Someday we're gonna be at the point where Zelda will open-world for longer than it had been so-called "classic formula" and OoTsnoys will still be crying.
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Aonuma fatigue is finally reaching the masses.
Soon they will learn.
>3 posts in
>2 of them are Eric
Every time without fail.
Hello schizoanon! Just a reminder to listen to the voices and end your life! You are worthless scum! You are a detriment to society! No one loves you! You should buy a gun and blow your brains out!
Go frick yourself Ericsnoy discord raider piece of shit. You're the same gaslighting moron sgreaking in every frickign thread trying to psyop every one into your moronic. ToTK just prove how hard your shilling campaign failed and how desperately you shill Baldurshit in desperate attempt to reverse that failure that occurred on its release
Ywnbgoty Nintroony.
Go to bed, Caleb
>Aonuma fatigue is finally reaching the masses.
TotK is only 7 months old, remind me how much it has sold already?
Sold well initially, but most positive discussion and praise surrounding is pretty much dead.
You're far more likely to find more people shitting on it than anything else - both old and new fans alike.
Hell, one of the biggest Nintendo dick-sucking youtubers just recently admitted that he didn't even have the will to finish ToTK because it was so easy, repetitive, aimless and lazy with its content.
The honeymoon phase is over and the rabid Nintendo white knights defending it are mostly gone, now people feel safe sharing their ACTUAL opinions on the game without the fear of death threats or doxxing fiascoes.
They really shat the bed (again) with ToTK. The only reason it sold well is because most of these normies and newfound fans aren't familiar with Aonuma's & Fujibayashi's bullshit yet. Now they've had their first taste of it with ToTK and I wonder how many of them will still be willing stay or stick around.
>but most positive discussion and praise surrounding is pretty much dead.
It just won Best Adventure Game at The Game Awards and IGN just voted it Game Of The Year. What are you talking about?
Nintendo bonus exists among reviewers and Geoff threw them a pity award so that said radical tendie group wouldn't lose their shit and send him their own batch of death threats.
DELETE THIS.
Explain this
So the smaller awards matter? Well, guess who won best action game?
Yes, but did it win GOTY at the ONE event that matters? No, it did not. So no normies care about it.
>TotK is such a masterpiece that seething schizos can only cope by trying to convince themselves a better game must exist somewhere
LMFAOO keep going. TotK is already drowning in awards and will keep winning many more. Die mad on Ganker seething about great video game XDD
Oh, so now "awards" count?
>It just won Best Adventure Game at The Game Awards
Nothing but a consolation prize.
Let's be fair about it.
>The only reason it sold well is because most of these normies and newfound fans aren't familiar with Aonuma's & Fujibayashi's bullshit yet
It sold well off the goodwill of botw and the expectations that it would be a substantial improvement, and not just a literal rehash. People were expecting the trailers to be misleading and nintendo to be keeping massive secrets. That's why it sold so well off preorders and launch hype, and then cratered hard after the first month when people realized it was literally the exact same shit and fixed nothing.
I don't think Aonuma is smart enough to realize that when some of the braindead masses say a game is perfect, they don't actually mean that, they're just not smart enough to know how it could be improved. Deep down they all know they want it to be better next time, otherwise it's boring stagnation. But Aonuma just took them all at their word and gave them the same thing all over again, which isn't what anyone wanted, even if some of the diehard fanboys will screech that it was. Those types don't care, they'll fellate whatever current thing Nintendo puts out no matter what.
>It sold well off the goodwill of botw and the expectations that it would be a substantial improvement, and not just a literal rehash. People were expecting the trailers to be misleading and nintendo to be keeping massive secrets. That's why it sold so well off preorders and launch hype, and then cratered hard after the first month when people realized it was literally the exact same shit and fixed nothing.
Yes, thank you, that's what I was getting at. Thank you for writing out a more concise and detailed answer. That's exactly what happened.
TOTK was a complete faceplant in terms of player interest and retention.
All those sales were preorders based on the goodwill BOTW brough to the series.
People wanted BOTW 2.0 but they got BOTW 1.1
The trailer hype was such marketing drivel. So many tendies were telling me that the Depths was going to have massive secrets. And the people who pirated the game a week early on Yuzu didn’t know anything because it had low fps. And then it turned out to be a nothing burger. Honestly I think people are just too low IQ. They will probably fall for it again and the next open world trash will sell 15-25 million based off trailer hype, kek
>And the people who pirated the game a week early on Yuzu didn’t know anything because it had low fps
No, it actually worked pretty decent on Ryujinx.
But the Depths wouldn't render and were all black till it got fixd a week later.
All the copium about the Depths being full of new content and that Nintendo didn't show it off in order to now spoil it was hilarious.
They wouldn’t have killed the LADX pc port if they didn’t feel threatened by it.
>zelda zoomers are so deranged after getting BTFO by Geoff that they're now conflating classic zelda fans with snoyggers
geg
>OoT
>classic zelda
No, moron.
BotW/TotK's combat is laughable compared to real action games so I don't know what you're trying to prove by spamming this webm.
>inb4 autist webm that spins the camera around and poorly tries to make it look stylish while doing less damage than attacking normally
Why is the top screen so bad at the game? It's all well and good to make a comparison but maybe don't be shit?
Convenient to pick a room with one enemy.
>OoTgays will unironically defend this
>OoTgays will unironically say this is 'peak' zelda
>BotWgays will unironically think their opinion about a game they never played is worth a cent
All Zelda games have comically piss easy combat
zelda 2 was the only zelda which I could consider to have any kind of challenge and its a masterpiece but that shit is so old I doubt you played it
Being eternally asshurt over the Switch's success isn't justification for being a moronic contarian.
