Sonic hasn't been good for almost 20 years now. Not a single good game came out since Heroes except for Mania and Colors DS if we're being generous. This is a fricking disaster, I want to play a good 3D Sonic game so much it's unreal
Sonic hasn't been good for almost 20 years now. Not a single good game came out since Heroes except for Mania and Colors DS if we're being generous. This is a fricking disaster, I want to play a good 3D Sonic game so much it's unreal
You know you can just not deal with a meme invented by an IGN journalist so shit he got fired
>heroes
>good
LOL!
For me Heroes will forever be better than Unleashed, Colors and Generations. Even if you think that all of the above suck, compared to the rest of the 3D entries Heroes is good
Post your age
25 so I can have nostalgia for both Heroes and Unleashed but I never liked the boost games
Oops meant for
25? Yeah that explains it.
>25
So you was 4 when heroes came out?
shut the frick up
It’s you ‘were’ 4, not you ‘was’ 4, you stupid Black person.
Yeah thats fair for your age.
I'm 34 and loved the adventure series and found heroes a bit shit. Replaying it right now on the xbox and its a terrible platformer. The person who made the pinball physics needs to get shot.
Only a sonic game can have parts of the gameplay that flatout dont work
Sonic adventure is the best 3D sonic game.
I know
Shadow is garbage
>NOOO ITS ACTUALLY GOOD BECAUSE EVERYTHING THAT CAME AFTER WAS ALSO BAD!
No you Black person, Heroes was fricking dog shit too.
The boost era besides Forces is objectively better than Heroes and even the Adventure games
Disagree unless you are talking about Rush. Boost gameplay is honestly awful and there's nothing worse, including Shadow.
And even Forces can be decent.
Just play it like it was originally intended to be
Single Wispon for the entire playthough (Wispons were added later in development to make the different playable races less cool because the execs were worried the player character would be cooler than sonic).
Do multiple playthroughs as different races.
Suddenly the game being short as frick (especially the Avatar stages) makes way more sense and you actually bother with the different routes in the Avatar stages.
Worst part of Forces is now that you need to replay the Sanic/Sonic stages 3 times for the collectibles.
Frontiers is the best 3D sonic game
At least Heroes’ final song was kino
>Not a single good game came out since Heroes
Heroes is not good.
op here meant to post this image, sorry about that
SA1, SA2, Heroes and Shadow are all great games.
Heroes is fricking awful
Mario Bros, when are we getting a true rival?, hedgehogs and bandicoots can only dream of being at our level
Mario is unrivaled, some if his games are 'bland' but they are never bad. Mario already has enough great and diverse platformers, 2D or 3D, to stay at the top for all eternity probably
I replayed it on the Wii with an actual Gamecube controller a couple months ago and had a blast. Then I dusted off my PS3 to play Unleashed (I decided to replay almost all of the Sonic platformers up to and including Generations) and just couldn't fricking do it after the first werehog section
None of the Mario 2D platformers come close to the Sonic 2D platformers, nor is any NSMB anywhere near Mania
I'd say specifically NSMB DS the original is like, the only good one out of that series.
The Sonic 2D platformers are fricking dogshit
Bad taste, probably got filtered. Not only are they not, they are arguably the best in the entire genre. Mario wishes it had even close to the level of physics Sonic has, and the variety/scope in the level design.
You have to be fricking insane to believe this. No Sonic game comes close to Mario 3 and World. Mario 1 and Sonic 1 are equal Sonic 1 on the Master System is better than both
>nor is any NSMB anywhere near Mania
I'd say NSMB U is almost as good as Mania
>World
If by close you mean exploit the game with the cape then yeah, Sonic has shat all over World and is far closer to the actual kino that is DMC, namely 2. Mariocucks deserve death, DKC was the better platformer.
>closer to the actual kino that is DMC, namely 2
I understand that this is a typo but it's still pretty funny
Frick me, the DMC anime threads got me mindfricked atm, my bad. I meant DKC.
>No Sonic game comes close to Mario 3 and World.
