Songs of Conquest

Never played HOMM or any other games like it. What am I in for if I buy this?

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CRIME Shirt $21.68

  1. 2 years ago
    Anonymous

    It's unfinished but alright

  2. 2 years ago
    Anonymous

    Literally just play HOMM3 instead

    • 2 years ago
      Anonymous

      If I do get HOMM3, where should I get it? Steam review said the HD version there is shit

      • 2 years ago
        Anonymous

        GOG has the Complete edition. The HD mod is easy as possible too apply, has it's own installer. That's considered the definitive experience, since you get the expansion content + HD visuals.

      • 2 years ago
        Anonymous

        You don't have to pay for HoMM 3

      • 2 years ago
        Anonymous

        avoid HD, complete edition is the one you want. whether you buy or pirate

  3. 2 years ago
    Anonymous

    HEYHEYPEOPLE

    • 2 years ago
      Anonymous

      this

      https://i.imgur.com/vtFgrMc.jpg

      Never played HOMM or any other games like it. What am I in for if I buy this?

      you have to go back

    • 2 years ago
      Anonymous

      >cucks try to do viral marketing on /vst/ but they fail completely because they send their trannies over
      >so they decide to pay Ganker's le based israelite to shill the game and proclaim it superior to Heroes 3
      >"Checkmate, Chuds!"

      I'm gonna buy the game 100 times and ask for a refund immediately. Enjoy cuckies.

      • 2 years ago
        Anonymous

        this is a very small place I do not believe any effort was ever expended with this place in mind my man

        sseth is an incredibly potent shill for sure though, I wonder what his rate is and I wonder what the standard sseth review return is. both numbers have got to be pretty high

        • 2 years ago
          Anonymous

          I saw the discount on gog and it was the same exact price as the steam sale. What's the point? I pirated it anyway and am enjoying it.

          • 2 years ago
            Anonymous

            They didn't slap the sale on on steam until midway through the sale, a little bit before the video dropped. I assume GOG was the same. The game is new enough that they'd likely considered "we won't put a discount on it this sale, it is too new"

            which is obviously stupid and then they bought the sseth advertisement package and realized it was dumb to not have a sale so they probably just tossed whatever out on the platforms they sell it on. Hell there might even be the same sale on on the ebin gay store but I'd have to look at that to tell you and I ain't gonna do that

      • 2 years ago
        Anonymous

        >cucks try to do viral marketing on /vst/ but they fail completely because they send their trannies over
        Black person, do you realise that /vst/ in the best case scenario pirates their games, and in the worst they don't even play shit
        >200 /vst/ Black folk didn't fell for shilling, the horror!

      • 2 years ago
        Anonymous

        don't fault the guy, this is all because of trannies and their shenani--omg are trannies the israelites of this century; they are, aren't they? frick.
        well, they still kind of ruin everything, and in this way they are very unlike the israelites.
        have you ever heard of a troony solving something important at all ever, of someone doing something important after trooning out, if they did something marginally cool before? I don't think so.
        It's todestrieb realised through the pursuit of eros by someone with no scope of how people act or think, because of their own isolation. Freudian theory schwugenschwacken wins agian.

      • 2 years ago
        Anonymous

        >most of the video is spent on the magic system
        No wonder, Its the only interesting part of the game.

        • 2 years ago
          Anonymous

          And it is broken as hell.

      • 2 years ago
        Anonymous

        >thinks gamedevs gonna break their backs to shill their game for 50 gays on this board

        • 2 years ago
          Anonymous

          Frick off troony shill.

          No one cares about pouring effort into marketing towards /vst/, you are too insignificant and small. They don't even know you exist

          You have no idea how viral marketing works.

          • 2 years ago
            Anonymous

            homie if this argument was about Ganker or /vg/ then MAYBE you'd have a foot to stand on. This place is fricking tiny and nobody here is of any import. Viral marketing happens by raw chance, but you need at least somewhere anyone will pay attention

      • 2 years ago
        Anonymous

        No one cares about pouring effort into marketing towards /vst/, you are too insignificant and small. They don't even know you exist

      • 2 years ago
        Anonymous

        Meds

      • 2 years ago
        Anonymous

        sseth is not paid to make that review, if you believe he is or have evidence he is then you can report it to the authorities as it is illegal not to disclose that you are sponsored

        • 2 years ago
          Anonymous

          Unless common law in europe is the same as the states that is basically an empty threat, since he always lists his sponsors at the end of the video just like most youtubers.

      • 2 years ago
        Anonymous

        sseth is no longer le based israelite. He's just le israelite now.

    • 2 years ago
      Anonymous

      >HEYHEYPEOPLE
      He did oversell this one a bit too much, I think.

      I assume, the prime meat of this game is multiplayer which I can't play (due to rum, seas'n sails and ho-ho-ho), but skirmish was meh due to A.I. and the god awful writing ruined the campaign for me.
      Also, the spritework wank is cool and all, but visibility of some entities is shit, so without the show label key it's a pixel hunt in some cases.
      Regardless, the magic system alone justifies the existence of this game, but hearing about the constant stream of nerfs (muh balancing), I'm predicting that at the release a lot of the fun will be patched out and the whole thing will be somewhat railroaded into dev approved stategies, but who knows, I guess.
      AI turns takes unreasonable time too, but can still be excused by early access.

      >About a half of those few humans we saw in knights campaign are Black folk
      I do ignore things like that usually, but man, is it comical to see a medieval barbarian giga black woman meet a black knight mercenary right off the bat.
      The game has some uneasy feeling in terms of overall writing and atmosphere, though the gameplay is pretty good. Currently the lack of factions is killing it for me, and with their essence system I wonder how are they going to implement new faction in good numbers in the first place.

      >I do ignore things like that usually, but man
      Swedish developers, so everything checks out.

      • 2 years ago
        Anonymous

        >Swedish developers
        Honestly even then it feels very 'forced'. Almost like the devs put blacks everywhere to avoid being called racist by Polygon or some dumb shit.

      • 2 years ago
        Anonymous

        AI is absolute dogshit. It doesn't know how to play the game at all and will try Red Army tactics with a stack of six rats. Again. And again. And again.

        It's the main reason the maps are so claustrophobic, I think- by making the entire game end in three or four battles, you never see behind the curtain at how bad the AI is at managing recruitment.

        My biggest beef, aside from the terrible writing in the too short campaign- more the dialogue than anything else- is how fragile everything is. Entire armies break in two or three or sometimes four rounds, so aside from slamming my attackers into their units I don't bother with positioning beyond Dimension Door or Chaos Step. It feels like everything needs to have its HP pool doubled and then buff damage spells to compensate.

    • 2 years ago
      Anonymous

      sethshill?

  4. 2 years ago
    Anonymous

    Trash.

  5. 2 years ago
    Anonymous

    TBQH i thought this was just another carbon copy of HOMM.
    But since the meme black israelite vid, I'm actually interested into planing this and see those exploits.

  6. 2 years ago
    Anonymous

    Spells and artstyle kinda remind me of that discontinued card game, Duelyst.

