>Souls games up to Elden Ring created the perfect rendition of Fighting Fantasy into an ARPG format with unprecedent level of customization, rolepl...

>Souls games up to Elden Ring created the perfect rendition of Fighting Fantasy into an ARPG format with unprecedent level of customization, roleplaying and playstyles for your character
>AAA western studios still insists on following either the Witcher format (dude with preset story and a single boring sword that maybe can swap with another single weapon) or the Bethesda format (bro let's make an FPS with swords that will still have worse combat than Chivarly and Dishonored)
It's baffling to me, you got that perfect DnD template, like they could easily make the game stuff like Divinity or BG: Dark Alliance tried to be but they lost the will to do so. All they need is competent designers, directors and animators.

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  1. 9 months ago
    Anonymous

    >roleplaying

    • 9 months ago
      Anonymous

      Yes
      >Nooo roleplaying is when a dude tells me to kill drowners and... guess what, it's just bandits in costume, better tell the village head about this
      lol

      Fromsoft animators are pretty good and I believe their animations are an understated part of their success. Demon's Souls movesets still look better than most games coming out even today. I just watched the new Lords of the Fallen trailer (the reboot, I guess?) and the animations STILL aren't as good as Demon's. Hell, even the new Mortal Kombat looks weirder than Demon's. This is also why I hated Dark Souls 2, because a lot of the animations are just off for some reason. I guess it's pretty hard to make this.
      There is one company on this level and it's unironically Ubisoft. For Honor has top tier animations and feels great to play but the core gameplay is stuck in the weirdest game imaginable.

      Ubisoft doesn't deserve For Honor, what a shame how it was treated and killed on the altar of games as a service. I wonder if its systems could be adapted for a slower historical PVPVE ARPG with proper AI finetuning, but that would probably be extremely hard due to its reliace on reaction times check for both parties outside of turning it into a one sided deflection/reaction based game like Sekiro

      • 9 months ago
        Anonymous

        There is literally no reason not to take the game and make it into a fantasy game and they don't know it, but they're sitting on a goldmine. They already have all the weapon movesets and the balance and the feel. They just need to add monster combat and tune it up a bit for taking on a couple enemies at once and actually make a game with good presentation

      • 9 months ago
        Anonymous

        where is the roleplaying

        • 9 months ago
          Anonymous

          It would probably surprise you dumb homosexuals, but gamebook and tabletop roleplaying games didn't dump massive preset backgrounds, jail cell origin and shitty chosen one plotlines with Bible references as modern role playing games. Role playing is choosing sides and swearing loayalty to cause, teaming and siding against other player, taking different routes across your journey, choosing what gear, equipment and tools to buy, gather and use, building a characters to certain strengths and weaknesses to tackle challenges in a different way to other players.
          The concept of "side quests" didn't even appear until the first The Elder Scrolls game in 1994, when Bethesda found out playtesters like walking more than the crappy combat they had made so they just created a bunch of go there, kill that, loot this formula

          • 9 months ago
            Anonymous

            Souls games have no roleplaying beyond character builds, your characters don't have anything even remotely close to a personality

            • 9 months ago
              Anonymous

              They do. I can make a devout Cleric of the White, a valiant defender of the Golden Order, a cold blooded hollowing assassin murdering npcs in cold blood for humanity, a Carian sellsword defending Raya Lucaria and rising as Lord in the Age of Stars, a power hungry royal in search of the Soul arts, an huntress seeking to hunt down anyone who searches for the grave of legendary Artorias, an ambitious warrior in search of worthy opponents. They are full of roleplaying elements. My playstyle, my gear, my covenants, my endings, NPC questlines, even my emotes are all roleplaying elements.

              • 9 months ago
                Anonymous

                >my endings, NPC questlines, even my emotes are all roleplaying elements.

                They all end up the same though? Only two endings in ER have any actual thought put into them and aren't even tied to any covenant (which don't exist anymore)

              • 9 months ago
                Anonymous

                >They all end up the same though?
                wrong

                >my headcanon counts as game-delivered role-playing options

                Not surprising given these are the same low-IQ morons who think VaatiVidya fanfiction counts as lore

                >>my headcanon counts as game-delivered role-playing options
                Uh, what do you mean? Tabletop roleplaying is literally headcanon

              • 9 months ago
                Anonymous

                >Uh, what do you mean? Tabletop roleplaying is literally headcanon

                And there's that trademark Fromdrone wienertail of illiteracy and low IQ again

              • 9 months ago
                Anonymous

                No argument

                Even tabletops usually have a DM or someone guiding the experience and present trials and tribulations to test your character. You can't even RP has a fricking Thief in Souls games.

