I don't think anyone in this thread is qualified to comment on these games. Maybe these two guys are.
[...]
True, drive-by posts with literally no contributive conversation to back up their single smug statement definitely indicate expertise.
OP here. SC has more soul. Why? Well, first open this video
?si=_j8-Oxl4fiI9_FaX&t=1323
The whole identity of the Soul Calibur franchise was dreamt up and codified here. Yeah, I know it's a sequel to Soul Blade/Edge. But -
Think of the late 90s tech, iterating at a blaze - the Dreamcast was a real impressive piece of kit leaping ahead of the N64 and Ps1, the home conversion of SC was a marked *improvement* over the arcade, which at the time was representative of a tipping point in home console tech, Japans leadership in the development of electronic consumer goods was being exported the world over -
- and here's an IP that was full of these hopeful, strident dreams; a globe-trotting epic brimming with amazing character designs, evolutions of the 3d-fighting genre such as the 8-way run, and a passionately considered mythos wrapped up in a polished, visually-shocking package. Its graphics conveyed futuristic polish in an instant. It didn't hold back. It wasn't neutered to appease bureaucratic investors. It was a full expression of spirited adventure, and you could tell that the developers shared the enthusiasm of their target audience.
The game was feature rich. Remember details like the Art Museum which even had a fanart section; the character profiles with their free camera options and integrated voice tests; the single player content that made you feel as though you were on a quest, conjuring the atmosphere of adventure animes and filling its battles with interesting status effects.
The narrator is one of the best in games, next to the ones from MSHvSF and Smash Melee. Those unforgettable words "welcome back to the stage of history"
There is a sense of eternal heroic mythos which is expressed not only in the games themes, but in the nailing of the creation and high-benchmark of the very game itself. I see it as a stroke of genius. SC2 can repeat the formula, with all its feautures and more - but there is a magic to the first game that oozes out of its DNA at a granular level. There is something more where SC's atmosphere, feature-laden options and evolutionary gameplay came together in a single giant-leaping dev cycle.
I think SCII is better for multiplayer balance-wise, but SC actually has better singleplayer content and unlocking stuff feels great. SCIII would be ok if not for load times between matches, the more you play the more you realize it. Everything after that is seriously meh. And that reboot that came out in recent years sucked balls, online play is laggy and singleplayer is a snorefest. Always enjoyed these games, starting with Soul Edge (Soul Blade), but frick me that game was boring. Tekken gets much more love nowadays.
SCIII is where the series started to get up it's own ass. Nonsense designs like Tira wouldn't exist in SC1 or 2. It's when anime bullshit started overtaking the premise.
Tira and Alisa are what's called putting a hat on a hat. It's usually an expression in comedy where a funny thing that works ends up becoming unfunny because you tried doubling down and adding another joke on top of it. Soul Edge and Soul Calibur worked so well because they were heightened anime-inspired takes on 16th century warriors and the kind of adventure they might be on were they chasing down a mythical all-powerful weapon. Once you get to Tira suddenly the grounded inspiration is no longer visible and all you see is an anime character with a nonsensical weapon. Same with Alisa. They took it too far. Same with turning Raphael into a vampire. Suddenly Soul Calibur started looking like Guilty Gear.
Eh, it's not really a good comparison between a somewhat goofy and cartoonish Terminator vs. a cliche pink haired demure anime waifu who's quirky cause she has giant chainsaws and her head bounces around like Jack Skellington. After all, the argument is the pandering more to modern weeb crowds, and she certainly does that
7 months ago
Anonymous
I had a longer post where I would have pointed out what an ugly Black person loving homosexual you are in advance I guess I should have used.
