RTWP never was intended to make the game more like Diablo, you moron. That's what Dark Alliance was. RTWP was simply meant to make the tedious D&D systems more enjoyable in video game format, and they completely succeeded with it.
No, Diablo is.
Bioware the first Baldur's Gate RTWP because they thought ADHD kids who like Diablo couldn't handle proper turn based combat.
Its literally neither. They just happened to have an engine for a canceled RTS game, Interplay said it would be good for the D&D license they just got, and they made the game with the engine. There was no "hmm Diablo is popular now" or "hmmm we are super excited to make turn based systems more palpable and fun". It was just the right team with the right tools. If you cut out turns from the game entirely, you could have a fun CRPG without any faux-turn nonsense of sitting around 6 seconds to cast another spell.
>It was just the right team with the right tools
More like the wrong team with the wrong tools. Because of them we got two fricking decades of shallow RTWP combat.
Accessibility. The game isn't that hard, and some basic tactics will carry you far. People are fine with turn-based combat so long as it isn't unreasonably difficult (see: X-com, Advanced Wars... etc.)
I would say that it is more of a Morrowind/Oblivion/Fallout 3 thing. I think at this point people realize that Bethesda is the only company making that style of RPG though so they're more open to other experiences.
I don't think most people know what combat system it was before buying. They saw waifu companies and bear segs and preordered. We'll see how people handle it in the coming days
it's never been unpopular. why else is Yakuza 7 the most successful Yakuza game despite having garbage turn based combat? the people that despise it are Simply very loud and annoying
gacha games are mostly turn based RPGs and people are addicted to grinding for hours in these games.
AAA games are becoming a thing of the past and people who play them are getting older and older, only thing motherfrickers in their 40s can play is homm3 and civ
I really think it was only a problem for a vocal minority. The sweaty virgins trying to convince everyone jrpgs aren't popular or card and tactic games are just a small niche were just louder than anyone else.
Because there is literally nothing else to play right now that’s why this game is popular also the bear sex attracted all the coom brain degenerates to the game
People want customization. People shit on JRPGs where you don't really evolve, and combat is static my line of people vs their line of people. Moving around in a 3D environment and shit is way more interesting than homies in a row.
but you do keep evolving in JRPGs, SMT is all about fusing demons and replacing your team all the time to keep up with each dungeon/area or bosses' bullshit, FE is all about delegating your limited resources with the danger of permanently losing your investments, EO is ballbusting optimization vs complete bullshit, even classical command-sei JRPGs like DQ have incredibly deep combat systems if DQXI on hard mode is anything to go by.
I hear good things about the new generation of SRPGs like Triangle Strat and Square JRPGs like Bravely and Octopath as well.
Always has been. But those kind of games are played primarily by cultured people with refined tastes. Those people are generally quiet.
The loud, obnoxious, ADHD-ridden average modern gamer is the one who shit on turn-based so of course you'd think people hate turn-based when you only hear them.
>Game has interesting things you can do in each encounter and it's not just 4 people lined up in a row using the same attack each time
Wonder why people would like that
Nothing quarantees anything. Turn based doesnt mean anything by itself, real time doenst mean anything. These are just labels and actually give 0% information what the combat is. You Black folk keep using these fricking Black person words every day spamming here rotting inside. Go outside
It's not the turn-based that's selling it.
It's the create-a-character + dialogue where you can actually make choices + "mature" (as in GoT shallow-level mature) situations
For you, sure.
Not the majority of the uniquely massive number of players for a turn-based game playing this. Else they'd actually buy other turn-based games.
turn-based was literally always good and liked
jrpg turn-cringe with no movement, no positioning, no aiming, no environment and just a menu with the list of moves you can spam, that devolves into holding A/space because navigating menus is not good gameplay was always shit and liked only by homosexuals who grew up on it
what you describe doesn't even exist, shit like SMT and DQXI for example shows what good homies-in-a-line gameplay is like, and shit like Persona sells gigabillions despite being one of the worst turn based systems at present; the closest to what you describe.
yeah and it's good, just like other turn based games with menus like SMT, EO, Lisa, and Darkest Dungeon
9 months ago
Anonymous
you should really grow up
9 months ago
Anonymous
I think you should
9 months ago
Anonymous
Its not really, outside of optional stuff. The main paths in most JRPGs is bland as shit and require no use of resources which is why people stockpile shit. If people used elixirs or actually bothered to have a dedicated healer with ethers, nothing does enough damage to deal with it
9 months ago
Anonymous
the point is the bosses and the optional bosses, why do you think mobs in DQXI are so easy to avoid and you do better avoiding them? Shit is good /because/ it's such a simple and lightweight system but incredbly well tuned. On hard mode at least. Haven't played easier difficulties, but you definitely cannot just healtank encounters.
All I've seen people do is create a character and take the underwear off of their characters. People don't play BG3 for the gameplay. I hope all the frickers who bought this get filtered in the first act.
