Sonic Superstars

Knuckles in Bridge Island and Amy Rose in Speed Jungle

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  1. 9 months ago
    Anonymous

    I really would like to know how the hell would they have attempted trying to make this entire game hand drawn. There's just so much I just don't think that shit would have been possible unless this came out 3 more years later from now.

  2. 9 months ago
    Anonymous

    Looks fun, I really want to see more of the online battle mode, but I'm sold enough to get it day one at this point.

    • 9 months ago
      Anonymous

      They finally added online?

      • 9 months ago
        Anonymous

        Online only exists for a separate multiplayer mode. For some reason.

        • 9 months ago
          Anonymous

          > For some reason.
          Shit internet. That's why. Just like Smash. Japs don't get netcode.

  3. 9 months ago
    Anonymous

    >bridge island
    >speed jungle
    are these placeholder names?

    • 9 months ago
      Anonymous

      No. And considering "Speed Highway" was a good enough name for SA1, then I don't see them changing this now. I would have went with "Bridge Reef or Bridge Isle Zone" instead but either way it's fine.

  4. 9 months ago
    Anonymous

    Knuckles you just left the master emerald wide open knuckles go back they don’t need your help there’s like 3 of them

  5. 9 months ago
    Anonymous

    >interested in the game
    >go to look at preorder
    >$95 AUD
    What the frick were they thinking

    • 9 months ago
      Anonymous

      Their pockets
      Yoyre still going to byy it

      • 9 months ago
        Anonymous

        I'm going to pirate the Switch version and play it on my PC and Deck

        • 9 months ago
          Anonymous

          >Pirate
          >Switch
          OH NONONONONO WHO'S GONNA TELL HIM

          • 9 months ago
            Anonymous

            >pirategays couldn't shut up about being pirategays for 5 minutes
            >Jewtendo in response sabotages their own shit just to spite them
            >pirategays and a literal troony hacker will eventually circumvent it anyway, meaning that only actual customers will suffer from the DENUVO overhead
            As expected of a company that does moronic shit over piracy.

            • 9 months ago
              Anonymous

              >thinking he's gonna bother with switch releases when he can barely keep up with AAA PC releases

  6. 9 months ago
    Anonymous

    Something is very off with that level design

  7. 9 months ago
    Anonymous

    Why are the animations so shit?

    • 9 months ago
      Anonymous

      ? It looked ten times better than that shit in Frontiers. Everything looked smooth and polished.

      • 9 months ago
        Anonymous

        >It looked ten times better than that shit in Frontiers
        Being ten times better than the absolute bottom of the barrel doesn't mean it's good
        Compare this shit to Wonder and you'll immediately notice the difference, it feels extremely cheap, especially the animations on the giant penguin floating to the end of the stage and it's awful idle
        It feels like they're desperately trying to stick as close as possible to the genesis sprites instead of building upon them

        • 9 months ago
          Anonymous

          >Being ten times better than the absolute bottom of the barrel doesn't mean it's good
          Well I don't what to tell you son it's not like the animation is Mania or classic Sonic was anything like Metal Slug or even Shantae

          This looks just like Mania's animations but in 3D, so if the idea it's in 3D makes it look like shit to you, then I think you just hate 3D games period. As far as I see it no other Sonic game looks this polished except for Lost World.

          • 9 months ago
            Anonymous

            Bad 3D always looks uglier than even mid-tier 2D.

            • 9 months ago
              Anonymous

              2D is fricking ugly regardless of anything, it's fricking 2D, it's atrocious, it's the year 2023, pin it to your blouse

              • 9 months ago
                Anonymous

                >dude, I hate drawings, only sculptures should exist
                That's what you sound like

              • 9 months ago
                Anonymous

                moron, sculptures are more appealing
                obviously

  8. 9 months ago
    Anonymous

    >2d sonic game
    >not mania 2

    didn't ask, don't care, won't play

    • 9 months ago
      Anonymous

      You're not getting Mania 2. Sonic games stopped getting numbered sequels years ago, with Sonic 4 being both an outlier and a main reason why.

