Dunno. The last DLC we got was Hwang back in December of 2020. I remember seeing some people speculate that there was going to be more DLC until, for whatever reason, it just never came out. Don't know how true that is.
I don't imagine Soulcalibur VII coming out anytime soon, especially with Tekken 8 on the horizon. Soulcalibur just isn't as popular as Tekken (especially after SCV).
It looked like they had plans for more stages but sadly ended up filling the empty slots on the level select with different times of day for existing stages. They could have just imported some stages from previous titles and it would have been fine.
A shame too, since those stages were kinda pointless; the original stages would already change what time of day it was each round, but the some alternate stages don't even do that, and they were barely any different from the original stages aside from the Master Swordman's Cave stage where the night variation adds a small fence around the arena.
At some point the game's dlc data was updated with code names that referred to certain characters. I remember the code names were Snow, Yellow, Stone, Yell, Reptile and Star.
Snow and Yellow were Setsuka and Hwang. For the rest Stone and Reptile were obviously Rock and Lizardman, Yell could either have been Hilde or Yun-Seong and Star was Algol.
In any case we never got Rock, Lizardman, Yun-Seong ang Algol despite them being planned originally.
SC has always been experimental. They hit gold with SC2 but they were never going to refine the system and just kept making experimental trash. >guard break HP >super meters in 3d fightan >clothing break mechanic >cinematic RPS mechanic
Has the clothing break mechanic actually effected gameplay? I know in Broken Destiny, you could break all your clothes on command to guard impact, destroy all your clothes and recover some soul gauge, all at the same time, but I've always wondered what the gameplay reasons for including armour break was. In SC6, it feels like it's random whether an attack will armour break or not.
For me it was shit and SC is my favorite fighting franchise
- low budget with shit graphics, some assets look like taken from early PS3 game
- reversal edge
- worst SC stages ever, most of them are empty and uninspired, other are reused again
- not a single memorable track
- limited single player modes (again)
- and most of all DLC cancer when they sell characters available in previous games for money this time making it most expensive SC game ever
I think even SCV was better with much better stages and online collosseum mode which I really liked (don't know why it isn't available again)
all this while charging full price like AAA game plus another multiple charges for characters that were available in older games 120$ + tip. It's funny how easy they can milk people with this shit today.
Soulcalibur is the single best fighting game on the market without a doubt.
Too bad I can't fricking win a single match against anyone at any level lmao.
I still have fun with it.
7 needs to hit so we can all go back to square 1.
>back to square one
That's not going to happen with SC. All of them are basically the same game, and the boomers who have played them for 20 years will always have the advantage
Right, but ask any veteran. The difference between playing SC6 vs the SC6 veterans and playing SC7 versus the lifetime Soulcalibur vets is very different.
Yeah, they understand Soulcalibur, but the playing field isn't as one sided as usual.
They need to cut character creator. It's ruined this fricking series.
Any new SC is literally just 2 weeks of Big Chungus, Hank Hill, Penis monster and Shrek "memes" and then literally nobody ever discusses it ever again.
The series used to be respected. The character creator shit needs to be completely cut out.
They'll cut frickin Nightmare from the game before they cut character creator, the fact that even on SC6's shoestring budget they still included it means they consider it to be a core part of the game.
The best you can hope for is for them to normalize the character's hitboxes so customs aren't different from their roster counterparts, and that's the BEST you're gonna get if you even get that.
when was the last SC game ?
Soulcalibur VI in 2018
damn. why so long ?
Dunno. The last DLC we got was Hwang back in December of 2020. I remember seeing some people speculate that there was going to be more DLC until, for whatever reason, it just never came out. Don't know how true that is.
I don't imagine Soulcalibur VII coming out anytime soon, especially with Tekken 8 on the horizon. Soulcalibur just isn't as popular as Tekken (especially after SCV).
It looked like they had plans for more stages but sadly ended up filling the empty slots on the level select with different times of day for existing stages. They could have just imported some stages from previous titles and it would have been fine.
A shame too, since those stages were kinda pointless; the original stages would already change what time of day it was each round, but the some alternate stages don't even do that, and they were barely any different from the original stages aside from the Master Swordman's Cave stage where the night variation adds a small fence around the arena.
At some point the game's dlc data was updated with code names that referred to certain characters. I remember the code names were Snow, Yellow, Stone, Yell, Reptile and Star.
Snow and Yellow were Setsuka and Hwang. For the rest Stone and Reptile were obviously Rock and Lizardman, Yell could either have been Hilde or Yun-Seong and Star was Algol.
In any case we never got Rock, Lizardman, Yun-Seong ang Algol despite them being planned originally.
??? That's normal for fighting games? You only get one game per generation now.
SoulCalibur VI was so good especially in its second season and people just refused to give it a chance. I'm depressed.
For some reason SC just can't catch on in modern times. I'm not even sure why, Tekken is plenty popular.
SC has always been experimental. They hit gold with SC2 but they were never going to refine the system and just kept making experimental trash.
>guard break HP
>super meters in 3d fightan
>clothing break mechanic
>cinematic RPS mechanic
Has the clothing break mechanic actually effected gameplay? I know in Broken Destiny, you could break all your clothes on command to guard impact, destroy all your clothes and recover some soul gauge, all at the same time, but I've always wondered what the gameplay reasons for including armour break was. In SC6, it feels like it's random whether an attack will armour break or not.
For me it was shit and SC is my favorite fighting franchise
- low budget with shit graphics, some assets look like taken from early PS3 game
- reversal edge
- worst SC stages ever, most of them are empty and uninspired, other are reused again
- not a single memorable track
- limited single player modes (again)
- and most of all DLC cancer when they sell characters available in previous games for money this time making it most expensive SC game ever
I think even SCV was better with much better stages and online collosseum mode which I really liked (don't know why it isn't available again)
>some assets look like taken from early PS3 game
you mean they flipped the same EXACT assets from the old games, tekken had this problem too
all this while charging full price like AAA game plus another multiple charges for characters that were available in older games 120$ + tip. It's funny how easy they can milk people with this shit today.
Since the days of Edge and forever
Amy is the best. 6 and 2 are probably my favorite in the series now and I hope we get 7 one day.
I wish more people would recognize the lewd factor of Talim and Amy.
>6 and 2 are probably my favorite in the series now
Same
Soulcalibur is the single best fighting game on the market without a doubt.
Too bad I can't fricking win a single match against anyone at any level lmao.
I still have fun with it.
7 needs to hit so we can all go back to square 1.
>back to square one
That's not going to happen with SC. All of them are basically the same game, and the boomers who have played them for 20 years will always have the advantage
Right, but ask any veteran. The difference between playing SC6 vs the SC6 veterans and playing SC7 versus the lifetime Soulcalibur vets is very different.
Yeah, they understand Soulcalibur, but the playing field isn't as one sided as usual.
Thought she had a bush from the thumbnail
They need to cut character creator. It's ruined this fricking series.
Any new SC is literally just 2 weeks of Big Chungus, Hank Hill, Penis monster and Shrek "memes" and then literally nobody ever discusses it ever again.
The series used to be respected. The character creator shit needs to be completely cut out.
They'll hate you for speaking the truth.
They can leave it but ban custom characters from online play
They'll cut frickin Nightmare from the game before they cut character creator, the fact that even on SC6's shoestring budget they still included it means they consider it to be a core part of the game.
The best you can hope for is for them to normalize the character's hitboxes so customs aren't different from their roster counterparts, and that's the BEST you're gonna get if you even get that.
How do you approach SC? Is it like Tekken where 90% of your damage comes from ground combos?