So why did everyone turn on it?

So why did everyone turn on it?

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  1. 8 months ago
    Anonymous

    idk, feel like i spent more time platforming than running in circles at the arena of doom

    • 8 months ago
      Anonymous

      Yup, that's exactly why I dropped this game when credits rolled
      frick platforming I want to butcher and molest demons

      dios mio
      >those awful ui colors
      >cringe weapon skins
      >zoomer twitchin

      SOMEBODY POST THE PASTA
      YOU KNOW THE ONE

      • 8 months ago
        Anonymous

        >SOMEBODY POST THE PASTA
        if you insist
        >chainsaws for magic ammo
        >shoots epic Arachnotron™ weakpoint after lining up shot for 5 seconds while dashing side to side because pro Quake™ skills
        >moronic door opening cutscene plays
        >"Mhmm....rip and tear.. looks like the Hell Priest™ is nearby.. I will rip and tear because I am the ancient Doom Slaya™
        >"Come on, Vega™"
        >follows Skyrim™ compass
        >Picks up 10 epic fanfiction-tier lore dumps about how badass the Slaya™ is on the way
        >Door locks behind the Slaya™ and demons appear
        >cacophony of moronic monster noises while the fart synth kicks into action
        >chainsaws for magic ammo
        >"Rip and tear" WUBWUBWUBBWAMBWAMDUUUUUNUUUUNUUHHHNHUHHH *Uses Flame Belch™ on a deliberately spawned group of Possessed™ and they become Staggered™, does a badass Heat Blast™ and Armor Shards™ fly into the Slaya™'s face*
        >chainsaws for magic ammo
        >switches weapons 75 times
        >dashes aimlessly waiting for a Possessed™ to spawn
        >chainsaws for magic ammo
        >swings on monkey bars
        >performs impse
        >250 arena laps and 150 chainsaw uses later the Slaya™ is victorious
        >Mhmm.. The Hell Priest™ is not here.. Better tell Samuel Hayden™ about this
        >"Come on, Vega™"
        >Walks two meters and Alien Queen™ appears in an epic cutscene
        >"You will not defeat me, Slaya™, I am the Emperor of the Universe and you are nothing but a Usurper™, the Kar En Kuk™ Council of Elder Alien Space Sentinel Argent D' Nur™ has banished you from the alien kingdom and I will defeat you!"
        >Cut to black and level ends before epic boss fight so player can process how epic this is and maybe make a Reddit™ post about it before carrying on
        >DUNDUNDUNBWAMBWAMBWAM Mick Gordon farting BAM BAM BAM 50 ACTION POINTS 5 CRUCIBLE CREDIT SENTINEL SHIP ARGENT RECEIVED

        • 8 months ago
          Anonymous

          kino

        • 8 months ago
          Anonymous

          unfunny version of a better pasta, stop spamming it already homosexual

          • 8 months ago
            Anonymous

            meant for

            >SOMEBODY POST THE PASTA
            if you insist
            >chainsaws for magic ammo
            >shoots epic Arachnotron™ weakpoint after lining up shot for 5 seconds while dashing side to side because pro Quake™ skills
            >moronic door opening cutscene plays
            >"Mhmm....rip and tear.. looks like the Hell Priest™ is nearby.. I will rip and tear because I am the ancient Doom Slaya™
            >"Come on, Vega™"
            >follows Skyrim™ compass
            >Picks up 10 epic fanfiction-tier lore dumps about how badass the Slaya™ is on the way
            >Door locks behind the Slaya™ and demons appear
            >cacophony of moronic monster noises while the fart synth kicks into action
            >chainsaws for magic ammo
            >"Rip and tear" WUBWUBWUBBWAMBWAMDUUUUUNUUUUNUUHHHNHUHHH *Uses Flame Belch™ on a deliberately spawned group of Possessed™ and they become Staggered™, does a badass Heat Blast™ and Armor Shards™ fly into the Slaya™'s face*
            >chainsaws for magic ammo
            >switches weapons 75 times
            >dashes aimlessly waiting for a Possessed™ to spawn
            >chainsaws for magic ammo
            >swings on monkey bars
            >performs impse
            >250 arena laps and 150 chainsaw uses later the Slaya™ is victorious
            >Mhmm.. The Hell Priest™ is not here.. Better tell Samuel Hayden™ about this
            >"Come on, Vega™"
            >Walks two meters and Alien Queen™ appears in an epic cutscene
            >"You will not defeat me, Slaya™, I am the Emperor of the Universe and you are nothing but a Usurper™, the Kar En Kuk™ Council of Elder Alien Space Sentinel Argent D' Nur™ has banished you from the alien kingdom and I will defeat you!"
            >Cut to black and level ends before epic boss fight so player can process how epic this is and maybe make a Reddit™ post about it before carrying on
            >DUNDUNDUNBWAMBWAMBWAM Mick Gordon farting BAM BAM BAM 50 ACTION POINTS 5 CRUCIBLE CREDIT SENTINEL SHIP ARGENT RECEIVED

          • 8 months ago
            Anonymous

            what's the "better pasta"?

            • 8 months ago
              Anonymous

              This
              >previously on Zoom Eternal...
              >WORDS WORDS WORDS WORDS WORDS WORDS WORDS WORDS WORDS WORDS WORDS
              >"mhmm... I must rip and tear the Dark Lord™. My torment is Eternal™"
              >Forgettable music quietly plays because Id pissed off the wubs wubs man
              >"come on Hugo I mean Intern"
              >pulls out the hammer of israelite'israelite the sensational betrayer
              >does an epic Marvel hammer drop to make demons cum ammo all over
              >pick up deliberately placed hammer credits and do it 5 more times
              >silly dizzy looney tunes sounds play showing how brutal and metal this game is
              >"rip and tear I'm gonna need some wheels"
              >enter epic To'dd How'ard SLAYA dragon
              >more fricking nothingburger fun sucking black hole music
              >"Ah yes the ancient legendary SLAYA you've arrived. This will be the final battle of hell, in the capital city of morokhowo, of immgarak region of hell as fortold by the council of the sullamite committee"
              >activate EPIC iron man helmet closing
              >"even a SLAYA could use some help"
              >epic Dr Strange portals open
              >"DOOMvengers assemble"
              >level remains silent because shit music
              >BADASS tutorial on how to hit the bosses GLOWING GREEN SPOT
              >"you have defeated me. Just as I created you for SLAYA"
              >"no u"

            • 8 months ago
              Anonymous

              >doesn't know the witcher pasta
              how new

              This
              >previously on Zoom Eternal...
              >WORDS WORDS WORDS WORDS WORDS WORDS WORDS WORDS WORDS WORDS WORDS
              >"mhmm... I must rip and tear the Dark Lord™. My torment is Eternal™"
              >Forgettable music quietly plays because Id pissed off the wubs wubs man
              >"come on Hugo I mean Intern"
              >pulls out the hammer of israelite'israelite the sensational betrayer
              >does an epic Marvel hammer drop to make demons cum ammo all over
              >pick up deliberately placed hammer credits and do it 5 more times
              >silly dizzy looney tunes sounds play showing how brutal and metal this game is
              >"rip and tear I'm gonna need some wheels"
              >enter epic To'dd How'ard SLAYA dragon
              >more fricking nothingburger fun sucking black hole music
              >"Ah yes the ancient legendary SLAYA you've arrived. This will be the final battle of hell, in the capital city of morokhowo, of immgarak region of hell as fortold by the council of the sullamite committee"
              >activate EPIC iron man helmet closing
              >"even a SLAYA could use some help"
              >epic Dr Strange portals open
              >"DOOMvengers assemble"
              >level remains silent because shit music
              >BADASS tutorial on how to hit the bosses GLOWING GREEN SPOT
              >"you have defeated me. Just as I created you for SLAYA"
              >"no u"

              moron

  2. 8 months ago
    Anonymous

    That one incel made a video about, you know the one

    • 8 months ago
      Anonymous

      >Incel youtuber

  3. 8 months ago
    Anonymous

    It will never not be funny that 90% of Ganker got filtered by this one enemy and pretended it was a bad design instead of them being terrible

    • 8 months ago
      Anonymous

      >le you can't criticize game design because it was meant to be difficult, therefore it can't be poorly designed if it succeeds in being difficult

      brain rot

      • 8 months ago
        Anonymous

        It's well designed tho

        • 8 months ago
          Anonymous

          it really isn't. it's an annoying enemy which is designed around being reactive in a game which plays best when being as aggressive as possible

          • 8 months ago
            Anonymous

            it really is though. it's a fun to fight enemy which is designed about being reactive in a game which most of the time just allows you to be as aggressive as possible

          • 8 months ago
            Anonymous

            >admits to jobbing to a single enemy
            Wow.

    • 8 months ago
      Anonymous

      meme gimmick man who isn't hard unless you have the entire demon party after you, distracting you
      even then just go on the other side of the arena, he suddenly is no longer a problem

    • 8 months ago
      Anonymous

      >marauder
      >hard
      >when you can just hotswap super shotty and ballista to kill him instantly
      Ganker really is too moronic to live

      • 8 months ago
        Anonymous

        It's always been that way.
        Hell it's why souls blew up in the first place and became known as uber mega super duper impossibly hard, it was the first game in a long while that blew up and asked you to pay attention to your environment and didn't feature a follow orb.
        Love the games despite each ones numerous flaws but damn shit got blown out of proportion.

    • 8 months ago
      Anonymous

      >Simon says, the enemy.
      Fighting him once was cool. Fighting him on a dozen different occasions was just annoying as all hell.
      Also him being immune to the BFG was fricking stupid.

      • 8 months ago
        Anonymous

        >shit at the game
        >thinks marauder is immune to bfg
        Yep you're braindead

        • 8 months ago
          Anonymous

          yeah i thought he just puts his shield up, idk if it's blocking all damage though, you can distract him with other shit i think and then use BFG

        • 8 months ago
          Anonymous

          You're an illiterate moron. Nothing I said indicated he was a hard enemy, just annoying to fight.

          • 8 months ago
            Anonymous

            >had the need to use bfg in first place
            >couldnt figure out how to use it on marauder
            Like I said you are shit at the game. have a nice day.

            • 8 months ago
              Anonymous

              >NOOOOO YOU'RE NOT SUPPOSED TO USE THE BFG WHENEVER YOU FEEL LIKE, YOU HAVE TO USE IT IN VERY SPECIFIC CIRCUMSTANCES OR YOU'RE PLAYING THE GAME WRONG

      • 8 months ago
        Anonymous

        You can literally one-shot him with the BFG when he's stunned. That's how I dealt with the marauder duo in SGN ML on UN.

      • 8 months ago
        Anonymous

        Fighting him once is completely braindead. Unless you're a literal monkey who's just holding down the fire buttons with the Plasma Rifle or something, there's no reason you should be having any trouble with the encounter at the end of ARC Complex. Having to keep track of a Marauder while you're in a massive arena with dozens of other demons trying to kill you and juggling the target priority, deciding whether you're going to take your chances focusing down the Marauder or wiping out all of the other demons and finishing him off last is what makes the Marauder an interesting enemy to fight. Without that element, he literally is just a simon says enemy.

    • 8 months ago
      Anonymous

      Game journalist moment

    • 8 months ago
      Anonymous

      The devs lied how you should fight him though

      • 8 months ago
        Anonymous

        How did they lie?

        • 8 months ago
          Anonymous

          They told you something about a range sweetspot of not too far not too close when in reality it's way safer to be far away and kiting him

    • 8 months ago
      Anonymous

      Two of those frickers on a floating island with speed buffs in one of the dlcs was probably the hardest thing in the game unless one of the master levels throws like 5 of them at you or something

      • 8 months ago
        Anonymous

        That was a difficult section but only because of the fricking screechers which make the first encounter really hard. But when you know theyr there and manage it properly its not really an issue.

        Then again thats the case for most of ancient gods 1. They just throw insane gimmicks at you.

        • 8 months ago
          Anonymous

          It did force me to think but I remember it for stopping me dead lol
          I eventually figured it out and got past it, pre nerf too

    • 8 months ago
      Anonymous

      He just takes too many hits. It gets boring

      • 8 months ago
        Anonymous

        He really doesn’t if you know what your doing

    • 8 months ago
      Anonymous

      >Ganker got filtered by a DarkSiders reject

    • 8 months ago
      Anonymous

      Nobody got filtered by this homosexual except redditors

    • 8 months ago
      Anonymous

      >hey you know this enemy with shit design but is defended by autistic fanboys because morons were too stupid to figure out his gimmick?
      >let's make that but shittier for our final boss!
      What the frick were they smoking?

