Should've come out later in the year so I could finish the DMC HD trilogy first. I don't know if my Sonicautism is strong enough to resist the allure of Super Sonic 2. God forbid he goes EVEN FURTHER BEYOND.
>I don't know if my Sonicautism is strong enough to resist the allure of Super Sonic 2.
Sure it is. We already have a Super Sonic 2. It's called Hyper Sonic.
They are adding it into the third update lol. All the features are in the code of update 2. Modders are just gatekeeping it like the spindash before update 2
A modder datamined the game and started saying what he found on Xitter. Another modder also activated some of the features and said to not get spoiled because it's a gift for long-time Sonic fans.
The entire script for Update 3 also leaked and you can easily find it online.
It was the same shit with the spindash. There are no videos or screenshots, but you will see in 2 days lol
?si=cGBzZ0rsMmfVJ586
If it is right then that's still not slope physics. That's just Advance 2 boost
8 months ago
Anonymous
I'd once again like to provide context as a Frontiers modder:
While there is evidence of a new boost in the files, there's no actual evidence of any momentum-based physics in regards to gaining speed downhill, losing it uphill, etc.
While there's a slight chance there will be actual "momentum" in the final update to compensate for this new boost, there's currently nothing that "confirms" it within the files.
I think it's likely they just simply will increase Sonic's base speed without slopes having a large effect. I do hope there is momentum because not everything about the update is currently in the files, but it's just not "confirmed" as of now.
The momentum "leak" that's being going round is fake, don't believe everything you hear.
8 months ago
Anonymous
It sounded like bullshit. Modern Sonic Team doesn't understand Sonic gameplay so they would never add slope physics. Not even in a new game
8 months ago
Anonymous
To be fair, Kishimoto literally played Spark 3 to study momentum to include it in a future game lol. Hell, the spindash and some other features were added in the updates because people begged Kishimoto to add them on twitter
8 months ago
Anonymous
Can't believe he kneeled before the Brazilian, what a chad
8 months ago
Anonymous
president fark 2024
8 months ago
Anonymous
imagine going from making sonic fan games to publicly mogging sonic team and seeing them kneel
8 months ago
Anonymous
>told Lange to frick off when he was making Spark 1
>the only amateur dev to stand up to Lange was a 17 year old Brazilian
8 months ago
Anonymous
>stand up to Lange
Lange is just a guy. Why do teenagers like to make such major deals about nothing.
8 months ago
Anonymous
You don't get it. Lange is the final boss. He is THAT guy. We should all take a moment to appreciate the fact that Lake stood his ground. Respect
8 months ago
Anonymous
>You don't get it.
I guess because I'm not a child. I've spoken to Lange multiple times over the years. He's just a guy who's highly opinionated on certain aspects of game design, and can be easily ignored outside that.
Lake "standing up" to Lange isn't something to be impressed by, if anything it just makes everyone else look like a bunch of pathetic b***hes.
8 months ago
Anonymous
People here treat Lange like he's the John K of Sonic fan games.
8 months ago
Anonymous
A lot of people here are just dumb teenagers who are still in their "I love pointless drama" phase, so it makes sense.
8 months ago
Anonymous
Lang is the Hideo Kojima of sonic fangames. If you're in the scene you'd know how important his input is, and Lake did a unprecedented move.
8 months ago
Anonymous
Lange is just a guy with opinions. He is only as important as people choose to make him.
These kids coming out now acting like he's some horrible monster or dictator just look like idiots.
Lake's move isn't unprecedented, it's just the result of someone going "Oh yeah, I'm on the internet, which means I can ignore practically anyone I want regarding my own projects." A shame this can't be seen as common sense in certain circles. You make the fangame scene sound like a bunch of monkeys bashing rocks together, although there's probably some truth to that.
8 months ago
Anonymous
qrd? why did he tell him to frick off? didn't want him making music for him because?
Rip for those who can't see. Amazing to believe Spark somehow rose that high that someone from Sonic Team actually acknowledged him.
8 months ago
Anonymous
They still don't understand slope physics with how frontiers spindash has moon gravity instead of actual physics. I doubt their next game will have slope physics. They will just double down with frontiers gameplay
8 months ago
Anonymous
>Kishimoto literally played Spark 3 t
He didn't play fricking shit and won't even GET why or how that shit works. God you zoomers act like this man was just hired at SEGA with Frontiers, he's been shitting out Sonic crap after crap since Black Knight (Technically since Secret Rings). At ZERO point in 15 years has he got classic Sonic gameplay in ANY game with his name on it. Webm fricking related.
Why the FRICK would some fricking fangame teach him how to Sonic the Hedgehog WITHOUT Sonic the Hedgehog in it instead of all the past Sonic games pre boost era made BY SEGA? Are you just moronic?
8 months ago
Anonymous
There's that sonic brand autism
8 months ago
Anonymous
>Hell, the spindash and some other features were added in the updates because people begged Kishimoto to add them on twitter
The spindash is actually good example of the devs NOT understanding what people want since its implementation is just a totally broken (balance-wise) boost with rolling animations that simply turns off Sonic's gravity for a couple seconds if he touches a specific type of incline.
It really isn't any different than what Sonic Team has already been doing for the past decade where they seem to only understand the appeal of fans want on a surface level, e.g. every single one of their attempts at classic Sonic gameplay and rolling since 2010.
8 months ago
Anonymous
>While there is evidence of a new boost in the files, there's no actual evidence of any momentum-based physics in regards to gaining speed downhill, losing it uphill, etc.
Values and settings for slope physics/running momentum/whatever the frick you want to call it have been in the game since day one, they just weren't enabled. An Advanced 2 style boost mechanic wouldn't even work without slope physics, so it checks out that ST is just going to enable them again come Friday.
8 months ago
Anonymous
i would cum if that happened but it won't (and even if it did i doubt it would work in the cyberspace stages)
>muh physics
brainlet. physics don't just automatically make Sonic games good let alone better there's mods that prove this now stop parroting this moronic shit
>At least Forces had level design
You'll get a lot of people who haven't actually played Forces with this bait, but you won't get me you son of a b***h
Is Sonic the only old famous video game protagonist who isn't portrayed as a cuck nowadays? Mario, for example, is literally cucked in the last game. Link is a gigamanlet femboy. Crash has strong independent women, Ratchet is a soiboy cuck in the last game.
Despite being shit, Forces was at least short enough in a single sitting and the writing didn't try to hide the face that it was a meta era.
Frontiers simply drags things on for the sake of padding while intentionally trying to pretend it's going back to the writing and style of SA1 to 06 when it's just an another meta era title. Also the fact that the writer for Frontiers(Ian Flynn) is trying to push his comic shit into the mainline series is fricking insulting.
This shit makes me think that I was too hard on Forces.
Sonic comics are kino though.
Getting one of its writers to work for the games is one of the best ideas Sega had in decades and they could've avoided the entire meta era if they did that sooner.
>Sonic comics are kino though
If you're a knuckle-dragging troglodyte, maybe. >Getting one of its writers to work for the games is one of the best ideas Sega had in decades
How? Frontiers has one of the worst stories in the franchise.
>they could've avoided the entire meta era
Frontiers is probably the most "meta" game in the series outside intentional nostalgia wank like Generations and Mania.
Meta doesn't mean "writing I don't like".
>Sonic comics are kino though.
They used to be
But for some reason Ian's skill just vanished
The last few issues are a lesbian military drama about his ocs, with the plot being that a shapeshifter causes trouble, blames silver and then tattles to lesbian oc #99 who proceeds to btfo silver. The dude who can lift buildings with his mind, fight sonic to a standstill and has saved the planet like 4 fricking times
I'm not making this up
Ontop of the ocs being the only characters to get focused, he is unable to write sonic correctly when he does appear
See if Eggman acted like the games, i'd understand Sonics view here. IDW Eggman is a fricking monster with that metal virus shit and thus there's no excuse for him to not at least try to contain him
8 months ago
Anonymous
Even in the fricking games, sonic still shows Eggman no mercy a lot of the time. How many times now has he just abandoned him in an exploding fortress?
Why do people keep forgetting evan has been writing the main stories most of the time for a while now?
I thought Evan was still under Ian? as in she follows his orders or something to that extent
Either way Evan is a better writer than Ian since she actually adapts to criticism, so i would rather her write for the games tbh
8 months ago
Anonymous
Either way Evan still sucks wiener. Look at this weak ass panel. Game sonic would have saw the electricity in bullet time and dodged it before curb stomping surge. This shit is so fricking weak. I cant name one cool standout thing sonic has done throughout the entirety of IDW. I cant even fricking name one cool thing the Ocs have done in IDW even though they take up 90% of the screentime
8 months ago
Anonymous
>Game sonic would have saw the electricity in bullet time and dodged it before curb stomping surge.
Like how he dodged that tube trapping him in SA2 by Eggman or that backstab by Mephiles?
8 months ago
Anonymous
Or getting trapped by Eggman's time machine thing in 06, or all of Knuckles' traps in 3K.
8 months ago
Anonymous
Or getting trapped by Eggman's time machine thing in 06, or all of Knuckles' traps in 3K.
DELETE THIS
8 months ago
Anonymous
People that worship shonen like it's ever been good is a fricking joke. Sonic has never once been some omni level god capable of winning anything without "the power of friendship". It's literally still happening even in Frontiers.
8 months ago
Anonymous
>People that worship shonen like it's ever been good is a fricking joke
Sadly they also make up a not insignificant chunk of the Sonic fanbase, and won't stop until the franchise is literally just a flanderized Dragon Ball.
8 months ago
Anonymous
Or getting trapped by Eggman's time machine thing in 06, or all of Knuckles' traps in 3K.
No, like how he dodges lightning in every sonic game that has it
8 months ago
Anonymous
You know this kind of attitude is why powerlevels are moronic >No he dodges everything
Surge is on a similar speed level to him, i don't know why it's unreasonable. Do you want him to just stomp everything like Goku? That's fricking boring
8 months ago
Anonymous
Admittedly my first post was a bit hyperbolic. I don't want him to stomp everything with zero effort. I just want him to be cool again
He hasn't done anything cool in IDW. The writers just seem to make him a bit incompetent to add tension instead of just making the enemy someone that can contest him. The only reason surge survived so long was because he was being merciful to the point of being slightly out of character. She is weak
8 months ago
Anonymous
Yeah I'll agree with you there, IDW needs to step up. Surge should realistically be a massive threat everytime she shows up but she essentially needed a superform to beat sonic at all
8 months ago
Anonymous
The fact that they made her weak so they could position sonic as the antagonist and her as the antagonist is emblematic of there inability to write sonic. Ocs are supposed there to support the main cast not replace them
8 months ago
Anonymous
Or how he dodged eggmans trap in unleashed when he was still super sonic
8 months ago
Anonymous
Are the sonic comics worth reading? Should I start with the originals in the early 90s, or whenever it started? I like sonic but have never read any of the comics.
8 months ago
Anonymous
Start with STC, then the others
8 months ago
Anonymous
Don't bother. Archie is a rollercoster of legit good stuff and extreme mind rotting autism and IDW is wasted potential and dull. Only Character IDW really pulled off well was Dr Starline
8 months ago
Anonymous
I think its good in the same way tails gets trolled is good. In that it starts out harmless and then evolves into insanity, and then into an actually enjoyable sonic story
Its a good read as long as you read it with the knowledge that its schizophrenic fanfiction
8 months ago
Anonymous
If you want a fun read without catching the severe autism of the comic continuities, I'd recommend IDW's Classic Sonic specials. Scrapnik Island is a good standalone story too.
8 months ago
Anonymous
scrapnik is overrated shit.
8 months ago
Anonymous
No
8 months ago
Anonymous
Not really, no. Archie starts off decent as an enjoyable, episodic gag comic, but quickly devolves into unreadable nonsense around issue 50. It becomes marginally better after it gets rebooted with the Mega Man crossover, but that's because it becomes a glorified hodgepodge of game adaptations with Freedom Fighter shit in the background.
IDW is just plain bad, because without the crutches holding up post-reboot Sonic all the shortcomings there are in full display here. It's like a bad fanfic of Archie Sonic rather than an actual Sonic tie-in comic.
>They used to be
Even that's debatable. Post-reboot Archie was carried entirely by being "not as bad as the Penders era", and Ian's been costing on that depressingly low bar of an achievement since. He's the Brian Michael Bendis of Sonic.
I hate that page so much. I'd much rather Sonic letting criminals go because it makes his life more exciting rather than him valuing their freedom for moralgay reasons. This preachiness gets on my nerves.
Sonic Frontiers actually had well designed sections in its Cyberspace levels, Forces is just setpiece spectacle and the platforming is all basic except for the Shadow levels which isn't part of the main game.
Do we know how we will access this new update, like through a completed game file or do we have to play up to some part of the game again? I hope it's the former since I can't be bothered playing through the whole game again.
The previous updates let you access the new content from your current save file, I doubt this will be any different. You'll either load into Ouranos Island and get notified about the new things to do, or maybe it will be a separate menu option that requires a finished save file if it really is a totally alternate endgame.
Is Sonic the only old famous video game protagonist who isn't portrayed as a cuck nowadays? Mario, for example, is literally cucked in the last game. Link is a gigamanlet femboy. Crash has strong independent women, Ratchet is a soiboy cuck in the last game.
Yes. Probably because he can't be cucked since he's a free spirit in most canon games/relevant media who doesn't care about relationships.
Although granted he was cucked in the Archie comics due to Penders autism. But that's it's own moronation.
>Probably because he can't be cucked since he's a free spirit in most canon games/relevant media who doesn't care about relationships.
Trust me, they'll find a way.
I want Super Sonic God Super Sonic Blue already. Goku got like seven forms in 10 years. This blue homosexual can’t figure out how to go Hyper anymore and is now -just- starting to advance Super??
It's not that super sonic's weak, The end is supposed to be the strongest enemy yet, the fact it solo'd an entire society of emerald powered tech yet lost to super sonic and one titan when Solaris took 3 felt underwhelming to be taken down so easy
Super Sonic itself didn't need a boost in the main game. But now it does? Along with the surpreme titan? Literally just making super weaker and just adding dumb ass new forms for no reason.
Somehow this just makes the end section shittier and free doesn't excuse shit. I had some problems with how super sonic was used in base, but now they're doing this dumb new form shit.
