>Travellers Tales should've kept making every Sonic game
I wouldn't have minded this much, they were competent developers and a lot of their worse titles can be explained by publishers messing them up or giving them tight and downright unreasonable schedules to work with. While Sonic Team has produced decent titles since Adventure, they've also produced a lot of subpar titles, maybe with Traveller's Tales it would've been different, though I'm sure SEGA would've been just as unreasonable with them as they've been with Sonic Team, like pushing for holiday seasons and anniversary titles even if it's not finished properly yet. I might be a minority in this, but I have a soft spot for Sonic 3D Blast, love the level design for some reason.
As a kid I couldn’t Stand 3D Blast.
As an adult it became one of my favorites in the series. Using the spindash mitigates a lot of peoples gripes with attacking badniks, and exploring the stages feels pretty fun. It’s like an early precursor to a 64 Rare game in a way.
>Travellers Tales should've kept making every Sonic game
I wouldn't have minded this much, they were competent developers and a lot of their worse titles can be explained by publishers messing them up or giving them tight and downright unreasonable schedules to work with. While Sonic Team has produced decent titles since Adventure, they've also produced a lot of subpar titles, maybe with Traveller's Tales it would've been different, though I'm sure SEGA would've been just as unreasonable with them as they've been with Sonic Team, like pushing for holiday seasons and anniversary titles even if it's not finished properly yet. I might be a minority in this, but I have a soft spot for Sonic 3D Blast, love the level design for some reason.
>sonic 2: USA >sonic 3k: USA
Play the games, look at the credits. It's like 95% japanese, and 5% USA marketing people and maybe a codemonkey or two.
I never understood why Mike Cerny doesn't appear in the credits of 2 though, as he always claim to have worked on it. >mania
wouldn't exist without the original Japanese games, as it's basically a remix of those with some bells and whistles. Stop shilling this shit already, it's not /vr/.
Aren't there even stories from Sonic 2's development about how the Japanese team would stay up late fixing/undoing all the stuff the American team did that day?
Aren't there even stories from Sonic 2's development about how the Japanese team would stay up late fixing/undoing all the stuff the American team did that day?
>switch to fully Japanese team to be free of baka gaijin >create Shadow the Hedgehog
kek
While Sonic Team did produce quality before, and all of the Sonic classics were developed mainly by Japanese teams, I don't think this means it should always be this way, it could stay as it is, but if it changed I don't think it would be a bad thing, it depends on who SEGA chooses to do so, if they choose someone who's competent, but not Japanese, we should embrace it.
As a kid I couldn’t Stand 3D Blast.
As an adult it became one of my favorites in the series. Using the spindash mitigates a lot of peoples gripes with attacking badniks, and exploring the stages feels pretty fun. It’s like an early precursor to a 64 Rare game in a way.
Indeed, it's something you do get used to with time, I do admit the control isn't ideal and platforming can be tough, but thankfully the Director's Cut by Jon Burton fixes a lot of the control issues, it's still not ideal, but it works well and it's much better than the original. I agree that it feels like a precursos to 64 Rare, it's probably the only real Sonic Collect-A-Thon ever, and it does work, especially since exploring is indeed fun due to the stellar level design. I wish SEGA would experiment with a Sonic Collect-A-Thon more in the future, maybe in spin offs.
I'm not really following Sonic Frontiers' development much, besides seeing those IGN clips that came out a while ago, and maybe reading something from time to time, I'm trying to not build up much hype, but now that I think about it you're right. Sonic Frontiers' will probably be the closest Sonic will get to a Collect-A-Thon since Sonic 3D Blast, I don't know if it'll be closer to a Collect-A-Thon than Sonic 3D Blast was though, since that pretty much had your progress dependent on collecting the Flickies, it'll depend on how they handle progression within this open world, if it's tied into the collectables, than I suppose my wish will be granted, time will tell. I have to say, it looks rough around the edges from what I've seen so far, and considering they've managed to mess up Sonic Origins, which should've been a success on all fronts, I'm skeptical, but the IGN clips do show promise too, it looks somewhat fun, so time will tell I suppose.
The IGN footage actually did a terrible job showing off the game due to the person playing having the same energy as polygon when they released their Doom footage. Watch:
For a better feel of it, though there are definitely some issues still. We’ll see how it turns out. Fingers crossed, but Sega sure does love to not treat their mascot right and are amazing how consistent they are in messing up.