  7. 2 years ago
    Anonymous

    You have to go back to israelitetube

  8. 2 years ago
    Anonymous

    devs paid sseth for the review didn't they

    • 2 years ago
      Anonymous

      They actually didn't, they asked if he was interested and he was as a fan of the genre.
      He got 10 copies of the game as a gift though, I guess that counts as payment.

  9. 2 years ago
    Anonymous

    It's pretty good anon you should atleast try it ignore all the homosexuals in the thread who think they're superior

    • 2 years ago
      Anonymous

      Spells and artstyle kinda remind me of that discontinued card game, Duelyst.

      Yeah I got interested as soon as I saw that you can play as frog people. Not much of those in nowadays

  10. 2 years ago
    Anonymous

    Greetings from Kazakhstan, I hate zoomers so much it's unreal.

    • 2 years ago
      Anonymous

      SLAVA UKRAINY frick putin

  11. 2 years ago
    Anonymous

    It actually looks kinda good, but when is it actually releasing and not this ea shit?

  12. 2 years ago
    Anonymous

    It is a HoMM clone kinda game, so you walk around an overworld and have battles with random groups of enemies and the other player(s)/AI on a small hexmap. There's a good few of these and they all play a little different but that's the basic loop. Walk around - collect things - build your city and armies - fight - etc.
    If you don't wanna spend 20 bucks on EA or find a copy elsewhere you might as well just give HoMM a try since it's very similar at the core bar some different systems for both combat and the overworld

    • 2 years ago
      Anonymous

      does it differ from the homm formula in any notable ways? like are there any iterative improvements or innovations or is it basically a reskin?

      • 2 years ago
        Anonymous

        buildings you build in your towns are on the map and you have limited slots.
        So you can't eventually have every building for your faction in one town(you can probably set in map editor how many slots there are)
        You can also dupe buildings, so you can like get 5x tier 1 unit growth if you build 5 t1 unit buildings(but then you have 5 fewer slots to build other tier buildings, etc.)

        Armies have limits so you can't get truly colossal stacks

        magic is very different and designed to be more setup and combo in battle than just oneclicks

        battle maps have terrain

        uhhhhh that's the major shit I think, everything else is appeal to homm about as closely as you can

        • 2 years ago
          Anonymous

          sorry, battle maps have elevation is what I meant to say

      • 2 years ago
        Anonymous

        What the other Anon said, building is on the map directly and you upgrade your town to get more places to build, slots come in sizes and buildings you troops each turn that go into a pool at your city that you can empty.
        There are limits to how many units are in a stack.
        Magic is based on an system of mana or whatnot that you collect and spend during combat which affects what spells you can cast. There are no spells on the overworld.
        There's elevation on combat maps which gives boni and units have a circle around them where you are locked in combat with them. Think Age of Wonders or Battle Bros or those kinda games where the enemy gets a free attack in if you leave melee with them or you get a free one if they try to run away.
        I've not played a ton so far, but ultimately it is feeling a lot like playing any of the games in the genre, so if you enjoy that you might enjoy this. Nothing too crazy so far I don't think.

  13. 2 years ago
    Anonymous

    I'm so fricking debased, I even bought the 40 pounds of rice that Sseth suggested

    • 2 years ago
      Anonymous

      You made a good choice. Buying rice in bulk lets you get it for a good price. It keeps well, and can be used in a massive number of dishes. It will also last awhile if you're unable to get to the store or have to eat on a budget for a time.

  14. 2 years ago
    Anonymous

    quite disappointing, i'd rather stick to homm

    • 2 years ago
      Anonymous

      Yeah. Kind of shit how all factions use the same spellbook. Also too many women and coloureds.

      • 2 years ago
        Anonymous

        In practice, this ends up not being the case because each faction's creatures only generate up to three of the five essence types:
        Arleon has Order, Chaos, Creation
        Loth has Order, Arcana, Destruction
        Rana has Arcana, Creation, Destruction
        Barya has Order, Chaos, Destruction

  15. 2 years ago
    Anonymous

    Sseth is good for small companies business but he's fans are annoying. Hey hey people is not funny.
    How many units are in the game?

    • 2 years ago
      Anonymous

      It is the curse of any content creator that grows large enough. It will never be a business savvy decision to reprimand the obnoxious behavior of your own fans and they are usually the only person who can reign such people in. So it is just inevitable. He runs a pretty decent brand for little effort, to be fair. I'm finding more of his content a miss than a hit recently but overall he's alright. Just never expect anything positive from the average "fan" of anything at any point in any circumstance.

      I'll post the roster images they have in their discord or transcord or whatever the hip term with the kids is these days.
      I haven't played it yet myself but I intend to, probably next weekend when I might actually have some free time.

      • 2 years ago
        Anonymous

        [...]

        [...]
        [...]

        [...]
        [...]
        [...]
        and undead are over 4mb animated so I gotta brick the animations

        I don't like pixel shit but i have too say they do look nice especially considering all the wielders have unique models too

        • 2 years ago
          Anonymous

          I don't like pixel art when something can only be defined that deeply and when that style was clearly chosen to avoid having to produce a more detailed artstyle. But if pixel art has a specific style and is done particularly well as I think this is then I have no complaints.

      • 2 years ago
        Anonymous

        If the knights had lances or a shorter pick/hammer it would be almost perfect

        • 2 years ago
          Anonymous

          I think I sorta like it like this, they're so high tier and the faction is all arthurian and shit that they're probably blessed knights and can get away with using meme weapons instead of legitimate cavalry armaments

          • 2 years ago
            Anonymous

            It works, and it's not like hammers or axes are out there for cavalry, but it's just that it's a weirdly long one and that personally I prefer the combo of knight with a spear or lance, especially if they're gonna have a charge mechanic. Nitpicking really.

            I know they said they wouldn't do more units per faction but Arleon in particular feels like there should be more sidegrades between the faey and human units.

            Add Centaurs to complement the satyr dudes designwise and as a mobile archer. The sprites feel almost out of place visually compared to the other two they get. Could also have had more units that kinda blend the two sides of human and faey, i.e. armor on the upgraded faey units and human druids or mages or whatever.

      • 2 years ago
        Anonymous

        [...]

        [...]
        [...]

        [...]
        [...]
        [...]
        and undead are over 4mb animated so I gotta brick the animations

        Thanks.

      • 2 years ago
        Anonymous

        I know they said they wouldn't do more units per faction but Arleon in particular feels like there should be more sidegrades between the faey and human units.

        • 2 years ago
          Anonymous

          I'd just like the fae to be more esoteric than meme sprites and then just fursuiters

        • 2 years ago
          Anonymous

          It works, and it's not like hammers or axes are out there for cavalry, but it's just that it's a weirdly long one and that personally I prefer the combo of knight with a spear or lance, especially if they're gonna have a charge mechanic. Nitpicking really.

          [...]
          Add Centaurs to complement the satyr dudes designwise and as a mobile archer. The sprites feel almost out of place visually compared to the other two they get. Could also have had more units that kinda blend the two sides of human and faey, i.e. armor on the upgraded faey units and human druids or mages or whatever.