>So why is turn-based combat suddenly okay and popular?
its not, im really struggling to continue playing.
im just to smart for turn based combat, sorry guys.
i need something more challenging than just picking 1 thing to click every few minutes.
Detroit sold well because Quantic Dream had repeated big games. Beyond Two Souls and Heavy Rain in particular. They just nailed the writing a bit better and got rid of alot of the shit animation work.
It's not, most people bought it because of "MUH MEME MARKETING" like that Barbie+Oppenheimer "Barbenheimer" shit and will drop it anywhere from 2-10 hours when they realize they don't actually care about this shit.
these homosexuals don't care about the game or turn based games. It has bear sex, transgender and homosexual characters, so it's a progressive crusade to argue it's a good game because it's virtuous to be progressive.
TB combat has always been okay and popular. The only exceptions to this rule involve people with severe mental deficiencies.
Hell, even gambling is turn based. Go find a casino with real time combat. Everyone inside casinos are rednecks and even they can wrap their heads around it.
people are tired of AAA open world garbage
are they though? Both Hogwarts Legacy and Elden Ring had more than twice the concurrent player count that BG3 has.
>suddenly
Ummm pokemon, hello?
With pokemon and gacha games i think turn based is actually more popular nowadays
Always has been okay. Hasn't been popular in a minute, but D&D's popularity during covid made this able to succeed at this level
its not, people just tolerate it to get to the coom scenes
It was perfectly okay and popular until Mass Effect came along and suddenly every RPG had action combat with 3 voiced dialogue options.
Is Mass Effect really to blame for this?
no. first mass effect is just rebranded kotor3 in 3rd person. it's mass effect 2 that flanderized the formula and popularized corridor shooter rpgs
i meant "3rd person shooter" before you akchually me. kotor was barely 3rd person anyway. it was like nwn but with camera being closer
No but kotor is
Kotor is.a rtwp game with a silent protagonist
No, Diablo is.
Bioware the first Baldur's Gate RTWP because they thought ADHD kids who like Diablo couldn't handle proper turn based combat.
RTWP never was intended to make the game more like Diablo, you moron. That's what Dark Alliance was. RTWP was simply meant to make the tedious D&D systems more enjoyable in video game format, and they completely succeeded with it.
Its literally neither. They just happened to have an engine for a canceled RTS game, Interplay said it would be good for the D&D license they just got, and they made the game with the engine. There was no "hmm Diablo is popular now" or "hmmm we are super excited to make turn based systems more palpable and fun". It was just the right team with the right tools. If you cut out turns from the game entirely, you could have a fun CRPG without any faux-turn nonsense of sitting around 6 seconds to cast another spell.
>It was just the right team with the right tools
More like the wrong team with the wrong tools. Because of them we got two fricking decades of shallow RTWP combat.
The amount of seethe and discussion on this board makes me realize just how great Mass Effect was.
Accessibility. The game isn't that hard, and some basic tactics will carry you far. People are fine with turn-based combat so long as it isn't unreasonably difficult (see: X-com, Advanced Wars... etc.)
I would say that it is more of a Morrowind/Oblivion/Fallout 3 thing. I think at this point people realize that Bethesda is the only company making that style of RPG though so they're more open to other experiences.
Because 5e is actually comprehensible to people with less than 10 head traumas under their belt.
I don't think most people know what combat system it was before buying. They saw waifu companies and bear segs and preordered. We'll see how people handle it in the coming days
Its only okay when its literal goyslop
it's never been unpopular. why else is Yakuza 7 the most successful Yakuza game despite having garbage turn based combat? the people that despise it are Simply very loud and annoying
gacha games are mostly turn based RPGs and people are addicted to grinding for hours in these games.
FF7 and FF10 weren't popular?
AAA games are becoming a thing of the past and people who play them are getting older and older, only thing motherfrickers in their 40s can play is homm3 and civ
I really think it was only a problem for a vocal minority. The sweaty virgins trying to convince everyone jrpgs aren't popular or card and tactic games are just a small niche were just louder than anyone else.
Absolutely this. I was part of this loud minority in my teens. It's a phase you just got to overgrow.
jrpgs aren't popular, as proved by bg3
It's subjective opinion anon, just because you don't like doesn't mean everyone else doesn't like it either.
Because there is literally nothing else to play right now that’s why this game is popular also the bear sex attracted all the coom brain degenerates to the game
>suddenly
you really need to get out of your echochamber more
People were only insistent on real time for crpgs because the baldurs gate was real time, the audience who grew up on that has been replaced
People want customization. People shit on JRPGs where you don't really evolve, and combat is static my line of people vs their line of people. Moving around in a 3D environment and shit is way more interesting than homies in a row.
but you do keep evolving in JRPGs, SMT is all about fusing demons and replacing your team all the time to keep up with each dungeon/area or bosses' bullshit, FE is all about delegating your limited resources with the danger of permanently losing your investments, EO is ballbusting optimization vs complete bullshit, even classical command-sei JRPGs like DQ have incredibly deep combat systems if DQXI on hard mode is anything to go by.
