I'm enjoying it a lot. I was worried about the dark sections in Speed Jungle but they ended up being fine. Already a huge step up over Dimps Sonic because I can actually trust them to even attempt things like obscuring my vision
You can uncap the emulator to run at a higher framerate. What are you missing out on by emulating the Switch version vs the native version asides Denuvo and EGS bullshit?
Anon I compared the PC version with the Switch version bu watching a few videos on YouTube and I must say that the Switch version is way, way worse. Sand Sanctuary looks like shit on Switch, textures are painfully low quality, straight up missing background elements, low quality textures in the background instead of geometry, effects straight-up missing.
It is. Not amazing or great but fun. Just bogged down by a couple dozen nigglings, most of which can be patched in the next few weeks if the devs are competent.
I love how almost every complaint about the game is total bullshit >there's no Super Sonic boss! >it's Sonic 4 Episode III! >Fang is barely in the game! >the bosses take upwards of 9 minutes to beat!
>How is this bullshit? Is there a faster way to beat the bosses?
Yes, attack them.
At WORST you can say the final bosses take 6-7 minutes for both phases.
Nah, last night we had an anon saying it took 9 minutes to beat Fang's first phase but it actually only takes 3
7 minutes for a 2-phase boss is not 9 minutes for one phase, and that's a final boss. Most bosses are a minute or two.
I just beat Lagoon City's in like 2 minutes or less because I realized "wait Water and Bullet basically let me ignore the entire platforming section design of this fight"
They take a couple minutes but they're not so bad. A lot of them have ways to attack them that are not totally obvious, like ones that can have projectiles knocked back at them
>>the bosses take upwards of 9 minutes to beat!
There are so many way to cheese bosses with the emerald powers it should never take you that long. Avatar alone guarantees two hits and bosses normally only take 6. Bullet and extra are great too if you can control them. You can probably beat Lagoon City's boss faster than you can beat Mania's Hydrocity boss
Literally never heard somebody say 9 minutes, and the misconception of there being no Super Sonic boss flew out the window quickly. That said, the boss is pretty bad and takes 7 minutes, which is still greatly excessive. The standard final bosses against Eggman and Fang also similarly drag and could easily take a lot of retries.
and conspicuously not mentioning the music, I see. this isn't sonic 4 episode 3, but it has some annoying Sonic-4-style flaws that absolutely should not have happened
>it's Sonic 4 Episode III!
It's clearly not BUT I think some of the music tracks must have been scrapped Episode 3 ones they just dug out to save on Tee Lopes money
>If there's any truth to this claim then the game has terrible physics & level design.
Well, you're half right. I'll let you figure out which one is correct though.
It's absolutely kino. I'm having alot of fun with it. The only people I've seen complain are Autists or Speedrunners, which is pretty much the same thing.
Banger: https://youtu.be/p9-PsxwWZ3o?si=acelU7qUA6nNb2wg
it wasn't supposed to be a free DLC skin or come to steam at all, but someone fricked up and all the deluxe edition items were free for like 20 minutes on steam the comic book skins too
8 months ago
Anonymous
So wait, how do you get the Comic Book pack currently? Right now it says N/A and isn't listed as part of the Deluxe.
I feel like I need that skin to enjoy the game. Looks great.
8 months ago
Anonymous
you don't lol.uless you grabbed it when the game came out you missed out
8 months ago
Anonymous
The frick? But like, what's the actual, intended method to obtain them? Are they just not released yet? Were they a preorder bonus?
8 months ago
Anonymous
steam fricked up, the artbook, rabbit skin and metal parts were part of the deluxe edition, but the comic book skins were a switch exclusive i think modern amy was par tof the newsletter but even that was avaliable for a single dollar for 20 minutes
8 months ago
Anonymous
Ah, okay, so the comic skins aren't supposed to be on PC at all. Well that kinda sucks. I'll hold off until a complete edition is available or these go on sale and/or a mod unlocks them. Exclusive content is an easy way to turn me off of a game.
>The only people I've seen complain are Autists or Speedrunners
you mean the core audience of fricking sonic games? if those groups don't like one that sounds like a problem.
I've actually had fun replaying some of the levels already. I wonder what the speedrunners are upset ago but honestly like with TotK I'm mostly perfectly happy never finding out why people are seething
Every boss I've fought besides the cutscenes/sidescroll bosses have lasted 10-20 seconds at most. Is this just Amy double jump privilege? I haven't played the game as any other character yet
Amy and Trip can easily reach bosses when they are not supposed to, making it faster.
With Tails its doable, but a bit harder, Knuckles of course depends on the environment mostly.
Sonic can do nothing but use the emeralds, but again, with bullet and avatar most bosses can go down very quick, people just write them off as gimmicks and forget to use them because they weren't in S3&K
>I wonder what the speedrunners are upset ago
The TLDR is they can't bypass the bosses by viciously crashing Sonic against them with no thought (Protip, they'd be able to speed through most of them if they used Amy, Tails, or the emerald powers), and the game isn't yet another glorified S3&K hack rom
>I wonder what the speedrunners are upset ago
The TLDR is they can't bypass the bosses by viciously crashing Sonic against them with no thought (Protip, they'd be able to speed through most of them if they used Amy, Tails, or the emerald powers), and the game isn't yet another glorified S3&K hack rom
Samegay
This has nothing to do with speedrunning homosexual moron
I don't get Egg Fortress from a story perspective >Sonic and friends fly into Egg Fortress >run to the center of the station >Eggman reverses time >run back out
???????
What was the point?
Sonic and Friends defeated Eggman, but he pulled out a last minute trump card and they had to retreat, during the retreat he lured them into a last minute trap, where they turned the tables back on him
the final boss makes zero sense as well >10 minute timer to reach the other side of the stage >a good 5-6 minute of that time is spent on reaching the final checkpoint before the boss >which would leave 5-4 minutes to beat a boss that takes more than 10 minutes to clear >nothing happens when the timer reaches 0 anyways
8 months ago
Anonymous
at first I thought if the timer reached 0 you would die, like how you die if it reaches 10 minutes in every sonic games, including this one. So I restarted Act 2 to have more time to beat the final boss
8 months ago
Anonymous
>including this one
So the time up only works when you aren't fighting a boss?
8 months ago
Anonymous
only this specific boss
8 months ago
Anonymous
Lies.
I've let the timer reach 10 minutes and didn't die before the final boss. Don't remember which act tho.
8 months ago
Anonymous
>final boss begins destroying the stage >stage rebuilds around you
for what purpose, eggman
8 months ago
Anonymous
>next phase destroys the platforms anyways
MAKE UP YOUR FRICKING MIND EGGMAN YOU WANT THE PLATFORMS OR NOT
The weird thing is, Sonic takes about as much real estate if not less than Mania or other classics. The singleplayer camera is accurate in scale. It's the multiplayer game that zooms out beyond the standard rather than the other way around.
I mean the colors. Left is Mania shader right is S3K shader.
8 months ago
Anonymous
And he has longer quills.
So this is why this game is 60 dollars...
Because of all the shilling I seen for this game. Like shit this game don't come close to the Sonic 2 or 3&K, heck not even Mania. While not Sonic 4 tier, except some of the music it's definitely pretty average. Like this is at most a 7/10 game.
And what's so special about Sonic 2 that Superstars doesn't even come close.
8 months ago
Anonymous
>And what's so special about Sonic 2 that Superstars doesn't even come close.
NTA, but it could be argued it has less amounts of bloat and the level design that everyone hated in 2 (metropolis) is most of the end game of Superstars.
8 months ago
Anonymous
Sonic 2 doesn't get in the way of the player. The levels are designed to let expert players breeze through it and maintaining flow but makes first timers work hard to beat it. On Superstars the later levels are filled with unskipable set pieces that kill the flow of the level. Other than Metropolis, stages in Sonic 2 didn't stop all your momentum with shit you can't skip.
I think the issue is the environment also got larger. Objects aren't as close as in the classics so you don't feel like you get enough screen real estate. It's only noticeable in a few zones, namely Press Factory
Mighty also be the 2.5D perspective, but that's a fair assessment. The levels are definitely a tad larger in some regards to fit multiple players, though at other times the platforms can still be as picky and small as ever.
I got it because Sega fricked up the launch for like 20-30 minutes on PC and accidentally listed it and most of the other DLC as free and I happened to look into the store as I was downloading the game. "Legally"? You were either supposed to preorder a JP/EU copy on their respective Amazon sites, or go to fricking Kroger and get it through $40 worth of reward points of shopping at their stores. And no, they never actually explicitly told people about much of any of this, Modern Amy in a Sega newsletter thing had more publicity.
So please, explain to me, why is the design literally every AMERICAN is saying looks objectively better than the Mario Galaxy shading is exclusive to everywhere OUTSIDE of America?
Seriously what the frick is SoJ's damage?
>watches so much trans porn that his mind goes directly to "trans woman + male" instead of the far more common "man + biological woman" or "man + man" relationships
Interesting psychology here
I thought people were memeing about The End showing up in the space background and that it would just be a moon, but nope, that's literally The End over there. But why?
I'm starting to think the developers were planning a Frontiers tie-in and it didn't really go over well, or it's supposed to be linked to the dark dragon final boss thing but without plot context it just floats there. There's no reason for a purple The End moon to exist when The End is still sealed.
Ian's going to hang himself and I'm all for it. Tired of these fat fricks trying to make modern so relevant to what is clearly something no one wants to think about when playing classic Sonic games.
Based Superstars making Modernshit canon even more nonsensical
Ian's going to hang himself and I'm all for it. Tired of these fat fricks trying to make modern so relevant to what is clearly something no one wants to think about when playing classic Sonic games.
I seriously doubt it was intended as anything more than a silly nod. Or at worst asset reuse.
Do you seriously think after Ian finds out about it as millions of underaged autistic zoomers obsessed over le lore that he isn't going to bullshit out some bullshit answer and claim it "might be canon #KnowingSmile" and retroactively make it canon to the homosexual autists that can't take a hint and take some meds?
This IP isn't one where they can make "silly nods". Either canon doesn't matter like it should or don't cross the streams without facing the consequences.
It really is one of those cases that don't make sense from a lore perspective that they're actually hiring people to try to enforce now. Maybe Superstars was in development during Frontiers and no one gave them the memo? Oh well.
I've yet to beat the full game (only the main story and just got the last few Emeralds afterwards) but I think for me the ranking of Classic games is >3K/Mania >2 >Superstars >CD >1
Overall having fun with it. Animations are good and the models are very expressive, more than I was expecting, and some of the skins are pretty funny to see in action. Special Stages aren't bad either. I think the biggest issue is that it has a few too many gimmicks but it keeps you on your toes most of the time and I was shocked by some of the elements they put into some stages (mostly the endgame ones)
People have really soured on Mania in recent years for its lack of originality and have put it onto the pile of all the nostalgiabait that was wrong with Sonic in the '10's.
That's just butthurt moderngays doing their "campaigns" again like the israelitelettes they are, even though Frontiers is far worse nostalgia bait than Mania is, which is an actual quality game that remixes everything enough to be fresh and exciting, despite reusing old areas.
>too much is missing,
Bloat is bloat. Getting aids doesn't make my healthy body "better". And missing my blood doesn't mean it's "hypocritical" that I don't want aids also in my body.
Anon, Superstars having 5 characters, an entire set of original levels and new abilities isn't bloat - its called being a decent game. Something which even Mania couldn't manage, Mania only gets a pass because its zoomers first classic Sonic game and they have nostalgia glasses for it.
>Anon, Superstars having 5 characters, an entire set of original levels and new abilities isn't bloat
But what is, is shitty forced gimmicks that are anti physics, shit graphics, shit music, shit level design and shit bosses, all of which you conveniently omitted from your shitpost >Le originality!
Doesn't make it better. It makes it a waste of good ideas that will never be fixed because SEGA don't give a shit about Sonic. >Le potential!
Means nothing when SEGA will NEVER deliver to it. >Le nostalgia!
Despite the fact no one, not one soul played the original Triple Trouble and yet was a far better game than Supersistars. >You just didn't play the game!
Your arguments are over. Cope and sneed. Mania won. SEGA lost. It's over for (You).
>anti physics
nta but what the frick is wrong with you
8 months ago
Anonymous
So what about Cyberspace Zone's jelly fish shit and rocket power and le Fantasy Star referino has anything to do with physics? I'll wait >B-b-but muh Puyo!
Is a 1 min referino at the end of a stage as a boss compared to the entire stage of find the mcgiffens with shitty movement. Not comparable.
>shitty forced gimmicks that are anti physics
So did Mania >shit level design and shit bosses
Superstars has better level design than Mania. And Mania gays are forgetting how garbage its bosses were as well (though Superstars bosses are certainly more tedious).
>Doesn't make it better. It makes it a waste of good ideas that will never be fixed because SEGA don't give a shit about Sonic.
The game is good, anon. People are enjoying it and its rated highly.
>Your arguments are over. Cope and sneed. Mania won. SEGA lost. It's over for (You).
Schizo argument, I never claimed you didn't play the game I just called you a blinded nostalgia-tard (which you are). Here's a (you).
8 months ago
Anonymous
>So did Mania
Prove it. >Muh poyo!
See
So what about Cyberspace Zone's jelly fish shit and rocket power and le Fantasy Star referino has anything to do with physics? I'll wait >B-b-but muh Puyo!
Is a 1 min referino at the end of a stage as a boss compared to the entire stage of find the mcgiffens with shitty movement. Not comparable.
, trannie
>Superstars has better level design than Mania.
I don't rememeber blocky Colors tier level design being better than the classics. Hell Sonic 1 was always considered weakest to the sequels that improved on the IP's identity.
>The game is good, anon. People are enjoying it and its rated highly.
75 is not the same as 91 that Mania has. Hell, even the shitty SA2 has a 89, yet you act like Sistars is comparable to even that.
>Schizo argument, I never claimed you didn't play the game I just called you a blinded nostalgia-tard (which you are).
Said the same schizoid that's been seething over a good game (Mania) (which it is) (and you clearly cannot cope over) since Mania came out, over 6 years ago. You should considering taking those meds, going this long without them isn't healthy for you clearly.
8 months ago
Anonymous
>Prove it
Scroll through the video and be amazed at how many gimmicks Mania uses don't involve physics. Legitimately, Mania-tards are blinded by nostalgia.
>I don't rememeber blocky Colors tier level design being better than the classics. Hell Sonic 1 was always considered weakest to the sequels that improved on the IP's identity.
How do we tell him? Classic Sonic has always used blocky level design intermingled with high speed segments. Which Mania does as well. The biggest exception to this is Sonic 2 which is the most automated out of the classic games and barely features any platforming.
>75 is not the same as 91 that Mania has. Hell, even the shitty SA2 has a 89, yet you act like Sistars is comparable to even that.
Because Mania came out first, let's be real. Superstars still ranks high.
>Said the same schizoid that's been seething over a good game (Mania) (which it is) (and you clearly cannot cope over) since Mania came out, over 6 years ago. You should considering taking those meds, going this long without them isn't healthy for you clearly.
I actually like Mania, but its obnoxious seeing people wank the game into being something its not. Mania is a carbon copy of Sonic 3K (a better game than Mania), Mania's good because it brought back Classic Sonic and reminded everyone the formula is still good. But the game is completely unoriginal, in everyway. It is the definition of soulless.
8 months ago
Anonymous
Literally nothing in that video goes against momentum. What you put in comes out without breaks or jerks. You clearly don't understand what it means to have "momentum"
> Classic Sonic has always used blocky level design intermingled with high speed segments.
And it would FLOW with your core gameplay, not fight against it, like in Superstars. Sonic 1 post GHZ is hated, CD is hated, and 2 and 3K are beloved
>Because Mania came out first, let's be real. Superstars still ranks high.
The hell is this moronic post? SA2 predate both.
>I actually like Mania, but its obnoxious blab blab blab
Do you hate when Mariogays still shill SMB3, World and 64? Because that's what you're doing. No one cares that you hate nostalgia, when the people that likes these games DON'T CARE about the nostalgia. They are just great games. SEGA made the mandate to make it about nostalgia, we just want the 90s back with great gameplay like it had. No one asked for it to be replaced by some Black person jap that hated classic Sonic. We just want our Sonic back, We just want good games back with zero bullshit.