                Yeah, and the game tells me which covenant I belong to and my level in it

                Over half the endings are the same colorswapped throne camera shot, delusional fromdrone

                They aren't, they all have different implications and effects on the world

              • 9 months ago
                Anonymous

                >Yeah, and the game tells me which covenant I belong to and my level in it
                What does that have to do with anything I said? Covenants exists solely for multiplayer and the only time joining one affected PvP was Darkroot Gardens in DS1 and Ratbros in DS2. In Elden Ring you can join Rykard's faction and all of his soldiers will still try to kill you

              • 9 months ago
                Anonymous

                the only time joining one affected PvE*

              • 9 months ago
                Anonymous

                >No argument
                Don't need one. You already lost by failing to read a couple of simple sentences correctly amd completely misunderstanding basic concepts.

              • 9 months ago
                Anonymous

                Even tabletops usually have a DM or someone guiding the experience and present trials and tribulations to test your character. You can't even RP has a fricking Thief in Souls games.

              • 9 months ago
                Anonymous

                >You can't even RP has a fricking Thief in Souls games.
                Uh yes I can
                I kill NPCs to take their things, pillaged the Painted World, killed Priscilla, refused to give Artorias' soul to Ciaran,...

              • 9 months ago
                Anonymous

                >Thief
                >Kill NPCs to take their things
                >Pillage
                >Refuse to give up something you fought to earn
                moron, I mean seriously, you are a fricking moron.

              • 9 months ago
                Anonymous

                Over half the endings are the same colorswapped throne camera shot, delusional fromdrone

              • 9 months ago
                Anonymous

                >my headcanon counts as game-delivered role-playing options

                Not surprising given these are the same low-IQ morons who think VaatiVidya fanfiction counts as lore

              • 9 months ago
                Anonymous

                You made most of this shit up. The game doesn't even acknowledge almost any of this.

              • 9 months ago
                Anonymous

                Yes it does, you even have covenant and NPC interactions with dialogues choices and endings

              • 9 months ago
                Anonymous

                >I can pretend to be a girl
                Yet you will never be a woman.

          • 9 months ago
            Anonymous

            >be chosen undead
            >wake up in a cell
            >some guy looks depressed
            >tells me to go ring the bells to progress

        • 9 months ago
          Anonymous

          the roleplaying is when you fricking shut your fricking ass Black person homosexual mouth and get ass raped by my veiny fat 9 incher wiener while I spray you full of AIDS ridden cum homosexual

    • 9 months ago
      Anonymous

      From's games are amazing for roleplaying because most builds and items work. I can roleplay a simple knight and nothing is stopping me because I don't have to get a sword that looks like a christmas tree. I can be a fire mage who uses a spear, a heavily armored priest, a naked barbarian, everything works

      • 9 months ago
        Anonymous

        >amazing for roleplay
        If you like the most basic and barebones sort of RP, then yeah, I guess they are

        • 9 months ago
          Anonymous

          Yeah it needs to make 50% of the cast homosexuals like bg3

          • 9 months ago
            Anonymous

            You really couldn't think of a better reply? morons really thinking that playing dress-up is equivalent to roleplaying

            • 9 months ago
              Anonymous

              >morons really thinking that playing dress-up is equivalent to roleplaying
              They are videogames anon, they are not real. You can put on edgy looking armor and invent a backstory that your character is an ugly bastard rapist, or pretend you are a paladin killing all the evil or some other shit.
              The only difference between DS/ER and something like bg3 with roleplaying is that bg3 shoves it down your throat.

