Is there a name for these kind of bait and switch games where they build up some kind of supernatural or fantastical or sinister element but then pull the rug out from under you at the last minute and it was just all mundane shit?
Firewatch, Gone Home, Man of Medan, Little Hope.. what else?
Soma is great. Tacoma was alright I guess. The Long Dark isn't a 'walking sim' but once you learn the mechanics it's pretty easy on lower difficulties and can be played as such, very nice game. I disabled the alien in Alien: Isolation using a mod and played it as a waking sim, couldn't be arsed doing the whole hiding and running shit. Haven't tried Deliver Us The Moon yet.
I don't remember anything even hinting at supernatural elements in Firewatch or Gone Home, maybe that's just what you personally expect from games.
Oh I forgot Infra, that was actually a pretty neat game, being about a structural analyst I was expecting it to be more boring and autistic than it actually was but I was pleasantly surprised by it.
Some of the puzzles can get a little autistic to be fair. I'll always bat for Infra though due to my autistic love of highly-detailed source engine maps though.
considering 'walking sims' are trying to be real art and less like dime store adventure novels and other overly dramatic games I wasn't expecting anything over-the-top to happen so none of them surprised me
I don't recall Gone Home ever actually pretending to be supernatural or sinister. People just expected there to be a super dark twist at the end that never actually happened.
SOMA, unironically just play it in journo mode so the enemies cannot kill you as you just pad the game out as you have no way to fight them
What remains of edith finch, really KINO game and story that will hit you in the feels, told in a really good way.
>all that fish buildup
Stop daydreaming and do your fricking job, Lewis. Just thinking about this part makes me tear up. Definitely the best tale of the game.
>toddler takes a big swim in the bathtub
shit hits different when you become a parent
I can't even watch movies like What Dreams May Come anymore, so I'm not sure I could make it through this part of the game
Exactly what I was thinking too anon especially because I am schizo too
Also the ending twist is kinda sad
Out of all the walking sims this is the one I would play again. Very short too.
I might give firewatch another go but it was only the art style that was good in that.
I didn't realize the game really is only 2-3 hours. Hell, I might replay it myself. I have shit memory and retention so I only remember bits and pieces.
I dont have a shit memory but I normally only remember games and movies that were great.
I remember that game but I played gone home and cant remember that so it must have been shit.
My main takeaways from Gone Home was that there was literally zero fricking mystery the sister was a lesbo because you can hear how fricking horny she is about the new classmate within one of the first audio logs and that the parents were out of the house because they were on a couple's retreat since the wife cheated on the husband with a coworker.
SOMA, unironically just play it in journo mode so the enemies cannot kill you as you just pad the game out as you have no way to fight them
What remains of edith finch, really KINO game and story that will hit you in the feels, told in a really good way.
What Remains of Edith Fince was great. I loved the way Firewatch looked, but the ending was fricking dogshit. I unironically enjoyed Gone Home more, ignoring the ear rape music.
Though I actually really loved Firewatch for the first 85% of it or so. I thought it was really great at building up atmosphere and intrigue. It just kind of did nothing with it to prove its own point.
How much gameplay is required for something to be elevated outside the realm of "walking sim"? Do games like Painscreek Killing and Forgotten City count, or are they too mystery heavy?
Personally I'd say that walking sims are very light on actual gameplay or puzzle solving beyond moving between set-pieces and experiencing the story, but people's definitions are going to vary.
Pic unrelated
Is there a name for these kind of bait and switch games where they build up some kind of supernatural or fantastical or sinister element but then pull the rug out from under you at the last minute and it was just all mundane shit?
Firewatch, Gone Home, Man of Medan, Little Hope.. what else?
Soma is great. Tacoma was alright I guess. The Long Dark isn't a 'walking sim' but once you learn the mechanics it's pretty easy on lower difficulties and can be played as such, very nice game. I disabled the alien in Alien: Isolation using a mod and played it as a waking sim, couldn't be arsed doing the whole hiding and running shit. Haven't tried Deliver Us The Moon yet.