If you think about it like he's referring to Zelda's own history and definition of linearity with BotW's immediate predecessors like all of Skyward Sword (Wii) and Twilight Princess's overly long tutorial and handholding, it makes sense. You frickers don't remember how bad the Wii / Wii U era was when it came to babyproofing everything, TP managed to be a decent game despite that and SS took until the HD remaster to become something that somewhat respects the played.
Kinda funny honestly, rather than admit he's dogshit at game design he comes up with wild solutions to address problems that he himself created. The article itself is just pure cope on his part.
It's true that BOTW was a recation and overcorrection. But so was ALBW and everyone agrees it's a good game.
It's becoming clear Aonuma is just a hack. There's no reason they can't mix open world approach with linear narrative and objectives. If Aonuma wants open world Zelda to be good then we need the world interspersed with classic dungeons, meaningful side quests, and sone type of current, cohesive narrative.
Its true, linear games were only made because of technology and hardware limitations
>but i heckin love the old linear gajes dey r SOVL
Even as far back as the 90s video game critics continually panned linear games
Explain in your own words why linear games are bad. Show your work and cite your sources (credible sources only, please).
Half-Life, famously known for being panned by critics for its linearity in the late 90's.
>Boy I sure love going on a a glorified scavenger hunt for korok seeds and shrines
>Boy I sure love seeing the same copy paste enemies over and over
>Boy I sure love the shit boss fights
>Boy I sure love going into my inventory a million times
>Boy I sure love the shitty voice acting
>Boy I sure love the muddy green graphics
>Boy I sure love the complete lack of a story
Open world Zelda is soulless garage
>OoTsnoys
>OoTsnoys
Now that's funny
What would you want us to call you? You behave the same as snoys
By what fricking measure, you underage little turd?
>constantly try to spread disinformation and bullshit about BoTW/ToTK
>eventually spread into shitting on the Switch and Nintendo
>the same exact behavior associated with Eric and off-site discord raiders
It's the same psychological snoy pipeline as "competitive" Melee morons. They started off as nostalgia-blind shitheads that shit on newer installments only to eventually spread into having moronic "campaigns" against Nintendo everywhere on social media. You'll see it anywhere, not just here. Wouldn't even be surprised if Eric started as one.
>constantly try to spread disinformation and bullshit about BoTW/ToTK
Never done that.
>eventually spread into shitting on the Switch and Nintendo
Why is Nintendo or their console above criticism? You sound like a rabid fanboy.
>the same exact behavior associated with Eric and off-site discord raiders
Am I supposed to know who "Eric" is?
You need to touch grass my friend. Good frickin god.
>DAE TOUCH GRASS!! DAE SCHIZOSCHIZOSCHIZO MEDS GO OUTSIDE MEDS
The trinity of moronic Eric gibberish
Wow that’s really strange that you’re being told multiple times by multiple people that you’re behaving like a schizophrenic moron. Clearly the actions of a lone Nintendo obsessed madman.
try to spread disinformation and bullshit about BoTW/ToTK
spread into shitting on the Switch and Nintendo
I can smell the incel in these posts.
>I-I-I-I-I-INCEL!!!!!!!!!!!!!!!
Eric responses to being exposed just get more pathetic with every day
No you dont get it, you need to care about journos who never even touched a Zelda game validating your product or else you are a traitor!
So glad BG3 put you arrogant pieces of shit in your place. Overrated fanbase of overrated kiddy slop.
The only morons being "put in their place" are you shitheads that flood the fricking board all day long with the same moronic shill shitposting to shitpost as Nintendo detractors. You have to resort to the same moronic buzzwords and Eric discord raids because you morons will desperately do anything to spread bullshit about Nintendo or anything that could be considered their pathetic competition. It's classic Nintendo Derangment Syndrome at it's finest and your discord is a walking fricking demonstration of it. And yet, we're somehow the "coping" ones
You are one mad sperg.
Is Eric in the room with us right now?
I'll take a well crafted linear experience over a haphazardly slapped together 'open' world with filler out the ass.
Good to hear you like the intricately crafted BotW/TotK then.
A tightly designed Zelda game still has a place and is desired. Very out of touch to assume a minority want the tighter designed 3D Zelda. At the very least, there needs to be more OOT style dungeons.
Nintendo knows to just do whatever they want and ignore the fans because we don't know what we want.
>want a more serious zelda
>this is what we get
Aside from the frickable goblin, and a couple admittedly cool tool items, maybe try a serious Zelda that isn't offputting and fricking weird? I don't know why there's such a severe disconnect between the N64 zeldas and Windwaker onwards, but it is JARRING.
>offputting and weird
Like Majora's Mask?
Majora's Mask feels "offputting" differently. Like foreboding and dangerous. Gibdos are fricking scary. Talking geese are just fricking stupid. Twilight Princess is like a children's toy where the maker is going "LOOK KIDS, ISN'T THIS SILLY?"
>Majora's Mask feels "offputting" differently
Yes, it feels like a ROMhack.
>Yes, it feels like a ROMhack.
MM was off-putting in a legitimately dark and creepy way. Outside of a few segments like Zant breaking Ganondorf's neck and *that* one weird cutscene, TP wasn't dark or creepy at all, it was the equivalent of a 12-year old playing M-rated shooters to prove his "maturity."
TP is off putting too, but in the sense that a lot of the humans and animals are grotesque.
all of these designs are great
Do you have eyes? They're vomit inducing. I'll always be thankful that TP's artstyle was just a one off.
"Grossout" offputting isn't really the same thing MM did. I see ugly characters like these, and I just think "oh, they didn't do a very good job on this."