          Arleon just feels too split between humans and faey. There's no real synergy aesthetically- or even, really, gameplaywise. Playing the campaign, at least, I tend to divide armies between all human or ally fey.

          My only other aesthetic complaint are the zombies and the rats. They're trying to go for more of a "resurrected Roman Empire" ala Fall From Heaven 2's Remnants of Patria, but those are too generic undead. Rats could be replaced by skulls and blessed skulls in the same vein as 40k and zombies could be fanatics or something.

      • 2 years ago
        Anonymous

        >Faey Queen
        >Queen
        sigh
        *unzip*

    • 2 years ago
      Anonymous

      It is the curse of any content creator that grows large enough. It will never be a business savvy decision to reprimand the obnoxious behavior of your own fans and they are usually the only person who can reign such people in. So it is just inevitable. He runs a pretty decent brand for little effort, to be fair. I'm finding more of his content a miss than a hit recently but overall he's alright. Just never expect anything positive from the average "fan" of anything at any point in any circumstance.

      I'll post the roster images they have in their discord or transcord or whatever the hip term with the kids is these days.
      I haven't played it yet myself but I intend to, probably next weekend when I might actually have some free time.

      • 2 years ago
        Anonymous

        [...]
        [...]

        [...]
        [...]
        [...]
        and undead are over 4mb animated so I gotta brick the animations

        [...]
        [...]
        [...]
        and undead are over 4mb animated so I gotta brick the animations

        is there a gif for loth too?

    • 2 years ago
      Anonymous

      It is the curse of any content creator that grows large enough. It will never be a business savvy decision to reprimand the obnoxious behavior of your own fans and they are usually the only person who can reign such people in. So it is just inevitable. He runs a pretty decent brand for little effort, to be fair. I'm finding more of his content a miss than a hit recently but overall he's alright. Just never expect anything positive from the average "fan" of anything at any point in any circumstance.

      I'll post the roster images they have in their discord or transcord or whatever the hip term with the kids is these days.
      I haven't played it yet myself but I intend to, probably next weekend when I might actually have some free time.

      [...]

    • 2 years ago
      Anonymous

      It is the curse of any content creator that grows large enough. It will never be a business savvy decision to reprimand the obnoxious behavior of your own fans and they are usually the only person who can reign such people in. So it is just inevitable. He runs a pretty decent brand for little effort, to be fair. I'm finding more of his content a miss than a hit recently but overall he's alright. Just never expect anything positive from the average "fan" of anything at any point in any circumstance.

      I'll post the roster images they have in their discord or transcord or whatever the hip term with the kids is these days.
      I haven't played it yet myself but I intend to, probably next weekend when I might actually have some free time.

      [...]

      [...]
      [...]

      and undead are over 4mb animated so I gotta brick the animations

  16. 2 years ago
    Anonymous

    MA Ermor expy homies are pretty cool, and their top hero can really pile on the essence generation

    Always nice to start every battle with +115% spell power level 3 fireballs

    • 2 years ago
      Anonymous

      I haven't played them yet but aren't they more MA Sceleria than Ermor? I got the impression that they were nostalgic for the old empire and are a small volume of the holdout living of the old empire controlling the dead, rather than only the dead themselves.

      • 2 years ago
        Anonymous

        Could be a bit of both I guess. These guys don't have any regular human infantry out of cultists unlike Sceleria, but they do have that preservationist aspect to it and it's noted in lore and building descriptions that they keep farming villages and neutrals alive and productive to collect taxes from instead of popkill apocalypse for more longdeads

        Guess we'd know more on the nuance once their campaign comes out.

        • 2 years ago
          Anonymous

          Yeah, both examples are likely mostly right and a little bit wrong, not everything is a parallel.

  17. 2 years ago
    Anonymous

    >Welders don't show up at the edge of the battlefield overseeing their armies and casting spells
    souless/10

  18. 2 years ago
    Anonymous

    Alright. Songs of Conquest.

    Fun game. The magic system is absurdly easy to break the game with.

    Main complaints. Deployments are annoying, you have to deploy at least some units on the frontline instead of the back edge of the map once your army is big enough. Sometimes you want units there. Other times you don’t. Lots of enemies have the 5 or 6 speed and initiative lead to get a free attack turn 1 before you get a chance to react unless you’re initiative stacking. I wish I could just deploy where I wanted.

    UI for managing settlements is a little convoluted. Heroes of Might and Magic made it one click on a settlement to do everything. Now you need multiple as building, upgrading, and defending are all separate tabs.

    Despite being a pixel game I get lag/slowdown on a 3080ti. Optimization is not great. It is still early access.

    I have the same issue with the skin color thing as I do the Lord of the Rings Amazon thing. There’s just fully dark skinned Africans and white as mayonnaise Europeans living side by side with apparently no integration or cultural differences. It takes me completely out of it. Mostly for Arleon, the European English faction. All their actual units are pasty white. It just looks inconsistent and arbitrary, if they had black soldiers I don’t think I’d care as the baronies are supposed to cover a large area, so it would make sense different ethnicities exist in different baronies, but that’s just not how it is presented. So it comes off as cynically progressive.

    For Barya, I actually feel the opposite, to a degree. Their faction is super Arab/North African inspired, their units are largely dark skinned and tawny when they’re human. I love the design of this faction. There doesn’t seem to be any Arabian commanders, though I haven’t tried skirmish. Seems odd to me to have a very blatantly Arabian desert faction without any Arabian commanders in it. Just sub Saharan Africans. But eh.

    • 2 years ago
      Anonymous

      Don't just copy and paste your steam review homosexual

      • 2 years ago
        Anonymous

        Not my steam review, homosexual.

    • 2 years ago
      Anonymous

      Where the frick do you Black folk get the essence for spells, combat is over in like two rounds and stacks generate peanuts.

      • 2 years ago
        Anonymous

        As you level up your weilders you can choose skills that will give you essence points at the start of combat.

      • 2 years ago
        Anonymous

        Towers and levels. You can just start with double digit essence if you stack things right, also making sure to pick up the 1 battle long buffs and not taking irrelevant fights with your main lord so you walk into combat with the main enemy stack with insane amounts of magic to turn a 2 round combat into a 1 round slaughter where your opponent doesn't even get a turn.

        And some characters and builds can really draw out combat. Arleon with level 3 Order magic and unit buffs on specific heroes can stack their defense to absurd levels or just debuff enemy damage 75% outright. Walking up to an enemy hero specced for insane magic damage and having 115% magic resistance on your entire army because your lord started with 40% and you got resistance level 3 is fricking funny. The different kinds of magic are better or worse at certain levels. Level 1 order magic is pretty mediocre, but level 3 is hilarious with the combos you can pull off. Chaos magic is pretty alright at any level, it does get better, of course, but its utility isn't bad at all at only level 1. Arcane and Destruction magic is good at level 1, but at level 3, unless you're up against a lord with magic resistance you can just slaughter entire armies with the right build. Slapping x2 essence gen on a unit that can pass its turn to generate essence is just unfair in such a scenario.