Holy kek. Imagine believing this. Mario 3 gets completely mogged by S3K in just about every fricking metric, and SMW isn't even worth discussing, worse than Sonic 1.
>Mario 1 and Sonic 1 are equal
lol bruh sonic 1 shits on mario 1, matter fact it shits on the snes games too which are boring as shit at least mario 1 is fun, mario 3 is the only exception.
I tried replaying Unleashed, there is a pretty big revisionist trend right now of people praising it. But the werehog sections are just fricking boring and the day levels are really bland, they only thing it has going for it is that Sonic moves really fast, but that is to the detriment of movement complexity, so not a good tradeoff.
I played it for the first time recently. Honestly I didn't hate the Werehog stages especially with the option to remove the battle music. They're probably my favorite alternate gameplay style in a 3D sonic
They people that still praise Heroes clearly haven't played it since they were children.
I'm the opposite, I always hated this game as a kid but replaying it with team shadow recently and I was surprised by how much fun I was having. maybe its their doronjo gang aesthetic
Heroes wasn't good either.
Fangames is where it is at. SRB2, P-06 and GT are top tier Sonic games. Even the games made in Dream are better than the official games.
Advance 3, Rush, Rush Adventure, Generations, and Mania are good.
I would really like to see Sonic Heroes but not shit. I really like the idea of multiple characters with different abilities being playable together and can also interact with eachother.
This used to be kinda of a trend, even in classic Sonic with Sonic and Tails and later Chaotix tried to expand on the idea and on Super Nintendo we had DKC doing something similar. Don't know why indie devs never picked up this idea.
Sonic Heroes could be fine if they just didn't force you to play through Easy Normal and Hard mode, with only one real alternative playstyle.
Let me guess - Spark 3 is everything you're looking for in a Sonic game but you haven't played it yet because it doesn't star Sonic
I liked sonic generations... but only the modern sonic levels, 2d sonic is overrated
>inb4 zoom zoom
>since Heroes
Argument invalid
There's zero good 3D Sonic games if Spark 3 isn't the only one you'd be sane enough to shill.
ENTER
I was thinking modern Sonic styled games but sure, add that to the list too.
I don't remember when nuSTJR became a thing, but the new versions are less fun than the old ones.
Yes, I am considering that even including the old Special Stages not having the NiGHTS gameplay.
>I don't remember when nuSTJR became a thing, but the new versions are less fun than the old ones.
Nonsense, I see constant cope from you people and usually if you dig deep enough it's because they got banned for being shitheads and nothing to do with the game. How you could ever suggest CEZ/THZ was better in its old version, that the sprites of music were better or whatever else is just nonsense. The game got massively better in 2.2.
Level design generally is also much better now, with the level design collab that just came out being easily one of the best ever.
>Um if you don't like the current version of SRB2 you're a bigot
Oh no, I guess all my issues with the current "Official" SRB2 communities and the game itself are just made up and I actually just hate black people and trannies.
So I was completely right and on digging it is an issue with the community you have and nothing to do with the game?
Yes anon, I am a huge intolerant bigot that can't stand when someone expresses a difference in preference.
There is nothing ironic about what you're saying.
>I actually just hate black people and trannies.
Well you're on Ganker so...
Old THZ1 is better
Old ACZ1 is extremely fricking better
The 2.2 devs don't understand level design, pacing, or even appealing scenery/framing
Old Techno hill? What? the stage barely changed, it has more set pieces and interactions.
Arid canyon I can kinda see, especially because the pulleys are unfun.
I also disagree on the scenery, the setpeices and decorations were a huge step up in 2.2 and makes 2.1 and earlier look completely barren.
Compare THZ1's left path and the cave area that went to the goal. It was straightforward in 2.1 but now its a fricking mazelike abomination that makes no sense.
Nu-ACZ1 is like a whole level of that. I do like ACZ2 though. It's very hard to explain but the scenery just doesn't "lead" the player effectively like in <=2.1.