8 months ago
Anonymous
>Literally nothing in that video goes against momentum. What you put in comes out without breaks or jerks. You clearly don't understand what it means to have "momentum"
Most of the gimmicks in there have nothing to do with *momentum*, they're not speed related at all. Either its a type of platform, an automated segment, or an object with a binary interaction. Nothing requires physics, its standard platformer shit.
>And it would FLOW with your core gameplay, not fight against it, like in Superstars. Sonic 1 post GHZ is hated, CD is hated, and 2 and 3K are beloved
Superstars has levels that do flow, the gimmicks are incorporated into their own small part of the level which you go through. Even these gimmicks are designed to be done quickly.
Sonic 2 is only beloved because its really the only game that doesn't do this, its just constant speed all the time. No different from a boost game.
>The hell is this moronic post? SA2 predate both.
SA2 is also original and came out when Sonic wasn't being trashed 24/7.
>We just want our Sonic back, We just want good games back with zero bullshit.
This is literally it. This is your new Classic sonic game with no bullshit. Entirely original zones, new content, polished, with physics identical to Mania. You're the type of fan who's so blinded by nostalgia he can't even recognise when the franchise makes the games he wants.
8 months ago
Anonymous
>Most of the gimmicks in there have nothing to do with *momentum*, they're not speed related >Speed
Stop. You already failed at the assignment. Go back and study.
>
Superstars has levels that do flow, the gimmicks are incorporated into their own small part of the level
Stop. That's already the magor problem that proves you don't get Yasahara's work in the slightest. HIS gimmicks actually make sure the momentum isn't killed, it complements it. Anyone else just cuts it right off to many you play as some other genre instead, which is anti Sonic behavior.
Even these gimmicks are designed to be done quickl-
Stop. You failed again. Floating slowly in notDeath Egg Zone in anti grav is not "quickly". Go back and do your homework
>Sonic 2 is only beloved because its really the only game that doesn't do this, its just constant speed all the time.
And teh only problem with it has nothing to do with "le speed" it's the level design being too flat. But the idea is accurate because of the tier system, top route is fastest, bottom is slowest with badniks everywhere. A sound formula.
>SA2 is also original and came out when Sonic wasn't being trashed 24/7.
Ok? Don't see your point what so ever. Mania came out 15 years after 06 and 6 months before Forces.
>This is literally it. This is your new Classic sonic game with no bullshit.
Define "no bullshit" because you think reused level assets is the only definition of "bullshit". Not shitty level design, not shitty music, not shitty fricking bosses that take 9 mins to kill.
8 months ago
Anonymous
>Stop. You already failed at the assignment. Go back and study.
No response. He knows he lost.
>Stop. That's already the magor problem that proves you don't get Yasahara's work in the slightest. HIS gimmicks actually make sure the momentum isn't killed, it complements it. Anyone else just cuts it right off to many you play as some other genre instead, which is anti Sonic behavior.
I'll be interested in going in and checking how much this actually checks out. Because I remember even with Sonic 3k there were certain zones where this philosophy didn't hold up.
>And teh only problem with it has nothing to do with "le speed" it's the level design being too flat. But the idea is accurate because of the tier system, top route is fastest, bottom is slowest with badniks everywhere. A sound formula.
In practice this means you skip the level, like with aquatic ruins zone. "Teh speed" only occurs because the game hands you the speed on a silver platter.
>Ok? Don't see your point what so ever. Mania came out 15 years after 06 and 6 months before Forces.
Mania was the big return of a Classic Sonic style game. Superstars will never have that honour, it'll never be that special.
>Define "no bullshit" because you think reused level assets is the only definition of "bullshit". Not shitty level design, not shitty music, not shitty fricking bosses that take 9 mins to kill.
The level design is good, the bosses have always been shit (Mania) and the music is the only bad part of the game.
Mania-tards will have to accept this L.
8 months ago
Anonymous
>Mania was the big return of a Classic Sonic style game
By FANS. That's it. Classic in Generations was suppose to be the Big Return of Classic Sonic styled gameplay. And it was mid as frick but we THOUGHT they could only improved past that. Then they shat out Lost World. Then they shat out Forces, ruining classic forever. Until Mania proves it's just SEGA that's the problem. This is what killed Superstars, not some "nostalgic return". People wanted Mania 2, we got spiteful SEGA made Classicu Sonikku, instead. Superstars if made by Evening Star would have been better received by everyone especially with said brand new zones, the difference would have been actually good level design and art direction to actually justify them.
8 months ago
Anonymous
I agree about classic Gens being mid as frick, though he's widely liked, for some reason lol.
I actually agree, Evening Star would've made a better Sonic Superstars if given the chance to make a 3d game, with all original zones. I'm hyped for Penny though.
8 months ago
Anonymous
The classic levels in Generations are great for the most part, even if the physics are way off.
8 months ago
Anonymous
Gonna be autistic here, but the terrible physics makes me unable to enjoy gens Sonic.
8 months ago
Anonymous
That's fair.
8 months ago
Anonymous
it's not autistic, that's called sane. Gens physics are terrible.
8 months ago
Anonymous
I don't really understand why you think a video showcasing all the physics based gimmicks in Mania would prove the opposite. Try again?
8 months ago
Anonymous
>I have a small white penis
8 months ago
Anonymous
Why are you talking about yourself homosexual, frick off.
Not him but he's right, Mania is highly overrated for being a Frankenstein game, all this wankery about fans and all they could do is make a level compilation with shitty retro engine collision handling and recycled content all around with few, if any, original ideas for the game, and don't lie to yourself, the game overrelies to making refences and wink and nods to everything around Sonic History to make you basedface and not make you think about it. I don't know whether the fault lies on Lizuka tying the Dev team's hands or the team being amateurish but that's what Mania is, the videogame equivalent of a clip show TV episode cobbled together to get around screenwriter strikes
8 months ago
Anonymous
Black person the nostalgia wank wasn't THEIR plan it was a MANDATE to shit on the game so Forces could "win". Stop acting like people are obsessed over le GHZ. FFS your arguments don't make any sense anymore because one second you're saying anyone that hates Supersistars is a Maniatrannie that hates all the other Sonic games except S3K yet the entire game only has like 3 fricking levels from S3K and most of the referinos are Sonic 2/CD based. You're full of shit using this argument like anyone hates the new zones in Sistars just hates new content. I hate the level design, plain and simple. They are mid at best and dogshit at worse that last literally 9 mins on average. Something Mania also was told this but unlike Mania I never got any higher than 5 mins on average, sans the last zone, so I know it was just people being filtered. None of the new zones lasted 10 mins because it actually doesn't have 7 mins of blocky platforming, with 3 min long bosses.
I shouldn't even give you this (You) you clearly are seeking for but stop making up dogshit to bashed on an objectively solid video game. "le old content" isn't an argument. Literally every Sonic game uses the same bits and pieces from past Sonic level design, you just don't notice it because it's repainted to look like some brand new version of yet another jungle/city/beach level.
8 months ago
Anonymous
You dumb fricking moron, that WAS the original plan. The concept for Sonic Mania just involved remaking old levels. It was only from Iizuka's suggestion that they decided to start adding original levels
8 months ago
Anonymous
no. studiopolis was the first level they made. you're wrong
8 months ago
Anonymous
>You dumb fricking moron, that WAS the original plan.
Wrong >The concept for Sonic Mania just involved remaking old levels
Wrong >It was only from Iizuka's suggestion that they decided to start adding original levels
Wrong
Literally all fricking wrong
The first fricking level presented to Iizuka was Studiopolis.
Secondly, out of Taxman's mouth himself stated Iizuka deminded bringing back old levels
Third, the original pitch was to make FOUR new zones, the ones present in the final game, but to make the taxman ports of Sonic 1/2 on mobile be bundled with, what it was called at the time, Sonic Discovery. Nothing you said was fricking correct in the slightest.
It was after Taxman gave Iizuka that plan did he change it to a full game called Sonic Mania, where the old levels was remastered in this engine and the idea to bring the ports to PC was then used for Origins as a complete collection.
Outside of the mean bean machine boss, Mania's gimmicks weren't intrusive in the same way Superstars' is. Mania never stopped you mid-level to force you into a completely separate gameplay style, or shoves you into a level that's basically a completely different game.
And that's not even mentioning the change in boss design philosophy. In the classics the boss's hitbox is basically always active, so you can always attack it. Now there are some which have obvious times to attack the boss, but usually you can damage boost through it if you're impatient and/or have the rings to spare. Superstars follows the platformer boss philosophy where the boss does his long string of attacks and only then are you allowed to hit it, with many bosses having straight up disabled hit boxes during their attacks so you can't hit them early. These bosses suck, and they take forever
It's not as good as the best of the Classic games but it's still way better than anything Classic Sonic related Sonic Team has put out in the last 15 or so years (so better than Sonic 4, Gens Classic, Forces Classic). I'd say it's like Advance 3 levels of good.
By bullshit they mean actual challenge. I've figured it out, they are ez mode boost lovers that only want speed without challenge. They use words like bullshit, unfun, unfair, cheap, jank, etc... to describe regular challenges tendies have with mario and donkey kong LOL. These challenges were in the old sonics too dingalongs go back and play them. Thing is most of them probably died before they got to the second half and back then there were no infinite continues.
I'm really fricking done with you Black folk still thinking classic Sonic is about Flash Speed. I want a fricking platformer that isn't slow jumping dogshit. I want to roll down hill that leads into new areas, this is called platforming WITH momentum. If I wanted to jump to platform I'd play Mario.
That thing on the bottom right looks like Unleashed mooks and infinite, thank god they didn't just give us Nazo the Spyro, that would have been autistic as all frick.
It's a direct reference and follow-up to the Japanese Sonic 3&K manual, where Knuckles mistakes the Death Egg for the legendary egg of a dark dragon destined to bring sbout the apocalypse.
>game leaks >genuine people playing give their opinion (me included) >critical of its issues, point out the flawed level design and copy-pasted sections >game comes out >opinion suddenly flipflops >DUDE IT'S AMAZING BUT I CAN'T SAY ANYTHING IN PARTICULAR ABOUT IT THAT'S AMAZING IT'S JUST AMAZING
Really gets the old noggin' a joggin'
>genuinely young poor people who cant afford the game play leak, give bad impression >it releases, adult people that actually have money buy the game, it's good
now it all makes sense
they atleast understand that there would be no industry if you don't buy the games. that is what makes them smarter. autistic sonic fans pirate the games, then complain why sonics budget is so low like idiots.
You are literal cattle Jesus fricking christ. We don't need SEGA to get good Sonic games tard. I really can't deal with these braindead Black folk that think capitalism is god. Frick off.
You think with all these successful indie creations in the past 5 years now verses all the woke slop you idiots would have woken up by now.
ok then why you bootlegging this shit, go play your little indie games then, or did you bootleg them too? LOL. how the indie dev gonna make money to survive? working at walmart, a fricking corporation you idiot. jesus christ the autism is getting real. you don't need the corpo you say but guess what, without Sonic Mania who the frick gives a frick about Grandma yoyo game? thats right you need that corpo money. be thankful.
also the corpo created the Sonic gameplay, so without them there would be no indie Sonic likes. use your brain. appreciate.
8 months ago
Anonymous
Said Black person is in jail now, homosexual
Gonna bail him out now? afterall if you don't you're a hypocrite.
8 months ago
Anonymous
lol like those games were created by one man. bro, it was a team that came together by, you guessed it, corpo money. team bro. you know the credits that roll after the game? those are actually people. formed by c-c-c-corpo money
8 months ago
Anonymous
If you look ahead of your israeli nose, you will realize most of the long running series we have today did not start with big corpo money, doom, dragon quest, final fantasy, I could go on and on, actually the big corpo money are dragging them down today.
That is why we get sonic fangames humiliating official entries since years.
But please continue being a bootlicker and ignore how big corpos are not working anymore.
8 months ago
Anonymous
>how big corpos are not working anymore
what do you play on? nintendo? sony? microsoft? valve? where is your indie console? what happen to the ouya, your god and savior?
8 months ago
Anonymous
Are you really even considering consoles in 2023?
Switch is the only acceptable answer if you are a kid.
Valve is not perfect but certainly better than the console guys.
Do not ignore itch.io and gog. >But they are shit!
Surely not on par with steam but they are getting better.
Anyway this fricking game lied about denuvo and epic.
It is a scummy approach from every way you look at it.
8 months ago
Anonymous
right but how much market share does itch and gog have? a couple percent max. no one cares. just like indie films are not going to take over the world, indie games are not taking over, people want to see the big bucks whether it's a disaster or not. just the way it is. and even if one dies like thq, another one will take it's place because that is what the people ordered. accept it.
Sonic should be public domain by now. Frick the suits at sega having a monopoly on profiting from Sonic.
also the corpo created the Sonic gameplay, so without them there would be no indie Sonic likes. use your brain. appreciate.
>the corpo created the Sonic gameplay
Naka created the gameplay. Corpo was just there to reward him with money so he would do it.
8 months ago
Anonymous
>Naka created the gameplay. Corpo was just there to reward him with money so he would do it.
right it was all just naka all along right? this type of thinking is why naka is in jail and balan is a fail. maybe, just maybe, video games are a.. team effort?! masaka...
you mean adults with a grasp of the value of money played the leak and held somewhat civil discussions until actual kids buy the game with mama's credit card to derail threads afterwards
you paypigs are the worst, your pleasure comes from swiping that credit card and being fueled by sunk-cost
I played and beat both. Mario Wonder is the more polished better game overall, its lows aren't as low as Sonic's, its highs with the special world and final-final test are a bit higher, and yet I'd rather replay Superstars
It ain't bad. Level design is solid enough. Physics are like 90% on point with only a few minor gripes. (No badnik bouncing, for one.) Most of the bosses are fine, they just make you wait around too much. Special Stages are piss easy aside from the fifth one, but it's just one of "those" stages where once you know the trick to it, it's easy. Emerald powers are... okay? I guess? They either don't have much utility at all or they make the game too easy, especially boss fights. (I don't think they deserve as much shit as reviewers have been giving them though, what the frick. You can literally just ignore them 99% of the time.) Super forms for all characters is good, glad they didn't puss out on that. I think my biggest complaint is just that the game is too zoomed in for its own good. Zoom the camera out like, 25%, and the game is instantly better. Oh, and the graphics really are trash because Switch lol. I was skeptical at first but looking at some of those background objects... yeah, nah, sub-3DS tier. I know the Switch isn't powerful but come on, really? Still, I'm willing to give it a pass, since once the PC mods start rolling in that'll be the first thing on their list for sure, and the rest of the game does have a nice presentation and animations for the characters. Basically, I don't think they half assed it, it was just the fricking Switch as usual. Same thing happened with Frontiers.
Is the game worth $60? lmao, no. And neither was Frontiers. I paid half price for that game and I intend to do the same here as well, once it goes on sale. Had this been a Taxman production I'd do it without hesitation just on principle, and well, because the game probably would've been a much tighter experience overall, but what we ended up getting is pretty alright too. Definitely could have been MUCH worse, like holy shit had this come out ten years ago it actually would've been Sonic 4 Episode III.
This is not a consistent 8/10 like Advance 1, when it's good it's good and when it's bad it's BAD.
I think some of the stuff in here in really good, on par with Mania, but then a lot of it is horrible too, especially the bosses. I don't see myself playing this as much because its impossible to just do a full playthough without getting stopped by some absolute bullshit
I'm enjoying it a little bit, but man it looks and sounds so much worse than Mania, and it doesn't feel like the level design is as good either. Plus no elemental shields. It just doesn't have the atmosphere of a cool classic Sonic game, it's more like Fisher Price Sonic. But at least Fang is back and still cool, I just wish he had a campaign where he betrays Eggman and takes on everyone for his own gain instead of Trip getting thrown on the mountain of one-off friends.
I was pleasantly surprised by the level design for the most part if only because it doesn't feel like they compromised it to accommodate 4 players and it keeps you on your toes. Biggest problem is there's some gotcha moments and some stages are a little too gimmicky
they hired like 18 composers internally and externally
and then made senoue the fricking sound director who was creating baseline compositions for others anyway
Does anyone has files for comic skins for PC version? The skins were available for few minutes after launch without any way to get them now. If someone managed to grab that DLC, I would be grateful for .bundle file for it from the main game directory.
