So why is CODE: Veronica considered the Black sheep of the RE family?

So why is CODE: Veronica considered the Black sheep of the RE family?

CRIME Shirt $21.68

Ape Out Shirt $21.68

CRIME Shirt $21.68

  1. 8 months ago
    Anonymous

    Because the story is moronic, the map is too linear and big, and the puzzles are fricking moronic. The Lion statue makes me want to throw a small child against a brick wall

  2. 8 months ago
    Anonymous

    Because people who liked RE4 and felt self-conscious about it needed to fabricate scapegoat to justify themselves

    • 8 months ago
      Anonymous

      no cv sucked right from release

    • 8 months ago
      Anonymous

      For one thing, the plot was moronic even by RE standards, and RE can already get pretty moronic on plot.

      I never felt self-conscious about it.

      better than 4, but still shit the bed with redundancy on the second disc
      second best RE behind RE2 OG

      lol
      lmao

  3. 8 months ago
    Anonymous

    Aborted new direction for the series post racoon city that was dropped in favour of Shinji Mikami making God Hand with guns and calling that Resident Evil.

  4. 8 months ago
    Anonymous

    Real Resident Evil 3
    Marketed like a spin-off.
    Sell poorly.
    >No remaster

    • 8 months ago
      Anonymous

      The PS2 version is more complete than the dc version though right? And I mean it did get a GameCube remaster as well?

      • 8 months ago
        Anonymous

        DC has the same version released on ps2/gc as well, but the west never got it
        womp womp

      • 8 months ago
        Anonymous

        No remaster my head tells me it wasn't solo only when you bought all 3 of em but I could be wrong

      • 8 months ago
        Anonymous

        >The PS2 version is more complete than the dc version though right? And I mean it did get a GameCube remaster as well?

        > Resident Evil: Code Veronica
        - Sega Dreamcast - Feb/ March 2000- original release
        > Resident Evil: Code Veronica X
        - Sega Dreamcast - March 2001 - 'directors cut,' - PS2 - March to September 2001
        - GCN - 2003 to 2004 release
        > Resident Evil: Code Veronica HD
        - Xbox 360/ PS3 - 2011 - Basically an upscaled port of CVX with a few minor visual 'enhancements'.

    • 8 months ago
      Anonymous

      >>No remaster
      There is.

  5. 8 months ago
    Anonymous

    better than 4, but still shit the bed with redundancy on the second disc
    second best RE behind RE2 OG

  6. 8 months ago
    Anonymous

    It was more a tech demo than a real RE game, the story has a lot of plot holes, it resurrected wesker, you could soft lock yourself with the fire extinguisher, you could soft lock yourself with the tyrant fight, but it's biggest flaw out of the gate was being a dream cast exclusive which is an old jap trick to sell more of their shit. Take a Playstation franchise and make it exclusive to a Sega or Nintendo console and watch the sales number plummet. Betrayal is hard to forgive. With re2 you have it on the Playstation and port it to the n64, not make it exclusive to the n64.

    • 8 months ago
      Anonymous

      >you could soft lock yourself
      It really boils down to this for me. Sure, technically it was possible to softlock yourself in the PSX REs, but it felt like you had to really go out of your way to frick yourself over that hard. In CV, on a blind playthrough, you can just get unlucky and end up not having the resources you need to continue, due to how shittily the game is designed. There are tons of points-of-no-return, and, later in the game, swapping between the two characters unpredictably. Since Chris and Claire have different inventories, and the only way to transfer items between them is to dump them in an item box with one character and pick them up with the other, you can very easily end up with most of your weapons/ammo on one, then have no way to get them back on the other. I got to the final fight of the game without enough ammo to kill the final boss since Claire had all my ammo, and I wasn't going to autistically grind for hours on end just to learn no-hit or knife-only strats

      On top of all that, there is a lot more backtracking in this one compared to the earlier games, and puzzles feel tedious instead of challenging. The puzzles are all very "video-gamey", in a bad way, like an old point-and-click that doesn't follow real world logic and instead requires some obtuse answer. It's just a really poorly designed game from pretty much every standpoint..

      • 8 months ago
        Anonymous

        This is exactly what happened to me on my first playthrough of CV. I gave all of my powerful weapons to Claire to take care of a boss then the game unexpectedly switches back to Chris, and I didn't know that would be the last time I played as Claire or that the final boss was coming up so I saved and completely fricked myself by having to take on the boss with a knife and some pistol rounds. Critical design flaw that really put a sour taste in my mouth.

      • 8 months ago
        Anonymous

        I forgot about the soft lock with the Steve boss fight, if you don't have enough healing items on Clair it's impossible to run away fast enough. It just has a tonne of little problems that show a major lack of polish that the previous 3 games had.

      • 8 months ago
        Anonymous

        It was more a tech demo than a real RE game, the story has a lot of plot holes, it resurrected wesker, you could soft lock yourself with the fire extinguisher, you could soft lock yourself with the tyrant fight, but it's biggest flaw out of the gate was being a dream cast exclusive which is an old jap trick to sell more of their shit. Take a Playstation franchise and make it exclusive to a Sega or Nintendo console and watch the sales number plummet. Betrayal is hard to forgive. With re2 you have it on the Playstation and port it to the n64, not make it exclusive to the n64.

        >softlock

        I must've been really lucky to avoid that then, never happened to me. Not even on my 1st run. I guess thanks to already having played early 90's adventure games like Alone in the Dark and Leisure Suit Larry, I knew to expect something like this and managed to manage my inventory better.

  7. 8 months ago
    Anonymous

    From what I can remember it was not all that great. It was my first RE game experience and even as a game starved young teenager I never bothered to finish it. I've since played the PS1 RE's + RE4 and have loved them all.

  8. 8 months ago
    Anonymous

    after playing the original 3 when it came out it and never playing the Dreamcast version it was an amazing addition to the series when X dropped, the jump to a more detailed 3d environment the zombies looked better, we got cameos from old game characters, cool setting and good music and at the time it was resident evil 4 so it had a lot of potential following it.

  9. 8 months ago
    Anonymous

    Suffers from the Dreamcast syndrome i.e being mediocre shit.

  10. 8 months ago
    Anonymous

    Wasn't a numbered title. That is literally it lol
    Also it wasn't as good as the three previous games so not being a numbered entry just means people can ignore it

  11. 8 months ago
    Anonymous

    this game was not good. don't think it added anything to the formula. dogshit story. brought wesker back because they were out of ideas for the series. this is the least creative game in the series, the most by-the-numbers RE in the whole series.

  12. 8 months ago
    Anonymous

    Outsourced, low effort trash from top to bottom. Even the concept art is ugly garbage that looks like it came from Deviantart instead of the cool sketches the earlier games had. No one involved gave a shit and it shows.

  13. 8 months ago
    Anonymous

    Its just simply a downgrade over the PS1 titles in every way. Not in any one big way, its just a "meh" game overall.

Your email address will not be published. Required fields are marked *