    • 8 months ago
      Anonymous

      The Marauder is a blemish on an otherwise great game.
      If it were a well designed enemy, there wouldn't have been an arms race between players and developers where players find new ways to cheese him and then the devs patch them, culminating in the final boss of the second DLC being a big uncheesable Marauder that straight-up heals if you don't play his stupid red-light green-light.
      >durr filtered
      I beat the game on Nightmare on release day. The Marauder serves no purpose but to kill the flow of combat whenever he shows up.

      • 8 months ago
        Anonymous

        you can kill it faster than it took to type that post for you lmao

      • 8 months ago
        Anonymous

        The only problem with the Dark Lord is that it's 5 phases of the exact same thing.

    • 8 months ago
      Anonymous

      got so bored so fast didnt even make it to this guy. stop pretending people enjoyed ur game until it apparently got “hard”

    • 8 months ago
      Anonymous

      I love this little Black person so much it's actually unreal. It is so satisfying getting good enough at weapon switching to just beat 4 of these guys' dicks into a pulp while casually killing every other monster around the map

      People who dislike doom eternal simply do not have a soul. They are demons are they are seething because they see doomguy as their personal enemy.

    • 8 months ago
      Anonymous

      I beat him on my second try. dropped the game 30 minutes later. shit was dull.

      • 8 months ago
        Anonymous

        This. I put the game down shortly after this fight and never came back. I get the urge to replay Doom 2016 or Wolfenstein more often than the urge to play more Eternal.

  4. 8 months ago
    Anonymous

    Cooldowns make it feel like it’s a game from an entirely different IP/genre

  5. 8 months ago
    Anonymous

    It's boring.
    >inb4 a bunch of webms of a spastic homosexual twitching around to make the gameplay look more dynamic than it actually is

  6. 8 months ago
    Anonymous

    I didn't play Eternal because DRM.

    • 8 months ago
      Anonymous

      Pretty sure they removed denuvo in the last update

      • 8 months ago
        Anonymous

        Oh neat, I'll put it back on my radar then.

    • 8 months ago
      Anonymous

      The frick? I pirated it near launch.

  7. 8 months ago
    Anonymous

    Base game is very good, DLC is extremely moronic. So the last impression people have of it isn’t very positive. Vanilla Doom Eternal is a good game.

  8. 8 months ago
    Anonymous

    because this game can only be truly enjoyed by the top 1% of all FPS gamers

    just like an average multiplayer lobby in an average online FPS, typically only the top 1-2 players of each team are having fun, while the noob fodder is there mostly to serve as target practice, so too, the noob playing doom eternal cannot fully enjoy the game due to their limitation and lack of skill required to play this game comfortably at the highest level

    think of quake at the highest level, it looks great and is fun for people who can do it, but it's definitely not for everyone

    • 8 months ago
      Anonymous

      https://i.imgur.com/QqsdU6t.png

      So why did everyone turn on it?

      It's this. The game is far closer to a quake match than Doom 2016 was, and it starts almost immediately upon starting the game. The DLCs are even more accentuated in that direction. Most of Ganker finished 2016 with shotgun spam and the diversion hologram, so they can't figure out Eternal's combat loop of weapon switching.

      Cooldowns make it feel like it’s a game from an entirely different IP/genre

      What cooldown? The chainsaw that regens 1 charge? That's better than 2016's 0 charge regen. The grenades have cooldowns because they generate huge amounts of armor and health ontop of damage and stun.

      • 8 months ago
        Anonymous

        i grew up playing fps and didnt think ppl could suck so bad but watching some ppl shit at fps play the game was eye opening

    • 8 months ago
      Anonymous

      >because this game can only be truly enjoyed by the top 1% of all FPS gamers
      Eternalgays would get their shit kicked in if they ever tried to play Q3 Arena. Hell, they'd get their shit kicked in COD because autistically spamming the weapon swap key doesn't work there.

    • 8 months ago
      Anonymous

      >Game is bad because I am in the bottom 99% percentile of gamers
      actual brainrot

      idk, feel like i spent more time platforming than running in circles at the arena of doom

      platforming is perfectly fine. What, do you prefer the linear hallways of 2016? Fricking tiktok kids need constant appeasement and can't stomach downtime in games.

      I just feel like the atmosphere and presentation in the 2016 game were better

      Just get an ENB to make the game brown colored. That, or spread some shit on your screen I guess.

      • 8 months ago
        Anonymous

        >What, do you prefer the linear hallways of 2016?
        something a bit more creative and built into the level than super mario spinning flame balls and floating dash recharges

        • 8 months ago
          Anonymous

          So more creative than a hallway, but less creative than making the player interact with the movement systems?

        • 8 months ago
          Anonymous

          nta but if they made the movement puzzles actively skill based it wouldn't work, i'd like rocket jumping etc around as part of the campaign but you can't ask non fps gamers to do soemthing like that, and the game goes out of its way to stop you from gaining momentum

          the best you can do is just try to sequence break the puzzles for fun, even though they should all be based on movement skill tbh

          • 8 months ago
            Anonymous

            Some of the movement challenges could stand to be more difficult. Sometimes the dash refills they give are completely unnecessary.

            • 8 months ago
              Anonymous

              you say this, but the simple timing puzzles in eternal pissed people off enough for actual non-trolling people to complain about it. First person platforming is uncommon enough in FPS that people get heavily filtered by it whenever it appears

              you could try fortune's run though, it's a game made by weird source engine loving types. game opens with a platforming challenge and they intentionally included quake hopping and airstrafing

              yeah i recognize why the puzzles are easy and why they're in the game, its just "in my dream game" i'd have quake movement and level design would highlight it but it's also obviously never ever happening in a AAA game, and if they required more player skill people would be even angrier about them

              you say this, but the simple timing puzzles in eternal pissed people off enough for actual non-trolling people to complain about it. First person platforming is uncommon enough in FPS that people get heavily filtered by it whenever it appears

              you could try fortune's run though, it's a game made by weird source engine loving types. game opens with a platforming challenge and they intentionally included quake hopping and airstrafing

              > First person platforming is uncommon enough in FPS that people get heavily filtered by it whenever it appears
              you say this, but doom is actually a lot like quake in certain respects, it's a lot more about movement than you realize

              ?t=719

              take this for example, rapha fricks up his movement TWICE in row and would have lost the round if not for the other guy dropping down because he thought he heard a rocket jump (and he did, only he didn't know the fricked it up)

              you can almost NEVER die in nu-doom if you keep moving around in a circle around the map away from the enemies, but if you frick up your pathing/movement you can easily get ganked and die instantly

              • 8 months ago
                Anonymous

                what you posted is soul
                eternal and 2016 suck so much because there's no sense of momentum in those games.
                you either run, or you dont. theres no inbetween.
                thats why this game cant even hope to hold a candle to ids old fps.
                in quake mastering strafe jumping is a skill that has near infinite ceiling.
                even classic doom has that distinctive floatiness.
                its also why apex feels so shit compared to titanfall. you either sprint, or you dont.
                yes you can slide, but its barely relevant as a mechanic while wallrunning and slidehopping lets you build up massive momentum.

              • 8 months ago
                Anonymous

                >eternal and 2016 suck so much because there's no sense of momentum in those games.
                Dude, the way speedrunners glitch out of maps is abusing the momentum given by guns like the ballista.

              • 8 months ago
                Anonymous

                Personally, I'm just baffled it took them until the second DLC to figure out that putting grappling hook spots floating in the maps would be cool.

              • 8 months ago
                Anonymous

                I'm just observing that people always complain about first person platforming like it's a bad idea to include it. I remember when people would b***h and moan about the hanging crates room in half-life 1. It just short circuits people until you're accustomed to it.

                You should really at least try out fortune's run, though. It's not exactly a movement dedicated shooter, but it's prominently featured, at least

              • 8 months ago
                Anonymous

                >the hanging crates room in half-life 1
                IIRC hl1 has very abrupt deceleration when you strafe against your momentum in the air (which makes platforming feel a little awkward), but crying about that room is pure moronation. I get what you're saying though, you can't put even slightly challenging platforming in first person shooters without people b***hing about it. What you could do though is put it there for optional paths and maybe secrets.

          • 8 months ago
            Anonymous

            you say this, but the simple timing puzzles in eternal pissed people off enough for actual non-trolling people to complain about it. First person platforming is uncommon enough in FPS that people get heavily filtered by it whenever it appears

            you could try fortune's run though, it's a game made by weird source engine loving types. game opens with a platforming challenge and they intentionally included quake hopping and airstrafing

      • 8 months ago
        Anonymous

        >calling someone a tiktok kid for wanting shooting in a shooter instead of bing bing wahoo
        jesus christ

    • 8 months ago
      Anonymous

      Cope little sluut

    • 8 months ago
      Anonymous

      >because this game can only be truly enjoyed by the top 1% of all FPS gamers
      That's titanfall 1/2. Doom eternal is trash by comparison

      • 8 months ago
        Anonymous

        >can only truly be enjoyed by the top 0.2% of FPS gamers

        • 8 months ago
          Anonymous

          What percentage of FPS players can enjoy Far Cry 1?
          Preferably on the hardest setting

          • 8 months ago
            Anonymous

            0% of players because of a bug

    • 8 months ago
      Anonymous

      Based. Love me some doom eternal ultra nightmare runs

  9. 8 months ago
    Anonymous

    Synagogues

  10. 8 months ago
    Anonymous

    It was worth the 13 Dollars I bought it for

  11. 8 months ago
    Anonymous

    >bing bing wahoo platforming
    >repetitive gameplay, have to use finishers, have to use chainsaw, have to use flamer
    >"funnies" such as cacodemon swallowing a grenade
    >your "base" is a manchild cave with guitars and records
    >secrets have a 50/50 between finding an upgrade point or a fricking funkopop

    The game is actual literal garbage.

  12. 8 months ago
    Anonymous

    It seemed like it was decently well respected on here until TAG2 came out. Kinda deserved honestly even though I love the game. TAG2 was terrible in every way and the update nerfed the base-game enemies and TAG1 for no good reason. Also the Mick Gordon stuff didn't help, at this point its not a game I want to go out of my way to defend anymore. The multiplayer never got significant updates to improve on its actual flaws, there weren't nearly as many master-levels as they led people on to believe at launch, and they never added actual modding tools which is something they know people want out of a Doom game. Could have been undeniably one of the greats but they fumbled the ball any time they did literally anything after launch.

    • 8 months ago
      Anonymous

      > TAG2 was terrible in every way
      yeah for you

      • 8 months ago
        Anonymous

        LETS FRICKING GOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

      • 8 months ago
        Anonymous

        Man I love the shit out of Doom Eternal, but I played through TAG 2 recently and it was such a snoozefest. Even without the dogshit final boss that no one likes, it massively overcorrected from the criticism that TAG 1 got from casuals who couldn't complete it on the easiest difficulty and ruined the pacing while not providing a substantial challenge to people actively looking for it. Any time I replay World Spear, I activate the 5 Marauder fight just so I can feel something. Luckily the World Spear master level makes up for that, I just wish the rest of the levels got the same treatment.

        • 8 months ago
          Anonymous

          >who couldn't complete it on the easiest difficulty and ruined the pacing while not providing a substantial challenge to people actively looking for it
          dunno, the slayer challenges with the ghost dog + 10 demons in a tiny room was kinda spoopy.

          also i heard world spear ml was kino. and i think MLs deserve to be treated as part of the levels. super gore nest is a gr8 map but the base level is just so boring after gitting gud but the ML just rapes you all over again its gr8

          • 8 months ago
            Anonymous

            The beginning of World Spear is alright and has some decent fights, but it falls off pretty hard once you get the hammer, and the DLC never regains its footing because the mediocre arenas can't keep up with one of the most overpowered tools in the game. Meanwhile at that same point in the ML, you're stuck in a cramped arena with multiple superheavies that actually makes the hammer feel properly balanced because of how much you need to use it now that the fights actually have teeth.

            Did you keep playing? They buffed the last arena in Reclaimed Earth, and that mission already had some tough arenas.

            Did they? I honestly didn't notice. I noticed that the on-launch wave of literally nothing but Imps in the big World Spear courtyard was changed to have I think a couple of Doom Hunters there now, but Reclaimed Earth struck me as being pretty similar.

            • 8 months ago
              Anonymous

              Yeah they buffed the last wave or two of the last arena. I don't remember details but I think there's like 4 dread knights at some point. Also yeah the world spear courtyard was slightly buffed with more hunters and maybe mancubi but the rest of the mission is untouched.

        • 8 months ago
          Anonymous

          Did you keep playing? They buffed the last arena in Reclaimed Earth, and that mission already had some tough arenas.