I don't usually take that route when playing through. I guess you can run right by the door to the lab area into a dead end with a gas lift that doesn't lead anywhere?
the rest of that path is linear though.
I can see what your saying about arid canyon. I think its easier to find your way with a less mobile character like sonic, since the map loops back on itself its more intuitive where you need to go next when you keep sonic's limitations in mind. if your flying around as tails or knuckles you can climb onto a path out of order and end up turned around.
But I like it when you can see earlier sections of the map from the end and vice versa. it makes the map feel more like a place that exists and serves a purpose outside of being a giant obstacle course.
>since Heroes
wew lad
All of the problems with boost were already present as early as SA1 in the homing attack
>Immediate jump to full speed (unless you're using speedrun tech)
>Trivializes any threat enemies have as obstacles, now all platforming challenges are completed by pressing a single button
3D Sonic has never not been a functional 8-12 hour QTE.
This has always been my biggest problem with the 3D games. The best 2D Sonic gimmicks are the ones influenced by your momentum, 3D games have none of that shit because the homing attack normalizes your speed and it is the main way to interact with gimmicks.
Yeah but the issue is the Adventure games at least stayed like platformers, while boostshit and speecuck worshippers basically admit they hate platformers and basically, ironically, defend combat that literally kills speed too but it's flash anime tripe so it's ok.
>the Adventure games at least stayed like platformers
How? The presence of the homing attack completely negates any platforming in the sense of having to mentally judge distances and jump arcs. It literally plays the game for you, as much if not more than boost ever did.
>How
Actual 3D level design and evioments. Yes the HA undermines it and the spamdash BREAKS it but those bad ideas doesn't remove what's actually there. Boostshit removes it ALL and the 2D section platform sections feels like liquid shit in game form.
All they need to do is take S3K in 3D and make momentum carry from the HA like in Utopia and there, problem solved.
>but those bad ideas doesn't remove what's actually there
See classifying the things that break the platforming or speedy arcade sim having any kind of risk/reward as 'bad ideas' is definitely true but also weird in the sense that 3D Sonic has never been without them. If anything, it's only built on those bad ideas with boost, more gimmicks in lieu of any kind of traditional platforming challenge, and the abandonment of characters who don't play like Sonic.
The only time any real platforming has come back to a mainline 3D Sonic title is Generations.
What I'm getting at here is that there might be a really good combination of 3D controls that map 2D speedy platforming onto a 3D space with a nice skill ceiling and rewarding gamefeel, but Sega is sprinting in the opposite direction and has been doing so for like 15 years.
Expecting good gameplay in that vein from Sonic is crazy unless its a fan game. It's just not going to happen, its not what the developers care about.
Robo Blast 2 has, and yes, I know, fan game, but it's still an example.
The problem is SEGA doesn't get Sonic and shouldn't be a argument for Sonic being dogshit. Otherwise all mascot IPs, even Mario with those NSMB games, are all shitty IPs.
Adventure 1 is part of the classic era and you will never convince me otherwise
Emerald Coast did more damage to Sonic as a videogame series than Petabytes of porn and millions of lazy OC recolors and we both know it.
>BUT MUH WHALE
Green Hill Zone*
Green Hill Zone punishes you for missing jumps with the slower path with more open pits at the bottom of the stage. You can't do that in SA because there's nothing to miss, you just hit your homing attack whenever there's literally anything to overcome or interact with.
>Being 3D has WAY more to do with that than anything.
Having this discussion with SAgays always ends up with
>Well chud there's never been a good 3D platformer, actually
frick off.
>There's never been a good 3D platformer, actually
Wasn't what I said, but alright. This applies, but less so, to the 2D games given you lose a degree of freedom of motion. Also the Sonic games are more fun when you realize you can use your moveset to navigate the level in a less straightforward way.
This applies to both adventure games for the record.
dash panels do much more harm and that shit goes back to sonic 2
>Unless you're using speedrun tech
Using a spindash is now "speedrun tech" I guess? Homing attack has never been the fastest option
>Trivializes any threat enemies have as obstacles
Being 3D has WAY more to do with that than anything.