>OoTsnoys
That doesn't make a lick of fricking sense.
>wants games to be linear on tracks shit full of story no one cares about
You are literally demanding Zelda be God of War.
The problem with Sony games isn't LINEARITY, it's being a non-interactive movie. Two very fricking different things.
>OOT starts off with a non-interactive 10 minute movie
hmmmmm
Lots of games start out with a cutscene you disingenuous twat.
Totk also starts with cutscenes
How many sections does it have where you walk along to some character or another talking and can't do anything else (or stand in place, same shit)? Or scripted story segments where you go to some location, watch a cutscene, then have to go back to where you were before?
TotK literally kicks off with a slow walk and talk segment followed by a cutscene. They thought their pants on head moronic plot merited starting the game with Sony's favorite shtick.
Most games - even previous Zelda games - would have you put the joy pad down, grab some popcorn and watch an opening cutscene. TotK let's you PLAY its opening cutscene. Straight away it's more of a game than most modern games.
It is literally the snoy shit you homosexuals constantly b***h about.
>It is literally the snoy shit you homosexuals constantly b***h about
No. It's not the game. It's the opening 5 minute interactive cutscene of a 200 hour adventure.
That's like playing Super Mario World and screeching that it's a text adventure because you have to read to note at Yoshi's house at the start.a
Check your sanity.
You were just whining about one cutscene in a previous zelda game and then bent right over and spread your ass for a slow walk and talk segment followed by a cutscene. have a nice day.
>opening 5 minute interactive cutscene
OoT's cutscene is 3 minutes
TotK's is 18 minutes
TotK is a much bigger adventure
Yes, but it's big because every unique piece of content is copy pasted 100+ times.
Those older games didn't let you skip the cutscenes. You can skip the intro cutscene in TOTK, right? So right off the bat it's better.
I just want the fricking hookshot back you deranged Black person
thats a good mindset for aonuma to have in regards to developing zelda, but i think it rings true beyond just zelda. the vast majority linear games are shitty wannabe movies/literature, and the rest are linear out of constraints on their scope (resources, time, comfort, etc.). in my experience with the take, "linear better" has always been a way to cope with self-centeres nostalgia.
also, aonuma is right for being utopian as the producer of the fricking zelda series.
dont @ me; i dont browse this cesspit anymore im just here for wolverine leaks
Aonuma is a moron who cannot understand nuance and only shitposters boil everything down to linearity like it's a hallway simulator. He thinks it's one way or the other, when you can have a balance of both. He's responsible for making the series more linear than it had ever been and now he's acting like it had no other merits. It's no wonder he thinks everyone either needs a babysitter like Fi or for everything to be pointless optional filler, he's an idiot.
This.
Cool world bro! Can't wait to on adventure and explor- oh.....
Well at least there's so much content! Is that bombable wall with a chest containing 20 rupees? Yaaaaassss! Can't wait to spend it on.... oh....
>he's an idiot.
I'm pretty sure BotW and TotK are two of the most acclaimed and successful games ever made. He sure is a dumb dumb.
Minecraft and Terraria do the concept better, and the latter still has place for proper gated progression, while still giving you a good amount of freedom.
>Minecraft and Terraria do the concept better
lol no the fricking don't. Minecraft is a grid-based fidget spinner for autists. And Terreria fricking 2D. None of these games offer the experience and adventure that TotK does. I really have to be concerned about your mental health.
>start up TOTK
>20 minute walk-and-talk cutscene about Zelda crying or some dumb crap
>then I get forced into a tutorial that's even more braindead
>start up Terraria
>knock down a tree, start adventuring
Play Terraria
>I can go left!
>I can go right!
>wheeeeee!
Great "world" lmao. I'll have a good chuckle thinking about that when I watch the sunset over Lanaryu Mountain.
sorry to correct you but you can also go up and down...
Of course Arthur wouldn't know that, he only plays Nintendo rehashes and Sony movie games.
Play every Zelda prior to OOT
>I can go left
>I can go right
>whee!
Turns into a massively beloved series. 🙂
Are nu-Zelda fanboys attacking all 2D games now? lmao
This is getting so sad.
Nothing wrong with 2D.
But if Nintendo were to announce a new 2D Zelda game for their next gen console, everybody would laugh and say
>OK that's really cute Nintendo but where is the REAL next gen Zelda?
I'd be happy, at least. I like 2D zelda, plus it'd mean we could get actual fricking dungeons.
Well when you butcher Links Awakening Remake with that awful funko pop artstyle, I am not sure how you expect consumers to react. Their behavior is justified
I fricking wish, it's been a decade since we've had one that isn't a remake or spinoff
>Nintendo announces a 2D mario game, a remake even, in 2023
>everyone loses their minds and leaps in joy
The wording in this post is suspiciously similar to when we were talking about Vaati last night.
Was a time we had both, no more than a few years apart. We're 8 or 10 years out from the last new 2D Zelda game now (depending on whether you count TFH). That alone is longer than any other gap in the series. If game dev time weren't completely skullfricked, nobody would think anything bad of it because there'd be another game a year or two after that, not six or more.
>lol no the fricking don't. Minecraft is a grid-based fidget spinner for autists
You know nothing about Minecraft. Minecraft does everything BoTW does, but better. And yes, that includes engineering devices.
Linear is better
I think there’s a place for linear top down alitp, linear oot style Zelda, and open world botw Zelda. Sticking to open world Zelda is just trend following bullshit. I’m tired of all the open world games.
