Other way around.
Permanent filter makes everything soulless and ugly.
Contextual filter for certain segments is acceptable as stylistic tool.
Just like slapping bloom on everything devs during that time just discovered post processing color filters and couldn't resist putting them into everything no matter what.
I would say the bottom picture is just a bit too clean and normal. Granted that pissfilter was the fad at the time I think it worked for the resident evil setting, making things seem not quite right.
I couldn't explain enough to you in one post about creative processes in film or other visual media. Just do the tiniest bit of research on how these things are made and you'll realize why doing it your way is just backwards.
>Top: It's Chris' POV. Your eyesight is still not used to the bright sunlight of Africa. >Bottom: It's Sheva's POV, as her eyesight is more used to the bright sunlight and hot environment.
Colour grading is a thing in gaming too, moron. The problem is that in games it's really fricking bad. A lot of games has this weird hazy fog due to bad colour grading. All movies in the past X years I've watched had perfect clarity. Few games use HDR properly while movies have perfected it a long time ago. For all the HDR10, Dolby etc mess the color mapping will be fine and you won't get weird white spots. In gaming, be it PC, PS5 or Xbox, you have to shuffle between HDR10 and HGIG. If you use HGIG in HDR10 you will get bad clipping at best and oversaturation at worst. If you use HDR10 the HGIG games will be dim as frick. The only bandaid solution is having HDR1000 rated display that support HGIG except these doesn't exist outside of really shitty overpriced miniLED ones so have to hack your OLED display to report HDR1000.
sRGB is supposed to be the standard on PC but everyone masters to gamma 2.4. Don't even get me started on consoles limiting the dynamic range by default for no reason even when you have the bandwidth.
I couldn't explain enough to you in one post about creative processes in film or other visual media. Just do the tiniest bit of research on how these things are made and you'll realize why doing it your way is just backwards.
Classic midwit
vs.
Colour grading is a thing in gaming too, moron. The problem is that in games it's really fricking bad. A lot of games has this weird hazy fog due to bad colour grading. All movies in the past X years I've watched had perfect clarity. Few games use HDR properly while movies have perfected it a long time ago. For all the HDR10, Dolby etc mess the color mapping will be fine and you won't get weird white spots. In gaming, be it PC, PS5 or Xbox, you have to shuffle between HDR10 and HGIG. If you use HGIG in HDR10 you will get bad clipping at best and oversaturation at worst. If you use HDR10 the HGIG games will be dim as frick. The only bandaid solution is having HDR1000 rated display that support HGIG except these doesn't exist outside of really shitty overpriced miniLED ones so have to hack your OLED display to report HDR1000.
sRGB is supposed to be the standard on PC but everyone masters to gamma 2.4. Don't even get me started on consoles limiting the dynamic range by default for no reason even when you have the bandwidth.
wastes his time trying to convince morons on basket weaving forums.
You're right. Piss filter may not work for all games but RE5 takes place in a shithole. Without the piss filter it looks less like a shit hole and I don't get same feeling of "Oh god, what shithole! It's fricking depressing. How can people live like this? I hope I don't get tetanus"
Other way around.
Permanent filter makes everything soulless and ugly.
Contextual filter for certain segments is acceptable as stylistic tool.
Just like slapping bloom on everything devs during that time just discovered post processing color filters and couldn't resist putting them into everything no matter what.
I would say the bottom picture is just a bit too clean and normal. Granted that pissfilter was the fad at the time I think it worked for the resident evil setting, making things seem not quite right.
>able to create literally any 3d environment
>slap a filter on it instead of changing lighting or assets
whats wrong with artists
ignorant post
explain to the class why youre right
I couldn't explain enough to you in one post about creative processes in film or other visual media. Just do the tiniest bit of research on how these things are made and you'll realize why doing it your way is just backwards.
its a video game
well, do one yourself and tell me
>no u
i accept your concession
you don't have the authority to decide in this matter, you're moronic
youre too chickenshit to explain yourself because youre scared of being proved wrong
I'm not qualified to teach grownups with special needs
While I agree with you on the pic you posted, in the OP the top pic is a segment where the filter looks better
most wanted looks better without the yellow filter
don't bother replying to me
>re5
SOULLESS
SOULLESS
Imagine admitting to everyone you don't even have 1 friend to play videogames with lmao
>objectively shitty game is actually GOOD because uhhhh it's le fun with friends
>trying this hard to fit in
how do you get forearms like chris?
Punching boulders in a volcano pit
The 7th generation was so fricking ugly (except the Wii)
For me, ugly plastic PBR textures are worse.
>NOOO THE PISS FILTER IS SOUL BECAUSE IT JUST IS OKAY
>Top: It's Chris' POV. Your eyesight is still not used to the bright sunlight of Africa.
>Bottom: It's Sheva's POV, as her eyesight is more used to the bright sunlight and hot environment.
>Zoomers are now calling the ugly piss filter of the 7th gen "soul"
Fricking end this site already
it was soul troony kill yoursely
t. zoomer from 2002
Glad those times are over, right?
Forgot to remove vignette
it's not perfect but it's gotten way better since ps3 days
>People are now nostalgic for the piss filter times.
Yes, Anon.
We know black people have no soul.
>All it takes to go from Africa to Mexico is a simple filter.
Color grading is perfectly fine in movies and photography. Everyone accepts it as an artistic tool to set different moods.
Only fricking gaymers think they know better. Truly a medium for children.
youre not wrong, but games arent bound by reality and the raw image can be modified with a click of a button
Colour grading is a thing in gaming too, moron. The problem is that in games it's really fricking bad. A lot of games has this weird hazy fog due to bad colour grading. All movies in the past X years I've watched had perfect clarity. Few games use HDR properly while movies have perfected it a long time ago. For all the HDR10, Dolby etc mess the color mapping will be fine and you won't get weird white spots. In gaming, be it PC, PS5 or Xbox, you have to shuffle between HDR10 and HGIG. If you use HGIG in HDR10 you will get bad clipping at best and oversaturation at worst. If you use HDR10 the HGIG games will be dim as frick. The only bandaid solution is having HDR1000 rated display that support HGIG except these doesn't exist outside of really shitty overpriced miniLED ones so have to hack your OLED display to report HDR1000.
sRGB is supposed to be the standard on PC but everyone masters to gamma 2.4. Don't even get me started on consoles limiting the dynamic range by default for no reason even when you have the bandwidth.
Classic midwit
vs.
wastes his time trying to convince morons on basket weaving forums.
It's insane how much black crush the piss filter adds. Why bother adding detail to clothes and hair when it's all just black?
The filter in 360 version of burnout revenge makes the game so ugly that I rather emulate the PS2 version.
You're right. Piss filter may not work for all games but RE5 takes place in a shithole. Without the piss filter it looks less like a shit hole and I don't get same feeling of "Oh god, what shithole! It's fricking depressing. How can people live like this? I hope I don't get tetanus"