    • 2 years ago
      Anonymous

      From the bits of lore that are in the game it appears that a long time ago there was an massive empire. This could expain why you see blacks and whites living together in harmony.
      The Rana campaign also hints that Barya used to be enslaved to the dragons until they rebelled when the massive empire fought the dragons for domination. The Result of the conflict appears to be the death of the dragons as well as the collapse of the empire. Barya, now freed of their oppressors then turned around and started to enslave their slavers only for their former overseers return generations later. Hilarious.
      I find it interesting that while the undead were rising more people tried to stop the dragons then figure out why they dead were awakening. Even the Faey tried to stop the dragons from coming back.

  19. 2 years ago
    Anonymous

    pirating this game rn, if I like it enough I'll buy

  20. 2 years ago
    Anonymous

    Got a moronic question because I'm a moron. Never played HOMM3 but it looks fun, but when people talk about it today, are they mostly talking about multiplayer? Not really interested in competitive multiplayer stuff these days.

    • 2 years ago
      Anonymous

      HOMM3 have tons of user-made maps, official/fan campaigns, and randomize scenarios, so there're plenty to play

    • 2 years ago
      Anonymous

      It's one of those games that so many people played and took away different things from it, like old RTS games or boomer shooters.
      Some people will answer yes it is definitively a multiplayer experience, some will say they only played it singleplayer.
      I think most did both, albeit casually.

      I played a lot of HoMM with m8s on one computer and the most competitive we got was saying "oi c**t stop looking while I do my turn"
      HoMM3 truly competitive multiplayer is very extreme.
      But it's possible to play it casually (multiplayer) still. Just need some m8s.
      And you'll likely get a decent amount out of it in SP too.

  21. 2 years ago
    Anonymous

    >pan the map too quickly
    >sees the black void where it stopped being loaded
    How is it so slow to load pixel art?

  22. 2 years ago
    Anonymous

    HoMM 3 is better, this needs more factions, hope they have plans for 2-3 more

    • 2 years ago
      Anonymous

      not for the foreseeable future it seems

      • 2 years ago
        Anonymous

        Campaigns done, 16 hours being slow ass to do them. Not bad, but the AI falls apart after you beat its main wielder.

        I think they announced plans for them POST early-access, but I have no idea how far away that is. Probably somewhere in 2023 judging from your pic.
        Regardless, the game needs more units. And more music. The tracks are not bad but more would avoid having the exact unique one over and and over.
        And a MUCH better combat log.

      • 2 years ago
        Anonymous

        I'd rather they focus on the core game than add a ton of extra shit in EA

    • 2 years ago
      Anonymous

      Either that or flesh out the current factions with more unit sidegrades and more asymmetry.

    • 2 years ago
      Anonymous

      What

      Either that or flesh out the current factions with more unit sidegrades and more asymmetry.

      said, 4 factions is perfectly fine, but they need like 12-15 units each so you have more strategy.

  23. 2 years ago
    Anonymous

    is there a better menu for rearranging units in a heroes army, or keybindings i don't know about? i'm spoilt by ctrl/shift clicking units and having them split/stack easily

    • 2 years ago
      Anonymous

      Control Click does split them equally but I think that's about it.

      • 2 years ago
        Anonymous

        that's a shame, these are all so useful

  24. 2 years ago
    Anonymous

    >only one wielder per town
    AAAAAAH

    • 2 years ago
      Anonymous

      You get more when you upgrade it.

  25. 2 years ago
    Anonymous

    It's alright wgen it comes to gameplay, but I don't think it is going to have enough variety to become a classic like HoMM3. Four factions is too little, and I think they are too generic. Frogs are neat, but other three factions made of mostly humans is meh.

    I don't mind playable women and minorities in general, but here it feels like SoQ devs were so concerned about diverse representation of different humans that they consciously held back in fantasy creatures, and it's a shame.

    • 2 years ago
      Anonymous

      Diversity is the game's greatest strength. Shut up.

    • 2 years ago
      Anonymous

      Rana and Loth are alright, Fortress had good music, a shame it was one of the bottom tier civs(At least it beats Inferno)

  26. 2 years ago
    Anonymous

    Not optimized so depending on your setup it may lag when by all rights it shouldn't. Too little in the way of factions. Gameplay was okay though but HoMM3 threw a lot of bullshit right at you expecting you to know the exact cheese strats by Armageddon not to mention the one shot maps.

  27. 2 years ago
    Anonymous

    >flyers don't fly
    I understand the battlefield is so small but still.

    • 2 years ago
      Anonymous

      Logically it’s weird but mechanically it’s better imo. There are supposed to be elevated parts of the battle field that are unreachable, so if flyers could get up there they would be untouchable by melee troops. So a player could sit one flying stack there, collect essence and throw spells at helpless melee units. Flyers could probably just ignore the zone of control thing or receive less damage from moving through/out of a zone of control.

  28. 2 years ago
    Anonymous

    I'm a brainlet, how do you build your first town?
    All the military buildings to have big stacks? All the resource buildings to never run low?

    • 2 years ago
      Anonymous

      build military buildings until you can't afford what you produce each day, then build eco

      From the bits of lore that are in the game it appears that a long time ago there was an massive empire. This could expain why you see blacks and whites living together in harmony.
      The Rana campaign also hints that Barya used to be enslaved to the dragons until they rebelled when the massive empire fought the dragons for domination. The Result of the conflict appears to be the death of the dragons as well as the collapse of the empire. Barya, now freed of their oppressors then turned around and started to enslave their slavers only for their former overseers return generations later. Hilarious.
      I find it interesting that while the undead were rising more people tried to stop the dragons then figure out why they dead were awakening. Even the Faey tried to stop the dragons from coming back.

      yeah it was a cool twist on the "ancient evil returns" trope. Guessing the next campaigns will be more about the skellies though.

      "reloading" is a bad mechanic

      it gives ebb and flow to the battles

      • 2 years ago
        Anonymous

        >build military buildings until you can't afford what you produce each day, then build eco
        That's what I did, but the neutrals still onehit lower tier units.
        Maybe that one map (Conquest) is just poorly balanced.

        • 2 years ago
          Anonymous

          Maybe you need to split your units so there's some sacrificial 1stacks?
          I certainly recommend grabbing all the XP you can on your wielder you can before your first fight, as extra command goes a long way.

          • 2 years ago
            Anonymous

            The problem with this unit balance is that this just doesn't jive with the low stack numbers from the stack cap enforced. HoMM3 has no limit besides what can cause the game to crash so your ass tier 1s can be amassed into a single stack. This counter balances the higher tier units whom basically eat the lower tiers like they are potato chips. As it stands right now the balance leans a little too hard on the expected spell abuse so neutral bottlenecks are a massive pain in the ass.

            • 2 years ago
              Anonymous

              I thought we were talking about the opening. You don't have fat skelly stacks in HoMM in the first week either.