So they're just deliberately ignoring all of the open world games that had infinitely superior open world experiences? And expecting the newer generations to fixate upon BotW/TotK as the supposed standard for open world adventures. Well, it'll probably work. This kind of revisionist history in marketing often works, at least for as long as you need to sell a game en masse. Then the sunk cost fallacy and pressure to conform to group think further consolidates these views.
Being open world isn't even the problem. Every Zelda game has been basically open world or at least semi open world. The problem is they no longer have real dungeons. BotW and TotK's "dungeons" were a fricking joke.
The worst part is nobody is making 3D zeldalikes in their place. Here, let me just hold my breath for the next Beyond Good and Evil, lol
>open world slop dev: I don’t ever want to design another actual level
Maybe it’s time to retire.
Bring back Link visiting prostitutes for a health refill.
This is Japanese it would be raping little girls or something.
>visiting prostitutes for a health refill
It'll be censored instantly in modern Japan.
OoT and MM are two of the most overrated games in gaming history. They’re both shit, but being shilled by 300 lbs diabetic pedos and underages who think they have nostalgia.
I'm 30 and played these both for the first time this year, loved 'em despite the occasional jank. You suck wieners for drug money and insert heroin into your rectum.
>I'm 30 and played two games literally made for little kids
lol lmao even
Your taste in games is pretty bad. Why not play games made for adults?
Yeah nice try little one, I play plenty of grown up games. Some things that are targeted at younger audiences I struggle to sit through, but had no such trouble with these. If you want something that's too softened for younger audiences, go with Wind Waker. OoT/MM are surprisingly broad in their appeal.
heavily autistic people feel uncomfortable with choice, they need order and to be taken narratively by hand. otherwise they will feel the game is badly designed.
>NOOOOO YOU’RE SUPPOSED TO LIVE YOUR LIFE AND BE HAPPY BY SOCIETAL STANDARDS!!!!! NOOO YOU JUST CANT BE AN INDIVIDUAL WITH YOUR OWN MIND
That why they made BG3 win over TotK? A game where you have far more actual freedom and choice in ways that actually matter, unlike TotK where it's just run off in any direction and no matter where you go you'll see the same copy pasted shit?
>Someday we're gonna be at the point where Zelda will open-world for longer than it had been so-called "classic formula"
yeah one whole game from now
What can I do to live in a world where Nintendo just keeps making N64 Zeldas? Dear god I just want to live in that world.
Romhacks are your best bet.
Are there any that remake levels from scratch? I don't just want another "Master Quest" but a new game if possible.
Yeah there are some really good ones with completely original level design. We've reached Mario 64 levels of romhack skill.
Try "Sealed Palace" and "Dawn and Dusk".
A lot of people really like "Missing Link" which was made by Kaze but personally I thought it was edgy cringe.
For some reason there isn't shit for Majora's Mask.
Probably because they've fully decompiled OoT now. I don't think they got that far with MM.
I wasn't aware they already had full blown fan games/mods already, that's fantastic news.
And you'd be lucky to have three games in that time.
>OoTsnoys
What does this even mean?
At least read the thread before fricking posting
>everything I don't like is the same thing
This is how actual morons think. I'm not trying meme, I seriously want you to understand that you are low IQ.
>The fanbases of the two most popular zelda games are fighting over which ones are the real zelda fans
It was as autistic as it sounded, thank you anon.
>OoTsnoys
Do you ever stop and read what you've typed before you hit post?
Are these snoys in the room with us now?
Considering you moronic idiots flood the board 24/7 with your bullshit, yes.
>reading an old Nintendo Power from 2005
>now reads like a relic from a distant past
>there's an article talking open-world style games
>realize that in the history of video games, open-world games have been for about 40% of that time and will never go away
Open world has never been good. It’s too easy for the devs to be lazy by just creating empty areas for you to travel through from the parts of the game actually worth playing through
The original 2 Zelda games were both open world lmao. Zelda being innovative and trying something new is what has made it such an impactful series, the problem with BotW and TotK are that they're open world games that take every aspect of open world games made in the last 10 years and stamp a Zelda theme on it. TotK is basically just Garys Mod Zelda edition
People have been craving massive RPG game worlds since the Atari and early micro computers, the terminology for the genre just keeps changing as mechanics become codified.
Zelda 1 and Ocarina of Time were both tech showcases for how impressive of a game world Nintendo could make on their newest hardware.
oot zealots arent zelda fans, just oot zealots.
This. MonHun is my number 1 franchise of all time, but I don’t make daily posts about it and I don’t defend any ifhe titles to the death.
OoT trannies are mentally ill
I don't understand why people here seethe so much about open world. There's literally nothing wrong with it. At worst you could just argue that a bunch of questionable practices and designs have been made mainstream, but that's a whole other issue
>There's literally nothing wrong with it.
I mean open world CAN be enjoyable, but spreading out your focus almost certainly means spreading out your content. And it's obvious when you're traversing areas that are just meant to be filler. Who wouldn't prefer to just have content back to back instead of drawing out your time?
The first thing a kid thinks when they imagine their dream game is "Open world" but that's because they operate on assumptions a world can spread in every direction and still have the laser focus of the linearly crafted games they've already played. We just don't get the dev time or money sunken into a single game that makes that a reality.
Are you being disingenuous or do you really not understand why people would have a problem with quantity over quality?
elden ring is the only game to take a linear game, make it open world, and retain 100% of the soul. literally one singular example.
And part of that is because it's not 100% open, there's still an actual structure to the world the player has to follow, unlike BotW/TotK which are wide open.
>it's not 100% open
neither is botw, what does that matter?
Hut
>high detailed, semi open world with high density
Except that's not what BotW/TotK are. It would be one thing if they were more structured and condensed, but they're designed to be very open/flat and huge.