I don't remember anything even hinting at supernatural elements in Firewatch or Gone Home, maybe that's just what you personally expect from games.
Oh I forgot Infra, that was actually a pretty neat game, being about a structural analyst I was expecting it to be more boring and autistic than it actually was but I was pleasantly surprised by it.
Some of the puzzles can get a little autistic to be fair. I'll always bat for Infra though due to my autistic love of highly-detailed source engine maps though.
>supernatural elements
"or sinister", speedreaderanon
considering 'walking sims' are trying to be real art and less like dime store adventure novels and other overly dramatic games I wasn't expecting anything over-the-top to happen so none of them surprised me
>I disabled the alien in Alien: Isolation
You pleb
I don't recall Gone Home ever actually pretending to be supernatural or sinister. People just expected there to be a super dark twist at the end that never actually happened.
I'm still salty over the vanishing of ethan carter because it was actually engaging
VIIR
somehow. this picrel brings up some random memory I have of xqc calling a certain game one of the best he's ever played on stream
Ninja Gaiden, the original trilogy for NES.
>10 threads like this a day
>why is modern gaming so shit
and the cosmic ballet......carries on
I wouldn't know, I'm not here all day everyday.
I know it's not a mutually exclusive stuff, but I'll rather have this than Palword, Xbox is finished shitpost galore whatever threads.
pacific drive is coming out in less than 2 weeks and the demo was pretty good but my computer is shit and barely ran it
What Remains of Edith Finch (2017)
The cannery segment in Edith Finch made me weep.
>all that fish buildup
Stop daydreaming and do your fricking job, Lewis.
Just thinking about this part makes me tear up. Definitely the best tale of the game.
>toddler takes a big swim in the bathtub
shit hits different when you become a parent
I can't even watch movies like What Dreams May Come anymore, so I'm not sure I could make it through this part of the game
Exactly what I was thinking too anon especially because I am schizo too
Also the ending twist is kinda sad
Out of all the walking sims this is the one I would play again. Very short too.
I might give firewatch another go but it was only the art style that was good in that.
I didn't realize the game really is only 2-3 hours. Hell, I might replay it myself. I have shit memory and retention so I only remember bits and pieces.
I dont have a shit memory but I normally only remember games and movies that were great.
I remember that game but I played gone home and cant remember that so it must have been shit.
My main takeaways from Gone Home was that there was literally zero fricking mystery the sister was a lesbo because you can hear how fricking horny she is about the new classmate within one of the first audio logs and that the parents were out of the house because they were on a couple's retreat since the wife cheated on the husband with a coworker.
that part really made me cry. The story of the baby made me tear up too.
The Stanley Parable is pretty cool thanks to its surreal, pythonesque humor.
SOMA, unironically just play it in journo mode so the enemies cannot kill you as you just pad the game out as you have no way to fight them
What remains of edith finch, really KINO game and story that will hit you in the feels, told in a really good way.
What Remains of Edith Fince was great. I loved the way Firewatch looked, but the ending was fricking dogshit. I unironically enjoyed Gone Home more, ignoring the ear rape music.
Seconding all of this.
Though I actually really loved Firewatch for the first 85% of it or so. I thought it was really great at building up atmosphere and intrigue. It just kind of did nothing with it to prove its own point.
I really liked the story in Machine for Pigs even if it watered down the actual gameplay/horror elements from Amnesia.
How much gameplay is required for something to be elevated outside the realm of "walking sim"? Do games like Painscreek Killing and Forgotten City count, or are they too mystery heavy?
Personally I'd say that walking sims are very light on actual gameplay or puzzle solving beyond moving between set-pieces and experiencing the story, but people's definitions are going to vary.
hard to say, I like walking sims and games that let me take my time and explore in a relaxed way so I usually put them in the same classification
I really enjoyed House of Ashes. My man Jason being a straight up hajib hater was gold.
Dear Esther (the source mod) is worth a go for basically inventing the genre as well as being free and short
The only good thing about Dear Esther was that it looked really good on Source when it came out. The story was shit.
>The story was shit.
it's just some poetry about a traumatic event, it's only like an hour and a half anyways