2 years ago
Anonymous
I'm quite happy with this footage you showed me really, it's gotten me slightly more optimistic for how Sonic Frontiers will turn out. I know many dislike the art direction, and it does look like a significant departure from what we're used to, but I do like it, the previous titles, especially something like Sonic Lost World, were getting a little too cartoony in my eyes, this feels more like the classics and Sonic Adventure, trying to push the hardware more to give us beautiful environments, it's got a comfortable atmosphere for some reason. I have the feeling that running through this open world with Sonic's move set and speed will be quite fun if they don't mess it up too badly. You're right about the consistency aspect, if there's one thing SEGA is consistent in, is their inconsistency with Sonic, I hope that we finally get a 3D title with quality on par with something like Sonic Mania or the classics in general, at least on par with Sonic Colors and Sonic Generations, still, only time will tell what happens.
2 years ago
Anonymous
For what it’s worth, the director also compared it to Adventure several times in tone and how he wants to to set a standard sort of like that game did. They’ve also had a pretty darn long development time on it so they aren’t going to have the excuse that Forces or 06 had. Fingers crossed, but considering how poorly they’ve handled the Colors and Origins remasters, I wouldn’t be terribly surprised if this really was just a tech demo to get their staff used to nextgen hardware while also making money.
2 years ago
Anonymous
>getting a little too cartoony
Oh heaven forbid the cartoon characters look like they exist in a cartoon world.
You are the kind of person studios think about when they make a Smurf movie that takes place in New York.
2 years ago
Anonymous
I don't find a cartoony Sonic to be bad, afterall, when you look at Sonic's world, you have a main cast composed of anthropomorphic animals, and the only recurring human is called Dr. Eggman because his body's shaped like an egg, it's a cartoon, always have been and always will be, I acknowledge that... my issue with something like Lost World, which is the specific installment I mentioned, is that it went too far in that direction to me, in a way that it almost became a caricature of itself and classic Sonic, while I feel that the best visual direction for Sonic, the one SEGA should strive for more often, is when they make it look sort of like a Pixar movie, which is what Sonic Unleashed did, and it was beautiful to me, the cartoony humans mixed with stunning environments, but then again, we all have our personal preferences for what we want Sonic to be, and that obviously goes for aesthetics aswell. I don't know what direction Sonic Frontiers will take, but it seems to be going in the Sonic Unleashed route, which I've been really longing for.
It's a racing game.
The Sonic World controls work really great. It gives a sense of speed while still being able to control momentum, like in the original Sonic games, without being autistic autopilot with auto-target like Adventure.
After Adventure 2, Sega didn't really have the money to do another Sonic game and we got all those games and spinoff that used the same engine and assets. Then the HD generation came in and Sega was unfortunately one of the developers that could not manage the jump too well, which is how we got 06.
I wouldn't say it died, of course when it stopped being an exclusive to SEGA consoles, and instead became a multiplatform franchise, it was a huge departure, and maybe it lost some of its identity and status in the process, but we did get some good stuff since then: Heroes; Unleashed; Colors; Generations... and that's not even mentioning some of the excelent handheld titles too.
>CNZ mid-air actions in anti-gravity glitch >A bug that allowed the player to perform mid-air actions on Carnival Night Zone's anti-gravity platform in vanilla Sonic the Hedgehog 3 was fixed in the original Mega Drive version of Sonic 3 & Knuckles. For some reason, Sonic Jam reverts the bugfix back to its Sonic 3 behaviour for the locked-on game, therefore allowing the player to experience this bug using Knuckles' glide. This results in Knuckles getting stuck mid-glide on the platforms until the player lets go of the buttons, after which he can move about on the platforms as normal during his falling state.
Well, even with the "delays" (I assume you're talking the speed shoes) and "weird sound effects" (actually sound better than the originals), it still sounds better than on a Mega Drive 2.
Nope, it's just slightly different but not as bad as old emus. Remember: Jam is not emulation.