              Lmao. They are basically useless, they drop like flies if you actually engage anything and they don't deal much damage. The one thing I hate about HOMM-likes is that you HAVE to fight without any loses or you lose all momentum. SoC is the same. On arleon I only used 3/1 archers/footman as archers annihilate anything in their kill zone. If you spec your hero into archery they get 2/3 of the map as range and they kill 3/4 of most neutrals on turn one. Ideally, you kill everything with archers and engage with footman only if enemies will reach archers on turn 2 otherwise.
              As for rana, I don't really get their early game. Melee factions with squishy spam units were never my kind of thing.

              Snowballing is part of any strategy game, HoMMSoC just seems to be tuned so that you have to do it quite efficiently to win even in SP. A lot of that comes down to map design I think, if you want to skip the early game where you need to be ultra-efficient just playmake a map where you start with midgame resources.

              • 2 years ago
                Anonymous

                >I thought we were talking about the opening.
                Every single HoMM3 faction produces tier 1 and 2 units in the double digits right out of the gate and is replenished at the end of the week, combined with merc buildings for the same creature type if you are lucky (or playing a map deliberately placing that building) and you pretty much already reached halfway to this game's own stack cap for tier 1 and 2 when considering that Heroes already start with an army. Getting a sizeable stack at the beginning won't be a doom stack but so far it makes the neccessary cheese of firing and rehiring welders seem like a massive oversight for balance.

          • 2 years ago
            Anonymous

            you cant abuse 1stacks as meatshields as it stacks the momentum buff making things only worse
            they're great for essence generation however (as long you aren't fighting a wielder that can snipe them)

    • 2 years ago
      Anonymous

      Military first, add resource production depending on needs

  29. 2 years ago
    Anonymous

    >neutral stacks keep running away
    Give me your xp you shit.

  30. 2 years ago
    Anonymous

    >play skirmish for 6 players as Arleon
    >can't even break out of your starting areas, because you shitty troops get completely obliterated by the neutrals
    Are they a lategame nation or something?
    Their earlgame units except the footsoldier are fricking garbage.

    • 2 years ago
      Anonymous

      The very early game seems ass on every faction since you start with no resources to speak of, dwellings spawn empty and wielders with barely any units. You practically need to stash your wielder's unit in the city, disband and rehire him to have a merely okay force.

      The late game faction is arguably rana since dragons shit on everything. Or any magic wielder given enough stacking. I don't know how people get there though, the maps are tiny and neutrals run away as soon as you start to build a stack, so even on the "big" you barely have time to start building your final units.

      On Arleon I'd suggest upgrading your town to lvl2 and making baracks ASAP to get footmen and archers. Grab the wood pickups for it. Don't forget small buildings can be used to produce wood or stone.

      • 2 years ago
        Anonymous

        Eh, kinda lame.
        But I see the game having potential, so I'll keep it.

      • 2 years ago
        Anonymous

        It's more annoying if you want to skrimish with AI since they're flagrant cheaters. Ten turns in, I had a full stack of rats and cultists, and a half stack of oathbound and scholars. I ran into Rana and they had three tremors, two half stacks of ravagers, a nearly full stack of hunters, half a stack of crawlers, and a full stack of Shamans. I barely managed to beat their ass by abusing essence, but there's no way I could have had that quality of units that early in the game.

        Literally two turns later, Rana came back with another mixed stack.

    • 2 years ago
      Anonymous

      Lmao. They are basically useless, they drop like flies if you actually engage anything and they don't deal much damage. The one thing I hate about HOMM-likes is that you HAVE to fight without any loses or you lose all momentum. SoC is the same. On arleon I only used 3/1 archers/footman as archers annihilate anything in their kill zone. If you spec your hero into archery they get 2/3 of the map as range and they kill 3/4 of most neutrals on turn one. Ideally, you kill everything with archers and engage with footman only if enemies will reach archers on turn 2 otherwise.
      As for rana, I don't really get their early game. Melee factions with squishy spam units were never my kind of thing.

  31. 2 years ago
    Anonymous

    "reloading" is a bad mechanic

  32. 2 years ago
    Anonymous

    Holy frick do the later rounds lag like hell, how the hell did they code this thing?
    >AI had 80k unspent gold and no army to spend it on
    ISHYGDDT

  33. 2 years ago
    Anonymous

    yo anyone wanna give me a game?

    • 2 years ago
      Anonymous

      Sorry anon I just wrapped up mine.

  34. 2 years ago
    Anonymous

    games too fricking easy
    beat campaigns on hard with no issue

  35. 2 years ago
    Anonymous

    Anyone wanna play the game with me? looking for 1 vs 1s.

  36. 2 years ago
    Anonymous

    Just picked up this game and its pretty good. Why is there no multiplayer scene? No games are hosted

  37. 2 years ago
    Anonymous

    >ability to stop wielder in movement
    >denied: due to how the game is coded, it would be a big change to the game code wise and the time it would take we think can be better spent on other features
    this game was programmed by apes wtf
    https://songsofconquest.featureupvote.com/

    • 2 years ago
      Anonymous

      This and the fact the game slows down to a crawl after a while shows that they barely know what they're doing.

      The game is fun but the magic is a lot more bland than it looks.
      Game needs more spells, more units, more factions. Right now it's an early access trap.

      • 2 years ago
        Anonymous

        It also needs longer battles and better units. I'm fricking sick of battles ending in two or three rounds, even with nine full stacks. Health should be boosted across the board.

  38. 2 years ago
    Anonymous

    So I actually bought this, something I never do with early access but the last indie early access I bought from a swedish dev was Valheim and that was fricking amazing

    should I bother with the tutorial? I grew up on HoMM3

    • 2 years ago
      Anonymous

      No need. It's basically the same gameplay with noticeable differences. You'll get the hang of it pretty quickly.

      For the campaign, Valeron is basically Tutorial+, it's really easy. Rana is surprisingly difficult, especially the third mission, but a lot of that is because of how fragile and expensive the first half of their roster is, especially compared to mid and high tier units of the other races you'll be fighting.

      • 2 years ago
        Anonymous

        I see. So far im loving WASD for camera and E for end turn, really speeds things up.

        I miss unit cards though, with the silly picture of them walking

  39. 2 years ago
    Anonymous

    I can tell I'm gonna be using the map editor a lot. Any place people have started uploading custom maps yet?

    • 2 years ago
      Anonymous

      I think the workshop, for steam. The default maps are all pretty dogshit- they feel pretty claustrophobic.

  40. 2 years ago
    Anonymous

    Are lower tier units worth using at all?

    • 2 years ago
      Anonymous

      only up until you've got decent stacks of better units to replace them with

    • 2 years ago
      Anonymous

      That kind of shit isn't worth thinking about in this game. Only thing that matters are essences.

    • 2 years ago
      Anonymous

      If it makes 2 essence, can wait or shoot - I'd say yes, though I only played 2 full games

    • 2 years ago
      Anonymous

      t1 ranged units are good, it can be very hard to play against someone super stacking sages for example.
      but yeah most t1s are for getting an early lead, or just being a tank.