There's a reason every boss has to use frickhuge beams to even hit you.
Boost exists solely because physics stopped working.
3D Sonic games in general suffer from level design planned around speedrunners. Even fan games like Spark is inherently shit due to this. Because the player character is flung across the levels at high speed: 1. the levels are massively upscaled, making the characters feel tiny in comparison. 2. any detail spent on the level is wasted, as the player is not supposed to stop and look at it. 3. the level is made from vast flat floating surfaces to help catch the flung player and not impediment their trajectory.
The games have evolved to combat these problems by implementing ways to lock the player into literal railroads and checkpoints in a form of challenge rooms, where player must defeat enemies or hit a button to proceed out of the locked room.
>Not a single good game came out since Heroes except for Mania and Colors DS if we're being generous.
Sonic Advance 3
Sonic Rush
Sonic Unleashed
Sonic Colors
Sonic Generations
Sonic Mania
Sonic Frontiers
These all suck ass fyi
If you think ALL of these installments mentioned are not only not good... but "suck" aswell, then I already know you're not arguing in good faith, as most of the "Sonic was never good..." crowd is in most of these discussions. Sonic's always been a big deal, even more nowadays with those couple of successful films, and having a few disasters in his history doesn't change that most of it is good.
>Sonic Advance 3
Stop lying. Sonic Advance 3 is ass and it's already common knowledge that the Advance trilogy is heavily flawed.
>Sonic Rush
It's okay but it's nothing more than Boost era Sonic but on handhelds.
>Sonic Unleashed
Only half of the game is good while the second half is a shitty GoW clone.
>Sonic Colors
Only the DS version is good and even then it's a worse Sonic Rush.
>Sonic Generations
I agree with this.
>Sonic Mania
It was good for it's time considering people were desperate for a classic Sonic title. But nowadays it's heavily mediocre since it barely offered anything to the table besides being nostalgic bait, which is considered awful nowadays since people are tired of nostalgia and demand something new(and good)
>Sonic Frontiers
It's not really good at all and is only praised because it's a minor step-up from the disaster that was Sonic Forces.
The fact people are fine with the game being unfinished at launch is laughable and insulting.
>Stop lying. Sonic Advance 3 is ass
It's the best 2D Sonic game. Mogs every Genesis game completely. The biggest levels, the most abilities, the most characters, the most complex mechanics, the most skill required.
>classicshit
>good
First person Plateformer, with HyperDemon controls.
>Advance
>Advance 2
>Advance 3
>Riders
>Rush
>Rush Adventure
Heroes IS good btw. homosexuals in this thread.
heroes was the beginning of the end. it was the sign that they were done with the semi-mature storytelling and lore and now its HAHA SONIC RUN FAST TAILS FLY GOOD KNUCKLES PUNCH DOE followed by generic thoughtless stages and enemies. frick heros
>some of the best graphics of the 16-bit generation
>ditto for the music
>secrets galore
>multiple playable characters with unique abilities and level segments designed just for those abilities
>actual plot with escalation and a dramatic climax
>competitive multiplayer with unique levels
>stages so elaborate that you can play the game dozens of times and still find new paths and shortcuts
>somehow I am supposed to believe that outdated archaic 8-bit pixelshit on the fricking NES is superior in any way
Yoshi's Island > S3&K
Yoshi's Island is also worse than Mario 1,3 and World. Mario Land 2 also shits on Sonic's entire Game Gear lineup
The worst 2D Sonic game >>>>>>>>>>>>>>>>>>>>>>>>>> Mario 3. Sonic Advance is better.
>Yoshi's Island > S3&K
>Yoshi's Island is also worse than Mario 1 and World
Heroes has by far the worst special stages I've ever played and Chaotix is objectively not fun, also bosses are complete nothings and often repeats with the exception of egg emperor but even then it isn't much different than egg hawk
>Sonic hasn't been good for almost 20 years now.
riiiight
Same. Theres so much potential there it’s crazy. For some reason sega is just insistent on giving him long speed focused levels instead of open ended physics focused levels.