Fans have even made a patch for Sonic Mania to include the Sonic Jam ring sfx
https://sonicfangameshq.com/forums/showcase/sonic-jam-rings-for-sonic-mania.595/
Jamchads just keep winning lol
2 years ago
Anonymous
Classic games on cartridge > Sonic Mega Collection > Sonic Jam
2 years ago
Anonymous
Why would you place Mega Collection over Jam? Mega Collection is emulation and still has the same issues as the original cart games.
Jam has its own issues but then has fixes over other stuff, making a balance there.
Original MD carts = Jam >>> HD remakes >>>> emulation packs.
2 years ago
Anonymous
Like Jam, Mega Collection has a lot of soul to its menus. It also has a lot of extra content and even bonus games whereas Jam just has manuals and Sonic World.
Unlike Jam, the emulated versions run with no audio delays or weird muffled sound effects.
2 years ago
Anonymous
>soul to its menus.
Not bad, but can't compare to a full 3D hub that's basically the only soulful version of Sonic in 3D to exist to this day. >bonus game
cool beans, still emulation. I could just downlioad the whole Game Gear ROMset if I want. >Unlike Jam, the emulated versions run with no audio delays or weird muffled sound effects.
Still has the sound glitches in Ice Cap and the slowdown on MP Sonic 2!
Mega Drive = Jam >>>>> emulation
2 years ago
Anonymous
5th gen ports of 2D 16-bit games are usually pretty bad. Sonic Jam is a good effort, but it's got too many shortcomings from trying to run fast-paced cartridge games on a slow CD-ROM to be worthwhile to anyone unless they only have a Saturn (literally who), they're collecting for Saturn, or they're an autist who wants to play 10 different versions of Sonic 1.
Judging by the way Sonic Megamix ran off a disc on the comparatively weaker SCD, the classic trilogy probably could have had a perfect conversion with some more effort put into it. Saturn was more than capable of doing it. In fact, with the relatively advanced hardware it had, it makes the shortfalls of Jam all the more acute.
2 years ago
Anonymous
>too many shortcomings
The worst is has is the extra slowdown in Sonic 2 (but still mind you it fixes some slowdown present in the original game too).
Complaining about CD audio loading is understandable, but not enough to write off the entire package. Jam still has enough pros going for it as a good option to play the games.
I don't get why there has been such a huge anti Jam backlash on /vr/ as of late, it's a collection that's widely regarded as pretty good.
There's no "perfect" version of the games, and we'll have to deal with it.
2 years ago
Anonymous
>I don't get why there has been such a huge anti Jam backlash on /vr/ as of late
Sonic Jam is ok, but it's not that great. There are much better options to play the classic games and imo /vr/ is overrating Jam to be contrarian hipsters.
2 years ago
Anonymous
>There are much better options to play the classic games and imo /vr/ is overrating Jam to be contrarian hipsters.
Sonic Jam was always considered a good option though, this is the first time I see people actually hating on it and I don't get it.
>I don't get why there has been such a huge anti Jam backlash on /vr/ as of late, it's a collection that's widely regarded as pretty good.
There's been literally one guy that's been spamming /vr/ autistically for months, maybe years now about how Sonic Jam is the best way to play Sonic 3 because it plays the music in Ice Cap Act 2 better than the Genesis version, and people got annoyed by his bullshit and are starting to attack both him and Jam.
I dunno what kind of schizoid stuff you're talking about but I don't see anyone here claiming Sonic Jam is the best way to play or anything, yet I see at least 1 shitposter (maybe you) shitting on it for no reason.
I'm the kind of person who always say to play original versions no matter what, but Sonic Jam is not a bad option at all.
You people claim to be anti-contrarians, but you end up being double contrarians. >Oh! people like Sonic Jam? time to start shitposting about it every single time someone mentions it!
You're no better than the supposed spammer you're talking about.
2 years ago
Anonymous
>I don't get why there has been such a huge anti Jam backlash on /vr/ as of late, it's a collection that's widely regarded as pretty good.
There's been literally one guy that's been spamming /vr/ autistically for months, maybe years now about how Sonic Jam is the best way to play Sonic 3 because it plays the music in Ice Cap Act 2 better than the Genesis version, and people got annoyed by his bullshit and are starting to attack both him and Jam.
2 years ago
Anonymous
>Sonic Mega Collection >forced to 480i by default
ouch.