      • 8 months ago
        Anonymous

        I don't get it. Do people think this looks good?

        • 8 months ago
          Anonymous

          only zoomies.

          • 8 months ago
            Anonymous

            only zoomers think there is a lot of going on in that and you'd say the same about quake just because you have 0 idea what is happening in the footage even though quake is older than you

            • 8 months ago
              Anonymous

              i'm 31 zoomie.

              • 8 months ago
                Anonymous

                ?t=676
                k so it should be easy for you to analyze why rapha won in the last 60 sec despite being down 0 frags, why don't you try it out

              • 8 months ago
                Anonymous

                Evil choked hard and forgot which player he was playing against. The biggest mistake you can make in Quake is to play like a little b***h in the last 2 minutes.

          • 8 months ago
            Anonymous

            ok boomie.

            • 8 months ago
              Anonymous

              ok zoomie.

        • 8 months ago
          Anonymous

          What looks good to you in a fps?

      • 8 months ago
        Anonymous

        >does barely anything
        >almost dies
        why did you make this and why did you post this

      • 8 months ago
        Anonymous

        >drops to 5 health
        I like the hammer though. It's a much better way to regain ammo than chainsawing and a much better power fantasy style weapon than the Argent blade.

      • 8 months ago
        Anonymous

        zoomer core.

      • 8 months ago
        Anonymous

        >we want Fortnite audience

      • 8 months ago
        Anonymous

        This is nearly as sad as webm related.

        • 8 months ago
          Anonymous

          Literally what is even wrong with this webm

          • 8 months ago
            Anonymous

            Eternal Parkinson's disease from playing too much nu-Doom

            • 8 months ago
              Anonymous

              Can you explain it so that you don't sound like a buzzword spewing twitter homosexual who just found out about this place through /r/Ganker

              • 8 months ago
                Anonymous

                Parkinson's disease is a brain disorder that causes unintended or uncontrollable movements, such as shaking, stiffness, and difficulty with balance and coordination

              • 8 months ago
                Anonymous

                He hit every shot except for 2 when the Pain Elemental did its dodge, what the frick are you on about

                >all that shit required to kill two enemies that die in two ballista stickies
                >HURR DURR WHAT'S WRONG WITH IT?

                >literally b***hing that someone is using their arsenal of weapons in a game that gives you an arsenal of weapons to use
                Do 2016 gays really just play the game with their mouse button taped down on the SSG

              • 8 months ago
                Anonymous

                >what is mouse shake?
                >weapon limitations are le good when they're imposed by the game designer
                >weapon limitations are le bad when players purposefully restrict themselves

              • 8 months ago
                Anonymous

                limitations are le good when they're imposed by the game designer
                Yes. Contrary to popular belief, games have rules.

              • 8 months ago
                Anonymous

                And if I don't like those rules I can't break them, unlike real life

              • 8 months ago
                Anonymous

                >video games aren't real life
                Now you're getting it.

              • 8 months ago
                Anonymous

                Yeah, they should each die in a single shotgun blast.

                >unloading half of your ammo on two enemies which have easy to exploit weaknesses is stupid
                >OH SO YOU'D RATHER BE ABLE TO USE ONE GUN FOR THE ENTIRE GAME??? MUH SHOTGUN MUH SHOTGUN
                Why are eternalgays like this?

              • 8 months ago
                Anonymous

                pain elemental's "weakness" is ballista which is just a bit of extra dmg that doesn't make a difference and he was shooting his ballista anyway, in fact the literal first thing he does is charge a destroyer blade to 1 bar and shoot it at the pain elemental

                are you sure youre not talking about cacodemons?

              • 8 months ago
                Anonymous

                >charging up the destroyer blade to one bar
                >he doesn't charge it up all the way and while being flung through the air
                That shit's the best mod.

                >oh shit out of ammo
                >oh thank god, an infinite ammo spawn where I can't take damage

                I don't get why people abuse the weapon swap shit so much. I mainly use a handful of weapons and mods and ammo is never an issue for me.

              • 8 months ago
                Anonymous

                i like destroyer blade too but not really against a single enemy (altho it oneshots carcasses thru their shield with just 1 blip), also its not my webm, probably just guy trying to be zeromaster and look cool

              • 8 months ago
                Anonymous

                Eternal gays hate getting in close and delivering lethal blows with a bigass shotgun. They prefer their spammable snipers that kill everything across the map.

                >video games aren't real life
                Now you're getting it.

                kek that was funny. Thanks bro.

              • 8 months ago
                Anonymous

                >oh shit out of ammo
                >oh thank god, an infinite ammo spawn where I can't take damage

              • 8 months ago
                Anonymous

                Pain Elementals are decently bulky and hit hard, he's just being mobile which you can't really do if you charge and wait for four Arbalest shots and wow, look at that, he kills them in a reasonable amount of time and takes zero damage from them. This is the most basic b***h shit imaginable in this game and you're having a fricking epileptic seizure over it because you literally cannot fathom using more than one weapon in any given fight. I bet you can't even rotate a horse in your head either.

          • 8 months ago
            Anonymous

            >all that shit required to kill two enemies that die in two ballista stickies
            >HURR DURR WHAT'S WRONG WITH IT?

            • 8 months ago
              Anonymous

              Yeah, they should each die in a single shotgun blast.

            • 8 months ago
              Anonymous

              this guy is probably OP, who expected people to join him in shitting on D:E and praising 2016 because they got memed into thinking it's a legit good game but as always the exact opposite happens

            • 8 months ago
              Anonymous

              Literally what is even wrong with this webm

              This is nearly as sad as webm related.

              > TAG2 was terrible in every way
              yeah for you

              >Game lets you style upon the enemy super hard
              >Pure expression of skill
              >"WHAAAAAAAAAAAAAAAAAAAAAAAAAAAA! IT LOOKS WEIRD IN A VIDEO!!!"

            • 8 months ago
              Anonymous

              >"game only lets you play it one way"
              >"nooooo you shouldn't kill this enemy in a different way"
              So which is it you absolute gay?

            • 8 months ago
              Anonymous

              I don't use the arbalest. If I wanted to I would have to switch to it and then switch back. It would barely have saved time and I would have been unable to get the mega health.

              The point of the webm was to show an alternative way to approach that fight which is very safe because of the platform, mega health, and distance to the other enemies, (and which makes you look like an absolute chad I must admit).

    • 8 months ago
      Anonymous

      This. Its basegame was decent, in some ways an improvement over 2016 but in other ways a downgrade, then tag1 fricked it a bit, then tag2 fricked it a lot. And the multiplayer is just trash.

    • 8 months ago
      Anonymous

      This 100%

      Base game was good. I'd argue TAG1 is even better and continues to ramp the difficulty from where the base game left off to the point where it got really really interesting.

      And then TAG2 was so fricking easy and boring I couldn't get through it.

      People remember the last thing that happened.

      • 8 months ago
        Anonymous

        Post your world spear ML UN.

    • 8 months ago
      Anonymous

      The master levels were scum. It too like 3 years to get 2.

    • 8 months ago
      Anonymous

      >The multiplayer never got significant updates to improve on its actual flaws
      Good, maybe next time they'll stop bothering with the shitty fricking multiplayer mode no one cares and instead divert resources to making Master Levels for every mission.
      No idea why they even tried again after 2016.

  13. 8 months ago
    Anonymous

    No H-Doom Eternal

  14. 8 months ago
    Anonymous

    3d printed this this week

    • 8 months ago
      Anonymous

      Cool!

  15. 8 months ago
    Anonymous

    Why does Ganker keep trying to pretend Ganker's opinions are popular?
    No one's turned on it, pretty much everyone liked it, and Ganker has been seething about it since before it came out.

    In fact, all the seething about Eternal comes down to the fact that Ganker realized people were hyped for it.

    • 8 months ago
      Anonymous

      >Why does Ganker keep trying to pretend Ganker's opinions are popular?
      nuGanker is just autistic zoomers desperate to be popular, so they pretend their opinions are popular to cope.

    • 8 months ago
      Anonymous

      /v/‘s opinions always boil down to “popular thing bad” and “eww cooties” so the vast majority of discourse on this shit board is safe to ignore. I for one just come here for the occasional schizo thread, nothing beats a nice trip to the zoo sometimes.

    • 8 months ago
      Anonymous

      Ganker is just /twitter/ and they mistake morons farming for interactions on twitter by intentionally saying the dumbest shit imaginable to be validation for their autistic contrarianism.

  16. 8 months ago
    Anonymous

    Who?

  17. 8 months ago
    Anonymous

    Because the nuDoom games are gimmicky trash for people pretending to be old fps fans and high skill players.

  18. 8 months ago
    Anonymous

    >for a fricking decade
    >man modern military shooters are slow
    >they're too cinematic, there's no gameplay
    >they all look the same, same environments and weapons!

    >doom eternal comes out
    >is fast
    >NOOOOO THIS IS TOO FAST.... SPAZZY SPAZ GAMEPLAY NOOO WHY ARE YOU SWITCHING WEAPONS AND MOVING FAST, I'LL MAKE WEBMS MAKING FUN OF YOU BECAUSE SOME HIGH LEVEL PLAYERS PLAY WITH LOTS OF WEAPON SWITCHING, NEVER MIND I WON'T DARE TO SAY THE SAME ABOUT DMC'S HIGH LEVEL PLAY BECAUSE I'M A FRICKING DRONE
    >Is full to the brim of gameplay
    >NOOOOO WHY DOES THE GAME FORCE YOU TO GET AGGRESSIVE WITH ENEMIES TO REGAIN HEALTH AND AMMO I DON'T WANT TO SEE A CANNED ANIMATION EVERY TIME I EXECUTE AN ENEMY FOR HEALTH, MGRR? D-DOESN'T COUNT
    >Has varied environments, a cool arsenal and setting
    >NOOO WHY ARE THERE SHORT CUTSCENES OF SKIPPABLE LORE IN MY VIDEO GAMES, DOOMGUY MUST BE COOL LIKE HE CAN RUN AT SUPER SONIC SPEEDS CARRYING THE ENTIRE UAC ARSENAL UNDER HIS ARMS AND CAN PUNCH DEMONS BECAUSE HE'S COOL AND RIP AND TEAR SUCH A FUNNY COMIC XD WAIT NO DON'T MAKE THAT CANON NOOOO WHY IS MY SUPER SPECIAL DOOMGUY AN ACTUAL SUPER SPECIAL GUY

    You homosexuals just complain about it because it's cool to hate, and then turn around and claim dogshit like Dusk, Amid Evil or any of the shitty hordes of retro FPass games that came out of the woodwork to lick the cum stains everyone left after playing Doom Eternal and realizing FPS games are saved forevermore. Yeah, Doom Eternal is bad but shit like Citadel or fricking Turbo overkill is "amazing", frick off.

    Sans modding(which is still possible) and the disappointing multiplayer mode, Doom Eternal has every fricking thing this board was constantly b***hing and moaning about for the past decade when it came to FPS games but because it's popular you've deemed it haram to like it because you're homosexuals.

    • 8 months ago
      Anonymous

      Your post reeks homosexualry, and Doom 2016 came out before.

    • 8 months ago
      Anonymous

      The indie scene had revived first person shooters long before the nuDoom games came out.

    • 8 months ago
      Anonymous

      permanegative gays should just be beaten to death t b h. they make the world worse for everyone. maybe when they're on the hospital bed connected to a machine they'll start appreciating the things in life more.

  19. 8 months ago
    Anonymous

    you're forced to play it the way the devs want you to and not the way you want to. dishonest gameplay that railroads you into one specific gameplay style you cannot budge from at all. its boring.

    • 8 months ago
      Anonymous

      Are you fricking moronic? 2016 got stale after you unlocked the super shotgun since it was completely busted and you almost never needed to use a different gun half the time. If you wanted to play Eternal just spamming one OP weapon thinking that makes things fun then you're either 12 years old or a mentally handicapped homosexual. You can technically still play Eternal with only your basic combat shotgun outside of a select few enemies and puzzle mechanics, it just makes the game harder.
      >B-but, I need to use strategy a-and critical thinking to solve puzzles and focus in on enemy weak points to kill them faster, o-or switch weapons sometimes
      Congrats, you're b***hing and moaning that the game requires some basic cognition in order to be played. Instead of relying solely on the super shotgun, now you need to also use the precision bolt on the heavy canon to hit headshots on some enemies, or you need to use the microwave beam on the Doom Hunter to weaken it shield in order to have abetter time killing it.
      gays like you say you want "more gameplay" but when that gameplay is offered you complain that you "are forced to play the way the devs wanted you to", if you want unlimited gameplay with absolutely no limitations to complain about, go fricking play Minecraft or Roblox, but if you want actual depth in the game then stop fricking complaining when you get it.

