Overall, decent story: not perfect, it did have some silliness, but at least it was way better than your typical shonen anime. The gameplay is fun, and it offers a decent amount of metagame (which you'll never see any more discussion of here because it's not one of the two SRPGs /vrpg/ likes to circlejerk over). Overall, good entry in an underrepresented genre.
Not caring about the opinion of some random anon who was actually being a dick and not bringing anything to the discussion is being a dick, kek? He's not right and you're both just jaded.
>what is metagaming?
Using the most efficient tactics available.
In the case of Triangle Strategy it just means warping Anna behind the boss and killing him instantly with extra turns from the Quietus.
the stats are so stupidly bloated on hard mode that even if you get 6 combo attacks in a row it doesn't fricking kill the boss but it doesn't matter because the boss never gets a turn when you can just steal all their turns with spring traps and conceal
>Roland a Chad >Cucked out is revenge >His sister is literally a better ruler >Sold his whole kingdom meanwhile Serenoa was able to maintain it in Two routes >Says that the Roselle's is a small price to pay >But literally in Benedick route goes with "NOOOO MY ROSELLINOS"
Roland is literally a manchild
Like with everything by these makers (See: Octopath Traveller) they started something, gave it a half-assed code name, decided they couldn't be bothered to think of something else and just kept the code name.
You will see that represented in everything in their games. Everything is half-baked. The writing tries to have oomph and weight, but it's just like they thought of some character's basic strugglers and then stretched that into a whole character arc without thinking too much on whether or not spending hours upon hours on the same topic may get tiring.
From artwork to battle systems, all of it the same thing. Half done, shipped out and abandoned.
the real problem is the Japanese compliance culture making it impossible to have a sane protagonist, instead you get weird beta herbivore sentiments all over the place
>From artwork to battle systems, all of it the same thing. Half done, shipped out and abandoned.
The battle system is completely done in this game.
And it was in Octopath too.
Both games are "systems based" and do a great job with their mechanics.
But I guess you aren't looking for gameplay focused games for some reason? Triangle Strategy does spend a little too much time on the story segments however. Even with the addition of the info gathering/town rummaging sections. But I kind of feel like SRPG as a genre just automatically equates to poor pacing
This is so you don't get overwhelmed while replaying it for different events and endings. Far as I see it, it's good design for this type of game. Max level being 50 is, however, not good design. It's 4-5 playthrough to see everything, and 25 levels a playthrough would have worked.
>Max level being 50 is, however, not good design. It's 4-5 playthrough to see everything, and 25 levels a playthrough would have worked.
this so much.
It would honestly have been 100% improved by just not having any character levels when it already had a perfectly serviceable weapon progression system that could have covered everything. That or a fricking tactics ogre training system+fft tavern system instead of the god awful mental battlefield that doesn't even have an autobattle to smooth it over.
having only 8 characters per route would have made it kino
>It would honestly have been 100% improved by just not having any character levels
That's so true of of so many jRPGs and tRPGs that it's depressing, this one included.
>But I kind of feel like SRPG as a genre just automatically equates to poor pacing
It's a challenge, but you can still have a tight plot with snappy, focused cutscenes that keep the inanity to a minimum.
They didn't change the name because people liked it.
“We usually put a lot of thought into determining the game’s titles. One of the things that we make sure that we think about is if the player can imagine what kind of game it is based on the title. When you look at Triangle Strategy, a triangle is three angles, and then ‘strategy.’ So it’s a strategy game that you play from three angles. Octopath Traveler is also named kind of from that perspective: Octo is the eight paths that you’re traveling.
We wanted to see what the reactions would be like behind ‘Project Triangle Strategy.’ So having ‘Project’ at the start of the name would give us a little bit of room to be able to change the name, but it ended up resonating with the audience, so we thought we’d keep the Triangle Strategy name.
It's okay. >world feels small because the worldbuilding is is so limited >characters are pretty bland >plot is solid enough, if a bit predictable >music is okay >world looks nice enough, but characters sprites are poorly animated >does some interesting things in terms of gameplay >combat okay, but nothing special
I absolutely love the gameplay and the characters are rad. The voice acting is trash especially during battles they tend to sound almost sexual which just sounds weird. the learned skills for characters is very shallow but there's like 20 something characters and all of them are actually playable if ya want. The story is okay and there's like a million dialogue options but most branches lead right back to a main story. Not a complete grind fest like octapath. Overall pretty decent game imo. Only tip I have is to change the voice acting to Japanese.
>octopath >a complete grind fest
In what world is octopath a grind fest anon? Even the normal encounter rate is rather below average compared to the jrpgs whose tradition it is supposedly following
Not really. I only swapped out characters other than my original party when I traveled to their story locations and clearing dungeons around it. If anything my overleveled cyrus trivialized everything finishing all random encounters in one turn. Even beating galdera doesn't need any grinding if you setup your party correctly and careful through the fight
>octopath >a complete grind fest
In what world is octopath a grind fest anon? Even the normal encounter rate is rather below average compared to the jrpgs whose tradition it is supposedly following
This. The only way you would ever have to grind is if you want to kill Galdera. I beat the game with evasive maneuvers on the whole time. You just pick 3 members you always use and then swap out the 4th to do there story. You can pretty much 3 man the entire game. Some of the chapters I'd get in 2-3 fights for the entire dungeon.
that's really the big problem, once you do one character's quest every other character is just too easy and there's no gameplay just running around slapping easy fights
it's genuinely incredible, I would say it's a 9-9.5/10. story and gameplay are both excellent. only thing i would have changed is some of the plotlines towards the end and added mini games to break up the monotony of the gameplay loop
I wish they gave you an option to say frick everyone. Don't like how you have to pick a side and the only option to save the Rosellens is to run. Why can't I say frick it, fight a super hard battle and wreck both armies?