Major reason I disliked Jam is because I loved tinkering around debug mode, and when the game inevitabled crashed it effected the whole thing. On a cartridge it's just a quick reset and back to level select and Mega Collection et al aren't too bad either since it's emulations, but as a PORT the entirety of JAM crashes with it and so have to painstackingly boot things back up with the slow-ass times and even then it acts like a hard-reset instead of a soft-reset and you have tobre-input the codes again instead of just holding A. Big time-waster. They should have added a failsafe so you can access the pause menu another way in case of softlocks but they didn't and it sucks.
What do you find so fascinating about debug mode in 2022? What do you actually do?
I also remember fricking around with it as a kid and going "wooooow I'm inside the walls!", but as an adult it never crossed my mind to do it again.
>it's all in the archives
All I'm seeing is 3 threads there... didn't you claim someone was spamming for years? I doubted it anyway because I've been in /vr/ since its inception and I never saw someone spam Jam for years (unlike a certain autist that spams "sega system", etc) >You've been trying to push your Sonic Jam propaganda for a while now, why is that?
I don't know in what level of schizophrenia are you, but I never claimed Sonic is "the best way to play Sonic", I just wondered why all of a sudden there's a strong shitposting backlash against it, but I guess now I know why, you're an autismo who somehow got offended by 3 threads of someone claiming Sonic Jam was the best way to play Sonic and, since you're australia-kun and you have your weird anti-Saturn agenda, you started doing anti-Jam shit too. Not too surprising. Thanks for clarifying. >all these sentences with imagined scenarios of me wanting to sell Saturns on ebay and stuff
lol, take your meds dude.
Hmmm, the way I see it, Playstation did more harm to Sega than Nintendo. But yeah, you're right, he was never a Sega fan, he's just a guy obsessed with Nintendo.
Did he ever tell the story of how he became traumatized with them or it's still a mystery? I've never seen anyone so obsessed with a company. Hope he gets doxxed one day, it'd be interesting to finally connect the dots after all these years of witnessing his autism.
Is there anything actually wrong with these ports? Been playing it a bit and I swear everything just looks crisper, brighter, more colorful in Jam compared to the original Genesis games, but I never played much sonic back then.
I think they look identical, but haven't checked back to back.
The Jam ports have some pros and cons.
CD audio makes speed shoes not change the tempo of the music in real time, instead loads the track of the same theme but sped up. Sonic 2 has some additional slowdown (but also takes out some of the slowdowns the original had).
Then there's some differences in sound effects (some were removed, while others were added) but it's really not very noticeable, except for Ice Cap Act 2 where the music and sound effects both can co-exist without the sound glitching like in the original.
Sonic 2 multiplayer also has no slowdowns on Jam.
That was just australia-kun doing his usual anti-saturn routine.
The audio differences were already adressed here, along with the pros:
I think they look identical, but haven't checked back to back.
The Jam ports have some pros and cons.
CD audio makes speed shoes not change the tempo of the music in real time, instead loads the track of the same theme but sped up. Sonic 2 has some additional slowdown (but also takes out some of the slowdowns the original had).
Then there's some differences in sound effects (some were removed, while others were added) but it's really not very noticeable, except for Ice Cap Act 2 where the music and sound effects both can co-exist without the sound glitching like in the original.
Sonic 2 multiplayer also has no slowdowns on Jam.
This was my first game as a toddler on my Gamecube and played it to death until I unlocked Green Hill Zone.
Still, it's not the swan song, the best sonic ever made is Sonic 3 & Knuckles.
many people of the original 16-bit era left after Sonic Jam (got moved to other divisions within sega or left the company), sonic team isn't just naka or iizuka.
>swan song
Actually, the last game that still had Naka (at least as the producer) and where Iizuka still did anything (other that producing, whatever that means) is motherfricking Shadow the Hedgehog. It was a good game, btw.
Sonic R (same year of release) completely destroys that game.
Travellers Tales should've kept making every Sonic game
pffhahah
>Travellers Tales should've kept making every Sonic game
I wouldn't have minded this much, they were competent developers and a lot of their worse titles can be explained by publishers messing them up or giving them tight and downright unreasonable schedules to work with. While Sonic Team has produced decent titles since Adventure, they've also produced a lot of subpar titles, maybe with Traveller's Tales it would've been different, though I'm sure SEGA would've been just as unreasonable with them as they've been with Sonic Team, like pushing for holiday seasons and anniversary titles even if it's not finished properly yet. I might be a minority in this, but I have a soft spot for Sonic 3D Blast, love the level design for some reason.