8 months ago
Anonymous
God you are acting like they are replacing super sonic and not using a temporary sidegrade form like in the storybook games.
8 months ago
Anonymous
A temporary sidegrade that wasn't needed in the first place before changing that for moronic reasons.
if they add an island with more lore about those stone fellas, i would be happy. Also original cyberspace levels now they reused the older levels and know how to make one.
depends. It's fun but this game's version of BOTW shrines reuse level design from previous Sonic games. It is also a baby game so the puzzles and the combat are gugu gaga easy. Also, you have to play on the hard difficulty to get the true ending
Yes. It's easily the best 3d sonic game. The movement felt slightly janky when i picked it up, but apparently later updates fixed that. The combat is really fun too, especially the boss fights.
Never played Shadow, but i can't see why anyone would pick Sa1,2 and heroes over frontiers aside from nostalgia.
8 months ago
Anonymous
> but i can't see why anyone would pick Sa1,2 and heroes over frontiers aside from nostalgia.
Better controls, original levels, better stories, better music, actual level design, better art design, you can actually go fast, no 2D shit, plus a million other reasons.
>Is this game any good? I don't really want to put 40 bucks into this if this is another flop, I can just buy Pizza Tower instead
Sonic Frontiers isn't a bad game, but Pizza Tower is easily a higher quality platformer overall. There's no reason to pick Frontiers over it.
I'd be lying if I said I enjoyed every part of it.
The combat's pretty brain-dead easy, with a few exceptions of gimmicky minibosses that wind up killing you because of janky bullshit rather than being outplayed.
Running around feels kinda slow and shitty until you get max rings, which then makes running around the islands really fun. It's super satisfying flying off certain slopes and just being able to skip huge chunks of terrain.
However, the Cyberspace stages lock your speed at a horrifically slow pace. It's plain obnoxious, and frankly baffling as to exactly why they made it like that. 2D-only stages are the fricking worst about this.
That being said, fricking around the islands at top speed is pretty fun, and you can skip most of the combat encounters so you don't get bogged down with bullshit. It's a 6/10, but the 6 is really good underneath it all.
that being said, just get Pizza Tower instead, it's a way better game. my personal GOTY.
You can eliminate air drag now so there's actually momentum in the air, there's a time attack mode now, upgradeable boost meter, you can upgrade your speed and rings all at once, etc
The level design are winding lines though, it being big doesn't make the levels non linear
8 months ago
Anonymous
I really am tired of "levels in the sky" design. It's dogshit. it only works if there's floating islands, not extremely extended pillars or bridges.
8 months ago
Anonymous
I only hate it because it's the perfect excuse to make nonsensical, vertically-layered, constantly intersecting level design (e.g. Final Rush) and yet Sonic Team simply uses it to make basic hotwheels tracks.
There is no excuse to not get crazy with level layouts when they're all basically floating in an abstract void, outside lack of skill, I guess.
8 months ago
Anonymous
It's literally just laziness because there's no reason you couldn't replace all of that, as in, the rails or paths, with textured terrain that actually looks organic. Take the layout of Final Rush and just fill in all the negative space with cliffs, hills, plateaus, walls, caves, overhangs, etc etc. Just fill in the space instead of just having 3D Pipe Maze on Windows 98 the game.
Literally no Sonic game has done this in 3D.
8 months ago
Anonymous
Oh, you're complaining about environment design. I'm talking about how the level design itself is incredibly lacking despite the devs having the perfect opportunity to just go apeshit with adding additional paths, rails, and springs floating around and criss-crossing in mid-air without needed to worry about the "grounded" aspect of a given stage's environment.
8 months ago
Anonymous
Oh, you're complaining about environment design.
Mostly, but I still agree with your point regardless, there's just this obvious "style" Sonicgays call good level design and it has been a problem since the Adventure era titles.
Which is what Spark 3 is based on, almost to plagiaristic levels.
>I'm talking about how the level design itself is incredibly lacking despite the devs having the perfect opportunity to just go apeshit with adding additional paths, rails, and springs floating around and criss-crossing in mid-air without needed to worry about the "grounded" aspect of a given stage's environment.
Honestly, you can still do that while still making it feel organic and "believable", one of the major complain to Frontiers when it was revealed was the ugly floating cyberpunk rails despite past games also having floating, cyberpunk or otherwise looking rails. The differences was back then 90% of the time they actually were incorporated into the environment, with SA2, the game rails were introduced, having both one of the best and one of the worse use cases of them, with City Escape being the best, then just going buckshit random with them in Final Rush, like a kid finding out what a new toy can do and then spamming it everywhere like shit on a wall.
8 months ago
Anonymous
>Honestly, you can still do that while still making it feel organic and "believable"
I don't disagree, my point is more shitting on Sonic Team for not taking advantage of a situation where less resources and focus was being put into level art.
Also I wouldn't consider Final Rush's approach to be necessarily bad, considering the environment design is an intentionally over-the-top sci-fi area. At that point you can get away with implementing level mechanics in a way that doesn't make a ton of sense as long as it makes for better gameplay.
8 months ago
Anonymous
Yeah, I agree. I just wish I had the time to mod or just make my on game just to really flesh out Sonic's world with intrigate level design. It gets really depressing thinking about what could be only for 25 years of wasted time and potential...
8 months ago
Anonymous
There's literally nothing wrong with it if you know what you're doing
8 months ago
Anonymous
>There's literally nothing wrong with it
sub iq post detected
I am looking forward to the update, looks promising and I loved this game to be honest, it's so laid back just zooming through foggy woods in the rain. One thing I'm unhappy about is how awful the system to upgrade ring/speed is. Even after the update that changed how it works, you still can't choose how many levels to upgrade for each. You either go all in for rings or all in for speed. Sure, that's better than one level at a time like it was on launch, but it still sucks. Why not just have a number menu that lets you decide to upgrade rings 5 times and speed 5 times?
>looks promising
What does. Why do people keep saying this when we have practically no gameplay footage of what's being offered. As far as I can tell they're just adding more of the same.
Even the apparent momentum-based gameplay that's supposedly being added is a "too little too late" situation since none of the game's level design isn't built around it.
I was referring to the trailer which hinted at what's to come. New playable characters, new Super Sonic form and boss fight, revamped ending. I just think it all seems cool, and it's free. No gameplay yet, sure, but everything I've seen and heard so far make it something for me to look forward to as someone who enjoyed the base game. I just can't see what you're so cynical about considering it's a free update and you don't have to play it.
>I just can't see what you're so cynical about
Asking for an example of what specifically looks promising when there's no available gameplay isn't being cynical.
you said what they're adding is >more of the same >too little too late
Yeah that's cynical especially because, as you said yourself, there's no gameplay yet
That's not cynicism, that's just a basic observation.
If there was major gameplay additions/changes being made then you'd think they would have shown gameplay of them already, especially since they felt the need to announce this update around a month in advance. Instead, the only real takeaway is that the additional characters just play nearly the same as Sonic, and interact with the same style of obstacle courses, and fight enemies in the exact same way. That is, more of the same. Is this a problem? Not really, but it makes you wonder why they're bothering to hide it at this point instead of giving little snippets here and there.
It's the same thing with adding momentum to a game that doesn't encourage its use in any significant way.
how did you come up with the idea that the attention prostitutes are why i dont pay attention to sonic?
I just dont like sonic n friends as they are all very one note and just boring to listen to/read about
>how did you come up with the idea that the attention prostitutes are why i dont pay attention to sonic?
because you said eggman and metal sonic are the ONLY reason you pay attention to the sonic franchise, you imbecile
If the grey goo shit in IDW was just "magic" and not "souless zombies that decay aka kill the people in 200 years" shit, no one would give a shit and wouldn't be any less evil of Eggman than him nuking a planet, attempting once, then actually doing it twice, nuking a moon, nuking a city almost, KILLING a princess in 06, and outright enslaving Wisps to a degree he was converting them into raw energy in a purple goo of death in Colors.
The meme virus Eggy is only evil because Ian writes unlikable characters, nothing more.
>nuking a planet
Yeah, just ignore how nobody was actually affected by it outside of Dark Gaia's influence making them slightly sad. >nuking a moon
The same moon that went back to normal by next game. You might as well say Master Roshi and Piccolo are evil for doing the same, despite both settings making it clear it had less than zero consequences. >nuking a city almost
He made a dud bomb despite the fact that he has an IQ of 300, tried to "set it off manually", only to immediately abandon it just by seeing Tails and decided to just use a giant robot. >KILLING a princess in 06
He died too, nimrod. You act like he intentionally tried to kill her when his ship just exploded from a faulty engine.
Nothing Eggman has done up to that point escalated beyond typical saturday morning cartoon shenanigans. Then Ian suddenly decided he wanted Eggman to be this amoral monster because he resfuses to let go of his Archie fanfic, while trying (and failing) to make him "sympathetic" on top of it all. So now we get this bipolar, inconsistent Eggman that's a significantly worse foil to Sonic in every conceivable way.
>Yeah, just ignore how nobody was actually affected by it outside of Dark Gaia's influence making them slightly sad.
Which, just pointing this out, is fricking moronic and tpyical shit Sonic writting
If the Earth being cracked apart cannot kill billions just speaking humans, not trillions speaking of all forms of life, how can anyone take anything seriously in Sonic otherwise when even the idea of a planet wide devestation doesn't matter (which invalidates SA2's ending completely) but in DBZ, the shit Sonic steals from, actually validates the devestation that comes from plantary destruction? Why is Earth blowing up in DBZ actually treated realistically, but in Sonic it isn't? Why is speed treated something like it matters in DBZ but in Sonic it doesn't? Why does characters just being likable in DBZ make them cool by default but Sonic and his shitty crew being unlikable somehow means they should also still be consisdered cool?
It's moronic. Not even going to add more to the rest of your seethepost because nothing you can hope to say can make Sonic's shitty story telling good regardless if it's about the hack Ian Flynn or the soulless asiatic shit that was Maekawa's crap in the 2000s. It's ALL shit because it for one contridicts each other tonally, but both fundementally doesn't work anyways. They BOTH suck shit and have zero agency because while Ian's shit requires characters actually dying off to be considered "good" aka the Archie shit era, Maekawa's shit just outright ignores logic to justify why a 12 year old can get aids and shot in the same game the fricking MOON getting blasted in half doesn't spell the end of humanity.
>why a 12 year old can get aids and shot in the same game the fricking MOON getting blasted in half doesn't spell the end of humanity
These two do not contradict each other in any way. You have autism. >If the Earth being cracked apart cannot kill billions just speaking humans, not trillions speaking of all forms of life, how can anyone take anything seriously in Sonic otherwise when even the idea of a planet wide devestation doesn't matter (which invalidates SA2's ending completely)
moron-kun, the earth is evenly split apart in chunks with everyone still alive because of magic shit, it's not the same as the planet being nuked. You have autism. >Why is Earth blowing up in DBZ actually treated realistically
It's not lol. The moon gets blown up just the same as a gag, the same thing you cried about in SA2.
Maybe stop trying to apply real-world logic to a cartoon video game.
>And if you had more than 1IQ you'd know reality that's like that for hospitality for life.
It's fricking magic in a video game. You have autism. >SA2 did not make that a joke you musky homosexual.
It's not a joke when Piccolo blows up the moon either. You have autism.
Die autist.
8 months ago
Anonymous
>It's fricking magic in a video game.
Sonic's world isn't made of magic. Chaos Emeralds are Ayy batteries. Chaos energy isn't voodoo. There are no fairies, no whimsy, no nothing of the sort. You're literally on Earth with real humans with zero magical architecture, just soulless technology.
8 months ago
Anonymous
8 months ago
Anonymous
>There are no fairies
8 months ago
Anonymous
And when was this character made? Oh right in a Mario Party ripoff 25 years ago. You might as well say there are 8 chaos Emeralds thanks to Sonic the Fighters.
8 months ago
Anonymous
>Sonic's world isn't made of magic. Chaos Emeralds are Ayy batteries.
This is such a moronic retcon. Why is Sonic Team so obsessed with aliens?
Shadow's backstory and the Ark are tied to aliens, the Babylon Rogues have alien ancestors, Sonic and co. were retconned to basically be aliens from "Sonic's World" before being re-retconned again, Wisps were shoved in everywhere for several years, that one tanooki character introduced in TSR is apparently an alien, and now both Chaos and the Chao are descendants of aliens with the chaos emeralds also being brought to Earth by aliens.
What the frick is Sonic Team's deal. Enough with the goddamn aliens already.
8 months ago
Anonymous
Supposedly it “deepens” the lore
8 months ago
Anonymous
It doesn't even say the ancients made the emeralds, just that they used them and brought them to earth, it's barely a retcon
8 months ago
Anonymous
>It doesn't even say the ancients made the emeralds,
The point is that the emeralds aren't native to Earth and comes from aliens in some capacity. Doesn't really explain why the Master Emerald IS native to Earth though.
8 months ago
Anonymous
They already came from another dimension originally in the special zones. I do like the mystery behind the ME and the emeralds now however. The rest is pretty unneeded but it's not like it does any real damge
8 months ago
Anonymous
>They already came from another dimension originally in the special zones.
But that requires them to connect back to classic era but they can't because the changes since modern started separated the logistics too much to make that make sense anymore.
8 months ago
Anonymous
>I do like the mystery behind the ME and the emeralds now however.
Weren't they already intentionally mysterious? If they keep adding layers of "mystery" to this shit it just makes it come off as convoluted instead.
That or completely pointless, since the emeralds are typically collected from a pocket dimension anyway. At that point why even bother having the Ancients bring them to Earth instead of just coming across them in the same way every other ancient civilization in the series has.
8 months ago
Anonymous
>It doesn't even say the ancients made the emeralds
Frontiers states outright that they're native to the Ancients' homeworld.
Maybe they didn't create them, but it's effectively the same shit, i.e. Sonic Team needs everything to have some kind of space/alien-centric backstory for some bizarre reason.
8 months ago
Anonymous
It's like they want to become Ratchet and Clank but with zero percent of the budget and -200 percent of the talent behind the writing and great gameplay.
8 months ago
Anonymous
The Ratchet and Clank approach wouldn't be as abrasive if the games regularly involved Sonic visiting other planets.
Instead it feels like someone on Sonic Team wants to build the series into some kind of space drama while also setting every game either on Earth or some equivalent planet that casual audiences aren't even aware is supposed to be different from Earth anyway.
