>studio spins off >they get really creative and make the games they want to make >but they're too niche to appeal to a broad audience >the studio falls
This isn't just Platinum thing, it's a lot of spin-off companies. Before Platinum there was Sur De Wave (Takeru), made up of some all-star devs who directed games like Shinobi and Mega Man. They made some niche titles that didn't take off, and their 1901 visual novel/adventure game sunk the company.
Creativity is good, but companies are still businesses. Platinum just didn't make games that appealed to broader audiences. Bayonetta just doesn't appeal to that many people.
It’s a shame. I think Bayonetta would have been a lot more successful if they’d managed to keep it multiplat. People who have a Switch don’t really wanna play character action games.
I think they wanted to as well but only Nintendo wanted Bayo 2. If Sony or MS took it or SEGA actually cared then the later games would've likely hit PC eventually, but with Nintendo you know they lock it down. Bayo 2 being exclusive might honestly be ground zero for all the shitposting franchise wars in action game threads too. >People who have a Switch don’t really wanna play character action games
Eh, I don't think it's an awful fit, just limiting to have a niche game on one system. 1 million in two months for B3 is pretty good, on top of Astral Chain hitting 1M within a year and Automata getting a Switch port (plus Capcom added bonus content to the Switch port of DMC3). For a good couple years my Switch was exclusively for Bayonetta & Kirby games.
>Despite Bayonetta's cultural impact, the mainstream time and time again proves its inability to enjoy good combat systems, which means that for the majority of good games in Plat's profile, they do not the numbers necessary to pivot into their main objective, which is self publishing >After ACTIVISION screws them over with a shitty contract in which one of the best licensed games of all time gets made is made inaccessible with Transformers and a very clearly rushed Avatar and TMNT game muddies up their image, seems to sour relations with publishers who don't want to take the risk >So they approach Nintendo, who get to have complete exclusivity over their best selling games outside of Wonderful 101, which despite necessarily being in the right place and right time, does not have an overlap with the Pikmin audience >People begin to have a weird stigma towards Hideki Kamiya over his gimmick of blocking harassment on Twitter.Bayonetta 3 boycott almost happens but somehow turns around by Bayo's VA being a lying POS but people were 100% going to lynch Kamiya over it >Shinji Mikami leaves. Vanquish is...alright. >Platinum begins contractual mercenary work behind the scenes on AAA games, such as Granblue and FF16 >Cygames poaches their talents >They begin to run out of money. Desperate. Get Tencent money. >People get mad at them. The same people that aren't buying their fricking games. >Kickstart Wonderful 101. Its so successful that everybody who wanted a copy of W101 has it. Which means it doesn't sell. >Square fricking Enix screws them over post Nier Automata with Babylon's Fall >Microsoft screws them over with Scalebound, this shatters Kamiya and people consider it more on Plat's part than Microsoft for some reason despite the stars always aligning towards them being the shitty company >Eventually reach a point where they NEED to be purchased. >Only remaining talents are Inaba and Taura
tl;dr, they were too good for this shithole industry and you all fricking suck
>Also despite Bayonetta being a very competent parallel to DMC as a rival series, its cultural impact is a very strange and misguided gaslighting that Bayonetta is a lesbian, which ruins any attempt at a discussion over the series now because oh noooo, she was straight all along!
>Representation matters!
Shut up moron
we're trying to talk about games here, not homosexual pandering. If you can't play a game without obsessing over the character's sexuality, maybe you're just mentally ill and you should accept you don't care about the game as much as its superficial aspects
8 months ago
Anonymous
Anon, that guy was clearly poking fun at the fact lesbian couples are the easy route for game devs to check the gay box.
Listen, man, I'm way too fricking tired of this insane loop. Just enjoy the yuri fanart when you get it and celebrate Bayonetta with me. I don't really feel like shitposting or trolling or whatever. We're probably never seeing Bayonetta 4 and I just want to enjoy it with you if you were happy about this IP at any point.
8 months ago
Anonymous
>We're probably never seeing Bayonetta 4
Thank god
They are still my favourite developer (along with clover where I feel they technically started),
In a way I'm glad they haven't sold out for mass appeal, but I'm also sad to see them so abused. They know how to make the types of games I like the most, more consistently than just about anyone else.
Unfortunately they justify the modern bullshit we see now. Its no wonder Koei won't make another Ninja Gaiden. Why bother when they can see Bayonetta, a game that found depth in accessibility with strings (by far not necessarily the most elegant solution to get people into character action, but at least fun enough to make them have a starting line) struggling to get to two mil.
Its infuriating. I'm glad they stuck to their guns but it could only withhold for so long. It was a miracle we got games that were very clearly wearing the love and passion of their game devs, from tokusatsu to kaijjus and being unapologetically bashful with their characters and even their love of sexy women.
It's fine anon.
They own the rights to Wonderful101 now! They'll be aight.
Plus Nintendo is obviously going to use them on Astral Chain2+3. And we'll get bayo4 and more bayo origins.
They honestly really should just sell to Nintendo at this point.
Hopefully Project GG does well.
Kamiya was the director for Project GG, him leaving is basically confirmation that it's dead, and I don't think Nintendo will acquire, I don't see them canning Project GG, and I don't see Kamiya leaving because of a Nintendo acquisition, Bayonetta 3 underselling mixed with the severe flop of Babylon's Fall, the company is definitely going to be bought up, and definitely not by Nintendo, Nintendo are too fricking dumb to acquire any studio, no matter how close and not even to secure games in development, 3ds was the biggest concurrent platform for Atlus, and Nintendo were publishing 1 Atlus title at the time Atlus went up for sale for paltry chump change, so naturally Nintendo didn't lift a single finger to secure their own interests.
>Despite Bayonetta's cultural impact, the mainstream time and time again proves its inability to enjoy good combat systems, which means that for the majority of good games in Plat's profile, they do not the numbers necessary to pivot into their main objective, which is self publishing >After ACTIVISION screws them over with a shitty contract in which one of the best licensed games of all time gets made is made inaccessible with Transformers and a very clearly rushed Avatar and TMNT game muddies up their image, seems to sour relations with publishers who don't want to take the risk >So they approach Nintendo, who get to have complete exclusivity over their best selling games outside of Wonderful 101, which despite necessarily being in the right place and right time, does not have an overlap with the Pikmin audience >People begin to have a weird stigma towards Hideki Kamiya over his gimmick of blocking harassment on Twitter.Bayonetta 3 boycott almost happens but somehow turns around by Bayo's VA being a lying POS but people were 100% going to lynch Kamiya over it >Shinji Mikami leaves. Vanquish is...alright. >Platinum begins contractual mercenary work behind the scenes on AAA games, such as Granblue and FF16 >Cygames poaches their talents >They begin to run out of money. Desperate. Get Tencent money. >People get mad at them. The same people that aren't buying their fricking games. >Kickstart Wonderful 101. Its so successful that everybody who wanted a copy of W101 has it. Which means it doesn't sell. >Square fricking Enix screws them over post Nier Automata with Babylon's Fall >Microsoft screws them over with Scalebound, this shatters Kamiya and people consider it more on Plat's part than Microsoft for some reason despite the stars always aligning towards them being the shitty company >Eventually reach a point where they NEED to be purchased. >Only remaining talents are Inaba and Taura
tl;dr, they were too good for this shithole industry and you all fricking suck
Soft reboot W101 and Bayo 4 for Super Switch Lovelace
fricking Enix screws them over post Nier Automata with Babylon's Fall
Sorry bud. That's a platinum error right there.
The only person Square-Enix screwed over there were themselves for publishing it and Yosuke Saito.
>Platinum begins contractual mercenary work behind the scenes on AAA games, such as Granblue and FF16 >Cygames poaches their talents
Dude the Granblue collaboration predates Astral Chain reveal announcement.
Representation matters! Cereza and Jeanne were a rare lesbian couple in gaming.
God, the fact nobody even talked about Bayo 3 outside of that. Nobody even talked about the game post patch. It was so fricking infuriating. Fricking gays.
