Tiredness was a non existent mechanic. I didn't care. Your guys don't leave from floors, only from first that was the lobby and characters missing more wasn't a big problem because you just switch the party, unless you want to farm for more than 30 minutes per night
just emulate. all the censorship and cut features are the least of this game's problem. all the parts that weren't made to be shown in trailers look cheap.
I think the Deadspace remake was better than the original. Isaac being voiced and the ability to backtrack in the ship were good changes. >inb4 someone complains about troon shit
All remakes are bad because at their absolute best they are only as good as the original and they take up time and resources that could've been used for a new game.
LMAO no, read any of the reviews on steam for the Deadspace remake, EA fricked it up, because whenever you enter a new area the game stutters and and frame rate drops.
>THE GAME IS SHIT BECAUSE >BECAUSE >BECAUSE... >BECAUSE READ THE STEAM REVIEWS
do you ever form your own opinions or do you go to Steam® Community®™ first?
It was a shitty mechanic that was taken out of later titles for good reason. Your health bar and mana serve as your tiredness meter and how far you go. Adding that just makes it more complicated.
>Tiredness was a non existent mechanic
This. It existed for the first 2 non cutscene hours of gameplay then it stopped mattering
>thinking that Ganker plays videogames
they just parrot the latest shitpost they read on their discord
It was a shitty mechanic that was taken out of later titles for good reason. Your health bar and mana serve as your tiredness meter and how far you go. Adding that just makes it more complicated.
that's what I did, but I played p3p and I guess they changed it so you only became tired after LEAVING tartarus. so I'd do everything in one night, be tired the next day, and then back to normal for the rest of the month
Why the frick did they made it look EXACTLY like Persona 5, the orignal aesthetic was so good.
So now we're stuck in modern platform with a port of the worst version and a shitty wannabe P5 remake.
Frick Atlus.
In both of my play through of P3 I literally do not remember any of my characters feeling tired more than like 3 times and that was with consistent Tartarus exploration and making some substantial progress through the floors. It was so inconsequential that it was I wonder why they even bothered adding it in the first place
The one thing I remember being shit is the MC getting tired since you get less social skill points or something the next day and the game is already tight as shit with free days
In both of my play through of P3 I literally do not remember any of my characters feeling tired more than like 3 times and that was with consistent Tartarus exploration and making some substantial progress through the floors. It was so inconsequential that it was I wonder why they even bothered adding it in the first place
It exists to prevent players from grinding all of the available tarterus segments in one night. Maybe not much an issue in the later half of the game but I think it works in the beginning.
It was still dumb because the most efficient way to play was just to grind the shit out of the game the day before full moons, so either they had to remove it or make it worse and you can imagine how well that would have been received
>the most efficient way to play was just to grind the shit out of the game the day before full moons
I never agreed with this midset with any of the persona games, it's clearly not true and is just a tedious way to play the game. It's always been best to just do a few floors and a boos or two in one night and not burn through the whole thing. ATLUS, at the time, were right for trying to encourage this playstyle.
>even more incentive to do all your dungeon crawling in one night so you can free up all the other nights
that's my biggest issue with persona games.
I'd rather you just do life stuff during the day, then a little dungeon crawling during the night, without locking you out of other evening activities.
wait, why is merciless easier than hard on P5R?
Ive only ever played P5R once, and started and ended on hard mode. The only two parts remotely hard were;
(1) the palace boss in space where u need to use strong AoE dmg, and i got rid of everyones AoE attacks.
(2) the very start, when ur running out of MP/items constantly
Otherwise the boss usually died in a single round, due to cutting its defense in half, and doubling mine, and each character does like 33% of its HP in dmg a turn. (The only grinding i did, was to do all quests in the subway, and to fuse a persona that needed 3 level ups first)
Its hard to imagine merciless would be easier, considering how easy "hard" mode was...
I'm far more mad that spending time at the arcade or the like in the evening now skips to the next day so you can't study. My whole method has gone up in flames
Tiredness was a non existent mechanic. I didn't care. Your guys don't leave from floors, only from first that was the lobby and characters missing more wasn't a big problem because you just switch the party, unless you want to farm for more than 30 minutes per night
>Tiredness was a non existent mechanic
This. It existed for the first 2 non cutscene hours of gameplay then it stopped mattering
just emulate. all the censorship and cut features are the least of this game's problem. all the parts that weren't made to be shown in trailers look cheap.
Remakes are always worse.
I think the Deadspace remake was better than the original. Isaac being voiced and the ability to backtrack in the ship were good changes.