Imagine >You fight Gustadolph, Sycras and the entire Aesfrosti army on the one side >You fight Exharme and Kamsell and the entire hyzantian army on the other side >Massive map, like 5 maps put together with all kinds of height differences, element places and other stuff >30 unit battle, meaning you have to use all of them to even stand a chance, no quahaug and ezana bs >reinforcements each turn for like 5 turns
A good game, I liked it far more than fft or TO. Story is good minus a few moronic bits, gameplay is challenging enough. Also every character being unique and viable makes the game far more customizable in the strategy department unlike the most srpgs with class and weapon customization (say fft) where at the end it is just a choice between a ranged or melee damage but in different flavors.
It’s great, definitely a 9. The music is great, plot is engaging and I liked the choices. I can’t imagine how cucked you would have to be to go for the Roland ending though
It's pure kino.
Artstyle is great
Gameplay is great.
Story is decent. The decisions are very fun on a first, blind playthrough.
The controls are definitely a little clunky until you figure out how to turn of the fixed angle snapping.
It's horribly unbalanced though. Fortunately I didn't realize that the Quietus were a thing until the last map, but then using them completely trivialized everything.
As a former FE player, I will probably never be able to enjoy Fire Emblem again, after playing this.
It really showed how good SRPGs can be.
I giggled when they couldn't help themselves and gave the final boss of the golden route the Octopath Traveler treatment of large detailed sprite when the whole rest of the game and even the same boss in another route were the same size as the player characters.
I only completed the frederica route but the enemy turns getting faster as the time goes+reinforcements nearly kicked my shit in. I killed idore with only maxwell left alive and that too was because of his auto-revive.
Even though I was a big fan of octopath bosses, I really liked that they kept the bosses even the hierophant as normal humans during the entire game in triangle.
Definitely fitted the very low fantasy setting a lot more.
Serious question, but is there a better board to discuss this game? Would it better suit /vst/, or are they also jam-packed full of homosexuals that only ever play one game then have the gall to pretend they're an authority in the genre?
I stopped playing when I saw the shield using class was literally just using a shield
And also there was some poor sap permanently glued to a horse
What shitty aesthetics
It's literally FFT and TO but if it was released in the current day.
In other words a mediocre game that can be somewhat enjoyable for people that don't play JRPGs or the particular RPG subgenre in question, in this case tactics gameplay, just like any other game square has ever released.
However unlike FFT or TO, there's no massive eceleb shill campaign wanking the game as the best thing ever, so people that play it end up experiencing the game as it really is, a mediocre half baked mess that tries too hard to be mature and slightly silly so you can't say it's trying too hard to be mature.
>It's literally FFT
It's not and you can tell right from the get-go that whatever you might think of the presentation in FFT, TS is worse. The very first scene involves some random boring blathering expository dialog about an impending wedding, followed by a moronic sequence where the bride-to-be is abandoned on a dock by her entourage for no good reason. The whole scene was so terribly planned out that the protagonist has to quickly murder one of the hostiles as a joke to dash across the screen into the desired position before the battle starts.
>for no good reason.
you didn't really watch any of the cutscenes involving the Aesfrosti, huh? Or if you did, you suck at reading the room.
Yeah no I dropped before getting that far.
I use the first few scenes as a litmus test for how the rest of the game is going to go and Triangle Strategy failed hard.
There's no reason why the first scenes of the game shouldn't be among your best, most well-written sequences. So if they're shit, that bodes poorly for the rest of the game.
other stories (such as the one in FFT) don't have the problem of doing self-evidently moronic shit right off the bat, that requires patching up with some lame excuse later on.
2 years ago
Anonymous
>other stories (such as the one in FFT) don't have the problem of doing self-evidently moronic shit right off the bat, that requires patching up with some lame excuse later on.
Maybe the excuse is lame, maybe not, but why do you declare so when you said yourself that you dropped it before reaching the part? Also is fft your first and only srpg or what, you sound like a teen who refuses to even consider other games seriously because he is convinced that the few he played will always be the best.
2 years ago
Anonymous
>Also is fft your first and only srpg or what, you sound like a teen who
None of the above. >refuses to even consider other games seriously
I did not bring up FFT. This guy did:
It's literally FFT and TO but if it was released in the current day.
In other words a mediocre game that can be somewhat enjoyable for people that don't play JRPGs or the particular RPG subgenre in question, in this case tactics gameplay, just like any other game square has ever released.
However unlike FFT or TO, there's no massive eceleb shill campaign wanking the game as the best thing ever, so people that play it end up experiencing the game as it really is, a mediocre half baked mess that tries too hard to be mature and slightly silly so you can't say it's trying too hard to be mature.