  9. 9 months ago
    Anonymous

    It all looks perfectly fine, except for the fact that's it's just soulless as frick.
    Is it just the existence of Mania that spoils this? I'd probably be really into it, if it had come out at any time before that.

    • 9 months ago
      Anonymous

      The only reason to like Mania is the 4 new zones and being a spritetard. Imo, fan games have sprites so I rather SEGA compete with 3D or hand drawn, something fans fail to compete with.

      I do hope Mighty and Ray get added back in as free DLC, and maybe add in Honey or someone else from the era.

      • 9 months ago
        Anonymous

        >3D le good!
        This 3D looks ten years out of date.

        • 9 months ago
          Anonymous

          Well I hate to break it to you but Sonic has been a 3D series far far longer than a 2D one. And when he was 2D by choose instead of by force those GBA games played like ass.

          So it makes sense SEGA would keep pandering to their major fanbase's expectations.

          • 9 months ago
            Anonymous

            I can't tell if you're pretending to be dumb, or if they're paying you.

      • 9 months ago
        Anonymous

        they should add Fang, they should remaster Sonic the Fighters too, but, they should add Fang to Sonic Origins

    • 9 months ago
      Anonymous

      It's using the "physics" of Mania, and it probably is, but the translation of that to 3D looks slow.

      We had over a decade of 2D boost with the Rush games and Advance 2 and 3; to go back to making a "classic" game with nu-3D graphics just doesn't sit well. Mania worked because it was a pixel game, whereas Superstars just seems off.

      Kudos on replicating the Mania physics though, I suppose.

      • 9 months ago
        Anonymous

        >It's using the "physics" of Mania, and it probably is, but the translation of that to 3D looks slow.
        I'm confused by this because this exact complaint was said about Sonic Advance 1 and that shit led to Sonic Advance 2, Rush, and later the infamous boostshit.

        Momentum should not come at the case of overclocked speed. It should come at the benefit of that speed being used to IMPROVE platforming. If it doesn't, I don't want it in my Sonic games.

        • 9 months ago
          Anonymous

          Did you ever play Rush and Rush Adventure?

          • 9 months ago
            Anonymous

            Yes, and it's dogshit. Sonic is not Flash, and boostshit is hated by both Classic AND Adventuregays, so frick off. We don't want it in either of our games.

            • 9 months ago
              Anonymous

              lmao yeah you never played them. Rush and Rush Adventure are great games with fantastic physics, gameplay mechanics and level designs.

              I don't know when you started playing Sonic games, but you should go back to whatever bandwagon you were on before, stupid homosexual.

              >it's using the physics of Mania
              It's not
              [...]
              good in their own rights tbh, some of the music bumps too
              [...]
              100% they will let you pay to have anybody paired with anybody

              >good in their own rights tbh, some of the music bumps too
              They were abnormally good games. I don't think a studio could make a 2D boost game as good today.

              • 9 months ago
                Anonymous

                >lmao yeah you never played them.
                Then post them, homosexual. A game with physics don't need fricking boostshit.

              • 9 months ago
                Anonymous

                Literally nothing you're saying makes sense. Take your meds.

              • 9 months ago
                Anonymous

                Stop being a dumb c**t then you'd get what I'm saying.

              • 9 months ago
                Anonymous

                >Rush and Rush Adventure are great games with fantastic physics
                Sonic drops like a literal rock in those games if you're not touching the dpad. Rush is also where the whole "walk right up a 90 degree angle" shit started.
                They're alright games (outside SRA's blatant filler shit), but I don't know where the idea that they have "fantastic physics" comes from. The physics are serviceable at best.

              • 9 months ago
                Anonymous

                >Sonic drops like a literal rock in those games if you're not touching the dpad
                He should just float? What are you saying?