8 months ago
Anonymous
I don't know. The only time le ayys worked is Sonic in the movie because it was live action. But that's only because it was treated like real life Earth instead of alternative universe Earth like in the Pokemon movie.
I don't get the ayy obsession too but tbf, they'd been doing this ever since the first game with Marble Zone. They just don't know how to write it well at all to make it feel justified.
8 months ago
Anonymous
>hey how do we explain this world and how it works properly again for a new generation >should we put effort in it and add some depth? >why? sega will just ignore it for the next game anyways >alright frick it, its all aliens then
>You only need 1 ring.
Yes. Any more is just for bragging rights, to get a higher score at the end of the game, because Sonic is a arcade game not Flash Simulator. Even SA2 used rings better by making a perfect bonus give a alternative insta A rank, but of course in typical SEGA fashion only like 3 levels in the entire game can physically allow this to happen because 99% of stages have inaccessible rings floating in the void for no logical reason other than shit programming.
>And running
Sonic 1 had a speed cap for this literal reason, to not undermined rolling which all other Sonic games ruined since.
> speed boosters,
Literally ruined Sonic since S2. Is the literal point Sonic became Flash Simulator instead of platformer but for speedrunners.
> and springs
See Sonic 4 and why that's bad when overused.
> and everything else that gives you fricking speed.
Cope. You like shit content.
>Nonsensical babble
Nonsensical argument. Because it's just you seething over a shitty Dimps product.
>Yeah, this level is just a 45 degree slope, right?
It's the only cherry picked level in the game NOT like that, which doesn't change anything
>Yeah, just ignore how nobody was actually affected by it outside of Dark Gaia's influence making them slightly sad.
Which, just pointing this out, is fricking moronic and tpyical shit Sonic writting
If the Earth being cracked apart cannot kill billions just speaking humans, not trillions speaking of all forms of life, how can anyone take anything seriously in Sonic otherwise when even the idea of a planet wide devestation doesn't matter (which invalidates SA2's ending completely) but in DBZ, the shit Sonic steals from, actually validates the devestation that comes from plantary destruction? Why is Earth blowing up in DBZ actually treated realistically, but in Sonic it isn't? Why is speed treated something like it matters in DBZ but in Sonic it doesn't? Why does characters just being likable in DBZ make them cool by default but Sonic and his shitty crew being unlikable somehow means they should also still be consisdered cool?
It's moronic. Not even going to add more to the rest of your seethepost because nothing you can hope to say can make Sonic's shitty story telling good regardless if it's about the hack Ian Flynn or the soulless asiatic shit that was Maekawa's crap in the 2000s. It's ALL shit because it for one contridicts each other tonally, but both fundementally doesn't work anyways. They BOTH suck shit and have zero agency because while Ian's shit requires characters actually dying off to be considered "good" aka the Archie shit era, Maekawa's shit just outright ignores logic to justify why a 12 year old can get aids and shot in the same game the fricking MOON getting blasted in half doesn't spell the end of humanity.
Stop reddit spacing, newbies.
8 months ago
Anonymous
You're the newbie if you think paragraphs is reddit spacing, newbie.
>Which, just pointing this out, is fricking moronic and tpyical shit Sonic writting
Or, OR, it's typical cartoon bullshit that makes it clear it's not a story meant to be taken 100 percent seriously. How fricking autistic do you have to be to not understand this?
>typical cartoon bullshit
Japan doesn't do typical cartoon bullshit >Inb4 le One Piece Gear 5 maymay
I didn't know all of Modern Sonic came out after Episode 1000 of One Piece.
>Or, OR, it's typical cartoon bullshit that makes it clear it's not a story meant to be taken 100 percent seriously.
Do you fricking think Hispanics fricking think like this about Modern Sonic? Are YOU autistic to not understand this?
8 months ago
Anonymous
>If I call them autistic I'll win!
Not how that works, kid.
>Japan doesn't do typical cartoon bullshit
You fricking wot, m8? I know weebs are braindead, but goddamn, rejecting the entire concept of gag manga/anime is certainly a new one.
8 months ago
Anonymous
>You fricking wot, m8?
Typical cartoon shit in past west verses past east is not the same you disingenuous homosexualron.
Sonic has never once in modern era acted like a joke (pre Colors). It's all genuine and sincere.
8 months ago
Anonymous
>Sonic has never once in modern era acted like a joke
Sonic falls from the Egg Carrier in SA1 and squishes into a literal pancake when hitting the ground.
8 months ago
Anonymous
One cherrypicked example. One that lessens over time in every game after
You Black folk like to use 20 year old "evidence" for modern day Sonic problems, don't you?
8 months ago
Anonymous
>One cherrypicked example.
One is all I need when your statement includes "never once".
The Riders games also contain similarly dumb moments. Unleashed also contains equally moronic moments with Chip like when he turns into a ghost from being hungry or whatever.
8 months ago
Anonymous
>"never once".
Is a statement that means "of worth" aka, a big enough deal to make it feel like the standard, aka, the identity of the IP.
You using fricking Dr. Slump as a comparison to Sonic is as Black personly as it gets because, obviously, Modern Sonic does not act on the same narrative spectrum when the only point you can use happens in less than 10 secs. And spin offs where the mainline games don't even try to acknowledge UNTIL Ian took over in Frontiers then suddenly EVERYTHING is canon now, even fricking Boom characters somehow.
8 months ago
Anonymous
>You using fricking Dr. Slump as a comparison
I'm not that anon, I'm just pointing out that Sonic has had plenty of intentionally dumb/comedic moments before Colors. It's dumb to act otherwise.
8 months ago
Anonymous
>had plenty
That is, 10 secs max per game, isn't equal to the hours of try hard serious shonenslop that moderngays worship above all else. This is like trying to trick people into thinking modern Sonic ever was about classic Sonic physics when only 20% of SA1 and 2 combined contains moments of it, while the entire series since NEVER had it.
8 months ago
Anonymous
And before you bring up le Advance series, by Advance 2 it already was getting overshadowed and undermined with forced boostshit like mechanic that later became said boostshit mechanic. Every example of "it USED to do this... but for like a sec or two" as a argument is pathetic and shameless because the series clearly shows over time why your argument is just pathetically nonconsequential.
8 months ago
Anonymous
>That is, 10 secs max per game
Considering the amount of games this series has, that's all you really need to establish a consistent approach.
Yes, the series made jokes before Colors. Not constantly, but it did. You're just going to have to get over it.
8 months ago
Anonymous
I only used Slump as an example because the Genesis games took obvious elements from it. The series has always had it roots in mixing East and Western gag cartoons and their antics, and to act otherwise is downright delusional. Modern Sonic also isn't much different in that regard, otherwise you'll have to pretend like Big, Cream, the Chaotix, and Amy's entire dynamic with Sonic doesn't exist either.
You have such a warped view on both Sonic and Japanese media as a whole that it's stunted any sort of critical thinking skills that you may have.
8 months ago
Anonymous
>only used Slump as an example because the Genesis games took obvious elements from it.
Key word. Elements. Not all of it. And comedic, magic, or other elements DB ever had is all but surface level fluff. Maybe out of shame of plagiarism and finding out (ffs they started shitting themselves when they didn't know Sonic was already a brand name in the states and had to quickly change it to SegaSonic with the arcade game that used it only to find out they could use Sonic as long as it was with "the Hedgehog" they had nothing to worry about) but the idea this IP was ever written as well as toriyama, jokes or seriousness otherwise is a fricking clown that needs medication. This blatant lying that Sonic was this and that when the modern games today shows clearly what they want to directly pander to to plagristiical levels shows exactly what Sonic isn't, and saying what he used to be yet you still don't see the irony of this shit is just insanity.
>That is, 10 secs max per game
Considering the amount of games this series has, that's all you really need to establish a consistent approach.
Yes, the series made jokes before Colors. Not constantly, but it did. You're just going to have to get over it.
>Considering the amount of games this series has,
Time matters more than amount. You're not going to come off like you're right when every generation of Sonicgays all like Sonic for completely contradictory reasons to each other. You're the only that needs to cope with that and get over it, I see it for what it fricking is.
8 months ago
Anonymous
>You're the only that needs to cope
I don't need to cope with anything. We're talking about a series where the main villain's first superweapon was a Death Star parody with a giant mustache which also housed a Sonic-themed parody of Mechagodzilla.
8 months ago
Anonymous
And I'm talking about the fact that people think any of this shit is worth salt when it's all been handled so poorly and this moronic idea starting with
>nuking a planet
Yeah, just ignore how nobody was actually affected by it outside of Dark Gaia's influence making them slightly sad. >nuking a moon
The same moon that went back to normal by next game. You might as well say Master Roshi and Piccolo are evil for doing the same, despite both settings making it clear it had less than zero consequences. >nuking a city almost
He made a dud bomb despite the fact that he has an IQ of 300, tried to "set it off manually", only to immediately abandon it just by seeing Tails and decided to just use a giant robot. >KILLING a princess in 06
He died too, nimrod. You act like he intentionally tried to kill her when his ship just exploded from a faulty engine.
Nothing Eggman has done up to that point escalated beyond typical saturday morning cartoon shenanigans. Then Ian suddenly decided he wanted Eggman to be this amoral monster because he resfuses to let go of his Archie fanfic, while trying (and failing) to make him "sympathetic" on top of it all. So now we get this bipolar, inconsistent Eggman that's a significantly worse foil to Sonic in every conceivable way.
that SEGA's Sonic was ever written with a pallet of taste and standards over what Ian shat out in IDW is a load of hogwash
You got homosexuals both saying Le Eggman and his evilness is more justified in the games because the fricking games chooses to take some shit seriously and others like wacky Dr.Slump n shiet while also ignoring how no one even DIED from le covid grey goo virus after Sonic saved the planet withe power of super sonic friendship at the end of that shitty arc all because people cannot stand Ian Flynn making Archie Sonic type written for a mandated Sonic era when it's all the same shit any outsider looking at it all objectively. This is all just mass history and autism over le west verse east writing in Sonic when it all is just dogshit, from being inferior to the sources it stole from to the joke writers that can't write real literature worth shit.
8 months ago
Anonymous
>while also ignoring how no one even DIED from le covid grey goo virus
Context matters, autist-kun. No one died from it sure, but they still went into great detail trying to paint Eggman as a sadistic monster crossing the Moral Event Horizon for shits and giggles. This isn't Unleashed or SA2 where Eggman blows up planets as a means to an end, while nobody really cares or is even hurt by it. The book spend DOZENS of issues highlighting how everyone is suffering because of the virus, with Eggman relishing in it every step of the way.
If you can't see the difference there, I think you may have terminal brain damage.
8 months ago
Anonymous
>Context matters, autist-kun
And that context is >Ian Flynn bad >SEGA good
Ian Flynn over dramatize a IP known for undermining said drama for equal or even greater live threatening scenarios to the point of lunacy. My point is Ian is a moron for trying to fix a broken stone wheel with water and dirt while SEGA is moronic for trying to drive a car with stone wheels in the first place, regardless if they were broken.
8 months ago
Anonymous
And I ultimately agree with that, but not solely because "Ian Flynn BAD". I don't think he's a bad writer at all, but I do think he's completely lost the plot because people can't stop jerking him off and now he's in a higher position of power. It's the basic George Lucas syndrome.
>he book spend DOZENS of issues highlighting how everyone is suffering because of the virus, with Eggman relishing in it every step of the way.
It's just fricking robotizing trash from Shatam and SA2 had Eggman relishing at the faces of billions of humans cowering in fear when he pissed on the fricking moon. Frick off, you're clearly underaged and never grew up with the series before Sonic Movie 2.
>It's just fricking robotizing trash from Shatam
And SatAM Eggman/Archie Eggman are completely different characters. Hell, Archie Eggman is literally a soulless automaton, the fact that IDW Eggman can be compared to that is damning.
>and SA2 had Eggman relishing at the faces of billions of humans cowering in fear when he pissed on the fricking moon.
That is nowhere close to him actually causing characters to suffer in excruciating pain and trauma while enjoying it, you disingenuous frickwit. The moon wasn't even a big deal seeing how it was forgot about immediately afterwards.
8 months ago
Anonymous
>I don't think he's a bad writer at all
I think he is, which is why I said he's bad but that SEGA isn't bad when they are is the problem.
>And SatAM Eggman/Archie Eggman are completely different characters.
I know. Which is why I called him a hack. It's only a problem with IDW because it's not le arcihe but the bastard that did Archie is still writing for the comic and cannot adapt. It's literally no one's fault but SEGA's because they were too lazy to hire new writers. Only a moron would think he'd write the game's writting style when it's clear he cannot.
>That is nowhere close to him actually causing characters to suffer
Mate grow some fricking balls, being mind controlled isn't fricking torture when you're not even consensus to know that you are being mind controlled by a literal computer virus. Having to fear the planet you live on is going to be NUKED is far fricking worse. At least a pandemic is preventable, in enough time and with the proper precautions. While a fricking laser going at the speed of light to the face fricking, isn't.
8 months ago
Anonymous
>he book spend DOZENS of issues highlighting how everyone is suffering because of the virus, with Eggman relishing in it every step of the way.
It's just fricking robotizing trash from Shatam and SA2 had Eggman relishing at the faces of billions of humans cowering in fear when he pissed on the fricking moon. Frick off, you're clearly underaged and never grew up with the series before Sonic Movie 2.
8 months ago
Anonymous
>One cherrypicked example
Anon they made an entire comedy short for Unleashed, you fricking baboon.
8 months ago
Anonymous
So I guess that means OVA and Sonic X doesn't exist stating Sonic isn't comedic now
8 months ago
Anonymous
>"never once".
Is a statement that means "of worth" aka, a big enough deal to make it feel like the standard, aka, the identity of the IP.
You using fricking Dr. Slump as a comparison to Sonic is as Black personly as it gets because, obviously, Modern Sonic does not act on the same narrative spectrum when the only point you can use happens in less than 10 secs. And spin offs where the mainline games don't even try to acknowledge UNTIL Ian took over in Frontiers then suddenly EVERYTHING is canon now, even fricking Boom characters somehow.
>had plenty
That is, 10 secs max per game, isn't equal to the hours of try hard serious shonenslop that moderngays worship above all else. This is like trying to trick people into thinking modern Sonic ever was about classic Sonic physics when only 20% of SA1 and 2 combined contains moments of it, while the entire series since NEVER had it.