He foolishly asserted that TS is FFT, then went on to very idiotically blame 'massive eceleb shill campaign' for the enduring popularity of the classic games.
All it takes is one scene to refute that stupid claim. If you're interested in more reasonable and thorough arguments, try starting off with claims that aren't so absurd.
It plays like the tactics equivalent of a movie game with tons of setpieces.
It was decently fun but I can't help but feel the disgusting smell of a soulless corporate cash grab made in a lab in such a way people think it's the best thing ever, just like oscar bait Hollywood movies.
probably JRPG of the year if your not a child. The combat mechanics are really fun to mess around and create goofy combos with on some pretty varied maps and scenarios. The plot gets silly at moments but overall has enough political intrigue elements to get interesting. It has a pretty slow start but it's worth it when it picks up.
It's a great midwit filter for morons who are too low IQ to appreciate a very low-fantasy setting and characters who aren't overdesigned to hell and back.
All the ironic weebs and FE gays got completely filtered by it and it's great.
Great gameplay and a story that was enjoyable enough until it shat the bed in the late game. I feel like the final choice wouldn't have even happened if the writers didn't basically force Roland go full moron. Serenoa being revealed to be some secret royal affair baby felt really hamfisted, too, especially since they put it right after the big reveal that they spent most of the game building up.
>the big reveal that they spent most of the game building up
I suppose that you are talking about the mines?
How was that a big reveal? It's extremely obvious from the very first second what Dragan found.
It took me a couple chapters to realize "oh this is so low fantasy they literally don't know salt crystals exist." It was humbling to have it go over my head like that.
I like it, it's more cutscene heavy than other SRPGs I've played, but I enjoy the story so that's not a huge issue. The gameplay is fun, if not pretty hard, and I like fricking around with the different units to find which ones best fit the situation, and I'm a massive sucker for branching storylines so it's fun trying to sway the group to the choice that I want. I also really like the 2D-HD artstyle, and the soundtrack does have its good pieces.
It probably wouldn't be my first pick if I walked into a game store with $60 burning a hole in my pocket, but it's still an okay time.
So uh... why does not visiting your dad in Chapter 15 lock you out of the Golden Ending? It literally makes no sense at all. It's the only part of the process that's completely arbitrary.
????
A. That doesn't happen
B. That wouldn't matter since Serenoa would have everything he needed to reason out the Golden Ending even without the events of Chapter 15.
Holy shit that is so dumb. Serenoa is literally too much of a whipped pussy to even think of leading the people himself unless daddy tells him to as a dying request? Is that the argument you (and the game) are putting forward?
Wow that is just... I dislike this game's story even more now I think.
I only played the demo but my impression of hard mode is that I've apparently handpicked my army from a pediatric cancer ward, as the average pincer attack from my "soldiers" does less damage than a non crit attack from the average enemy. I mean, it's totally winnable by using the correct positioning strategies but I heavily dislike this feeling of all my units being so much weaker than the enemy.
I usually play on the hardest settings but for this game it felt boring and limiting so I played my first run on normal, which is still a good challenge. Hard is good for NG+ runs though since while you can keep leveling up until 50 and the enemies also keep scaling up until then, the balance inevitably tips in your favor due to the more advanced skills and weapon upgrades you unlock.
>I mean, it's totally winnable by using the correct positioning strategies
Oh anon. You eventually feel less overwhelmed as the game goes on. I definitely found a lot of the earlier fights more harrowing due to not having so many skills unlocked.
I was massively disappointed when I finished the second battle and unlocked the ability to grind instead of it having fixed progression like Vagrant Story
I was ready to power through hard mode with no retreats and over time I've just stopped giving a shit and grind and retreat whenever I want
right now I'm on the fight with Lyla in Frederica's route and it's quite a doozle though, got spanked hard for being underleveled and Lyla can just shut down 3 units for 3 turns like it's nothing
>spanked hard for being underleveled
I've been embarrassed by this game a few times for thinking a 3 level gap wasn't that big of a deal. I don't mind the "grind" because it's pretty quick when all you are doing is closing a gap between your party and getting around the suggested level, as well as catching up bench riders when you want to use them.
That mission is the only one I ever had trouble with and barely scraped out a win with 2 survivors because there's no real tactics to deploy, just a slugfest against superior opponents.
Ok I went back and did it. You are are wrong, there is a tactic, and that tactic is bringing your chemist and 7 ranged attackers so you can overdose them on energy pills and blast everything to death while Erador soaks the nukes with invincibility and then dies to hold the line for 3 turns.
All in all, ez gaem; I suspect this strategy works on pretty much everything
In other words you slugged it out in a head to head battle.
2 years ago
Anonymous
no I kited like an absolute butthole
2 years ago
Anonymous
You start in a narrow hallway with your backs to the wall where is there to even kite to?
2 years ago
Anonymous
Not him but I had success with charging forward one turn, then retreating to the left corner. For whatever reason some of the casters and Lyla will retreat toward the higher tier to recharge TP rather than come gangbang you with the infantry. The cheap lightning stones are good for fishing for paralysis for anybody who has to pass through the fountain to get to you (and fricking busted for the next map when you call rain).