7 months ago
Anonymous
>defending zombie franchise nu tekken
You're likely the black person ITT, idk why you're mad
although I think in some ways SCIII was successful in channeling some of SC1's adventurous spirit - some of the stages have a great open-air excitement and the colour palette is closer to SC1 - but yeah with a lot of added unnecessary bloat. Tira definitely kills the vibe - the design could be ok in like a Gotham City thing butg for SC you're right it unhooks the vibe from its loose historical hinge
Most normalgay complaining about balance is about degenerate shit dominating a game they don't understand enough to point out
Like Tekken 4 is a shit game and has shit balance, but dummies complaining about it at the time really just didn't want gameplay that was range 0 mashing counterhit strings
Console ports are better, more modes and additional fixes. PAL versions on all consoles can run in 60hz and I'd recommend them over NTSC due to more costumes. Other difference is that the weapon strength descriptions get replaced with icons and Ivy got buffed. Some people feel that Ivy gets too strong however to the point she feels cheap in multi and recommend NTSC over PAL because of it. Pick your poison. GameCube version looks beautiful and Link is a cool character, PS2 version looks slightly worse, but Heihachi is very fun character to play as just as well though. Xbox should, at least theoretically, offer the best graphics, but I don't like Spawn myself.
Lizardman, Assassin, and Berserker were generic enemies in the mission mode and were originally unplayable in the Japanese version. They have about six different costumes because they're not really individual characters but rather AN assassin, A Lizardman, etc. For the US they made them selectable.
They dun-goofed, must have meant NTSC-J. The characters are available in both US and European versions, we did get more costumes though. Think it was mostly Voldo's stuff anyway, so if you're not into wiener bulge mankinis and gimp masks, you may not even care all that much.
Lizardman, Assassin, and Berserker were generic enemies in the mission mode and were originally unplayable in the Japanese version. They have about six different costumes because they're not really individual characters but rather AN assassin, A Lizardman, etc. For the US they made them selectable.
I see, I hope someone fixes the TCRF page. Their info is usually pretty accurate but they fricked up here apparently
HD version?
the best way to play is actually on Dolphin with high res textures i think
if it ever gets the slippi treatment and makes it onto fightcade it'll be the best chance of a SC2 renaissance
sure, namco put a lot of love into link as well, frankly he never looked that good ever again and the selection of weapons from weapon master shows a deep appreciation for the history of zelda. also his animations had him moving like link would, it was also excellent characterization without the softened edges nintendo became known for at the time. heihachi was weak overall.
SC2 is better because all of the mechanics including unintended ones make the game much more active so a skilled player has an incredible amount of viable options at any moment.
Aris was right, this was a true god game.
I used to play SoulCalibur on a big frick arcade cabinet (like pic) circa 2008 at a sports facility that I went to because my parents had me on a private youth basketball team. Luckily I got to go there pretty frequently and play on the arcade machines they had in a little corner for 20 or so minutes before and after every game. It was so fun playing a machine and having someone challenge you to a game.
Moral of the story is that SoulCalibur 1 is better because of my nostalgia.
Balance is ideal, all it means is that any character is usable which is sort of what you want in a fighter. It's kind of an overrated ideal once you realize hardly any fighting games ever achieve this and even some of the most popular are always dominated by tier bullshit, so may as well just have fun. Most people aren't going to be competing in tournaments anyway
Balance is good, but if you're going to judge a game entirely on it there are plenty of fun fighting games you'd have to ignore
balance and quality are orthogonal
footsies the game was a meme in the fgc and that was balanced because there's literally only one character. but no one cares about it anymore.
vsav is considered balanced because every character including the worst one, victor (not anak), has footage of winning tournaments and it's just really fricking good so it's endured after more than 25 years
marvel 2 gets memed on for being wildly unbalanced yet a lot of people including me still think it's a better game than even marvel 3.
SC1 has the better overall design, especially sound and lighting. It does a lot more with the hardware it had to work with than the 6th gen, which is understandable being multiplat, but held it back from full potential.