Do BOTW/TOTK fans even like the original series? Every time I see these threads, they always lament about how the series was never good, and how you're a snoy troony if you think LTTP or OOT were good. Like wtf, why even bother liking Zelda if you're gonna disparage the whole series?
They don't.
Wer do, we just begin the series at TLoZ instead of ALttP or OoT.
>start zelda 1
>try to fight ganon
>not allowed to unless I beat the dungeons
>can't access the dungeons unless I collect items
OH NO, ITEM GATING?! LINEAR PROGRESSION?! YOU DAMN OOTSNOYS! YOU DID THIS!
The 'BotW is the logical progression of Zelda 1' argument always gets me, with how blatantly untrue it is.
You are not real zeldagays, you are just ubisoft slop eaters
Crying about what?
It wasn't us to lost GOTY against bearfrickers!
xD UPVOTED!!!!!!!!!!!!!!!!!!!!!!!!!!!!!1!!!!!
>And the award for Best Game Direction goes to...
>Alan Wake 2!
xDxXDDdd HE POSTED IT AGAIN!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!÷!!!!!!XdX EPICLY UPVOTED MY FELLOW ERIC REDDITOR!!!!!!!!!!!!!!!!
>Awards are le bad now
LMAO
He was that excited because he figured no one else paid more. Industry awards have always been worthless.
Why is he so sad he's not even directing anymore, Fujibayashi seems to be having fun, mildly disappointed but not as sad as Aonuma.
I can see someone cheering on their comrades and coworkers and being a little down about it.
He genuinely thought his dogshit asset flip deserved it. I hate aonuma so much it's unreal.
TotK will still be considered a masterpiece when you wake up tomorrow.
have a nice day, Arthur
Seeing this hack feel his soul erupf from his body the moment his game wasn't announced as the winner is so goddamn satisfying. He legit thought he was going to win for lazily rehashing BotW and making it cost 10 extra plus tip.
The openness of the last gay turned me off. First zelda I didn't finish. Give me a dungeon not some vending machine and parts for a kite.
The problem has less to do with linearity and open world and more to do with how they utilize the space. I loved exploring each level in Banjo Kazooie because there's no wasted space, and each level is essentially its own open world space. This is in stark contrast to the BotW formula, everything is spread very far out, and the interesting things you do find feel underwhelming when you had to travel through a lot of empty space to get to it. Fans of Banjo Kazooie seem to understand the problem behind this because they'll say the levels are too big, so I don't understand why BotW isn't criticized more for this when it utilizes the space even less than those BK sequels. If things were spread out any further it'd be about as entertaining as walking on the bike trail that has little to no scenery.
>the anti-BoTW/ToTK "Zelda veteran" shitposters are snoys
It really is like clockwork.
Those are not real zelda games, you only care about popularity, fake Zeldagay
Those "fake Zelda games" you're talking about broke sales records and will universially outlive the legacy of any dated so called """real Zelda""". You're free to stay mad though.
Minecraft broke sales too, but you consider that "californian troonslop" nonetheless. Guess that metric only applies when it's convenient.
Its time to let go. We'll never get a run of near perfect Zelda games like LttP, LA and OoT. Its been downhill ever since.
Hmmmm I wonder why, perhaps it has to do with a homosexual mentioned in the OP
I don't disagree. Aonouma has never made a great game, and he never will.
What do people think of this game?
Kind of crap. It had a gimmick, but never actually bothered to make a good game to go along with it.
Kino. Screen wide sword swipes. Forever trapped on PS3.
>OoTsnoys
So this is the new cope for Botw/Totk zoomers, I see.
>Botw/Totk zoomers
So this is the new cope for Eric shills, I see.
I hate zoomers so much. They refuse to play vidya that were released on older consoles and think YouTubers and webm posters are the sole arbiters on how much value a series holds. I didn't even hear someone who had the opinion that turn based RPG's were outdated until Scott the Woz put his homosexualry on display, and now a bunch of zoomers say that any game that has that sort of gameplay is 20 years outdated, just within the range of vidya they refuse to play.
The sad part is that it's never been easier to play older games.
Even if you're a dumbass Nintendo-only fanboy they've added a bunch of old ROMs as part of their online service.
And there's tons of fanworks and romhacks to further bolster the life of these games.
Exactly, heck the amount of games that's on the NSO service right now would be a decent collection back in the day. Vidya was expensive, and parents would only buy a single game for birthdays and Christmas. These zoomers will say "only 20 good games??? Lmao trash library!!" When I didn't even have that many N64 games before the GameCube came out. On the flip side, it was great to have the virtual console on the Wii so that I could play the N64 games that I missed out on, and it was annoying seeing the chuds online saying there was no point in it since people were only buying games they already played. They're the sad people on this board in their late 30s to early 40s that shit on vidya more than they enjoy it.
>These zoomers will say "only 20 good games??? Lmao trash library!!" When I didn't even have that many N64 games before the GameCube came out.
That's a really good point.
shizo thread
HE SAID IT AGAIN!!!!!!!!++++xxDDd SCHIZOSCHIZSSCHIZOSCHIZOSCHIZOSCHIZO SCHIZOSCHIZOSCHISZOCSHICOZ SCHIZO SCHIZO MEDS!!!!!!!!MEDSMEDSMEDSMEDS MEDS MEDS MEDS SCHIZO SCHIZOSCHIZO SCHIZO IN EVERY FRICKING THREAD!!!! xDxXDDdd HE POSTED IT AGAIN!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!÷!!!!!!XdX YOU SIR HAVE MY UPVOTE MY FELLOw ERIC DISCORD INVADER REDDITOR!!!!!!!!!!!!!!!!RAID EVERY THREAD!!!!!!!
wind waker was the last zelda game with a sense of grand adventure. it's been 21 years since then.
