So what's our official stance on liminal spaces?
What are we supposed to think about them?
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So what's our official stance on liminal spaces?
What are we supposed to think about them?
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more like ligma spaces
Many precede and many will follow
A young girl's dream's no longer hollow
It takes the shape of a place out West
But what it holds for her, she hasn't yet guessed
She needs wide open spaces
Room to make her big mistakes
She needs new faces
She knows the highest stakes
Zoomer filter
If any developer happens to see this thread, please include them in your game.
>Zoomer filter
no one tell him
>buzzwords buzzwords blah blah blah I hate everyone younger than me
>So what's our official stance on liminal spaces?
The word gets us in an autistic spiral of seethe and cope but we don't actually know what it means.
I actually enjoy the more common imagery. It makes me feel at ease or gives me a sense of wonder.
Seeking the peace of reason
Sheep in a peaceless season
Reason to keep believing
Waken the beast who's sleeping
IS THAT AN EMPTY OFFICE BUILDING? OH MY GOD I'M GOING INSAAAAAAANE
I don't understand the unsettling aspect. I find them cool to run around in.
What does liminal even mean?
transisitional, in-between
I-I think they're spooky and cool!
and i-if you disagree y-you're the one coping and seething!
Literally to mature of a discussion to be had on Ganker. The liminal spaces in Mario 64 scared me shitless as a kid.
fricking zoomers afraid of everything apperently
In that video he says mario 64 on a crt looks like vaseline on a screen.
>zoomers are literally afraid of any game made before 2006
I think they are comfy in a nostalgic kind of way.
How long until there are videos about how scary NES graphics are?
Holy shit is that AN EMPTY LOW-POLY 3D ENVIRONMENT?
AAAAAAAAAAAAAAAAAAAAAAA