              • 9 months ago
                Anonymous

                No, the difference is that BG3 actual makes you feel like whatever it is you're roleplaying, through unique dialogue, skills, NPC interaction and spells. Meanwhile in a From game, you stop being whatever it is you're RPing as the second you unequip your gear. That's the most bland and lazy kind of roleplaying there is

  2. 9 months ago
    Anonymous

    Fromsoft animators are pretty good and I believe their animations are an understated part of their success. Demon's Souls movesets still look better than most games coming out even today. I just watched the new Lords of the Fallen trailer (the reboot, I guess?) and the animations STILL aren't as good as Demon's. Hell, even the new Mortal Kombat looks weirder than Demon's. This is also why I hated Dark Souls 2, because a lot of the animations are just off for some reason. I guess it's pretty hard to make this.
    There is one company on this level and it's unironically Ubisoft. For Honor has top tier animations and feels great to play but the core gameplay is stuck in the weirdest game imaginable.

    • 9 months ago
      Anonymous

      Good post and agreed. The more graphics evolve, the more jarring the typical western game combat animations become. The fact that you would see not only indifference but PRAISE towards Jedi Survivor's animations is proof that gamers are all fricking moronic.

    • 9 months ago
      Anonymous
      • 9 months ago
        Anonymous

        yeah, gameplay is buggy and shitty but even then the animations look better than most things in western rpgs

        • 9 months ago
          Anonymous

          Lords of the Fallen is better animated than that you from gays are mental

      • 9 months ago
        Anonymous

        >pretty good animations
        You starting to see why fromdrones are a cult?

        >skyrim movement floaty action
        >well animated
        You see because the graphics are so bad it makes the simplistic shitty animations good. The problem with lords of the fallen is that it looks TOO good. No i'm not kidding from kiddies actually believe this

        Explain why the animations are bad here while strictly talking about the animations and not some shit like enemy pathing or lack or a moron playing Demon's Souls.

        • 9 months ago
          Anonymous

          Just look at it what the frick is wrong with you people lol games look like ass

          • 9 months ago
            Anonymous

            Are you going to explain what's wrong with it or not?

      • 9 months ago
        Anonymous

        was this webm really always supposed to be about the animations? i thought it was showing some player with lower iq than a games journalist

      • 9 months ago
        Anonymous

        even with you trying to make this look bad every attack has weight.

        • 9 months ago
          Anonymous

          there's zero weight it's floaty as hell

          • 9 months ago
            Anonymous

            >wide swing with slight stumble/sway at the end as the player’s body gets pulled to the left from the momentum of the sword
            Perfect, why can’t more games have weighty animations like Souls?

      • 9 months ago
        Anonymous

        >pretty good animations
        You starting to see why fromdrones are a cult?

        >skyrim movement floaty action
        >well animated
        You see because the graphics are so bad it makes the simplistic shitty animations good. The problem with lords of the fallen is that it looks TOO good. No i'm not kidding from kiddies actually believe this

        fricking kek

    • 9 months ago
      Anonymous

      >Hell, even the new Mortal Kombat looks weirder than Demon's
      that's not a high bar to meet, MK is well known for it's subpar animations in the fighting game scene

      >There is one company on this level and it's unironically Ubisoft
      hell fricking no. Have you actually played any of the modern Ubisoft games beside FH? Asscreed has horribly mediocre animations with not even a fraction of the
      FH has some solid animations but if you consider that the game is basically a 3d fighting game then it's really nothing to write a home about since most fighting games have great animations as it is one of the few things they really have to focus on

      regardless, western studios (and most of the western audience too) don't seem to care as much about animations as Japanese studios do. A Japanese studio would rather put more effort into the animations instead of making the graphics more realistic and detailed.
      The only big western game I've seen that felt like it actually put a really high level of effort into animations was Ghost of Tsushima, and that's probably also because game was a big homage to Japanese movies.

      • 9 months ago
        Anonymous

        No, but I'm just talking about FH combat and animations and as like an asset for another game. That's it. I haven't played an Ubisoft property since then For Honor but I sure as frick would play a game with that combat dropped into another game that had decent presentation. The fact that they're STILL making content for it says a lot. It has a dedicated player base.

    • 9 months ago
      Anonymous

      The biggest indicator that DaS2 was made by the B-team was how godawful 90% of the animation work was. Hell I still think DeS and DaS mog any Souls that came after 2 with the exception of Bloodborne in terms of moveset animations.

      • 9 months ago
        Anonymous

        But 90% of the animations in all souls games are god awful?