2 years ago
Anonymous
>stay out of range first turn to draw in the melees >buff and fill TP >have Erador rush forward and use king's shield to provoke and draw fire >wipe the melees while staying out of attack ranges from the mages and archers, plant ice to keep them from advancing too quickly after Erador falls >use CC and snipes to start picking off the enemy back row as they get close
I had like 5 rows I could have kept using to back up but I never actually had to, finished with like 7 units standing and one of those deaths was literally a throwaway loot grab after the enemy side was nearly decimated
I think this game is really fricking good. Characters are all really unique in my opinion, and have really varied gameplay. (Yes, some of them are bland and boring, but there's genuinely some pretty neat shit). It's nice that some typical "archetypes" don't actually suck here. Not to be a FE wanker but having armored units (Erador) do shit is pretty cool. Story is really good IMO. It's way more grounded that Octopath, and it's funny seeing Redditards seethe about muh salt and how it's unrealistic people would go to war over "muh table salt". Overall definitely 9/10 maybe 10/10. Definitely a series that should get another entry, even if it's a whole different world, just give me similar mechanics and that sweet, sweet crack, in the form of 2D-HD.
>characters are all really unique >some of them are bland and boring >praises story >"varied gameplay"
There's nothing varied about the gameplay. It's a turn-based game with preset units with little to no customization. Sometimes you can affect terrain, that's the only variance from typical grid-based "tactical" gameplay. You pull minimal units, then punish them by surrounding and focusing them down.
You should consider providing examples of "varied gameplay" because its a meaningless statement, especially in context of Visual Novel Strategy.
The gameplay is atrocious.
Every battle ends up with turtling and baiting an NPC and then piling on it with all your party. The only difference difficulty makes is whether you must do it, or if it's just them sot optimal way to win a battle.
There's no equipment itemization. The upgrades are some of the most soulless generic rpg mechanics I've seen.
No classes and lack of abilities. This wouldn't be too bad if the NPC had more stuff they could learn as the game progresses, but when a single unit in FFT has more spells than the entire game, you can feel a downgrade.
Terrible voice acting.
Sprite work is okay.
I didn't like the story, but that's subjective.
How many spells in FFT are just "do x amount of damage to enemy" or "stop x enemy from doing y" though. "Tactics" in FFT is just using the biggest number every turn.
It's far more persuasive if you can make positive arguments in favor of TS. As far as I can tell, the claim that "one class in FFT has more spells than all of TS" doesn't look true, but I haven't done the math. Maybe focus on that instead of saying dumb ignorant shit about FFT.
>saying dumb ignorant shit about FFT.
Lol. It's completely true. FFT has a great story, but the actual gameplay is very lacking. And I think you know that which is why you're trying to redirect the conversation back to shitting on Triangle Strategy.
Besides, it's a direct response to your argument. >heh FFT has waaaaaay more spells >yeah, but very few of those spells are actually unique or interesting besides Math Skills. And even those just boil down to doing more damage. >You're not supposed to point that out...
No I could attack all your dumb comments on FFT in fact I had written up several when I remembered the thread was about TS and not FFT, so I deleted them.
And I'm not interested in shitting on TS I'm interested in seeing explanations for why it's good. And if you think the gameplay in FFT is lacking based on the specifics you have posted so far, your subjective opinion of TS is totally worthless.
>No I could attack all your dumb comments on FFT in fact I had written up several when I remembered the thread was about TS and not FFT, so I deleted them.
Mmhmm.
The gameplay is bog-standard, and the lack of character customization and interesting character advancement and upgrades further cement it. It boils down to a glorified visual novel interspersed with grid-based, turn-based battles. The game is praised for its aesthetics and story, not its gameplay, which should be a pretty significant red flag and further evinces the idea that it's a visual novel playing dress-up.
Terrible, from the artstyle to pretentious gameplay
/Thread
Brainrot.
Shut the frick up, b***h. This game sucks harder than your mother.
That is true.
>pretentious gameplay
moron
It literally is.
Great, from the artstyle to the modest gameplay
Mediocre, from the artstyle to the unremarkable gameplay
Overall, decent story: not perfect, it did have some silliness, but at least it was way better than your typical shonen anime. The gameplay is fun, and it offers a decent amount of metagame (which you'll never see any more discussion of here because it's not one of the two SRPGs /vrpg/ likes to circlejerk over). Overall, good entry in an underrepresented genre.
Having low standards is your passion
whatever, man.
If I were to put a number to it, this. Maybe 7/10 for hard mode after you get Quahaug, cause it's too fun/funny.
Why are you being a dick? He's right though. This game does nothing special. I just wish we could get good srpgs again
whole time I play TS I just think about how much cooler it would be with robots
Not caring about the opinion of some random anon who was actually being a dick and not bringing anything to the discussion is being a dick, kek? He's not right and you're both just jaded.
what is metagaming? in my opinion, i play a lot of tactical games. you are talking about like... gameplay options?
>what is metagaming?
Using the most efficient tactics available.
In the case of Triangle Strategy it just means warping Anna behind the boss and killing him instantly with extra turns from the Quietus.
the stats are so stupidly bloated on hard mode that even if you get 6 combo attacks in a row it doesn't fricking kill the boss but it doesn't matter because the boss never gets a turn when you can just steal all their turns with spring traps and conceal
Bullshit, Anna's lategame damage is peanuts even with the extra turns.