  41. 2 years ago
    Anonymous

    Is the AI really bad?
    So far it just seems to suicide it's troops.

  42. 2 years ago
    Anonymous

    >About a half of those few humans we saw in knights campaign are Black folk
    I do ignore things like that usually, but man, is it comical to see a medieval barbarian giga black woman meet a black knight mercenary right off the bat.
    The game has some uneasy feeling in terms of overall writing and atmosphere, though the gameplay is pretty good. Currently the lack of factions is killing it for me, and with their essence system I wonder how are they going to implement new faction in good numbers in the first place.

    • 2 years ago
      Anonymous

      Can anyone reccommend some maps? The default ones are not great, takes too long to break out of your starting zone.
      Also Loth seems terrible as they don't have any tier 1 ranged units, so they take huge attrition.

      yeah I wouldn't expect any more factions in EA, as they'd need to add another type of essence or it would overlay too much.

      What [...] said, 4 factions is perfectly fine, but they need like 12-15 units each so you have more strategy.

      I think they've said they'll give more unique abilities to the existing units and maybe add in more neutral units, but adding more units to the factions wouldn't work with how the town building works.

      • 2 years ago
        Anonymous

        >I think they've said they'll give more unique abilities to the existing units and maybe add in more neutral units, but adding more units to the factions wouldn't work with how the town building works.
        About that, I don't like just HOW cucked you are out of barracks. Game gives you close to no middle slots, so all this "unit variety" doesn't matter, I will go with one double generating one and just mass that. Considering tech game forces you to use only a few types of units to play. Like why would I ever go for knights when you can just build a normal barrack?

        • 2 years ago
          Anonymous

          A lot of the time you need marketplaces too to get the rare resources, depending on the map. Knights are pretty good, the barrack units only give order which is the worst essence type (its crosspaths are good tho). But knights cost celestial ore which is hard to get a supply of, and rangers are just way too good. In general yeah there's just clear better choices for which medium recruitment building to go for.

          >Play Barya since everyone says their bad and I like Pike and shotte
          >Musketeers reload so have more range and damage bit only shoot half the time, have a skills that ups both damage and range as well.

          >mfw when I realise the bonus attack spells stack and be cast all on one unit

          >mfw when my musketeers and cannons shoot 5 times per turn across the map.

          Like why would anyone get the orc troops over pike+shot? Have some hyenas because they're great and give you the destruction needed to pair with the order from the mercs to get the double-attack spells.

          So maybe the issue isn't a lack of unit variety, just that there's clearly superior compositions for each faction so you never even recruit half the units.

          • 2 years ago
            Anonymous

            I don't get the orc troops either. Assassin is nice, but brute is hard to find a use case. I guess against a human player all in on magic?

            Hyena's + pikemen are hilarious. Park the hyena in front of the pikeman, set pikeman to spearwall. Anyone who wants to attack has to eat the hyena and the pike, first, before attacking.

        • 2 years ago
          Anonymous

          >why would I ever go for knights when you can just build a normal barrack?
          to punish an opponent that doesn't have a proper frontline, and to cover the weaknesses of your other units (mobility). Against bots it doesn't really matter because they don't know how to build against you, but a good player would see you only have rangers and footsoldiers and build accordingly.
          also inspire is really good

      • 2 years ago
        Anonymous

        >but adding more units to the factions wouldn't work with how the town building works.
        I think it would. The point is that essence encourages trying different builds, but at the moment you're sort of forced to spam 1-2 units.

    • 2 years ago
      Anonymous

      Just listen to Sseth and assume the human faction with a mix of white and black guys are Furries.

    • 2 years ago
      Anonymous

      It does feel weird that the medieval yuro faction only has a single white hero and its a woman.

      Just listen to Sseth and assume the human faction with a mix of white and black guys are Furries.

      And furries are all male

  43. 2 years ago
    Anonymous

    >Play Barya since everyone says their bad and I like Pike and shotte
    >Musketeers reload so have more range and damage bit only shoot half the time, have a skills that ups both damage and range as well.

    >mfw when I realise the bonus attack spells stack and be cast all on one unit

    >mfw when my musketeers and cannons shoot 5 times per turn across the map.

  44. 2 years ago
    Anonymous

    If they added a new faction, what would you like to see? Theme/units

    • 2 years ago
      Anonymous

      Instead of new factions i would like if they added subfactions with unique units and maybe buildings.
      Something like Arleon for example would have Fey subfaction, Human subfaction and Normal version that exists in the game right now.
      Same for all other ones.

      Thats something that C&C Generals Zero Hour did and i really liked it

      • 2 years ago
        Anonymous

        I get the impression the reason they limited the factions is because they are allergic to redundancy since they are leaning heavily on the magic system itself.

      • 2 years ago
        Anonymous

        How would that split differ from just expanding one roster?

    • 2 years ago
      Anonymous

      Arleon does not satisfy my need for monster units

      • 2 years ago
        Anonymous

        I am interested in seeing how they would pull off a hydra.

        • 2 years ago
          Anonymous

          I assumed that's what the Rana Crawler was meant to be

          If they added a new faction, what would you like to see? Theme/units

          They have tribal frogs, classical undead, late medieval and renaissance humans. So maybe something like an early medieval society + mythological monsters.
          I'd rather they didn't copy any of the HoMM factions too closely, but I also wouldn't mind a futuristic faction.

    • 2 years ago
      Anonymous

      1) Nordic themed faction. Roster would include some mythological stuff like frost giants or valkyries. Uses chaos, destruction and creation.
      2) Indian/Khmer themed faction. Include some Hindu mythology like raksasha demons. Use cool Khmer architecture style. Uses order, destruction and creation.
      3) Greek themed faction. Greek mythology roster obviously with some classic hoplites. Order, arcana, chaos.

      • 2 years ago
        Anonymous

        Nordic faction only when they add sailing which is sorely missing currently

        • 2 years ago
          Anonymous

          True. I’d like to see them do something different with naval combat if they do it at all. Like if your units are on these ship ‘islands’ that aren’t connected initially but can be moved on the battle map once per round. Melee units have to wait for the ships to connect to charge in or perhaps they can swing in from 2 tiles away.

    • 2 years ago
      Anonymous

      Chinese themed facation, clay/terracota soldiers, square shields with spears and repeatable crossbows

  45. 2 years ago
    Anonymous

    BARDS i've only got fricking BARDS lmao. Give me rangers and footmen you buttholes!

  46. 2 years ago
    Anonymous

    I will literally create an entire empire with conquests with these lute playing knife wielding frickers

  47. 2 years ago
    Anonymous

    >every faction has a bard unit
    that's not very creative

    • 2 years ago
      Anonymous

      it definitely lack homm3 unit variety across fictions and tiers.