>Sonic in 3D can't do Platform- ACK
Cannon's Core was so kino. If only all the mech levels were as good.
you're posting a segment of canons core where you're literally not playing as sonic but someone who moves way slower
Anon shut the frick up you're ruining my narrative you bastard.
>Sonic adventure doesn't have platform-ACK
Frick this neverending shit level
>
In my opinion the path to a good 3D sonic game is:
1) A movement that lets you keep moving. So that means a bounce, a drop dash, a spin dash that can be activated while running, and a air dash (with no homing)
2) Open ended levels rather than linear roads to run down. I don’t mean open world, I mean the level itself should be almost maze like to encourage exploration and mastery of the level to finish it in par time.
3) The main objective should be to get from A to B as fast as possible in each level, but there should be optional side objectives to get a higher score. By side objectives I mean shit like finding and free a bunch of caged critters hidden a around a level to encourage exploration, finding the levels chaos emerald, finishing the level with a certain number of rings, destroying as many enemies as possible, and maybe beating 2 or 3 boost sections hidden in side each level.
Thoughts?
>A movement that lets you keep moving.
This, but optionnal. A good game shouldn't force you to skip 100% of the game like a trannie
If you make a world worth living in and worth protecting from Eggman, don't make me ignore it.
>I mean the level itself should be almost maze like
Sonic Speed Simulator sucks
>The main objective should be to get from A to B as fast as possible in each level
Die boostcuck
>>The main objective should be to get from A to B as fast as possible in each level
>Die boostcuck
lol, mindbroken.
>you shouldn't go fast in a Sonic game
You shouldn't HAVE to go fast in a Sonic game to be a good game. Need for Speed has literal modes just to coast around exploring the paths and see the environments. If you can't even do better than a literal racing game with world building, you're an objectively shit series.
The anon said that there should be optional objectives to encourage exploration. Did you just stop reading when someone mentioned that Sonic should be about speed? Kek. Your mind is warped.
>The anon said that there should be optional objectives to encourage exploration.
I said this, he said "A movement that lets you keep moving. " and "he main objective should be to get from A to B as fast as possible in each level" which contradicts this. A "main" mode makes anything else conflict with it on a design level. All of the game needs to be designed for a mechanic of it, therefore, there cannot be a "main" part of it, just "one of" the total parts as a whole.
Cannot read this incomprehensible ESL babble. Try again.
More like you're Black person IQ and cannot understand Flash the Game is a shit idea.
Sonic is about going fast and has been since the first game. It's in the name.
Sonic is about playing in a Tony Hawk like environment and having fun, not to be some trannies speedrunning wetdream.
>you should trust some ESL moron over the creator of Sonic
>over the creator of Sonic
Naka is a Black person and isn't the creator of Sonic you asiatic worshipping troglodyte. Go suck his wiener in jail and frick off out of my thread.
Penny's Big Flopaway is going to flop. Taxman jobbed. Stealth jobbed. Naka won. Iizuka won. Ohshima won. Kishimoto won. SoJ won.
the people behind sonic 1 literally made it play the way it does because they liked speedrunning mario on the nes and wanted a game that was more focused on that kind of playstyle
>the people behind sonic 1 li
The PERSON behind the physics wanted one thing, but level designer that actually made those games good never said that, monkey moron.
Honestly in SRB2 and Spark 3 I spent a lot of time just putzing around and finding the exploration medals, had a blast doing that
Those are good Sonic games but one is classic Sonic so gays hate it and the othr doesn't have Sonic's blue ass in it so gays hate it too.
In classic sonic I almost never bother with the chaos emeralds. Getting through stages fast is the most fun part, and sure super sonic breaks stages like sky chase but its not worth 7 shitty special stages.