      • 9 months ago
        Anonymous

        >Awful animations
        >Used motion capture
        I think the western games rely too much on motion capture and this is why the animations are so bad

        • 9 months ago
          Anonymous

          Correct. Mocap is a shortcut, you still need to go through the date and properly keyframe everything. If you just take the raw animation data of some dude swinging a styrofoam object around, it will loog weightless because it is.
          It's a time saver, not a substitute for real animation.
          A good key frame artist with AI for the inbetween frames would have a much better looking result than raw mocap transplanted to the game.

      • 9 months ago
        Anonymous
        • 9 months ago
          Anonymous

          Looks like DeS and Dark Souls 1

        • 9 months ago
          Anonymous

          DaS2 enemy animations are a whole other can of worms. I'm just baffled how the same game that gave us greathammer flattening and ultraGS golfswings can also have the worst movesets in the series.

          • 9 months ago
            Anonymous

            What are you talking about movesets in Dark Souls are trash. Most weapons have one move.

        • 9 months ago
          Anonymous

          This run animation is fricked and bugged because the Falconers were haphazardly repurposed in SotFS. In the original release, their animations are fine. I think I read once that it's something to do with how animations data interacts with the level data. Putting Falconers outside of Things Betwixt screwed the animations somehow. But I don't know how accurate that explanation is

          • 9 months ago
            Anonymous

            >This run animation is fricked and bugged
            That run animation doesn't exist. They have no animation for forwards movement so it's just playing the strafing animation while moving forward, that's why it looks fricked. It's also why the enemy doesn't exist in the base game, because it wasn't finished. They threw them into NG+ so now you get to experience them as a novelty in the post game and make webms about this like it's important or a genuine criticism of DS2.

            • 9 months ago
              Anonymous

              >It's also why the enemy doesn't exist in the base game, because it wasn't finished
              There were Falconers in NG+ Thing Betwixt in the first release of DaS 2. Unless you just mean the extra types with shields found in SotFS

    • 9 months ago
      Anonymous

      Not only do the animations have more steps visually but each step is tied with game mechanics in different ways too.

      • 9 months ago
        Anonymous

        Wow it does thing that litterally every game that's not text does WOW fromsoft oh my god Souls!

        • 9 months ago
          Anonymous

          Every game does not have the same range of motions for player attacks and the animations have much fewer steps in other games, it makes the games feel much different and is very noticeable.

          • 9 months ago
            Anonymous

            Prove it. Souls games look like they're missing half the animations and look jerky as hell.

            • 9 months ago
              Anonymous

              BTFO https://youtu.be/HXGns-R8KkM

              • 9 months ago
                Anonymous

                >ie it's not realistic and doesn't represent historical sword fighting
                Wow amazing

              • 9 months ago
                Anonymous

                He says animations ARE realistic… for people who have no experience handling the weapons they’re swinging. gg no re

              • 9 months ago
                Anonymous

                >fromsoft fantasy game
                >realism

              • 9 months ago
                Anonymous

                >wow shit game i spend half the time waiting for my turn to attack! sooo boring!

              • 9 months ago
                Anonymous

                >wow shit game i spend half the time waiting for my turn to attack! sooo boring!

                >poise build.... HAS POISE...
                >this is....... LE BAD!!1!

              • 9 months ago
                Anonymous

                no ones saying its bad i just made these today and wanted to show off but the quality is so shit after converting im going to have to look at the parameters im running through ffmpeg

                tanky 2 hand build is actually fun lol.

              • 9 months ago
                Anonymous

                Do you not see the 15 second long anime spam combos that he's poising through?

            • 9 months ago
              Anonymous

              Having some rigidity to the animations is actually good. Super smooth animations feel weightless and lack impact. The entire concept of hit-stop is based on the concept of an unrealistic pause that adds more umph to a hit and fighting games (and From games, DMC, etc). Hellish Quart looks and feels like shit because it is too realistic and too smooth.

              • 9 months ago
                Anonymous

                Ok then why are MK's animations rigid as hell and have exactly this and you people say it looks bad?

              • 9 months ago
                Anonymous

                MK animations are pretty fluid, actually, though there is some hitstop. The problem is the models and animations in general are just extremely off, and this is likely from straight mocap animations.

              • 9 months ago
                Anonymous

                Extremely off doesn't mean anything. Do better.

              • 9 months ago
                Anonymous

                You didn't answer my question here:

                Are you going to explain what's wrong with it or not?