As a kid I couldn’t Stand 3D Blast.
As an adult it became one of my favorites in the series. Using the spindash mitigates a lot of peoples gripes with attacking badniks, and exploring the stages feels pretty fun. It’s like an early precursor to a 64 Rare game in a way.
Sonic should always be Japanese.
sonic 2: USA
sonic 3k: USA
sonic mania: Australia
you: get fricked
>sonic 2: USA
>sonic 3k: USA
Play the games, look at the credits. It's like 95% japanese, and 5% USA marketing people and maybe a codemonkey or two.
I never understood why Mike Cerny doesn't appear in the credits of 2 though, as he always claim to have worked on it.
>mania
wouldn't exist without the original Japanese games, as it's basically a remix of those with some bells and whistles. Stop shilling this shit already, it's not /vr/.
Aren't there even stories from Sonic 2's development about how the Japanese team would stay up late fixing/undoing all the stuff the American team did that day?
>switch to fully Japanese team to be free of baka gaijin
>create Shadow the Hedgehog
kek
>look at the credits
Bet you think Star Fox was Japanese too
Cuthbert and his pals are on the credits of the original Star Fox, though.
moron
Mania sucks and is tryhard, Freedom Planet outdid it in every way except story.
>Mania sucks
What causes people to be this miserable
>Freedom Planet
Too bad there is 41% chance it never gets a sequel.
Release Date is September 13, 2002.
While Sonic Team did produce quality before, and all of the Sonic classics were developed mainly by Japanese teams, I don't think this means it should always be this way, it could stay as it is, but if it changed I don't think it would be a bad thing, it depends on who SEGA chooses to do so, if they choose someone who's competent, but not Japanese, we should embrace it.
Indeed, it's something you do get used to with time, I do admit the control isn't ideal and platforming can be tough, but thankfully the Director's Cut by Jon Burton fixes a lot of the control issues, it's still not ideal, but it works well and it's much better than the original. I agree that it feels like a precursos to 64 Rare, it's probably the only real Sonic Collect-A-Thon ever, and it does work, especially since exploring is indeed fun due to the stellar level design. I wish SEGA would experiment with a Sonic Collect-A-Thon more in the future, maybe in spin offs.
Sonic Frontiers is guaranteed to be a collectathon. If you look at trailer footage there's like 5 different collectibles
I'm not really following Sonic Frontiers' development much, besides seeing those IGN clips that came out a while ago, and maybe reading something from time to time, I'm trying to not build up much hype, but now that I think about it you're right. Sonic Frontiers' will probably be the closest Sonic will get to a Collect-A-Thon since Sonic 3D Blast, I don't know if it'll be closer to a Collect-A-Thon than Sonic 3D Blast was though, since that pretty much had your progress dependent on collecting the Flickies, it'll depend on how they handle progression within this open world, if it's tied into the collectables, than I suppose my wish will be granted, time will tell. I have to say, it looks rough around the edges from what I've seen so far, and considering they've managed to mess up Sonic Origins, which should've been a success on all fronts, I'm skeptical, but the IGN clips do show promise too, it looks somewhat fun, so time will tell I suppose.
The IGN footage actually did a terrible job showing off the game due to the person playing having the same energy as polygon when they released their Doom footage. Watch:
For a better feel of it, though there are definitely some issues still. We’ll see how it turns out. Fingers crossed, but Sega sure does love to not treat their mascot right and are amazing how consistent they are in messing up.
I'm quite happy with this footage you showed me really, it's gotten me slightly more optimistic for how Sonic Frontiers will turn out. I know many dislike the art direction, and it does look like a significant departure from what we're used to, but I do like it, the previous titles, especially something like Sonic Lost World, were getting a little too cartoony in my eyes, this feels more like the classics and Sonic Adventure, trying to push the hardware more to give us beautiful environments, it's got a comfortable atmosphere for some reason. I have the feeling that running through this open world with Sonic's move set and speed will be quite fun if they don't mess it up too badly. You're right about the consistency aspect, if there's one thing SEGA is consistent in, is their inconsistency with Sonic, I hope that we finally get a 3D title with quality on par with something like Sonic Mania or the classics in general, at least on par with Sonic Colors and Sonic Generations, still, only time will tell what happens.