Just rip the models then backport them as it's own model mod
I seriously can't beleve they unironically are trying to make a legal stance on these fricking models being used in any way instead of giving SEGA money for something that should have been in the base game. Imagine if Crash 4 did shit like this
I can't defend this company man, the more and more Sonic gets money more than Sammy expects and Modernshitnik gets away with dogshit games more and more does SEGA pull this dogshit over and over again. It's like they want 06 2 to happen again.
so let me get this straight... actual classic sonic fans are loving the hell out of this game and what it brings to the table while boost fans and zoomers say it's shit because they can't just hold right and smash boost and homing attack to win. do I have that about right?
I like it but don't love it, imo its better than 1 and CD but the bosses are annoying to me and a couple of the zones seem half baked and rushed. need to let it settle and see how replayable it will be.
I’m a boost dickrider and I’m having fun with superstars. Brings me back to just playing games for fun tbh. It’s definitely not perfect but the PS5 version worked for me
Same shit that happens every time
Sonic Team feels they need to "reinvent the wheel" (which actually just means chase after trends) instead of simply sticking ith what works
And then Sega wants Sonic to almost al3ways release anywhere from Septermber to December to maximize holiday sales so the games are unpolished on top of being rushed.
And the fact that people fall for it every time is baffling. Even Frontiers was rushed out the door and they had five years to develop the game with them even delaying the game in the first place missing out the 30th anniversary for "polish" and "adding content".
not gonna watch a eceleb talk about something i've been playing for months. the versions work great and feel better than the fan versions which I played before buying origins. plus the challenges were fun even if there weren't many of them.
8 months ago
Anonymous
>the versions work great and feel better than the fan versions
just straight up wrong on so many levels plus paying 30$ plus for some roms is moronic especially busted roms
8 months ago
Anonymous
they are full remakes and not roms, plus the sonic 1 and 2 versions are built directly from what the fan made versions use are a source(the mobile ports). you are just a parrot that has no real idea what he is talking about.
8 months ago
Anonymous
except there are glitches in 1 and 2 and the visuals are still blurry and 3 is the worst one because they just put it together sloppily you are just a shill and I hope nobody follows your shitty advice
8 months ago
Anonymous
>and the visuals are still blurry
nta but they did let you turn anti-aliasing off now. there's still probably not 1:1 pixel perfection but no shimmer and it no longer makes my eyes hurt
8 months ago
Anonymous
there are no more glitches than the 1 and 2 fan versions because they run off the same fricking engine. >visuals are still blurry
schizo shit or a PC port problem they look fine on the PS5 version I play. the 3 remake they have on there is really good in alot of areas but sucks ass solely because of the music, they added a shit tone of new sprites and animations to make the experience more smooth but sadly licensing fricked the whole thing over. again please stop talking you have no idea what you are saying. you probably have sub 10 playthroughs in all the games across all versions and just pollute these threads with eceleb slop
8 months ago
Anonymous
>PS5 version
stopped reading here who the frick buys a PS5 and to top off the fact that they are so glitchy they don't even have fricking level select even the mobile ports had that
8 months ago
Anonymous
I bought a PS5 to play all my PS4 games because I only had a shitty slim model and its only 500 dollars so who gives a frick. regardless my PC is probably better than yours even still KEK >the fact that they are so glitchy they don't even have fricking level select even the mobile ports had that
once again showing you have no Idea what you are talking about, they infact do have a level select. please stop posting everytime you do its getting more and more embarrassing
8 months ago
Anonymous
level select can only be accessed by entering a cheat and do not save progress unless playing story mode you are just acting moronic now
8 months ago
Anonymous
why the frick would you want a level select that saves? Sonic 1 is 30 minutes long and Sonic 2 is 50. also if you are so zoomer brained that you can't beat Sonic 2 in one go the anniversary mode lets you stop and start at any moment
8 months ago
Anonymous
>it doesn't need level select just play it all at once
how much is Sega paying you to shill?
8 months ago
Anonymous
its does have level select you mongoloid if you want to play a level you can put in the level select code and pick a level. I seriously don't understand what you are asking for or mean
8 months ago
Anonymous
why not just include the save feature straight out like the mobile ports or absolute? why have to put in a code you moron why are you shilling a broken game?
8 months ago
Anonymous
everything in that webm is a problem with the retro engine and exists in all the mobile versions mania and the fan versions so dunno what you are trying to prove other than all whitehead remakes and games are fricked. please please stop posting shit you have no knowledge of. I seriously wonder how low IQ you really are, I hope this is all ironic
8 months ago
Anonymous
never experienced those when I play any of forever and absolute which I recently have been playing with mods but keep shilling
8 months ago
Anonymous
then take your moronic ass and do what you see in the webm in those versions and see what happens, your ignorance of the underlying issues with the retro engine doesn't change the fact that it exists.
8 months ago
Anonymous
and your explanation for why 3 is utterly broken and can't be fixed is what?
8 months ago
Anonymous
3 was fricked when Origins first came out but got patched, now the only problem that stands out from the other retro engine ports is the fricked up music which isn't something they can fix. I love all the new sprites they added in the Origins version and the cutscene transition from 3 and S&K was a nice touch(even though that was added in AIR too). its just a bad situation.
8 months ago
Anonymous
>which isn't something they can fix
they *can*, but they *won't* is the distinguishing mark here. Jun literally just seems to have recorded raw audio from the S3&K sound test of the game back in its prototype form off of real hardware in the most fricky way possible, so at this point it boils down to them refusing to extract or produce/"allocate" a digital copy or more crisp direct capture from the hardware.
because frankly the Sega Genesis can do some damn fine audio quality, and jun's recordings ain't shit
8 months ago
Anonymous
regardless of how its done the beta OST sucks dick anywa so unless they can get the original OST back from the MJ estate I couldn't care less that the shit tastes slightly shittier. Also to be fair I only said the 1 and 2(and CD because its just the steam/ mobile version directly ported) were good, I still AIR to play 3 because of the OST issues
8 months ago
Anonymous
yes because this is 3 working as intended
like I don't understand why shills lie who is paying you is it sega?
8 months ago
Anonymous
never happened to me in my multiple runs, no game is ever gonna be glitchless though even in AIR i've had problems with clipping and just general weirdness. dunno why you homosexuals need to be so over dramatic
8 months ago
Anonymous
>dunno why you homosexuals need to be so over dramatic
because they are charging 30 fricking dollars for this buggy shit hell 40 if you want plus it is unacceptable to release these games in the state they are in
8 months ago
Anonymous
I got plus for 20 dollars on amazon, also its not buggy at all if random youtube videos of weird glitches proves a game is buggy then no game is worth buying ever.
8 months ago
Anonymous
>the visuals are still blurry
They patched in an option to turn the blur off, a year and a half after the original release mind you.
8 months ago
Anonymous
>plus the challenges
Are one and done filler shit, I S ranked every single one of them and already forgot what they were about, and I have zero incentive to ever play them again.
I just want some good Shadow mods, but everything I can find googling is shite and whenever I try to look up on how to mod the game myself I only find tutorials for INSTALLING mods, not making them. Where THE FRICK do I go to look up what files should I patch if I want to make my own with custom movesets etc. I know it's possible but no one ever tells me HOW
I'll say this: as Wisp-y as the emerald powers are, they're neat to experiment with and cheese bosses via. Unlike wisps being so section-driven, these have "designated moments" but you can just use them whenever the frick if you have a charge per power. It compliments your exploration and fighting a hell of a lot more than just having only this for that, here and there. Vision's pretty much the only exception.
Despite the haters on Ganker I actually had a good amount of fun with the game. It's no Sonic Mania but it's a solid 8/10 for me. That said the final bosses are fricking atrocious, good god.
Anon we've been saying this for years and yet they still let him do it. It's over, Jun Senoue probably has some oldgay untouchable status over at Sega and nobody can tell him to stop making shitty sounding Genesis music.
Got my physical Switch copy yesterday, dumped it, and started playing today.
Plays well enough on actual hardware but you can see big low res jpegs in the background, whatever.
Tried emulating, there was a minor visual bug with the deactivated robots in the shop but whatever.
What really caught my attention was the resolution.
Handheld is 720p as expected, but Docked appears to force 720p and had no observable difference from handheld in gameplay.
What's up with that? Surely this game can handle 1080p in docked? That can't be an oversight, can it?
Someone will probably end up making a mod to disable dynamic resolution/limit anyway.
Marsupilami Hoobadventure is also a Unity game on Switch, and that runs at 1080p with better graphical fidelity. I'm pretty sure it's using FidelityFX.
Yeah, Arzest sucks at their job, no surprise there.
That Marsupilami game may be a licensed game but it's a genuinely solid Donkey Kong Country clone and you can tell the developers put real effort into making it a nice game.
I wouldn't have minded the Sonic Spinball-esque gritty "shitars" Genesis synths if they at least had the decency of using the S3K drum samples instead.
>multiplayer is shit
The only thing i was excited for.
The rest is just a worse version of what i already played a million times before with the originals and fan games.
Holy shit, holy God, this was so fricking hot. Jesus christ. Oh, just the THOUGHT of his dangerous treasure hunting life being snuffed out. God damn, what do you think Fang’s final thoughts were? Do you think he pissed and shat himself in his final moments, realizing his cowardly, crooked criminal life was coming to an end? I wonder if he shrieked in terror as he realized his entire life built to this sad, pathetic moment, and died in pure, unadulterated agony as he was dissolved by acids, thrashing in ungodly pain until his last moments.
I played a lot of them, it all depends on what you want.
My first choice is Triple Trouble 16 bit.
I would rate this among the best classic games, it is that good. Probably just a bit lower than 2.
If you want to experiment
Freedom Planet 2, 1 and Spark the electric jester 1
Digging deeper?
You should try Eggman hates furries, it is somewhat of a classic.
I would like to discuss how Sonic Superstars is on par with Sonic 4 Episode 2.
First thing I would like to mention is that while Sonic 4 Episode 2 uses a lot of automation to keep players at a high speed, much of Sonic Superstars either does the same or asks players to wait on moving platforms way too much.
Second thing I would like to mention is, co-op. Co-op wise Sonic 4 Episode 2 is significantly better. It has a more stable respawn system that also informs the player where they will respond.
Sonic 4 Episode 2 also does far more in terms of trying to keep both players on screen.The special stages are also properly built for co-op in Sonic 4 Episode 2.
Third thing I would like to mention is that the level theming is much stronger in Sonic 4 Episode 2. The gimmicks feel more at home in the areas rather than randomly placed in like the Arkanoid level in Sky Temple.
Lastly due to the level design being too cramped, requiring way too often for you to be on floating platforms, or getting ready to send you to a set piece the drop dash is useless, the Sonic 4 homing attack would be far more useful in this game.
>It's ok when Mario does it
Look I can admit Wonder was never going to compete with Superstars but this shit right here just validates Mania more and more if Mario can get away with doing thing that Sonic was told stop doing.
This is just bullshit. I want new levels just not GHZ all the fricking time. I wanted the sprite art, or at least the same art direction with great level design, is that too much to ask for? >Captcha: W0JAJK
Even Captcha knows Basedtendo bias is real.
How much gameplay/content is there? Will I run through all the levels in around 4 hours? Seems to be the problem I have with modern AAA games like these; too short.
You're going to be filtered for another 4 hours, so 8 hours, then you got more content from unlockable characters that change up the level design, plus changed up bosses, making it more like 12 for the newbie that never played classic. For the oldgay, likely cut that in half.
/v/ertic >Nostalgia - BAD >Nostalgia, Mario - GOOD >Hold Right 2 Win - BAD >Hold Right 2 Win, Mario - GOOD >Basic Graphics - BAD >Basic Graphics, Mario - GOOD >Serious epic music - BAD >Singing Baby Plants - GOOD
Sonic is better than Mario.
We should strive for more instead of the lowest common denominator. >Serious epic music
Which music are you talking about?
Certainly not superstars and Senoue going senile.
Let me put that in a very simple tldr for you: >Arzest - BAD >Nintendo EDP - GOOD
I love how you missed the point of my post entirely. I literally gave you a hint in the picture.
Everything I just wrote applied to MANIA and yet people bashed on it for shit like >Le green hill memberberries >Le simple graphics (sprites) >Le gameplay is le bad because I can't just hold right 2 win >Le reused themes
Yet when Mario does it it's ok! Now we get shit like Superstars instead of Mania 2 and now shills are calling it "better than Mania" despite Mania having the same fricking score as Mario Wonder.
Christ, the fans have already circled the wagons around this game. It doesn’t help that Mario Wonder is coming out bow too. Their autism will be triggered, and they’ll get even more defensive and pretend this game is great despite its significant issues
Correct. This and the boss designs feel like they were designed with co-op in mind. It is possible to absolutely shred bosses in no time with people taking turns using their powers and wailing on them
So this is why this game is 60 dollars...
Because of all the shilling I seen for this game. Like shit this game don't come close to the Sonic 2 or 3&K, heck not even Mania. While not Sonic 4 tier, except some of the music it's definitely pretty average. Like this is at most a 7/10 game.
>Like this is at most a 7/10 game.
Lmao if it's Sonic AND it's 7/10 then the price tag is easily justified. Aside from Mania and Gens the last 7/10 Sonic game came out in 2001
>Even the best songs are maybe 6/10
Nah frick off, there's some legit 10/10 songs in there like Speed Jungle Act 1 and Lagoon City Act 2. The problem is the stark contrast between the god tier songs and the Sonic 4 tier songs like the godawful boss theme.
At least this thread from what I kinda skimmed seems positive towards Superstars. Not buying it until it goes on sale, but I'm happy to hear some people say something besides "its whatever" or "its bad"
honestly aside from the glitches or the bosses taking an entire dbz episode to clear in some cases it's not bad at all- there are a few things like some level design choices and music choices that are fair enough complaints. It can be a bit glitchy though I got softlocked on a boss because I glitched over it and I had to restart the entire stage because of it.
Same number of hits. I played 2 player last night and they went down quick. Feels like a Peace Walker situation where they goofed on scaling boss HP since they assumed people would be playing multi
The same bosses weren't terrible in single player and I've already shaved plenty of time off between my first and subsequent attempts but it did feel noticeable. Not the end of the world but maybe not ideal
Thank god it doesn't, the problem isn't muh hit points it's just not like classic Sonic at all. It's like Modern shit where it's one hit per animation cycle and that won't change with player amount because the boss stays invincible until the game tells you otherwise
What's the point of defending it past "it's whatever" when that's literally what it is, when fan games shits all over this dogshit?
The only fricking arguments I've seen pro shilling this shit is "muh S3K/Mania" and "speedrunning"
Like Black folk is it that hard to understand you're being contrarian as all frick when you say you hate seeing level design that actually allows Sonic's physics to play out instead of bing bing wahooing around like Mario with gimmicks everywhere?
>More challenging that base game and was fair >can go crazy with emerald powers >levels built around her movement >Trip is adorable and fun to control >Made Golden Palace, the worst zone in the base game actually good
Pretty good, not as good as Mania but nowhere near as bad as 4 either. Not really worth full price but definitely worth a playthough for cheap/free if you like classic style Sonic games.
I'm loving it, but it's quite buggy and Jun Senoue is still quite bad at fake Mega Drive music. I have noticed what people are saying about the longer boss fights but it hasn't been a deal breaker for me by any means
I think a lot of the Senoue stage themes have good melodies. He's always been good at those even at his lowest. It's just the instruments have been grating. Looking forward to modding in fan remakes of those songs in a few months
It's a fun time. Just not the best Classic Sonic game. It's kinda like CD where not every creative decision is gonna vibe with everyone, but still has 3K DNA with stage transitions and such
Far too much of the level is those fans with abysmally slow movement while riding them and they are inconsistent about whether they blow you up higher upon entering or not, and too much slow platforming on those blocks you have to stand out to stretch. It's the embodiment of exactly what I feared the entire game would be with Arzest at the helm, thank god most of the rest of the game's level design is good
>and they are inconsistent about whether they blow you up higher upon entering or not
Holding the jump button sends you at the maximum height every time.