I think the most annoying thing of all time is just how criminally good W101 is. I know a lot of you don't like it. I get it. I genuinely am sad you didn't resonate with it as much as I did, but this became my favorite game from them despite its DEFINITIVE faults, mainly in the very punishing ranking system. I finally got to see a reinvention of DMC specifically from Platinum and it was just a beautiful unique one of a kind game.
God, I really wish we were in a place where they could have thrived. Where pride wasn't on the line and they did collaborate with Capcom instead of parading around Dante's colors with Jeanne. It really woulda been something but the curtains are drawn and the conclusion is certain. The company will thrive as a shell of its former self or get acquired and be absorbed. It fricking blows.
Punishing is a dumb word. I meant very unorthodox in what it wants in certain battles. There are times where it punishes you for the dumbest reason such as time being prioritized above not taking a hit or combo string.
Also while I am not its biggest fan, I wish Vanquish had more art. It was so aesthetically locked down.
My only problem is that Vanquish' techniques are way too fricking obtuse for its own good to get down but otherwise, yeah, when a boss fight rocked, it rocked.
Also no game will ever have the balls to do what it did ever again. The fricking insanity of having Hilary Clinton commit suicide rather than face charges of betraying the fricking planet is amazing.
Fun fact. There is just as much official art of Bayonetta and Luka as Bayonetta and Jeanne.
Too bad? The games say otherwise?
Also before you say HUR WHO WOULD GO TO HELL TO SAVE A FRIEND
[...]
Gonna join in if you don't mind
[...]
God, the fact nobody even talked about Bayo 3 outside of that. Nobody even talked about the game post patch. It was so fricking infuriating. Fricking gays.
Right after the game came out Kamiya put out an interview that behind a thin layer of bullshit basically said "the plan was always to have Cereza back in 4, and I just want to say that when she comes back I don't want people to think we did that because of backlash". He won't be writing anymore unless 4's story is somehow already done, but I doubt we'll see a retcon. At best it'll be more grounded and take place in one of the alt universes so that all the characters can show up.
>Hey Sega could you bankroll the IP you own? >No >Please? Can anybody PLEASE bankroll this? We want to make this game >Crickets >Get mad when Nintendo takes advantage to get a mature franchise on their platform
It fricking blows chunks they're on hardware that could not necessarily run them at their full potential but blaming Platinum for wanting to make the games than nothing at all will al ways be unreasonable to me. Its like getting mad they didn't get picked for another Nier game because Yoko decided lmao let me make a gacha and then kill it later on wouldn't that be funny?
It always sounds like people would have rather had nothing at all instead.
Yes? Bayonetta 2 was not suppose to happen. It literally only exists because Nintendo published it.
Despite Bayonetta having a cultural impact in being recognizable, the series didn't make enough money for any publisher to touch it with a ten foot pole.
Mind you, I know its hard to believe, what with Sega throwing a fricking billion dollars at that shitty looking Payday clone so I get why you would be surprised by that but they are not exactly the smartest corporation.
Plus Nintendo is reportedly one of the best studios to work for in Japan. So Platinum likes to work with Nintendo.
Its a shame they never considered buying them up.
[...]
source?
Motherfricker literally just google why didn't Sega publish Bayonetta 2 its like the first ten articles.
It's kinda bizarre how many culturally impactful games and experimentally interesting games Platinum have made despite being mostly a money black hole when it comes to even their successful works.
They are genuinely down to the very core the game equivalent of Studio Trigger, but the latter is faring much better for now.
Trigger always seemed to keep their heads above water and keep themselves well-funded, and generally really good at interacting with their fans across the globe, so I don't necessarily agree when compared to Platinum. Just look at their shorts like Inferno Cop and Turning Girl in relation to how they interacted with their fanbase, or how leaving Gainax they very smartly funded LWA and KLK.
I'm kinda surprised to hear that honestly, though I guess I agree to an extent. Its just I can see them having similar aesthetics, being bombastic and loud that also tends to clash against a repeating problem with their writing in which they tend to revisit what worked. Both had a goal to self publish. Both took contract work to pay the bills.
I don't know, agree to disagree, I guess. A shame Plat probably couldn't get a Patreon going that would even cover a tenth of what they needed to do what they have to do.
The issue isn't even the sales.
Bayo2, 3 and Astral Chain all did well enough that both Plat and Nintendo were very happy by their 1mil+ in sales.
So those 3 games all made profit...but the issue is Plat gets a smaller cut of that profit from it being a collab project/contract work.
Same with neir's autopotato.
They really do need self publishing to maximize the income stream to grow as needed.
>Its a shame they never considered buying them up.
Either Platinum doesn't want to be bought or Nintendo is weary about the talent possibly leaving after they're bought out.
Nintendo rarely does studio acquisitions. They seem to prefer close working relationships, like with HAL and Intelligent Systems.
I'm pretty sure they only bought Next Level Games and Retro because the controlling shares were already going to be being sold and they didn't want to potentially lose business partners.
8 months ago
Anonymous
But retro studio already first party when founded. Sometimes wish Nintendo brought mercurysteam, wayforward, ninja theory argonaut games and croteam instead.
8 months ago
Anonymous
But retro studio already first party when founded. Sometimes wish Nintendo brought mercurysteam, wayforward, ninja theory argonaut games and croteam instead.
Monolithsoft was sold to Nintendo by Bandai Namco.
8 months ago
Anonymous
I always thought Nintendo prefers close relationships because they don't have to worry about the talent bailing. All Nintendo needs is to either let them work on a Nintendo IP or build a new IP together that's keeps them working with Nintendo.
8 months ago
Anonymous
>Retro because the controlling shares were already going to be being sold
They brought Retro Studios due the founder being sleazy and lazy dude also he was running a porn website with the computers of the studio. They pretty much bought his shares and told him to frick off.
8 months ago
Anonymous
They bought NLG because the studio very literally begged them to off the back of Luigi's Mansion 3 being a mega massive hit and wanting to be acquired before their stock sky rocketed.
[...]
Monolithsoft was sold to Nintendo by Bandai Namco.
>Sold to Nintendo by Namco >at the force of the japanese banks, to allow bandai and namco merger
Massive key detail.
But retro studio already first party when founded. Sometimes wish Nintendo brought mercurysteam, wayforward, ninja theory argonaut games and croteam instead.
they really only need plat. mercury steam and inti creates.
The rest can be contractors.
Yes you dumb frick Black person ape moron inbred.
This gets brought up nearly every time you homosexuals fling shit at Bayo2 and 3.
Sega DID NOT want to make a bayo2.
Sony DID NOT want to fund a bayo2.
Microsoft DID NOT want to fund a Bayo2.
They VERY LITERALLY went to Nintendo last for the iffer, who proceded to shrug and say 'sure frick it yuh, let's do it'.
They then told Platinum to make the Link, Peach, etc outfits MORE SEXY than the initial designs Platinum handed them, because they knew the series appeal was the sexiness.
Learn some shit before you talk smack you twat.
It's kinda bizarre how many culturally impactful games and experimentally interesting games Platinum have made despite being mostly a money black hole when it comes to even their successful works.
With the amount of Wiimakes on Switch (including the NMH duology), I’m extremely surprised we didn’t get one for MadWorld. It’s a recognizable M-rated title that was on a Nintendo console, so it would have been a fun surprise with all the other remakes coming out.
They couldn't make hits big enough on their own to secure steady funding and when working for other publishers they mostly only got low budget projects and so failed to draw funding that way too.
Nothing is a bigger mood killer then fricking multiverse shit at this point.
I hate it so fricking much it's unreal. If it was like a crossover spinoff, with no weight on the actual plot that's fine, but frick it being the backbone of everything now.
Can somebody explain to me W101's combat system?
That shit never clicked with me and it just felt like a fricking slog.
Awkwardly draw weapon to big/small and loose more energy then needed.
Dodge/parry tied to energy on top of weapon swap.
Spend most of the time at 0 batteries unable to do anything.
See enemy with spikes and just mash whip attacks.
Get some shitty minigame segment that's a pain in the ass to control and get a shit ranking even if you were doing decent otherwise.
Shitty mission where you just play as Wonder Red and can only mash one attack button and that's it.
Like somebody fill me in on what makes this game so "good".
It's terrible. It's literally rock paper scissors bullshit and you have to swap between weapon types to counter specific enemies.