                >"walk right up a 90 degree angle"
                You mean "run up a vertical wall as long as you're boosting and had momentum going into the ramp"? Good gameplay.

              • 9 months ago
                Anonymous

                >He should just float? What are you saying?
                He means his fricking momentum gained on on the ground, through the air, should carry and not stop like the air is made of tar

                This shit has been what ruined the physics since SA1 and since SA1, has made Sonic turn from something designed with ball momentum in mind, to blue furry flash. Classic Sonic is not suppose to have air controls so strong it kills your momentum, you have to fight it as a risk and reward element to the gameplay. It also just makes Sonic look jank. Nothing in Sonic should just "jank" the characters around without explanation, otherwise it looks like trash.

              • 9 months ago
                Anonymous

                It's called having precise control you stupid fricking imbecile. Honestly kys.

              • 9 months ago
                Anonymous

                >It's called having precise control
                Yet I have that control by actually moving my character, not just jumping in the air without even putting a finger on the controller. Or worse, it just slows down automatically even if I'm holding forward.

                If you need precision in Sonic you have shit level design that doesn't compensate you're not Mario, but Sonic the rolling Hedgehog. I like how even this argument is moronic because the boost games started using a stomp ability because the momentum ACTUALLY CARRIED through the air but because the platforming part of the race track was shit they had a move to insta kill all momentum just so you can then fly down at mach ten instead. It's hilarious listening to obvious zoomers that never liked classic Sonic kick and scream that these issues never existed in classic because it was perfectly designed to handle this.

              • 9 months ago
                Anonymous

                I'm not as autistic as you so I honestly have no idea what you're talking about.

              • 9 months ago
                Anonymous

                Then you shouldn't really be in a Sonic thread mate.

              • 9 months ago
                Anonymous

                You should type more clearly if you want to participate in an English-speaking discussion. Being an ESL isn't an excuse.

              • 9 months ago
                Anonymous

                You having shit reading comprehension doesn't make him an ESL.

              • 9 months ago
                Anonymous

                Sonic is generally supposed to play like a pinball.

                >ok, you're wrong.
                Nah. You're just an underage who doesn't know what he's talking about.

                post steam game count

              • 9 months ago
                Anonymous

                >post steam game count
                Why.

              • 9 months ago
                Anonymous

                lol scared

              • 9 months ago
                Anonymous

                Of what.

              • 9 months ago
                Anonymous

                black people
                yourself
                Black person

              • 9 months ago
                Anonymous

                Cool. Guess I won.

              • 9 months ago
                Anonymous

                >He should just float? What are you saying?
                He should retain momentum when in the air despite the player letting go of the dpad, you dope. Like in pretty much every 2D game before it.
                >You mean "run up a vertical wall as long as you're boosting and had momentum going into the ramp"?
                No I mean what I said. Sonic 4 does the same shit because it's literally built on top of Rush.
                It's actually how people figured out Sonic 4 was going to have similar physics before 4 even released, since they both held similarities in level design.

              • 9 months ago
                Anonymous

                Perhaps play the game instead of looking at YouTube videos of pointlessness? In fact it makes sense that you haven't played the games and have based your entire opinion around YouTube videos.

                Nothing in that video detracts from gameplay in the slightest, you autists genuinely have something wrong with you, outside of being autistic.

              • 9 months ago
                Anonymous

                >Perhaps play the game instead of looking at YouTube videos of pointlessness?
                I have played the game. Both of them. That's why I know they don't have "fantastic physics". That's why I was able to specifically describe why their physics are serviceable at best.
                That video doesn't even touch on how Sonic drops like a rock in mid-air. I'm not even sure why they would change that aspect of his movement considering it just makes him feel clunky to move around when platforming.