      • 8 months ago
        Anonymous

        i liked doom eternal more when i unlocked the unlimited ammo cheat
        i loved being able to hold left click with the chaingun/minigun or whatever it's called

      • 8 months ago
        Anonymous

        HAR scope is even more braindead than using shotguns in 2016
        Literally just snipe enemies and their weakpoints from a safe distance across the map, putting yourself in 0 danger

        • 8 months ago
          Anonymous

          trying to stay "across the map" is not a good gameplan honestly especially when you need to be close to flamer/chain hook enemies

          • 8 months ago
            Anonymous

            >pepega

      • 8 months ago
        Anonymous

        >sure, we intentionally designed the game so that the weapons would reload instantly thanks to quickswitching
        >repeatedly bashing the same two keys and breaking it up with a chainsaw animation takes a lot of skill

        • 8 months ago
          Anonymous

          2016 also had quickswitch passive reloads

          ?t=18111

          people figured it out very early

          • 8 months ago
            Anonymous

            Keeping track of reloads while switching weapons is completely different from canceling the reload and cooldowns of weapons while switching

            • 8 months ago
              Anonymous

              are you stupid? doom 2016 has passive reload, just like doom eternal. weapons reload when you put them away.

          • 8 months ago
            Anonymous

            and it wasn't that big of a deal in 2016. In eternal it is the best strategy for nightmare, completely unintentional from the devs, and it's moronic

            • 8 months ago
              Anonymous

              the only reason it's still in eternal is that the devs didn't want to have to deal with a horde of rage spergs burning the game to the ground on steam reviews because they patched it out

              • 8 months ago
                Anonymous

                it was fun in 2016 and something that hadn't really been emphasized in a shooter before so they decided to lean into it instead of patching it out and making the game more stale
                pretty based to be honest

              • 8 months ago
                Anonymous

                The guy who made those viral no-hud videos got assmad that Eternal made it a feature and let everyone know how to do it. His 15 minutes of being a special boy were over and he hated Eternal for that.

              • 8 months ago
                Anonymous

                the fact that the guy got popular doing "stylish" far cry takedown videos tells you all you need to know to be honest
                the stalest shooter franchise of all time

            • 8 months ago
              Anonymous

              >completely unintentional from the devs
              there is a loading screen tutorial for it in TAG1

          • 8 months ago
            Anonymous

            >people figured it out very early
            Pretty sure it was shown in a video pre-release ( found it https://www.youtube.com/watch?v=0y3LaLJoo0s ).

            [...]

            It's this. The game is far closer to a quake match than Doom 2016 was, and it starts almost immediately upon starting the game. The DLCs are even more accentuated in that direction. Most of Ganker finished 2016 with shotgun spam and the diversion hologram, so they can't figure out Eternal's combat loop of weapon switching.

            [...]
            What cooldown? The chainsaw that regens 1 charge? That's better than 2016's 0 charge regen. The grenades have cooldowns because they generate huge amounts of armor and health ontop of damage and stun.

            >The game is far closer to a quake match than Doom 2016 was
            No, it really isn't, and "Eternal's combat loop of weapon switching" has absolutely nothing in common with Quake's multiplayer (or singleplayer for that matter.)

            • 8 months ago
              Anonymous

              idk, i feel like movement is super important in doom eternal compared to 2016, enemies are faster but so are you, there's more enemy fire flying at you etc. i noticed a huge difference in my ability to play the game after i picked air control as one of the runes, and its basically mandatory for the harder stuff.

  20. 8 months ago
    Anonymous

    Ultra-violence in 2016 was M'WAH, perfect. Eternal ultra-violence is some utter bullshit.

    • 8 months ago
      Anonymous

      i literally cannot imagine being this shit at videogames

    • 8 months ago
      Anonymous

      This is an example of what I came here to mention. Casuals found it too hard. When easy is normal and normal is hard, people get their asses kicked early on and lose interest. It's an unwelcoming game and you need to play it a bunch before you can feel comfortable in it.
      After getting comfortable, DE UV is the perfect difficulty, smackdown in the middle of the fun zone. You didn't get good, anon.

  21. 8 months ago
    Anonymous

    They got filtered.

  22. 8 months ago
    Anonymous

    pic related is the polar opposite of all the 1000 things i dislike about Eternal

    • 8 months ago
      Anonymous

      Only homosexuals and furries play that

    • 8 months ago
      Anonymous

      allow me remove the pointless combo system forcing me to play the game in a convoluted way and I'll play it

      • 8 months ago
        Anonymous

        but enough about doom eternal.

        • 8 months ago
          Anonymous

          >it's ok when le quirky indie dev does it

        • 8 months ago
          Anonymous

          what combo system?

      • 8 months ago
        Anonymous

        theres no combo system you describe
        you can play literally any way you want, if its non-dogshit tehn high style is guaranteed. And having high style is far from ever being necessary because the mechanic that gives you a hard-damage-reduction bonus wasnt even a thing back then

        Shit enemy design, shit level design, shit art direction, shit ranking system, shit combo system, shit weapon roster. Only thing it has are a few good bosses and decent movement.

        >shit ranking system
        literally free and unsubstantial
        >shit weapon roster
        name one other game with mechanically good combos
        >shit combo system
        doesnt exist, unless you mean the fact weapons can combine, in which case youre moronic
        >shit level design
        p-2 made you mad?

      • 8 months ago
        Anonymous

        Just hide the HUD element, moron kun

    • 8 months ago
      Anonymous

      Shit enemy design, shit level design, shit art direction, shit ranking system, shit combo system, shit weapon roster. Only thing it has are a few good bosses and decent movement.

    • 8 months ago
      Anonymous

      >equip shotgun
      >spam control+left click and jump around and take a shit stomp on the game
      it's just bad, basically same amount of braincells firing as when i play bethesda shooter game while watching something on my 2nd screen

    • 8 months ago
      Anonymous

      >mmo cooldowns on everything
      >simon says enemies
      >dogshit levels

    • 8 months ago
      Anonymous

      I really liked the game until the last P2 fight, stopped playing afterwards
      I've read that the new levels were shit and the game's direction took a turn for the worse though

      • 8 months ago
        Anonymous

        >new levels were shit
        The 5th layer has some lame levels, but its overall pure kino. Its just a few morons here seething about non-problems
        the game direction did take a turn for the worse in a few aspects (Radiants which are not in the main campaign, new weapons are fun but not as well designed, playtesting is worse) but the content is still good, and the teaser for the next layer is amazing.
        Did you mean to say V2 or P2?

    • 8 months ago
      Anonymous

      I find it funny and disturbing how this game is about shooting demons in hell and yet it's fanbase and developers are gayer than fricking Undertale and Omori's fanbases and devs.

    • 8 months ago
      Anonymous

      Beware zoomer
      https://youtube.com/playlist?list=PLv9zhUKCLxsUwt7JLwW9MOPRgL_EdI6kx&si=98MwdKblSszNCVLW

  23. 8 months ago
    Anonymous

    Because it was shit

  24. 8 months ago
    Anonymous

    morons, OP. morons "turned' on it.

    Anybody with actual value recognizes it as the superior game by a mile.

  25. 8 months ago
    Anonymous

    Contrarians?

  26. 8 months ago
    Anonymous

    tried to play it a few months ago and quit after a couple hours

    i just want to kill demons. i don't want to be stopped every other fight to do some stupid puzzle or platforming. just let me kill demons

    • 8 months ago
      Anonymous

      Black person in the OG Doom your demon killing is broken up by mindless maze routing, at least platforming and puzzles are fun

  27. 8 months ago
    Anonymous

    Popular
    /thread

    It was everything Ganker wanted from an FPS 10 years ago

  28. 8 months ago
    Anonymous

    quickly switching weapons is moronic. Chainsaw ammo is moronic, the low ammo counts are pointless when there is infinite chainsaw ammo available. Just can't be bothered to replay the game, I got the DLC but never finished it

    • 8 months ago
      Anonymous

      to add to this, you can't just put it down and pick it up again a few months later, it feels like you have to re-learn the game all over on nightmare

      • 8 months ago
        Anonymous

        >Complaining because you're bad

  29. 8 months ago
    Anonymous

    I think it's the only thread about shooting games, so I'll post it here.
    I started playing Zortch yesterday, and although it's a weird game (in a good way) and relatively enjoyable, I still don't understand what got so many anons excited. Yesterday there were some guys saying that it's one of the great FPSs of recent years, but that just shows how low the bar is.
    Zortch isn't bad, but it has several design flaws, everything floats around a lot (including the enemies) and at least level 1, on the highest difficulty, has ZERO challenge (and for those who think that level 1 doesn't need to be challenging, remember Shadow Warrior, the first level of that game on the highest difficulty is insanely difficult right from the start).
    I'll finish the game before drawing any conclusions, but I doubt the game will improve much.

  30. 8 months ago
    Anonymous

    It was fun I just don’t think people care about single player FPS anymore.

    • 8 months ago
      Anonymous

      I do. Always have, always will. If it didn't exist I wouldn't play video games period.

  31. 8 months ago
    Anonymous

    Nobody but about a dozen samegays here hate it. They constantly make threads where they get on their knees and fellate 2016 over and over. Pretty sure they have a problem.

    • 8 months ago
      Anonymous

      >They constantly make threads where they get on their knees and fellate 2016 over and over.
      2016 sucks. Eternal sucks worse.

      • 8 months ago
        Anonymous

        the first map in TAG1 is better than 2016 combined, you're just shit at videogames

        • 8 months ago
          Anonymous

          >you're just shit at videogames
          It's funny how DEbabies are actually as dumb as people pretend Fromdrones are.

          • 8 months ago
            Anonymous

            ?

            if you say 2016 is better then it just means you are bad at videogames, no two ways about it

            • 8 months ago
              Anonymous

              Yeah just like that. A parody of a moron that thinks any criticism of a game comes from a complaint about difficulty even when the person never called the game hard because you're so stupid that you can only think in terms of git gud shitposting memes.

              • 8 months ago
                Anonymous

                what

                D:E just better than 2016 in every aspect, more movement options, more weapon options, more enemy variety, faster, more brutal fights. it's just a complete upgrade in every way, even music.

              • 8 months ago
                Anonymous

                >what
                I'm just pointing out that you're doing a very good moronic fanboy impression. You know, those exceptionally moronic homosexuals who wouldn't know good game design if it bit them in the ass so they pretend that their casual game is actually too difficult for anyone who just doesn't enjoy the bad mechanics.

              • 8 months ago
                Anonymous

                so what elements of game design in 2016 triumph over doom eternal

              • 8 months ago
                Anonymous

                >so what elements of game design in 2016 triumph over doom eternal
                Not being built around shitty platforming and having moves your cycle through on cooldowns like it's a fricking MMO.

              • 8 months ago
                Anonymous

                >and having moves your cycle through on cooldowns like it's a fricking MMO.
                You have the same equipment on cooldown amount in 2016 as in Eternal. The only difference that equipment it eternal doesn't suck.

              • 8 months ago
                Anonymous

                >You have the same equipment on cooldown amount in 2016 as in Eternal.
                I didn't expect the DEbabies to actually not have played 2016. That's impressive.

              • 8 months ago
                Anonymous

                >frag, hologram, siphon
                >frag, flame, ice
                Where did you learn to count?

              • 8 months ago
                Anonymous

                >trying to compare grenades in 2016 to shit like flamebelch
                Nice meme.

              • 8 months ago
                Anonymous

                >siphon grenade = generates hp
                >flame = generates armor which functions as second hp bar in both games
                >noooo you can't compare these despite them functioning almost identical to each other
                Really makes you think.

              • 8 months ago
                Anonymous

                >Not being built around shitty platforming
                neither games are built around platforming, both games have platforming
                >having moves your cycle through on cooldowns like it's a fricking MMO
                weapon swapping was also used in 2016

  32. 8 months ago
    Anonymous

    You know why Doom Eternal is the BEST FPS ever made? Better than original Doom?
    Because when Doom 1 was released, there was no fps games on the market, today we have call of dutys and hero shooter games, and yet, Doom Eternal managed to get the spotlight with all those competitors.
    People who complain about that game are the people who was filtered hard.

    • 8 months ago
      Anonymous

      I did get filtered indeed by the boring platforming

    • 8 months ago
      Anonymous

      >It was better than Call of Duty and Overwatch. That's what makes it the best.
      Okay.

