>But it wasn't designed to create 3d effects.
Yes it was. This has been confirmed multiple times through interviews with Hideki Sato, the guy that designed it. The entire reason the SH2 was chosen, the SCU-DSP was created and implemented, the 2nd SH-2 was added, and VDP1 was created was all for doing 3D.
> It was designed to collapse 2d sprites in a way that they can be used to mimic 3d effects.
It works the same way the 3DO does. Are you going to say the 3DO wasn't designed to do 3D?
I know power isn't everything but when you look at what other systems like Playstation and N64 were doing, and what's considered the absolute height of 3D power on the Saturn (Sonic R with notable pop in, Panzer Dragoon Saga and Burning Rangers with small, barren corridors, Nights into Dreams with cramped playfields) a 3D mascotformer just was never in the cards for the Saturn. It was just too underpowered to deliver worlds comparable to Mario, Banjo, Spyro, Crash, etc.
And I'm not even saying any of those Saturn games are bad, they're actually really good! But they don't have huge 3D worlds the other systems were delivering.
>a 3D mascotformer just was never in the cards for the Saturn. It was just too underpowered to deliver worlds comparable to Mario, Banjo, Spyro, Crash, etc.
Sonic Team had a pretty good proof of concept demo and engine going with Sonic World:
Because it's a demo. There's not really any technical reason that couldn't be expanded upon and do larger levels. The game isn't really stressing the Saturn out as a lot of what you see is being drawn by VDP2.
When you look at Spyro it's doing a lot of tricks to pull that off. There's a very aggressive LOD system where it switches to untextured polygons among other things. There's nothing stopping you from using those same kinds of techniques on Saturn.
>There's a very aggressive LOD system
The dynamic LOD system you see in Spyro is the first time dynamic LOD was ever used in a released product. The whole system was made on a bet to validate a theory about distant detail in 3d enviroments.
Spyro may be the first one that gets the most notoriety, but the idea of switching to lower quality models and using untextured polygons as things got further away wasn't something brand new with Spyro. Other games had LOD systems prior to Spyro and switching to untextured polygons was also something other games did. If I remember correctly Die Hard Trilogy on Saturn does that when polygons reach a certain size in the distance.
The point is there's nothing stopping you from applying those same techniques on Saturn. There was a homebrew dev a few years ago playing with that exact idea:
Get your Chrises straight.
However...
https://www.fanfiction.net/s/3609300/1/Tails-Suicide
...I recognize this writing anywhere.
Holy Hell I almost thought it was a fever dream, takes me back!
There's more than one of these?
http://www.youtube.com/watch?v=5kIfWHH5ENk
http://www.youtube.com/watch?v=ks_o7441QV8
You can sorta count the Crash Bandicoot / Breaking Bad crossover as the third of these, might be more but I have too much of a headache to read through unaided right now...
HE DID FRICKING NOT!!!
Chris Senn is not not Chris Coffin! There were two different persons called Chris working on Sonic X-treme. Coffin eventually transitioned and became Christina Coffin, while Senn remained Chris Senn.
I understand that you want to shitpost about trans people for cheap laughs, but you lazy fricks cannot even get the facts straight about people. Try harder.
The game was a strange idea and failed totally as a concept. It wasn't a good game, the gameplay was flawed, utterly broken and simply didn't work. There is a reason it didn't come out. It was like trying to get a circle shape in a square hole. It should never have even been green lit to begin with. It would never be intuitive or fun to play even with 20 years of work on it.
I have a theory, that Sega fans collectively invented a time machine and are now in a giant debate on how and when to change history.
Because holy shit are Sega fans the only one obsessed with the alternate history speculation spam. You don't see anyone doing "What if 3DO was $300" "What if Jaguar wasn't shit" "What if PC-FX wasn't FMV" "What if Amiga CD32 had games".
only Floigan could've saved the Saturn.
in November 1994? YES
in Summer 1996? TOP KEK, NO.
this is probably the best answer bro. if it dropped with the saturn it woulda had more console buys and a early installed user base.
no it looked awful
imagine coming out with this fugly fish-eye shit to compete with mario 64 and crash
honestly looks a lot cooler
Idgaf it still looks cool as hell and i wish some game tried this style.
Frick no. It would have been seen as Bubsy 3D before Bubsy 3D.
No amount of make believe and pointing the finger at SoJ can change the fact the game looked like shit.
The Saturn is fundamentally not a 3D console.
This thread again
Congrats this is a stupid opinion I haven’t seen in the previous clones of the thread so that’s something
>hurr durr prove it I’m pretending I’m
Not trolling
All the 3d games, no I won’t list them, dilate your axe wound, also floigan bros would have saved the saturn
Yeah, the system that is specifically designed to create 3d effects isn't a 3D console.
>Yeah, the system that is specifically designed to create 3d effects isn't a 3D console.
But it wasn't designed to create 3d effects. It was designed to collapse 2d sprites in a way that they can be used to mimic 3d effects.
>But it wasn't designed to create 3d effects.