>So what’s the consensus?
Benedick=Frederica>Golden>Shit>Roland
Nah
Benedict > Roland > Golden > Frederica
>Benedict route best meme
Golden is absolutely more exciting than any other route. Is it because protag gets to be king?
Golden felt too happy ending for my taste which is why I prefer Benedict's route.
Roland in Benedict route literally cries like b***h for the Roselle's
>Roland a Chad
>Cucked out is revenge
>His sister is literally a better ruler
>Sold his whole kingdom meanwhile Serenoa was able to maintain it in Two routes
>Says that the Roselle's is a small price to pay
>But literally in Benedick route goes with "NOOOO MY ROSELLINOS"
Roland is literally a manchild
Bad. Terrible voice acting. Just completely forgettable. For They/Them Xers.
is that the actual name of the game? what the frick?
Like with everything by these makers (See: Octopath Traveller) they started something, gave it a half-assed code name, decided they couldn't be bothered to think of something else and just kept the code name.
You will see that represented in everything in their games. Everything is half-baked. The writing tries to have oomph and weight, but it's just like they thought of some character's basic strugglers and then stretched that into a whole character arc without thinking too much on whether or not spending hours upon hours on the same topic may get tiring.
From artwork to battle systems, all of it the same thing. Half done, shipped out and abandoned.
I just thought it was the typical "it's in english, therefore it's ~exotic~" that japanese games often have
You would think. But no, in this case it actually was the code name they couldn't be arsed to change.
the real problem is the Japanese compliance culture making it impossible to have a sane protagonist, instead you get weird beta herbivore sentiments all over the place
Trademark Boku Japanese homosexuals are starting to irritate me as years go by, that's true.
>From artwork to battle systems, all of it the same thing. Half done, shipped out and abandoned.
The battle system is completely done in this game.
And it was in Octopath too.
Both games are "systems based" and do a great job with their mechanics.
But I guess you aren't looking for gameplay focused games for some reason?
Triangle Strategy does spend a little too much time on the story segments however. Even with the addition of the info gathering/town rummaging sections. But I kind of feel like SRPG as a genre just automatically equates to poor pacing
This is so you don't get overwhelmed while replaying it for different events and endings. Far as I see it, it's good design for this type of game. Max level being 50 is, however, not good design. It's 4-5 playthrough to see everything, and 25 levels a playthrough would have worked.
>Max level being 50 is, however, not good design. It's 4-5 playthrough to see everything, and 25 levels a playthrough would have worked.
this so much.
It would honestly have been 100% improved by just not having any character levels when it already had a perfectly serviceable weapon progression system that could have covered everything. That or a fricking tactics ogre training system+fft tavern system instead of the god awful mental battlefield that doesn't even have an autobattle to smooth it over.
having only 8 characters per route would have made it kino
>It would honestly have been 100% improved by just not having any character levels
That's so true of of so many jRPGs and tRPGs that it's depressing, this one included.
>But I kind of feel like SRPG as a genre just automatically equates to poor pacing
It's a challenge, but you can still have a tight plot with snappy, focused cutscenes that keep the inanity to a minimum.
They didn't change the name because people liked it.
“We usually put a lot of thought into determining the game’s titles. One of the things that we make sure that we think about is if the player can imagine what kind of game it is based on the title. When you look at Triangle Strategy, a triangle is three angles, and then ‘strategy.’ So it’s a strategy game that you play from three angles. Octopath Traveler is also named kind of from that perspective: Octo is the eight paths that you’re traveling.
We wanted to see what the reactions would be like behind ‘Project Triangle Strategy.’ So having ‘Project’ at the start of the name would give us a little bit of room to be able to change the name, but it ended up resonating with the audience, so we thought we’d keep the Triangle Strategy name.
It's a good example of why you don't announce a game using a working title, it's all that people will remember.
games dialogue was fricked by trans Black folk, gameplay is mediocre story is whatever.
it was like a 6/10
The story is moronic, but the gameplay is pretty good even if it's a bit simple.
It's okay.
>world feels small because the worldbuilding is is so limited
>characters are pretty bland
>plot is solid enough, if a bit predictable
>music is okay
>world looks nice enough, but characters sprites are poorly animated
>does some interesting things in terms of gameplay
>combat okay, but nothing special
I absolutely love the gameplay and the characters are rad. The voice acting is trash especially during battles they tend to sound almost sexual which just sounds weird. the learned skills for characters is very shallow but there's like 20 something characters and all of them are actually playable if ya want. The story is okay and there's like a million dialogue options but most branches lead right back to a main story. Not a complete grind fest like octapath. Overall pretty decent game imo. Only tip I have is to change the voice acting to Japanese.
>octopath
>a complete grind fest
In what world is octopath a grind fest anon? Even the normal encounter rate is rather below average compared to the jrpgs whose tradition it is supposedly following
have you even beaten the game? If you want to do all the routes you'll need to grind up each character
Not really. I only swapped out characters other than my original party when I traveled to their story locations and clearing dungeons around it. If anything my overleveled cyrus trivialized everything finishing all random encounters in one turn. Even beating galdera doesn't need any grinding if you setup your party correctly and careful through the fight
This. The only way you would ever have to grind is if you want to kill Galdera. I beat the game with evasive maneuvers on the whole time. You just pick 3 members you always use and then swap out the 4th to do there story. You can pretty much 3 man the entire game. Some of the chapters I'd get in 2-3 fights for the entire dungeon.
that's really the big problem, once you do one character's quest every other character is just too easy and there's no gameplay just running around slapping easy fights
masterpiece, the game is full of soul and is very fun to play.
