamiya is the only decision-maker at Platinum? The way people talk it's like if the whole company upon founding was Kamiya & Mikami with a dozen codemonkeys.

      • 8 months ago
        Anonymous

        Yeah I'm sure Platinum themselves were interested in filling their games with shitty minigames and moronic multiverse plotlines.

  50. 8 months ago
    Anonymous
    • 8 months ago
      Anonymous

      Why isn't she shitting

  51. 8 months ago
    Anonymous

    People (understandably) assume that Kamiya leaving means Platinum is going to die pretty much instantly. I worry instead about a future where a GaaS game DOES take off for them, and they just become everything they hated, finally being financially solvent on the shoulders of some game that's just barely passable and has nice art/music. Most of the talent still there wouldn't trickle out to other studios unless they got a direct offer, and would just support some 6/10 live service in perpetuity while making Astral Chain sequels on the side.

  52. 8 months ago
    Anonymous

    So who is the best Platinum girl?

    • 8 months ago
      Anonymous

      post the sexy hue girl

    • 8 months ago
      Anonymous

      Madam Butterfly

  53. 8 months ago
    Anonymous

    Kamiya will join Monolithsoft and we know it he will.

  54. 8 months ago
    Anonymous

    So Kamiya left because Inaba forced Project GG to be GAAS right? I don't see any other reason for him to leave when he had director role on big project unless they were fricking with him.

    • 8 months ago
      Anonymous

      Things seem to line up with that. If it was Kamiya's own attitude he would've been gone years ago because he's always been this way. The wording in his statement implies that he's leaving for his own personal integrity, so I think it's safe to assume that they fricked with his passion project.

      • 8 months ago
        Anonymous

        So Kamiya left because Inaba forced Project GG to be GAAS right? I don't see any other reason for him to leave when he had director role on big project unless they were fricking with him.

        I doubt he will ever publicly admit it, for as outspoken as he is he was always very quick to defend people he worked with.

    • 8 months ago
      Anonymous

      More like his project was turning out to be nothing and they showed him the way of exit. He literally said he had no idea how the game would look like, it was only a concept.

  55. 8 months ago
    Anonymous
  56. 8 months ago
    Anonymous
  57. 8 months ago
    Anonymous
  58. 8 months ago
    Anonymous
  59. 8 months ago
    Anonymous
  60. 8 months ago
    Anonymous
  61. 8 months ago
    Anonymous
  62. 8 months ago
    Anonymous

    They became very repetitive and uncreative. They spent a lot of time making mediocre license games and working with other developers.

  63. 8 months ago
    Anonymous

    All of their games are just minor variations of Bayonetta gameplay.

    • 8 months ago
      Anonymous

      That's what I want, though.

    • 8 months ago
      Anonymous

      That was the biggest problem. They kept making the same game mostly and none of them were as good as the first time.

    • 8 months ago
      Anonymous

      I wish they were half as good as Bayonetta(1).

  64. 8 months ago
    Anonymous

    >what went wrong with Platinum games?
    They do not own a single money making IP
    Every single success they had, it was them making a videogame for someone

  65. 8 months ago
    Anonymous

    Post em
    https://tiermaker.com/create/platinum-games-and-clover-studio-2003---2021-196302
    >no Bayo 3
    Just ms paint in where you'd rank it.

    • 8 months ago
      Anonymous

      Does Nier really belong in this list, people were praising that game for the story and writing. I've barely heard anyone even talk about the gameplay.

    • 8 months ago
      Anonymous
    • 8 months ago
      Anonymous

      Here is the actual real list. Add Bayonetta 3 to a "Straight Trash" category

  66. 8 months ago
    Anonymous

    >So what went wrong with Platinum games?
    They took the Tencent money, after that the company's fate was sealed.

  67. 8 months ago
    Anonymous

    Platinum can indeed lose its luster.

  68. 8 months ago
    Anonymous

    >Viewtiful Joe
    >Okami
    >God Hand
    Clover were gods. Turns out being unrestrained leads to one shit ass game after the next. I have Platinum several chances and walked away having had a bad time with each game. The last being Nier Automata which I couldn't be assed to come even close to finishing.

  69. 8 months ago
    Anonymous

    I mean, Platinum has been in a terrible state for some years.

    Hired by Microsoft for Scalebound. Development went for over 5 years, they had nothing to show of aside from Trailers according to both Platinum and MS themselves. Fired.