>inb4 someone complains about troon shit
How is that clever? What part of any of that is clever?
>Deadspace remake was better than the original
You mean Pozzspace?
and changing up that turret section
Turret section was shit in the original, same with zero g
All remakes are bad because at their absolute best they are only as good as the original and they take up time and resources that could've been used for a new game.
LMAO no, read any of the reviews on steam for the Deadspace remake, EA fricked it up, because whenever you enter a new area the game stutters and and frame rate drops.
Should have installed it on an SSD. The game loading flawlessly and the ship feeling seamless is one of the most impressive things about the remake.
>THE GAME IS SHIT BECAUSE
>BECAUSE
>BECAUSE...
>BECAUSE READ THE STEAM REVIEWS
do you ever form your own opinions or do you go to Steam® Community®™ first?
so clever and epic! thank you localization team for making the world a better place!
>shit mechanic that served as nothing but a minor annoyance remove
Good
>buy the slop goy
>thinking that Ganker plays videogames
they just parrot the latest shitpost they read on their discord
>No removing shit instead of fixing it is BASED!
Hi Todd. How's Starfield?
>removing shit instead of fixing it
This the remake is just P5 and doesn't improve the mechanics that unique to 3.
It was a shitty mechanic that was taken out of later titles for good reason. Your health bar and mana serve as your tiredness meter and how far you go. Adding that just makes it more complicated.
Bruh, I just bought as many Yawn-B-Gone's as I could because it was a hassle to deal with.
There will be much worse problems than that
Anyone else always did the whole section in one day, even through tired, and then just enjoyed a month of comfy school?
thats the normal way to play persona games
that's what I did, but I played p3p and I guess they changed it so you only became tired after LEAVING tartarus. so I'd do everything in one night, be tired the next day, and then back to normal for the rest of the month
Why the frick did they made it look EXACTLY like Persona 5, the orignal aesthetic was so good.
So now we're stuck in modern platform with a port of the worst version and a shitty wannabe P5 remake.
Frick Atlus.
Companies follow the money. After P5 made 1 bajillion yen, it was inevitable.
They already had a bunch of assets they could reuse from P5 to save money. That's the only reason
In both of my play through of P3 I literally do not remember any of my characters feeling tired more than like 3 times and that was with consistent Tartarus exploration and making some substantial progress through the floors. It was so inconsequential that it was I wonder why they even bothered adding it in the first place
The one thing I remember being shit is the MC getting tired since you get less social skill points or something the next day and the game is already tight as shit with free days
It exists to prevent players from grinding all of the available tarterus segments in one night. Maybe not much an issue in the later half of the game but I think it works in the beginning.
Why would I want them to limit me more? I already do the one day full available exploration in the other couple games.
It was still dumb because the most efficient way to play was just to grind the shit out of the game the day before full moons, so either they had to remove it or make it worse and you can imagine how well that would have been received
>the most efficient way to play was just to grind the shit out of the game the day before full moons
I never agreed with this midset with any of the persona games, it's clearly not true and is just a tedious way to play the game. It's always been best to just do a few floors and a boos or two in one night and not burn through the whole thing. ATLUS, at the time, were right for trying to encourage this playstyle.
>encourage this playstyle
doesnt it take social link time from you? its the opposite of encouraging it
>that's clever!
Why is Hero so tall
>even more incentive to do all your dungeon crawling in one night so you can free up all the other nights
that's my biggest issue with persona games.
I'd rather you just do life stuff during the day, then a little dungeon crawling during the night, without locking you out of other evening activities.
what is the hardest difficulty? is it like p5r where merciless is easier than hard?
answer me please
frick you wiener eating Black folk for making me go to reddit. so apparently merciless is indeed the hardest difficulty now.
wait, why is merciless easier than hard on P5R?
Ive only ever played P5R once, and started and ended on hard mode. The only two parts remotely hard were;
(1) the palace boss in space where u need to use strong AoE dmg, and i got rid of everyones AoE attacks.
(2) the very start, when ur running out of MP/items constantly
Otherwise the boss usually died in a single round, due to cutting its defense in half, and doubling mine, and each character does like 33% of its HP in dmg a turn. (The only grinding i did, was to do all quests in the subway, and to fuse a persona that needed 3 level ups first)
Its hard to imagine merciless would be easier, considering how easy "hard" mode was...
Crits deal triple damage both ways.
The player can force crits.
I'm far more mad that spending time at the arcade or the like in the evening now skips to the next day so you can't study. My whole method has gone up in flames
I forgot that p3 had that mechanic.
git gud casuals