And before you bring up le Advance series, by Advance 2 it already was getting overshadowed and undermined with forced boostshit like mechanic that later became said boostshit mechanic. Every example of "it USED to do this... but for like a sec or two" as a argument is pathetic and shameless because the series clearly shows over time why your argument is just pathetically nonconsequential.
Imagine avatargayging as fricking Crash of all games while pretending like Sonic has always been serious business. There's irony and then there's this pathetic shit.
8 months ago
Anonymous
>Imagine avatargayging as fricking Crash of all games while pretending like Sonic has always been serious business.
Crash is nothing like Sonic, Crash has never took itself as life altering serious as Sonic until Crash 4 came around, and even that game still has far more in common with Crash 1-3 than any game post S3K for Sonic.
8 months ago
Anonymous
You heard it here, folks. "Sonic's Ass Game" is NOTHING like Sonic.
My God, what is it with this franchise that attracts all the wack-jobs?
8 months ago
Anonymous
>You heard it here, folks. "Sonic's Ass Game" is NOTHING like Sonic.
It isn't. A starting concept doesn't mean it is that concept in the end game.
Or is Sonic 1 just "Mario Speedrunner"?
8 months ago
Anonymous
>Or is Sonic 1 just "Mario Speedrunner"?
Yes
8 months ago
Anonymous
Well I'm glad normal IQ people don't think like that.
8 months ago
Anonymous
ok moron
8 months ago
Anonymous
We know you are, anon
8 months ago
Anonymous
>No U
You're going to keep giving me >(You)'s and I'm all for it
8 months ago
Anonymous
Yes, but that blue rat gets BTFO'd in every 3D Mario game except sunshine.
8 months ago
Anonymous
SA2 is better than Galaxy.
8 months ago
Anonymous
okay, except sunshine and Galaxy then
8 months ago
Anonymous
>SA2 is better than Galaxy. >He said when the gimmick Galaxy makes an entire game of came from this game and plays like total dogshit.
8 months ago
Anonymous
>He said when the gimmick Galaxy makes an entire game of came from this game
Galaxy's gimmick originated from a boss in Yoshi's Island. The same game red coins and ground pounding came from.
8 months ago
Anonymous
>Galaxy's gimmick originated from a boss in Yoshi's Island.
Do you seriously expect anyone to believe that? That Nintendo would look at a 2D game that doesn't actually use gravity mechanics just a graphical effect that came out decades ago instead of the last recent platformer that tried (and failed) to do it right so they can learn how to do it right and take credit for doing it right?
8 months ago
Anonymous
>Do you seriously expect anyone to believe that?
Yes, more so than anyone believing they'd pull an entire game's central gimmick from one of the worst levels in SA2.
They likely just sat on the concept for years just like how they sat on the concept of a 3D Mario with multiplayer after initially wanting to implement it in 64's sequel.
8 months ago
Anonymous
>Yes, more so than anyone believing they'd pull an entire game's central gimmick from one of the worst levels in SA2.
I don't see how when everything in that image is of a concept either dogshit or just basic b***h shit people undermined but the second Nintendo does its either "Ahead of its time (Virtual Boy) or a masterpiece of ingenuity only Nintendo could have achieved".
8 months ago
Anonymous
>Yes, more so than anyone believing they'd pull an entire game's central gimmick from one of the worst levels in SA2
You're a legit stupid butthole if you don't think SA2 was not an inspiration in some way over a forgettable gimmick boss in a 2D SNES game.
I'll concede that the devs probably used SA2's stage as an example of what NOT to do during development, but no, I don't think the concept itself was pulled directly from Mad Space, especially when other elements introduced in Yoshi's Island became standard mechanics in following Mario games, and Nintendo having a known reputation for sitting on gameplay concepts until they think they can pull them off correctly.
8 months ago
Anonymous
>Yes, more so than anyone believing they'd pull an entire game's central gimmick from one of the worst levels in SA2
You're a legit stupid butthole if you don't think SA2 was not an inspiration in some way over a forgettable gimmick boss in a 2D SNES game.
8 months ago
Anonymous
>Or is Sonic 1 just "Mario Speedrunner"?
In some stages, yeah.
8 months ago
Anonymous
>Or is Sonic 1 just "Mario Speedrunner"?
Sonic has been "Mario but cooler" from day 1, anon. So yes, that isn't that far off. Maybe you should learn to lighten up and not take things so seriously.
8 months ago
Anonymous
Thats literally what it is, Mario if he no run button
8 months ago
Anonymous
But it doesn't play anything like Mario.
8 months ago
Anonymous
Doesnt matter that was the entire motivation
SMB1 holding the run button
Then the moron made marble zone
8 months ago
Anonymous
Even Marble Zone is nothing like a Mario level.
8 months ago
Anonymous
>Trying to make Crash 4 sound positive in any shape or form
Opinion discarded
8 months ago
Anonymous
>Le Tawna
Dielate.
8 months ago
Anonymous
Found the 4gay.
8 months ago
Anonymous
>20 year old
Sonic Adventure is 25 Years old anon…
8 months ago
Anonymous
>"never once".
Is a statement that means "of worth" aka, a big enough deal to make it feel like the standard, aka, the identity of the IP.
You using fricking Dr. Slump as a comparison to Sonic is as Black personly as it gets because, obviously, Modern Sonic does not act on the same narrative spectrum when the only point you can use happens in less than 10 secs. And spin offs where the mainline games don't even try to acknowledge UNTIL Ian took over in Frontiers then suddenly EVERYTHING is canon now, even fricking Boom characters somehow.
>had plenty
That is, 10 secs max per game, isn't equal to the hours of try hard serious shonenslop that moderngays worship above all else. This is like trying to trick people into thinking modern Sonic ever was about classic Sonic physics when only 20% of SA1 and 2 combined contains moments of it, while the entire series since NEVER had it.
And before you bring up le Advance series, by Advance 2 it already was getting overshadowed and undermined with forced boostshit like mechanic that later became said boostshit mechanic. Every example of "it USED to do this... but for like a sec or two" as a argument is pathetic and shameless because the series clearly shows over time why your argument is just pathetically nonconsequential.
>Imagine avatargayging as fricking Crash of all games while pretending like Sonic has always been serious business.
Crash is nothing like Sonic, Crash has never took itself as life altering serious as Sonic until Crash 4 came around, and even that game still has far more in common with Crash 1-3 than any game post S3K for Sonic.
>Trying to make Crash 4 sound positive in any shape or form
Opinion discarded
Posting old gold meme, it’s not everyday you see Sonic and Crash going against each other
Still sucks Crash didn’t get in Smash to them to settle in in there
8 months ago
Anonymous
>Typical cartoon shit in past west verses past east is not the same you disingenuous homosexualron.
Anon you aren't even speaking english at this point. >Sonic has never once in modern era acted like a joke (pre Colors).
Why make it obvious you've never played a fricking Sonic game before? This is embarrassing, holy shit.
8 months ago
Anonymous
>Why make it obvious you've never played a fricking Sonic game before?
Why lie cherrypicking the one and only modern Sonic game between SA1 and Unleashed that every Sonicgay hated as an argument for a Sonic "not" taking itself seriously?
Especially when Shadow fricking exists as a literal plot point between the game before and after that one?
>Or, OR, it's typical cartoon bullshit that makes it clear it's not a story meant to be taken 100 percent seriously.
Do you fricking think Hispanics fricking think like this about Modern Sonic? Are YOU autistic to not understand this?
Advance 2's gameplay really is how the 3D games should be designed. Lost of focus on air tricks, maintaining speed, and giving ring collection more of a purpose.
A shame about the level design.
You have never played Advance 2.
Sonic doesn't "go fast" at the press of a button unlike in Rush/Unleashed, you maintain your speed for a set amount of time until the game rewards you with an additional top speed, which you then use further skill to try and maintain.
Unleashed doesn't feature air tricks that can be activated freely after using ramps, springs, and rails, it just has severely limited QTE moments.
Collecting rings in Advance 2 affects your acceleration and (I believe) the amount of time it takes to reach mach speed state, giving the player a better reason to hold onto more than just 1 at any given time. Rush might actually do this too, but it has much less impact since you can just activate boost at any point to go fast instantly, and Unleashed dumbs this down further by simply turning rings into boost fuel.
So no, boost gameplay is nothing like that in Advance 2. If it was it probably wouldn't be so shallow.
>giving ring collection more of a purpose
Both Advance 2 and 3 did this very well, it's unfortunate classicgay retrocucks never learned that lesson so Mania and every other fangame still has useless rings
Rings keep you alive tard and speed comes from roling on slopes, any other form of speed gainage either has to be a takeaway to keep the balance (spindash from a stand still, drop dash at the cost of only 1/3rd max speed from rolling out of the gate) and undermining both rolling and the speed shoes power up with ring collection amount actively ruins the flow state of the level design in Sonic.
It's literally why the only kind o level you can make with senseless fricking naruto running the game is a 45 degree slope, the level.
>Rings keep you alive tard
You only need 1 ring. There's no reason to have more than one, nor is there a reason to avoid slamming into enemies, except for points (and accessing special stages, but that was abandoned in S3K and most fangames) >speed comes from roling on slopes
And running, and speed boosters, and springs, and everything else that gives you fricking speed. >ring collection actively ruins the flow state of the level design in Sonic
Nonsensical babble. Advance 3's ring collection only increases your acceleration, there's no reason that would ruin the "flow state". >It's literally why the only kind o level you can make with senseless fricking naruto running the game is a 45 degree slope, the level.
Yeah, this level is just a 45 degree slope, right? have a nice day retrocuck.
>You only need 1 ring.
Yes. Any more is just for bragging rights, to get a higher score at the end of the game, because Sonic is a arcade game not Flash Simulator. Even SA2 used rings better by making a perfect bonus give a alternative insta A rank, but of course in typical SEGA fashion only like 3 levels in the entire game can physically allow this to happen because 99% of stages have inaccessible rings floating in the void for no logical reason other than shit programming.
>And running
Sonic 1 had a speed cap for this literal reason, to not undermined rolling which all other Sonic games ruined since.
> speed boosters,
Literally ruined Sonic since S2. Is the literal point Sonic became Flash Simulator instead of platformer but for speedrunners.
> and springs
See Sonic 4 and why that's bad when overused.
> and everything else that gives you fricking speed.
Cope. You like shit content.
>Nonsensical babble
Nonsensical argument. Because it's just you seething over a shitty Dimps product.
>Yeah, this level is just a 45 degree slope, right?
It's the only cherry picked level in the game NOT like that, which doesn't change anything
8 months ago
Anonymous
>Literally ruined Sonic since S2.
Kek, I stopped reading here. have a nice day.
>Rings keep you alive tard
One ring keeps you alive. Advance 2 alters this to give the player more incentive to collect and carry lots of rings.I don't agree with that anon that classic-styled games should adopt this mentality since they're obviously designed with a specific experience in mind, but it's definitely something the 3D should have adopted a long time ago.
Also rolling isn't undermined by anything in Advance 2. Rolling is still a useful tool in many circumstances, just as it is in the classic games.
Advance 2's biggest sin is have braindead level design in is first half, and annoying level design in its second.
That's not true. I recorded that run after looking up a speedrun of the level and only watching it once. I've done other runs without looking at speedruns at all, like webm related. You just have to play the level a few times to get a grip on things. It's part of what makes the game fun to me.
> after looking up a speedrun of the level >You just have to play the level a few times to get a grip on things
I thought everything you just said was suppose to be bad game design? It's what zoomers told me.
Retroactive ending placed in a year later because devs rushed it. That being said this is free so it's less insulting although remind came with 14 kino bosses
Oh shit, forgot this was happening. Neat.
Will get to it for my third playing through the whole game again when I get bored of the games I'm currently lost in.
You are all taking an IP for children way too seriously just because there were a couple creators 20 years ago both in the east an in the west that gave a frick
Modern sega doesnt give a frick
But anon the narrative... the dev team said they are just ripoffs of each other... It's ok to steal and end up with a product that looks nothing like the stolen concept...
Even if they're locked to the final island for story purposes, I'd be shocked if they didn't let you run around with them elsewhere after beating the game.
That was likely more of a Sega decision, if anything. Either way it's not a great argument now considering they're on their third free content update for Frontiers.
after always remembering sonic heroes as a bad/annoying/janky as frick game I went back recently and had a pretty great time with about as much jank as the adventure games, whats the deal? I only played team dark so is there campaign just the best one or what
Team Dark is the hardest campaign and the one people b***h about the most.
It also depends on the version you played. A lot of people play the busted PC version and get pissed off at the glitches killing them.
team dark is considered the "hard" one by the game because the levels are longer and more elaborate, but what this actually means is that you have more paths through the level instead of 1 slow and boring one and you tend to skip bullshit setpieces that barely work in exchange for something you can cheese with a teamblast or by building up enough speed to go past it, like instead of doing that obnoxiously long homing attack chain at the end of mystic mansion you just fight a few enemies
you also get less unprompted tutorials from the characters and are playing the only team without an annoying baby with a shitty voice
>Towers?
Towers. The best part of this game is the towers, and it would be amazing to have a 2.5D Sonic all about climbing (not necessarily towers). Dense screens, especially those that loop around, mean you can have a bunch of information in the frame, which is the biggest downside of classic Sonic.
Otherwise, Frontiers is shit. Its open-world gameplay is nothing more than running around geometry, which can't support an entire game. >Frontiers is a foundation for the future
No it's not, you fricking moron. Its open world is littered with random ass jungle gyms because there's no easy way to build anything but a tech demo around the gimmicky rolling-physics fan projects this community fellates. >Utopia
Fricking LOL. Utopia is fun for all of 10 minutes, and its developer couldn't even cobble together a second level.
The future of 3D Sonic has to be in high APM platforming. Instead of Sonic being Speedy Gonzales, he should be more like Jerry. >springs >boosters >pullies
This shit has to be used sparingly. The reason 3D Sonic is second-rate is because so much of it boils down to automated nonsense. Here, I'll get Sega started: >Fully charged spindash + jump opens a portal to your last checkpoint >Right stick can be used to course-correct Sonic using wind-meter that corresponds to momentum
Show me the gameplay
Gameplay?
I play Sonic games for the gameplay
Well, that's not a good sign
What is the rope hanging from?