Which sounds awesome until you realize the game doesn't fricking register the correct weapon 90% of the time, so instead you just use sword, fist, or gun.
The game is terrible. Don't bother.
They have been bleeding talent for over a decade. Mikami left, Fujiwara left, Hashimoto left, Kamiya is leaving, and those are just the major names. A bunch of staff left with Mikami to form Tango, and a bunch of staff left later on to form M-Two. I wouldn't be shocked if a group of people leave with Kamiya if his plan is to start a new studio (but not if he's leaving to join an existing one). Right now their only notable directors are: >Saito
The only true Clover OG still in there, but he just directed Babylon's Fall which kills his credibility even having never made a bad game before that. >Taura
Seemingly a guaranteed success since he did design/directorial work on Revengeance, Automata, & Astral Chain which are among the best-selling Platinum games, and yet all of those games have pretty mediocre combat compared to other Platinum titles (not bad games, just shallow). Also very likely to be poached by SE or Nintendo. >Tinari
Canuck weeb whose only directorial credit released this year, and while it was a good game it clearly didn't sell well. If people end up leaving to follow Kamiya I expect he'd be among them, Bayo 1 is why he got into game dev.
Inaba hasn't properly worked on a game in a long, long fricking time, and signs are pointing to him falling for the Live Service meme big-time and selling out to the point that Kamiya just decided to leave than deal with it anymore, possibly because Project GG was being forced into becoming GaaS. A real shame since he's also an OG, but becoming CEO of a financially unstable company will do that to you.
I genuinely wish I understood how they were convinced to do a GAaS, like a gacha? Does Platinum really think its capable? And its WAY too late to even bother.
Literally Honkai Impact 3rd. The default character's moveset is a hyper-simplified Scarborough Faire down to giant cat paws for Weaves and that's before the not-Witch Time. It's half the reason I gave it a try years ago, and to be honest the combat is solid for a mobile game and I only dropped it because of all the bullshit associated with gacha bogging it down. I then later gave Genshin an afternoon hoping it would be what I wanted but it's got way worse combat, an empty open world, and just as much gacha shit.
If anything Taro's part of Automata is the good part. Platinum came in and made a passable gameplay system that even by their own standards is nothing special, BUT because it controlled smoothly, looked pretty, and ran above 20FPS it was way more approachable than all the prior Nier/Drakangard titles developed by Cavia. Combine that with 2B's design being an instant hit and there you go.
>BUT because it controlled smoothly, looked pretty, and ran above 20FPS it was way more approachable than all the prior Nier/Drakangard titles developed by Cavia.
Slander! SLANDER!
NieR was okay.....! I do agree though on that it's mostly Taro and just the game being way more polished in general over DoD. Hell, the Automatahomosexuals managed to eat up replicant v1.2 somehow despite it being a trashfire by Taro's standards but more appealing to the general public.
Only mention of the 3DS in regards to Platinum was Kamiya once saying he wanted a Jeanne spinoff on there. I'm like 90% certain Jeanne Spy Action in Bayo 3 is the scraps of that, especially since it got a separate credits sequence.
>Remember world of Demons, mobile game that was supposed to come out back in like 2018, wonder what the frick happened to it >It got cancelled and rebuilt >Now exclusive to apple, full of microtransactions, platinum now focusing efforts on mobileshit for china market because of tencent investment
God damn i didnt know they were this hard up for money. World of demons looked cool, I was hoping for an eventual console port or something.
Wasn't it always Apple Arcade-bound? The shame is that it hasn't been ported like most of the other notable games locked behind that shit nobody uses. Granted even the ones that get ported get memory-holed, as if Apple Arcade is a curse. Capcom's first new IP in seven years at the time of release (Shinsekai Into The Depths) got completely passed on.
I remember reading about it back in like 2017 and I swear to god it was slated for Android and Apple releases. I remember being kinda excited. Android is a MASSIVE market that you'd either have to be paint huffingly moronic to miss out on or so hard up for cash you sign an Apple exclusivity contract. Platinum is obviously the latter, with possibly a little of the former considering their huge fall from grace in the last few years.
They were founded too late. If they set up shop around the 90's, they could have released some great games with less of a budget. The games they made/produced are too niche and around the time they popped up, video games became too corporate and development costs were going through the roof. I enjoyed their games, but I understand why they don't sell well or why people don't like them. Like others said, it's business at the end of the day and you can't make fun games for yourself if you intend to sell them in stores.
And when your publishers have you by the balls, you really have to choose either to stand by your creativity and lose your game or sell out and keep your game, albeit in a half-assed or butchered manner. Platinum is likely going the way of Treasure if they don't get absorbed by a bigger company first.
I guess this would be a good time for Nintendo to purchase them for cheap? It's not like the other companies want them since they passed on supporting Bayonetta 2 and Nintendo had to step in and that whole Scalebound situation. They might've lost Kamiya but I think Nintendo could manage their IPs better. Well, at least better than Microsoft did when they purchased Rare.
Do the memes of MGR outweigh the actual game? It was OK for one playthrough but I wasn't that impressed. VR missions made me ragequit because the difficulty is such bullshit that it's just not fun.
MGR is extremely hype the first time you play. Boss fights are great. But the combat really isnt that deep compared to others in the genre, (the hardest difficulty entirely revolves around one move, parry counters) and yeah VR missions arent even worth beating because of how bullshit they are. You get the HF longsword for your trouble. Woohoo.
I was expecting something similar to Angel Slayer but it's more like Alfheims with all the stupid conditions they impose on you. Hurr you can't use your sword for this one, rockets only.
Bayo's Alfheim portals are great because their function is to teach you about different facets of the combat and learn to play the game better >Only do damage with wicked weaves=get good at dodge offset/ finishing your combos >Only do damage during witch time= learn enemy tells/attack patterns and punish accordingly >Only do limited punches/kicks=Learn to maximize your damage output, dont just spam shit
But with MGR the combat isnt deep enough for that kinda stuff so VR missions are just moronic bullshit that pisses you off. I beat all of them but only after looking up videos with cheese strats and I dont feel bad one bit.
With Bayo, save for a few exceptions, I think it's because when you die you know it's because you fricked up and just don't understand the combat enough, so you keep wanting to play to git gud. MGR is just mash quick attack, Parry and Blade Mode so there's not much to git gud with there.
Yurihomosexuals are failed males who don't understand the concept of friendship. You see it time and time again. The themes of parenthood throughout the series from Day 1 flew over their heads. The fact that the first game ends on Bayonetta and Luka having this reminiscent exchange while a song literally titled 'Romance' plays flew right over their heads. The fact that their biggest pieces of evidence are an art piece from the 1st games artbook that they ignore the text for, and a journal entry calling Bayonetta 'a romantic' written from the perspective of Luka, never clued them in that maybe they're just being willfully moronic to convince themselves that the creators will one day sate their fetishes.
How do people still in current year think that Kamiya is the only decision-maker at Platinum? The way people talk it's like if the whole company upon founding was Kamiya & Mikami with a dozen codemonkeys.
People (understandably) assume that Kamiya leaving means Platinum is going to die pretty much instantly. I worry instead about a future where a GaaS game DOES take off for them, and they just become everything they hated, finally being financially solvent on the shoulders of some game that's just barely passable and has nice art/music. Most of the talent still there wouldn't trickle out to other studios unless they got a direct offer, and would just support some 6/10 live service in perpetuity while making Astral Chain sequels on the side.
So Kamiya left because Inaba forced Project GG to be GAAS right? I don't see any other reason for him to leave when he had director role on big project unless they were fricking with him.
Things seem to line up with that. If it was Kamiya's own attitude he would've been gone years ago because he's always been this way. The wording in his statement implies that he's leaving for his own personal integrity, so I think it's safe to assume that they fricked with his passion project.
So Kamiya left because Inaba forced Project GG to be GAAS right? I don't see any other reason for him to leave when he had director role on big project unless they were fricking with him.
I doubt he will ever publicly admit it, for as outspoken as he is he was always very quick to defend people he worked with.
More like his project was turning out to be nothing and they showed him the way of exit. He literally said he had no idea how the game would look like, it was only a concept.
>what went wrong with Platinum games?