    Hired by Cygames to develop Lost Order. Games was cancelled silently a bit after its Beta test. Fired.

    Hired by Cygames for GranBlue. Years without any new info. Cygames fired them and took over.

    Hired by SE after Nier Automata to make Babylon's Fall. Game literally died in less than a week. Even die hard fans of Platinum how the game was bad even if you took away the GaaS stuff. Fired.

    Wonderful 101 was a flop. Sol Cresta "Who"?. Nier Automata and Astral Chains kept them afloat long enough to release Bayonetta 3 but even with that their future seems really uncertain.

    Only time will tell if Kamiya leaving was good or the final nail in the coffin for them.

    • 8 months ago
      Anonymous

      They showed a working build of Scalebound and it's gameplay, and all of their other projects worked as expected on much weaker hardware, Microsoft have a bad history with developers as well as Japanese ones, MS clearly killed it, remember that the Phantom Dust remake was just dropped 1 day and the devs weren't even made aware until they asked Microsoft what was happening.
      Why does everyone assume that PG did something wrong when it comes to Lost Order/Granblue, they did their work, it ended, if they are that bad why hasn't Nintendo dropped them from a games contract?
      Babylon's Fall was clearly a game PG didn't want to make, they did their work and Square Enix pulled any passion out of the project, with the soundtrack the only thing not impacted by it being a GAAS being the only part of value.

      • 8 months ago
        Anonymous

        >BF was clearly a game PG didn't want to make
        Yeah, I imagine it must be quite comf directing MGR and coasting by for years never needing to do anything huh?

        • 8 months ago
          Anonymous

          It's clear that Square Enix mismanaged that game into the ground and the developers weren't all there for it.

          • 8 months ago
            Anonymous

            Square had nothing to do with it. Platinum wants to dive into the GaaS market.

            • 8 months ago
              Anonymous

              If it really is Inaba's imperative as CEO to make their games into GaaS, and the promising early trailers of Babylon were ruined by that goal, I hope Project GG crumbles in his hands rather than see it meet the same fate.

              • 8 months ago
                Anonymous

                I think we're getting to a point where Inaba's obsession with live service games is becoming so destructive that anyone that can bail, will bail.

              • 8 months ago
                Anonymous

                If I were Saito I'd bail. His only directorial credit since 2015 was a laughing stock, seemingly on a call that he didn't make.

              • 8 months ago
                Anonymous

                Can you really blame Inaba though? Their games don't sell, and they need money.

              • 8 months ago
                Anonymous

                I get it, but don't trend chase mindlessly and put out dogshit that fails anyway. Babylon's Fall is widely accepted to be the worst game they've ever made.

              • 8 months ago
                Anonymous

                they should try gacha, don't those print free money in the east? SE used them to bankroll their actually good projects for the last decade

              • 8 months ago
                Anonymous

                They really should. I really think it'd perform well.

      • 8 months ago
        Anonymous

        >Babylon's Fall was clearly a game PG didn't want to make

        >Live service games still a focus for Platinum Games, despite Babylon Fall's poor reception
        >"It's not changed our future plans or outlook moving forward."
        >Published on 7 Oct 2022
        >In an interview with VGC, Platinum Games boss Atsushi Inaba said the team has "learned from this experience [with Babylon's Fall]" and it had not "changed [its] future plans or outlook" because of it.

        • 8 months ago
          Anonymous

          What other GAAS titles are coming from them, yet more corporate speak from a company that was still working with Square Enix on FF16s combat system.

          • 8 months ago
            Anonymous

            >What other GAAS titles are coming from them
            They have yet to announce whatever they work on.

            • 8 months ago
              Anonymous

              Sure thing.

              • 8 months ago
                Anonymous

                Who do I trust, the boss of a company in question or anon reading the tea leaves?

      • 8 months ago
        Anonymous

        >Why does everyone assume that PG did something wrong when it comes to Lost Order/Granblue, they did their work, it ended.
        LO was poorly thought out and whatever they did with GB was bad enough to scrap their build and remove them from the credits.

  70. 8 months ago
    Anonymous

    rape

    • 8 months ago
      Anonymous

      And they say there aren't realistic black men in video games.