Broly's wiener
soon tm
Gameplay show me it
Here's your gameplay...
That's just a shitty mod
What's funny/sad is that the official update won't be much different.
why is he looking at me like that
He got trolled
Should've come out later in the year so I could finish the DMC HD trilogy first. I don't know if my Sonicautism is strong enough to resist the allure of Super Sonic 2. God forbid he goes EVEN FURTHER BEYOND.
>I don't know if my Sonicautism is strong enough to resist the allure of Super Sonic 2.
Sure it is. We already have a Super Sonic 2. It's called Hyper Sonic.
Fun fact, Ian Flynn wanted to use Hyper Sonic for the ending/DLC but Sega said no
Sega really wants to avoid Epilepsy Controversy huh
just make him slowly go from one color to the other or just make him white and make the sparkles colored rainbow
>implying Ian Flynn ever had that much control over the story
He doesn't have "control", he just pitched several story ideas and Sonic Team approved what they liked.
Bought Sonic Frontiers last week. Will definitely give it a try after the update.
Still need to finish TotK though.
Where is the crack?????
>Frontiers KINO in 2 days
>Superstars KINO in 2 weeks
Bros... Sonic is saved.
>Sonic is saved
Not until they add slope physics to 3D games
They are adding it into the third update lol. All the features are in the code of update 2. Modders are just gatekeeping it like the spindash before update 2
>They are adding it into the third update
Proof?
None
A modder datamined the game and started saying what he found on Xitter. Another modder also activated some of the features and said to not get spoiled because it's a gift for long-time Sonic fans.
The entire script for Update 3 also leaked and you can easily find it online.
It was the same shit with the spindash. There are no videos or screenshots, but you will see in 2 days lol
I've looked into it and only found this video
?si=cGBzZ0rsMmfVJ586
If it is right then that's still not slope physics. That's just Advance 2 boost
I'd once again like to provide context as a Frontiers modder:
While there is evidence of a new boost in the files, there's no actual evidence of any momentum-based physics in regards to gaining speed downhill, losing it uphill, etc.
While there's a slight chance there will be actual "momentum" in the final update to compensate for this new boost, there's currently nothing that "confirms" it within the files.
I think it's likely they just simply will increase Sonic's base speed without slopes having a large effect. I do hope there is momentum because not everything about the update is currently in the files, but it's just not "confirmed" as of now.
The momentum "leak" that's being going round is fake, don't believe everything you hear.
It sounded like bullshit. Modern Sonic Team doesn't understand Sonic gameplay so they would never add slope physics. Not even in a new game
To be fair, Kishimoto literally played Spark 3 to study momentum to include it in a future game lol. Hell, the spindash and some other features were added in the updates because people begged Kishimoto to add them on twitter
Can't believe he kneeled before the Brazilian, what a chad
president fark 2024
imagine going from making sonic fan games to publicly mogging sonic team and seeing them kneel
>told Lange to frick off when he was making Spark 1
please post proof
https://x.com/VAdePEGA/status/1701511887605694771?s=20
no shot
thanks anon!
You're welcome
>the only amateur dev to stand up to Lange was a 17 year old Brazilian
>stand up to Lange
Lange is just a guy. Why do teenagers like to make such major deals about nothing.
You don't get it. Lange is the final boss. He is THAT guy. We should all take a moment to appreciate the fact that Lake stood his ground. Respect
>You don't get it.
I guess because I'm not a child. I've spoken to Lange multiple times over the years. He's just a guy who's highly opinionated on certain aspects of game design, and can be easily ignored outside that.
Lake "standing up" to Lange isn't something to be impressed by, if anything it just makes everyone else look like a bunch of pathetic b***hes.
People here treat Lange like he's the John K of Sonic fan games.
A lot of people here are just dumb teenagers who are still in their "I love pointless drama" phase, so it makes sense.
Lang is the Hideo Kojima of sonic fangames. If you're in the scene you'd know how important his input is, and Lake did a unprecedented move.
Lange is just a guy with opinions. He is only as important as people choose to make him.
These kids coming out now acting like he's some horrible monster or dictator just look like idiots.
Lake's move isn't unprecedented, it's just the result of someone going "Oh yeah, I'm on the internet, which means I can ignore practically anyone I want regarding my own projects." A shame this can't be seen as common sense in certain circles. You make the fangame scene sound like a bunch of monkeys bashing rocks together, although there's probably some truth to that.
qrd? why did he tell him to frick off? didn't want him making music for him because?
See
Lange wanted to tell Lake how to make his own game, he also wanted to take over the project in general
>a music composer telling dev how to make his game and wanting to take over the project
why? or does he have more experience than music composing?
Lange is also a programmer and was trying to make Lake use his code
source?
https://twitter.com/DamashiK/status/1626907687505084416
Rip for those who can't see. Amazing to believe Spark somehow rose that high that someone from Sonic Team actually acknowledged him.
They still don't understand slope physics with how frontiers spindash has moon gravity instead of actual physics. I doubt their next game will have slope physics. They will just double down with frontiers gameplay
>Kishimoto literally played Spark 3 t
He didn't play fricking shit and won't even GET why or how that shit works. God you zoomers act like this man was just hired at SEGA with Frontiers, he's been shitting out Sonic crap after crap since Black Knight (Technically since Secret Rings). At ZERO point in 15 years has he got classic Sonic gameplay in ANY game with his name on it. Webm fricking related.
Why the FRICK would some fricking fangame teach him how to Sonic the Hedgehog WITHOUT Sonic the Hedgehog in it instead of all the past Sonic games pre boost era made BY SEGA? Are you just moronic?
There's that sonic brand autism
>Hell, the spindash and some other features were added in the updates because people begged Kishimoto to add them on twitter
The spindash is actually good example of the devs NOT understanding what people want since its implementation is just a totally broken (balance-wise) boost with rolling animations that simply turns off Sonic's gravity for a couple seconds if he touches a specific type of incline.
It really isn't any different than what Sonic Team has already been doing for the past decade where they seem to only understand the appeal of fans want on a surface level, e.g. every single one of their attempts at classic Sonic gameplay and rolling since 2010.
>While there is evidence of a new boost in the files, there's no actual evidence of any momentum-based physics in regards to gaining speed downhill, losing it uphill, etc.
Values and settings for slope physics/running momentum/whatever the frick you want to call it have been in the game since day one, they just weren't enabled. An Advanced 2 style boost mechanic wouldn't even work without slope physics, so it checks out that ST is just going to enable them again come Friday.
i would cum if that happened but it won't (and even if it did i doubt it would work in the cyberspace stages)
>muh physics
brainlet. physics don't just automatically make Sonic games good let alone better there's mods that prove this now stop parroting this moronic shit
You're right, removing Sonic Team from the equation is the only real solution.
you are moronic. slope physics heighten the skill celling. of course the stages around it
>brainlet. physics don't just automatically make Sonic games good
Correct, it makes platformers better and gives Sonic a identity no one else has.
>60 dollaridoos
*yawn*
cringe
based
None, because they showed frick all. The absolute geniuses at Segay.
What's the story gonna be about? Continuation from the end of Frontier's story? Or an alternative "what if" scenario?
No it's a redo of the ending portion of the game from maybe like final island onwards
Thanks.
Redo of ending right after the Cutscene where his corruption is cured
I don't have any thoughts.
I can't wait so we can finally move on from this shitshow of a game.
Literally somewhat more boring and unbearable than the Lost World and Forces era.
Oh shut the frick up homosexual troony. If you really think Frontiers is below Forces I genuinely hope your family rapes you and pisses in your eyes.
At least Forces had level design and original stage assets
>At least Forces had level design
You'll get a lot of people who haven't actually played Forces with this bait, but you won't get me you son of a b***h
lol
>hating on based Link
That's pretty gay.
Despite being shit, Forces was at least short enough in a single sitting and the writing didn't try to hide the face that it was a meta era.
Frontiers simply drags things on for the sake of padding while intentionally trying to pretend it's going back to the writing and style of SA1 to 06 when it's just an another meta era title. Also the fact that the writer for Frontiers(Ian Flynn) is trying to push his comic shit into the mainline series is fricking insulting.
This shit makes me think that I was too hard on Forces.
>Forces was better because it was worse
Sonic comics are kino though.
Getting one of its writers to work for the games is one of the best ideas Sega had in decades and they could've avoided the entire meta era if they did that sooner.
>Sonic comics are kino though
If you're a knuckle-dragging troglodyte, maybe.
>Getting one of its writers to work for the games is one of the best ideas Sega had in decades
How? Frontiers has one of the worst stories in the franchise.
>they could've avoided the entire meta era
Frontiers is probably the most "meta" game in the series outside intentional nostalgia wank like Generations and Mania.
Meta doesn't mean "writing I don't like".
>Sonic comics are kino though.
They used to be
But for some reason Ian's skill just vanished
The last few issues are a lesbian military drama about his ocs, with the plot being that a shapeshifter causes trouble, blames silver and then tattles to lesbian oc #99 who proceeds to btfo silver. The dude who can lift buildings with his mind, fight sonic to a standstill and has saved the planet like 4 fricking times
I'm not making this up
Ontop of the ocs being the only characters to get focused, he is unable to write sonic correctly when he does appear
See if Eggman acted like the games, i'd understand Sonics view here. IDW Eggman is a fricking monster with that metal virus shit and thus there's no excuse for him to not at least try to contain him
Even in the fricking games, sonic still shows Eggman no mercy a lot of the time. How many times now has he just abandoned him in an exploding fortress?
I thought Evan was still under Ian? as in she follows his orders or something to that extent
Either way Evan is a better writer than Ian since she actually adapts to criticism, so i would rather her write for the games tbh
Either way Evan still sucks wiener. Look at this weak ass panel. Game sonic would have saw the electricity in bullet time and dodged it before curb stomping surge. This shit is so fricking weak. I cant name one cool standout thing sonic has done throughout the entirety of IDW. I cant even fricking name one cool thing the Ocs have done in IDW even though they take up 90% of the screentime
>Game sonic would have saw the electricity in bullet time and dodged it before curb stomping surge.
Like how he dodged that tube trapping him in SA2 by Eggman or that backstab by Mephiles?
Or getting trapped by Eggman's time machine thing in 06, or all of Knuckles' traps in 3K.
DELETE THIS
People that worship shonen like it's ever been good is a fricking joke. Sonic has never once been some omni level god capable of winning anything without "the power of friendship". It's literally still happening even in Frontiers.
>People that worship shonen like it's ever been good is a fricking joke
Sadly they also make up a not insignificant chunk of the Sonic fanbase, and won't stop until the franchise is literally just a flanderized Dragon Ball.
No, like how he dodges lightning in every sonic game that has it
You know this kind of attitude is why powerlevels are moronic
>No he dodges everything
Surge is on a similar speed level to him, i don't know why it's unreasonable. Do you want him to just stomp everything like Goku? That's fricking boring
Admittedly my first post was a bit hyperbolic. I don't want him to stomp everything with zero effort. I just want him to be cool again
He hasn't done anything cool in IDW. The writers just seem to make him a bit incompetent to add tension instead of just making the enemy someone that can contest him. The only reason surge survived so long was because he was being merciful to the point of being slightly out of character. She is weak
Yeah I'll agree with you there, IDW needs to step up. Surge should realistically be a massive threat everytime she shows up but she essentially needed a superform to beat sonic at all
The fact that they made her weak so they could position sonic as the antagonist and her as the antagonist is emblematic of there inability to write sonic. Ocs are supposed there to support the main cast not replace them
Or how he dodged eggmans trap in unleashed when he was still super sonic
Are the sonic comics worth reading? Should I start with the originals in the early 90s, or whenever it started? I like sonic but have never read any of the comics.
Start with STC, then the others
Don't bother. Archie is a rollercoster of legit good stuff and extreme mind rotting autism and IDW is wasted potential and dull. Only Character IDW really pulled off well was Dr Starline
I think its good in the same way tails gets trolled is good. In that it starts out harmless and then evolves into insanity, and then into an actually enjoyable sonic story
Its a good read as long as you read it with the knowledge that its schizophrenic fanfiction
If you want a fun read without catching the severe autism of the comic continuities, I'd recommend IDW's Classic Sonic specials. Scrapnik Island is a good standalone story too.
scrapnik is overrated shit.
No
Not really, no. Archie starts off decent as an enjoyable, episodic gag comic, but quickly devolves into unreadable nonsense around issue 50. It becomes marginally better after it gets rebooted with the Mega Man crossover, but that's because it becomes a glorified hodgepodge of game adaptations with Freedom Fighter shit in the background.
IDW is just plain bad, because without the crutches holding up post-reboot Sonic all the shortcomings there are in full display here. It's like a bad fanfic of Archie Sonic rather than an actual Sonic tie-in comic.
Archie peaks at issue 50
Agreed
Why do people keep forgetting evan has been writing the main stories most of the time for a while now?
>They used to be
Even that's debatable. Post-reboot Archie was carried entirely by being "not as bad as the Penders era", and Ian's been costing on that depressingly low bar of an achievement since. He's the Brian Michael Bendis of Sonic.
I hate that page so much. I'd much rather Sonic letting criminals go because it makes his life more exciting rather than him valuing their freedom for moralgay reasons. This preachiness gets on my nerves.
Sonic Frontiers actually had well designed sections in its Cyberspace levels, Forces is just setpiece spectacle and the platforming is all basic except for the Shadow levels which isn't part of the main game.
>Sonic Frontiers actually had well designed sections in its Cyberspace levels
that's because they are stolen from previous games
oh yeah, i forgot about that
The average violent Adventuregay
3 and Rush are my favorite Sonic games so try again cumslurping homosexual.
>Meaningless fluff, the post
Here, you clearly wanted this.
>call me an adventuregay
>im not
>call it useless fluff when told you're wrong
dumb homosexual lmao i should piss in your eyes too
Calm down, Anon.
GAWDlike post
This, at least those weren't shitty knock offs of botw
I agree. And I HATE forces and Lost World and even dislike colors.
Do we know how we will access this new update, like through a completed game file or do we have to play up to some part of the game again? I hope it's the former since I can't be bothered playing through the whole game again.
The previous updates let you access the new content from your current save file, I doubt this will be any different. You'll either load into Ouranos Island and get notified about the new things to do, or maybe it will be a separate menu option that requires a finished save file if it really is a totally alternate endgame.