It has to do with the absolute inability of "classicgays" to get over 3&K, they don't even like 1, Cd and 2, and always shit on them, they only want to play 3&K which is why they liked Mania, which was just that with some zones disguised as other games' zones. They remind me a lot of Star Fox gays or nocturnecucks in that way
I've lurked Sonic discussions longer than you've been alive. There's never been a single person in history that claimed that 3&K is the only good game in the series, at most you'll ever see is someone claiming it's the best one which it is. But go off, sister, keep shamelessly lying I guess.
Yeah 3&k is my favourite as well but the other 3 games are still phenomenal.
Criticizing any of them doesn't mean calling them shit, even 3&k is not perfect and needs 3 AIR to be at its best.
2 absolute and cd restored & knuckles added a lot of qol changes.
You dumb fricking moron, that WAS the original plan. The concept for Sonic Mania just involved remaking old levels. It was only from Iizuka's suggestion that they decided to start adding original levels
2 is only shit at Oil Shitter and overrated overall because it's a literal straight line game 99% of the time. Lumping it with 1 and CD is moronic because no fan of 1/CD would like 2/3K/Mania, which is why we got shills defending SuperSistars. It's clear where this pendulum is, the problem is SuperSistars isn't a better game than even Sonic 1/CD. Music wise especially, but the level design and modern Sanic tier bosses just makes me think you are more moderntrannie than classicchad if you cannot accept that these issues cripple this game hard when CD got a 93 on metascore alone. If CD is considered peak to you, this game shit actually piss you off even more than S3K/Mania gays.
As someone who only started playing sonic games last year and have no nostalgia factor at all, here are the best sonic games:
1. Sonic 2
2. Sonic 1
3. Sonic Adventure 1
4. Sonic Generations
5. Sonic Mania
6. Sonic 3K
7. Sonic Rush Adventure
8. Sonic CD
9. Sonic Rush
10. Sonic Colors
Adventure and generations don't really shine after the first playthrough, glad you had fun anyway.
A pity that mania and 3&k are that low, probably you didn't like how long they were.
My advise would be try fangames like freedom planet and triple trouble 16 bit.
mania is a great game, but after playing the classic titles first, I feel like mania has an identity crisis. I'd rather play the og levels in their respective games rather than the mania ones, despite the mania levels being better.
sonic 3K is too long in certain parts, like carnival act 2, and I didn't like the gimmicks at all, like the spinning thing in marble zone
I recommend you try out the DS version of Colors since you like the Rush games so much, it's basically the third entry but without playable Blaze, though she appears as an NPC alongside most of the extended cast.
already have, very cool. did some stuff better than the console version like 3 acts per zone and super sonic, but some missions like the shadow one was frustrating
Adventure and generations don't really shine after the first playthrough, glad you had fun anyway.
A pity that mania and 3&k are that low, probably you didn't like how long they were.
My advise would be try fangames like freedom planet and triple trouble 16 bit.
>supertrannies resorting to shitting on mania to try to make their shit look decent
How pathetic. Mania will always be remembered and beloved while no one will remember this garbage after this year.
The game is mediocre as frick, but Fang cements himself as the best character in the series in this game, at least on par with Sonic, Tails, and Knuckles. The fact that they didn't give him his own story is classic Sega moronation. They might be saving it for a DLC, but who knows, it's Sega.
It pisses me off that the cel shaded skins aren't the default look of the characters and that the enemies don't also get that treatment. They pop SO much more that way and just look better.
>The fact that they didn't give him his own story is classic Sega moronation.
They're 100% saving him for DLC. They hyped him up not just in the reveal trailer and an animation but a fricking comic as well.
It pisses me off that the cel shaded skins aren't the default look of the characters and that the enemies don't also get that treatment. They pop SO much more that way and just look better.
it was the first game the post responds to, Sonic 2 HD. apparently the coder went behind everyone's backs, slipped in DRM to prevent people from removing files or trying to readily capture footage and it was straight up intrusive malware. because the frickhead was anal retentive about HIS code potentially being stolen, despite the game literally being built on top of someone else's game.
Sonic Fan Remix is perfectly fine by comparison if short lived
So please, explain to me, why is the design literally every AMERICAN is saying looks objectively better than the Mario Galaxy shading is exclusive to everywhere OUTSIDE of America?
Seriously what the frick is SoJ's damage?
Sega of Japan is notoriously braindead, think only in blanket shareholder tactics without any individual concern for projects, and probably a fair bit of racist towards gaijin.
Just gonna copy paste some gameplay tips from a previous thread if anyone needs em:
For Special Stages: >homing into the bombs is not detrimental as long as you let go of the button before you collide with it >the most efficient way to catch up to the Chaos Emerald/Medals is to not follow right behind it but to try cut a sharper corner in the direction its going in (fifth Chaos Emerald tests you on this the hardest)
For the normal final boss: >on the second half of the first phase pay attention from which side the blue missile is coming out from because it'll descend from the same side >on the second phase use the avatar power to get like three free hits >use the bullet power during his spinning attack to not only dodge it but score another hit on him
These are good tips. I can see myself doing another fresh run of the main mode of the game tomorrow since today I'm doing Trip's story and the ending so I'll keep these in mind
mmmm slurp slurp i love that slop mmmm more slop master please yum yum slurp slurp gimmie that slop mmm im a bad piggie i deserve the worst slop mmmmm slop slop yum yum
>Literally everyone on Twitter seething the Cel Shader skins aren't the default
SEGA fails again.
Also quick question, does Trip get this skin too or is it Sonic and Friends™ exclusive?
Headcanon: Trip is actually the reincarnation of Cosmo. After she died, her soul travelled to a different universe, and got reincarnated as a Sungazer. Trip and Cosmo soulcest fricking (with tails watching) when?
>playing game with lil bro and mom >in the water level the game constantly thinks we're in water while outside and vice versa
did they test the multiplayer at all
>Beat Egg Fortress >get to cutscene >skip it because frick that shit >time begins flowing backwards >have to play the stage again in reverse
Man what the frick? What did I miss in that cutscene? Also screw this final(?) boss.
I wonder what the future of classic Sonic is now with the mixed reception of this? With IDW doing 30th anniversary specials for each character and a Knuckles and Fang one coming next year, it might be here to stay in comics. I'm kind of disappointed that still no Fang, Bean, and Bark team in the actual games besides the Heavy Illusion. Also, why weren't Mighty and Ray in Superstars either? Are they just going to give us each classic character individually if they do continue doing games? That is lame.
>400 million you Shadowkek. >1 number off
Big woop. Shadow movie 3 is still going to REVOLUTIONIZE the modern era where all of its lore and designs will be finally erased for good.
8 months ago
Anonymous
100 million is not 1 number off, it's 100 million numbers off.
8 months ago
Anonymous
Keep missing the point but you do you.
8 months ago
Anonymous
I agree with you that the movies are successful and that the Shadow movie's gonna perform way better than 2 but you're being a fricking moron. Read up on significant figures if you aren't just taking the piss to get to me and other anon
Is fang still half wolf or did they change him to being pure jerboa? I don't trust the English version since they're the ones who started the whole species mess by calling him a weasel.
I have never felt more alone in loving a game than I do with Sonic Superstars.
>Think the graphics look genuinely great, especially the background of Press Factory >Enjoy every single song on the soundtrack, even Jun Senoue's since they have nice melodies >Had zero issues with any of the bosses, beat most of them first try in no time at all >Prefer the overall package to Mania, something that is apparently blasphemous to Sonic fans >Could not care less about $60, EOS or Denuvo since that has nothing to do with the game itself >Level design is exactly what I had been wanting for a very long time and I couldn't be happier
I couldn't be fricked to get into Mania because I've never figured out how to enjoy classic Sonic and I unironically enjoy most of the 3D games, and this post is oddly selling Superstars to me. I'll wait for a sale on console though and avoid the Denuvo/Epic Games shit
So I guess classic has two eragays as well >Naka/Yasahara era (Sonic 2, S3K, Mania (inspiration) >Oshima era (Sonic 1, CD, Knuckles Chaotix, Superstars)
>takes 10 minutes plus >first phase has insta kill black hols that you can dash out of but that costs ten (10) rings per dash >not nearly enough rings spawn around the area and Sonic's friends showing up is RNG based
It's shit.
Sega got greedy. It is nice that Trip's story is a better hard mode / new game plus sort of deal than the lazy shit that was Encore Mode, but nothing about this game even remotely tells me it's a former AAA price tag's worth of effort and polish to justify the price point.
honestly it's hilarious that we've now got a new game with Super Amy that isn't retroactive on a previously-existing game, and it all gets shown up by fricking SUPER TRIP who literally ignores stage geometry anyway
Am I the only one who still calls the guy “Nack the Weasel”? Years of Archie stuff has imbedded that deep into my brain and I’ll always default to it for his name.
on Opposite day
I'm enjoying it a lot. I was worried about the dark sections in Speed Jungle but they ended up being fine. Already a huge step up over Dimps Sonic because I can actually trust them to even attempt things like obscuring my vision
Yea I really didn’t have an issue with the dark speed jungle level. The one screwing me up is press factory but that’s just me fricking up
Im gonna wait for it to go on sale in like 2 weeks
Same, I won't go for anything over 20$
its free right now
Denuvo
>implying Switch
shit
You can uncap the emulator to run at a higher framerate. What are you missing out on by emulating the Switch version vs the native version asides Denuvo and EGS bullshit?
Anon I compared the PC version with the Switch version bu watching a few videos on YouTube and I must say that the Switch version is way, way worse. Sand Sanctuary looks like shit on Switch, textures are painfully low quality, straight up missing background elements, low quality textures in the background instead of geometry, effects straight-up missing.
It is. Not amazing or great but fun. Just bogged down by a couple dozen nigglings, most of which can be patched in the next few weeks if the devs are competent.
I love how almost every complaint about the game is total bullshit
>there's no Super Sonic boss!
>it's Sonic 4 Episode III!
>Fang is barely in the game!
>the bosses take upwards of 9 minutes to beat!
>the bosses take upwards of 9 minutes to beat!
How is this bullshit? Is there a faster way to beat the bosses?
>How is this bullshit? Is there a faster way to beat the bosses?
Yes, attack them.
At WORST you can say the final bosses take 6-7 minutes for both phases.
>AKSTUALLY it's not 9 minutes it's 7 minutes
That's exactly what I thought you were gonna say lol.
Nah, last night we had an anon saying it took 9 minutes to beat Fang's first phase but it actually only takes 3
7 minutes for a 2-phase boss is not 9 minutes for one phase, and that's a final boss. Most bosses are a minute or two.
I just beat Lagoon City's in like 2 minutes or less because I realized "wait Water and Bullet basically let me ignore the entire platforming section design of this fight"
Inb4
>MUH CHAOS POWERS!
When bop2win from the real classics are still 10 times faster.
The bosses really DRAG down the game for me and this is no pun or sarcasm
They take a couple minutes but they're not so bad. A lot of them have ways to attack them that are not totally obvious, like ones that can have projectiles knocked back at them
bullet, ivy water and extra, literally can kill most things in 1 minute. the only bosses you can't skip is final, fang and jungle
>>the bosses take upwards of 9 minutes to beat!
There are so many way to cheese bosses with the emerald powers it should never take you that long. Avatar alone guarantees two hits and bosses normally only take 6. Bullet and extra are great too if you can control them. You can probably beat Lagoon City's boss faster than you can beat Mania's Hydrocity boss
Literally never heard somebody say 9 minutes, and the misconception of there being no Super Sonic boss flew out the window quickly. That said, the boss is pretty bad and takes 7 minutes, which is still greatly excessive. The standard final bosses against Eggman and Fang also similarly drag and could easily take a lot of retries.
and conspicuously not mentioning the music, I see. this isn't sonic 4 episode 3, but it has some annoying Sonic-4-style flaws that absolutely should not have happened
>it's Sonic 4 Episode III!
It's clearly not BUT I think some of the music tracks must have been scrapped Episode 3 ones they just dug out to save on Tee Lopes money
>it's Sonic 4 Episode III!
If there's any truth to this claim then the game has terrible physics & level design.
>If there's any truth to this claim then the game has terrible physics & level design.
Well, you're half right. I'll let you figure out which one is correct though.
The game has boost pads. And because of that, I'm out.
Is anyone else experiencing input lag?
It's absolutely kino. I'm having alot of fun with it. The only people I've seen complain are Autists or Speedrunners, which is pretty much the same thing.
Banger: https://youtu.be/p9-PsxwWZ3o?si=acelU7qUA6nNb2wg
Lol your thread died with no responses.
And your mom died with no husband. Frick yourself Black person.
Ragin'
I genuinely don’t understand the hate. The level design is good and the music is pretty great. Bosses do kinda drag on.
So can you prove to me your first Sanic product wasn't Sonic movie 1/2? If you can't, you and everyone shilling this trash is null n void.
If you played any 2d sonic games more than once you might be autistic anon.
It's a free skin DLC
>It's a free skin DLC
Where?
it wasn't supposed to be a free DLC skin or come to steam at all, but someone fricked up and all the deluxe edition items were free for like 20 minutes on steam the comic book skins too
So wait, how do you get the Comic Book pack currently? Right now it says N/A and isn't listed as part of the Deluxe.
I feel like I need that skin to enjoy the game. Looks great.
you don't lol.uless you grabbed it when the game came out you missed out
The frick? But like, what's the actual, intended method to obtain them? Are they just not released yet? Were they a preorder bonus?
steam fricked up, the artbook, rabbit skin and metal parts were part of the deluxe edition, but the comic book skins were a switch exclusive i think modern amy was par tof the newsletter but even that was avaliable for a single dollar for 20 minutes
Ah, okay, so the comic skins aren't supposed to be on PC at all. Well that kinda sucks. I'll hold off until a complete edition is available or these go on sale and/or a mod unlocks them. Exclusive content is an easy way to turn me off of a game.
So he actually looks that blue normally?!
Then why the FRICK does that not fricking available by default
Frick SEGA.
You stupid monkey I don’t even like the movies. My first game was sonic mega collection
>The only people I've seen complain are Autists or Speedrunners
you mean the core audience of fricking sonic games? if those groups don't like one that sounds like a problem.
>Normies and Vtubers like it
Who gives a frick about these S3&K obsessed autists
Those idiots think Sonic 2 is good and Sonic CD is bad. Who cares about what they think?
I've actually had fun replaying some of the levels already. I wonder what the speedrunners are upset ago but honestly like with TotK I'm mostly perfectly happy never finding out why people are seething
you can't speedkill bosses anymore
Every boss I've fought besides the cutscenes/sidescroll bosses have lasted 10-20 seconds at most. Is this just Amy double jump privilege? I haven't played the game as any other character yet
Yeah with Amy bosses are just faster, but Bullet can close the gap quite a bit
Amy and Trip can easily reach bosses when they are not supposed to, making it faster.
With Tails its doable, but a bit harder, Knuckles of course depends on the environment mostly.
Sonic can do nothing but use the emeralds, but again, with bullet and avatar most bosses can go down very quick, people just write them off as gimmicks and forget to use them because they weren't in S3&K
>I wonder what the speedrunners are upset ago
The TLDR is they can't bypass the bosses by viciously crashing Sonic against them with no thought (Protip, they'd be able to speed through most of them if they used Amy, Tails, or the emerald powers), and the game isn't yet another glorified S3&K hack rom
Samegay
This has nothing to do with speedrunning homosexual moron
>samegay
Try again
Is it hold right to win or what?
Honestly, probably less so than Mania.
Not at all
No, it's Mario by end game
quite the opposite
especially in Egg Fortress Act 2
so it's hold left to win?
In Egg Fortress Act 2 you have to do the entire stage again but in reverse because Eggman once again has time manipulating abilities
I don't get Egg Fortress from a story perspective
>Sonic and friends fly into Egg Fortress
>run to the center of the station
>Eggman reverses time
>run back out
???????