Oh. It's an Eric falseflag thread
Switch will overtake PS2 btw
Open world games are shit right now, and I much prefer lovingly crafted worlds that are smaller in scope. But I think AI technology of the future will be able to combine these two, making a world that has both quality and quantity. And that day people of the future will laugh at us for wasting thousands of hours on braindead tasks like collecting Koroks.
Maybe they'll have grown into the formula by then and learned how to make more rewarding dungeons and things to hold our attention in the open world. Ocarina and Majora both essentially tried to be open world, and so did the original and several others, but they actually tended to have somewhat decent dungeons, especially compared to botw/totk.
If the next game doesn't learn much from the last two I might not buy it.
>and OoTsnoys will still be crying.
If you mean criticizing then yeah, that's what happens when a series you love goes to shit
the only reason we'd stop criticizing is it stopped being shit
Open World is fine if its fun to explore.
Finding a chest and opening it up to find a rusty sword that breaks in 3 hits is not it, and everything worth a frick is a giant glowing shrine full of minigames in an instance anyway. And korok seed hunting was insultingly boring, worst still because you had to do it to carry more than 20 hits worth of weaponry.
Why does the overwhelming universal acclaim and colossal juggernaut success of BotW/TotK make Gankertrannies fart so much blood?
>After publication, Ocarina of Time was featured on a number of compiled lists of best or most influential games. It was ranked the greatest video game of all time by numerous publications including Computer and Video Games,[107][108] Edge,[109][110][111][112] Entertainment Weekly,[108] GameTrailers,[108] IGN,[113][114] Next Generation,[108] Nintendo Power,[115][116][117] Game Informer,[122] Slant,[123] FHM,[124] and PALGN.
>Multiple members of the video game industry have expressed how the game impacted them and the industry. Former Rockstar Games vice president of creativity Dan Houser stated in 2012 that "anyone who makes 3-D games who says they've not borrowed something from Mario or Zelda [on the Nintendo 64] is lying".[164]
>Dark Souls creator Hidetaka Miyazaki (FromSoftware) said that "The Legend of Zelda became a sort of textbook for 3D action games".[168]
Reminder to wienery zoomers that people will never say the same things about TotK as they do about OoT. The most influential game in history will never be topped.
>Has to go back 30 years to find a game to compete with TotK.
>it's another Zelda game
lmao how the frick is anyone supposed to compete with Nintendo?
>several games already surpass TOTK
>"hah, you also mentioned OOT, so none of those games count lol rekt"
Every FROMsoft game released in the last decade and a half are better than TOTK.
>Every FROMsoft game released in the last decade and a half are better than TOTK
Who are you trying to convince on Ganker?
What's Ganker? Isn't that some perfume?
zelda games where always open world in the world just got bigger and bigger
>zelda games where always open world
No they weren't.
>No they weren't.
Which way did you go anon? Or did your curiosity make you go in the cave?
Which way directs me to the mandatory cinematic walk-and-talk tutorial? The one that lasts almost an hour?
Why are people surprised by his statement when TOTK didn’t fix a single issue people had with botw?
>TOTK didn’t fix a single issue people had with botw
Yes it did. Keep crying on Ganker.
Name one, because the game’s structure is almost identical to BOTW
>Name one, because the game’s structure is almost identical to BOTW
Combat is now incentivised in TotK. You can literally look at an enemy's head and SEE what weapon you'll receive. Defeating more powerful enemies leads to more powerful weapons. That's how it's done.
Exploration is far better rewarded with a constant supply of new and unique items.
Cave systems now exists.
Shrines are bigger and better.
More side quests and content.
More challenge.
Themed dungeons are improvement over divine beasts.
And much much more. You will screech and fart blood. But you have no actual arguments.
>screech and fart blood
Nobody wants to hear about your daily dilation sessions arthur
Op is right about old Zelda fans shitting up threads about BOTW and TOTK
Most of these ToTK threads are just bait threads anyway.
How do OOTgays feel that everyone is discarding their game as clunky, outdated, and never really deserving any respect in general?
I don't care about what zoomer cuckolds think
Consider this a very generously given (You)
>clunky, outdated
I mean yeah, it is.
It still left a monumental impact on the industry though.
>clunky
The controls are much tighter than BotW and Souls though. You have very direct control over your actions.
>BOTW is a return to what Zelda used to be, none of this OOT zoomer slop!
>oh, by the way, all 2D games are outdated and if you like them, you're a snoy
>all 3D games are trash and if you like them, you're a snoy
>BOTW and TOTK are the only good zelda games!
>BOTW and TOTK are the only good zelda games!
Nah, all Zelda games are great. Some are just better than others.
>all zelda games are great
>BUT YOU'RE A SNOY IF YOU LIKE OOT
>also, 2D zelda titles aren't real zelda games
Who are you quoting schizo.
erhem
>But if Nintendo were to announce a new 2D Zelda game for their next gen console, everybody would laugh and say
>OK that's really cute Nintendo but where is the REAL next gen Zelda?
Why do you hate A Link Between Worlds?
I don't. ALBW is great. I just don't consider ALBW to be a main flagship Zelda. And neither did anyone else when it came. Everyone was still patiently waiting for news about Zelda Wii U back then, as it was known.
Now go ahead and twist my words and make up another fake quote you sad pathetic schizo.
>I just don't consider ALBW to be a main flagship Zelda.