Underwear mod for Amy?
>Miles Prower
>Miles-Per-Hour
>MPH
just noticed this like yesterday
He's Kilometres Prower in Europe.
It's MILES 'TAILS' PROWER, say it with me now, MILES TAILS PROWER!.
You complete DUMBFRICK, tails is his nickname his name is Miles prower and it is literally an obvious joke.
Don't you know we do things like this adding a nickname after between names?
I'll try with something you normie can understand...
Like: "Dwayne 'The Rock' Johnson"
>Thoughts?
I'm thinking GOTY
Is Sonic the only old famous video game protagonist who isn't portrayed as a cuck nowadays? Mario, for example, is literally cucked in the last game. Link is a gigamanlet femboy. Crash has strong independent women, Ratchet is a soiboy cuck in the last game.
Yes
Yes. Probably because he can't be cucked since he's a free spirit in most canon games/relevant media who doesn't care about relationships.
Although granted he was cucked in the Archie comics due to Penders autism. But that's it's own moronation.
Sonic should always be volcel, a relationship doesn't go with his concept at all, can't be free as the wind tied down
Agreed. That's pretty much what I am saying.
>Probably because he can't be cucked since he's a free spirit in most canon games/relevant media who doesn't care about relationships.
Trust me, they'll find a way.
>shit game is still shit after updates
Man, why even bother with thia crap?
It's Sonic!
no u
I don't really care enough to play it as the main game was already shit, and the leaked story looks to be just as shit too.
I want Super Sonic God Super Sonic Blue already. Goku got like seven forms in 10 years. This blue homosexual can’t figure out how to go Hyper anymore and is now -just- starting to advance Super??
Are they going to patch in a story or something more substantial than those awful "puzzles/mini-games?"
Didn't play forces, but I'd be surprised if frontiers is better. I'm so salty the Sonic shills tricked me into buying this trash.
You're a homosexual.
What the frick is the point of this? It just makes base super sonic weaker for no reason. I hate it.
It's not that super sonic's weak, The end is supposed to be the strongest enemy yet, the fact it solo'd an entire society of emerald powered tech yet lost to super sonic and one titan when Solaris took 3 felt underwhelming to be taken down so easy
Super Sonic itself didn't need a boost in the main game. But now it does? Along with the surpreme titan? Literally just making super weaker and just adding dumb ass new forms for no reason.
The main game was rushed anon. This was what they wanted before it was shat out
This takes the place of the final section of the game. Also it's free.
Somehow this just makes the end section shittier and free doesn't excuse shit. I had some problems with how super sonic was used in base, but now they're doing this dumb new form shit.
God you are acting like they are replacing super sonic and not using a temporary sidegrade form like in the storybook games.
A temporary sidegrade that wasn't needed in the first place before changing that for moronic reasons.
It's alright. I hope the final boss fight is actually cool and flashy
if they add an island with more lore about those stone fellas, i would be happy. Also original cyberspace levels now they reused the older levels and know how to make one.
sage is cute, i wish there was more sage art and not AI slop
A man with brains I see
But Sage is an AI, whenever I see AI of her it’s cute and poetic
It’s extremely funny when Sonic threads get AutoSaged now
All I care about is playing as tails. Please for the love of god let me be able to run and fly around
He will be able to fly and he will have a gun
Frontiers flopped
>best selling Sonic game in two decades
>best selling
>not even on pace to beat forces
delusional
>when they make Super Sonic available in regular gameplay
im surprised they never done this yet.
Colors, Generations, Forces
Lost World too. Along with Sonic 2 & 3K
Is this game any good? I don't really want to put 40 bucks into this if this is another flop, I can just buy Pizza Tower instead
It's jank but fun. Buy it at Christmas since the modders will address some shit not touched by update 3.
depends. It's fun but this game's version of BOTW shrines reuse level design from previous Sonic games. It is also a baby game so the puzzles and the combat are gugu gaga easy. Also, you have to play on the hard difficulty to get the true ending
Yes. It's easily the best 3d sonic game. The movement felt slightly janky when i picked it up, but apparently later updates fixed that. The combat is really fun too, especially the boss fights.
>It's easily the best 3d sonic game
It's not even in the top 5, what hell are you smoking?
Which ones do you think are better?
SA1
SA2
Unleashed
Colors
Generations
>SA1
>SA2
Opinion discarded. The last three are fair picks though.
what's wrong with the Adventure games?
Nothing. I just think the gameplay was surpassed by later the newer 3d games.
I disagree because they play nothing alike
have a nice day boostgay.
Take off the nostalgia goggles
Zoomers
Playing these games in your childhood doesn't mean they're good
This right here
Ignore the later.
>Playing these games in your childhood doesn't mean they're good
Same goes for Frontiers.
SA1, SA2, Heroes, Colors, Generations. Shadow is also better.
Never played Shadow, but i can't see why anyone would pick Sa1,2 and heroes over frontiers aside from nostalgia.
> but i can't see why anyone would pick Sa1,2 and heroes over frontiers aside from nostalgia.
Better controls, original levels, better stories, better music, actual level design, better art design, you can actually go fast, no 2D shit, plus a million other reasons.
Generations, Unleashed, Colors, SA1/2, Heroes, frick even Lost World is better.
It's only a marginal step up from Forces and 06, that's it. Compared to every other game it's a huge downgrade across the board.
Spark 3
Spark 3
Spark 3
Spark 3
Spark 3
Ok boostgay. Shouldn't you be demanding classic Sonic to die off?
>Ok boostgay. Shouldn't you be demanding classic Sonic to die off?
No. Generations was awesome.
>Yes. It's easily the best 3d sonic game.
I agree
>Is this game any good? I don't really want to put 40 bucks into this if this is another flop, I can just buy Pizza Tower instead
Sonic Frontiers isn't a bad game, but Pizza Tower is easily a higher quality platformer overall. There's no reason to pick Frontiers over it.
I'd be lying if I said I enjoyed every part of it.
The combat's pretty brain-dead easy, with a few exceptions of gimmicky minibosses that wind up killing you because of janky bullshit rather than being outplayed.
Running around feels kinda slow and shitty until you get max rings, which then makes running around the islands really fun. It's super satisfying flying off certain slopes and just being able to skip huge chunks of terrain.
However, the Cyberspace stages lock your speed at a horrifically slow pace. It's plain obnoxious, and frankly baffling as to exactly why they made it like that. 2D-only stages are the fricking worst about this.
That being said, fricking around the islands at top speed is pretty fun, and you can skip most of the combat encounters so you don't get bogged down with bullshit. It's a 6/10, but the 6 is really good underneath it all.
that being said, just get Pizza Tower instead, it's a way better game. my personal GOTY.
I just want to look up playable Amy's skirt. And maybe stair at Tail's butt a little too
I just want to play as Knuckles already, also curious how Tails is gonna play with that blaster gun he has.
sage a cute
I played this game just last week, how different was it compared to launch?
You can eliminate air drag now so there's actually momentum in the air, there's a time attack mode now, upgradeable boost meter, you can upgrade your speed and rings all at once, etc
>you can upgrade your speed and rings all at once, etc
why was this not there in the beginning?
it didn't have these platforming section with the big cocos, didn't have the spindash, didn't have the jukebox and it didn't have some other extras
Spark sucks. Semi-open world levels? Combat? No thanks
>semi-open world
They're wide corridors
sure thing buddy
Do you not know what a corridor is?
spark levels are not corridors, they're open areas
The level design are winding lines though, it being big doesn't make the levels non linear
I really am tired of "levels in the sky" design. It's dogshit. it only works if there's floating islands, not extremely extended pillars or bridges.
I only hate it because it's the perfect excuse to make nonsensical, vertically-layered, constantly intersecting level design (e.g. Final Rush) and yet Sonic Team simply uses it to make basic hotwheels tracks.
There is no excuse to not get crazy with level layouts when they're all basically floating in an abstract void, outside lack of skill, I guess.
It's literally just laziness because there's no reason you couldn't replace all of that, as in, the rails or paths, with textured terrain that actually looks organic. Take the layout of Final Rush and just fill in all the negative space with cliffs, hills, plateaus, walls, caves, overhangs, etc etc. Just fill in the space instead of just having 3D Pipe Maze on Windows 98 the game.
Literally no Sonic game has done this in 3D.
Oh, you're complaining about environment design. I'm talking about how the level design itself is incredibly lacking despite the devs having the perfect opportunity to just go apeshit with adding additional paths, rails, and springs floating around and criss-crossing in mid-air without needed to worry about the "grounded" aspect of a given stage's environment.
Oh, you're complaining about environment design.
Mostly, but I still agree with your point regardless, there's just this obvious "style" Sonicgays call good level design and it has been a problem since the Adventure era titles.
Which is what Spark 3 is based on, almost to plagiaristic levels.
>I'm talking about how the level design itself is incredibly lacking despite the devs having the perfect opportunity to just go apeshit with adding additional paths, rails, and springs floating around and criss-crossing in mid-air without needed to worry about the "grounded" aspect of a given stage's environment.
Honestly, you can still do that while still making it feel organic and "believable", one of the major complain to Frontiers when it was revealed was the ugly floating cyberpunk rails despite past games also having floating, cyberpunk or otherwise looking rails. The differences was back then 90% of the time they actually were incorporated into the environment, with SA2, the game rails were introduced, having both one of the best and one of the worse use cases of them, with City Escape being the best, then just going buckshit random with them in Final Rush, like a kid finding out what a new toy can do and then spamming it everywhere like shit on a wall.
>Honestly, you can still do that while still making it feel organic and "believable"
I don't disagree, my point is more shitting on Sonic Team for not taking advantage of a situation where less resources and focus was being put into level art.
Also I wouldn't consider Final Rush's approach to be necessarily bad, considering the environment design is an intentionally over-the-top sci-fi area. At that point you can get away with implementing level mechanics in a way that doesn't make a ton of sense as long as it makes for better gameplay.
Yeah, I agree. I just wish I had the time to mod or just make my on game just to really flesh out Sonic's world with intrigate level design. It gets really depressing thinking about what could be only for 25 years of wasted time and potential...
There's literally nothing wrong with it if you know what you're doing
>There's literally nothing wrong with it
sub iq post detected
>Thoughts
I think you homosexuals should play Spark the Electric Jester 3. Drop the shit that is Sonic Frontiers. Thank me latter.
IM HANGING ON TO THE OTHER SIDE
I WON'T GIVE UP TIL THE END OF ME
Can't believe lost world and forces babies grew up and are now defending their childhood games here
I am looking forward to the update, looks promising and I loved this game to be honest, it's so laid back just zooming through foggy woods in the rain. One thing I'm unhappy about is how awful the system to upgrade ring/speed is. Even after the update that changed how it works, you still can't choose how many levels to upgrade for each. You either go all in for rings or all in for speed. Sure, that's better than one level at a time like it was on launch, but it still sucks. Why not just have a number menu that lets you decide to upgrade rings 5 times and speed 5 times?
>looks promising
What does. Why do people keep saying this when we have practically no gameplay footage of what's being offered. As far as I can tell they're just adding more of the same.
Even the apparent momentum-based gameplay that's supposedly being added is a "too little too late" situation since none of the game's level design isn't built around it.
I was referring to the trailer which hinted at what's to come. New playable characters, new Super Sonic form and boss fight, revamped ending. I just think it all seems cool, and it's free. No gameplay yet, sure, but everything I've seen and heard so far make it something for me to look forward to as someone who enjoyed the base game. I just can't see what you're so cynical about considering it's a free update and you don't have to play it.
>I just can't see what you're so cynical about
Asking for an example of what specifically looks promising when there's no available gameplay isn't being cynical.
you said what they're adding is
>more of the same
>too little too late
Yeah that's cynical especially because, as you said yourself, there's no gameplay yet
That's not cynicism, that's just a basic observation.
If there was major gameplay additions/changes being made then you'd think they would have shown gameplay of them already, especially since they felt the need to announce this update around a month in advance. Instead, the only real takeaway is that the additional characters just play nearly the same as Sonic, and interact with the same style of obstacle courses, and fight enemies in the exact same way. That is, more of the same. Is this a problem? Not really, but it makes you wonder why they're bothering to hide it at this point instead of giving little snippets here and there.
It's the same thing with adding momentum to a game that doesn't encourage its use in any significant way.
I just want more eggman, he and metal sonic are the only reason i still pay attention to the sonic franchise.
>not paying attention because of vanilla, rouge and amy
lmao, you dumb homosexual
how did you come up with the idea that the attention prostitutes are why i dont pay attention to sonic?
I just dont like sonic n friends as they are all very one note and just boring to listen to/read about
>how did you come up with the idea that the attention prostitutes are why i dont pay attention to sonic?
because you said eggman and metal sonic are the ONLY reason you pay attention to the sonic franchise, you imbecile
so because i only have interest in two interesting characters and dont fap to furries im a homo? you nitwit
struck a chord, homosexual? keep coping
I just want to play as Amy Rose
So what exactly is this going to be? The true/alternate route ending? I want to frick rouge's breasts
If the grey goo shit in IDW was just "magic" and not "souless zombies that decay aka kill the people in 200 years" shit, no one would give a shit and wouldn't be any less evil of Eggman than him nuking a planet, attempting once, then actually doing it twice, nuking a moon, nuking a city almost, KILLING a princess in 06, and outright enslaving Wisps to a degree he was converting them into raw energy in a purple goo of death in Colors.
The meme virus Eggy is only evil because Ian writes unlikable characters, nothing more.
>nuking a planet
Yeah, just ignore how nobody was actually affected by it outside of Dark Gaia's influence making them slightly sad.
>nuking a moon
The same moon that went back to normal by next game. You might as well say Master Roshi and Piccolo are evil for doing the same, despite both settings making it clear it had less than zero consequences.
>nuking a city almost
He made a dud bomb despite the fact that he has an IQ of 300, tried to "set it off manually", only to immediately abandon it just by seeing Tails and decided to just use a giant robot.
>KILLING a princess in 06
He died too, nimrod. You act like he intentionally tried to kill her when his ship just exploded from a faulty engine.
Nothing Eggman has done up to that point escalated beyond typical saturday morning cartoon shenanigans. Then Ian suddenly decided he wanted Eggman to be this amoral monster because he resfuses to let go of his Archie fanfic, while trying (and failing) to make him "sympathetic" on top of it all. So now we get this bipolar, inconsistent Eggman that's a significantly worse foil to Sonic in every conceivable way.