What was the point?
it's classic sonic, you're thinking about it too much anon
Sonic and Friends defeated Eggman, but he pulled out a last minute trump card and they had to retreat, during the retreat he lured them into a last minute trap, where they turned the tables back on him
the final boss makes zero sense as well
>10 minute timer to reach the other side of the stage
>a good 5-6 minute of that time is spent on reaching the final checkpoint before the boss
>which would leave 5-4 minutes to beat a boss that takes more than 10 minutes to clear
>nothing happens when the timer reaches 0 anyways
at first I thought if the timer reached 0 you would die, like how you die if it reaches 10 minutes in every sonic games, including this one. So I restarted Act 2 to have more time to beat the final boss
>including this one
So the time up only works when you aren't fighting a boss?
only this specific boss
Lies.
I've let the timer reach 10 minutes and didn't die before the final boss. Don't remember which act tho.
>final boss begins destroying the stage
>stage rebuilds around you
for what purpose, eggman
>next phase destroys the platforms anyways
MAKE UP YOUR FRICKING MIND EGGMAN YOU WANT THE PLATFORMS OR NOT
>Playing Co-op with boyfriend, it’s not the best but it’s not the worst.
>He leaves to go to bed, decide to play single player.
>It zooms in.
I do wish the camera was zoomed out a bit. I was a bit spoiled by the Taxman versions of the Classics and Mania I guess
It is…in co-op.
Yeah, it's so weird they did that. But I guess what's done is done
The weird thing is, Sonic takes about as much real estate if not less than Mania or other classics. The singleplayer camera is accurate in scale. It's the multiplayer game that zooms out beyond the standard rather than the other way around.
That's a mod right? Based on the cel shaded skin but using the "true blue" mod I knew someone would instantly make in a heartbeat?
only mod I have is the Improved SFX, there's not really any mods of major note quite yet. the characters do respond a bit to environmental lighting.
there is, but you have to beat the main game with all emeralds and then the second story to unlock it.
I will now buy your game.
I see. It did feel that way at times and I'm glad they knew to keep Sonic in the middle of the screen when he's at top speed
Seriously why isn't the default look in the game? What the frick was Arzest thinking that shitty rim lighting made Sonic look fricking good?
I'm actually starting to think it's some kind of Mandate to make classic Sonic look bad on purpose for real or some shit.
What's the difference?
Are you blind?
Oh you mean the black outlining?
I mean the colors. Left is Mania shader right is S3K shader.
And he has longer quills.
And what's so special about Sonic 2 that Superstars doesn't even come close.
>And what's so special about Sonic 2 that Superstars doesn't even come close.
NTA, but it could be argued it has less amounts of bloat and the level design that everyone hated in 2 (metropolis) is most of the end game of Superstars.
Sonic 2 doesn't get in the way of the player. The levels are designed to let expert players breeze through it and maintaining flow but makes first timers work hard to beat it. On Superstars the later levels are filled with unskipable set pieces that kill the flow of the level. Other than Metropolis, stages in Sonic 2 didn't stop all your momentum with shit you can't skip.
I think the issue is the environment also got larger. Objects aren't as close as in the classics so you don't feel like you get enough screen real estate. It's only noticeable in a few zones, namely Press Factory
Mighty also be the 2.5D perspective, but that's a fair assessment. The levels are definitely a tad larger in some regards to fit multiple players, though at other times the platforms can still be as picky and small as ever.
How do you get the cel shaded DLC in U.S
I got it because Sega fricked up the launch for like 20-30 minutes on PC and accidentally listed it and most of the other DLC as free and I happened to look into the store as I was downloading the game. "Legally"? You were either supposed to preorder a JP/EU copy on their respective Amazon sites, or go to fricking Kroger and get it through $40 worth of reward points of shopping at their stores. And no, they never actually explicitly told people about much of any of this, Modern Amy in a Sega newsletter thing had more publicity.
So please, explain to me, why is the design literally every AMERICAN is saying looks objectively better than the Mario Galaxy shading is exclusive to everywhere OUTSIDE of America?
Seriously what the frick is SoJ's damage?
>boyfriend
>boyfriend
You will never be a woman.
>watches so much trans porn that his mind goes directly to "trans woman + male" instead of the far more common "man + biological woman" or "man + man" relationships
Interesting psychology here
>Boyfriend
Sonic fans are gays
>boyfriend
cringe
It costs 60 burgers?
I thought it was going to cost 30-40 AT MOST
>it costs 95 dollarydoos
plus tip.
Supersisters...
Agreed. I like it
There's seriously no Super Sonic fight????????????????????
I don't want to buy this anymore.
I'll play it with a mate once it is cheaper.
I thought people were memeing about The End showing up in the space background and that it would just be a moon, but nope, that's literally The End over there. But why?
I'm starting to think the developers were planning a Frontiers tie-in and it didn't really go over well, or it's supposed to be linked to the dark dragon final boss thing but without plot context it just floats there. There's no reason for a purple The End moon to exist when The End is still sealed.
Based Superstars making Modernshit canon even more nonsensical
Ian's going to hang himself and I'm all for it. Tired of these fat fricks trying to make modern so relevant to what is clearly something no one wants to think about when playing classic Sonic games.
We already know that The End has multiple incarnations, that's most likely just one of them.
I seriously doubt it was intended as anything more than a silly nod. Or at worst asset reuse.
Do you seriously think after Ian finds out about it as millions of underaged autistic zoomers obsessed over le lore that he isn't going to bullshit out some bullshit answer and claim it "might be canon #KnowingSmile" and retroactively make it canon to the homosexual autists that can't take a hint and take some meds?
This IP isn't one where they can make "silly nods". Either canon doesn't matter like it should or don't cross the streams without facing the consequences.
It really is one of those cases that don't make sense from a lore perspective that they're actually hiring people to try to enforce now. Maybe Superstars was in development during Frontiers and no one gave them the memo? Oh well.
Its for you to make a 7 hour youtube analysis video, thats what you sonicgays do
I've yet to beat the full game (only the main story and just got the last few Emeralds afterwards) but I think for me the ranking of Classic games is
>3K/Mania
>2
>Superstars
>CD
>1
Overall having fun with it. Animations are good and the models are very expressive, more than I was expecting, and some of the skins are pretty funny to see in action. Special Stages aren't bad either. I think the biggest issue is that it has a few too many gimmicks but it keeps you on your toes most of the time and I was shocked by some of the elements they put into some stages (mostly the endgame ones)
Its better than Mania. People saying this is soulless and Mania has soul are dick riders.
it factually cannot be better than mania right now. too much is wrong or missing.
The game has far more content than Mania right out of the gate. People are coping about what Mania is.
I don't think it's better than Mania, but it isn't as bad as people assumed it'd be, for sure. It's just a fine Classic styled Sonic game
And here we have it, possibly the most contrarian post to exist. Youve done it friend
People have really soured on Mania in recent years for its lack of originality and have put it onto the pile of all the nostalgiabait that was wrong with Sonic in the '10's.
Literally who? lmao, the fact that you /sthg/ morons are still seething over Mania SIX YEARS later is hilarious.
That's just butthurt moderngays doing their "campaigns" again like the israelitelettes they are, even though Frontiers is far worse nostalgia bait than Mania is, which is an actual quality game that remixes everything enough to be fresh and exciting, despite reusing old areas.
>Its better than Mania. People saying this is soulless and Mania has soul are dick riders.
Do people even remember this show? I'm surprised to see a gif of it used.
We remember the memes
They failed my autism by not having Fang playable.
For a bit I was thinking they were going to have both him and Eggman playable. Oh well.
>More = better
Typical zoomergay
Holy cope, when you say "too much is missing," and then instantly get btfo'd because Superstars has far more content than Mania does.
>too much is missing,
Bloat is bloat. Getting aids doesn't make my healthy body "better". And missing my blood doesn't mean it's "hypocritical" that I don't want aids also in my body.
Anon, Superstars having 5 characters, an entire set of original levels and new abilities isn't bloat - its called being a decent game. Something which even Mania couldn't manage, Mania only gets a pass because its zoomers first classic Sonic game and they have nostalgia glasses for it.
>Anon, Superstars having 5 characters, an entire set of original levels and new abilities isn't bloat
But what is, is shitty forced gimmicks that are anti physics, shit graphics, shit music, shit level design and shit bosses, all of which you conveniently omitted from your shitpost
>Le originality!
Doesn't make it better. It makes it a waste of good ideas that will never be fixed because SEGA don't give a shit about Sonic.
>Le potential!
Means nothing when SEGA will NEVER deliver to it.
>Le nostalgia!
Despite the fact no one, not one soul played the original Triple Trouble and yet was a far better game than Supersistars.
>You just didn't play the game!
Your arguments are over. Cope and sneed. Mania won. SEGA lost. It's over for (You).
>anti physics
nta but what the frick is wrong with you
So what about Cyberspace Zone's jelly fish shit and rocket power and le Fantasy Star referino has anything to do with physics? I'll wait
>B-b-but muh Puyo!
Is a 1 min referino at the end of a stage as a boss compared to the entire stage of find the mcgiffens with shitty movement. Not comparable.
>shitty forced gimmicks that are anti physics
So did Mania
>shit level design and shit bosses
Superstars has better level design than Mania. And Mania gays are forgetting how garbage its bosses were as well (though Superstars bosses are certainly more tedious).
>Doesn't make it better. It makes it a waste of good ideas that will never be fixed because SEGA don't give a shit about Sonic.
The game is good, anon. People are enjoying it and its rated highly.
>Your arguments are over. Cope and sneed. Mania won. SEGA lost. It's over for (You).
Schizo argument, I never claimed you didn't play the game I just called you a blinded nostalgia-tard (which you are). Here's a (you).
>So did Mania
Prove it.
>Muh poyo!
See
, trannie
>Superstars has better level design than Mania.
I don't rememeber blocky Colors tier level design being better than the classics. Hell Sonic 1 was always considered weakest to the sequels that improved on the IP's identity.
>The game is good, anon. People are enjoying it and its rated highly.
75 is not the same as 91 that Mania has. Hell, even the shitty SA2 has a 89, yet you act like Sistars is comparable to even that.
>Schizo argument, I never claimed you didn't play the game I just called you a blinded nostalgia-tard (which you are).
Said the same schizoid that's been seething over a good game (Mania) (which it is) (and you clearly cannot cope over) since Mania came out, over 6 years ago. You should considering taking those meds, going this long without them isn't healthy for you clearly.
>Prove it
Scroll through the video and be amazed at how many gimmicks Mania uses don't involve physics. Legitimately, Mania-tards are blinded by nostalgia.
>I don't rememeber blocky Colors tier level design being better than the classics. Hell Sonic 1 was always considered weakest to the sequels that improved on the IP's identity.
How do we tell him? Classic Sonic has always used blocky level design intermingled with high speed segments. Which Mania does as well. The biggest exception to this is Sonic 2 which is the most automated out of the classic games and barely features any platforming.
>75 is not the same as 91 that Mania has. Hell, even the shitty SA2 has a 89, yet you act like Sistars is comparable to even that.
Because Mania came out first, let's be real. Superstars still ranks high.
>Said the same schizoid that's been seething over a good game (Mania) (which it is) (and you clearly cannot cope over) since Mania came out, over 6 years ago. You should considering taking those meds, going this long without them isn't healthy for you clearly.
I actually like Mania, but its obnoxious seeing people wank the game into being something its not. Mania is a carbon copy of Sonic 3K (a better game than Mania), Mania's good because it brought back Classic Sonic and reminded everyone the formula is still good. But the game is completely unoriginal, in everyway. It is the definition of soulless.
Literally nothing in that video goes against momentum. What you put in comes out without breaks or jerks. You clearly don't understand what it means to have "momentum"
> Classic Sonic has always used blocky level design intermingled with high speed segments.
And it would FLOW with your core gameplay, not fight against it, like in Superstars. Sonic 1 post GHZ is hated, CD is hated, and 2 and 3K are beloved
>Because Mania came out first, let's be real. Superstars still ranks high.
The hell is this moronic post? SA2 predate both.
>I actually like Mania, but its obnoxious blab blab blab
Do you hate when Mariogays still shill SMB3, World and 64? Because that's what you're doing. No one cares that you hate nostalgia, when the people that likes these games DON'T CARE about the nostalgia. They are just great games. SEGA made the mandate to make it about nostalgia, we just want the 90s back with great gameplay like it had. No one asked for it to be replaced by some Black person jap that hated classic Sonic. We just want our Sonic back, We just want good games back with zero bullshit.
>Literally nothing in that video goes against momentum. What you put in comes out without breaks or jerks. You clearly don't understand what it means to have "momentum"
Most of the gimmicks in there have nothing to do with *momentum*, they're not speed related at all. Either its a type of platform, an automated segment, or an object with a binary interaction. Nothing requires physics, its standard platformer shit.
>And it would FLOW with your core gameplay, not fight against it, like in Superstars. Sonic 1 post GHZ is hated, CD is hated, and 2 and 3K are beloved
Superstars has levels that do flow, the gimmicks are incorporated into their own small part of the level which you go through. Even these gimmicks are designed to be done quickly.
Sonic 2 is only beloved because its really the only game that doesn't do this, its just constant speed all the time. No different from a boost game.
>The hell is this moronic post? SA2 predate both.
SA2 is also original and came out when Sonic wasn't being trashed 24/7.
>We just want our Sonic back, We just want good games back with zero bullshit.
This is literally it. This is your new Classic sonic game with no bullshit. Entirely original zones, new content, polished, with physics identical to Mania. You're the type of fan who's so blinded by nostalgia he can't even recognise when the franchise makes the games he wants.
>Most of the gimmicks in there have nothing to do with *momentum*, they're not speed related
>Speed
Stop. You already failed at the assignment. Go back and study.
>
Superstars has levels that do flow, the gimmicks are incorporated into their own small part of the level
Stop. That's already the magor problem that proves you don't get Yasahara's work in the slightest. HIS gimmicks actually make sure the momentum isn't killed, it complements it. Anyone else just cuts it right off to many you play as some other genre instead, which is anti Sonic behavior.
Even these gimmicks are designed to be done quickl-
Stop. You failed again. Floating slowly in notDeath Egg Zone in anti grav is not "quickly". Go back and do your homework
>Sonic 2 is only beloved because its really the only game that doesn't do this, its just constant speed all the time.
And teh only problem with it has nothing to do with "le speed" it's the level design being too flat. But the idea is accurate because of the tier system, top route is fastest, bottom is slowest with badniks everywhere. A sound formula.
>SA2 is also original and came out when Sonic wasn't being trashed 24/7.
Ok? Don't see your point what so ever. Mania came out 15 years after 06 and 6 months before Forces.
>This is literally it. This is your new Classic sonic game with no bullshit.
Define "no bullshit" because you think reused level assets is the only definition of "bullshit". Not shitty level design, not shitty music, not shitty fricking bosses that take 9 mins to kill.
>Stop. You already failed at the assignment. Go back and study.
No response. He knows he lost.
>Stop. That's already the magor problem that proves you don't get Yasahara's work in the slightest. HIS gimmicks actually make sure the momentum isn't killed, it complements it. Anyone else just cuts it right off to many you play as some other genre instead, which is anti Sonic behavior.
I'll be interested in going in and checking how much this actually checks out. Because I remember even with Sonic 3k there were certain zones where this philosophy didn't hold up.
>And teh only problem with it has nothing to do with "le speed" it's the level design being too flat. But the idea is accurate because of the tier system, top route is fastest, bottom is slowest with badniks everywhere. A sound formula.
In practice this means you skip the level, like with aquatic ruins zone. "Teh speed" only occurs because the game hands you the speed on a silver platter.
>Ok? Don't see your point what so ever. Mania came out 15 years after 06 and 6 months before Forces.
Mania was the big return of a Classic Sonic style game. Superstars will never have that honour, it'll never be that special.
>Define "no bullshit" because you think reused level assets is the only definition of "bullshit". Not shitty level design, not shitty music, not shitty fricking bosses that take 9 mins to kill.
The level design is good, the bosses have always been shit (Mania) and the music is the only bad part of the game.
Mania-tards will have to accept this L.
>Mania was the big return of a Classic Sonic style game
By FANS. That's it. Classic in Generations was suppose to be the Big Return of Classic Sonic styled gameplay. And it was mid as frick but we THOUGHT they could only improved past that. Then they shat out Lost World. Then they shat out Forces, ruining classic forever. Until Mania proves it's just SEGA that's the problem. This is what killed Superstars, not some "nostalgic return". People wanted Mania 2, we got spiteful SEGA made Classicu Sonikku, instead. Superstars if made by Evening Star would have been better received by everyone especially with said brand new zones, the difference would have been actually good level design and art direction to actually justify them.