They do not own a single money making IP
Every single success they had, it was them making a videogame for someone
>Viewtiful Joe >Okami >God Hand
Clover were gods. Turns out being unrestrained leads to one shit ass game after the next. I have Platinum several chances and walked away having had a bad time with each game. The last being Nier Automata which I couldn't be assed to come even close to finishing.
I mean, Platinum has been in a terrible state for some years.
Hired by Microsoft for Scalebound. Development went for over 5 years, they had nothing to show of aside from Trailers according to both Platinum and MS themselves. Fired.
Hired by Cygames to develop Lost Order. Games was cancelled silently a bit after its Beta test. Fired.
Hired by Cygames for GranBlue. Years without any new info. Cygames fired them and took over.
Hired by SE after Nier Automata to make Babylon's Fall. Game literally died in less than a week. Even die hard fans of Platinum how the game was bad even if you took away the GaaS stuff. Fired.
Wonderful 101 was a flop. Sol Cresta "Who"?. Nier Automata and Astral Chains kept them afloat long enough to release Bayonetta 3 but even with that their future seems really uncertain.
Only time will tell if Kamiya leaving was good or the final nail in the coffin for them.
They showed a working build of Scalebound and it's gameplay, and all of their other projects worked as expected on much weaker hardware, Microsoft have a bad history with developers as well as Japanese ones, MS clearly killed it, remember that the Phantom Dust remake was just dropped 1 day and the devs weren't even made aware until they asked Microsoft what was happening.
Why does everyone assume that PG did something wrong when it comes to Lost Order/Granblue, they did their work, it ended, if they are that bad why hasn't Nintendo dropped them from a games contract?
Babylon's Fall was clearly a game PG didn't want to make, they did their work and Square Enix pulled any passion out of the project, with the soundtrack the only thing not impacted by it being a GAAS being the only part of value.
>BF was clearly a game PG didn't want to make
Yeah, I imagine it must be quite comf directing MGR and coasting by for years never needing to do anything huh?
If it really is Inaba's imperative as CEO to make their games into GaaS, and the promising early trailers of Babylon were ruined by that goal, I hope Project GG crumbles in his hands rather than see it meet the same fate.
8 months ago
Anonymous
I think we're getting to a point where Inaba's obsession with live service games is becoming so destructive that anyone that can bail, will bail.
8 months ago
Anonymous
If I were Saito I'd bail. His only directorial credit since 2015 was a laughing stock, seemingly on a call that he didn't make.
8 months ago
Anonymous
Can you really blame Inaba though? Their games don't sell, and they need money.
8 months ago
Anonymous
I get it, but don't trend chase mindlessly and put out dogshit that fails anyway. Babylon's Fall is widely accepted to be the worst game they've ever made.
8 months ago
Anonymous
they should try gacha, don't those print free money in the east? SE used them to bankroll their actually good projects for the last decade
8 months ago
Anonymous
They really should. I really think it'd perform well.
>Babylon's Fall was clearly a game PG didn't want to make
>Live service games still a focus for Platinum Games, despite Babylon Fall's poor reception >"It's not changed our future plans or outlook moving forward." >Published on 7 Oct 2022 >In an interview with VGC, Platinum Games boss Atsushi Inaba said the team has "learned from this experience [with Babylon's Fall]" and it had not "changed [its] future plans or outlook" because of it.
>Why does everyone assume that PG did something wrong when it comes to Lost Order/Granblue, they did their work, it ended.
LO was poorly thought out and whatever they did with GB was bad enough to scrap their build and remove them from the credits.
Why they refused to make sequels for their more popular games?
Vanquish wasn't the big seller but is generally acclaimed cult classic now. Second game could be potentially a legendary TPS especially since there was pretty much zero competition.
MGR2 is a no brainer with all the memes and how first game had zero budget so secound could be even cheaper since you have the core done already. Yeah, Konami might be moronic but come on, convince them ffs.
Automata 2, again, a no brainer hit which never got made.
What they needed to do was make solid indi or budget games that they owned the ip rights too instead of make quality product for other companies and retaining no rights. Start small end big instead they started big and now they are becoming less than small.
Nier automata was shit and I'm tired of pretending it's good because le vidyagame waifu xd and le epic too deep for you xd shallow as a puddle plot impressing only teens and manchildren
All good things have an end, loved their early stuff but theyre just a shell of their former self and now the talent can move on to making stuff elsewhere
They took on too much work with not enough devs to do it. Several companies dropped them after being given dissatisfying results, from giant MS dumping them to small indie developer Cygames pulling out.
They were lazy and didn't know how to manage shit. AAA corpos liike SE, Acti and SEGA let them loose and as time passed it was obvious they still thought they were a AA developer and could half ass shit when in everyone's eyes they were AAA.
No wonder their arguably best work was with Nintendo, they kept them on a leash and with a strict schedule.
They mostly make games with a niche appeal. Their biggest hits are Revengeance because memes, and Automata because 2B ass. Both properties that don't belong to them.
>Their biggest hits are Revengeance because memes
that game was fricking great
how it sits at an 'okay' (by media press standards) 80 average on metacritic is beyond me
the gaming community failed them
so did the gaming press
they made a lot of solid games that unfortunately didnt reach expected sales targets
its a shame that kamiya is moving on
hes still keeping the spirit of the old japanese 'rockstar game designer' guard
Square enix
Lol no.
Babylon’s Fall was Platinum’s baby. They were the ones that opened a separate fricking studio for it.
They peaked with MGR
They got too wienery and
>studio spins off
>they get really creative and make the games they want to make
>but they're too niche to appeal to a broad audience
>the studio falls
This isn't just Platinum thing, it's a lot of spin-off companies. Before Platinum there was Sur De Wave (Takeru), made up of some all-star devs who directed games like Shinobi and Mega Man. They made some niche titles that didn't take off, and their 1901 visual novel/adventure game sunk the company.
Creativity is good, but companies are still businesses. Platinum just didn't make games that appealed to broader audiences. Bayonetta just doesn't appeal to that many people.
It’s a shame. I think Bayonetta would have been a lot more successful if they’d managed to keep it multiplat. People who have a Switch don’t really wanna play character action games.
I think they wanted to as well but only Nintendo wanted Bayo 2. If Sony or MS took it or SEGA actually cared then the later games would've likely hit PC eventually, but with Nintendo you know they lock it down. Bayo 2 being exclusive might honestly be ground zero for all the shitposting franchise wars in action game threads too.
>People who have a Switch don’t really wanna play character action games
Eh, I don't think it's an awful fit, just limiting to have a niche game on one system. 1 million in two months for B3 is pretty good, on top of Astral Chain hitting 1M within a year and Automata getting a Switch port (plus Capcom added bonus content to the Switch port of DMC3). For a good couple years my Switch was exclusively for Bayonetta & Kirby games.
Plus Platinum games are made on a lower budget than other big studio games. So a million seller is considered a huge success for Platinum.
I probably would never have become a fan of Bayonetta had it not been released for the Switch.
Must be a very low peak because MGR was hot garbage
Posts like these is how you know Gankereddit is a wasteland of moronic failed normalgays
They do their best work with Nintendo.
>Despite Bayonetta's cultural impact, the mainstream time and time again proves its inability to enjoy good combat systems, which means that for the majority of good games in Plat's profile, they do not the numbers necessary to pivot into their main objective, which is self publishing
>After ACTIVISION screws them over with a shitty contract in which one of the best licensed games of all time gets made is made inaccessible with Transformers and a very clearly rushed Avatar and TMNT game muddies up their image, seems to sour relations with publishers who don't want to take the risk
>So they approach Nintendo, who get to have complete exclusivity over their best selling games outside of Wonderful 101, which despite necessarily being in the right place and right time, does not have an overlap with the Pikmin audience
>People begin to have a weird stigma towards Hideki Kamiya over his gimmick of blocking harassment on Twitter.Bayonetta 3 boycott almost happens but somehow turns around by Bayo's VA being a lying POS but people were 100% going to lynch Kamiya over it
>Shinji Mikami leaves. Vanquish is...alright.
>Platinum begins contractual mercenary work behind the scenes on AAA games, such as Granblue and FF16
>Cygames poaches their talents
>They begin to run out of money. Desperate. Get Tencent money.
