Solo GameDev is Predictably Hard.

> Been rapid prototyping different 3D combat and movement systems in spare time for a couple of months.
> Find something I like.
> Work hard for a couple of months consistently to build something fun.
> Brainstorm and get awesome game ideas from Ganker that shits on the original.
> Realise that scope for even a decent prototype is too ambitious (2+ years).
RIP.

TL;DR - if you want to make a game by yourself. Stick to 2D or something much more basic than Mario if you plan to actually finish. You don't realize until you start just how many hundreds of small jobs pop up, especially to do with animation, "game feel", weird engine limitations and actual coding stuff. You can always try out working with others, but in my experience, that's much more likely to fail lol.

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  1. 4 years ago
    Anonymous

    Hey OP, can you give us a link to the game once it's published or atleast the dev log?

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