I agree about classic Gens being mid as frick, though he's widely liked, for some reason lol.
I actually agree, Evening Star would've made a better Sonic Superstars if given the chance to make a 3d game, with all original zones. I'm hyped for Penny though.
The classic levels in Generations are great for the most part, even if the physics are way off.
Gonna be autistic here, but the terrible physics makes me unable to enjoy gens Sonic.
That's fair.
it's not autistic, that's called sane. Gens physics are terrible.
I don't really understand why you think a video showcasing all the physics based gimmicks in Mania would prove the opposite. Try again?
>I have a small white penis
Why are you talking about yourself homosexual, frick off.
t. teenie weenie
>zoomers first classic Sonic game and they have nostalgia glasses for it.
Do you even read the shit you write before hitting post?
Not him but he's right, Mania is highly overrated for being a Frankenstein game, all this wankery about fans and all they could do is make a level compilation with shitty retro engine collision handling and recycled content all around with few, if any, original ideas for the game, and don't lie to yourself, the game overrelies to making refences and wink and nods to everything around Sonic History to make you basedface and not make you think about it. I don't know whether the fault lies on Lizuka tying the Dev team's hands or the team being amateurish but that's what Mania is, the videogame equivalent of a clip show TV episode cobbled together to get around screenwriter strikes
Black person the nostalgia wank wasn't THEIR plan it was a MANDATE to shit on the game so Forces could "win". Stop acting like people are obsessed over le GHZ. FFS your arguments don't make any sense anymore because one second you're saying anyone that hates Supersistars is a Maniatrannie that hates all the other Sonic games except S3K yet the entire game only has like 3 fricking levels from S3K and most of the referinos are Sonic 2/CD based. You're full of shit using this argument like anyone hates the new zones in Sistars just hates new content. I hate the level design, plain and simple. They are mid at best and dogshit at worse that last literally 9 mins on average. Something Mania also was told this but unlike Mania I never got any higher than 5 mins on average, sans the last zone, so I know it was just people being filtered. None of the new zones lasted 10 mins because it actually doesn't have 7 mins of blocky platforming, with 3 min long bosses.
I shouldn't even give you this (You) you clearly are seeking for but stop making up dogshit to bashed on an objectively solid video game. "le old content" isn't an argument. Literally every Sonic game uses the same bits and pieces from past Sonic level design, you just don't notice it because it's repainted to look like some brand new version of yet another jungle/city/beach level.
You dumb fricking moron, that WAS the original plan. The concept for Sonic Mania just involved remaking old levels. It was only from Iizuka's suggestion that they decided to start adding original levels
no. studiopolis was the first level they made. you're wrong
>You dumb fricking moron, that WAS the original plan.
Wrong
>The concept for Sonic Mania just involved remaking old levels
Wrong
>It was only from Iizuka's suggestion that they decided to start adding original levels
Wrong
Literally all fricking wrong
The first fricking level presented to Iizuka was Studiopolis.
Secondly, out of Taxman's mouth himself stated Iizuka deminded bringing back old levels
Third, the original pitch was to make FOUR new zones, the ones present in the final game, but to make the taxman ports of Sonic 1/2 on mobile be bundled with, what it was called at the time, Sonic Discovery. Nothing you said was fricking correct in the slightest.
It was after Taxman gave Iizuka that plan did he change it to a full game called Sonic Mania, where the old levels was remastered in this engine and the idea to bring the ports to PC was then used for Origins as a complete collection.
that's not me
I wasn't going to respond to you at all
Non-ironically better than Mania.
Outside of the mean bean machine boss, Mania's gimmicks weren't intrusive in the same way Superstars' is. Mania never stopped you mid-level to force you into a completely separate gameplay style, or shoves you into a level that's basically a completely different game.
And that's not even mentioning the change in boss design philosophy. In the classics the boss's hitbox is basically always active, so you can always attack it. Now there are some which have obvious times to attack the boss, but usually you can damage boost through it if you're impatient and/or have the rings to spare. Superstars follows the platformer boss philosophy where the boss does his long string of attacks and only then are you allowed to hit it, with many bosses having straight up disabled hit boxes during their attacks so you can't hit them early. These bosses suck, and they take forever
>It's different except in the many ways it's the same
Ok
>I didn't read the post but I'll respond anyway
It's not as good as the best of the Classic games but it's still way better than anything Classic Sonic related Sonic Team has put out in the last 15 or so years (so better than Sonic 4, Gens Classic, Forces Classic). I'd say it's like Advance 3 levels of good.
I don't think it's good or bad, but somewhere in the middle in the worst possible way. physics mostly worked, but it just left me bummed out.
Should Yakuza: Dead Souls be your first Yakuza game Ganker?
By bullshit they mean actual challenge. I've figured it out, they are ez mode boost lovers that only want speed without challenge. They use words like bullshit, unfun, unfair, cheap, jank, etc... to describe regular challenges tendies have with mario and donkey kong LOL. These challenges were in the old sonics too dingalongs go back and play them. Thing is most of them probably died before they got to the second half and back then there were no infinite continues.
there's literally only one "boost 2 win" game and it's called sonic forces
All the boost games are ez mode post unleashed
nope
I'm really fricking done with you Black folk still thinking classic Sonic is about Flash Speed. I want a fricking platformer that isn't slow jumping dogshit. I want to roll down hill that leads into new areas, this is called platforming WITH momentum. If I wanted to jump to platform I'd play Mario.
Bros...
>Eggman final boss for the main cast
>Fang final boss for Trip
>Vore Queen final boss for Fang
That thing on the bottom right looks like Unleashed mooks and infinite, thank god they didn't just give us Nazo the Spyro, that would have been autistic as all frick.
Man, all these dragon designs are bad. I wish they didn't go this direction at all. Trip's super form looks stupid in motion, as does the boss.
2nd dragon looks like a fat toothless and the 3rd is just evil Trip
Is there any explanation for that purple dragon like at all. What the hell is it
It's a direct reference and follow-up to the Japanese Sonic 3&K manual, where Knuckles mistakes the Death Egg for the legendary egg of a dark dragon destined to bring sbout the apocalypse.
So does that mean Chaos was a fluke? Or that Modern is now the actual AU timeline and classic is indeed the original correct canon?
I'm not a fan of that change. Hesse Classic is soulless.
But Tyson had nothing to do with Superstars though?
Its The End
>game leaks
>genuine people playing give their opinion (me included)
>critical of its issues, point out the flawed level design and copy-pasted sections
>game comes out
>opinion suddenly flipflops
>DUDE IT'S AMAZING BUT I CAN'T SAY ANYTHING IN PARTICULAR ABOUT IT THAT'S AMAZING IT'S JUST AMAZING
Really gets the old noggin' a joggin'
You forgot the best part
>I-i-it's at least better than MANIA!
It's not a S3&K rehash for the billionth time
It literally is though
Not really. This game is more CD in design and bosses than it is 3&K despite following 3&K's progression structure.
Mania tards cannot wrap their heads around this concept
>S3K is le bad because... it just IS, OK?!?!
>S3&K rehash for the billionth time
What alternate universe did you crawl out from?
>genuinely young poor people who cant afford the game play leak, give bad impression
>it releases, adult people that actually have money buy the game, it's good
now it all makes sense
I would never trust paypiggies, they're so stupid they develop buyer's remorse over 60 bucks.
they atleast understand that there would be no industry if you don't buy the games. that is what makes them smarter. autistic sonic fans pirate the games, then complain why sonics budget is so low like idiots.
You are literal cattle Jesus fricking christ. We don't need SEGA to get good Sonic games tard. I really can't deal with these braindead Black folk that think capitalism is god. Frick off.
You think with all these successful indie creations in the past 5 years now verses all the woke slop you idiots would have woken up by now.
Why are you posting homosexual troony cartoons?
ok then why you bootlegging this shit, go play your little indie games then, or did you bootleg them too? LOL. how the indie dev gonna make money to survive? working at walmart, a fricking corporation you idiot. jesus christ the autism is getting real. you don't need the corpo you say but guess what, without Sonic Mania who the frick gives a frick about Grandma yoyo game? thats right you need that corpo money. be thankful.
also the corpo created the Sonic gameplay, so without them there would be no indie Sonic likes. use your brain. appreciate.
Said Black person is in jail now, homosexual
Gonna bail him out now? afterall if you don't you're a hypocrite.
lol like those games were created by one man. bro, it was a team that came together by, you guessed it, corpo money. team bro. you know the credits that roll after the game? those are actually people. formed by c-c-c-corpo money
If you look ahead of your israeli nose, you will realize most of the long running series we have today did not start with big corpo money, doom, dragon quest, final fantasy, I could go on and on, actually the big corpo money are dragging them down today.
That is why we get sonic fangames humiliating official entries since years.
But please continue being a bootlicker and ignore how big corpos are not working anymore.
>how big corpos are not working anymore
what do you play on? nintendo? sony? microsoft? valve? where is your indie console? what happen to the ouya, your god and savior?
Are you really even considering consoles in 2023?
Switch is the only acceptable answer if you are a kid.
Valve is not perfect but certainly better than the console guys.
Do not ignore itch.io and gog.
>But they are shit!
Surely not on par with steam but they are getting better.
Anyway this fricking game lied about denuvo and epic.
It is a scummy approach from every way you look at it.
right but how much market share does itch and gog have? a couple percent max. no one cares. just like indie films are not going to take over the world, indie games are not taking over, people want to see the big bucks whether it's a disaster or not. just the way it is. and even if one dies like thq, another one will take it's place because that is what the people ordered. accept it.
Sonic should be public domain by now. Frick the suits at sega having a monopoly on profiting from Sonic.
>the corpo created the Sonic gameplay
Naka created the gameplay. Corpo was just there to reward him with money so he would do it.
>Naka created the gameplay. Corpo was just there to reward him with money so he would do it.
right it was all just naka all along right? this type of thinking is why naka is in jail and balan is a fail. maybe, just maybe, video games are a.. team effort?! masaka...
you mean adults with a grasp of the value of money played the leak and held somewhat civil discussions until actual kids buy the game with mama's credit card to derail threads afterwards
you paypigs are the worst, your pleasure comes from swiping that credit card and being fueled by sunk-cost
all i see is a bunch of thieves acting like what they do is noble, not knowing it's just cope
Mario Wonder's better t.b.h.
well duh
>Reddit Flower
>Floating Head final boss
No thanks
>floating hand and head boss is better than every boss in Superstars
I played and beat both. Mario Wonder is the more polished better game overall, its lows aren't as low as Sonic's, its highs with the special world and final-final test are a bit higher, and yet I'd rather replay Superstars
Plus Trip!
I would love to go on a trip!
It ain't bad. Level design is solid enough. Physics are like 90% on point with only a few minor gripes. (No badnik bouncing, for one.) Most of the bosses are fine, they just make you wait around too much. Special Stages are piss easy aside from the fifth one, but it's just one of "those" stages where once you know the trick to it, it's easy. Emerald powers are... okay? I guess? They either don't have much utility at all or they make the game too easy, especially boss fights. (I don't think they deserve as much shit as reviewers have been giving them though, what the frick. You can literally just ignore them 99% of the time.) Super forms for all characters is good, glad they didn't puss out on that. I think my biggest complaint is just that the game is too zoomed in for its own good. Zoom the camera out like, 25%, and the game is instantly better. Oh, and the graphics really are trash because Switch lol. I was skeptical at first but looking at some of those background objects... yeah, nah, sub-3DS tier. I know the Switch isn't powerful but come on, really? Still, I'm willing to give it a pass, since once the PC mods start rolling in that'll be the first thing on their list for sure, and the rest of the game does have a nice presentation and animations for the characters. Basically, I don't think they half assed it, it was just the fricking Switch as usual. Same thing happened with Frontiers.
Is the game worth $60? lmao, no. And neither was Frontiers. I paid half price for that game and I intend to do the same here as well, once it goes on sale. Had this been a Taxman production I'd do it without hesitation just on principle, and well, because the game probably would've been a much tighter experience overall, but what we ended up getting is pretty alright too. Definitely could have been MUCH worse, like holy shit had this come out ten years ago it actually would've been Sonic 4 Episode III.
tl;dr it's bretty gud but don't pay 60 bux for it
someone with 200+ hours in Mania here
This is not a consistent 8/10 like Advance 1, when it's good it's good and when it's bad it's BAD.
I think some of the stuff in here in really good, on par with Mania, but then a lot of it is horrible too, especially the bosses. I don't see myself playing this as much because its impossible to just do a full playthough without getting stopped by some absolute bullshit
I'm enjoying it a little bit, but man it looks and sounds so much worse than Mania, and it doesn't feel like the level design is as good either. Plus no elemental shields. It just doesn't have the atmosphere of a cool classic Sonic game, it's more like Fisher Price Sonic. But at least Fang is back and still cool, I just wish he had a campaign where he betrays Eggman and takes on everyone for his own gain instead of Trip getting thrown on the mountain of one-off friends.
I was pleasantly surprised by the level design for the most part if only because it doesn't feel like they compromised it to accommodate 4 players and it keeps you on your toes. Biggest problem is there's some gotcha moments and some stages are a little too gimmicky
Did they just add the true ending with the update or was it always there?
it was always there
It's fun but HOW THE FRICK did they fricked up the music?
What the frick is this?https://www.youtube.com/watch?v=rGso3hph72A
Did they not learn anything from Sonic 4? Just let Tee Lopes work on it god fricking damn it SEGA!
they hired like 18 composers internally and externally
and then made senoue the fricking sound director who was creating baseline compositions for others anyway
>Fang’s theme is even shorter than the game gear triple trouble version
?si=FDTY2bEFJgzDUQaU
Fans do what SEGA don't.
?si=O1ooKhFkDuSuo8Gy
Triple Trouble pretty good
How did they manage to create one of the few fricked up soundtracks in this series? What the frick
Does anyone has files for comic skins for PC version? The skins were available for few minutes after launch without any way to get them now. If someone managed to grab that DLC, I would be grateful for .bundle file for it from the main game directory.
you can't put them into the main game folder just like that, it apparently checks against your licenses for owning them
Oh. But I would like the files anyway to experiment with them.
>he doesn't know creamapi
Just rip the models then backport them as it's own model mod
I seriously can't beleve they unironically are trying to make a legal stance on these fricking models being used in any way instead of giving SEGA money for something that should have been in the base game. Imagine if Crash 4 did shit like this
I can't defend this company man, the more and more Sonic gets money more than Sammy expects and Modernshitnik gets away with dogshit games more and more does SEGA pull this dogshit over and over again. It's like they want 06 2 to happen again.
>Buy physical copy on Switch
>Rabbin skin will be £12 extra
Frick that
so let me get this straight... actual classic sonic fans are loving the hell out of this game and what it brings to the table while boost fans and zoomers say it's shit because they can't just hold right and smash boost and homing attack to win. do I have that about right?
100% correct
I like it but don't love it, imo its better than 1 and CD but the bosses are annoying to me and a couple of the zones seem half baked and rushed. need to let it settle and see how replayable it will be.
I’m a boost dickrider and I’m having fun with superstars. Brings me back to just playing games for fun tbh. It’s definitely not perfect but the PS5 version worked for me
better than mania t b h
In what way?
is there any way to make the game not fun like shit emulating the switch version on a steam deck?
what went wrong?
Same shit that happens every time
Sonic Team feels they need to "reinvent the wheel" (which actually just means chase after trends) instead of simply sticking ith what works
And then Sega wants Sonic to almost al3ways release anywhere from Septermber to December to maximize holiday sales so the games are unpolished on top of being rushed.
And the fact that people fall for it every time is baffling. Even Frontiers was rushed out the door and they had five years to develop the game with them even delaying the game in the first place missing out the 30th anniversary for "polish" and "adding content".
Just a reminder to not ever waste money on Origins when you can play the best versions of classic Sonic games for free
https://mega.nz/file/4atjVagL#VkkWKLN58vPxZRbCTGw1Iimzzy6WyIDbNSC0W-h0p4o
Outdated.
how so?
the Origins versions of 1 and 2 are better than the fan versions.
