It's just filler. There's no story or exploration or nothing; just padding to make the game longer but everybody loves them?
It's just filler. There's no story or exploration or nothing; just padding to make the game longer but everybody loves them?
It isn't filler because you're never required to do it. It's side content.
>It's side content
designed to make the game longer
The battle systems themselves aren't fun enough to do something just for the battles. Traditional turn based JRPGs are story/character driven
That's your (wrong) opinion.
So when you're grinding out monsters to finish the arena, to end up fighting reskins with bigger numbers, you're having fun?
Yes
If you hate gameplay so much just watch RPGs on youtube you stupid zoomer.
>If you hate gameplay
It's not about hating gameplay you dumb frick; FFX isn't the type of game you play for the gameplay through. You don't battle just for the sake of battling
I already described it here
I like the gameplay, therefore your entire thesis is wrong, dummy
>FFX isn't the type of game you play for the gameplay through. You don't battle just for the sake of battling
Utterly false. 90% of the time I spent with FFX was grinding, min maxing and filling out everything post-story.
Because you're autistic and moronic
No, that's the half the fun and much of the replay value of these games. But then only a true gamer would understand that.
>designed to make the game longer
this doesn't make sense, it's optional shit
Gonna have to agree with this guy. Something can't be designed to make the game longer if it's optional content. An example of making the game longer would be blitzball, or having to solve those super simple puzzles to get to every Aeon.
Blitzball is only required once, and not even required to win. It's a legitimate story beat, not padding. The cloister of trials is also a story beat to represent the summoners earning their aeon. Really FFX is one of the leanest in the series as far as the main story quest goes.
Battles are content. Both of those provide several extra boss battles.
Some people play RPGs for more than just cutscenes.
>play optimization simulator
>get to the part where you get to optimize
>"i don't want to do this"
okay, then just don't?
contrary to your conceit. A game is a game first.
Not a narrative. The psychological underpinnings of "exploration" is similar to that of impulse buyers. At the root of it, there is a sense of insecurity.
They assign value and significance on a personal level. Evaluating the rewards - that is, "does this make me look good?" There is a point where spending too much time on something "looks bad" or is a "waste of time"
On the flip side, there are people who buy a game specifically to pass the time. They're not self-absorbed. And they don't seek to impress anyone for the sake of being impressive. The reward means nothing to them. But it'll mean something to those other people. Something clicks in their privative chimp brains that makes them feel insecure and inadequate, seeing someone do something they're not.
Society is their impetus.
The joke is that, these are the people that prepare for the apocalypses. But they wouldn't last a month alone. They would venture out looking for survivors - just to compare themselves to someone.
Man shut the frick up
There's a lot to be said about people who are constantly looking into other people's thought processes too.
U smart
The only filler aspect is having to catch all the monsters to unlock the bosses
Fighting the monsters is filler too
Imagine if you could buy capture weapons in Luca.
People like the Arena in Oblivion even though it's just lazily designed fight after lazily design fight and the combat mechanics are terrible. People are just stupid OP
since we are being pedantic:
why do you play games at all? you gain nothing from it in a material sense. you're just adding filler to your day when you could be doing something useful
Strawman
A game like FFX is story based; you don't beat the bosses just for the sake of beating the bosses; you do it to advance the story. The capturing Arena has no story
you play a game to play a game. building a team and tackling super bosses is 100% normal as far back as FF1
It's not all one or the other though. If you like the story, it gives you positive feelings about the game as a whole which make you enjoy grinding or spending time on the arena. You build up and grind and get some kind of pride in knowing you can two-hit kill the final boss, or beat the Dark Aeons in the re-release, even if it's pointless, because you liked the game enough to stick with it this far.
It's truly not for everyone but it wasn't supposed to be.
how DARE people play for fun