I liked it well enough but it is a 6/10. Benedict's route is the best one, and Roland is a terrible ruler.
This would easily be game of the year, except for Xenoblade 3's impending release.
Feels like the combat and story get worse with each Xenoblade. 2 sucked compared to chronicles and 3 doesn't look much better.
it's genuinely incredible, I would say it's a 9-9.5/10. story and gameplay are both excellent. only thing i would have changed is some of the plotlines towards the end and added mini games to break up the monotony of the gameplay loop
I wish they gave you an option to say frick everyone. Don't like how you have to pick a side and the only option to save the Rosellens is to run. Why can't I say frick it, fight a super hard battle and wreck both armies?
Yeah, but it would probably be too much work for the devs
Imagine
>You fight Gustadolph, Sycras and the entire Aesfrosti army on the one side
>You fight Exharme and Kamsell and the entire hyzantian army on the other side
>Massive map, like 5 maps put together with all kinds of height differences, element places and other stuff
>30 unit battle, meaning you have to use all of them to even stand a chance, no quahaug and ezana bs
>reinforcements each turn for like 5 turns
tell me you're 13 without telling me you're 13
Why? It'd make for a dope "superboss".
A good game, I liked it far more than fft or TO. Story is good minus a few moronic bits, gameplay is challenging enough. Also every character being unique and viable makes the game far more customizable in the strategy department unlike the most srpgs with class and weapon customization (say fft) where at the end it is just a choice between a ranged or melee damage but in different flavors.
It’s great, definitely a 9. The music is great, plot is engaging and I liked the choices. I can’t imagine how cucked you would have to be to go for the Roland ending though
It's pure kino.
Artstyle is great
Gameplay is great.
Story is decent. The decisions are very fun on a first, blind playthrough.
The controls are definitely a little clunky until you figure out how to turn of the fixed angle snapping.
It's horribly unbalanced though. Fortunately I didn't realize that the Quietus were a thing until the last map, but then using them completely trivialized everything.
As a former FE player, I will probably never be able to enjoy Fire Emblem again, after playing this.
It really showed how good SRPGs can be.
>Artstyle is great
>Gameplay is great
>budget FFT with an extra layer of animu to not get sued
>great
lol
lmao even.
>budget FFT
>with an extra layer of animu
sued by whom? square made both games
It’s very good.
I giggled when they couldn't help themselves and gave the final boss of the golden route the Octopath Traveler treatment of large detailed sprite when the whole rest of the game and even the same boss in another route were the same size as the player characters.
I like final bosses of the "overwhelm him fast or else" variety, so I liked this one too.
I only completed the frederica route but the enemy turns getting faster as the time goes+reinforcements nearly kicked my shit in. I killed idore with only maxwell left alive and that too was because of his auto-revive.
Even though I was a big fan of octopath bosses, I really liked that they kept the bosses even the hierophant as normal humans during the entire game in triangle.
Definitely fitted the very low fantasy setting a lot more.
Serious question, but is there a better board to discuss this game? Would it better suit /vst/, or are they also jam-packed full of homosexuals that only ever play one game then have the gall to pretend they're an authority in the genre?
Reddit may be more up your high horsed, head-in-your-ass style.
>Would it better suit /vst/
No.
/vst/ is actually just /v4x/
Entire game of non-characters for morons who pretend to read game of thrones.
Agreed, how do they expect me to care about Frederica if she doesn't even trip on Serenoa and call him a pervert upon their first meeting'
is there a way to get frederica to enjoy killing people
she gradually gets more into it through out the story
I stopped playing when I saw the shield using class was literally just using a shield
And also there was some poor sap permanently glued to a horse
What shitty aesthetics
It's literally FFT and TO but if it was released in the current day.
In other words a mediocre game that can be somewhat enjoyable for people that don't play JRPGs or the particular RPG subgenre in question, in this case tactics gameplay, just like any other game square has ever released.
However unlike FFT or TO, there's no massive eceleb shill campaign wanking the game as the best thing ever, so people that play it end up experiencing the game as it really is, a mediocre half baked mess that tries too hard to be mature and slightly silly so you can't say it's trying too hard to be mature.
>It's literally FFT
It's not and you can tell right from the get-go that whatever you might think of the presentation in FFT, TS is worse. The very first scene involves some random boring blathering expository dialog about an impending wedding, followed by a moronic sequence where the bride-to-be is abandoned on a dock by her entourage for no good reason. The whole scene was so terribly planned out that the protagonist has to quickly murder one of the hostiles as a joke to dash across the screen into the desired position before the battle starts.
>it's not literally the exact same game i want but with more content, therefore it's shit
and this is why every single westoid franchise is dead
>more is better even if it's total shit
Yeah no I dropped before getting that far.
I use the first few scenes as a litmus test for how the rest of the game is going to go and Triangle Strategy failed hard.