      • 8 months ago
        Anonymous

        All games today must be a copy of call of duty or overwatch to stand a chance.
        Id took a huge risk making a new game breaking this trend. And the game was awesome, many more started to follow the doom eternal formula since cod and hero shooter games are dying

        • 8 months ago
          Anonymous

          >All games today must be a copy of call of duty or overwatch to stand a chance.
          Not really, no.

  33. 8 months ago
    Anonymous

    I don't even bother with shooters with monster enemies. It's childish garbage by default. A step above robot enemies but step below zombie enemies (when devs want to make human enemies but don't have enough balls).

    Human is the one and only enjoyable foe. Remember Soldiers of Fortune? Shits all over your pink coloured flying imp heads or whatever

    • 8 months ago
      Anonymous

      what about vampires?
      Necrovision chads rise up

      • 8 months ago
        Anonymous

        I only ever remember shooting vampires in Bloodlines

  34. 8 months ago
    Anonymous

    I played 2016 and thought it was pretty fricking lame.
    I ended up playing eternal twice, my only complain is the focus on story and cutscenes, I prefer the minimalistic approach 2016 had.
    Are eternal DLCs any good?
    Should I start them on normal or on max difficulty?

    • 8 months ago
      Anonymous

      The first dlc is good. Thes econd one sucks.

    • 8 months ago
      Anonymous

      max difficulty always.

    • 8 months ago
      Anonymous

      >my only complain is the focus on story and cutscenes, I prefer the minimalistic approach 2016 had
      The in-game cutscenes can't be skipped in 2016 though, which is the biggest problem.

      • 8 months ago
        Anonymous
        • 8 months ago
          Anonymous

          You can't whataboutism this with what is basically the only example of the same thing happening in Eternal because all that does is make 2016 look worse by your admission that unskippable cutscenes are indeed a problem. Please don't post the multiple instances in 2016 where Samuel Hayden locks you in a room and dryly explains the plot to you while you don't have anything to do or look at.

          • 8 months ago
            Anonymous

            >the multiple instances
            A whole 2 times

            • 8 months ago
              Anonymous

              2 times too many considering how often people praise the game for Doomguy not giving a shit about and actively ignoring the plot because they watched the first 5 minutes of the game and nothing beyond that. At the very least the Nekravol sequence, while also way too much of a pace breaker, is taking you to a different location and showing you some scenery.

              have a nice day.

              Oh man if you're getting that heated over a 30 second elevator ride then I bet all those unskippable interactions in 2016 must drive you up a wall. Can't wait to see Doomguy smash the same reactor in an unskippable cutscene four times in the same level, or stare at Olivia helplessly from behind a glass wall while she stands there for about half a minute pushing some buttons.

              • 8 months ago
                Anonymous

                >Doomguy smash the same reactor in an unskippable cutscene four times in the same level,
                >moron forgets about all these cutscenes where zoom slayer puts a battery

              • 8 months ago
                Anonymous

                >At the very least the Nekravol sequence, while also way too much of a pace breaker, is taking you to a different location and showing you some scenery.
                The first time Samuel Hayden locks you in a room is the worst offender, since you're surrounded by a bunch of generic sci-fi computer displays and you can't move around that freely.
                The second time has more interesting scenery than any of Doom Eternal's pace breakers though (the surface of mars is very beautiful looking, yet grounded, and the hell artifacts in the room are cool to look at up-close)

              • 8 months ago
                Anonymous

                It's also a worse offender because being so early on in the game, if you play ultra-nightmare it's a fricking slog to have to sit through every time you have to start up a new game. At least the other one is later in the game so you don't see it as often.

                >Doomguy smash the same reactor in an unskippable cutscene four times in the same level,
                >moron forgets about all these cutscenes where zoom slayer puts a battery

                I'm not forgetting them, moron, you're just playing favorites because one game that has way, way more unskippable cutscenes is being given a free pass while every instance that the other game doesn't let you skip over it is being nickel and dimed for every single second it isn't saving you. I guarantee you, if you time how much unskippable shit is in 2016 over Eternal, 2016 will have dramatically more, but Eternal is the only game being criticized for it.

              • 8 months ago
                Anonymous

                >because one game that has way, way more unskippable cutscenes
                Count how many MINUTES it takes to insert every sentinel battery in Doom Eternal's hub level, and notice how every animation is the exact same every single time.
                The reactor smashing in 2016 isn't even re-used animations. There's 3 unique animations for smashing the reactors. 1 where he tries to be reasonable, 1 where he smashes the reactor without a second thought and a final animation that shows he's at least a little bit hesitant because it's the last one. Eternal has longer chainsaw animations and more repetitive ones too (because you'll be chainsawing a lot more, and on fewer enemy types at that)

              • 8 months ago
                Anonymous

                The Fortress of Doom is heavily criticized and for good reason, it's easily the worst part of the game and having to constantly insert sentinel batteries sucks. However, it's also not necessary unless you want to get everything, which you don't need to do. You can skip some weapon mods you're not going to be using anyway and some tokens because the game gives you more than you need anyway. Also, I did consider how many minutes it takes. Not counting the skins, which you only need to unlock once on your first playthrough, if you want to get every single item hidden behind sentinel batteries, you need to spend two minutes watching the animation. I timed it. Two sentinel crystals, four praetor tokens, two weapon mods, all with an 8 second animation for each battery. Now I still think that's two minutes too many, but I could very easily pick apart anything that takes up two minutes of unskippable time in 2016. If the point is the quality and difference of the animations then that's just moving the goalposts because now the conversation has shifted from that of wasted time, unsurprisingly to make 2016 look more favorable because that one's your favorite. Also, if you're good with ammo management, you barely even have to use the chainsaw. I beat the entire first level of TAG 1 without using it once just to see if I could. It wasn't all that difficult. If you need to spam the chainsaw constantly just to keep up with all the ammo you're chewing through, then fricking get good man, I don't know what else to say. I'm sorry there's no ammo boost rune that gives you free ammo for nothing on top of free BFG ammo for even more nothing and breaks the game.

              • 8 months ago
                Anonymous

                There was many truths in your post and equally as many false assumptions.
                The chainsaw IS the ammo boosting rune that gives you infinite ammo in Doom Eternal.

                are you stupid? doom 2016 has passive reload, just like doom eternal. weapons reload when you put them away.

                You can fire weapon mods and the supershotgun faster by switching weapons than if you were just shooting the weapon normally. This is not possible in Doom 2016 and for good reasons. You can easily notice this by how fast you're able to spam the HAR scope with weapon switching and how slow it is without weapon switching. They tried to fix this bug in Doom Eternal but low-skill trash started complaining that their 2-weapon combos no longer worked. Trying to do the same thing in Doom 2016 doesn't work. The game keeps track of your reloads instead of canceling it.

          • 8 months ago
            Anonymous

            have a nice day.

        • 8 months ago
          Anonymous

          >HRYU

          • 8 months ago
            Anonymous

            >known shiteating subhuman is a gta fan
            LOL

            • 8 months ago
              Anonymous

              shiteating subhuman
              but enough about you

              • 8 months ago
                Anonymous

                >mayo clinic
                LOL, enuresis seems like a common issue among troon eternal sissies

              • 8 months ago
                Anonymous

                You daily dose of fluids, xir.

              • 8 months ago
                Anonymous

                >bedwetting hohol is having wet dreams
                LOL

              • 8 months ago
                Anonymous

                >unironically plays troonypunk
                ti pochemu takoi der'moed, hryu?

              • 8 months ago
                Anonymous

                Mogu sebe pozvolit'. Interesno uznat' vo 4to igraet biomusor tipa tebya, stalka4? AXAXA

              • 8 months ago
                Anonymous

                >Mogu sebe pozvolit'.
                Da i tak ponyatno chto ti tot eshe dermoed. I eto chuchelo eshe otkrivaet svoyu vonyuchuyu past', pizdec prosto.
                >stalka4
                Ugadal. No kurwa-hryuchevo tut jresh tol'ko ti.

              • 8 months ago
                Anonymous
              • 8 months ago
                Anonymous

                pidoran, spokuha.

              • 8 months ago
                Anonymous

                A u nas v kvartire gaz. A u vas?

              • 8 months ago
                Anonymous

                >troon
                >sissies
                >hohol
                why do russians always think about troons?

          • 8 months ago
            Anonymous

            You could do this in GTA SAMP and tell people "Drink" while pissing on their bodies, i miss those times.

    • 8 months ago
      Anonymous

      >Are eternal DLCs any good?
      First is excellent
      Second is ok
      Play on max difficulty, they are basically a continuation of endgame levels anyway.

  35. 8 months ago
    Anonymous

    i've never seen someone that wasn't moronic try to defend 2016, i wonder if they are self aware of the fact

  36. 8 months ago
    Anonymous

    It told me I couldn't play without a Bethesda account so I returned it

  37. 8 months ago
    Anonymous

    i've never seen someone that wasn't moronic hate 2016, i wonder if they are self aware of the fact

  38. 8 months ago
    Anonymous

    Doom Eternal is the game Doom 2016 makes fun of

    • 8 months ago
      Anonymous

      >is the game Doom 2016 makes fun of
      >le slaya doesn't listen anyone and smashes the screen in prologue
      >stands like moron in a locked room while a robot dumps exposition
      2016bros....

  39. 8 months ago
    Anonymous

    Don't mind me, just being a better Doom 2016 successor than Eternal

    • 8 months ago
      Anonymous

      >rhythm
      Thanks, I've already played SEKINO.

  40. 8 months ago
    Anonymous

    while eternal was fun, the gameplay peaked at the first slayer gate.
    the best moment made me feel like i was playing serious sam

    • 8 months ago
      Anonymous

      I hate those fricking Black folk like you wouldn't believe
      >that hallway bit in metropolis

  41. 8 months ago
    Anonymous

    I never liked it. I have been seething about this game since release.

  42. 8 months ago
    Anonymous

    I just feel like the atmosphere and presentation in the 2016 game were better

  43. 8 months ago
    Anonymous

    >everybody
    It’s just Ganker and for the record marauder is a trash enemy and unused to play this shit none stop. I want to go fast but he won’t let me

  44. 8 months ago
    Anonymous

    Nothing about Eternal feels "Doom" at all. The whole "Epic" demon related lore is just cringe as frick, we used to laugh at cacodemon having no arms and mancubus obesity but it was all in good fun, we never actually hated the demons. Then there is the level design.. can those even be called "levels" anymore? Doom Eternal has no maps, just arenas...

    Doom Eternal is id's biggest fricking mistake. So glad the Doom modding community is still alive and going.

  45. 8 months ago
    Anonymous

    Consolegays who can't control it and/or sandbox gays who get upset when a game has rules.

  46. 8 months ago
    Anonymous

    I've held the same opinion on it since launch and I have to say the sense of vindication is nice.
    "Game journos told me it was difficult therefore it's good" is the "loud = funny" of Ganker.

  47. 8 months ago
    Anonymous

    Autistic loser pushing people away

    • 8 months ago
      Anonymous

      >wants every game to be doom eternal
      >doesn't even like doom eternal

    • 8 months ago
      Anonymous

      QRD on this gay?

      • 8 months ago
        Anonymous

        Wannabe Troon Tuber with a God complex, horribly contradictor opinions. Autistic and hostile. Your basic LOLcow

        • 8 months ago
          Anonymous

          Why is every DE superfan so mentally ill? Is it something about the new wave of FPS games or is it just DE in particular?

          • 8 months ago
            Anonymous

            It's like that with most new-wave fast FPS, look at the cruelty squad / ultrakill communities

            Autistic loser pushing people away

            He's got some good vidya tastes but he talks like a moron

    • 8 months ago
      Anonymous

      >wants every game to be doom eternal
      >doesn't even like doom eternal

      >makes multiple threads in a row about him saying the exact same shit
      >is still seething
      can you just say exactly what this gay said that made you so incomprehensively butthurt?

  48. 8 months ago
    Anonymous

    I never liked it. It's an ADHD shooter where you have to boost and dash every 2 seconds. Very different gameplay loop than boomer doom and doom 2016. Unironically gives me headaches

  49. 8 months ago
    Anonymous

    I like it just fine, its my least favorite DOOM. I just think its too hard for the sake of being hard. They realized this and decided to allow the use of sentinel armor to compensate for most users. But the worst for me is how the awful narrative and new direction its going.

  50. 8 months ago
    Anonymous

    Its greatest crime was being the sequel to Doom 2016.
    They failed to realise the reason Doom 2016 was so fricking good was because it immersed you in the fantasy of being Doom Guy - a force of sheer fricking rage righteously tearing its way through hellspawn at maximum velocity - and it achieved that via an immersive atmosphere, engaging gameplay, and an emotive soundtrack.
    Eternal completely forgot about the immersion aspect, and just went for more gameplay and a dogshit story. It is constantly reminding you that it's a video game and never manages to reach 2016's level of making you feel like the god damn fricking slayer because everything, from the level design to the bing bong wahoo arcade sound effects and icons reminds you you're just playing a fricking game.