>t. has played every version 10+ times
no they are not they are glitchy and fricked
nope when was the last time you played origins?
yes and for you to try and claim otherwise makes you a shill
not gonna watch a eceleb talk about something i've been playing for months. the versions work great and feel better than the fan versions which I played before buying origins. plus the challenges were fun even if there weren't many of them.
>the versions work great and feel better than the fan versions
just straight up wrong on so many levels plus paying 30$ plus for some roms is moronic especially busted roms
they are full remakes and not roms, plus the sonic 1 and 2 versions are built directly from what the fan made versions use are a source(the mobile ports). you are just a parrot that has no real idea what he is talking about.
except there are glitches in 1 and 2 and the visuals are still blurry and 3 is the worst one because they just put it together sloppily you are just a shill and I hope nobody follows your shitty advice
>and the visuals are still blurry
nta but they did let you turn anti-aliasing off now. there's still probably not 1:1 pixel perfection but no shimmer and it no longer makes my eyes hurt
there are no more glitches than the 1 and 2 fan versions because they run off the same fricking engine.
>visuals are still blurry
schizo shit or a PC port problem they look fine on the PS5 version I play. the 3 remake they have on there is really good in alot of areas but sucks ass solely because of the music, they added a shit tone of new sprites and animations to make the experience more smooth but sadly licensing fricked the whole thing over. again please stop talking you have no idea what you are saying. you probably have sub 10 playthroughs in all the games across all versions and just pollute these threads with eceleb slop
>PS5 version
stopped reading here who the frick buys a PS5 and to top off the fact that they are so glitchy they don't even have fricking level select even the mobile ports had that
I bought a PS5 to play all my PS4 games because I only had a shitty slim model and its only 500 dollars so who gives a frick. regardless my PC is probably better than yours even still KEK
>the fact that they are so glitchy they don't even have fricking level select even the mobile ports had that
once again showing you have no Idea what you are talking about, they infact do have a level select. please stop posting everytime you do its getting more and more embarrassing
level select can only be accessed by entering a cheat and do not save progress unless playing story mode you are just acting moronic now
why the frick would you want a level select that saves? Sonic 1 is 30 minutes long and Sonic 2 is 50. also if you are so zoomer brained that you can't beat Sonic 2 in one go the anniversary mode lets you stop and start at any moment
>it doesn't need level select just play it all at once
how much is Sega paying you to shill?
its does have level select you mongoloid if you want to play a level you can put in the level select code and pick a level. I seriously don't understand what you are asking for or mean
why not just include the save feature straight out like the mobile ports or absolute? why have to put in a code you moron why are you shilling a broken game?
everything in that webm is a problem with the retro engine and exists in all the mobile versions mania and the fan versions so dunno what you are trying to prove other than all whitehead remakes and games are fricked. please please stop posting shit you have no knowledge of. I seriously wonder how low IQ you really are, I hope this is all ironic
never experienced those when I play any of forever and absolute which I recently have been playing with mods but keep shilling
then take your moronic ass and do what you see in the webm in those versions and see what happens, your ignorance of the underlying issues with the retro engine doesn't change the fact that it exists.
and your explanation for why 3 is utterly broken and can't be fixed is what?
3 was fricked when Origins first came out but got patched, now the only problem that stands out from the other retro engine ports is the fricked up music which isn't something they can fix. I love all the new sprites they added in the Origins version and the cutscene transition from 3 and S&K was a nice touch(even though that was added in AIR too). its just a bad situation.
>which isn't something they can fix
they *can*, but they *won't* is the distinguishing mark here. Jun literally just seems to have recorded raw audio from the S3&K sound test of the game back in its prototype form off of real hardware in the most fricky way possible, so at this point it boils down to them refusing to extract or produce/"allocate" a digital copy or more crisp direct capture from the hardware.
because frankly the Sega Genesis can do some damn fine audio quality, and jun's recordings ain't shit
regardless of how its done the beta OST sucks dick anywa so unless they can get the original OST back from the MJ estate I couldn't care less that the shit tastes slightly shittier. Also to be fair I only said the 1 and 2(and CD because its just the steam/ mobile version directly ported) were good, I still AIR to play 3 because of the OST issues
yes because this is 3 working as intended
like I don't understand why shills lie who is paying you is it sega?
never happened to me in my multiple runs, no game is ever gonna be glitchless though even in AIR i've had problems with clipping and just general weirdness. dunno why you homosexuals need to be so over dramatic
>dunno why you homosexuals need to be so over dramatic
because they are charging 30 fricking dollars for this buggy shit hell 40 if you want plus it is unacceptable to release these games in the state they are in
I got plus for 20 dollars on amazon, also its not buggy at all if random youtube videos of weird glitches proves a game is buggy then no game is worth buying ever.
>the visuals are still blurry
They patched in an option to turn the blur off, a year and a half after the original release mind you.
>plus the challenges
Are one and done filler shit, I S ranked every single one of them and already forgot what they were about, and I have zero incentive to ever play them again.
All the morons passing up on a free and better version of the games honestly deserve to get scammed by sega.
I just want some good Shadow mods, but everything I can find googling is shite and whenever I try to look up on how to mod the game myself I only find tutorials for INSTALLING mods, not making them. Where THE FRICK do I go to look up what files should I patch if I want to make my own with custom movesets etc. I know it's possible but no one ever tells me HOW
Quit drawing attention to these ports moron.
I'll say this: as Wisp-y as the emerald powers are, they're neat to experiment with and cheese bosses via. Unlike wisps being so section-driven, these have "designated moments" but you can just use them whenever the frick if you have a charge per power. It compliments your exploration and fighting a hell of a lot more than just having only this for that, here and there. Vision's pretty much the only exception.
Egg fortress was fun
Despite the haters on Ganker I actually had a good amount of fun with the game. It's no Sonic Mania but it's a solid 8/10 for me. That said the final bosses are fricking atrocious, good god.
you can tell what tracks were composed by senoue, which just makes me believe the man should never compose classic style tracks again
Anon we've been saying this for years and yet they still let him do it. It's over, Jun Senoue probably has some oldgay untouchable status over at Sega and nobody can tell him to stop making shitty sounding Genesis music.
It's actually not really fun
Got my physical Switch copy yesterday, dumped it, and started playing today.
Plays well enough on actual hardware but you can see big low res jpegs in the background, whatever.
Tried emulating, there was a minor visual bug with the deactivated robots in the shop but whatever.
What really caught my attention was the resolution.
Handheld is 720p as expected, but Docked appears to force 720p and had no observable difference from handheld in gameplay.
What's up with that? Surely this game can handle 1080p in docked? That can't be an oversight, can it?
Someone will probably end up making a mod to disable dynamic resolution/limit anyway.
>Surely this game can handle 1080p in docked?
probably not considering its unity and Arzest is full of monkeys
Marsupilami Hoobadventure is also a Unity game on Switch, and that runs at 1080p with better graphical fidelity. I'm pretty sure it's using FidelityFX.
Arzest. also this game seems rushed as frick
Yeah, Arzest sucks at their job, no surprise there.
That Marsupilami game may be a licensed game but it's a genuinely solid Donkey Kong Country clone and you can tell the developers put real effort into making it a nice game.
Press Factory 1 is so close to being pure genesis kino but jun just had to use the fricking s1-2 drums
I wouldn't have minded the Sonic Spinball-esque gritty "shitars" Genesis synths if they at least had the decency of using the S3K drum samples instead.
Is the end going to be Sonic's dark matter now? Always around. Watching
>multiplayer is shit
The only thing i was excited for.
The rest is just a worse version of what i already played a million times before with the originals and fan games.
What was the point of Fang the Hunter?
That's just modern Amy.
Holy shit, holy God, this was so fricking hot. Jesus christ. Oh, just the THOUGHT of his dangerous treasure hunting life being snuffed out. God damn, what do you think Fang’s final thoughts were? Do you think he pissed and shat himself in his final moments, realizing his cowardly, crooked criminal life was coming to an end? I wonder if he shrieked in terror as he realized his entire life built to this sad, pathetic moment, and died in pure, unadulterated agony as he was dissolved by acids, thrashing in ungodly pain until his last moments.
SEGA...they GET me!!!!
read it in his voice
what are the best 2d sonic fan games?
None, they are all troon shit and S3&K rehashes
Sonic and the Fallen Star, After The Sequel and Triple Trouble are all great to start with
Freedom Planet 2, 1 and Spark the electric jester 1
I played a lot of them, it all depends on what you want.
My first choice is Triple Trouble 16 bit.
I would rate this among the best classic games, it is that good. Probably just a bit lower than 2.
If you want to experiment
Digging deeper?
You should try Eggman hates furries, it is somewhat of a classic.
Time Twisted and Triple Trouble 16-bit were pretty good. Galactic is shaping up really fantastic as well, supposed to get a second demo soon.
I would like to discuss how Sonic Superstars is on par with Sonic 4 Episode 2.
First thing I would like to mention is that while Sonic 4 Episode 2 uses a lot of automation to keep players at a high speed, much of Sonic Superstars either does the same or asks players to wait on moving platforms way too much.
Second thing I would like to mention is, co-op. Co-op wise Sonic 4 Episode 2 is significantly better. It has a more stable respawn system that also informs the player where they will respond.
Sonic 4 Episode 2 also does far more in terms of trying to keep both players on screen.The special stages are also properly built for co-op in Sonic 4 Episode 2.
Third thing I would like to mention is that the level theming is much stronger in Sonic 4 Episode 2. The gimmicks feel more at home in the areas rather than randomly placed in like the Arkanoid level in Sky Temple.
Lastly due to the level design being too cramped, requiring way too often for you to be on floating platforms, or getting ready to send you to a set piece the drop dash is useless, the Sonic 4 homing attack would be far more useful in this game.
>It's ok when Mario does it
Look I can admit Wonder was never going to compete with Superstars but this shit right here just validates Mania more and more if Mario can get away with doing thing that Sonic was told stop doing.
This is just bullshit. I want new levels just not GHZ all the fricking time. I wanted the sprite art, or at least the same art direction with great level design, is that too much to ask for?
>Captcha: W0JAJK
Even Captcha knows Basedtendo bias is real.
I fricking hate reddit flower. That's all I want to say to your post
We all do, but you're not allowed to call Nintendo out for that.
It is
>None, they are all troon shit and S3&K rehashes
How much gameplay/content is there? Will I run through all the levels in around 4 hours? Seems to be the problem I have with modern AAA games like these; too short.
You're going to be filtered for another 4 hours, so 8 hours, then you got more content from unlockable characters that change up the level design, plus changed up bosses, making it more like 12 for the newbie that never played classic. For the oldgay, likely cut that in half.
Story mode is a bit shorter than mania without the last bosses, which will take a good chunk of your playthrough, even more so if you go for 100%.
/v/ertic
>Nostalgia - BAD
>Nostalgia, Mario - GOOD
>Hold Right 2 Win - BAD
>Hold Right 2 Win, Mario - GOOD
>Basic Graphics - BAD
>Basic Graphics, Mario - GOOD
>Serious epic music - BAD
>Singing Baby Plants - GOOD
Sonic is better than Mario.
We should strive for more instead of the lowest common denominator.
>Serious epic music
Which music are you talking about?
Certainly not superstars and Senoue going senile.
I love how you missed the point of my post entirely. I literally gave you a hint in the picture.
Everything I just wrote applied to MANIA and yet people bashed on it for shit like
>Le green hill memberberries
>Le simple graphics (sprites)
>Le gameplay is le bad because I can't just hold right 2 win
>Le reused themes
Yet when Mario does it it's ok! Now we get shit like Superstars instead of Mania 2 and now shills are calling it "better than Mania" despite Mania having the same fricking score as Mario Wonder.
Then be less ambiguos next time gay
Let me put that in a very simple tldr for you:
>Arzest - BAD
>Nintendo EDP - GOOD
It's over. Fang's last game.
At least we now know what happened to him and why he never appeared in the modern games lmao
Frick off Trip. Fang ohko'd your super form with a cork from his mech.
So did they add context for the barney boss or does it really just come out of nowhere?
Christ, the fans have already circled the wagons around this game. It doesn’t help that Mario Wonder is coming out bow too. Their autism will be triggered, and they’ll get even more defensive and pretend this game is great despite its significant issues
SEGA actually pushing it out this week and not delaying it was honestly the worst possible release date.
It's not like the game couldn't have used some more time on it too.
Mods will fix it
>infinite lives
So you just start at checkpoints every time? It's literally impossible to lose and start from Act 1 of a zone?
Correct. This and the boss designs feel like they were designed with co-op in mind. It is possible to absolutely shred bosses in no time with people taking turns using their powers and wailing on them
There's some incentive to not die because you lose all your medals, fruits and gold enemies when you die.
So this is why this game is 60 dollars...
Because of all the shilling I seen for this game. Like shit this game don't come close to the Sonic 2 or 3&K, heck not even Mania. While not Sonic 4 tier, except some of the music it's definitely pretty average. Like this is at most a 7/10 game.
>Like this is at most a 7/10 game.
Lmao if it's Sonic AND it's 7/10 then the price tag is easily justified. Aside from Mania and Gens the last 7/10 Sonic game came out in 2001
Soundtrack is legit awful. Even the best songs are maybe 6/10. Why can't they get the Mega Drive sonic sound back?
>Even the best songs are maybe 6/10
Nah frick off, there's some legit 10/10 songs in there like Speed Jungle Act 1 and Lagoon City Act 2. The problem is the stark contrast between the god tier songs and the Sonic 4 tier songs like the godawful boss theme.
Feels like modern Ys where you hear Jindo kino and then get earfricked by 3 Singa tracks in a row immediately after
The main campaign yeah, Trip's Story is utter shit however.
Just cheese Trip's Story with the Super form.
I started doing that on the second half. Getting 50 rings gets obnoxious and some of the bosses are just too fricking long.
At least this thread from what I kinda skimmed seems positive towards Superstars. Not buying it until it goes on sale, but I'm happy to hear some people say something besides "its whatever" or "its bad"
honestly aside from the glitches or the bosses taking an entire dbz episode to clear in some cases it's not bad at all- there are a few things like some level design choices and music choices that are fair enough complaints. It can be a bit glitchy though I got softlocked on a boss because I glitched over it and I had to restart the entire stage because of it.
Quick question about these infamous bosses...do they scale at all if you do co-op? Scale as in do the bosses take more hits than playing alone?
should be the same base health between single and multi iirc
Same number of hits. I played 2 player last night and they went down quick. Feels like a Peace Walker situation where they goofed on scaling boss HP since they assumed people would be playing multi
The same bosses weren't terrible in single player and I've already shaved plenty of time off between my first and subsequent attempts but it did feel noticeable. Not the end of the world but maybe not ideal
Thank god it doesn't, the problem isn't muh hit points it's just not like classic Sonic at all. It's like Modern shit where it's one hit per animation cycle and that won't change with player amount because the boss stays invincible until the game tells you otherwise
Don't buy it unless there's a sale going on. If you really wanna play it you can always play it on Ryujinx.
What's the point of defending it past "it's whatever" when that's literally what it is, when fan games shits all over this dogshit?
The only fricking arguments I've seen pro shilling this shit is "muh S3K/Mania" and "speedrunning"
Like Black folk is it that hard to understand you're being contrarian as all frick when you say you hate seeing level design that actually allows Sonic's physics to play out instead of bing bing wahooing around like Mario with gimmicks everywhere?
No Fang's story? Sad...
Fang and the multiplayer character will be DLC mark my words
The super sonic boss was absolute garbage. Trip mode was great though
>Trip mode was great though
Explain yourself.
>More challenging that base game and was fair
>can go crazy with emerald powers
>levels built around her movement
>Trip is adorable and fun to control
>Made Golden Palace, the worst zone in the base game actually good
I just had a total blast with her
Need to use them more, I'm on Sky Temple with her and learned you can hit the boss with Avatar during some waiting stages
yeah don't hesitate to use them for platforming or during bosses. They can be lifesavers
What's the Gankererdict for this game?
Good, bad, it's over, we're back, fun or slop?