There's no reason why the first scenes of the game shouldn't be among your best, most well-written sequences. So if they're shit, that bodes poorly for the rest of the game.
>Yeah no I dropped before getting that far.
>I use the first few scenes as a litmus test
other stories (such as the one in FFT) don't have the problem of doing self-evidently moronic shit right off the bat, that requires patching up with some lame excuse later on.
>other stories (such as the one in FFT) don't have the problem of doing self-evidently moronic shit right off the bat, that requires patching up with some lame excuse later on.
Maybe the excuse is lame, maybe not, but why do you declare so when you said yourself that you dropped it before reaching the part? Also is fft your first and only srpg or what, you sound like a teen who refuses to even consider other games seriously because he is convinced that the few he played will always be the best.
>Also is fft your first and only srpg or what, you sound like a teen who
None of the above.
>refuses to even consider other games seriously
I did not bring up FFT. This guy did:
He foolishly asserted that TS is FFT, then went on to very idiotically blame 'massive eceleb shill campaign' for the enduring popularity of the classic games.
All it takes is one scene to refute that stupid claim. If you're interested in more reasonable and thorough arguments, try starting off with claims that aren't so absurd.
triangle strategy is a pretty solid 6/10 man, maybe one of the best among 6/10 games
>for no good reason.
you didn't really watch any of the cutscenes involving the Aesfrosti, huh? Or if you did, you suck at reading the room.
It plays like the tactics equivalent of a movie game with tons of setpieces.
It was decently fun but I can't help but feel the disgusting smell of a soulless corporate cash grab made in a lab in such a way people think it's the best thing ever, just like oscar bait Hollywood movies.
I've heard of this great new game called Lords Mobile, lett's check it out. So we need to create a triangle formation.
If this style were on a spectrum:
Soulful: Bravely Second
Fun: Bravely Default
Mid: Octopath
Soulless: Bravely 2
Triangle Strategy: Triangle Strategy
probably JRPG of the year if your not a child. The combat mechanics are really fun to mess around and create goofy combos with on some pretty varied maps and scenarios. The plot gets silly at moments but overall has enough political intrigue elements to get interesting. It has a pretty slow start but it's worth it when it picks up.
It's probably whatever just like Octopath was. But still probably better than Octopath.
It's a great midwit filter for morons who are too low IQ to appreciate a very low-fantasy setting and characters who aren't overdesigned to hell and back.
All the ironic weebs and FE gays got completely filtered by it and it's great.
Great gameplay and a story that was enjoyable enough until it shat the bed in the late game. I feel like the final choice wouldn't have even happened if the writers didn't basically force Roland go full moron. Serenoa being revealed to be some secret royal affair baby felt really hamfisted, too, especially since they put it right after the big reveal that they spent most of the game building up.
>the big reveal that they spent most of the game building up
I suppose that you are talking about the mines?
How was that a big reveal? It's extremely obvious from the very first second what Dragan found.
It took me a couple chapters to realize "oh this is so low fantasy they literally don't know salt crystals exist." It was humbling to have it go over my head like that.
I like it, it's more cutscene heavy than other SRPGs I've played, but I enjoy the story so that's not a huge issue. The gameplay is fun, if not pretty hard, and I like fricking around with the different units to find which ones best fit the situation, and I'm a massive sucker for branching storylines so it's fun trying to sway the group to the choice that I want. I also really like the 2D-HD artstyle, and the soundtrack does have its good pieces.
It probably wouldn't be my first pick if I walked into a game store with $60 burning a hole in my pocket, but it's still an okay time.
So uh... why does not visiting your dad in Chapter 15 lock you out of the Golden Ending? It literally makes no sense at all. It's the only part of the process that's completely arbitrary.
You mean other than literally telling him to do the Golden Ending?
????
A. That doesn't happen
B. That wouldn't matter since Serenoa would have everything he needed to reason out the Golden Ending even without the events of Chapter 15.
Yes it does
Holy shit that is so dumb. Serenoa is literally too much of a whipped pussy to even think of leading the people himself unless daddy tells him to as a dying request? Is that the argument you (and the game) are putting forward?
Wow that is just... I dislike this game's story even more now I think.
Hearing the truth from his dad gave him the conviction to do so or someshit.
no he gets permission to do it
he literally can't do it without getting permission from an authority figure
what a cuck
I only played the demo but my impression of hard mode is that I've apparently handpicked my army from a pediatric cancer ward, as the average pincer attack from my "soldiers" does less damage than a non crit attack from the average enemy. I mean, it's totally winnable by using the correct positioning strategies but I heavily dislike this feeling of all my units being so much weaker than the enemy.
I usually play on the hardest settings but for this game it felt boring and limiting so I played my first run on normal, which is still a good challenge. Hard is good for NG+ runs though since while you can keep leveling up until 50 and the enemies also keep scaling up until then, the balance inevitably tips in your favor due to the more advanced skills and weapon upgrades you unlock.
>I mean, it's totally winnable by using the correct positioning strategies
Oh anon. You eventually feel less overwhelmed as the game goes on. I definitely found a lot of the earlier fights more harrowing due to not having so many skills unlocked.