                But since I am not moronic and know what I'm talking about, I will fill you in. MK is 100% mocap animations but these animations are not 1-to-1 in game from the capture. The mocap animations are sped up to accomodate the speed of the game which ends up looking very unnatural since everything is in fast forward. It also causes keyframe problems. The result regular non exaggerated animations being played at like 150% speed.

              • 9 months ago
                Anonymous

                So you have nothing

              • 9 months ago
                Anonymous

                Mocap animations in Mortal Kombat are sped up from the source and look weird and wrong.
                Also, you didn't answer me here:

                Are you going to explain what's wrong with it or not?

                I guess this is where you turn heel and run or just deny, deny, deny.

              • 9 months ago
                Anonymous

                they're jerky, floaty and look bad.

              • 9 months ago
                Anonymous

                Jerky and floaty are meme words. You're going to have to do better.

              • 9 months ago
                Anonymous

                ok so you have nothing

              • 9 months ago
                Anonymous

                Nah, you have nothing. Most people agreed with me and you haven't changed anyone's mind. I told you why MK animations were shit and why some rigidity was good. You have resorted to meme words and webms that have outted you as a moron. Come back with some knowledge on the subject next time. Dismissed.

              • 9 months ago
                Anonymous

                lol meme words doesn't mean anything that's just you coping cause you're a from drone

              • 9 months ago
                Anonymous

                >ESL moron is still grasping at straws
                Come back with knowledge of the subject next time. Dismissed!

      • 9 months ago
        Anonymous

        wait they use colliders to determine where strikes happen?

        • 9 months ago
          Anonymous

          Yes, thats one reason overhand strikes are slightly better, more chance to hit enemies head, which has special hitboses that do extra damage.

      • 9 months ago
        Anonymous

        Yes, they're quite nice. You seemed to have caused some controversy

    • 9 months ago
      Anonymous

      fromdrones coping as usual

      • 9 months ago
        Anonymous

        Most people are in agreement. Seems like there is some controversy over the success of a certain developer!

    • 9 months ago
      Anonymous

      >EVEN MORTAL KOMBAT
      what did this part of your post mean?

      Anyway yea, Fromsoft animators are exceptional, Capcom animators are very good, Eastern combat animation in general is high quality while American studios are almost entirely incapable of producing good looking combat gameplay and fall back to motion capture minus any artistic input which looks like shit. Artistic talent of that kind used to be nurtured by the comic book industry and nerds wanting to be amateur comic artists in their bedrooms drawing people punching each other. That grass roots talent pool has utterly and completely collapsed, and instead of trying to train new art talent we have given up on the entire field of artistry, trying to replace it with face scanning and CGI shortcuts which all look awful.

      You can't replace good human artists, no the AI can't animate your soulslike.

      • 9 months ago
        Anonymous

        It meant MK animations are shit.

    • 9 months ago
      Anonymous

      >People are excited for Lord of the Fallens when the controls look as clunky as the old DS games and there's shit like fall damage and shitty platforming

    • 9 months ago
      Anonymous

      The biggest indicator that DaS2 was made by the B-team was how godawful 90% of the animation work was. Hell I still think DeS and DaS mog any Souls that came after 2 with the exception of Bloodborne in terms of moveset animations.

      Fricking yes thank you. Playing DS2 on release pissed me off so much, your character doesn't even put the Estus Flask up to his mouth when he drinks it and your attacks have no weight behind them. Dark Souls has genuinely stellar animation work, it's immensely satisfying, then DS2 came out and fricked it all up.

      • 9 months ago
        Anonymous

        >Beat Heide Knight
        >He drops his sword
        >"Sweet, time to lay the smackdown with this!"
        >mfw that 1h moveset

      • 9 months ago
        Anonymous

        I'm a weirdo that likes DaS 2 animations and think they're mostly good. The weapon specific backstabs are cool, as are the vertical UGS moveset and pretty much all the powerstance movesets
        Weird moveset swaps like this

        >Beat Heide Knight
        >He drops his sword
        >"Sweet, time to lay the smackdown with this!"
        >mfw that 1h moveset

        were poor decisions though

        • 9 months ago
          Anonymous

          DS2 is the only one with a convincing roll that doesn't look moronic. There's actual animation transitions and blending to movements and attacks so everything doesn't look so framey and choppy. There's just lots of 2 derangement syndrome and miyazaki bias.