>sky chase
meant wing fortress
Chaos emeralds and special stages are the worst thing about the series
heroes is only decent if you play super hard mode where the characters shut the frick up with the constant tutorials, the levels have actual complexity instead of being hold forward to win and sometimes swap to character X to deal with roadblock Y, and you skip the terrible and obviously untested boss fights
the only issue is that in order to unlock it you have to 100% the game, meaning literally nobody that isn't a crazy person will actually experience that the gameplay of heroes can be pretty good actually unless they download a save someone else made
>Making the game tolerable is locked behind 100% it
This is the single most evil and moronic thing I've ever heard. Literally "YOU WILL COONSUME THE SLOP WE WORKED ON GAYJIN" to the biggest extreme I've ever heard before jesus christ.
You can find a save in like 2 seconds online, nobody experiencing Sonic Heroes for the first time in 2023 is doing so on original hardware
it's more that sonic heroes is a game made for 6 year olds which is why there's a million tutorials (even a button in the menus that explains in detail what you're looking at) and something that's 'super hard' for that age range is just something that actually takes advantage of the mechanics like how the previous sonic games would do
>super hard mode
that exists? what characters do you play as for it since sonic team was normal, shadow hard, and amy easy
you play as team sonic through levels with brand new stage layouts that are a step past even team dark (there's a lot of parts where they want you to light speed dash or progress is impossible for example, as well as nonsense like a puzzle where you need to figure out how to be in fly formation with only a 2 character stack to activate switches at a specific height) as you go through the stages but not the boss fights in a row. the game saves your progress but if you ever run out of lives it deletes your save and makes you start over like running out of continues in sonic 2 or something.
but I personally used cheats to play the stages as team dark instead so I don't have to listen to tails
Sounds good. I'll download a save next time I play heroes then. The bosses in that game fricking SUCK but to be fair, bosses in sonic games usually suck.
Heroes was alright. Shouldn't have been copy pasted levels, and maybe just have given us 3 stories as a result. I still can never remember why Team Chaotix had any dog in the fight. Team Rose was dumb as hell and was just Froggy 2.0, but with gay girly characters instead of based nearly-mute autism cat.
>Sonic games should have exploration
>Sonic CD has exploration
>everyone shits on it
>Team Chaotix has exploration
>everyone shits on it
>Shadow the Hedgehog has exploration
>everyone shits on it
In fairness Chaotix and Shadow aren't exploration. You're not exploring the level for shortcuts or extra items or some new route you are looking for some dumb thing like a random black arms, or hermit crab, or soldier. Missions =/ exploration
Team Chaotix gameplay being a throwback to the 32x game is pretty neat
CD has exploration
shits on it
It's almost like the level design is ruined and shit, unlike S3K and Mania
>>Team Chaotix has exploration
shits on it
It's almost like the level design is ruined and shit, and the hunting for mcgiffins the size of a pixel is bad game design
the Hedgehog has exploration
shits on it
It's almost like the level design is ASS CANCER and DOGSHIT, and the hunting for 100+ mcgiffins/mooks in 45 min long, auto scrolling levels is bad game design
>It's almost like the level design is ruined and shit,
Stopped reading there.
>Post cherrypicked first level always made to be the "hook level" while the rest of the game is dogshit (like GHZ to the rest of the game in Sonic 1)
have a nice day.
>Post cherrpi-ACK
>Skips everything with zero exploration
Dogshit.
>Couldn't get to the past off his own speed and level design
>Had to resort to using a get to the past free area
Uh oh
>Couldn't get to the past off his own spee-ACK
>like GHZ to the rest of the game in Sonic 1
Why does spring yard have the word cope in it anyways?
Because it's such a good level that Sonic 1's detractors need to cope to keep up their negativity.
>Trying to get to the past
>FUTURE
I know it's a skill issue and all that but frick me is it irritating
It's half a skill issue, the entire mechanic is flawed and there is absolutely no reason to engage with it. The special stages have great music and get you the good ending anyway
The signposts thing is honestly really annoying and a bad idea.
Running past one at full speed or with 88 rings should just put you into the new time period instead of needing to find the place with two springs they put next to it so you can actually engage with the Game's gimmick.