>People get mad at them. The same people that aren't buying their fricking games.
>Kickstart Wonderful 101. Its so successful that everybody who wanted a copy of W101 has it. Which means it doesn't sell.
>Square fricking Enix screws them over post Nier Automata with Babylon's Fall
>Microsoft screws them over with Scalebound, this shatters Kamiya and people consider it more on Plat's part than Microsoft for some reason despite the stars always aligning towards them being the shitty company
>Eventually reach a point where they NEED to be purchased.
>Only remaining talents are Inaba and Taura
tl;dr, they were too good for this shithole industry and you all fricking suck
>Also despite Bayonetta being a very competent parallel to DMC as a rival series, its cultural impact is a very strange and misguided gaslighting that Bayonetta is a lesbian, which ruins any attempt at a discussion over the series now because oh noooo, she was straight all along!
>Implying Bayonetta and Jeanne weren't a canon pairing before 3 ruined it.
WHO THE FRICK CARES
Representation matters! Cereza and Jeanne were a rare lesbian couple in gaming.
>Representation matters!
Shut up moron
we're trying to talk about games here, not homosexual pandering. If you can't play a game without obsessing over the character's sexuality, maybe you're just mentally ill and you should accept you don't care about the game as much as its superficial aspects
Anon, that guy was clearly poking fun at the fact lesbian couples are the easy route for game devs to check the gay box.
>gaslighting
Kamiya himself openly supported the ship, anon.
Too bad? The games say otherwise?
Also before you say HUR WHO WOULD GO TO HELL TO SAVE A FRIEND
>The games say otherwise?
Do they really?
Listen, man, I'm way too fricking tired of this insane loop. Just enjoy the yuri fanart when you get it and celebrate Bayonetta with me. I don't really feel like shitposting or trolling or whatever. We're probably never seeing Bayonetta 4 and I just want to enjoy it with you if you were happy about this IP at any point.
>We're probably never seeing Bayonetta 4
Thank god
Fun fact. There is just as much official art of Bayonetta and Luka as Bayonetta and Jeanne.
Do you actually think Ammy was fricking Issun?
What's your point man
Joe was fricking Silvia
The point is if he listed Ammy and Issun, he was obviously using "couple" loosely.
They are still my favourite developer (along with clover where I feel they technically started),
In a way I'm glad they haven't sold out for mass appeal, but I'm also sad to see them so abused. They know how to make the types of games I like the most, more consistently than just about anyone else.
Unfortunately they justify the modern bullshit we see now. Its no wonder Koei won't make another Ninja Gaiden. Why bother when they can see Bayonetta, a game that found depth in accessibility with strings (by far not necessarily the most elegant solution to get people into character action, but at least fun enough to make them have a starting line) struggling to get to two mil.
Its infuriating. I'm glad they stuck to their guns but it could only withhold for so long. It was a miracle we got games that were very clearly wearing the love and passion of their game devs, from tokusatsu to kaijjus and being unapologetically bashful with their characters and even their love of sexy women.
I'll never forgive Hasbro and Activision for fumbling their licensing deal so hard, Devastation getting delisted is a goddamn travesty.
It's fine anon.
They own the rights to Wonderful101 now! They'll be aight.
Plus Nintendo is obviously going to use them on Astral Chain2+3. And we'll get bayo4 and more bayo origins.
They honestly really should just sell to Nintendo at this point.
Hopefully Project GG does well.
Kamiya was the director for Project GG, him leaving is basically confirmation that it's dead, and I don't think Nintendo will acquire, I don't see them canning Project GG, and I don't see Kamiya leaving because of a Nintendo acquisition, Bayonetta 3 underselling mixed with the severe flop of Babylon's Fall, the company is definitely going to be bought up, and definitely not by Nintendo, Nintendo are too fricking dumb to acquire any studio, no matter how close and not even to secure games in development, 3ds was the biggest concurrent platform for Atlus, and Nintendo were publishing 1 Atlus title at the time Atlus went up for sale for paltry chump change, so naturally Nintendo didn't lift a single finger to secure their own interests.
Soft reboot W101 and Bayo 4 for Super Switch Lovelace
fricking Enix screws them over post Nier Automata with Babylon's Fall
Sorry bud. That's a platinum error right there.
The only person Square-Enix screwed over there were themselves for publishing it and Yosuke Saito.
The reason everyone was hiring Platinum was because they worked fricking fast.
Bayonetta 3 took 5 years to release since announcement trailer, let alone development.
Scalebound was cancelled over delays.
Nintendo are low priority at Platinum Games.
What does it have to do with anything? Does Nintendo make Platinum's games instead of Platinum?
Bayonetta 3 took 5 years because of that, other games are faster.
Here what people joked about in 2017, when Bayonetta 3 was announced.
There be two sequel in work.
Never forget.
Bayonetta 3 was trying to be DMC5 so hard that it ended up losing its own identity in the process. It's kinda sad.
>Platinum begins contractual mercenary work behind the scenes on AAA games, such as Granblue and FF16
>Cygames poaches their talents
Dude the Granblue collaboration predates Astral Chain reveal announcement.
Gonna join in if you don't mind
God, the fact nobody even talked about Bayo 3 outside of that. Nobody even talked about the game post patch. It was so fricking infuriating. Fricking gays.
>late Nintendo president
Remember Wii U have potential?
I think the most annoying thing of all time is just how criminally good W101 is. I know a lot of you don't like it. I get it. I genuinely am sad you didn't resonate with it as much as I did, but this became my favorite game from them despite its DEFINITIVE faults, mainly in the very punishing ranking system. I finally got to see a reinvention of DMC specifically from Platinum and it was just a beautiful unique one of a kind game.
God, I really wish we were in a place where they could have thrived. Where pride wasn't on the line and they did collaborate with Capcom instead of parading around Dante's colors with Jeanne. It really woulda been something but the curtains are drawn and the conclusion is certain. The company will thrive as a shell of its former self or get acquired and be absorbed. It fricking blows.
>very punishing ranking
what are you talking about
getting plats in w101 is way less stressful than Bayonetta
Punishing is a dumb word. I meant very unorthodox in what it wants in certain battles. There are times where it punishes you for the dumbest reason such as time being prioritized above not taking a hit or combo string.
Also while I am not its biggest fan, I wish Vanquish had more art. It was so aesthetically locked down.
vanquish had cool boss designs
My only problem is that Vanquish' techniques are way too fricking obtuse for its own good to get down but otherwise, yeah, when a boss fight rocked, it rocked.
Also no game will ever have the balls to do what it did ever again. The fricking insanity of having Hilary Clinton commit suicide rather than face charges of betraying the fricking planet is amazing.
Woolie?
?????
I liked your review Matthew but the game's camera is a piece of shit and I couldn't get past it
They need to hire the man, the myth, the legend, Keiji Inafune. Only his business acumen and creative genius can save the company.
Bayo 2/3 was great (tire pretending not)
GET HET GO BROKE!
Do you think they will retcon Bayo3 out of existance after all the backlash it got?
No.
Yes.
Right after the game came out Kamiya put out an interview that behind a thin layer of bullshit basically said "the plan was always to have Cereza back in 4, and I just want to say that when she comes back I don't want people to think we did that because of backlash". He won't be writing anymore unless 4's story is somehow already done, but I doubt we'll see a retcon. At best it'll be more grounded and take place in one of the alt universes so that all the characters can show up.
>Put your most lucrative game on a tablet for people that only play bing wahoo.
>It dies
Welp.
That three million was over ten years.
>Hey Sega could you bankroll the IP you own?
>No
>Please? Can anybody PLEASE bankroll this? We want to make this game
>Crickets
>Get mad when Nintendo takes advantage to get a mature franchise on their platform
It fricking blows chunks they're on hardware that could not necessarily run them at their full potential but blaming Platinum for wanting to make the games than nothing at all will al ways be unreasonable to me. Its like getting mad they didn't get picked for another Nier game because Yoko decided lmao let me make a gacha and then kill it later on wouldn't that be funny?
It always sounds like people would have rather had nothing at all instead.
Plus Nintendo is reportedly one of the best studios to work for in Japan. So Platinum likes to work with Nintendo.
