Knuckles in Bridge Island and Amy Rose in Speed Jungle
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Knuckles in Bridge Island and Amy Rose in Speed Jungle
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I really would like to know how the hell would they have attempted trying to make this entire game hand drawn. There's just so much I just don't think that shit would have been possible unless this came out 3 more years later from now.
Looks fun, I really want to see more of the online battle mode, but I'm sold enough to get it day one at this point.
They finally added online?
Online only exists for a separate multiplayer mode. For some reason.
> For some reason.
Shit internet. That's why. Just like Smash. Japs don't get netcode.
>bridge island
>speed jungle
are these placeholder names?
No. And considering "Speed Highway" was a good enough name for SA1, then I don't see them changing this now. I would have went with "Bridge Reef or Bridge Isle Zone" instead but either way it's fine.
Knuckles you just left the master emerald wide open knuckles go back they don’t need your help there’s like 3 of them
>interested in the game
>go to look at preorder
>$95 AUD
What the frick were they thinking
Their pockets
Yoyre still going to byy it
I'm going to pirate the Switch version and play it on my PC and Deck
>Pirate
>Switch
OH NONONONONO WHO'S GONNA TELL HIM
>pirategays couldn't shut up about being pirategays for 5 minutes
>Jewtendo in response sabotages their own shit just to spite them
>pirategays and a literal troony hacker will eventually circumvent it anyway, meaning that only actual customers will suffer from the DENUVO overhead
As expected of a company that does moronic shit over piracy.
>thinking he's gonna bother with switch releases when he can barely keep up with AAA PC releases
Something is very off with that level design
Why are the animations so shit?
? It looked ten times better than that shit in Frontiers. Everything looked smooth and polished.
>It looked ten times better than that shit in Frontiers
Being ten times better than the absolute bottom of the barrel doesn't mean it's good
Compare this shit to Wonder and you'll immediately notice the difference, it feels extremely cheap, especially the animations on the giant penguin floating to the end of the stage and it's awful idle
It feels like they're desperately trying to stick as close as possible to the genesis sprites instead of building upon them
>Being ten times better than the absolute bottom of the barrel doesn't mean it's good
Well I don't what to tell you son it's not like the animation is Mania or classic Sonic was anything like Metal Slug or even Shantae
This looks just like Mania's animations but in 3D, so if the idea it's in 3D makes it look like shit to you, then I think you just hate 3D games period. As far as I see it no other Sonic game looks this polished except for Lost World.
Bad 3D always looks uglier than even mid-tier 2D.
2D is fricking ugly regardless of anything, it's fricking 2D, it's atrocious, it's the year 2023, pin it to your blouse
>dude, I hate drawings, only sculptures should exist
That's what you sound like
moron, sculptures are more appealing
obviously
>2d sonic game
>not mania 2
didn't ask, don't care, won't play
You're not getting Mania 2. Sonic games stopped getting numbered sequels years ago, with Sonic 4 being both an outlier and a main reason why.
It all looks perfectly fine, except for the fact that's it's just soulless as frick.
Is it just the existence of Mania that spoils this? I'd probably be really into it, if it had come out at any time before that.
The only reason to like Mania is the 4 new zones and being a spritetard. Imo, fan games have sprites so I rather SEGA compete with 3D or hand drawn, something fans fail to compete with.
I do hope Mighty and Ray get added back in as free DLC, and maybe add in Honey or someone else from the era.
>3D le good!
This 3D looks ten years out of date.
Well I hate to break it to you but Sonic has been a 3D series far far longer than a 2D one. And when he was 2D by choose instead of by force those GBA games played like ass.
So it makes sense SEGA would keep pandering to their major fanbase's expectations.
I can't tell if you're pretending to be dumb, or if they're paying you.
they should add Fang, they should remaster Sonic the Fighters too, but, they should add Fang to Sonic Origins
It's using the "physics" of Mania, and it probably is, but the translation of that to 3D looks slow.
We had over a decade of 2D boost with the Rush games and Advance 2 and 3; to go back to making a "classic" game with nu-3D graphics just doesn't sit well. Mania worked because it was a pixel game, whereas Superstars just seems off.
Kudos on replicating the Mania physics though, I suppose.
>It's using the "physics" of Mania, and it probably is, but the translation of that to 3D looks slow.
I'm confused by this because this exact complaint was said about Sonic Advance 1 and that shit led to Sonic Advance 2, Rush, and later the infamous boostshit.