>gotta make some Spanish character, what name do we use for him? >uuuuh Cervantes does fine I suppose
this will never fail to make me laugh. Imagine japs creating some Englishman for a fighting game and calling him Shakespear
Absolutely delusional. 3D fighting games were hugely popular in that era, on the PS2 gen they were the best looking coolest AAA games you could find with a lot of SP content. In fact even in early 360 days that was still the case, did anything look better than DoA4 in 2005? Now 3D fighting games are cheap looking dingy little products with barely any SP content, aimed at a competitive online crowd and basically nobody else buys them
But Link doesn't even have a personality and its design was just copied from Peter Pan and it wasn't available in Xbox or PS2.
SC2 sold good because of being a great game with appealing designs and also because of Soul Edge and Soul Calibur being popular games. SC3 being a PS2 exclusive and being released a little too early didn't make the series any favor though.
I played for Link but kept playing for everyone else. The SC3 exclusivity definitely played a part in killing overall interest, not everyone was an idort. SC6 is great.
Back to Soul Edge it was especially cool how historically accurate they were trying to make it in the game's biographies. I doubt it was accurate at all since they still had the language barrier to cross but I appreciate the effort all the same.
Soul Edge/Calibur/whatever was a series purported to take place in the real world. The fantasy elements were added when devs got lazy.
Looking back at it, it's all kind of stupid.
Mitsurugi's entire arc was crossing the world in hopes of finding a weapon better than a gun. Then just a few games later we have Ivy with her gravity and science defying whip sword that could break off into pieces and fire at enemies with homing attacks and summon electricity at will. Just what.
I wonder why Namco is so allergic to porting their old fighting games?
We'll see Pac-Man, Mappy, Dig Dug and Tower of Druaga again and again but they still haven't put out a real definitive collection of their classics. Pac-Man Museum+ was OK but I'd like to see them take more pages from Capcom. At least Sega gets to sneak in their history in Yakuza.
That seems to be a thing mostly with companies who focus on console games. Those more geared towards PC tend to make their old games cheap and available on places like GOG. Some even release them as freeware. Even Japanese companies like Alicesoft have done this. I guess with console devs, they still have the attitude that they’re audience is children and they have to be the adult who lays down the law and makes sure that the children only consume the media they deem appropriate.
Want to try using your brain and not relying on buzzwords?
I don't think anyone in this thread is qualified to comment on these games. Maybe these two guys are.
True, drive-by posts with literally no contributive conversation to back up their single smug statement definitely indicate expertise.
OP here. SC has more soul. Why? Well, first open this video
?si=_j8-Oxl4fiI9_FaX&t=1323
The whole identity of the Soul Calibur franchise was dreamt up and codified here. Yeah, I know it's a sequel to Soul Blade/Edge. But -
Think of the late 90s tech, iterating at a blaze - the Dreamcast was a real impressive piece of kit leaping ahead of the N64 and Ps1, the home conversion of SC was a marked *improvement* over the arcade, which at the time was representative of a tipping point in home console tech, Japans leadership in the development of electronic consumer goods was being exported the world over -
- and here's an IP that was full of these hopeful, strident dreams; a globe-trotting epic brimming with amazing character designs, evolutions of the 3d-fighting genre such as the 8-way run, and a passionately considered mythos wrapped up in a polished, visually-shocking package. Its graphics conveyed futuristic polish in an instant. It didn't hold back. It wasn't neutered to appease bureaucratic investors. It was a full expression of spirited adventure, and you could tell that the developers shared the enthusiasm of their target audience.
The game was feature rich. Remember details like the Art Museum which even had a fanart section; the character profiles with their free camera options and integrated voice tests; the single player content that made you feel as though you were on a quest, conjuring the atmosphere of adventure animes and filling its battles with interesting status effects.
The narrator is one of the best in games, next to the ones from MSHvSF and Smash Melee. Those unforgettable words "welcome back to the stage of history"
cont...
There is a sense of eternal heroic mythos which is expressed not only in the games themes, but in the nailing of the creation and high-benchmark of the very game itself. I see it as a stroke of genius. SC2 can repeat the formula, with all its feautures and more - but there is a magic to the first game that oozes out of its DNA at a granular level. There is something more where SC's atmosphere, feature-laden options and evolutionary gameplay came together in a single giant-leaping dev cycle.
this
Quick Question: Would you say that Soul Calibur 1 has the largest Soul Caliber of them all?