>>Hey Sega could you bankroll the IP you own?
>>No
? Can anybody PLEASE bankroll this? We want to make this game
Did this really happen?
Yes? Bayonetta 2 was not suppose to happen. It literally only exists because Nintendo published it.
Despite Bayonetta having a cultural impact in being recognizable, the series didn't make enough money for any publisher to touch it with a ten foot pole.
It literally only exists because of Nintendo.
source?
Thats exactly what happened.
Mind you, I know its hard to believe, what with Sega throwing a fricking billion dollars at that shitty looking Payday clone so I get why you would be surprised by that but they are not exactly the smartest corporation.
Its a shame they never considered buying them up.
Motherfricker literally just google why didn't Sega publish Bayonetta 2 its like the first ten articles.
They are genuinely down to the very core the game equivalent of Studio Trigger, but the latter is faring much better for now.
Trigger always seemed to keep their heads above water and keep themselves well-funded, and generally really good at interacting with their fans across the globe, so I don't necessarily agree when compared to Platinum. Just look at their shorts like Inferno Cop and Turning Girl in relation to how they interacted with their fanbase, or how leaving Gainax they very smartly funded LWA and KLK.
I'm kinda surprised to hear that honestly, though I guess I agree to an extent. Its just I can see them having similar aesthetics, being bombastic and loud that also tends to clash against a repeating problem with their writing in which they tend to revisit what worked. Both had a goal to self publish. Both took contract work to pay the bills.
I don't know, agree to disagree, I guess. A shame Plat probably couldn't get a Patreon going that would even cover a tenth of what they needed to do what they have to do.
The issue isn't even the sales.
Bayo2, 3 and Astral Chain all did well enough that both Plat and Nintendo were very happy by their 1mil+ in sales.
So those 3 games all made profit...but the issue is Plat gets a smaller cut of that profit from it being a collab project/contract work.
Same with neir's autopotato.
They really do need self publishing to maximize the income stream to grow as needed.
>Its a shame they never considered buying them up.
Either Platinum doesn't want to be bought or Nintendo is weary about the talent possibly leaving after they're bought out.
Nintendo rarely does studio acquisitions. They seem to prefer close working relationships, like with HAL and Intelligent Systems.
I'm pretty sure they only bought Next Level Games and Retro because the controlling shares were already going to be being sold and they didn't want to potentially lose business partners.
But retro studio already first party when founded. Sometimes wish Nintendo brought mercurysteam, wayforward, ninja theory argonaut games and croteam instead.
Monolithsoft was sold to Nintendo by Bandai Namco.
I always thought Nintendo prefers close relationships because they don't have to worry about the talent bailing. All Nintendo needs is to either let them work on a Nintendo IP or build a new IP together that's keeps them working with Nintendo.
>Retro because the controlling shares were already going to be being sold
They brought Retro Studios due the founder being sleazy and lazy dude also he was running a porn website with the computers of the studio. They pretty much bought his shares and told him to frick off.
They bought NLG because the studio very literally begged them to off the back of Luigi's Mansion 3 being a mega massive hit and wanting to be acquired before their stock sky rocketed.
>Sold to Nintendo by Namco
>at the force of the japanese banks, to allow bandai and namco merger
Massive key detail.
they really only need plat. mercury steam and inti creates.
The rest can be contractors.
Yes you dumb frick Black person ape moron inbred.
This gets brought up nearly every time you homosexuals fling shit at Bayo2 and 3.
Sega DID NOT want to make a bayo2.
Sony DID NOT want to fund a bayo2.
Microsoft DID NOT want to fund a Bayo2.
They VERY LITERALLY went to Nintendo last for the iffer, who proceded to shrug and say 'sure frick it yuh, let's do it'.
They then told Platinum to make the Link, Peach, etc outfits MORE SEXY than the initial designs Platinum handed them, because they knew the series appeal was the sexiness.
Learn some shit before you talk smack you twat.
Cope again?
chink subsidiary company
>5%
>Infinite Space will never get a modern remake/port.
>You know remember they have a fricking game that has the Okami style stuck on Apple Arcade
It's kinda bizarre how many culturally impactful games and experimentally interesting games Platinum have made despite being mostly a money black hole when it comes to even their successful works.
>Debut with what is to be unchallenged the greatest original hiphop soundtrack to EVER hit the medium. THEIR FIRST GAME.
Won't say Madworld is the most insane game ever but it was a fricking battle cry with its aesthetic, that's for fricking sure.
I miss those threads like you wouldn't believe.
With the amount of Wiimakes on Switch (including the NMH duology), I’m extremely surprised we didn’t get one for MadWorld. It’s a recognizable M-rated title that was on a Nintendo console, so it would have been a fun surprise with all the other remakes coming out.
clover was better
They couldn't make hits big enough on their own to secure steady funding and when working for other publishers they mostly only got low budget projects and so failed to draw funding that way too.
you are looking in the wrong place
Amazing
>ass is perfectly timed to the beat of the music
Such lovely attention to detail.
Souls games shined the light on the fact Shartnium games always made garbage
nintendo handhelds
worst mistake ever made
imagine what platinum games could do with the power low end pcs or ps5/xboxwhatever
cringe
Nintendo Handhelds are the peak.
I hope Platinum games makes a direct sequel to Bayonetta 2 that doesn't follow the LE MULITVERSE plot.
Also kill off this fricking dyke.
Viola isn't that bad. She just looks like a punk girl.
See
Viola is just Nero at home.
Viola is just a dork who's trying way too hard to be cool and it isn't working
The game seems to recognize this. Viola is treated as somewhat of a comic relief. Kinda taking Luka's spot in that regard actually.
Its honestly not a bad look for a character design.
>Its honestly not a bad look for a character design.
Unless if you're into twitter troons then maybe.
She's going for a punk rock look. Its a contrast to Bayonetta's musical associations of smooth jazz.
Who enjoys punk lady from Street of Rage 3?
If there's one thing I didn't expect about Bayonetta is for its VAs to actually be crazy.
Nothing is a bigger mood killer then fricking multiverse shit at this point.
I hate it so fricking much it's unreal. If it was like a crossover spinoff, with no weight on the actual plot that's fine, but frick it being the backbone of everything now.
For me it's being forced to play Astral Chain at 60 fps. And the games lack challenge because it's made for Nintendo toddlers
Meanwhile PS5 exclusive FFXVI
Can somebody explain to me W101's combat system?
That shit never clicked with me and it just felt like a fricking slog.
Awkwardly draw weapon to big/small and loose more energy then needed.
Dodge/parry tied to energy on top of weapon swap.
Spend most of the time at 0 batteries unable to do anything.
See enemy with spikes and just mash whip attacks.
Get some shitty minigame segment that's a pain in the ass to control and get a shit ranking even if you were doing decent otherwise.
Shitty mission where you just play as Wonder Red and can only mash one attack button and that's it.
Like somebody fill me in on what makes this game so "good".
git gud
It's terrible. It's literally rock paper scissors bullshit and you have to swap between weapon types to counter specific enemies.
Which sounds awesome until you realize the game doesn't fricking register the correct weapon 90% of the time, so instead you just use sword, fist, or gun.
The game is terrible. Don't bother.
They have been bleeding talent for over a decade. Mikami left, Fujiwara left, Hashimoto left, Kamiya is leaving, and those are just the major names. A bunch of staff left with Mikami to form Tango, and a bunch of staff left later on to form M-Two. I wouldn't be shocked if a group of people leave with Kamiya if his plan is to start a new studio (but not if he's leaving to join an existing one). Right now their only notable directors are:
>Saito
The only true Clover OG still in there, but he just directed Babylon's Fall which kills his credibility even having never made a bad game before that.
>Taura
Seemingly a guaranteed success since he did design/directorial work on Revengeance, Automata, & Astral Chain which are among the best-selling Platinum games, and yet all of those games have pretty mediocre combat compared to other Platinum titles (not bad games, just shallow). Also very likely to be poached by SE or Nintendo.
>Tinari
Canuck weeb whose only directorial credit released this year, and while it was a good game it clearly didn't sell well. If people end up leaving to follow Kamiya I expect he'd be among them, Bayo 1 is why he got into game dev.