Momentum should not come at the case of overclocked speed. It should come at the benefit of that speed being used to IMPROVE platforming. If it doesn't, I don't want it in my Sonic games.
Did you ever play Rush and Rush Adventure?
Yes, and it's dogshit. Sonic is not Flash, and boostshit is hated by both Classic AND Adventuregays, so frick off. We don't want it in either of our games.
lmao yeah you never played them. Rush and Rush Adventure are great games with fantastic physics, gameplay mechanics and level designs.
I don't know when you started playing Sonic games, but you should go back to whatever bandwagon you were on before, stupid homosexual.
>good in their own rights tbh, some of the music bumps too
They were abnormally good games. I don't think a studio could make a 2D boost game as good today.
>lmao yeah you never played them.
Then post them, homosexual. A game with physics don't need fricking boostshit.
Literally nothing you're saying makes sense. Take your meds.
Stop being a dumb c**t then you'd get what I'm saying.
>Rush and Rush Adventure are great games with fantastic physics
Sonic drops like a literal rock in those games if you're not touching the dpad. Rush is also where the whole "walk right up a 90 degree angle" shit started.
They're alright games (outside SRA's blatant filler shit), but I don't know where the idea that they have "fantastic physics" comes from. The physics are serviceable at best.
>Sonic drops like a literal rock in those games if you're not touching the dpad
He should just float? What are you saying?
>"walk right up a 90 degree angle"
You mean "run up a vertical wall as long as you're boosting and had momentum going into the ramp"? Good gameplay.
>He should just float? What are you saying?
He means his fricking momentum gained on on the ground, through the air, should carry and not stop like the air is made of tar
This shit has been what ruined the physics since SA1 and since SA1, has made Sonic turn from something designed with ball momentum in mind, to blue furry flash. Classic Sonic is not suppose to have air controls so strong it kills your momentum, you have to fight it as a risk and reward element to the gameplay. It also just makes Sonic look jank. Nothing in Sonic should just "jank" the characters around without explanation, otherwise it looks like trash.
It's called having precise control you stupid fricking imbecile. Honestly kys.
>It's called having precise control
Yet I have that control by actually moving my character, not just jumping in the air without even putting a finger on the controller. Or worse, it just slows down automatically even if I'm holding forward.
If you need precision in Sonic you have shit level design that doesn't compensate you're not Mario, but Sonic the rolling Hedgehog. I like how even this argument is moronic because the boost games started using a stomp ability because the momentum ACTUALLY CARRIED through the air but because the platforming part of the race track was shit they had a move to insta kill all momentum just so you can then fly down at mach ten instead. It's hilarious listening to obvious zoomers that never liked classic Sonic kick and scream that these issues never existed in classic because it was perfectly designed to handle this.
I'm not as autistic as you so I honestly have no idea what you're talking about.
Then you shouldn't really be in a Sonic thread mate.
You should type more clearly if you want to participate in an English-speaking discussion. Being an ESL isn't an excuse.
You having shit reading comprehension doesn't make him an ESL.
Sonic is generally supposed to play like a pinball.
post steam game count
>post steam game count
Why.
lol scared
Of what.
black people
yourself
Black person
Cool. Guess I won.
>He should just float? What are you saying?
He should retain momentum when in the air despite the player letting go of the dpad, you dope. Like in pretty much every 2D game before it.
>You mean "run up a vertical wall as long as you're boosting and had momentum going into the ramp"?
No I mean what I said. Sonic 4 does the same shit because it's literally built on top of Rush.
It's actually how people figured out Sonic 4 was going to have similar physics before 4 even released, since they both held similarities in level design.
Perhaps play the game instead of looking at YouTube videos of pointlessness? In fact it makes sense that you haven't played the games and have based your entire opinion around YouTube videos.
Nothing in that video detracts from gameplay in the slightest, you autists genuinely have something wrong with you, outside of being autistic.
>Perhaps play the game instead of looking at YouTube videos of pointlessness?
I have played the game. Both of them. That's why I know they don't have "fantastic physics". That's why I was able to specifically describe why their physics are serviceable at best.
That video doesn't even touch on how Sonic drops like a rock in mid-air. I'm not even sure why they would change that aspect of his movement considering it just makes him feel clunky to move around when platforming.
>it's using the physics of Mania
It's not
good in their own rights tbh, some of the music bumps too
100% they will let you pay to have anybody paired with anybody
>It's not
I wasn't even one anon that said so moron, but it is, because nothing SEGA did prior to Mania played like this, and wouldn't make sense if so because of how 4 fricking played.