  48. 2 years ago
    Anonymous

    is there a website with a list of all units stats etc that isn't fandom? really missing coyot's guides

    • 2 years ago
      Anonymous

      https://www.soc.gg/

  49. 2 years ago
    Anonymous

    Good afternoon, I hate Rana.
    >Big red tortoises just shrug off all attacks and mogg my units with ease

    Also what are the purpose of Faey Nobles? They just don't seem worth training instead of just more archers.

    • 2 years ago
      Anonymous

      Nothing, faey nobles suck dick.

      • 2 years ago
        Anonymous

        I KNEW it.
        I would have like a 5 stack of them shooting people and then would just get obliterated by Necromancers or something.

    • 2 years ago
      Anonymous

      faey nobles special attack is good because it has infinite range

      • 2 years ago
        Anonymous

        Actually you're right, I played around with both in a custom game.
        Faey Nobles are kinda lame but Faey Queens are godly, I was amazed.

        Problem is that it takes so fricking long to build what you need for them that you can probably win a game before even training even a single one. But I guess that's true for every final unit.

  50. 2 years ago
    Anonymous

    i've written a list of personal gripes over 10 hours of play
    >add sailing
    >make flying units fly
    >let me see my army in the wielder screen, and make moving and dividing the stacks easier (HotA hotkeys)
    >let me disable the unit stack limit in the game settings
    >make sieges more interesting (walls, traps, moats, catapults)
    >more battle obstacles
    >let ranged units melee attack when reloading
    >add random map generator
    >add teams
    >let me interact with wielders and settlements while it's the opponent's turn
    >diversify factions
    >diversify items
    >let me sell items
    >fix rally points; let me buy rally point units from my main castle, let me garrison them without a wielder, and let me choose "all" in the settlement menu to combine all pools in one
    >display hexagons on the world map

    • 2 years ago
      Anonymous

      >add sailing
      Agree.
      >make flying units fly
      Disagree. Would have to make flying units weaker to compensate.
      >let me see my army in the wielder screen, and make moving and dividing the stacks easier (HotA hotkeys)
      Agree with first. You can already divide stacks with hotkeys.
      >let me disable the unit stack limit in the game settings
      I guess. But that would make the academy research mostly redundant.
      >make sieges more interesting (walls, traps, moats, catapults)
      Building walls gives you walls. Moat/traps would be cool.
      >more battle obstacles
      Sure, as long as it doesn’t make range units even more powerful.
      >let ranged units melee attack when reloading
      Agree.
      >add random map generator
      I think that’s coming.
      >add teams
      100% agree.
      >let me interact with wielders and settlements while it's the opponent's turn
      Fair enough but don’t care that much.
      >diversify factions
      Agree. See

      1) Nordic themed faction. Roster would include some mythological stuff like frost giants or valkyries. Uses chaos, destruction and creation.
      2) Indian/Khmer themed faction. Include some Hindu mythology like raksasha demons. Use cool Khmer architecture style. Uses order, destruction and creation.
      3) Greek themed faction. Greek mythology roster obviously with some classic hoplites. Order, arcana, chaos.

      >diversify items
      What do you mean by this? Just more items, or more types?
      >let me sell items
      Agree.
      >fix rally points; let me buy rally point units from my main castle, let me garrison them without a wielder, and let me choose "all" in the settlement menu to combine all pools in one
      No opinion.
      >display hexagons on the world map.
      Should be a toggle.

      • 2 years ago
        Anonymous

        >You can already divide stacks with hotkeys.
        yeah but it's clunky, you can't do it repeatedly for example
        >What do you mean by this? Just more items, or more types?
        more interesting items, currently they're very same-y and i'm getting a lot of repeats

  51. 2 years ago
    Anonymous

    >Arleon Mission 4
    Fricking hell the difficulty spike is real if you haven't grabbed the two northern walled forts by turn 40 you may as well quit

  52. 2 years ago
    Anonymous
  53. 2 years ago
    Anonymous

    Is initiative the most important unit stats for magic focused wielder? You only get essence from a unit at the start of that unit's turn, so it's possible to kill key units before they act and prevent a wielder from ever casting anything at all. You get to manipulate the initiative of both sides further if you go first, it's super snowbally.

    • 2 years ago
      Anonymous

      Initiative is king, yes. Not just for magic, but just due to how everything dies in a couple of attacks late game.

  54. 2 years ago
    Anonymous

    I heard that the campaign aesthetics are wokefricked and that the factions are all very samey in play.
    True or not?

  55. 2 years ago
    Anonymous

    How does the fricking rally point work?
    I built it in my city but I still can't recruit from others.
    Does it have to be in both cities like a trade line or what?

    • 2 years ago
      Anonymous

      You interact with it like you would a neutral dwelling, not with the city it's built in.

    • 2 years ago
      Anonymous

      you have to take your hero to the rally point itself, it's not just added to your draft (it should be)

      • 2 years ago
        Anonymous

        You interact with it like you would a neutral dwelling, not with the city it's built in.

        finally an answer, thanks

  56. 2 years ago
    Anonymous

    do you guys have slow down during movement/ AI turn when a lot of map is uncovered?
    My pc is far from being shit but I am getting stutters very late into the game when character moves through the map.

    • 2 years ago
      Anonymous

      I don't see stuttering, but AI turns take longer and longer to resolve. Between that and the sheer moronation of the AI in general, methinks the devs might be Yandere Dev tier in terms of coding.

  57. 2 years ago
    Anonymous

    >hover over enemy
    >[EASY]
    >fight
    >get absolutely Black personfricked
    uhhhh

    • 2 years ago
      Anonymous

      I think the difficulty shown there is just comparing the raw cost of your armies. And some units punch above their weight, rats will wreck you if you don't have the essence for crowd control spells. Some of the battle maps are just better for certain comps too.
      The difficulty also doesn't account for spells, midgame its pretty easy to clear Challenging enemies without losses.

      do you guys have slow down during movement/ AI turn when a lot of map is uncovered?
      My pc is far from being shit but I am getting stutters very late into the game when character moves through the map.

      I don't see stuttering, but AI turns take longer and longer to resolve. Between that and the sheer moronation of the AI in general, methinks the devs might be Yandere Dev tier in terms of coding.

      Game runs in Unity. They said on their devblog they made some custom billboard system for their 2.5D effect as the default Unity setup was too slow, I think that might be what makes it chug. I only notice it on larger maps, and yeah when the camera pans around to track enemy movement it seems to have a hard time. If you pan around quickly on your own turn you see it quite aggressively culls parts of the map. Maybe they have some shaders running on the CPU instead of the GPU idk.

      • 2 years ago
        Anonymous

        They might have to work on somewthing else then what they've already done. After all unity is basically the inheritor of the same principles of Flash and there might be object interaction they have overlooked. I suspect this since I tried out the Starship Troopers one and that runs very smooth despite running it on a potato.

        • 2 years ago
          Anonymous

          No dev team is going to change their game engine this far through development, anon. Its still early access, performance tends to get worked on iteratively along with bugfixes and more content.
          For me at least the performance issues are only annoying, not game breaking

          • 2 years ago
            Anonymous

            Where did you get the impression I'm talking about changing an engine?