Then you don't consider it a great game. You're a liar. Nintendo is about breaking conventions and making you reconsider what you think is important in a game.
>this game doesn't need realistic graphics
>this game doesn't need celebrity voice actors
>it's okay for this game to not be a gritty war shooter
But suddenly a game stops being good if it's 2D. You're a biased zoomer who hates video games, and just wants to fit in with the idiot masses who do nothing but play Fortnite all day. Oh, and as an encore, I've seen you praise Mario Wonder, a 2D Mario game no less. I didn't see you hounding Nintendo for a "real mario game" there. You know this already, you're trolling and you get some sort of sick pleasure out of acting moronic. I'm sorry for you, but I don't want to enable you any more. So I'll leave you with this note before I leave the thread:
>a game that's good can be released at any time, and at no point will anyone ever consider it "not real" for any reason. It could look like an atari game, and it would still be a GOOD and REAL game if it was a work of quality.
End of argument. I win. Good day Arthur.
Jesus Christ seek help.
You have wasted 7 (SEVEN) years of your worthless life seething in Zelda threads every day.
YEAR EIGHT begins soon. Was it worth it?
You're the last fricking person who should be telling him that.
I'm not the one losing. BotW and TotK will still be amongst the most acclaimed and successful video games EVER MADE when you wake up tomorrow. And still will be 10 years from now.
Keep on seething and screeching about great video games on Ganker. I'll keep enjoying them and laughing at you.
You are a loser arthur, the most objective kind. You're a pathetic sperg who's lived in these threads for 7 (SEVEN) years with nothing better to do with your life than shitpost and spaz out over games you don't even care about that much, it's just the closest thing to attention and social interaction anyone is willing to give you. You enjoy creating and shitting these threads up more than you do any video game. YEAR EIGHT begins soon, and you still think it's worth it, and that's the saddest part.
Should never have supported Aonuma's bastardisation of the franchise from Wind Waker financially. This is the ultimate endpoint and prize of supporting them.
Honestly Zelda was the last franchise I expected to turn into a ubislop open world factory
>Honestly Zelda was the last franchise I expected to turn into a ubislop open world factory
It's not if you consider that hyper-linear and hyper-open are basically the same thing. No, really.
Game design is about balancing freedom and structure. Too much freedom and there's no purpose, too much structure and there's no choice. Playing 52 Pickup vs playing Candyland. Both extremes eliminate what makes a game a game.
Zelda under the Aonuma era and then under Fujibayashi was defined by its linearity. Culminating with Skyward Sword which gave you very little choice in terms of exploration and held your hand at all times.
When they finally realized they had gone too far, what did they do? Did they go back to the semi-non-linearity of the pre-Aonuma games? No, they went to the exact opposite extreme and made Breath of the Wild a vast open world with a flat structure. Why? Because the middle ground requires good game design.
Balancing freedom and limitation is very difficult, you have to account for the player's choices and design the game around them. Know when to intervene and when to hold back. Account for player psychology and subtly guide them in the right direction without holding their hand. Designing content to increasingly challenge the player over time while accounting for different player choices. Varying the scenario/content layout to keep the player engaged.
It's MUCH easier to either restrict the player to a single path or remove all restrictions and let the player decide everything for themselves without any kind of structure. Both extremes remove the onus from the developer to actually balance the game. It removes the need for nuance.
The modern Zelda developers could not make A Link to the Past, or the original Legend of Zelda. They cannot conceive of semi-non-linearity. They do not think in gradients. They can only paint in black or white.
What's with good game series like Zelda, Monster Hunter, Dark Souls being filled to the brim with insane troons who do nothing but instigate console wars and wars between the various titles of the series? I wish you needed an IQ test and a psychological assestment before being able to access the internet.
all three games share a schizo that shits up threads, mostly to shit on Nintendo
Kek frick off OP, frick Aonuma too. I'm aware it's all just Japanese PR speak, but give people the best of both worlds, don't just swear off anything from the other side of the spectrum. I loved BotW, but I had complaints where I thought, damn I wish there were unique overworld bosses that gave secret items, damn I wish there were secret areas that led to amazing secret treasure that could be used in a side quest. Damn I wish there was anything rewarding within the game. There's so many things where I'm like "oh this gerudo tomb thing is actually closed off? I guess it's a rare case of something not immediately explorable, but I fricking hope there's something cool down there" there fricking wasn't though, just some lore on 8th heroine being male. I just want more areas that are closed off like this and make them be accessible at the end of long, daunting quests, where you unlock some incredible weapon. Ultimately Elden Ring did it all right, although I'd say I enjoyed BotW more than ER and TotK because it was such a great new thing, but if I'd played TotK first, it would be one of the most amazing games ever. In the end if you play TotK, before BotW, you're most likely gonna have an amazing experience where you'll find everything is different but you have cool runes like Stasis and you'll be thinking of how amazing Guardians are and you wish they made it to TotK. It's a nice, compact version of TotK in that respect and feels like a prequel add on to TotK
I'm not reading any of that
I doubt you know how to read at all.