    It's a good game, but 2016 was an experience, and it meant that we'd never get a 2016 sequel as good as it could've been.

    • 8 months ago
      Anonymous

      2016 didn't have engaging gameplay.

      • 8 months ago
        Anonymous

        That's a you problem.

        • 8 months ago
          Anonymous

          What's really a you problem is getting filtered by Eternal not being a sandbox game.

          • 8 months ago
            Anonymous

            You're not a TRVE American unless you love freedom

          • 8 months ago
            Anonymous

            You're just bad at game design.

            • 8 months ago
              Anonymous

              t. mojang employee

              • 8 months ago
                Anonymous

                They're bad too.

              • 8 months ago
                Anonymous

                Way to sell yourself short.

              • 8 months ago
                Anonymous

                moron.

              • 8 months ago
                Anonymous

                You're the one in favor of sandboxes with no rules. Stick to Garry's Mod.

              • 8 months ago
                Anonymous

                I'm not. Those games are bad. Like most people, you have no idea what makes a game good. That's really all there is to it.

              • 8 months ago
                Anonymous

                Then what does make a game good, since you're an expert?

              • 8 months ago
                Anonymous

                Ammo management by the game itself is awful genuinely. It's that simple. You just a homosexual kid on a video game board or an asshurt dev. Either way, you've made your mind up that you're going to be an insufferable moron and won't have an intelligent conversation about this.
                You're literally not smart or perceptive enough to hold a conversation about gameplay mechanics. But honestly, that's actually how most people are. And that includes game developers and people here.

              • 8 months ago
                Anonymous

                >Ammo management by the game itself is awful genuinely.
                Why?

      • 8 months ago
        Anonymous

        Yes it did, and even if it didn't, Diablo 2 is still better than Diablo 3 and 4 for exactly the same reason.

    • 8 months ago
      Anonymous

      I realize that I usually undersell the importance of immersion in video games. I think you're right to some extent. The good kind of immersion is immersive game feel and world design, stuff that pulls you into the experience and straps you in for a wild ride. The shitty kind of immersion is dying in 1 hit because a bullet passed through your brain.

    • 8 months ago
      Anonymous

      >a force of sheer fricking rage righteously tearing its way through hellspawn at maximum velocity
      Which you can do way harder in Eternal.

      • 8 months ago
        Anonymous

        Yeah, until you have to do platforming that makes no in-universe sense, or you see a 1-up floating there, or you do a glory kill with that shitty little arm blade, or you use the stun hammer, or have to fight a marauder, or pretty much any of the new enemies in Ancient Gods, or have to interact with the story in almost any regard.
        Eternal pulls you out of the fantasy way too often, which is incredibly frustrating because the gameplay loop is incredibly satisfying.

        But Eternal is FAR superior to 2016, rendering it almost pointless unless you want the full experience from both games. You are just talking out of your ass. Experience? Experience of a good fricking videogame that knows its a videogame. Go play some Sony bullshit if you want "experiences". Fricking morons.

        Wrong, gameplay generally requires context to be fun. What is essentially excel manipulation is suddenly fun when you start using context to explain that you're building a mech, and pointing and clicking on targets is suddenly fun when you give the impression you're playing as a solider.
        Like I said, Eternal isn't even a bad game, I enjoyed it a lot, but it did rob us of the 10/10 game we could've had in its place with just a better direction in the design.

        Oh also the Multiplayer in Eternal was dogshit but super fun in 2016.

        • 8 months ago
          Anonymous

          >until you have to do platforming
          Like in 2016?

          • 8 months ago
            Anonymous

            It was just meh in 2016, in Eternal it's not just meh, it's massively immersion-breaking - you have fricking mario spinning chains and floating flame throwers that make absolutely no fricking sense in context of the universe.

            Maybe that's anon's problem. He wants an "experience." Eternal takes a while to get into the groove, especially right away it can be pretty tough because you have no idea what you're doing. He doesn't want a game that can be replayed and learned, he wants to fill a checkbox and move on.

            No, I played a lot of 2016 multiplayer, some of the most fun I've ever had in a multiplayer shooter and I've been playing them since Soldier Of Fortune 2

            • 8 months ago
              Anonymous

              >2016 multiplayer
              You played a bootleg Halo clone.
              >in Eternal it's not just meh, it's massively immersion-breaking
              Doom in Hell has always had lots of chains and lots of fire, what is wrong with combining them? And 2016 already had floating rocks everywhere for Hell.

              • 8 months ago
                Anonymous

                Halo clone? Are you out of your fricking mind? They play NOTHING alike, you may as well say chess is a checkers ripoff. Get a brain moran.

                >Doom in Hell has always had lots of chains and lots of fire, what is wrong with combining them? And 2016 already had floating rocks everywhere for Hell.
                Chains and fire and floating rocks are not the problem - nonsensical floating flaming chains rotating at a constant specific speed placed with absolutely no thought towards environmental storytelling that couldn't be more obviously there solely to be platformed around is the issue. You can't seriously sit there and tell me this looks like it would actually exist in hell

                Nah you're just a b***h. Can't feel immersed in a game that requires you actually play it.

                the frick are you talking about? Do you think I'm whining because they made enemies that you literally CAN'T use your entire arsenal against and have to use 1 specific weapon against? You think that's actually an encouragement to use your entire arsenal and not just an artificial way to get people to use the shit weapons they should've just buffed?

              • 8 months ago
                Anonymous

                >They play NOTHING alike
                It's the same slow, no-movement game. The only difference is that occasionally an instakill railgun or demon powerup will spawn at random in a random location with no heads-up. 2016 multiplayer was rightfully lambasted when it was new, it was a miserable experience.

              • 8 months ago
                Anonymous

                You think 2016 had slow, floaty, tectical no-movement gameplay? Are you high? moronic? Black?

              • 8 months ago
                Anonymous

                You must not have played many other shooters if you don't think 2016 multiplayer is slow.

              • 8 months ago
                Anonymous

                >You can't seriously sit there and tell me this looks like it would actually exist in hell
                And? It's a videogame that doesn't feel any shame of being one.
                Then again, I get why nuGanker would think this is a flaw, after all this place and Twitter are the same.

            • 8 months ago
              Anonymous

              >immersion breaking

        • 8 months ago
          Anonymous

          >Wtf... I have to actually fight my enemies with every tool I got
          >I can't just fight this super natural threat by simply holding W and left click
          Woah... So unimmersive...

          • 8 months ago
            Anonymous

            What the frick did that moronic nonsense you just posted have to do with anything I said you colossal spastic

            • 8 months ago
              Anonymous

              Nah you're just a b***h. Can't feel immersed in a game that requires you actually play it.

    • 8 months ago
      Anonymous

      But Eternal is FAR superior to 2016, rendering it almost pointless unless you want the full experience from both games. You are just talking out of your ass. Experience? Experience of a good fricking videogame that knows its a videogame. Go play some Sony bullshit if you want "experiences". Fricking morons.

      • 8 months ago
        Anonymous

        Maybe that's anon's problem. He wants an "experience." Eternal takes a while to get into the groove, especially right away it can be pretty tough because you have no idea what you're doing. He doesn't want a game that can be replayed and learned, he wants to fill a checkbox and move on.

  51. 8 months ago
    Anonymous

    It's just not very fun tp play.
    Many people in this thread are acting like early Halo 4/343 Industries defenders.

  52. 8 months ago
    Anonymous

    the late addition master levels on NM were some of the most fun i had in AAA shooters in my entire life, probably the most fun actually
    tierlist:
    >that courtyard fight on taras nabad or that buffed 5+ cyberdemon room or 2 tyrant + 2 archvile tiny room
    pure fps kino

  53. 8 months ago
    Anonymous

    bad level design

  54. 8 months ago
    Anonymous

    It's a fun game but the more you think about it the bigger of a misstep you realize it was.
    Doom 1 was on mars and doom 2 was on earth so we're on track for doom 3 to kill the series again.

    • 8 months ago
      Anonymous

      Doom 1 wasn't on Mars.

    • 8 months ago
      Anonymous

      >Doom 1 was on mars
      The moons are mars, secondary.

      • 8 months ago
        Anonymous

        *moons of mars

  55. 8 months ago
    Anonymous

    Ganker will find any excuse to shit on Doom Eternal because it's a game there's no good reason to dislike.

    It's not woke, it's not an unoptimized mess, it wasn't casualized (the opposite), it didn't pander to real world politics to market itself or shat on its core gamer fanbase, it introduced dynamic damage showcase on models... it looks even better on release than it did in the E3 demo even, how many times did that ever happen?

    The only reason someone would dislike Eternal is due to it being a unique and refreshing gameplay experience where gunplay, enemy and level design work hand in hand to deliver something great instead of some generic, polished but by the book shooter.

    Now, of course this game got all the well deserved praise, but also gatekept shitters and low IQ morons. Said morons are now thrown in a constant frenzy whenever hearing about the game due to COMO (cope of missing out), and that's even worse with the average Gankerirgin, contrarian by nature and affected by Dunning-Kruger to to believing to be part of some sekrit gaming club thus better than the average casual.

    All of the sudden moronic posers who don't even know the lore of the original will shit on it for the story (lol) or even pretend Doom 3 or Rage weren't absolutely worthless 7th gen console garbage.

    You can't go in an fps thread without mentioning and getting (You)s from said malding morons, even 2 years after release. This isn't mere "disliking", the New Colossus was forgotten in a few months. This is plain and simple "sour grapes" obsession.

    • 8 months ago
      Anonymous

      You have bad taste in gameplay. Simple as.

  56. 8 months ago
    Anonymous

    Doom Eternal pretty much always had a vocal base of people that hated the ways it was different from other shooters. Most people continue to like it, but it's unusually controversial and contentious which speaks to how genuinely interesting it is as a AAA shooter IMO

    • 8 months ago
      Anonymous

      Yeah. It isn't boring. it isn't basic. It isn't by the books. It allows for skill expressions. It demands you play the game the way it's designed. It won't let you get away with playing like a gay. And subhuman can't stand that. Every game must pander to their low IQ brain.

  57. 8 months ago
    Anonymous

    the word "doomguy" should never be said in a doom game

    • 8 months ago
      Anonymous

      why

      • 8 months ago
        Anonymous

        because its fricking dumb

  58. 8 months ago
    Anonymous

    >Le platforming
    >I le can't
    >No le shooter as ever ledone this before
    >Especially not my beloved doom
    >No, no, no. No platforming has ever been in doom before

    • 8 months ago
      Anonymous

      DFT

  59. 8 months ago
    Anonymous

    >Y-you see this webm of someone swapping weapons quickly (skill expression!)
    >That means the game is bad!

    Reminder that you do not ever need to combo with weapons swaps. It's never required. Every combat encounter and every boss can easily be beaten without it. Weapon swapping is purely a high skill mechanic for optimizing DPS that players who want to master the game can utilizing. Remember when people loved games that had mechanics deep enough to allow for meaningful mastery?

    • 8 months ago
      Anonymous

      No, combos are bad and cringe and also my favorite DMC game is the second one, completely unrelated

  60. 8 months ago
    Anonymous

    Ahhh nice, Ganker is still full of filtered numbfricks. Doom Eternal is one of the best games of the decade and you all got filtered like the massive weeb homosexuals that you are.

    • 8 months ago
      Anonymous

      It's honestly sad that pretty much the first game of the decade is the best one already. I doubt we'll have a game as good as Doom Eternal come out before 2030.

      • 8 months ago
        Anonymous

        At least from the AAA side, it is. If we enlarge the scope of what games are good over the decade it all becomes really subjective.

  61. 8 months ago
    Anonymous

    I like FEAR

    • 8 months ago
      Anonymous

      FEAR is pretty good. it alright. I wish they made a sequel

  62. 8 months ago
    Anonymous

    not enough fundamental doom gameplay way too much developer forced hotswapping and cooldown shit

  63. 8 months ago
    Anonymous

    MP

  64. 8 months ago
    Anonymous

    I blame homosexuals like Under the Mayo

    • 8 months ago
      Anonymous

      For what?

    • 8 months ago
      Anonymous

      Mayo is the fricking goat.

  65. 8 months ago
    Anonymous

    Are DE threads usually this autistic?

    • 8 months ago
      Anonymous

      It's what happens with games that Ganker swears are going to flop and they don't.
      You end up with a mass of schizophrenics incapable of accepting they are wrong.