For what it’s worth, the director also compared it to Adventure several times in tone and how he wants to to set a standard sort of like that game did. They’ve also had a pretty darn long development time on it so they aren’t going to have the excuse that Forces or 06 had. Fingers crossed, but considering how poorly they’ve handled the Colors and Origins remasters, I wouldn’t be terribly surprised if this really was just a tech demo to get their staff used to nextgen hardware while also making money.
>getting a little too cartoony
Oh heaven forbid the cartoon characters look like they exist in a cartoon world.
You are the kind of person studios think about when they make a Smurf movie that takes place in New York.
I don't find a cartoony Sonic to be bad, afterall, when you look at Sonic's world, you have a main cast composed of anthropomorphic animals, and the only recurring human is called Dr. Eggman because his body's shaped like an egg, it's a cartoon, always have been and always will be, I acknowledge that... my issue with something like Lost World, which is the specific installment I mentioned, is that it went too far in that direction to me, in a way that it almost became a caricature of itself and classic Sonic, while I feel that the best visual direction for Sonic, the one SEGA should strive for more often, is when they make it look sort of like a Pixar movie, which is what Sonic Unleashed did, and it was beautiful to me, the cartoony humans mixed with stunning environments, but then again, we all have our personal preferences for what we want Sonic to be, and that obviously goes for aesthetics aswell. I don't know what direction Sonic Frontiers will take, but it seems to be going in the Sonic Unleashed route, which I've been really longing for.
I wouldn't replace adventure, but the Sonic R engine was a fine base for a 5th gen sonic game.
It's a racing game.
The Sonic World controls work really great. It gives a sense of speed while still being able to control momentum, like in the original Sonic games, without being autistic autopilot with auto-target like Adventure.
I liked Sonoc Adventure. Personally I think the series died after Adventure 2.
After Adventure 2, Sega didn't really have the money to do another Sonic game and we got all those games and spinoff that used the same engine and assets. Then the HD generation came in and Sega was unfortunately one of the developers that could not manage the jump too well, which is how we got 06.
I wouldn't say it died, of course when it stopped being an exclusive to SEGA consoles, and instead became a multiplatform franchise, it was a huge departure, and maybe it lost some of its identity and status in the process, but we did get some good stuff since then: Heroes; Unleashed; Colors; Generations... and that's not even mentioning some of the excelent handheld titles too.
Sonic Adventure, Sonic Adventure 2, PSO, Billy Hatcher, Sonic Heroes, Shadow the Hedgehog, Sonic Unleashed, Sonic Generations
>CNZ mid-air actions in anti-gravity glitch
>A bug that allowed the player to perform mid-air actions on Carnival Night Zone's anti-gravity platform in vanilla Sonic the Hedgehog 3 was fixed in the original Mega Drive version of Sonic 3 & Knuckles. For some reason, Sonic Jam reverts the bugfix back to its Sonic 3 behaviour for the locked-on game, therefore allowing the player to experience this bug using Knuckles' glide. This results in Knuckles getting stuck mid-glide on the platforms until the player lets go of the buttons, after which he can move about on the platforms as normal during his falling state.
Oh no no no no no Jambros we got too wienery
>Jam provides a more pure experience by keeping cool physics abuse from original Sonic 3 while locked in with S&K
Jamchads, we keep winning...
>Jam provides a more pure experience by playing music with delays and using weird sound effects
kek
Well, even with the "delays" (I assume you're talking the speed shoes) and "weird sound effects" (actually sound better than the originals), it still sounds better than on a Mega Drive 2.
The ring sound is similar to what you hear playing Sonic games on really old emulators with messed up sound.
Nope, it's just slightly different but not as bad as old emus. Remember: Jam is not emulation.
Fans have even made a patch for Sonic Mania to include the Sonic Jam ring sfx
https://sonicfangameshq.com/forums/showcase/sonic-jam-rings-for-sonic-mania.595/
Jamchads just keep winning lol
Classic games on cartridge > Sonic Mega Collection > Sonic Jam
Why would you place Mega Collection over Jam? Mega Collection is emulation and still has the same issues as the original cart games.