BotW and TotKgays wouldnt even last 10 seconds in the OoT water temple
REMINDER
>After publication, Ocarina of Time was featured on a number of compiled lists of best or most influential games. It was ranked the greatest video game of all time by numerous publications including Computer and Video Games, Entertainment Weekly, GameTrailers, IGN, Next Generation, Nintendo Power, Game Informer, Slant, FHM, and PALGN. It also appeared on other lists of greatest games including those of Electronic Gaming Monthly and IGN. The game was placed second in Official Nintendo Magazine's "100 greatest Nintendo games of all time", behind only Super Mario Bros. Game Informer ranked it as its 11th favorite game of all time and described it as "untouchable". In May 2011, IGN held a tournament-style competition celebrating the 25th anniversary of the original The Legend of Zelda's release in which fans voted Ocarina of Time the greatest Zelda game; it beat Majora's Mask in the final round. Ocarina of Time has consistently been placed at number one in Edge's "top 100 games" lists: a staff-voted list in January 2000,[109] a staff- and reader-voted list in July 2007, a list of "The 100 Best Games to Play Today" in March 2009, and a 2013 readers' poll selecting the 20 best games released since the magazine's launch in 1993. Edge concluded its 2009 list with: "Ocarina of Time is here in the list not because Nintendo had the power and wisdom to make a great game, but because it had the courage to make a unique one". In 2022, The Strong National Museum of Play inducted Ocarina of Time to its World Video Game Hall of Fame.
>IGN said in their review that "Ocarina of Time has aged extremely well", and noted in regard to the game's graphics, while the textures and models look dated, the game's visual presentation stood the test of time. Game Revolution said that although the game has "noticeably aged compared to brand new RPGs ... it's still a terrific game", awarding 91 out of 100. In 2007, former GameSpot editor Jeff Gerstmann gave the Virtual Console port 8.9 out of 10: "Even after nine years, Ocarina of Time holds up surprisingly well, offering a lengthy and often-amazing adventure".
>Multiple members of the video game industry have expressed how the game impacted them and the industry. Former Rockstar Games vice president of creativity Dan Houser stated in 2012 that "anyone who makes 3-D games who says they've not borrowed something from Mario or Zelda [on the Nintendo 64] is lying". Rockstar founder and Grand Theft Auto director Sam Houser also cited the game's influence, describing Grand Theft Auto III as "Zelda meets Goodfellas". Ōkami director Hideki Kamiya (Capcom, PlatinumGames) said that he had been influenced by Zelda when he developed Okami. Soul Reaver and Uncharted director, Amy Hennig (Crystal Dynamics and Naughty Dog), cited Zelda as an influence for the Legacy of Kain series, noting Ocarina of Time's influence on Soul Reaver.
>Dark Souls creator Hidetaka Miyazaki (FromSoftware) said that "The Legend of Zelda became a sort of textbook for 3D action games". Ico director Fumito Ueda (Team Ico) cited Zelda as an influence on Shadow of the Colossus. Darksiders director David Adams (Vigil Games) cited Zelda as an influence on his work. CD Projekt Red (The Witcher, Cyberpunk 2077) cited Zelda as an influence on The Witcher series, including The Witcher 3: Wild Hunt (2015). Final Fantasy and The 3rd Birthday director Hajime Tabata (Square Enix) cited Ocarina of Time as inspiration for the seamless open world of Final Fantasy XV.
Damn Nintendo are the KINGS of video games, aren't they? Consistently making the best video games in the world for 40 years straight. Astonishing.
Also EDGE Magazine:
OoT>>>>>>TotK
I'm sorry but by your own metric, OoT is king.
>I'm sorry but by your own metric, OoT is king.
It's not my metric though. The fact you have to go back 30 years to find a game reviewed in the early internet soup with only 18 reviews vs TotK with hundreds of reviews shows how desperate you are.
But I think we can both agree that OoT and BotW remain juggernaut milestones in the gaming landscape. Nintendo have a constant history of doing this, it's why they are the KING of video games.
>The fact you have to go back 30 years to find a game reviewed in the early internet soup
OoT wasn't praised just by reviewers online. It was praised by nearly every gaming magazine ever, and those were huge back in the day. You have absolutely zero idea of what you're talking about.
>You have absolutely zero idea of what you're talking about.
Listen you moronic fricking child, OoT was a near universal release back in 1998. So the game was in short supply with most game stores only getting 2 or 3 copies at a time. I had to phone my local game shop every fricking day for two weeks after launch to find out when they were getting new stock in. And then I finally managed to bag myself a copy and had a very magical Christmas. Don't ever have audacity to lecture me on Zelda, I've been playing the games since the beginning.
>Botw
Thats not TotK though?
I hope the next Zelda is another BOTW/TOTK like
No more OoT shit
Why does oot get the credit when it was just following alttp? It's like calling new zelda the totk formula, it didn't come from there, it came from botw.
I miss linear games. Being able to go anywhere is nice but given my adhd I can barely finish games like those as I burn out rather quick due to all the stupid copy pasted side content meant to pad the length of the game. I don't like that design. It rewards laziness and people mistake it for actual content very akin to old NES games, see early NES titles.
Linear is better in my opinion. Now whether it is a good opinion or not, doesn't matter. It is what I like and it pisses me off endlesslly that a big figure in the industry is talking shit about games I like.
I just love the hustle and bustle of running 10 minutes in my video game doing nothing!
Open world games are so amazing!!
EMPTY OPENWORLD SLOPPA YUM YUM MY FAVOURITE
As much as I loved BotW, it's easily the worst 3D Zelda, the exploration and world and not interesting or fun to explore as even WW (my previously worst 3D zelda).
Yes, BoTW was a fun experiment, but please don't continue, I don't even feel like playing ToTK.
It's not a matter of linearity, it's a matter of evolving gameplay over the course of the game (classic 3d Zelda) versus handing the player everything at the start with few changes to anticipate and nothing to progress toward. The problem associated with "linear" games is monotony. Totk/botw are unfortunately extremely monotonous. In this sense I'd argue they are the more "linear" games.
>The problem associated with "linear" games is monotony. Totk/botw are unfortunately extremely monotonous. In this sense I'd argue they are the more "linear"