  66. 8 months ago
    Anonymous

    I liked it but there are things I would do a little differently

  67. 8 months ago
    Anonymous

    Why do i keep seeing doom eternal fans fight Ultrakill fans all the time?

    • 8 months ago
      Anonymous

      Ultrakill fans have an inferiority complex and bring up their game in every FPS thread.

      • 8 months ago
        Anonymous

        I dunno about that, but everytime i see a thread about doom theres a 80% chance there will be a fight between them.

        • 8 months ago
          Anonymous

          It's always brought up without anyone talking about it. They're the ADHD shooters' bronies.

      • 8 months ago
        Anonymous

        i am seeing seethe about both on the same level

        • 8 months ago
          Anonymous

          ultrakill is massively less engaging than doom once u realize like 1 strategy that works, since it will always work so you can just beat the whole game easily with it

          • 8 months ago
            Anonymous

            Ultrakill is IMO more fun to control on a basic level, and because it does more with movement as a whole it has more interesting levels and especially REALLY good bosses, easily the best in the genre without competition

            I think Ultrakill once the enemy sandbox is fully cooked could have the potential to be more interesting than Doom Eternal, despite people complaining that forcing the player to engage with enemies in conscious ways is a bad thing, Ultrakill's been doing it more and more with enemies like the Sentry because it's just a good idea to force a powerful player to have to specifically address certain things if you want the game to be fun- that's why P-2 is such a fun level

            In general though yeah I get what you're saying, Eternal makes you address enemies, Ultrakill lets you run away and spam coins and occasionally swoop in for a shotgun blast and that works fine

            • 8 months ago
              Anonymous

              >as a whole it has more interesting levels
              >literal linear hallways
              lmao
              >really good bosses
              >either a simon says type boss or something that could as well be in any other shooter

              • 8 months ago
                Anonymous

                >either a simon says type boss
                homie this is EVERY GOOD BOSS. They give you a tell and you dodge it. Ganker jerks off bosses like Vergil, Armstrong, and The Boss and they all do the same thing, signal they're going to do something and give you time to prepare the counter

              • 8 months ago
                Anonymous

                >names 3 dogshit bosses
                have a nice day

              • 8 months ago
                Anonymous

                name three good bosses or get out

              • 8 months ago
                Anonymous

                >troony thinks he is in position to demand something

              • 8 months ago
                Anonymous

                Remind me when Vergil announced 99% of his attacks via a voice line

              • 8 months ago
                Anonymous

                It doesn't even have to be a voiceline, just a tell, even though Vergil does love to announce his attacks which is why his combat barks are so infamous. They probably leaned on voicelines in Ultrakill because the nature of a first person game means you often won't have eyes on the boss.

              • 8 months ago
                Anonymous

                >moron cant tell the difference between a telegraph and a simon says
                have a nice day

              • 8 months ago
                Anonymous

                >linear hallways
                it's linear hallway to arena shit but exploration wouldn't make a lick of sense in ultrakill. the arenas and hallways are more interesting and usually have neat gimmicks or movement challenges

            • 8 months ago
              Anonymous

              playing ac6 without lock on reminded me of fighting that boss in ultrakill thats a copy of your character

              especially since you fight your copy in this mission

          • 8 months ago
            Anonymous

            Even P-2?
            Ultrakill is good because strategies generally work and no reasonable playstyles are unviable, by design. its just that the difficulty doesnt go high enough, but the hard-mode is literally not released yet, neither are the lategame levels

  68. 8 months ago
    Anonymous

    Personally, I would’ve preferred if the infinite ammo and health was tied to respawnable items on the map rather than having to farm enemies. I also would’ve preferred if they made the flame thrower and launcher launcher weapons rather than side weapons. I also would’ve changed the art direction to not look so homosexual. I hate when games overdo it with glowing lights and armour details.

  69. 8 months ago
    Anonymous

    a shit brain bethesda manager had a grudge against mick gordon and used his influence to fire him before he finished the eternal sound track.
    you can look it up, several employees talked about it and so did mick gordon.

  70. 8 months ago
    Anonymous

    The best part of the game is Super Gore Nest on your first playthrough. After Super Gore Nest you'll notice the cracks in the foundation of the combat system and weapon balance as you gradually improve at the game (assuming you're playing on UV and above). Some people find it enjoyable to exploit well known bugs or as they like to call it "intentional game mechanics" for better DPS but I think it's lame.
    Changes from 2016 that I like:
    >Flame belch is a fun way to regain armor
    >The meat hook is awesome
    >Cutscenes can be skipped
    Those are the 3 changes that were good.
    Your ammo in Doom Eternal is unlimited and extremely limited at the same time, except instead of having to slog through half of the game to get access to unlimited ammo, you literally start off with unlimited ammo by default, thanks to the chainsaw on cooldown and infinitely respawning fodder demons. Your punishment for poor ammo management is having to watch a 3 second animation, and your reward for good ammo management is not having to watch the animation at all... Uhhh, okay? Sure, whatever, Hugo. People call this "genius" and I'm still not sure what part of the chainsaw is genius.
    The punch only dealing 1 damage at the start of the game (when the weakest enemy in the game has 100 health) sends a very clear message to the player that Doom Eternal is not a close quarters game. It's moreso a spammy mid range game, which will be even further reinforced in your mind once you discover how insanely busted HAR scope and Ballista spam is.
    Weak points should be a celebrated inclusion but the only way to reliably break weak points is
    >Sticky Bombs
    >HAR scope
    >Ballista
    >Blood punch
    Which is a missed opportunity, and again, solidifies mid-range as being KING. The funny part is that these 4 ways of breaking weak points would still be the most effective ways to break weak points if every weapon could deal the same amount of damage to weak points as these weapons currently do.

    • 8 months ago
      Anonymous

      Dashing around is inherently unsatisfying because it's a traversal ability on cooldown (in a game filled with abilities on cooldown). We need less braindead movement abilities in video games, not more. Dashing around trivializes Hell Knights, Dread Knights, and every other enemy in the entire game except for the Shotgunners and Marauder (because they have hitscan attacks). The big change that I hate the most is quick switching. Quick switching cancels your reloads and cooldowns so you can fire the rocket launcher, SSG and HAR scope faster than intended by the game developers. I know that quickswitching in its current state is unintended because the developers tried to fix quickswitching in an old update but pussied out in the last moment because redditors instantly started complaining that their spammy 2-weapon playstyle didn't work anymore:
      https://www.reddit.com/r/Doom/comments/hgbhhq/so_id_decided_to_nerf_doom_slayers_weapon_swap_in/

      There's 2 weapon mods for most weapons, but 1 mod is always vastly superior.
      >sticky bombs deal more damage per shot than full auto, and it doesn't slow you down to a fricking crawl
      >HAR scope deals more damage per ammo unit than micro missiles and is extremely spammable with quickswitching
      >Heat wave is better than whatever the frick microwave beam is, and heat wave doesn't slow you down to a fricking crawl
      >Triple rockets is sex
      >Ballista bolt doesn't slow you down to a fricking crawl, and is ammo efficient
      >Chainsaw shield is another get out of jail free card in a game that already has 2 get out of jail free cards

      • 8 months ago
        Anonymous

        >I know that quickswitching in its current state is unintended because the developers tried to fix quickswitching in an old update
        see

        >completely unintentional from the devs
        there is a loading screen tutorial for it in TAG1

      • 8 months ago
        Anonymous

        >https://www.reddit.com/r/Doom/comments/hgbhhq/so_id_decided_to_nerf_doom_slayers_weapon_swap_in/
        How do you think this proves the point that quickswapping is unintentional? This is a modest at best nerf. It makes sense that players would be mad about it, but players always get furious when you nerf anything in singleplayer content, just look at Ultrakill. This is still significantly faster than waiting for the cooldown on each weapon.

        Also microwave beam and destroyer blade are fine. The problem with mods more than anything else is that they're not worth swapping, most of the time. It takes too much time. Should've worked like Ultrakill. Otherwise, I'd definitely swap them more.

        • 8 months ago
          Anonymous

          >. The problem with mods more than anything else is that they're not worth swapping, most of the tim
          You can literally cancel the swap animation

          • 8 months ago
            Anonymous

            Having to swap weapons to do it (the way I know how) without going through the animation is still pretty clumsy in the middle of a fight when Ultrakill just lets you hit the weapon key twice to immediately access that version of the weapon.

            • 8 months ago
              Anonymous

              Punch cancels the swap animation. Also ULTRAKILL has recovery on swapping between default and alt pistol, it's not inherently better.

              • 8 months ago
                Anonymous

                That's a balancing thing they introduced because originally that wasn't a thing and dual-fisting alt-pistols was all you really needed for any and all content. I think double tapping your weapon key is just a smoother solution than having to do a little animation cancel, anyway.

    • 8 months ago
      Anonymous

      Sometimes I feel like I'm the only one who didn't like Super Gore Nest at all.
      It's all just an endless mess of gore and purple shit and tight environments.

      • 8 months ago
        Anonymous

        The soundtrack for SGN and environmental design does most of the heavy lifting. The totem room was really hard on my first playthrough and really got my heart pumping. It's also the only classic style level in the game, where you have to go key hunting.

        • 8 months ago
          Anonymous

          I never understood the praise for nuDoom's soundtrack. I never recognized it as anything but generic techno boom boom shit.
          For me it was just a way for the game to say "enemies are coming" or "move to the next area".

          • 8 months ago
            Anonymous

            then you're not into heavier music. it's insanely rare that a big production title gets an "in your face" soundtrack, its even insanely rarer that it's metal music

            • 8 months ago
              Anonymous

              The problems with nudoom's soundtracks arise when you do listen to heavy metal.

              • 8 months ago
                Anonymous

                i like industrial rock/metal so the genre works for me. i'm also a hobbyist producer and i appreciate a modular synth enthusiast when i see one. mick gordon basically invented this genre though, it's not really just "industrial metal", i think he calls it doom metal or something, even though i think he also brought in a lot of his older influences from wolfenstein etc

              • 8 months ago
                Anonymous

                Doom metal is already a genre.

              • 8 months ago
                Anonymous

                The Hall of Souls is better

              • 8 months ago
                Anonymous

                yeah i'm aware, it was called argent metal i just checked
                https://www.youtube.com/results?search_query=argent+metal

                basically its a mix of djent/prog/industrial i guess, it's still more metal than "wubwub" or wahtever i hear people call it

    • 8 months ago
      Anonymous

      >The best part of the game is Super Gore Nest on your first playthrough. After Super Gore Nest
      ive played the game 3 or 4 times and can say with confidence the game only gets more fun the better you get, once you get to a point you can challenge ML's on Nightmare the game is pure kino and no other FPS can touch it

      • 8 months ago
        Anonymous

        >once you get to a point you can challenge ML's on Nightmare the game is pure kino and no other FPS can touch it
        And then you overpowered and bored after being able to clear the master levels on Classic Mode Nightmare. Stay at the skill level you are right now and don't improve further at the game, I beg you. I fricking ruined the experience when I got too good and started abusing weapon swap glitches like a turbo autist.

        • 8 months ago
          Anonymous

          nah i feel i would have even more fun with the game if i was a bit better. i can clear SGN ML on the extra life mode if i use BFG/crucible like a pussy but there's a massive difference between someone like me and some of the top dogs, id be happy just getting a ML UNM clear

          • 8 months ago
            Anonymous

            The last arena on SGN ML is a b***h and I don't blame you for using BFG or Crucible, the multiple Archviles spawning can easily overwhelm you, especially since they spawn when you still have a Tyrant to clean up, so all that does is keep you busy. Though having beaten all of the ML's on Ultra Nightmare, I'll say that SGN is a walk in the park compared to Taras Nabad or World Spear. If you keep practicing you can make it, I managed to beat SGN ML when I was still using the weapon wheel instead of keybinds.

            • 8 months ago
              Anonymous

              Taras Nabad on UNM is the real killer. Tough encounters start to finish, took me days. Kept thinking about having to restart and take even longer to do it which made me lose my nerve.

              I don't think I could do coin room or the room with a load of archviles without burning BFG.

            • 8 months ago
              Anonymous

              i actually did the last arena without BFG if i recall, just to see what a shitfest it would be to try to UNM, it took me way over an hour of attempts back to back.

              same goes to that rape-room in taras nabad where you get like 2 tyrants and 2 archviles behind their little cuck glass doors that stay closed till you deal with the tyrants and their buddies. actually even the buff totem room with a bunch of carcasses+cyber mancubi. taras nabad definitely harder overall unless you choke in the foggy funtime playhouse with the double marauder
              >is a walk in the park compared to Taras Nabad
              yeah basically what i wrote. sadly i dont have the game because i'm a piratecuck and i couldn't find a way to unlock the master spear, but i heard and watched ppl play it and it looked like a blast

              • 8 months ago
                Anonymous

                The World Spear ML justifies the existence of TAG 2. I'm nothing but disappointed that the other two levels, Immora especially, didn't end up getting the same treatment when they absolutely deserved it. Immora should have been the Final Sin of the DLC but it was such a disappointment.

