It's not bad.
It's wobbly though. If you get irritated at game design the early turns being so incredibly determinant might bother you.
The campaigns are stronk womyn and her black womyn friend being lords, then a slave uprising, then restore the old empress as an eccentric and a fat baron, so if that irritates you it'll also get under your skin.
Game looks pretty but runs like ass for being pixel powered.
Maps were slim pickings when I last played and mostly small breakout maps that are decided, again, turns 1-5.
What else.
Someone made a MS paint blackface portrait pack at some point of the black heroes on here but I didn't save it.
The power curves of magic VS martial may remind you of D&D.
>then restore the old empress as an eccentric and a fat baron
I dont know if its me or was that the general undertone but i felt like the undead campaign implied that the Empresses basically influenced/mind controlled people into cultists.
Might have been that or just hasty/shit writing where characters change allegiances in a span of 3 sentences
I don't remember, but she uses the essence of others however she fricking wants and the beacons of power would enable that in the world and basically make it her big G insofar as they expressed what it did at all.
I guess the loth wielders fall in line in 3 sentences because that's all they get to speak their bit. Ravenfayre does tell roderick he's mad and portals away so I guess it's not SUPPOSED to be mind control yet and just the devs openness (tm) extending to the campaign chars being really, really open to necromancy and eternal servitude, including being ground up and fed to rats to make them servants too.
Mind control subplot would be a really smart and a good plottwist. I i guess i mightbe reading too much into it and devs are just incompetent when it comes to character development.
I mean the oath recitation and conviction strengthening in chars trough that campaign looks like mind control to me.
We've been over this dozens of times now:
It's a very poorly made game where your entire run depends on not losing more than a highly specific number of your starter units, or you are completely fricked and no recovery will happen.
>2D sprites were meant to enhance performance >it’s now nothing but merely an artistic choice
What a time to be alive.
Also Woke game that stopped being fun few balance patches ago.
Nowadays, the main reason devs use pixel artstyle is because it can be done relatively fast. So if they try to spend as least time as they can on art, why would they spend time on optimization
Magic is broken. Frick Dead&Skeletons. Frogs funny. Meh tier. Like you play it and when somebody asks how it is, you think for a second and tell "Eh, meh".
waiting ensures that high-speed units are always useful, while a system without waiting sometimes forces you to either sacrifice your fastest units or waste their turn. best example i can think of is the phoenix from HoMM2; it's so fragile and expensive that you can't just send it across the field as your first move of the game; the enemies will gang up on it and kill it before your slower units can get over there to reinforce it. compare with HoMM3, where you can choose whether the first strike with the phoenixes is worth it to you, or whether you'd rather double-move later, after the enemy has had a chance to attack you.
I didn't play for a long time but one thing that pissed me off was that the game doesn't explain how the heroes leveling up works, nor how the battle maps are chosen due to where on the overland map you commenced the battle. I wonder if they fixed that?
Battle maps almost definitely not. I'd bet money it's genned at combat start and nobody complained about it to get a preview (or somebody else argued it was against dealing with what you get and shouldn't be implemented).
Hero level ups have always kinda been abstract so I doubt it'll get a proper skill wheel in-game either.
Its ok if you like HoMM and HoMM style games
Skirmish is fun, factions are fun
Campaigns are quite pozzed and vary in quality of map design
It's not bad.
It's wobbly though. If you get irritated at game design the early turns being so incredibly determinant might bother you.
The campaigns are stronk womyn and her black womyn friend being lords, then a slave uprising, then restore the old empress as an eccentric and a fat baron, so if that irritates you it'll also get under your skin.
Game looks pretty but runs like ass for being pixel powered.
Maps were slim pickings when I last played and mostly small breakout maps that are decided, again, turns 1-5.
What else.
Someone made a MS paint blackface portrait pack at some point of the black heroes on here but I didn't save it.
The power curves of magic VS martial may remind you of D&D.
>then restore the old empress as an eccentric and a fat baron
I dont know if its me or was that the general undertone but i felt like the undead campaign implied that the Empresses basically influenced/mind controlled people into cultists.
Might have been that or just hasty/shit writing where characters change allegiances in a span of 3 sentences
I don't remember, but she uses the essence of others however she fricking wants and the beacons of power would enable that in the world and basically make it her big G insofar as they expressed what it did at all.
I guess the loth wielders fall in line in 3 sentences because that's all they get to speak their bit. Ravenfayre does tell roderick he's mad and portals away so I guess it's not SUPPOSED to be mind control yet and just the devs openness (tm) extending to the campaign chars being really, really open to necromancy and eternal servitude, including being ground up and fed to rats to make them servants too.
Mind control subplot would be a really smart and a good plottwist. I i guess i mightbe reading too much into it and devs are just incompetent when it comes to character development.
I mean the oath recitation and conviction strengthening in chars trough that campaign looks like mind control to me.
We've been over this dozens of times now:
It's a very poorly made game where your entire run depends on not losing more than a highly specific number of your starter units, or you are completely fricked and no recovery will happen.
Bad and boringu. Get AoW4 instead.
>Just play HoMM2 instead
ftfy
And the joke is they were trying to ape 3
I think it's fun 🙂
>pixelsloppa
>poorly optimized
you would think these would be mutually exclusive, but the former is often indicative of the latter.
>2D sprites were meant to enhance performance
>it’s now nothing but merely an artistic choice
What a time to be alive.
Also Woke game that stopped being fun few balance patches ago.
>few balance patches ago
What'd they do?
Nowadays, the main reason devs use pixel artstyle is because it can be done relatively fast. So if they try to spend as least time as they can on art, why would they spend time on optimization
>reproducing the worst elements of homm3
>adding more jank on top of it
>shilled by le epic YouTube clown
No thanks
I think HoMM sucks and SoC is actually fun.
Homm kinda sucks and soc is horrible
Why?
hey hey people
Magic is broken. Frick Dead&Skeletons. Frogs funny. Meh tier. Like you play it and when somebody asks how it is, you think for a second and tell "Eh, meh".
>make homm3 but take away half the content and features of homm3 down to waiting in combat
definition of modern gamedev: low effort nostalgia cash in
Waiting in combat being available to every unit isn't good design though.
you're objectively wrong but that's okay sweaty you're entitled to your moronic opinion
waiting ensures that high-speed units are always useful, while a system without waiting sometimes forces you to either sacrifice your fastest units or waste their turn. best example i can think of is the phoenix from HoMM2; it's so fragile and expensive that you can't just send it across the field as your first move of the game; the enemies will gang up on it and kill it before your slower units can get over there to reinforce it. compare with HoMM3, where you can choose whether the first strike with the phoenixes is worth it to you, or whether you'd rather double-move later, after the enemy has had a chance to attack you.
There's a bunch of units and basic spells buffing initiative, makes for a lot more varied combat than mass slow/haste and wait.
I didn't play for a long time but one thing that pissed me off was that the game doesn't explain how the heroes leveling up works, nor how the battle maps are chosen due to where on the overland map you commenced the battle. I wonder if they fixed that?
Battle maps almost definitely not. I'd bet money it's genned at combat start and nobody complained about it to get a preview (or somebody else argued it was against dealing with what you get and shouldn't be implemented).
Hero level ups have always kinda been abstract so I doubt it'll get a proper skill wheel in-game either.
I bought it because I like Homm
Played for one hour
Didn’t like it
Asked for a refund
The game just feels off