Let's just say the first time I saw it running on my new dreamcast, I was sould
He's right though, you should try using your heart for once
It's also on a Sega console and I'm a Segagay. For this reason alone I don't care that all the sequels are better and this is how it is
Soul Edge > Calibur games
30 fps fighter, how about nah
soul edge series is frickin based
make sure to get the revB(2) arcade board
then you will have the balancingmitsurugi playable
the first soul calibur game is what made me love dreamcast
i wouldn't have bought part 2 otherwise even with link in it
3 and beyond it seems to have fallen off
but i did have SOME fun with the latest version too on pc
SC2 has a really nice wuxia feeling, but SC6 is just anime. Truly products of their times.
Thought I was the only one who felt this way. SoulCalibur was a disappointment in so many ways.
SOUL and swords
I think SCII is better for multiplayer balance-wise, but SC actually has better singleplayer content and unlocking stuff feels great. SCIII would be ok if not for load times between matches, the more you play the more you realize it. Everything after that is seriously meh. And that reboot that came out in recent years sucked balls, online play is laggy and singleplayer is a snorefest. Always enjoyed these games, starting with Soul Edge (Soul Blade), but frick me that game was boring. Tekken gets much more love nowadays.
SCIII is where the series started to get up it's own ass. Nonsense designs like Tira wouldn't exist in SC1 or 2. It's when anime bullshit started overtaking the premise.
2004-5ish is when ~uguu weebshit started ruining designs for basically every japanese franchise
Tira's pretty hot though, the one I can't stand is the Tekken cyborg girl, it's too quirky
Tira and Alisa are what's called putting a hat on a hat. It's usually an expression in comedy where a funny thing that works ends up becoming unfunny because you tried doubling down and adding another joke on top of it. Soul Edge and Soul Calibur worked so well because they were heightened anime-inspired takes on 16th century warriors and the kind of adventure they might be on were they chasing down a mythical all-powerful weapon. Once you get to Tira suddenly the grounded inspiration is no longer visible and all you see is an anime character with a nonsensical weapon. Same with Alisa. They took it too far. Same with turning Raphael into a vampire. Suddenly Soul Calibur started looking like Guilty Gear.
Alisa is just girl Jack
>but Jack is cool
No Jack looks so fricking stupid it's a meme
Eh, it's not really a good comparison between a somewhat goofy and cartoonish Terminator vs. a cliche pink haired demure anime waifu who's quirky cause she has giant chainsaws and her head bounces around like Jack Skellington. After all, the argument is the pandering more to modern weeb crowds, and she certainly does that
I had a longer post where I would have pointed out what an ugly Black person loving homosexual you are in advance I guess I should have used.
>defending zombie franchise nu tekken
You're likely the black person ITT, idk why you're mad
totally
although I think in some ways SCIII was successful in channeling some of SC1's adventurous spirit - some of the stages have a great open-air excitement and the colour palette is closer to SC1 - but yeah with a lot of added unnecessary bloat. Tira definitely kills the vibe - the design could be ok in like a Gotham City thing butg for SC you're right it unhooks the vibe from its loose historical hinge
Souls and swords, eternally retold.
Actually game that many consider to be better is worse because of le sovl
Every character can use soul edge in SC2, mathematically that's more soul.
SC2 is not more balanced unless you're also on the 3s cope of everyone using the same 3 characters means it's actually super balanced
Anyone who cares about balance is a homosexual.
>t.ierprostitute
I'm saying tiers are gay too. I don't care about any of that. Just fun.
Based.
Most normalgay complaining about balance is about degenerate shit dominating a game they don't understand enough to point out
Like Tekken 4 is a shit game and has shit balance, but dummies complaining about it at the time really just didn't want gameplay that was range 0 mashing counterhit strings
What's the best version of SC2? Arcade or GameCube?