              • 8 months ago
                Anonymous

                considering all i can remember about immora was the double marauder, ML immora would probably be double possessed marauder + x6 tyrant waves with nonstop respawning carcasses throwing shields everywhere or something

              • 8 months ago
                Anonymous

                if there's any level i'd love to see just completely redone, not even an ML, but entirely remade it's immora

                last level of nudoom and it's not even a victory lap, just fricking underwhelming

              • 8 months ago
                Anonymous

                That final real fight can be a run-killer, but the rest of it is so tame.

              • 8 months ago
                Anonymous

                i've only died once on the final fight period, it's about as brainless as any marauder fight if you know what to do
                what really killed it is that it came out a littttle bit after Minos Prime came out in Ultrakill. That just set a new bar for Fun FPS Boss Fights and Dark Lord was basically the same thing as the gladiator with an attrition mechanic to specifically piss off people who are bad at Eternal's gameplay

              • 8 months ago
                Anonymous

                Not the final boss, that last arena with the possessed Baron.

              • 8 months ago
                Anonymous

                I've probably never died on that fight, then. It has the guy with the precision hit armor, right

              • 8 months ago
                Anonymous

                Yeah. Things can get hairy if you're in the wrong place when the spirit spawns.

              • 8 months ago
                Anonymous

                wouldnt the last bit of nudoom be world spear ML?

                also the last cinematic was so hilariously campy for me that i still liked it, frick it

              • 8 months ago
                Anonymous

                it pissed me off

                the worst part of 2016's story was the ending where they just rip whole illusion of a power fantasy away at the last second, Eternal had a perfect ending, and then they do 2016's again at the very end tying it into the dumb tired lore

              • 8 months ago
                Anonymous

                The double Marauder fight with surrounding Screechers is Immora's only memorable encounter. Maybe the arena towards the end with the possessed Baron, but that's it. Everything else is memorable for the wrong reasons like the Stone Imp spam before the Dark Lord or the Dark Lord himself. Screechers in general were completely underutilized, they added a lot of tension to an arena whenever they were around.

  71. 8 months ago
    Anonymous

    It didn't, Ganker is just full of low IQ third worlders and zoomers, and low IQ is directly related to subpar cognitive abilities, which means the average Gankeredditor these days has no reflexes and is incapable of doing more than one thing at the same time.

    There's a reason this place likes Fallout so much, it's because you can just stop the gameplay at any time and not think at all.

  72. 8 months ago
    Anonymous

    Just base nuDoom 3 on slaughtermaps, that's bound to filter absolutely everyone.

  73. 8 months ago
    Anonymous

    Only shitters hate it. Because they are homosexuals and shitters.

  74. 8 months ago
    Anonymous

    story is cringe, ui is repulsing almost like these old memes

  75. 8 months ago
    Anonymous

    Forced gameplay. Those jumping puzzle shits filtered me. Roast me, don't care. Too much story, leaves nothing for my imagination to do, it's fricking slop.

  76. 8 months ago
    Anonymous

    They realized it's shit because of forced glory kills

  77. 8 months ago
    Anonymous

    all things considered, it had none of what people actually wanted in a doom game overall. it was more like DMC as an FPS masquerading as Doom, being all about target specific weapon combos, constant movement and microadjustments, swapping off weapons in a heartbeat and spastic amounts of manipulation of the enemy groups and patterns. this isn't a bad thing but the vast majority of people only played it once or twice and then didn't go back because Hurt Me Plenty upwards (and especially Ultra Violence or Nightmare) demand an absolute frickton of your drive and attention at all times or you die in seconds.

    it's exhausting, it's linear as frick without much interest to exploration even compared to 2016, and it's just not everyone's cup of tea. plus the final boss of the dark lord aka god is fricking pathetic and was conjoined in the same update where the devs expect you to abuse the shit out of a hammer that suddenly adds cartoony sounds and star dizzy effects to everything and if people didn't think nuId jumped the shark by then, they certainly did after that.

    • 8 months ago
      Anonymous

      Eternal is basically exactly what I wanted as a sequel from Doom 2016. Only things it was lacking were a good story and better boss fights. But I loved 2016's mechanics and grinded it in Ultra Nightmare just because I enjoyed the process

      • 8 months ago
        Anonymous

        I miss arcade mode. Horde isn't as good in comparison.

    • 8 months ago
      Anonymous

      i dont think that comparison fits. theres no point in switching weapons in dmc besides some completely extrensic "skill points" gauge, in doom it's just the best way to play the game.

  78. 8 months ago
    Anonymous

    For me it’s an overdesigned mess that focuses more on features instead of wondering if it’s actually fun

  79. 8 months ago
    Anonymous

    >muh biblical angels and demons
    Should have just stuck its story and gameplay with something simple and fun like any OG Doom game. Not focusing on cliché comic book heroes (Doomslayer Slay xD).
    Hell, I enjoyed Doom 3 because at least that had great weapon models, sound effects, and enemies closer to the OG Dooms.

  80. 8 months ago
    Anonymous

    >advertise invasions in the initial reveals
    >cook up battle mode that no one actually cares that much for when they have trouble implementing it
    >ultimately scrap invasions a year after release because they didn't figure it out or didn't want to work on it further probably because no one cared much for battle mode
    It was probably gonna be shit but it did feel like yet another worthless compromise in a game filled with them

    • 8 months ago
      Anonymous

      >arcade mode is five hours of the same recycled arenas and gimmicks every time
      >instead of just mixing eternal with call of juarez gunslinger
      What in the honest to god frick were they thinking?

      • 8 months ago
        Anonymous

        It was fun the first time around, I liked the bonus rounds. But it's always the same, so what's the point in going back? I'd rather just have a scoring/combo system added to the main game's levels.

      • 8 months ago
        Anonymous

        You mean Horde Mode? Honestly these games would really fricking benefit from a sort of lightweight randomizer mode mixed with 2016's Arcade where pickups and non-miniboss/boss enemies could be notably mixed up to a degree or at least a few separate variations. have leaderboards for a pre-designed set and then just let people go hogwild with mixed up runs on their own personal go.

      • 8 months ago
        Anonymous

        Assuming you are talking about horde mode that is the moment I turned against the game. It showed such a lack of both common sense and creativity that I was actually shocked when I first played it. Its like they heard that the horde mode mod was popular but never bothered to actually play it to see why people enjoyed it. Its unironically the worst official implementation of a horde mode I have ever seen in a game it is genuinely shocking. The platforming sections are laughable, like they knew everyone hated those sections so they shoehorned them into a mode where they would feel even more out of place and moronic. I hate it so much its unreal. I cannot believe they wasted time on that shit mode instead of making another master level or making a multiplayer mode that people actually want to play.

    • 8 months ago
      Anonymous

      Aside from the obvious technical overhead, I think a big issue with invasions was that they didn't realize single player and battlemode would have to be balanced differently.
      Putting player-controlled demons against actual full-power campaign doomguy is not even remotely fair for the demon players.

      • 8 months ago
        Anonymous

        To be fair, considering the very concept, demons were on a losing battle one way or another by taking over enemies meant to be killed in a campaign another player is running through. I would figure it's akin to Agent Hunt in Resident Evil 6, where the enemies you possess don't get any stronger in a player's hands but instead get the advantage of human tactics being able to do more than the AI that hesitates and stumbles around a lot, but you're not expected to "win", just give hell for the players.

      • 8 months ago
        Anonymous

        They also would have added it a year after everyone already finished the campaign. It would have the same problems battlemode had where the only people left at that point are the ones who play every single day.

      • 8 months ago
        Anonymous

        i played dying light 1 with the pvp mode on about 6 months ago when i was revisiting the game and it was such a shitshow i wouldnt want doom eternal tainted with
        >get invaded by the enemy zombie
        >they have a massive advantage over you
        >there's no tutorial and the mode which is essentially a weird mix of control point with 10 fricking rounds start
        >the only people invading are people who are terminally in the game so there's 0 chance since the night hunter is already stronger than the human you're playing as
        frick, can you imagine having some autist with 5000 hours as archvile just griefing random people who just got the game and are going thru it

  81. 8 months ago
    Anonymous

    Because it's popular and therefore Ganker must hate it.

  82. 8 months ago
    Anonymous

    the gameplay loop they insisted being the only way you play got boring real quick and the justification for it was moronic

  83. 8 months ago
    Anonymous

    After all these years, I simply cannot fathom why anyone would complain about platforming in nuDOOM. Is it console players or something?

    • 8 months ago
      Anonymous

      I want to play a shooter where I kill demons not fricking mario you shithead

      • 8 months ago
        Anonymous

        Nice meme, moron. Now go and play the actual game.

    • 8 months ago
      Anonymous

      i seriously believe its ADHD morons. The platforming sections in Eternal take like 15 seconds each at most and there aren't even that many of them. You would have to have a disorder to think they get in the way of anything. So many other action games have platforming sections that are a million times more intrusive. Not to mention that 2016 had platforming too so its not like it didn't make sense for the sequel to follow up. The only legitimate complain against the platforming you could make is that it wasn't hard enough.

      • 8 months ago
        Anonymous

        more like it's a few people that saw rotating firebars in Hell footage and immediately became obsessed with how the game is Mario now, and will never shut the frick up about it

      • 8 months ago
        Anonymous

        Anon you know that people complaining about eternal are generally the ones calling it ADHD, right?

      • 8 months ago
        Anonymous

        >ADHD
        wouldnt that mean they are gonna go thru them fast? it's just the boomer gamers that need to adjust their glasses and make sure their thumb is placed on top of the spacebar then moving their eyes back to the screen every time they interact with the jump feature

  84. 8 months ago
    Anonymous

    >no official mod support despite voicing interest in it, people had to do it themselves by hand because the game dropped megatextures so it was viable now
    >multiplayer is a shit gimmick mode that feels like it was designed by aliens for what sense it made in the game's overall design, no proper PvP or co-op entirely because 2016's outsourced mediocrefest had people turn on it
    >no SnapMap because not enough people used it supposedly so there's absolutely nothing here for it to compensate at all
    >entire game's design philosophy reads like it was made to appeal to the hyperactive best players of 2016 looking for a challenge rather than most other people
    >step back even further from things like the Foundry in favor of one-way streets and taking paths back to a previous location for a new door as even more of a corridor shooter
    >turn the chainsaw into a recharging resource gatherer as a duct-taped compensation for how players would be out of ammo all the time otherwise and add the flamethrower, two types of grenades, the blood punch and all this extra shit on top to overcomplicate the frick out of what should be a relatively simple structure
    >once you've played the campaign/DLC there are no additional enemy spawns per difficulty, no arranged modes, no arcade mode, so it's the same thing every time while people had to wait several months per master level, which they didn't even entirely finish all of
    >DLC spiked the bed and then shat the bed in that order while retroactively shitting over it
    >horde mode was a one-and-done joke

    • 8 months ago
      Anonymous

      >entire game's design philosophy reads like it was made to appeal to the hyperactive best players of 2016 looking for a challenge rather than most other people
      every good game in existence is made around pro play, when you balance game against the bottom end you end up with gameplay like bg3

    • 8 months ago
      Anonymous

      also can't forget the worst part of it all: heavy emphasis on constantly playing the same shit over and over and over or spamming battle mode matches as a dying game mode so you can unlock cosmetics for a primarily singleplayer game, all so they can shunt in cutscenes about how cool you are to showcase the cosmetics. they were a Wolfenstein Youngblood controversy away from actually having paid MTX, and they still want you to buy out of season shit anyway

  85. 8 months ago
    Anonymous

    I hated it since I first played it.

  86. 8 months ago
    Anonymous

    I have correctly believed it was better than 2016 since the day it came out and I still believe this

  87. 8 months ago
    Anonymous

    >platforming platforming platforming
    I only played this game the one time but I swear there couldn't have been more than 10-15 minutes of platforming.

  88. 8 months ago
    Anonymous

    have a nice day. If you can't tell what's shit ior not you don't belong here.

  89. 8 months ago
    Anonymous

    I never turned on it. It's a great game that took two steps forward and one step back, and was mildly disappointing compared to 2016 because 2016 had zero expectations (everyone thought it was going to be awful before release) while Eternal was heavily hyped.

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