I was massively disappointed when I finished the second battle and unlocked the ability to grind instead of it having fixed progression like Vagrant Story
I was ready to power through hard mode with no retreats and over time I've just stopped giving a shit and grind and retreat whenever I want
right now I'm on the fight with Lyla in Frederica's route and it's quite a doozle though, got spanked hard for being underleveled and Lyla can just shut down 3 units for 3 turns like it's nothing
>spanked hard for being underleveled
I've been embarrassed by this game a few times for thinking a 3 level gap wasn't that big of a deal. I don't mind the "grind" because it's pretty quick when all you are doing is closing a gap between your party and getting around the suggested level, as well as catching up bench riders when you want to use them.
That mission is the only one I ever had trouble with and barely scraped out a win with 2 survivors because there's no real tactics to deploy, just a slugfest against superior opponents.
Ok I went back and did it. You are are wrong, there is a tactic, and that tactic is bringing your chemist and 7 ranged attackers so you can overdose them on energy pills and blast everything to death while Erador soaks the nukes with invincibility and then dies to hold the line for 3 turns.
All in all, ez gaem; I suspect this strategy works on pretty much everything
In other words you slugged it out in a head to head battle.
no I kited like an absolute butthole
You start in a narrow hallway with your backs to the wall where is there to even kite to?
Not him but I had success with charging forward one turn, then retreating to the left corner. For whatever reason some of the casters and Lyla will retreat toward the higher tier to recharge TP rather than come gangbang you with the infantry. The cheap lightning stones are good for fishing for paralysis for anybody who has to pass through the fountain to get to you (and fricking busted for the next map when you call rain).
>stay out of range first turn to draw in the melees
>buff and fill TP
>have Erador rush forward and use king's shield to provoke and draw fire
>wipe the melees while staying out of attack ranges from the mages and archers, plant ice to keep them from advancing too quickly after Erador falls
>use CC and snipes to start picking off the enemy back row as they get close
I had like 5 rows I could have kept using to back up but I never actually had to, finished with like 7 units standing and one of those deaths was literally a throwaway loot grab after the enemy side was nearly decimated
I think this game is really fricking good. Characters are all really unique in my opinion, and have really varied gameplay. (Yes, some of them are bland and boring, but there's genuinely some pretty neat shit). It's nice that some typical "archetypes" don't actually suck here. Not to be a FE wanker but having armored units (Erador) do shit is pretty cool. Story is really good IMO. It's way more grounded that Octopath, and it's funny seeing Redditards seethe about muh salt and how it's unrealistic people would go to war over "muh table salt". Overall definitely 9/10 maybe 10/10. Definitely a series that should get another entry, even if it's a whole different world, just give me similar mechanics and that sweet, sweet crack, in the form of 2D-HD.
>characters are all really unique
>some of them are bland and boring
>praises story
>"varied gameplay"
There's nothing varied about the gameplay. It's a turn-based game with preset units with little to no customization. Sometimes you can affect terrain, that's the only variance from typical grid-based "tactical" gameplay. You pull minimal units, then punish them by surrounding and focusing them down.
You should consider providing examples of "varied gameplay" because its a meaningless statement, especially in context of Visual Novel Strategy.
The gameplay is atrocious.
Every battle ends up with turtling and baiting an NPC and then piling on it with all your party. The only difference difficulty makes is whether you must do it, or if it's just them sot optimal way to win a battle.
There's no equipment itemization. The upgrades are some of the most soulless generic rpg mechanics I've seen.
No classes and lack of abilities. This wouldn't be too bad if the NPC had more stuff they could learn as the game progresses, but when a single unit in FFT has more spells than the entire game, you can feel a downgrade.
Terrible voice acting.
Sprite work is okay.
I didn't like the story, but that's subjective.
How many spells in FFT are just "do x amount of damage to enemy" or "stop x enemy from doing y" though. "Tactics" in FFT is just using the biggest number every turn.
It's far more persuasive if you can make positive arguments in favor of TS. As far as I can tell, the claim that "one class in FFT has more spells than all of TS" doesn't look true, but I haven't done the math. Maybe focus on that instead of saying dumb ignorant shit about FFT.
>saying dumb ignorant shit about FFT.
Lol. It's completely true. FFT has a great story, but the actual gameplay is very lacking. And I think you know that which is why you're trying to redirect the conversation back to shitting on Triangle Strategy.
Besides, it's a direct response to your argument.
>heh FFT has waaaaaay more spells
>yeah, but very few of those spells are actually unique or interesting besides Math Skills. And even those just boil down to doing more damage.
>You're not supposed to point that out...
No I could attack all your dumb comments on FFT in fact I had written up several when I remembered the thread was about TS and not FFT, so I deleted them.
And I'm not interested in shitting on TS I'm interested in seeing explanations for why it's good. And if you think the gameplay in FFT is lacking based on the specifics you have posted so far, your subjective opinion of TS is totally worthless.
>No I could attack all your dumb comments on FFT in fact I had written up several when I remembered the thread was about TS and not FFT, so I deleted them.
Mmhmm.
The gameplay is bog-standard, and the lack of character customization and interesting character advancement and upgrades further cement it. It boils down to a glorified visual novel interspersed with grid-based, turn-based battles. The game is praised for its aesthetics and story, not its gameplay, which should be a pretty significant red flag and further evinces the idea that it's a visual novel playing dress-up.