Mania engine, or it's literal code, was used or recreated for a 3D engine. Point is, Mania is why this game plays like this.
try reading
I watched that part a few times yeah, he stops suddenly and jolts forward and then comes to a stop. That shit aint right
the rest of the video i replied to (you)
right, that's why I said he tapped forward til it worked out. Black person.
>I watched that part a few times yeah, he stops suddenly and jolts forward and then comes to a stop
That's not even the part where the image is taken from. The part you're complaining about can be done in the classics as well.
bro what i took that image at 1:37
woops no I didn't, the timer in my other post is a few seconds prior, but my point stands that shit happened
nevermind that was milliseconds frick you
>my point stands that shit happened
Nothing in the footage looks out of place from the classic games. The player got thrown back from jumping out of the loop, is clearly holding right to keep Knuckles from moving backwards up the slop, then stands still for a second because the given slope isn't steep enough to cause Knuckles to move forward on his own.
ok, you're wrong. moving on
pay play and cry then
>ok, you're wrong.
Nah. You're just an underage who doesn't know what he's talking about.
The only thing different about this is the characters not clopping into the ground standing upright, but the physics are identical to what happens in classic Sonic. In fact this might even happen in Mania, but the reason it's not standing upright is because you would clearly clip into the ground and in 3D that looks like shit of course.
Sometimes, the autism that every single frame of animation that classic Sonic did has to be maintain even in 3D, actively rubs me the wrong away about this fandom, like no matter what part of it, no matter which era, there's always that fricking Chris Chan tier lolcow seething over the most pointless and minuscule of details, that don't actually effect gameplay itself.
2D just feels snappier. Bloodstained went out of its way to copy SotN's feel and speed and felt similarly sluggish in comparison.
I thought this when I first played it but the more I got into it the more that went away. It's just brain tricks with that game.
It is clearly not brain tricks with Superstars.
wtf I thought this was a fan game, is this shit really going to be sold for $60, 2D games are outdated, they need to make Adventure 3 already, I will settle for Heroes 2, but they can't keep putting out this 2D crap, it's old
The zone themes are a huge fail. Really? "Bridge Island"? "Speed Jungle"? Doesn't hold a candle to the original Mania zones. You can tell this is an Arzest product with the lousy creativity on display.
I really enjoy the fact the level design actually lets you use the momentum, the Amy playthrough had so many moments she was sent flying, I missed this. No more of this shit, thank you Taxman, your work saved Sonic.
I'm getting CD vibes from that level design (and that's a bad thing)
Really tragic for sonic fans that finally got a 2d sonic game after mania that looks good only for it to come around the same time as Mario wonder. Might pick this up when it's on sale and get the Lego skins at least
bruh
i cannot remember the last time i flipped between minor hype and utter disappointment so often
that could happen in the classics too
if by classic you mean 4 and generations and 8-bit games, then yeah sure it could.
>shitty emulator
>probably a bad dump
>tried to make it happen by slow walking til it did, unlike op's video where it happens mid stride just cuz
>unlike op's video where it happens mid stride just cuz
Did you even watch the video. Knuckles jumps out of the loop and rolls backwards until coming to a stop on the slope. That can happen in the classic games too.
You do not move automatically via momentum on slopes lower than 30 degrees if you actually played the classic games you'd know this.
What am I looking at?
broken physics/momentum in op's vid that indicate a bad sonic game, and have shown up in pretty much every gameplay vid of Superstars so far so they're fricking common and happen during regular gameplay
Will There be an option to have Tails follow you around in singleplayer mode like in 2 and 3&K?
if not then its SHIT
I'd have to assume so since they were seen in Amy's section near the end.
can we all admit that classic Knuckles isn't really fun to play because of his low jump?
He was always designed to be hard mode. This is like when people complained about Sonic in Robo Blast 2, stop being trash and get good.
Nah he is, it's a different play style for when you get bored of Sonic. Tails is for when you're fricking lazy.
based anon
Classicsisters....it's joever.......
>The two trannies that grew up on DS Sonic games think they can complain why Sonic isn't anime after imaging everywhere and is playing like a platformer that 100 million players played in the 90s enjoyed perfectly fine.
Lmfao
Amy Culo
Lewd
When will Archietards off themselves finally? have a nice day, subhumans.
>pretending to be the schizo even though nothing was posted to provoke him
weird way to spend your time
have a nice day Archiegay.
oh wow someone knows how to play, it looks neat