  71. 8 months ago
    Anonymous

    that fricking b***h INABA wants to keep trying to make live service games and took 100 million Tencent blood money

    Platinum Games is gonna be owned by the Chinese soon enough

  72. 8 months ago
    Anonymous

    Why they refused to make sequels for their more popular games?
    Vanquish wasn't the big seller but is generally acclaimed cult classic now. Second game could be potentially a legendary TPS especially since there was pretty much zero competition.
    MGR2 is a no brainer with all the memes and how first game had zero budget so secound could be even cheaper since you have the core done already. Yeah, Konami might be moronic but come on, convince them ffs.
    Automata 2, again, a no brainer hit which never got made.

    Instead we got questionable Bayo 3...

    • 8 months ago
      Anonymous

      >Instead we got questionable Bayo 3...
      nintendo money

    • 8 months ago
      Anonymous

      What they needed to do was make solid indi or budget games that they owned the ip rights too instead of make quality product for other companies and retaining no rights. Start small end big instead they started big and now they are becoming less than small.

      They don't own those IPs anon.

  73. 8 months ago
    Anonymous

    Nier automata was shit and I'm tired of pretending it's good because le vidyagame waifu xd and le epic too deep for you xd shallow as a puddle plot impressing only teens and manchildren

    • 8 months ago
      Anonymous

      nice moronic buzzword salad with zero critical thought to be seen, proving that even philosophy 101 is too difficult for you

    • 8 months ago
      Anonymous

      It was good but flawed. It has poor balance and pausemenu healing which a proper action game shoud never have/

    • 8 months ago
      Anonymous

      I was willing to overlook some of the low points because I enjoyed watching 2B's ass.

  74. 8 months ago
    Anonymous

    Very much like Obsidian during they heyday, Platinum had to become a studio for hire just to survive.

  75. 8 months ago
    Anonymous

    All good things have an end, loved their early stuff but theyre just a shell of their former self and now the talent can move on to making stuff elsewhere

  76. 8 months ago
    Anonymous

    >twittoids absolutely disgusted by Hideki Kamiya
    >twittoids now love him and wish him well as he leaves
    Why?

  77. 8 months ago
    Anonymous

    Lack of coding and 3d modelling skills.

  78. 8 months ago
    Anonymous

    Chances of Nintendo buying Platinum?

  79. 8 months ago
    Anonymous

    They took on too much work with not enough devs to do it. Several companies dropped them after being given dissatisfying results, from giant MS dumping them to small indie developer Cygames pulling out.

  80. 8 months ago
    Anonymous

    They didn't get bought by Sega

  81. 8 months ago
    Anonymous

    they only make one type of game

  82. 8 months ago
    Anonymous

    It feels like Platimun's games should appeal to me in concept but they just don't, not sure why. I guess they lack impact or something.

    • 8 months ago
      Anonymous

      I like watching Platinum games (at least what people think of when they think of a Platinum game) but I don't have fun actually playing them.

    • 8 months ago
      Anonymous

      For me it's the QTEs and godawful minigames

  83. 8 months ago
    Anonymous

    They were lazy and didn't know how to manage shit. AAA corpos liike SE, Acti and SEGA let them loose and as time passed it was obvious they still thought they were a AA developer and could half ass shit when in everyone's eyes they were AAA.
    No wonder their arguably best work was with Nintendo, they kept them on a leash and with a strict schedule.

  84. 8 months ago
    Anonymous

    They mostly make games with a niche appeal. Their biggest hits are Revengeance because memes, and Automata because 2B ass. Both properties that don't belong to them.

    • 8 months ago
      Anonymous

      They don't own besides TW101, which is a worthless IP

    • 8 months ago
      Anonymous

      >Their biggest hits are Revengeance because memes
      that game was fricking great
      how it sits at an 'okay' (by media press standards) 80 average on metacritic is beyond me

  85. 8 months ago
    Anonymous

    This fricking piece of shit thread is still alive?

  86. 8 months ago
    Anonymous

    Worse dmc.

  87. 8 months ago
    Anonymous

    JP Kellams is a fricking idiot

    • 8 months ago
      Anonymous

      What did he do?

      • 8 months ago
        Anonymous

        I refuse to elaborate

        • 8 months ago
          Anonymous

          That's fair. Bayonetta 3 was pretty bad without him though. The translation was awful.

  88. 8 months ago
    Anonymous

    the gaming community failed them
    so did the gaming press
    they made a lot of solid games that unfortunately didnt reach expected sales targets
    its a shame that kamiya is moving on
    hes still keeping the spirit of the old japanese 'rockstar game designer' guard

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