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  1. 3 months ago
    Anonymous

    Tiredness was a non existent mechanic. I didn't care. Your guys don't leave from floors, only from first that was the lobby and characters missing more wasn't a big problem because you just switch the party, unless you want to farm for more than 30 minutes per night

    • 3 months ago
      Anonymous

      >Tiredness was a non existent mechanic
      This. It existed for the first 2 non cutscene hours of gameplay then it stopped mattering

  2. 3 months ago
    Anonymous

    just emulate. all the censorship and cut features are the least of this game's problem. all the parts that weren't made to be shown in trailers look cheap.

  3. 3 months ago
    Anonymous

    Remakes are always worse.

    • 3 months ago
      Anonymous

      I think the Deadspace remake was better than the original. Isaac being voiced and the ability to backtrack in the ship were good changes.
      >inb4 someone complains about troon shit

      • 3 months ago
        Anonymous

        How is that clever? What part of any of that is clever?

        >Deadspace remake was better than the original
        You mean Pozzspace?

      • 3 months ago
        Anonymous

        and changing up that turret section

        • 3 months ago
          Anonymous

          Turret section was shit in the original, same with zero g

      • 3 months ago
        Anonymous

        All remakes are bad because at their absolute best they are only as good as the original and they take up time and resources that could've been used for a new game.

      • 3 months ago
        Anonymous

        LMAO no, read any of the reviews on steam for the Deadspace remake, EA fricked it up, because whenever you enter a new area the game stutters and and frame rate drops.

        • 3 months ago
          Anonymous

          Should have installed it on an SSD. The game loading flawlessly and the ship feeling seamless is one of the most impressive things about the remake.

        • 3 months ago
          Anonymous

          >THE GAME IS SHIT BECAUSE
          >BECAUSE
          >BECAUSE...
          >BECAUSE READ THE STEAM REVIEWS
          do you ever form your own opinions or do you go to Steam® Community®™ first?

  4. 3 months ago
    Anonymous

    so clever and epic! thank you localization team for making the world a better place!

  5. 3 months ago
    Anonymous

    >shit mechanic that served as nothing but a minor annoyance remove

    Good

    • 3 months ago
      Anonymous

      >buy the slop goy

    • 3 months ago
      Anonymous

      It was a shitty mechanic that was taken out of later titles for good reason. Your health bar and mana serve as your tiredness meter and how far you go. Adding that just makes it more complicated.

      >Tiredness was a non existent mechanic
      This. It existed for the first 2 non cutscene hours of gameplay then it stopped mattering

      >thinking that Ganker plays videogames
      they just parrot the latest shitpost they read on their discord

      • 3 months ago
        Anonymous

        >No removing shit instead of fixing it is BASED!
        Hi Todd. How's Starfield?

        • 3 months ago
          Anonymous

          >removing shit instead of fixing it
          This the remake is just P5 and doesn't improve the mechanics that unique to 3.

  6. 3 months ago
    Anonymous

    It was a shitty mechanic that was taken out of later titles for good reason. Your health bar and mana serve as your tiredness meter and how far you go. Adding that just makes it more complicated.

  7. 3 months ago
    Anonymous

    Bruh, I just bought as many Yawn-B-Gone's as I could because it was a hassle to deal with.
    There will be much worse problems than that

  8. 3 months ago
    Anonymous

    Anyone else always did the whole section in one day, even through tired, and then just enjoyed a month of comfy school?

    • 3 months ago
      Anonymous

      thats the normal way to play persona games

    • 3 months ago
      Anonymous

      that's what I did, but I played p3p and I guess they changed it so you only became tired after LEAVING tartarus. so I'd do everything in one night, be tired the next day, and then back to normal for the rest of the month

  9. 3 months ago
    Anonymous

    Why the frick did they made it look EXACTLY like Persona 5, the orignal aesthetic was so good.
    So now we're stuck in modern platform with a port of the worst version and a shitty wannabe P5 remake.
    Frick Atlus.

    • 3 months ago
      Anonymous

      Companies follow the money. After P5 made 1 bajillion yen, it was inevitable.

    • 3 months ago
      Anonymous

      They already had a bunch of assets they could reuse from P5 to save money. That's the only reason

  10. 3 months ago
    Anonymous

    In both of my play through of P3 I literally do not remember any of my characters feeling tired more than like 3 times and that was with consistent Tartarus exploration and making some substantial progress through the floors. It was so inconsequential that it was I wonder why they even bothered adding it in the first place

    • 3 months ago
      Anonymous

      The one thing I remember being shit is the MC getting tired since you get less social skill points or something the next day and the game is already tight as shit with free days

      • 3 months ago
        Anonymous

        In both of my play through of P3 I literally do not remember any of my characters feeling tired more than like 3 times and that was with consistent Tartarus exploration and making some substantial progress through the floors. It was so inconsequential that it was I wonder why they even bothered adding it in the first place

        It exists to prevent players from grinding all of the available tarterus segments in one night. Maybe not much an issue in the later half of the game but I think it works in the beginning.

        • 3 months ago
          Anonymous

          Why would I want them to limit me more? I already do the one day full available exploration in the other couple games.

        • 3 months ago
          Anonymous

          It was still dumb because the most efficient way to play was just to grind the shit out of the game the day before full moons, so either they had to remove it or make it worse and you can imagine how well that would have been received

          • 3 months ago
            Anonymous

            >the most efficient way to play was just to grind the shit out of the game the day before full moons
            I never agreed with this midset with any of the persona games, it's clearly not true and is just a tedious way to play the game. It's always been best to just do a few floors and a boos or two in one night and not burn through the whole thing. ATLUS, at the time, were right for trying to encourage this playstyle.

            • 3 months ago
              Anonymous

              >encourage this playstyle
              doesnt it take social link time from you? its the opposite of encouraging it

  11. 3 months ago
    Anonymous

    >that's clever!

  12. 3 months ago
    Anonymous

    Why is Hero so tall

  13. 3 months ago
    Anonymous

    >even more incentive to do all your dungeon crawling in one night so you can free up all the other nights
    that's my biggest issue with persona games.
    I'd rather you just do life stuff during the day, then a little dungeon crawling during the night, without locking you out of other evening activities.

  14. 3 months ago
    Anonymous

    what is the hardest difficulty? is it like p5r where merciless is easier than hard?

    • 3 months ago
      Anonymous

      answer me please

    • 3 months ago
      Anonymous

      frick you wiener eating Black folk for making me go to reddit. so apparently merciless is indeed the hardest difficulty now.

    • 3 months ago
      Anonymous

      wait, why is merciless easier than hard on P5R?
      Ive only ever played P5R once, and started and ended on hard mode. The only two parts remotely hard were;
      (1) the palace boss in space where u need to use strong AoE dmg, and i got rid of everyones AoE attacks.
      (2) the very start, when ur running out of MP/items constantly

      Otherwise the boss usually died in a single round, due to cutting its defense in half, and doubling mine, and each character does like 33% of its HP in dmg a turn. (The only grinding i did, was to do all quests in the subway, and to fuse a persona that needed 3 level ups first)

      Its hard to imagine merciless would be easier, considering how easy "hard" mode was...

      • 3 months ago
        Anonymous

        Crits deal triple damage both ways.
        The player can force crits.

  15. 3 months ago
    Anonymous

    I'm far more mad that spending time at the arcade or the like in the evening now skips to the next day so you can't study. My whole method has gone up in flames

  16. 3 months ago
    Anonymous

    I forgot that p3 had that mechanic.

  17. 3 months ago
    Anonymous

    git gud casuals

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