One has link the other doesn't
So arcade got it, don’t need Nintendo trash in my fighting games
Console ports are better, more modes and additional fixes. PAL versions on all consoles can run in 60hz and I'd recommend them over NTSC due to more costumes. Other difference is that the weapon strength descriptions get replaced with icons and Ivy got buffed. Some people feel that Ivy gets too strong however to the point she feels cheap in multi and recommend NTSC over PAL because of it. Pick your poison. GameCube version looks beautiful and Link is a cool character, PS2 version looks slightly worse, but Heihachi is very fun character to play as just as well though. Xbox should, at least theoretically, offer the best graphics, but I don't like Spawn myself.
Wait what the frick. I'm a leaf and I remember being able to play as Lizardman on GC. Is this just a PS2 thing?
Assassin Berserker and Lizardman are all selectable on NGC US, yes
So basically PS2 is the worst version if you're a burger or a leaf?
If you're Japanese, see last post.
Lizardman, Assassin, and Berserker were generic enemies in the mission mode and were originally unplayable in the Japanese version. They have about six different costumes because they're not really individual characters but rather AN assassin, A Lizardman, etc. For the US they made them selectable.
They dun-goofed, must have meant NTSC-J. The characters are available in both US and European versions, we did get more costumes though. Think it was mostly Voldo's stuff anyway, so if you're not into wiener bulge mankinis and gimp masks, you may not even care all that much.
I see, I hope someone fixes the TCRF page. Their info is usually pretty accurate but they fricked up here apparently
PS2 is the definitive version
HD version?
the best way to play is actually on Dolphin with high res textures i think
if it ever gets the slippi treatment and makes it onto fightcade it'll be the best chance of a SC2 renaissance
This, but I have to agree that the Gamecube got the best special character though.
sure, namco put a lot of love into link as well, frankly he never looked that good ever again and the selection of weapons from weapon master shows a deep appreciation for the history of zelda. also his animations had him moving like link would, it was also excellent characterization without the softened edges nintendo became known for at the time. heihachi was weak overall.
Link is the worst to actually use. He's clunky and hilariously ineffective.
Agreed but GC version is easier to emulate kek
No it's not
xbox has spawn and better everything.
I bought the Gamecube version because of Link, plus they play his iconic theme music. I bought it digitally for Xbox Live Arcade because of Spawn.
SC2 is better because all of the mechanics including unintended ones make the game much more active so a skilled player has an incredible amount of viable options at any moment.
Aris was right, this was a true god game.
I used to play SoulCalibur on a big frick arcade cabinet (like pic) circa 2008 at a sports facility that I went to because my parents had me on a private youth basketball team.
Luckily I got to go there pretty frequently and play on the arcade machines they had in a little corner for 20 or so minutes before and after every game. It was so fun playing a machine and having someone challenge you to a game.
Moral of the story is that SoulCalibur 1 is better because of my nostalgia.
>4 coin slots
>2 Player machine
What did namco mean by this?
is that not just generic/repurposed?
I, II AND III were tight as frick.
My town's Century 16 theater arcade had this machine for over a decade. We would all play the shit out of it after a movie. Good times.
I actually like them both. But with SC2, I get to play as Link(Gamecube version) or Spawn(Xbox version).
Putting Link in SC2 was the worst mistake Nancy ever made. It attracted the Nintendautists to the series and it hasn’t been good since.
Transcending browser history and the boards, a tale of troons and trolls eternally retold.
>more balanced
Aren't unbalanced games more fun though? Praising a game for "balance" sounds like praising it for being purposely mediocre
Balance is ideal, all it means is that any character is usable which is sort of what you want in a fighter. It's kind of an overrated ideal once you realize hardly any fighting games ever achieve this and even some of the most popular are always dominated by tier bullshit, so may as well just have fun. Most people aren't going to be competing in tournaments anyway
Balance is good, but if you're going to judge a game entirely on it there are plenty of fun fighting games you'd have to ignore
balance and quality are orthogonal
footsies the game was a meme in the fgc and that was balanced because there's literally only one character. but no one cares about it anymore.
vsav is considered balanced because every character including the worst one, victor (not anak), has footage of winning tournaments and it's just really fricking good so it's endured after more than 25 years
marvel 2 gets memed on for being wildly unbalanced yet a lot of people including me still think it's a better game than even marvel 3.