Jam has its own issues but then has fixes over other stuff, making a balance there.
Original MD carts = Jam >>> HD remakes >>>> emulation packs.
Like Jam, Mega Collection has a lot of soul to its menus. It also has a lot of extra content and even bonus games whereas Jam just has manuals and Sonic World.
Unlike Jam, the emulated versions run with no audio delays or weird muffled sound effects.
>soul to its menus.
Not bad, but can't compare to a full 3D hub that's basically the only soulful version of Sonic in 3D to exist to this day.
>bonus game
cool beans, still emulation. I could just downlioad the whole Game Gear ROMset if I want.
>Unlike Jam, the emulated versions run with no audio delays or weird muffled sound effects.
Still has the sound glitches in Ice Cap and the slowdown on MP Sonic 2!
Mega Drive = Jam >>>>> emulation
5th gen ports of 2D 16-bit games are usually pretty bad. Sonic Jam is a good effort, but it's got too many shortcomings from trying to run fast-paced cartridge games on a slow CD-ROM to be worthwhile to anyone unless they only have a Saturn (literally who), they're collecting for Saturn, or they're an autist who wants to play 10 different versions of Sonic 1.
Judging by the way Sonic Megamix ran off a disc on the comparatively weaker SCD, the classic trilogy probably could have had a perfect conversion with some more effort put into it. Saturn was more than capable of doing it. In fact, with the relatively advanced hardware it had, it makes the shortfalls of Jam all the more acute.
>too many shortcomings
The worst is has is the extra slowdown in Sonic 2 (but still mind you it fixes some slowdown present in the original game too).
Complaining about CD audio loading is understandable, but not enough to write off the entire package. Jam still has enough pros going for it as a good option to play the games.
I don't get why there has been such a huge anti Jam backlash on /vr/ as of late, it's a collection that's widely regarded as pretty good.
There's no "perfect" version of the games, and we'll have to deal with it.
>I don't get why there has been such a huge anti Jam backlash on /vr/ as of late
Sonic Jam is ok, but it's not that great. There are much better options to play the classic games and imo /vr/ is overrating Jam to be contrarian hipsters.
>There are much better options to play the classic games and imo /vr/ is overrating Jam to be contrarian hipsters.
Sonic Jam was always considered a good option though, this is the first time I see people actually hating on it and I don't get it.
I dunno what kind of schizoid stuff you're talking about but I don't see anyone here claiming Sonic Jam is the best way to play or anything, yet I see at least 1 shitposter (maybe you) shitting on it for no reason.
I'm the kind of person who always say to play original versions no matter what, but Sonic Jam is not a bad option at all.
You people claim to be anti-contrarians, but you end up being double contrarians.
>Oh! people like Sonic Jam? time to start shitposting about it every single time someone mentions it!
You're no better than the supposed spammer you're talking about.
>I don't get why there has been such a huge anti Jam backlash on /vr/ as of late, it's a collection that's widely regarded as pretty good.
There's been literally one guy that's been spamming /vr/ autistically for months, maybe years now about how Sonic Jam is the best way to play Sonic 3 because it plays the music in Ice Cap Act 2 better than the Genesis version, and people got annoyed by his bullshit and are starting to attack both him and Jam.
>Sonic Mega Collection
>forced to 480i by default
ouch.
Still a better compilation than Origins. Even has Sonic 3 MJ music intact.
Major reason I disliked Jam is because I loved tinkering around debug mode, and when the game inevitabled crashed it effected the whole thing. On a cartridge it's just a quick reset and back to level select and Mega Collection et al aren't too bad either since it's emulations, but as a PORT the entirety of JAM crashes with it and so have to painstackingly boot things back up with the slow-ass times and even then it acts like a hard-reset instead of a soft-reset and you have tobre-input the codes again instead of just holding A. Big time-waster. They should have added a failsafe so you can access the pause menu another way in case of softlocks but they didn't and it sucks.
What do you find so fascinating about debug mode in 2022? What do you actually do?