        • 9 months ago
          Anonymous

          >it's using the physics of Mania
          It's not

          Did you ever play Rush and Rush Adventure?

          good in their own rights tbh, some of the music bumps too

          Will There be an option to have Tails follow you around in singleplayer mode like in 2 and 3&K?
          if not then its SHIT

          100% they will let you pay to have anybody paired with anybody

          • 9 months ago
            Anonymous

            >It's not
            I wasn't even one anon that said so moron, but it is, because nothing SEGA did prior to Mania played like this, and wouldn't make sense if so because of how 4 fricking played.

            Mania engine, or it's literal code, was used or recreated for a 3D engine. Point is, Mania is why this game plays like this.

            • 9 months ago
              Anonymous

              try reading

              >unlike op's video where it happens mid stride just cuz
              Did you even watch the video. Knuckles jumps out of the loop and rolls backwards until coming to a stop on the slope. That can happen in the classic games too.

              I watched that part a few times yeah, he stops suddenly and jolts forward and then comes to a stop. That shit aint right
              the rest of the video i replied to (you)

              You do not move automatically via momentum on slopes lower than 30 degrees if you actually played the classic games you'd know this.

              right, that's why I said he tapped forward til it worked out. Black person.

              • 9 months ago
                Anonymous

                >I watched that part a few times yeah, he stops suddenly and jolts forward and then comes to a stop
                That's not even the part where the image is taken from. The part you're complaining about can be done in the classics as well.

              • 9 months ago
                Anonymous

                bro what i took that image at 1:37

              • 9 months ago
                Anonymous

                woops no I didn't, the timer in my other post is a few seconds prior, but my point stands that shit happened

              • 9 months ago
                Anonymous

                >I watched that part a few times yeah, he stops suddenly and jolts forward and then comes to a stop
                That's not even the part where the image is taken from. The part you're complaining about can be done in the classics as well.

                nevermind that was milliseconds frick you

              • 9 months ago
                Anonymous

                >my point stands that shit happened
                Nothing in the footage looks out of place from the classic games. The player got thrown back from jumping out of the loop, is clearly holding right to keep Knuckles from moving backwards up the slop, then stands still for a second because the given slope isn't steep enough to cause Knuckles to move forward on his own.

              • 9 months ago
                Anonymous

                ok, you're wrong. moving on

                The only thing different about this is the characters not clopping into the ground standing upright, but the physics are identical to what happens in classic Sonic. In fact this might even happen in Mania, but the reason it's not standing upright is because you would clearly clip into the ground and in 3D that looks like shit of course.

                Sometimes, the autism that every single frame of animation that classic Sonic did has to be maintain even in 3D, actively rubs me the wrong away about this fandom, like no matter what part of it, no matter which era, there's always that fricking Chris Chan tier lolcow seething over the most pointless and minuscule of details, that don't actually effect gameplay itself.

                pay play and cry then

              • 9 months ago
                Anonymous

                >ok, you're wrong.
                Nah. You're just an underage who doesn't know what he's talking about.

              • 9 months ago
                Anonymous

                The only thing different about this is the characters not clopping into the ground standing upright, but the physics are identical to what happens in classic Sonic. In fact this might even happen in Mania, but the reason it's not standing upright is because you would clearly clip into the ground and in 3D that looks like shit of course.

                Sometimes, the autism that every single frame of animation that classic Sonic did has to be maintain even in 3D, actively rubs me the wrong away about this fandom, like no matter what part of it, no matter which era, there's always that fricking Chris Chan tier lolcow seething over the most pointless and minuscule of details, that don't actually effect gameplay itself.

      • 9 months ago
        Anonymous

        2D just feels snappier. Bloodstained went out of its way to copy SotN's feel and speed and felt similarly sluggish in comparison.

        • 9 months ago
          Anonymous

          I thought this when I first played it but the more I got into it the more that went away. It's just brain tricks with that game.
          It is clearly not brain tricks with Superstars.

  10. 9 months ago
    Anonymous

    wtf I thought this was a fan game, is this shit really going to be sold for $60, 2D games are outdated, they need to make Adventure 3 already, I will settle for Heroes 2, but they can't keep putting out this 2D crap, it's old

  11. 9 months ago
    Anonymous

    The zone themes are a huge fail. Really? "Bridge Island"? "Speed Jungle"? Doesn't hold a candle to the original Mania zones. You can tell this is an Arzest product with the lousy creativity on display.