Yes it was. This has been confirmed multiple times through interviews with Hideki Sato, the guy that designed it. The entire reason the SH2 was chosen, the SCU-DSP was created and implemented, the 2nd SH-2 was added, and VDP1 was created was all for doing 3D.
> It was designed to collapse 2d sprites in a way that they can be used to mimic 3d effects.
It works the same way the 3DO does. Are you going to say the 3DO wasn't designed to do 3D?
What were they THINKING
it had a snowballs chance in hell
the best thing happened to it was that it never got released
I know power isn't everything but when you look at what other systems like Playstation and N64 were doing, and what's considered the absolute height of 3D power on the Saturn (Sonic R with notable pop in, Panzer Dragoon Saga and Burning Rangers with small, barren corridors, Nights into Dreams with cramped playfields) a 3D mascotformer just was never in the cards for the Saturn. It was just too underpowered to deliver worlds comparable to Mario, Banjo, Spyro, Crash, etc.
And I'm not even saying any of those Saturn games are bad, they're actually really good! But they don't have huge 3D worlds the other systems were delivering.
>a 3D mascotformer just was never in the cards for the Saturn. It was just too underpowered to deliver worlds comparable to Mario, Banjo, Spyro, Crash, etc.
Sonic Team had a pretty good proof of concept demo and engine going with Sonic World:
Which is also not the actual Sonic Adventure prototype that they were making for Saturn
Or the Chaotix one, for that matter...
Sonic World is still a fraction of the size of a standard Mario 64, Banjo, or Spyro course
Because it's a demo. There's not really any technical reason that couldn't be expanded upon and do larger levels. The game isn't really stressing the Saturn out as a lot of what you see is being drawn by VDP2.
When you look at Spyro it's doing a lot of tricks to pull that off. There's a very aggressive LOD system where it switches to untextured polygons among other things. There's nothing stopping you from using those same kinds of techniques on Saturn.
>There's a very aggressive LOD system
The dynamic LOD system you see in Spyro is the first time dynamic LOD was ever used in a released product. The whole system was made on a bet to validate a theory about distant detail in 3d enviroments.
Spyro may be the first one that gets the most notoriety, but the idea of switching to lower quality models and using untextured polygons as things got further away wasn't something brand new with Spyro. Other games had LOD systems prior to Spyro and switching to untextured polygons was also something other games did. If I remember correctly Die Hard Trilogy on Saturn does that when polygons reach a certain size in the distance.
The point is there's nothing stopping you from applying those same techniques on Saturn. There was a homebrew dev a few years ago playing with that exact idea:
Aside from the lame "list of chores to do" mechanic, this looks so much better than Sonic X-Treme. This had a lot of potential.
You mean like Sonic Adventure saved the Dreamcast?
Sonic Adventure is the more interesting prototype, but nobody ever talks about the Saturn version
No, but it should have become a pc game.
Hell no, also Christina Senn is deranged as frick.
discussion of Chris Coffinn and "her" myspace fanfics is taboo in nu-/vr/ anon
I don't care.
Chris Senn and Christina Coffin are two completely different people. Don't conflate them.
Get your Chrises straight.
However...
https://www.fanfiction.net/s/3609300/1/Tails-Suicide
...I recognize this writing anywhere.
Holy Hell I almost thought it was a fever dream, takes me back!
There's more than one of these?
http://www.youtube.com/watch?v=5kIfWHH5ENk
http://www.youtube.com/watch?v=ks_o7441QV8
You can sorta count the Crash Bandicoot / Breaking Bad crossover as the third of these, might be more but I have too much of a headache to read through unaided right now...
>Hell no, also Christina Senn is deranged as frick.
I thought that was obvious from the fact that he went through a sex change operation.
HE DID FRICKING NOT!!!
Chris Senn is not not Chris Coffin! There were two different persons called Chris working on Sonic X-treme. Coffin eventually transitioned and became Christina Coffin, while Senn remained Chris Senn.
I understand that you want to shitpost about trans people for cheap laughs, but you lazy fricks cannot even get the facts straight about people. Try harder.
One dead troony two dead trannies, they all dead the same
The only thing dead about X-treme's development legacy is Yuji Naka's career
The game was a strange idea and failed totally as a concept. It wasn't a good game, the gameplay was flawed, utterly broken and simply didn't work. There is a reason it didn't come out. It was like trying to get a circle shape in a square hole. It should never have even been green lit to begin with. It would never be intuitive or fun to play even with 20 years of work on it.
I have a theory, that Sega fans collectively invented a time machine and are now in a giant debate on how and when to change history.
Because holy shit are Sega fans the only one obsessed with the alternate history speculation spam. You don't see anyone doing "What if 3DO was $300" "What if Jaguar wasn't shit" "What if PC-FX wasn't FMV" "What if Amiga CD32 had games".
No, but luckily have I saved everyone from the Shiturn.
By spending 13 million dollars to have Mortal Kombat 3 as a timed exclusive on PlayStation amongst CD-based consoles?