I hear good things about the new generation of SRPGs like Triangle Strat and Square JRPGs like Bravely and Octopath as well.
It's not that turn-based is good, it's just RTWP was so bad that it completly killed CRPG genre.
ShadowWife
Always has been, you zoomers and normalgays are just loud and obnoxious that it tricked square enix to abandon it
shills gonna shill
Always has been. But those kind of games are played primarily by cultured people with refined tastes. Those people are generally quiet.
The loud, obnoxious, ADHD-ridden average modern gamer is the one who shit on turn-based so of course you'd think people hate turn-based when you only hear them.
lmao. Turn based games are played by oldgays who have poor mechanical skills, and morons who can’t make decisions quickly.
>Game has interesting things you can do in each encounter and it's not just 4 people lined up in a row using the same attack each time
Wonder why people would like that
what games can even be described as just 4 people lined up in a row using the same attack each time these days anyway, Honkai Star Rail?
Nothing quarantees anything. Turn based doesnt mean anything by itself, real time doenst mean anything. These are just labels and actually give 0% information what the combat is. You Black folk keep using these fricking Black person words every day spamming here rotting inside. Go outside
Because “turn based is outdated” is, was, and always been a forced meme.
I fricking hate DnD so much.
It's not the turn-based that's selling it.
It's the create-a-character + dialogue where you can actually make choices + "mature" (as in GoT shallow-level mature) situations
It is absolutely the combat that sells it for me. That was the best thing about DivOS.
For you, sure.
Not the majority of the uniquely massive number of players for a turn-based game playing this. Else they'd actually buy other turn-based games.
Shadowheart is hot
I dont play turn based games but i want to coom in her
turn-based was literally always good and liked
jrpg turn-cringe with no movement, no positioning, no aiming, no environment and just a menu with the list of moves you can spam, that devolves into holding A/space because navigating menus is not good gameplay was always shit and liked only by homosexuals who grew up on it
what you describe doesn't even exist, shit like SMT and DQXI for example shows what good homies-in-a-line gameplay is like, and shit like Persona sells gigabillions despite being one of the worst turn based systems at present; the closest to what you describe.
>n-nooo this japslop is different that this other japslop
That's literally DQXI, what I mentioned.
yea, and it's literally just another menu fighter
yeah and it's good, just like other turn based games with menus like SMT, EO, Lisa, and Darkest Dungeon
you should really grow up
I think you should
Its not really, outside of optional stuff. The main paths in most JRPGs is bland as shit and require no use of resources which is why people stockpile shit. If people used elixirs or actually bothered to have a dedicated healer with ethers, nothing does enough damage to deal with it
the point is the bosses and the optional bosses, why do you think mobs in DQXI are so easy to avoid and you do better avoiding them? Shit is good /because/ it's such a simple and lightweight system but incredbly well tuned. On hard mode at least. Haven't played easier difficulties, but you definitely cannot just healtank encounters.
It was never "Not OK", stop guzzling Ganker-tier posts.
All I've seen people do is create a character and take the underwear off of their characters. People don't play BG3 for the gameplay. I hope all the frickers who bought this get filtered in the first act.
>So why is turn-based combat suddenly okay and popular?
its not, im really struggling to continue playing.
im just to smart for turn based combat, sorry guys.
i need something more challenging than just picking 1 thing to click every few minutes.
should be fine for low IQ players, though.
I honestly have no idea. Gamers have generally avoided turn-based games like the plague since the 1990s, but they do gobble up shit like Pokemon.
Popular turn-based games Like Final Fantasy 7, Persona 5, X-Com: Enemy Unknown and BG3 are anomalies and it really isn't clear why.
we can guess how many people who started playing yesterday will get filtered out by turn based combat.
probably a fricking lot.
Same shit with Adventure games.
Nobody really likes them, but Detroit: Become Human sold incredibly well. Some games are just anomalies.
Detroit sold well because Quantic Dream had repeated big games. Beyond Two Souls and Heavy Rain in particular. They just nailed the writing a bit better and got rid of alot of the shit animation work.
it's the perfect combat style for easily distracted people with 4 twitch streamer tabs open
It's not, most people bought it because of "MUH MEME MARKETING" like that Barbie+Oppenheimer "Barbenheimer" shit and will drop it anywhere from 2-10 hours when they realize they don't actually care about this shit.
Achievements will tell the tale over the coming week/months. Most people will likely never make it past the starting areas.
these homosexuals don't care about the game or turn based games. It has bear sex, transgender and homosexual characters, so it's a progressive crusade to argue it's a good game because it's virtuous to be progressive.
TB combat has always been okay and popular. The only exceptions to this rule involve people with severe mental deficiencies.
Hell, even gambling is turn based. Go find a casino with real time combat. Everyone inside casinos are rednecks and even they can wrap their heads around it.