Inaba hasn't properly worked on a game in a long, long fricking time, and signs are pointing to him falling for the Live Service meme big-time and selling out to the point that Kamiya just decided to leave than deal with it anymore, possibly because Project GG was being forced into becoming GaaS. A real shame since he's also an OG, but becoming CEO of a financially unstable company will do that to you.
I genuinely wish I understood how they were convinced to do a GAaS, like a gacha? Does Platinum really think its capable? And its WAY too late to even bother.
A Genshin Impact clone with Platinum combat would probably do well.
Literally Honkai Impact 3rd. The default character's moveset is a hyper-simplified Scarborough Faire down to giant cat paws for Weaves and that's before the not-Witch Time. It's half the reason I gave it a try years ago, and to be honest the combat is solid for a mobile game and I only dropped it because of all the bullshit associated with gacha bogging it down. I then later gave Genshin an afternoon hoping it would be what I wanted but it's got way worse combat, an empty open world, and just as much gacha shit.
Getting involved with Yoko Taro, that hack is a cancer
Nier Automata is one of Platinum's best games.
If anything Taro's part of Automata is the good part. Platinum came in and made a passable gameplay system that even by their own standards is nothing special, BUT because it controlled smoothly, looked pretty, and ran above 20FPS it was way more approachable than all the prior Nier/Drakangard titles developed by Cavia. Combine that with 2B's design being an instant hit and there you go.
>BUT because it controlled smoothly, looked pretty, and ran above 20FPS it was way more approachable than all the prior Nier/Drakangard titles developed by Cavia.
Slander! SLANDER!
NieR was okay.....! I do agree though on that it's mostly Taro and just the game being way more polished in general over DoD. Hell, the Automatahomosexuals managed to eat up replicant v1.2 somehow despite it being a trashfire by Taro's standards but more appealing to the general public.
What's funny is that Taro mogs Kamiya when it comes to minigames. All Drakenier games has better minigame segments than Kamiya's games.
BLUNDER RED YOU MUST FRICK MY SISTER!
Plans one point on 3DS development cycle?
WONDER Red.
Only mention of the 3DS in regards to Platinum was Kamiya once saying he wanted a Jeanne spinoff on there. I'm like 90% certain Jeanne Spy Action in Bayo 3 is the scraps of that, especially since it got a separate credits sequence.
Wonder Pink is best girl in Wonderful 101. Those alien hussies can't compete.
>Jeanne spinoff
Oh, that how went down
Also: https://www.youtube.com/watch?v=WRXuSwaoCYs&si=RgXfsNeJ4NieLxyu
audience is to blame, they refuse to buy any game that requires reflexes or has fun in it
>Remember world of Demons, mobile game that was supposed to come out back in like 2018, wonder what the frick happened to it
>It got cancelled and rebuilt
>Now exclusive to apple, full of microtransactions, platinum now focusing efforts on mobileshit for china market because of tencent investment
God damn i didnt know they were this hard up for money. World of demons looked cool, I was hoping for an eventual console port or something.
Wasn't it always Apple Arcade-bound? The shame is that it hasn't been ported like most of the other notable games locked behind that shit nobody uses. Granted even the ones that get ported get memory-holed, as if Apple Arcade is a curse. Capcom's first new IP in seven years at the time of release (Shinsekai Into The Depths) got completely passed on.
I remember reading about it back in like 2017 and I swear to god it was slated for Android and Apple releases. I remember being kinda excited. Android is a MASSIVE market that you'd either have to be paint huffingly moronic to miss out on or so hard up for cash you sign an Apple exclusivity contract. Platinum is obviously the latter, with possibly a little of the former considering their huge fall from grace in the last few years.
They were founded too late. If they set up shop around the 90's, they could have released some great games with less of a budget. The games they made/produced are too niche and around the time they popped up, video games became too corporate and development costs were going through the roof. I enjoyed their games, but I understand why they don't sell well or why people don't like them. Like others said, it's business at the end of the day and you can't make fun games for yourself if you intend to sell them in stores.
And when your publishers have you by the balls, you really have to choose either to stand by your creativity and lose your game or sell out and keep your game, albeit in a half-assed or butchered manner. Platinum is likely going the way of Treasure if they don't get absorbed by a bigger company first.
I guess this would be a good time for Nintendo to purchase them for cheap? It's not like the other companies want them since they passed on supporting Bayonetta 2 and Nintendo had to step in and that whole Scalebound situation. They might've lost Kamiya but I think Nintendo could manage their IPs better. Well, at least better than Microsoft did when they purchased Rare.
I still need to play Metal Gear Rising
>38 years old
Do the memes of MGR outweigh the actual game? It was OK for one playthrough but I wasn't that impressed. VR missions made me ragequit because the difficulty is such bullshit that it's just not fun.
MGR is extremely hype the first time you play. Boss fights are great. But the combat really isnt that deep compared to others in the genre, (the hardest difficulty entirely revolves around one move, parry counters) and yeah VR missions arent even worth beating because of how bullshit they are. You get the HF longsword for your trouble. Woohoo.
I was expecting something similar to Angel Slayer but it's more like Alfheims with all the stupid conditions they impose on you. Hurr you can't use your sword for this one, rockets only.
Bayo's Alfheim portals are great because their function is to teach you about different facets of the combat and learn to play the game better
>Only do damage with wicked weaves=get good at dodge offset/ finishing your combos
>Only do damage during witch time= learn enemy tells/attack patterns and punish accordingly
>Only do limited punches/kicks=Learn to maximize your damage output, dont just spam shit
But with MGR the combat isnt deep enough for that kinda stuff so VR missions are just moronic bullshit that pisses you off. I beat all of them but only after looking up videos with cheese strats and I dont feel bad one bit.
Bayonetta pissed me off really bad but something kept me coming back for more until I got good. MGR just pissed me off so much that I stopped playing.
With Bayo, save for a few exceptions, I think it's because when you die you know it's because you fricked up and just don't understand the combat enough, so you keep wanting to play to git gud. MGR is just mash quick attack, Parry and Blade Mode so there's not much to git gud with there.
Their only hope is to make Cereza and the Lost Demon 2.
>Not anting Enzio crazy taxi side story
Why do you hate fun?
BAYONUT
652213203
>hit PC eventually, but with Nintendo you know they lock it down
Go away this port begged nonesense
You're chillin' with Jeanne and she gives you this look.
wut do?
too much mid and not enough exponential growth
I will never understand how the frick Bayo 2 convinced anybody that Bayonetta was going to end up with anybody but Luka. And that's that.
Yurihomosexuals are failed males who don't understand the concept of friendship. You see it time and time again. The themes of parenthood throughout the series from Day 1 flew over their heads. The fact that the first game ends on Bayonetta and Luka having this reminiscent exchange while a song literally titled 'Romance' plays flew right over their heads. The fact that their biggest pieces of evidence are an art piece from the 1st games artbook that they ignore the text for, and a journal entry calling Bayonetta 'a romantic' written from the perspective of Luka, never clued them in that maybe they're just being willfully moronic to convince themselves that the creators will one day sate their fetishes.
>Fired the hack that ruined their games with his moronic ideas
Literally nothing, they are healing
How do people still in current year think that Kamiya is the only decision-maker at Platinum? The way people talk it's like if the whole company upon founding was Kamiya & Mikami with a dozen codemonkeys.
Yeah I'm sure Platinum themselves were interested in filling their games with shitty minigames and moronic multiverse plotlines.
Why isn't she shitting
People (understandably) assume that Kamiya leaving means Platinum is going to die pretty much instantly. I worry instead about a future where a GaaS game DOES take off for them, and they just become everything they hated, finally being financially solvent on the shoulders of some game that's just barely passable and has nice art/music. Most of the talent still there wouldn't trickle out to other studios unless they got a direct offer, and would just support some 6/10 live service in perpetuity while making Astral Chain sequels on the side.
So who is the best Platinum girl?
post the sexy hue girl
Madam Butterfly
Kamiya will join Monolithsoft and we know it he will.
So Kamiya left because Inaba forced Project GG to be GAAS right? I don't see any other reason for him to leave when he had director role on big project unless they were fricking with him.