  12. 9 months ago
    Anonymous

    I really enjoy the fact the level design actually lets you use the momentum, the Amy playthrough had so many moments she was sent flying, I missed this. No more of this shit, thank you Taxman, your work saved Sonic.

  13. 9 months ago
    Anonymous

    I'm getting CD vibes from that level design (and that's a bad thing)

  14. 9 months ago
    Anonymous

    Really tragic for sonic fans that finally got a 2d sonic game after mania that looks good only for it to come around the same time as Mario wonder. Might pick this up when it's on sale and get the Lego skins at least

  15. 9 months ago
    Anonymous

    bruh
    i cannot remember the last time i flipped between minor hype and utter disappointment so often

    • 9 months ago
      Anonymous

      that could happen in the classics too

      • 9 months ago
        Anonymous

        if by classic you mean 4 and generations and 8-bit games, then yeah sure it could.

        • 9 months ago
          Anonymous
          • 9 months ago
            Anonymous

            >shitty emulator
            >probably a bad dump
            >tried to make it happen by slow walking til it did, unlike op's video where it happens mid stride just cuz

            • 9 months ago
              Anonymous

              >unlike op's video where it happens mid stride just cuz
              Did you even watch the video. Knuckles jumps out of the loop and rolls backwards until coming to a stop on the slope. That can happen in the classic games too.

            • 9 months ago
              Anonymous

              You do not move automatically via momentum on slopes lower than 30 degrees if you actually played the classic games you'd know this.

    • 9 months ago
      Anonymous

      What am I looking at?

      • 9 months ago
        Anonymous

        broken physics/momentum in op's vid that indicate a bad sonic game, and have shown up in pretty much every gameplay vid of Superstars so far so they're fricking common and happen during regular gameplay

  16. 9 months ago
    Anonymous

    Will There be an option to have Tails follow you around in singleplayer mode like in 2 and 3&K?
    if not then its SHIT

    • 9 months ago
      Anonymous

      I'd have to assume so since they were seen in Amy's section near the end.

  17. 9 months ago
    Anonymous

    can we all admit that classic Knuckles isn't really fun to play because of his low jump?

    • 9 months ago
      Anonymous

      He was always designed to be hard mode. This is like when people complained about Sonic in Robo Blast 2, stop being trash and get good.

    • 9 months ago
      Anonymous

      Nah he is, it's a different play style for when you get bored of Sonic. Tails is for when you're fricking lazy.

      lmao yeah you never played them. Rush and Rush Adventure are great games with fantastic physics, gameplay mechanics and level designs.

      I don't know when you started playing Sonic games, but you should go back to whatever bandwagon you were on before, stupid homosexual.

      [...]
      >good in their own rights tbh, some of the music bumps too
      They were abnormally good games. I don't think a studio could make a 2D boost game as good today.

      based anon

  18. 9 months ago
    Anonymous

    Classicsisters....it's joever.......

  19. 9 months ago
    Anonymous

    >The two trannies that grew up on DS Sonic games think they can complain why Sonic isn't anime after imaging everywhere and is playing like a platformer that 100 million players played in the 90s enjoyed perfectly fine.
    Lmfao

    • 9 months ago
      Anonymous
      • 9 months ago
        Anonymous

        Amy Culo

      • 9 months ago
        Anonymous

        Lewd

  20. 9 months ago
    Anonymous

    When will Archietards off themselves finally? have a nice day, subhumans.

    • 9 months ago
      Anonymous

      >pretending to be the schizo even though nothing was posted to provoke him
      weird way to spend your time

      • 9 months ago
        Anonymous

        have a nice day Archiegay.

  21. 9 months ago
    Anonymous

    oh wow someone knows how to play, it looks neat

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