>But soul calibur has way more soul.
SC1 is my favorite next to SC2 but i hate you OP for that pun. go frick yourself.
SC2 is objectively better but I like SC1 for nostalgic reasons
2 is the one I have more nostalgia for but I still prefer 1 as well.
SC1 has the better overall design, especially sound and lighting. It does a lot more with the hardware it had to work with than the 6th gen, which is understandable being multiplat, but held it back from full potential.
For me, it's Brave Sword Braver Soul.
cervantes looks a lot cooler looking with darker hair
>gotta make some Spanish character, what name do we use for him?
>uuuuh Cervantes does fine I suppose
this will never fail to make me laugh. Imagine japs creating some Englishman for a fighting game and calling him Shakespear
could have been worse.
>Bobson
CaS was a mistake and led to the downfall of the series.
9/10 people played SC2 for Link. Namco mistakenly thought SC was popular, and it slowly died with the wet fart that was 6.
it was popular even competitively, SC3 was just that bad and PS2 exclusive killed the momentum
>this is what nintendo babies really think
You really are completely disconnected from the rest of the teen-adult oriented gaming world.
Absolutely delusional. 3D fighting games were hugely popular in that era, on the PS2 gen they were the best looking coolest AAA games you could find with a lot of SP content. In fact even in early 360 days that was still the case, did anything look better than DoA4 in 2005? Now 3D fighting games are cheap looking dingy little products with barely any SP content, aimed at a competitive online crowd and basically nobody else buys them
But Link doesn't even have a personality and its design was just copied from Peter Pan and it wasn't available in Xbox or PS2.
SC2 sold good because of being a great game with appealing designs and also because of Soul Edge and Soul Calibur being popular games. SC3 being a PS2 exclusive and being released a little too early didn't make the series any favor though.
I played for Link but kept playing for everyone else. The SC3 exclusivity definitely played a part in killing overall interest, not everyone was an idort. SC6 is great.
thinking about it, sc2 had a pretty good tutorial didnt it
Back to Soul Edge it was especially cool how historically accurate they were trying to make it in the game's biographies. I doubt it was accurate at all since they still had the language barrier to cross but I appreciate the effort all the same.
Soul Edge/Calibur/whatever was a series purported to take place in the real world. The fantasy elements were added when devs got lazy.
Looking back at it, it's all kind of stupid.
Mitsurugi's entire arc was crossing the world in hopes of finding a weapon better than a gun. Then just a few games later we have Ivy with her gravity and science defying whip sword that could break off into pieces and fire at enemies with homing attacks and summon electricity at will. Just what.
I wonder why Namco is so allergic to porting their old fighting games?
We'll see Pac-Man, Mappy, Dig Dug and Tower of Druaga again and again but they still haven't put out a real definitive collection of their classics. Pac-Man Museum+ was OK but I'd like to see them take more pages from Capcom. At least Sega gets to sneak in their history in Yakuza.
Because gaming companies hate their customers actively now, more so than they ever have
That seems to be a thing mostly with companies who focus on console games. Those more geared towards PC tend to make their old games cheap and available on places like GOG. Some even release them as freeware. Even Japanese companies like Alicesoft have done this. I guess with console devs, they still have the attitude that they’re audience is children and they have to be the adult who lays down the law and makes sure that the children only consume the media they deem appropriate.
people will complain Soul Calibur became too anime, when the anime style art for Soul Edge and SC1 are insanely SOULful
when they say too anime they mean it leans way more into fantasy
sc6 is basically blazblue compared to the early games