Things seem to line up with that. If it was Kamiya's own attitude he would've been gone years ago because he's always been this way. The wording in his statement implies that he's leaving for his own personal integrity, so I think it's safe to assume that they fricked with his passion project.
I doubt he will ever publicly admit it, for as outspoken as he is he was always very quick to defend people he worked with.
More like his project was turning out to be nothing and they showed him the way of exit. He literally said he had no idea how the game would look like, it was only a concept.
They became very repetitive and uncreative. They spent a lot of time making mediocre license games and working with other developers.
All of their games are just minor variations of Bayonetta gameplay.
That's what I want, though.
That was the biggest problem. They kept making the same game mostly and none of them were as good as the first time.
I wish they were half as good as Bayonetta(1).
>what went wrong with Platinum games?
They do not own a single money making IP
Every single success they had, it was them making a videogame for someone
Post em
https://tiermaker.com/create/platinum-games-and-clover-studio-2003---2021-196302
>no Bayo 3
Just ms paint in where you'd rank it.
Does Nier really belong in this list, people were praising that game for the story and writing. I've barely heard anyone even talk about the gameplay.
Here is the actual real list. Add Bayonetta 3 to a "Straight Trash" category
>So what went wrong with Platinum games?
They took the Tencent money, after that the company's fate was sealed.
Platinum can indeed lose its luster.
>Viewtiful Joe
>Okami
>God Hand
Clover were gods. Turns out being unrestrained leads to one shit ass game after the next. I have Platinum several chances and walked away having had a bad time with each game. The last being Nier Automata which I couldn't be assed to come even close to finishing.
I mean, Platinum has been in a terrible state for some years.
Hired by Microsoft for Scalebound. Development went for over 5 years, they had nothing to show of aside from Trailers according to both Platinum and MS themselves. Fired.
Hired by Cygames to develop Lost Order. Games was cancelled silently a bit after its Beta test. Fired.
Hired by Cygames for GranBlue. Years without any new info. Cygames fired them and took over.
Hired by SE after Nier Automata to make Babylon's Fall. Game literally died in less than a week. Even die hard fans of Platinum how the game was bad even if you took away the GaaS stuff. Fired.
Wonderful 101 was a flop. Sol Cresta "Who"?. Nier Automata and Astral Chains kept them afloat long enough to release Bayonetta 3 but even with that their future seems really uncertain.
Only time will tell if Kamiya leaving was good or the final nail in the coffin for them.
They showed a working build of Scalebound and it's gameplay, and all of their other projects worked as expected on much weaker hardware, Microsoft have a bad history with developers as well as Japanese ones, MS clearly killed it, remember that the Phantom Dust remake was just dropped 1 day and the devs weren't even made aware until they asked Microsoft what was happening.
Why does everyone assume that PG did something wrong when it comes to Lost Order/Granblue, they did their work, it ended, if they are that bad why hasn't Nintendo dropped them from a games contract?
Babylon's Fall was clearly a game PG didn't want to make, they did their work and Square Enix pulled any passion out of the project, with the soundtrack the only thing not impacted by it being a GAAS being the only part of value.
>BF was clearly a game PG didn't want to make
Yeah, I imagine it must be quite comf directing MGR and coasting by for years never needing to do anything huh?
It's clear that Square Enix mismanaged that game into the ground and the developers weren't all there for it.
Square had nothing to do with it. Platinum wants to dive into the GaaS market.
If it really is Inaba's imperative as CEO to make their games into GaaS, and the promising early trailers of Babylon were ruined by that goal, I hope Project GG crumbles in his hands rather than see it meet the same fate.
I think we're getting to a point where Inaba's obsession with live service games is becoming so destructive that anyone that can bail, will bail.
If I were Saito I'd bail. His only directorial credit since 2015 was a laughing stock, seemingly on a call that he didn't make.
Can you really blame Inaba though? Their games don't sell, and they need money.
I get it, but don't trend chase mindlessly and put out dogshit that fails anyway. Babylon's Fall is widely accepted to be the worst game they've ever made.
they should try gacha, don't those print free money in the east? SE used them to bankroll their actually good projects for the last decade
They really should. I really think it'd perform well.
>Babylon's Fall was clearly a game PG didn't want to make
>Live service games still a focus for Platinum Games, despite Babylon Fall's poor reception
>"It's not changed our future plans or outlook moving forward."
>Published on 7 Oct 2022
>In an interview with VGC, Platinum Games boss Atsushi Inaba said the team has "learned from this experience [with Babylon's Fall]" and it had not "changed [its] future plans or outlook" because of it.
What other GAAS titles are coming from them, yet more corporate speak from a company that was still working with Square Enix on FF16s combat system.
>What other GAAS titles are coming from them
They have yet to announce whatever they work on.
Sure thing.
Who do I trust, the boss of a company in question or anon reading the tea leaves?
>Why does everyone assume that PG did something wrong when it comes to Lost Order/Granblue, they did their work, it ended.
LO was poorly thought out and whatever they did with GB was bad enough to scrap their build and remove them from the credits.
rape
And they say there aren't realistic black men in video games.
that fricking b***h INABA wants to keep trying to make live service games and took 100 million Tencent blood money
Platinum Games is gonna be owned by the Chinese soon enough
Why they refused to make sequels for their more popular games?
Vanquish wasn't the big seller but is generally acclaimed cult classic now. Second game could be potentially a legendary TPS especially since there was pretty much zero competition.
MGR2 is a no brainer with all the memes and how first game had zero budget so secound could be even cheaper since you have the core done already. Yeah, Konami might be moronic but come on, convince them ffs.
Automata 2, again, a no brainer hit which never got made.
Instead we got questionable Bayo 3...
>Instead we got questionable Bayo 3...
nintendo money
What they needed to do was make solid indi or budget games that they owned the ip rights too instead of make quality product for other companies and retaining no rights. Start small end big instead they started big and now they are becoming less than small.
They don't own those IPs anon.
Nier automata was shit and I'm tired of pretending it's good because le vidyagame waifu xd and le epic too deep for you xd shallow as a puddle plot impressing only teens and manchildren
nice moronic buzzword salad with zero critical thought to be seen, proving that even philosophy 101 is too difficult for you
It was good but flawed. It has poor balance and pausemenu healing which a proper action game shoud never have/
I was willing to overlook some of the low points because I enjoyed watching 2B's ass.
Very much like Obsidian during they heyday, Platinum had to become a studio for hire just to survive.
All good things have an end, loved their early stuff but theyre just a shell of their former self and now the talent can move on to making stuff elsewhere
>twittoids absolutely disgusted by Hideki Kamiya
>twittoids now love him and wish him well as he leaves
Why?
Lack of coding and 3d modelling skills.
Chances of Nintendo buying Platinum?
They took on too much work with not enough devs to do it. Several companies dropped them after being given dissatisfying results, from giant MS dumping them to small indie developer Cygames pulling out.
They didn't get bought by Sega
they only make one type of game
It feels like Platimun's games should appeal to me in concept but they just don't, not sure why. I guess they lack impact or something.
I like watching Platinum games (at least what people think of when they think of a Platinum game) but I don't have fun actually playing them.
For me it's the QTEs and godawful minigames
They were lazy and didn't know how to manage shit. AAA corpos liike SE, Acti and SEGA let them loose and as time passed it was obvious they still thought they were a AA developer and could half ass shit when in everyone's eyes they were AAA.
No wonder their arguably best work was with Nintendo, they kept them on a leash and with a strict schedule.
They mostly make games with a niche appeal. Their biggest hits are Revengeance because memes, and Automata because 2B ass. Both properties that don't belong to them.
They don't own besides TW101, which is a worthless IP
>Their biggest hits are Revengeance because memes
that game was fricking great
how it sits at an 'okay' (by media press standards) 80 average on metacritic is beyond me
This fricking piece of shit thread is still alive?
Worse dmc.
JP Kellams is a fricking idiot
What did he do?
I refuse to elaborate
That's fair. Bayonetta 3 was pretty bad without him though. The translation was awful.
the gaming community failed them
so did the gaming press
they made a lot of solid games that unfortunately didnt reach expected sales targets
its a shame that kamiya is moving on
hes still keeping the spirit of the old japanese 'rockstar game designer' guard