>Yeah, just ignore how nobody was actually affected by it outside of Dark Gaia's influence making them slightly sad.
Which, just pointing this out, is fricking moronic and tpyical shit Sonic writting
If the Earth being cracked apart cannot kill billions just speaking humans, not trillions speaking of all forms of life, how can anyone take anything seriously in Sonic otherwise when even the idea of a planet wide devestation doesn't matter (which invalidates SA2's ending completely) but in DBZ, the shit Sonic steals from, actually validates the devestation that comes from plantary destruction? Why is Earth blowing up in DBZ actually treated realistically, but in Sonic it isn't? Why is speed treated something like it matters in DBZ but in Sonic it doesn't? Why does characters just being likable in DBZ make them cool by default but Sonic and his shitty crew being unlikable somehow means they should also still be consisdered cool?
It's moronic. Not even going to add more to the rest of your seethepost because nothing you can hope to say can make Sonic's shitty story telling good regardless if it's about the hack Ian Flynn or the soulless asiatic shit that was Maekawa's crap in the 2000s. It's ALL shit because it for one contridicts each other tonally, but both fundementally doesn't work anyways. They BOTH suck shit and have zero agency because while Ian's shit requires characters actually dying off to be considered "good" aka the Archie shit era, Maekawa's shit just outright ignores logic to justify why a 12 year old can get aids and shot in the same game the fricking MOON getting blasted in half doesn't spell the end of humanity.
>why a 12 year old can get aids and shot in the same game the fricking MOON getting blasted in half doesn't spell the end of humanity
These two do not contradict each other in any way. You have autism.
>If the Earth being cracked apart cannot kill billions just speaking humans, not trillions speaking of all forms of life, how can anyone take anything seriously in Sonic otherwise when even the idea of a planet wide devestation doesn't matter (which invalidates SA2's ending completely)
moron-kun, the earth is evenly split apart in chunks with everyone still alive because of magic shit, it's not the same as the planet being nuked. You have autism.
>Why is Earth blowing up in DBZ actually treated realistically
It's not lol. The moon gets blown up just the same as a gag, the same thing you cried about in SA2.
Maybe stop trying to apply real-world logic to a cartoon video game.
Just shut the frick up Pablo, defending your slop isn't converting anyone into liking Sonic more.
>These two do not contradict each other in any way. You have autism.
Oh the irony
>he earth is evenly split apart in chunks
And if you had more than 1IQ you'd know reality that's like that for hospitality for life.
>The moon gets blown up just the same as a gag,
SA2 did not make that a joke you musky homosexual.
>And if you had more than 1IQ you'd know reality that's like that for hospitality for life.
It's fricking magic in a video game. You have autism.
>SA2 did not make that a joke you musky homosexual.
It's not a joke when Piccolo blows up the moon either. You have autism.
Die autist.
>It's fricking magic in a video game.
Sonic's world isn't made of magic. Chaos Emeralds are Ayy batteries. Chaos energy isn't voodoo. There are no fairies, no whimsy, no nothing of the sort. You're literally on Earth with real humans with zero magical architecture, just soulless technology.
>There are no fairies
And when was this character made? Oh right in a Mario Party ripoff 25 years ago. You might as well say there are 8 chaos Emeralds thanks to Sonic the Fighters.
>Sonic's world isn't made of magic. Chaos Emeralds are Ayy batteries.
This is such a moronic retcon. Why is Sonic Team so obsessed with aliens?
Shadow's backstory and the Ark are tied to aliens, the Babylon Rogues have alien ancestors, Sonic and co. were retconned to basically be aliens from "Sonic's World" before being re-retconned again, Wisps were shoved in everywhere for several years, that one tanooki character introduced in TSR is apparently an alien, and now both Chaos and the Chao are descendants of aliens with the chaos emeralds also being brought to Earth by aliens.
What the frick is Sonic Team's deal. Enough with the goddamn aliens already.
Supposedly it “deepens” the lore
It doesn't even say the ancients made the emeralds, just that they used them and brought them to earth, it's barely a retcon
>It doesn't even say the ancients made the emeralds,
The point is that the emeralds aren't native to Earth and comes from aliens in some capacity. Doesn't really explain why the Master Emerald IS native to Earth though.
They already came from another dimension originally in the special zones. I do like the mystery behind the ME and the emeralds now however. The rest is pretty unneeded but it's not like it does any real damge
>They already came from another dimension originally in the special zones.
But that requires them to connect back to classic era but they can't because the changes since modern started separated the logistics too much to make that make sense anymore.
>I do like the mystery behind the ME and the emeralds now however.
Weren't they already intentionally mysterious? If they keep adding layers of "mystery" to this shit it just makes it come off as convoluted instead.
That or completely pointless, since the emeralds are typically collected from a pocket dimension anyway. At that point why even bother having the Ancients bring them to Earth instead of just coming across them in the same way every other ancient civilization in the series has.
>It doesn't even say the ancients made the emeralds
Frontiers states outright that they're native to the Ancients' homeworld.
Maybe they didn't create them, but it's effectively the same shit, i.e. Sonic Team needs everything to have some kind of space/alien-centric backstory for some bizarre reason.
It's like they want to become Ratchet and Clank but with zero percent of the budget and -200 percent of the talent behind the writing and great gameplay.
The Ratchet and Clank approach wouldn't be as abrasive if the games regularly involved Sonic visiting other planets.
Instead it feels like someone on Sonic Team wants to build the series into some kind of space drama while also setting every game either on Earth or some equivalent planet that casual audiences aren't even aware is supposed to be different from Earth anyway.
I don't know. The only time le ayys worked is Sonic in the movie because it was live action. But that's only because it was treated like real life Earth instead of alternative universe Earth like in the Pokemon movie.
I don't get the ayy obsession too but tbf, they'd been doing this ever since the first game with Marble Zone. They just don't know how to write it well at all to make it feel justified.
>hey how do we explain this world and how it works properly again for a new generation
>should we put effort in it and add some depth?
>why? sega will just ignore it for the next game anyways
>alright frick it, its all aliens then
Stop reddit spacing, newbies.
You're the newbie if you think paragraphs is reddit spacing, newbie.
>Which, just pointing this out, is fricking moronic and tpyical shit Sonic writting
Or, OR, it's typical cartoon bullshit that makes it clear it's not a story meant to be taken 100 percent seriously. How fricking autistic do you have to be to not understand this?
>typical cartoon bullshit
Japan doesn't do typical cartoon bullshit
>Inb4 le One Piece Gear 5 maymay
I didn't know all of Modern Sonic came out after Episode 1000 of One Piece.
>If I call them autistic I'll win!
Not how that works, kid.
>Japan doesn't do typical cartoon bullshit
You fricking wot, m8? I know weebs are braindead, but goddamn, rejecting the entire concept of gag manga/anime is certainly a new one.
>You fricking wot, m8?
Typical cartoon shit in past west verses past east is not the same you disingenuous homosexualron.
Sonic has never once in modern era acted like a joke (pre Colors). It's all genuine and sincere.
>Sonic has never once in modern era acted like a joke
Sonic falls from the Egg Carrier in SA1 and squishes into a literal pancake when hitting the ground.
One cherrypicked example. One that lessens over time in every game after
You Black folk like to use 20 year old "evidence" for modern day Sonic problems, don't you?
>One cherrypicked example.
One is all I need when your statement includes "never once".
The Riders games also contain similarly dumb moments. Unleashed also contains equally moronic moments with Chip like when he turns into a ghost from being hungry or whatever.
>"never once".
Is a statement that means "of worth" aka, a big enough deal to make it feel like the standard, aka, the identity of the IP.
You using fricking Dr. Slump as a comparison to Sonic is as Black personly as it gets because, obviously, Modern Sonic does not act on the same narrative spectrum when the only point you can use happens in less than 10 secs. And spin offs where the mainline games don't even try to acknowledge UNTIL Ian took over in Frontiers then suddenly EVERYTHING is canon now, even fricking Boom characters somehow.
>You using fricking Dr. Slump as a comparison
I'm not that anon, I'm just pointing out that Sonic has had plenty of intentionally dumb/comedic moments before Colors. It's dumb to act otherwise.
>had plenty
That is, 10 secs max per game, isn't equal to the hours of try hard serious shonenslop that moderngays worship above all else. This is like trying to trick people into thinking modern Sonic ever was about classic Sonic physics when only 20% of SA1 and 2 combined contains moments of it, while the entire series since NEVER had it.
And before you bring up le Advance series, by Advance 2 it already was getting overshadowed and undermined with forced boostshit like mechanic that later became said boostshit mechanic. Every example of "it USED to do this... but for like a sec or two" as a argument is pathetic and shameless because the series clearly shows over time why your argument is just pathetically nonconsequential.
>That is, 10 secs max per game
Considering the amount of games this series has, that's all you really need to establish a consistent approach.
Yes, the series made jokes before Colors. Not constantly, but it did. You're just going to have to get over it.
I only used Slump as an example because the Genesis games took obvious elements from it. The series has always had it roots in mixing East and Western gag cartoons and their antics, and to act otherwise is downright delusional. Modern Sonic also isn't much different in that regard, otherwise you'll have to pretend like Big, Cream, the Chaotix, and Amy's entire dynamic with Sonic doesn't exist either.
You have such a warped view on both Sonic and Japanese media as a whole that it's stunted any sort of critical thinking skills that you may have.
>only used Slump as an example because the Genesis games took obvious elements from it.
Key word. Elements. Not all of it. And comedic, magic, or other elements DB ever had is all but surface level fluff. Maybe out of shame of plagiarism and finding out (ffs they started shitting themselves when they didn't know Sonic was already a brand name in the states and had to quickly change it to SegaSonic with the arcade game that used it only to find out they could use Sonic as long as it was with "the Hedgehog" they had nothing to worry about) but the idea this IP was ever written as well as toriyama, jokes or seriousness otherwise is a fricking clown that needs medication. This blatant lying that Sonic was this and that when the modern games today shows clearly what they want to directly pander to to plagristiical levels shows exactly what Sonic isn't, and saying what he used to be yet you still don't see the irony of this shit is just insanity.
>Considering the amount of games this series has,
Time matters more than amount. You're not going to come off like you're right when every generation of Sonicgays all like Sonic for completely contradictory reasons to each other. You're the only that needs to cope with that and get over it, I see it for what it fricking is.
>You're the only that needs to cope
I don't need to cope with anything. We're talking about a series where the main villain's first superweapon was a Death Star parody with a giant mustache which also housed a Sonic-themed parody of Mechagodzilla.
And I'm talking about the fact that people think any of this shit is worth salt when it's all been handled so poorly and this moronic idea starting with
that SEGA's Sonic was ever written with a pallet of taste and standards over what Ian shat out in IDW is a load of hogwash
You got homosexuals both saying Le Eggman and his evilness is more justified in the games because the fricking games chooses to take some shit seriously and others like wacky Dr.Slump n shiet while also ignoring how no one even DIED from le covid grey goo virus after Sonic saved the planet withe power of super sonic friendship at the end of that shitty arc all because people cannot stand Ian Flynn making Archie Sonic type written for a mandated Sonic era when it's all the same shit any outsider looking at it all objectively. This is all just mass history and autism over le west verse east writing in Sonic when it all is just dogshit, from being inferior to the sources it stole from to the joke writers that can't write real literature worth shit.
>while also ignoring how no one even DIED from le covid grey goo virus
Context matters, autist-kun. No one died from it sure, but they still went into great detail trying to paint Eggman as a sadistic monster crossing the Moral Event Horizon for shits and giggles. This isn't Unleashed or SA2 where Eggman blows up planets as a means to an end, while nobody really cares or is even hurt by it. The book spend DOZENS of issues highlighting how everyone is suffering because of the virus, with Eggman relishing in it every step of the way.
If you can't see the difference there, I think you may have terminal brain damage.
>Context matters, autist-kun
And that context is
>Ian Flynn bad
>SEGA good
Ian Flynn over dramatize a IP known for undermining said drama for equal or even greater live threatening scenarios to the point of lunacy. My point is Ian is a moron for trying to fix a broken stone wheel with water and dirt while SEGA is moronic for trying to drive a car with stone wheels in the first place, regardless if they were broken.
And I ultimately agree with that, but not solely because "Ian Flynn BAD". I don't think he's a bad writer at all, but I do think he's completely lost the plot because people can't stop jerking him off and now he's in a higher position of power. It's the basic George Lucas syndrome.
>It's just fricking robotizing trash from Shatam
And SatAM Eggman/Archie Eggman are completely different characters. Hell, Archie Eggman is literally a soulless automaton, the fact that IDW Eggman can be compared to that is damning.
>and SA2 had Eggman relishing at the faces of billions of humans cowering in fear when he pissed on the fricking moon.
That is nowhere close to him actually causing characters to suffer in excruciating pain and trauma while enjoying it, you disingenuous frickwit. The moon wasn't even a big deal seeing how it was forgot about immediately afterwards.
>I don't think he's a bad writer at all
I think he is, which is why I said he's bad but that SEGA isn't bad when they are is the problem.
>And SatAM Eggman/Archie Eggman are completely different characters.
I know. Which is why I called him a hack. It's only a problem with IDW because it's not le arcihe but the bastard that did Archie is still writing for the comic and cannot adapt. It's literally no one's fault but SEGA's because they were too lazy to hire new writers. Only a moron would think he'd write the game's writting style when it's clear he cannot.
>That is nowhere close to him actually causing characters to suffer
Mate grow some fricking balls, being mind controlled isn't fricking torture when you're not even consensus to know that you are being mind controlled by a literal computer virus. Having to fear the planet you live on is going to be NUKED is far fricking worse. At least a pandemic is preventable, in enough time and with the proper precautions. While a fricking laser going at the speed of light to the face fricking, isn't.
>he book spend DOZENS of issues highlighting how everyone is suffering because of the virus, with Eggman relishing in it every step of the way.
It's just fricking robotizing trash from Shatam and SA2 had Eggman relishing at the faces of billions of humans cowering in fear when he pissed on the fricking moon. Frick off, you're clearly underaged and never grew up with the series before Sonic Movie 2.
>One cherrypicked example
Anon they made an entire comedy short for Unleashed, you fricking baboon.