I also remember fricking around with it as a kid and going "wooooow I'm inside the walls!", but as an adult it never crossed my mind to do it again.
auster... replying to yourself? you've really fallen over the years, it's almost enough to make me shed a tear
>it's all in the archives
All I'm seeing is 3 threads there... didn't you claim someone was spamming for years? I doubted it anyway because I've been in /vr/ since its inception and I never saw someone spam Jam for years (unlike a certain autist that spams "sega system", etc)
>You've been trying to push your Sonic Jam propaganda for a while now, why is that?
I don't know in what level of schizophrenia are you, but I never claimed Sonic is "the best way to play Sonic", I just wondered why all of a sudden there's a strong shitposting backlash against it, but I guess now I know why, you're an autismo who somehow got offended by 3 threads of someone claiming Sonic Jam was the best way to play Sonic and, since you're australia-kun and you have your weird anti-Saturn agenda, you started doing anti-Jam shit too. Not too surprising. Thanks for clarifying.
>all these sentences with imagined scenarios of me wanting to sell Saturns on ebay and stuff
lol, take your meds dude.
>auster gets irritated by people talking about sonic jam
huh, really? i will start posting about it more often, then.
>Sanic Jam
I sleep.
>Capcom Generation 2, featuring arcade-perfect ports of Makaimura & Dai Makaimura plus slowdown-less Chou Makaimura
REAL SHIT.
>loading times
No
what Saturn emulator works best for it?
The actual best part of Sonic Jam is being able to play Sonic with a Chadturn controller (Model 2)
Why wouldn't auster like playstation? They're the ones who btfo'd his #1 enemy Nintendo into irrelevancy with the PS1 and PS2.
Hmmm, the way I see it, Playstation did more harm to Sega than Nintendo. But yeah, you're right, he was never a Sega fan, he's just a guy obsessed with Nintendo.
Did he ever tell the story of how he became traumatized with them or it's still a mystery? I've never seen anyone so obsessed with a company. Hope he gets doxxed one day, it'd be interesting to finally connect the dots after all these years of witnessing his autism.
>Sonic Jam's price increased again
why the frick? is it because Origins was a let down?
At this rate I'll never ever be able to snag a US copy of Jam.
>buying old Saturn games
Look at this moron who doesn't know how to burn discs or install an ODE and laugh.
I'm a Sega collector.
US Sonic Jam is one of the holy grails for any Sega/Sonic Team fan.
What are your best times in the Sonic World challenges?
will check later tonight when I get home and post mine, I remember doing all of them.
Is there anything actually wrong with these ports? Been playing it a bit and I swear everything just looks crisper, brighter, more colorful in Jam compared to the original Genesis games, but I never played much sonic back then.
I think they look identical, but haven't checked back to back.
The Jam ports have some pros and cons.
CD audio makes speed shoes not change the tempo of the music in real time, instead loads the track of the same theme but sped up. Sonic 2 has some additional slowdown (but also takes out some of the slowdowns the original had).
Then there's some differences in sound effects (some were removed, while others were added) but it's really not very noticeable, except for Ice Cap Act 2 where the music and sound effects both can co-exist without the sound glitching like in the original.
Sonic 2 multiplayer also has no slowdowns on Jam.
Refer to this post which was redacted by troonyjanny:
https://desuarchive.org/vr/thread/9040661/#9042820
That was just australia-kun doing his usual anti-saturn routine.
The audio differences were already adressed here, along with the pros:
Was this the only time the original Sonic Team worked on a Sonic compilation?
Was the 6th gen era Sonic Team still the same as the 90s team?
I'd agree, yeah, even if the gamecube collections are nice games, they dont have half the soul of JAM.
Sonic Adventure 2 was Sonic's swan song and anyone who disagrees is a dirty philistine.
This was my first game as a toddler on my Gamecube and played it to death until I unlocked Green Hill Zone.
Still, it's not the swan song, the best sonic ever made is Sonic 3 & Knuckles.
>swan song
many people of the original 16-bit era left after Sonic Jam (got moved to other divisions within sega or left the company), sonic team isn't just naka or iizuka.
>swan song
Actually, the last game that still had Naka (at least as the producer) and where Iizuka still did anything (other that producing, whatever that means) is motherfricking Shadow the Hedgehog. It was a good game, btw.
>decide to try Jam
>it actually is a marvel to play Sonic with a Saturn controller
poggers