Plus there's the whole issue of there being NO reason to go to any time period other than the past, and them ironing out the time travel stuff altogether since just collecting the time stones in the vastly superior to play special stages is more straight forward and not running completely contrary to how Sonic plays.
>NO reason to go to any time period other than the past
I like CD but I agree. Going to the future is an actual waste of energy since you are going to it in act 3 regardless, has nothing to help you secure a good future so it feels like it exist for time travel and to make going to the past slightly more difficult. Special stages are a lot of fun
People these days (let's be real, people since at least 2000) don't have the patience to play the same game a few times to learn how to do it better. There's a reason why shit like MM, Pikmin, Dead Rising filter the ABSOLUTE FRICK out of people. They get assmad instantly when they learn they can't perfect things on the fly because the game actually requires a bit of learning and has a curve to it. Sonic CD (and a decent amount of other Sega games, Ristar, Vectorman) has levels that will require multiple attempts to figure out how to get everything out of it. Of course, the other argument is, who cares enough to, anyway? I certainly never have gotten all good futures. I did the emeralds or time anal beads or whatever they were and just called it good enough.
>3&K and Mania have a perfect blend of all three major aspects
>no one shits on them besides turbo morons
oops
the shadow forest was better
Loved Heroes as a kiddo 🙂
Sonic rush (2005) and rush adventure (2007) were absolute banger and masterpieces. Black knight was not terrible but not good as well, just very flawed game in game design but control scheme. The 2 m&s olympic games on the ds were great imo. Played the hell out of those games back in the day.
Fellas, let’s be civil please
>c-cherrypick-ACK
Speaking of people who actually designed Sonic
>https://en.wikipedia.org/wiki/Uncharted:_Drake%27s_Fortune
>Designers
This shit is pretty bizarre, isn't it?
Not really, he was behind Jak and Daxter's kino world design so it's not surprising they'd keep him around for Uncharted.
>So dogshit Mania had t-ACK
>Couldn't get to the past off his own spee-ACK
classic sonic should perish
i liked sonic unleashed a lot
I really like CD and swap it and Sonic 2 in my rankings quite a bit but this act fricking sucks and I mastered the skip so I don't have to play it
I always do the skip but I don't think the mini-Sonic segment is that bad.
Jesus fricking christ Sonic CD is a Metroid-like
Sonic CD honestly plays better with any character but Sonic.
>But you can navigate every stage as Sonic
Yeah, but that doesn't mean he's GOOD or satisfying for navigating every stage
>Yeah, but that doesn't mean he's GOOD or satisfying for navigating every stage
This. I can't stand people defending shit or outright discrediting something UNLESS Sonic is playable in it.
Sonic was the only playable character in the 90s versions of CD...
Correct, however, he is still ass for navigating CD, and we do not live in a temporally frozen existence right after CD came out, and we can make judgements on it based on the other working titles Sega was and has made during the Genesis era of games.
Well I'm not defending CD, I think its gameplay is dogshit and the whole concept is fundamentally a clusterfrick. Even considering the fact that Sonic Team likes experimenting I can't imagine them playtesting the game (and Chaotix too while we are at it) and saying
>yeah, this is okay
Well, yeah, clearly they didn't.
It's why you can still play it like a standard Sonic game and just pick up the time stones to get the good ending.
>Sonic CD doesn't have schio level des-
>Heroes is good.
Frick off Mark, Cybershell already shut you down.
Sonic was never good
Heroes is literally like the worst Sonic game, and every 3D game after that point is better. Generations is a flat out great game.
I don't get you people.
>and every 3D game after that point is better
Even 06?
Maybe. it at least has flavour.
>it at least has flavour.
Yeah, of feces, which you apparently enjoy.
Heroes has way more flavour than 06 which looks like a typical lifeless early gen 7 game
Imagine making a character design so perfect that 20+ years of mediocrity isn't enough to kill the franchise.
I love how Shadow's design is so fricking good he's still as loved as Sonic despite the fact that Sega only just started using him again.
generations was well received
It was over since Naka-san left