So I guess that means OVA and Sonic X doesn't exist stating Sonic isn't comedic now
Imagine avatargayging as fricking Crash of all games while pretending like Sonic has always been serious business. There's irony and then there's this pathetic shit.
>Imagine avatargayging as fricking Crash of all games while pretending like Sonic has always been serious business.
Crash is nothing like Sonic, Crash has never took itself as life altering serious as Sonic until Crash 4 came around, and even that game still has far more in common with Crash 1-3 than any game post S3K for Sonic.
You heard it here, folks. "Sonic's Ass Game" is NOTHING like Sonic.
My God, what is it with this franchise that attracts all the wack-jobs?
>You heard it here, folks. "Sonic's Ass Game" is NOTHING like Sonic.
It isn't. A starting concept doesn't mean it is that concept in the end game.
Or is Sonic 1 just "Mario Speedrunner"?
>Or is Sonic 1 just "Mario Speedrunner"?
Yes
Well I'm glad normal IQ people don't think like that.
ok moron
We know you are, anon
>No U
You're going to keep giving me >(You)'s and I'm all for it
Yes, but that blue rat gets BTFO'd in every 3D Mario game except sunshine.
SA2 is better than Galaxy.
okay, except sunshine and Galaxy then
>SA2 is better than Galaxy.
>He said when the gimmick Galaxy makes an entire game of came from this game and plays like total dogshit.
>He said when the gimmick Galaxy makes an entire game of came from this game
Galaxy's gimmick originated from a boss in Yoshi's Island. The same game red coins and ground pounding came from.
>Galaxy's gimmick originated from a boss in Yoshi's Island.
Do you seriously expect anyone to believe that? That Nintendo would look at a 2D game that doesn't actually use gravity mechanics just a graphical effect that came out decades ago instead of the last recent platformer that tried (and failed) to do it right so they can learn how to do it right and take credit for doing it right?
>Do you seriously expect anyone to believe that?
Yes, more so than anyone believing they'd pull an entire game's central gimmick from one of the worst levels in SA2.
They likely just sat on the concept for years just like how they sat on the concept of a 3D Mario with multiplayer after initially wanting to implement it in 64's sequel.
>Yes, more so than anyone believing they'd pull an entire game's central gimmick from one of the worst levels in SA2.
I don't see how when everything in that image is of a concept either dogshit or just basic b***h shit people undermined but the second Nintendo does its either "Ahead of its time (Virtual Boy) or a masterpiece of ingenuity only Nintendo could have achieved".
I'll concede that the devs probably used SA2's stage as an example of what NOT to do during development, but no, I don't think the concept itself was pulled directly from Mad Space, especially when other elements introduced in Yoshi's Island became standard mechanics in following Mario games, and Nintendo having a known reputation for sitting on gameplay concepts until they think they can pull them off correctly.
>Yes, more so than anyone believing they'd pull an entire game's central gimmick from one of the worst levels in SA2
You're a legit stupid butthole if you don't think SA2 was not an inspiration in some way over a forgettable gimmick boss in a 2D SNES game.
>Or is Sonic 1 just "Mario Speedrunner"?
In some stages, yeah.
>Or is Sonic 1 just "Mario Speedrunner"?
Sonic has been "Mario but cooler" from day 1, anon. So yes, that isn't that far off. Maybe you should learn to lighten up and not take things so seriously.
Thats literally what it is, Mario if he no run button
But it doesn't play anything like Mario.
Doesnt matter that was the entire motivation
SMB1 holding the run button
Then the moron made marble zone
Even Marble Zone is nothing like a Mario level.
>Trying to make Crash 4 sound positive in any shape or form
Opinion discarded
>Le Tawna
Dielate.
Found the 4gay.
>20 year old
Sonic Adventure is 25 Years old anon…
Posting old gold meme, it’s not everyday you see Sonic and Crash going against each other
Still sucks Crash didn’t get in Smash to them to settle in in there
>Typical cartoon shit in past west verses past east is not the same you disingenuous homosexualron.
Anon you aren't even speaking english at this point.
>Sonic has never once in modern era acted like a joke (pre Colors).
Why make it obvious you've never played a fricking Sonic game before? This is embarrassing, holy shit.
>Why make it obvious you've never played a fricking Sonic game before?
Why lie cherrypicking the one and only modern Sonic game between SA1 and Unleashed that every Sonicgay hated as an argument for a Sonic "not" taking itself seriously?
Especially when Shadow fricking exists as a literal plot point between the game before and after that one?
>Or, OR, it's typical cartoon bullshit that makes it clear it's not a story meant to be taken 100 percent seriously.
Do you fricking think Hispanics fricking think like this about Modern Sonic? Are YOU autistic to not understand this?
Oh trust me, I know they don't. It doesn't make their assumptions about the franchise any less moronic, though.
>Update 3 is adding the Advance 2 boost
Uh, based?
Advance 2's gameplay really is how the 3D games should be designed. Lost of focus on air tricks, maintaining speed, and giving ring collection more of a purpose.
A shame about the level design.
thats technically unleashed but the way of making those levels were too expensive
>thats technically unleashed
No, Unleashed is Rush except with QTE shit thrown in.
thats what sonic advance 2 in 3d would be except more boost pads
You have never played Advance 2.
Sonic doesn't "go fast" at the press of a button unlike in Rush/Unleashed, you maintain your speed for a set amount of time until the game rewards you with an additional top speed, which you then use further skill to try and maintain.
Unleashed doesn't feature air tricks that can be activated freely after using ramps, springs, and rails, it just has severely limited QTE moments.
Collecting rings in Advance 2 affects your acceleration and (I believe) the amount of time it takes to reach mach speed state, giving the player a better reason to hold onto more than just 1 at any given time. Rush might actually do this too, but it has much less impact since you can just activate boost at any point to go fast instantly, and Unleashed dumbs this down further by simply turning rings into boost fuel.
So no, boost gameplay is nothing like that in Advance 2. If it was it probably wouldn't be so shallow.
>giving ring collection more of a purpose
Both Advance 2 and 3 did this very well, it's unfortunate classicgay retrocucks never learned that lesson so Mania and every other fangame still has useless rings
Rings keep you alive tard and speed comes from roling on slopes, any other form of speed gainage either has to be a takeaway to keep the balance (spindash from a stand still, drop dash at the cost of only 1/3rd max speed from rolling out of the gate) and undermining both rolling and the speed shoes power up with ring collection amount actively ruins the flow state of the level design in Sonic.
It's literally why the only kind o level you can make with senseless fricking naruto running the game is a 45 degree slope, the level.
>Rings keep you alive tard
You only need 1 ring. There's no reason to have more than one, nor is there a reason to avoid slamming into enemies, except for points (and accessing special stages, but that was abandoned in S3K and most fangames)
>speed comes from roling on slopes
And running, and speed boosters, and springs, and everything else that gives you fricking speed.
>ring collection actively ruins the flow state of the level design in Sonic
Nonsensical babble. Advance 3's ring collection only increases your acceleration, there's no reason that would ruin the "flow state".
>It's literally why the only kind o level you can make with senseless fricking naruto running the game is a 45 degree slope, the level.
Yeah, this level is just a 45 degree slope, right? have a nice day retrocuck.
>You only need 1 ring.
Yes. Any more is just for bragging rights, to get a higher score at the end of the game, because Sonic is a arcade game not Flash Simulator. Even SA2 used rings better by making a perfect bonus give a alternative insta A rank, but of course in typical SEGA fashion only like 3 levels in the entire game can physically allow this to happen because 99% of stages have inaccessible rings floating in the void for no logical reason other than shit programming.
>And running
Sonic 1 had a speed cap for this literal reason, to not undermined rolling which all other Sonic games ruined since.
> speed boosters,
Literally ruined Sonic since S2. Is the literal point Sonic became Flash Simulator instead of platformer but for speedrunners.
> and springs
See Sonic 4 and why that's bad when overused.
> and everything else that gives you fricking speed.
Cope. You like shit content.
>Nonsensical babble
Nonsensical argument. Because it's just you seething over a shitty Dimps product.
>Yeah, this level is just a 45 degree slope, right?
It's the only cherry picked level in the game NOT like that, which doesn't change anything
>Literally ruined Sonic since S2.
Kek, I stopped reading here. have a nice day.
>Rings keep you alive tard
One ring keeps you alive. Advance 2 alters this to give the player more incentive to collect and carry lots of rings.I don't agree with that anon that classic-styled games should adopt this mentality since they're obviously designed with a specific experience in mind, but it's definitely something the 3D should have adopted a long time ago.
Also rolling isn't undermined by anything in Advance 2. Rolling is still a useful tool in many circumstances, just as it is in the classic games.
Advance 2's biggest sin is have braindead level design in is first half, and annoying level design in its second.
I hate that you cant learn this unless you look up a map of the level online
That's not true. I recorded that run after looking up a speedrun of the level and only watching it once. I've done other runs without looking at speedruns at all, like webm related. You just have to play the level a few times to get a grip on things. It's part of what makes the game fun to me.
> after looking up a speedrun of the level
>You just have to play the level a few times to get a grip on things
I thought everything you just said was suppose to be bad game design? It's what zoomers told me.
I love Knuckles’ Neutral Trick Special which is that Elbow attack, just makes me want Knuckles playable in Smash more
It’s not the sum of our parts, it’s the sum of our Kingdom Hearts
So this update will actually save Frontiers' gameplay? I honestly can't believe they're adding momentum.
Frontiers already has momentum but it still doesn't have slope physics
It does have slope physics, they're just fricking broken.
Maybe only rolling and sliding have slope physics. I wouldn't know
>That pic
Pretty Much KEK, Based on what the leaks found.
well color me excited
How is this update like Kingdom Hearts? I don't know anything about that series.
Retroactive ending placed in a year later because devs rushed it. That being said this is free so it's less insulting although remind came with 14 kino bosses
Which Data Org Boss is your favorite? Mines is Vanitas!
Before I opened this image I didn't think this was Kingdom Hearts. I thought it was fricking Raiden from MGSR.
Identity is a fricking meme.
Oh shit, forgot this was happening. Neat.
Will get to it for my third playing through the whole game again when I get bored of the games I'm currently lost in.
You are all taking an IP for children way too seriously just because there were a couple creators 20 years ago both in the east an in the west that gave a frick
Modern sega doesnt give a frick
If you're not here to fight then leave.
>King Mickey the inspiration for Sonic
I kneel
Is Cream really going to show up?
Lol
Lmao
This is still cute
not unless they need more support over amy, no
In the next Olympic Slop if there even is one
ain't reading allat
Hey Daisy showed up in Mario Wonder so never say never!
relax with the avatargayging, Crash bro. Last thing I need is my two bros fighting with each other
Sonic 1 doesn't play anything like Mario.
But anon the narrative... the dev team said they are just ripoffs of each other... It's ok to steal and end up with a product that looks nothing like the stolen concept...
What I'm confused about is if you'll be able to play as these new characters in the main game or if they will be locked to this DLC chapter.
I can guarantee they'll be locked to the DLC
Even if they're locked to the final island for story purposes, I'd be shocked if they didn't let you run around with them elsewhere after beating the game.
>, I'd be shocked if they
Anon this is Sonic Team. Super Sonic was once paid DLC just last game ago.
Super Sonic was never paid DLC. Forces's Super Sonic DLC was free.
Only after people complained when it was initially announced as a paid dlc.
After fan outcry
That was likely more of a Sega decision, if anything. Either way it's not a great argument now considering they're on their third free content update for Frontiers.
Ian Flynn? A hack.
Sonic has to rescue Amy and Tails from Epstein Island
no Shadow no buy, simple as
No way you guys just said Colors
cope zoomer
COLORS CAME OUT ON THE WII
Jest because you played the unfinished botch job of a port doesn't mean the original game wasn't good.
>there are people who believe Frontiers is better than Adventure
lol?
boostgays BTFO
Maybe with Update 3 Frontiers will finally be on the same level as a game from 1998!
Sonic is clearly using his spikes to scale directly up walls. It's a feature.
t.Sonic 4 defender.
It doesn't really matter that Freedom Planet has inaccurate physics. It's not a Sonic game. It works on its own terms.
Copium. At least Spark owns up to it.
Spark 1 also has inaccurate physics.
It's far far less problematic in that than in Freedom Planet, especially since everyone and their furry momma shilled FP as "real modernized Sonic".
It's more bad level design i.e. still designing the game for a spindash. The wall sticking is just a side effect of that.
after always remembering sonic heroes as a bad/annoying/janky as frick game I went back recently and had a pretty great time with about as much jank as the adventure games, whats the deal? I only played team dark so is there campaign just the best one or what
Team Dark is the hardest campaign and the one people b***h about the most.
It also depends on the version you played. A lot of people play the busted PC version and get pissed off at the glitches killing them.
team dark is considered the "hard" one by the game because the levels are longer and more elaborate, but what this actually means is that you have more paths through the level instead of 1 slow and boring one and you tend to skip bullshit setpieces that barely work in exchange for something you can cheese with a teamblast or by building up enough speed to go past it, like instead of doing that obnoxiously long homing attack chain at the end of mystic mansion you just fight a few enemies
you also get less unprompted tutorials from the characters and are playing the only team without an annoying baby with a shitty voice
>Towers?
Towers. The best part of this game is the towers, and it would be amazing to have a 2.5D Sonic all about climbing (not necessarily towers). Dense screens, especially those that loop around, mean you can have a bunch of information in the frame, which is the biggest downside of classic Sonic.
Otherwise, Frontiers is shit. Its open-world gameplay is nothing more than running around geometry, which can't support an entire game.
>Frontiers is a foundation for the future
No it's not, you fricking moron. Its open world is littered with random ass jungle gyms because there's no easy way to build anything but a tech demo around the gimmicky rolling-physics fan projects this community fellates.
>Utopia
Fricking LOL. Utopia is fun for all of 10 minutes, and its developer couldn't even cobble together a second level.
The future of 3D Sonic has to be in high APM platforming. Instead of Sonic being Speedy Gonzales, he should be more like Jerry.
>springs
>boosters
>pullies
This shit has to be used sparingly. The reason 3D Sonic is second-rate is because so much of it boils down to automated nonsense. Here, I'll get Sega started:
>Fully charged spindash + jump opens a portal to your last checkpoint
>Right stick can be used to course-correct Sonic using wind-meter that corresponds to momentum