  58. 2 years ago
    Anonymous

    just got the game to play with my friends, lothfriend spams rats nonstop and nobody can stop it. i don't really know how to get the most from the essence system or how to really build for certain spells/combos since i've only played it a couple times. how do you respond to 200 rats flooding you?
    t. rana who also wants to try barya

    • 2 years ago
      Anonymous

      as rana you can spam small stacks of upgraded turtles and blockade melee units permanantly with that 6 creation spell and repel. Then just apply gas as needed.
      kind of a degen strat, but so is rat spam so frick 'em.

    • 2 years ago
      Anonymous

      >also wants to try barya
      couldn't really tell you how to deal with it as rana, but when rats take a hit, they fricking crumble, losing a massive amount of their attack potency because even a smaller stack of un-upgraded guys still kills a bunch of them. the upgraded pikes have an ability to retaliate something before they even reach you, the hyenas retaliate before getting hit (an unlimited amount of times with the upgraded hyenas) and of course you can just shoot them with your guns. by the time the rats hit you they will be severely weakened and will just kill themselves on you.

  59. 2 years ago
    Anonymous

    Can I join public games if I'm playing the GOG version? I pulled it up and I got a blank list. Not sure if it isn't being patched as aggressively as the Steam version.

    Let me know if it works fine for everyone else since it might be something on my end.

    • 2 years ago
      Anonymous

      I was able to with my "borrowed" copy, I can't imagine you wouldn't be able to

      • 2 years ago
        Anonymous

        Europe is the only server anyone uses, and it's only active during usual euro hours.
        Every now and then you might find a game on US east/west but you are much better off just hosting on EU.

        Sounds good. Thanks guys.

        >Looks good
        >Go check steam reviews
        >"hey hey people"
        >"African warlord recommended this to me"
        >reviewed at 0.5 hours
        I'm glad it got publicity but holy frick I hate npcs

        To be fair, I'm not the kind of person to Sseth-post but I probably wouldn't have bothered to finally buy this off my wishlist if he didn't give me the nudge.

    • 2 years ago
      Anonymous

      Europe is the only server anyone uses, and it's only active during usual euro hours.
      Every now and then you might find a game on US east/west but you are much better off just hosting on EU.

  60. 2 years ago
    Anonymous

    >Looks good
    >Go check steam reviews
    >"hey hey people"
    >"African warlord recommended this to me"
    >reviewed at 0.5 hours
    I'm glad it got publicity but holy frick I hate npcs

    • 2 years ago
      Anonymous

      yeah I wish that this game has 0 advertising and coverage and was only played by a dozen people so that it never gets a single content update and remains unfinished, that would make things much better
      Fricking dumbass

      • 2 years ago
        Anonymous

        >Fricking dumbass
        yes, you are :^)

  61. 2 years ago
    Anonymous

    Did they add harder AI difficulities yet?
    Last time I played the highest difficulity was normal and it was a complete snooze.

    • 2 years ago
      Anonymous

      nope, and fun fact; the ai isn't better, they just give it extra resources. it's on their FAQ page

  62. 2 years ago
    Anonymous

    The game obviously has a good art budget but it is painfully swedish

  63. 2 years ago
    Anonymous

    seems pretty based to me

    • 2 years ago
      Anonymous

      Alright. Songs of Conquest.

      Fun game. The magic system is absurdly easy to break the game with.

      Main complaints. Deployments are annoying, you have to deploy at least some units on the frontline instead of the back edge of the map once your army is big enough. Sometimes you want units there. Other times you don’t. Lots of enemies have the 5 or 6 speed and initiative lead to get a free attack turn 1 before you get a chance to react unless you’re initiative stacking. I wish I could just deploy where I wanted.

      UI for managing settlements is a little convoluted. Heroes of Might and Magic made it one click on a settlement to do everything. Now you need multiple as building, upgrading, and defending are all separate tabs.

      Despite being a pixel game I get lag/slowdown on a 3080ti. Optimization is not great. It is still early access.

      I have the same issue with the skin color thing as I do the Lord of the Rings Amazon thing. There’s just fully dark skinned Africans and white as mayonnaise Europeans living side by side with apparently no integration or cultural differences. It takes me completely out of it. Mostly for Arleon, the European English faction. All their actual units are pasty white. It just looks inconsistent and arbitrary, if they had black soldiers I don’t think I’d care as the baronies are supposed to cover a large area, so it would make sense different ethnicities exist in different baronies, but that’s just not how it is presented. So it comes off as cynically progressive.

      For Barya, I actually feel the opposite, to a degree. Their faction is super Arab/North African inspired, their units are largely dark skinned and tawny when they’re human. I love the design of this faction. There doesn’t seem to be any Arabian commanders, though I haven’t tried skirmish. Seems odd to me to have a very blatantly Arabian desert faction without any Arabian commanders in it. Just sub Saharan Africans. But eh.

      I'm just gonna MOOOODDDD

      • 2 years ago
        Anonymous

        >That Mehry
        Mod source bruv?

  64. 2 years ago
    Anonymous

    A link for less diversity and better gameplay
    https://mega.nz/file/0CM3xJCB#1JBUUfuGpyhKL1XwHUyYT_PAMQ21kwWEBEMH6yS_NVQ

    • 2 years ago
      Anonymous

      >That Mehry
      Mod source bruv?

      right here king, Im going to be fixing the sprites next

    • 2 years ago
      Anonymous

      https://mega.nz/file/wPMikQBR#eutmEBcCh3NX-qqSuljFPwRwH4YBCTxcdh0tUuD6kVc

      Updated with the sprites

      Very based.
      Thank you my friend.

  65. 2 years ago
    Anonymous

    lf game eu im tired playing with randos

  66. 2 years ago
    Anonymous

    04MD33OJHN2M

  67. 2 years ago
    Anonymous

    04HRO4C0U4S1

  68. 2 years ago
    Anonymous

    https://mega.nz/file/wPMikQBR#eutmEBcCh3NX-qqSuljFPwRwH4YBCTxcdh0tUuD6kVc

    Updated with the sprites

  69. 2 years ago
    Anonymous

    Are there units ferrying in this game? I HATE this part about homm3, enough to be a deal breaker

  70. 2 years ago
    Anonymous

    War between Ukraine and Russia 98% of people going to war are men. > FINE
    War game, if it's not 50% split between man/women> OMGGGGG

    I think it's hard to support games that support that kind of politics and It's hard to get immersed in such games. It would be ok/cool if there were lots os females as mages (like Wheel of Times) but doesn't make sense to see so many females as warriors. About races, it's fine any race, but it's not fine when they do it for politics reason (ex the current lords of rings). I won't support this game.

    • 2 years ago
      Anonymous

      >fantasy world
      >muh real world politics!!!!!
      Shut the frick up, frick off.

    • 2 years ago
      Anonymous

      Calm down, you have to understand it's a Swedish thing. They simply can't help it.

    • 2 years ago
      Anonymous

      You sound mentally ill.

      • 2 years ago
        Anonymous

        Shoo troony shoo.

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