Bad we’re back slop
Pretty good, not as good as Mania but nowhere near as bad as 4 either. Not really worth full price but definitely worth a playthough for cheap/free if you like classic style Sonic games.
good and fun
I'm loving it, but it's quite buggy and Jun Senoue is still quite bad at fake Mega Drive music. I have noticed what people are saying about the longer boss fights but it hasn't been a deal breaker for me by any means
I thought the ost was overall good except for the boss themes. They are really forgettable and I ended up turning music off during them
I think a lot of the Senoue stage themes have good melodies. He's always been good at those even at his lowest. It's just the instruments have been grating. Looking forward to modding in fan remakes of those songs in a few months
It's a fun time. Just not the best Classic Sonic game. It's kinda like CD where not every creative decision is gonna vibe with everyone, but still has 3K DNA with stage transitions and such
Fun
>bood
>it's back
>slun
Do not buy it at full price.
It is decent to mediocre.
Good if you are looking for some Classic Sonic.
Sky Temple is complete ass, otherwise yeah it's actually fun
What didn't you like about Sky Temple? I had a good time and thought the classic Crisis City section at the end was neat
Far too much of the level is those fans with abysmally slow movement while riding them and they are inconsistent about whether they blow you up higher upon entering or not, and too much slow platforming on those blocks you have to stand out to stretch. It's the embodiment of exactly what I feared the entire game would be with Arzest at the helm, thank god most of the rest of the game's level design is good
>and they are inconsistent about whether they blow you up higher upon entering or not
Holding the jump button sends you at the maximum height every time.
It has to do with the absolute inability of "classicgays" to get over 3&K, they don't even like 1, Cd and 2, and always shit on them, they only want to play 3&K which is why they liked Mania, which was just that with some zones disguised as other games' zones. They remind me a lot of Star Fox gays or nocturnecucks in that way
3K isn't even the most popular Classic Sonic among speedrunners, Sonic 2 is. Where you getting this autism from?
I'm not the one arguing about speedrunners, the other guy is
>they don't even like 1, Cd and 2
souce?
It is known
Are you expecting me to pull off a thousand of screencaps of people always shitting on them in favour of S3K just lurk more
I've lurked Sonic discussions longer than you've been alive. There's never been a single person in history that claimed that 3&K is the only good game in the series, at most you'll ever see is someone claiming it's the best one which it is. But go off, sister, keep shamelessly lying I guess.
Yeah 3&k is my favourite as well but the other 3 games are still phenomenal.
Criticizing any of them doesn't mean calling them shit, even 3&k is not perfect and needs 3 AIR to be at its best.
2 absolute and cd restored & knuckles added a lot of qol changes.
Mania was closer to a fusion of 2 and CD, the frick are you talking about
Not that schizo moron but no, Mania very clearly follows 3&K's design philosophy, while building upon it with improved gameplay flow.
>while building upon it with improved gameplay flow
KEK
Moderncucks getting uppity and lying again I see.
2 is only shit at Oil Shitter and overrated overall because it's a literal straight line game 99% of the time. Lumping it with 1 and CD is moronic because no fan of 1/CD would like 2/3K/Mania, which is why we got shills defending SuperSistars. It's clear where this pendulum is, the problem is SuperSistars isn't a better game than even Sonic 1/CD. Music wise especially, but the level design and modern Sanic tier bosses just makes me think you are more moderntrannie than classicchad if you cannot accept that these issues cripple this game hard when CD got a 93 on metascore alone. If CD is considered peak to you, this game shit actually piss you off even more than S3K/Mania gays.
Quod Demonstrandum Erat
It's QED not QDE.
As someone who only started playing sonic games last year and have no nostalgia factor at all, here are the best sonic games:
1. Sonic 2
2. Sonic 1
3. Sonic Adventure 1
4. Sonic Generations
5. Sonic Mania
6. Sonic 3K
7. Sonic Rush Adventure
8. Sonic CD
9. Sonic Rush
10. Sonic Colors
>4. Sonic Generations
>10. Sonic Colors
Which ones?
console versions
mania is a great game, but after playing the classic titles first, I feel like mania has an identity crisis. I'd rather play the og levels in their respective games rather than the mania ones, despite the mania levels being better.
sonic 3K is too long in certain parts, like carnival act 2, and I didn't like the gimmicks at all, like the spinning thing in marble zone
I recommend you try out the DS version of Colors since you like the Rush games so much, it's basically the third entry but without playable Blaze, though she appears as an NPC alongside most of the extended cast.
already have, very cool. did some stuff better than the console version like 3 acts per zone and super sonic, but some missions like the shadow one was frustrating
Adventure and generations don't really shine after the first playthrough, glad you had fun anyway.
A pity that mania and 3&k are that low, probably you didn't like how long they were.
My advise would be try fangames like freedom planet and triple trouble 16 bit.
Honestly if you have no attachment to the character you should try Spark 3 since it's so much better than the 3D sonic games in terms of gameplay
IT'S FRICKING HERE, BROS
UHHHH FANGSISTERS???
How do I get those cel-shaded skins on the PS4? Is there a code generator?
>Played the game when it launched instead of fricking around in steam
>Missed my chance to get them
I am VERY mad
At least you had a chance. I’m playing the Switch version and they were never offered as far as I can tell.
They were Amazon Japan exclusive pre-order bonuses. Frick Sega.
Artificial fun
>supertrannies resorting to shitting on mania to try to make their shit look decent
How pathetic. Mania will always be remembered and beloved while no one will remember this garbage after this year.
Sonicgays are gulping down their slop as usual I see
The game is mediocre as frick, but Fang cements himself as the best character in the series in this game, at least on par with Sonic, Tails, and Knuckles. The fact that they didn't give him his own story is classic Sega moronation. They might be saving it for a DLC, but who knows, it's Sega.
>They might be saving it for a DLC
Wouldn't be surprised if they did a superstars plus
you know it's coming next year. $20 too
wait for mods
If you want to play a good Sonic game with Fang in it I recommend Sonic Triple Trouble 16bit remake.
I've played it, it's good.
>The fact that they didn't give him his own story is classic Sega moronation.
They're 100% saving him for DLC. They hyped him up not just in the reveal trailer and an animation but a fricking comic as well.
>Sonic
>Tails
>Knuckles
>Amy
>Trip
>Fang
Yep, Sonic's gang is complete.
It pisses me off that the cel shaded skins aren't the default look of the characters and that the enemies don't also get that treatment. They pop SO much more that way and just look better.
Sonic
was
never
good
unlike your mom last night
*block your path*
Never ever.
never ever what? It's right there
Will be finished. All you have is a demo with what, four acts in total?
AIIIIIEEE
Looks better than Superstars.
Didn't this shit have some sort of malware install with it?
it was the first game the post responds to, Sonic 2 HD. apparently the coder went behind everyone's backs, slipped in DRM to prevent people from removing files or trying to readily capture footage and it was straight up intrusive malware. because the frickhead was anal retentive about HIS code potentially being stolen, despite the game literally being built on top of someone else's game.
Sonic Fan Remix is perfectly fine by comparison if short lived
Sega of Japan is notoriously braindead, think only in blanket shareholder tactics without any individual concern for projects, and probably a fair bit of racist towards gaijin.
Force Soul Vaporware.
>Force Soul Vaporware.
>Tweenslop
Just gonna copy paste some gameplay tips from a previous thread if anyone needs em:
For Special Stages:
>homing into the bombs is not detrimental as long as you let go of the button before you collide with it
>the most efficient way to catch up to the Chaos Emerald/Medals is to not follow right behind it but to try cut a sharper corner in the direction its going in (fifth Chaos Emerald tests you on this the hardest)
For the normal final boss:
>on the second half of the first phase pay attention from which side the blue missile is coming out from because it'll descend from the same side
>on the second phase use the avatar power to get like three free hits
>use the bullet power during his spinning attack to not only dodge it but score another hit on him
These are good tips. I can see myself doing another fresh run of the main mode of the game tomorrow since today I'm doing Trip's story and the ending so I'll keep these in mind
mmmm slurp slurp i love that slop mmmm more slop master please yum yum slurp slurp gimmie that slop mmm im a bad piggie i deserve the worst slop mmmmm slop slop yum yum
>Literally everyone on Twitter seething the Cel Shader skins aren't the default
SEGA fails again.
Also quick question, does Trip get this skin too or is it Sonic and Friends™ exclusive?
Headcanon: Trip is actually the reincarnation of Cosmo. After she died, her soul travelled to a different universe, and got reincarnated as a Sungazer.
Trip and Cosmo soulcest fricking (with tails watching) when?
Are you trying to convince me or yourself
Soulkino
>
Just tell us what this is, you baiting homosexual.
an unfinished demo
>playing game with lil bro and mom
>in the water level the game constantly thinks we're in water while outside and vice versa
did they test the multiplayer at all
No, it was clearly slapped on to please the marketers.
If they did then they have a sense of humor over the Egg Fortress doors slamming shut and dooming the other players.
>having family that would want to play games with you
>Beat Egg Fortress
>get to cutscene
>skip it because frick that shit
>time begins flowing backwards
>have to play the stage again in reverse
Man what the frick? What did I miss in that cutscene? Also screw this final(?) boss.
Eggman pushed a button that made a giant hourglass spin around.
I'll give you 20 bucks for it
I'll give you 02 bucks for it
I wonder what the future of classic Sonic is now with the mixed reception of this? With IDW doing 30th anniversary specials for each character and a Knuckles and Fang one coming next year, it might be here to stay in comics. I'm kind of disappointed that still no Fang, Bean, and Bark team in the actual games besides the Heavy Illusion. Also, why weren't Mighty and Ray in Superstars either? Are they just going to give us each classic character individually if they do continue doing games? That is lame.
Team Hooligan is Ian's fanfiction based around a concept idea and Fang was never associated with Bean and Bark.
The Mania illusions and IDW comics had to be approved and overlooked by SEGA. It's canon.
>western shit with some random SEGA rep giving a thumbs up
Who cares. Only SoJ matters.
Yeah, that's how Ian's obsession comes from for pairing Fang with these two Sonic the Fighters characters.
>Only SoJ matters
But that proves my point. They even sent him material and guides he had to look over.
didn't they initially plan a team of Fang, Bean and Bark for Sonic Heroes?
Ye
>no shadow
damn they would have fricked up bad
You do know shadow was meant to have died in SA2 as in actually stayed dead. Bringing him back honestly ruined his character.
I hope this is a step towards killing off modern sonic
If Movie 3 outsells Mario Bros movie then prepare for the death of "legacy Sonic" with the movie timeline.
>implying Alvin and the Chipmunks slop can ever hope to sell over a billion dollars
They'll be lucky to make 50 million
>They'll be lucky to make 50 million
You do know Movie 2 made 500 million dollars right? Shadow SA2 Movie 3 is going to shit all over Mario Bros.
>You do know Movie 2 made 500 million dollars right?
It made around 400 million you Shadowkek. Mario made over a BILLION dollars.
>400 million you Shadowkek.
>1 number off
Big woop. Shadow movie 3 is still going to REVOLUTIONIZE the modern era where all of its lore and designs will be finally erased for good.
100 million is not 1 number off, it's 100 million numbers off.
Keep missing the point but you do you.
I agree with you that the movies are successful and that the Shadow movie's gonna perform way better than 2 but you're being a fricking moron. Read up on significant figures if you aren't just taking the piss to get to me and other anon
The average normalgay that went and saw movie 1 and 2 don't give a shit about post Genesis games, I can't see Shadow's movie doing as well.
No, that was Hyenas and Sega's super game project
>Kill Sega
>Also kills Sonic
*slow clap*
Not bad. Not bad at all....
HOWEVER
Level needs more boostpads
Totally forgot about this.
Name?
Vaporware succumbed to perfectionism and feature creep
Maybe, he's just being very quiet about it because he can't pull a Notch and update ever second of his fat life
Sonic Studio
I wonder what species a new classic Era character would be following superstars?
Cow
Is fang still half wolf or did they change him to being pure jerboa? I don't trust the English version since they're the ones who started the whole species mess by calling him a weasel.
I have never felt more alone in loving a game than I do with Sonic Superstars.
>Think the graphics look genuinely great, especially the background of Press Factory
>Enjoy every single song on the soundtrack, even Jun Senoue's since they have nice melodies
>Had zero issues with any of the bosses, beat most of them first try in no time at all
>Prefer the overall package to Mania, something that is apparently blasphemous to Sonic fans
>Could not care less about $60, EOS or Denuvo since that has nothing to do with the game itself
>Level design is exactly what I had been wanting for a very long time and I couldn't be happier
Good for you, I will wait for the christmas sale instead for a discount
I still hope it will have a big modding community
I want to play it because I like classic Sonic and wanted Fang to return for a long time, but I'm waiting for a sale. It does not look worth 60 bucks.
I feel that way too. I’m really enjoying it and it felt more like a step forward from 3&K than Mania. In my mind Mania is sonic 4 and this is Sonic 5.
I couldn't be fricked to get into Mania because I've never figured out how to enjoy classic Sonic and I unironically enjoy most of the 3D games, and this post is oddly selling Superstars to me. I'll wait for a sale on console though and avoid the Denuvo/Epic Games shit
You just know it had love put into it, but it's Sonic. People would complain even if it was the best game ever made.
>People would complain even if it was the best game ever made.
Yeah but they could at least make a good game
So I guess classic has two eragays as well
>Naka/Yasahara era (Sonic 2, S3K, Mania (inspiration)
>Oshima era (Sonic 1, CD, Knuckles Chaotix, Superstars)
1 and superstars are much better than CD, CD is the only classic game I won't replay every year its junk
I like S3K, Mania, 1, CD, and Chaotix, but never could get invested in 2.
>Mania (inspiration)
Mania is more of a tribute to Sonic CD than any other game.
The Super Sonic boss is such fricking utter dogshit, Jesus fricking Christ. MAKE IT END.
Filtered.
>takes 10 minutes plus
>first phase has insta kill black hols that you can dash out of but that costs ten (10) rings per dash
>not nearly enough rings spawn around the area and Sonic's friends showing up is RNG based
It's shit.
>Sonic final bosses are now powercrept to fricking instantkill SUPER forms
Holy fricking shit
use pause to dodge black holes, fly a bit towards the top of the screen for rings and touch Tails & Knucks to get more rings
In this ITT: fake fans who won't be able to name the game.
Sonic and the Black Knight. Try harder.
I haven't even played it, but I could tell from the timer design.
dog shit party mode tied into a in a shitty 2 hour wagglan experience
Sonic and the Black Knight
I don't get gamers... you guys either hate the piss easy floating head boss or you fricking scream at the boss throwing bullshit at you
It feels like Sonic 4 Episode 3, which I guess isn't a bad thing. Perfectly playable, just kinda mid.
It's by far the best 2D Sonic that isn't on the Genesis or Mania
>Sonic Mania
$19.99
>Sonic Superstars
$59.99
I don't understand how they "think" they can justify this?
Sega got greedy. It is nice that Trip's story is a better hard mode / new game plus sort of deal than the lazy shit that was Encore Mode, but nothing about this game even remotely tells me it's a former AAA price tag's worth of effort and polish to justify the price point.
Reminder that this is Arzest's best game they ever produced lmao
Fang's back has to hurt from carrying the whole game's advertising.
I still think it's hilarious that Sega actually got Cybershell to advertise the game offically through a "Fang 101" video.
So Fang is just fricking dead?
He's biding his time until Superstars Plus.
SEGA doesn't let Ian use dead characters and he's getting a one-shot comic with Knuckles next year so he got better.
Yep, Trip ate him
I am PISSED OFF that they won't give Tails and Knuckles the same gravity and effort as Super Sonic. It's 3D now, it should be so fricking easy.
honestly it's hilarious that we've now got a new game with Super Amy that isn't retroactive on a previously-existing game, and it all gets shown up by fricking SUPER TRIP who literally ignores stage geometry anyway
Mods will fix it.
Am I the only one who still calls the guy “Nack the Weasel”? Years of Archie stuff has imbedded that deep into my brain and I’ll always default to it for his name.
I always called him Fang. I just thought the name was cooler and he's not a weasel.
>ONRY HEDGEHOGGU CAN GO SUPAH
>S-SORU EMERADOS ARE DIFFELENTO
>Amy doesn't get super form
>a lizard gets
But why
But why?
Lizard girls are just cuter!