          • 9 months ago
            Anonymous

            Everybody look at this post. These are the people who buy mortal kombat and think it looks fine because 2D fighters are "choppy". We've found them at last.

            • 9 months ago
              Anonymous

              Mortal Kombat does look fine.

              • 9 months ago
                Anonymous

                >MK looks fine
                and there it is

          • 9 months ago
            Anonymous

            DS1’s roll animations (plural because it actually has side roll animations, unlike DS2) are convincing and realistic if you aren’t fat and unathletic.

            • 9 months ago
              Anonymous

              no they aren't

      • 9 months ago
        Anonymous

        >your character doesn't even put the Estus Flask up to his mouth
        a feature since DS1

    • 9 months ago
      Anonymous

      I'm convinced Fromsoft got all of the Monster Hunter comparisons back in the day just from the animations alone, it's something very unique to the weighty combat style of gameplay and all the blueprints for how the characters should move are there even after they abandoned the semi-realism premise in the movement, the second they switch to doing exclusively mocap like every westoid studio it's over, the company is dead.

      Zelda games are also a good example of consistently good animations but without the "grounded movement" approach, they used real actors in OOT as reference but I don't think they did afterwards

    • 9 months ago
      Anonymous

      The good animations are mostly reserved for enemies and bosses. In other words, non player characters.
      Some of the weapon animations look good, but you absolutely cannot say that the MC has good animations on the whole. The running animation sword 1 handed looks really goofy along with a few others, and they've been recycling many of the critical animations since DeS. Have some fricking standards and force them to change, otherwise we'll be getting the SAME backstab and crit animations when the inevitable Dark Souls 4 happens in the next 5-10 years. Is that what you want?

  3. 9 months ago
    Anonymous

    >every game with action cmbat is a soulslike

    • 9 months ago
      Anonymous

      who are you quoting?

  4. 9 months ago
    Anonymous

    >roleplaying

  5. 9 months ago
    Anonymous

    >pretty good animations
    You starting to see why fromdrones are a cult?

    • 9 months ago
      Anonymous

      >skyrim movement floaty action
      >well animated
      You see because the graphics are so bad it makes the simplistic shitty animations good. The problem with lords of the fallen is that it looks TOO good. No i'm not kidding from kiddies actually believe this

      I don't think you understand what animation means anon
      you are just posting weird instances of gameplays

      • 9 months ago
        Anonymous

        fromgay too smart

        • 9 months ago
          Anonymous

          it's more like you are just really fricking dumb

    • 9 months ago
      Anonymous

      Looks like a navigation data problem.

    • 9 months ago
      Anonymous

      bad ai != bad animation, moron-kun

      • 9 months ago
        Anonymous

        >*backstab*
        >"yea just stay perfectly still, just like that bro thanks"
        it's shit

    • 9 months ago
      Anonymous

      By "good animations" they mean that the attacks are clearly telegraphed, flow well and have good hitbox timings, recovery etc.
      Every other game prioritizes making animations look as smooth and flashy as possible while making all of those other things dogshit.

      • 9 months ago
        Anonymous

        This is classical western animation derived from rubber hose animation and early disney. The most striking features of this animation are that it is extremely "smooth" and flows evenly, because the animators redraw a large number of frames from scratch without any real sense of pacing and timing, making everything on the screen bounce around at a steady rate.

        This form of animation is high effort, it is also extremely shit at conveying weight and power and has no clear moments of impact because of its constant steady pacing, so it is completely inappropriate for a combat focused action game. Combat is not smooth, combat is explosive. Fromsoft understand how to sell the windup of an attack and the weight and power of a followthrough, they know how to communicate the exact timing of an incoming attack to a player in advance which is why they are able to make good action games, because animations in a soulslike ARE gameplay. They have also unfortunately discovered how to mislead players by communicating the wrong timing of an attack on purpose and have started using this far too frequently but that's a different topic.

  6. 9 months ago
    Anonymous

    which sword is that

    • 9 months ago
      Anonymous

      Cleanrot Thursting swords

  7. 9 months ago
    Anonymous

    >skyrim movement floaty action
    >well animated
    You see because the graphics are so bad it makes the simplistic shitty animations good. The problem with lords of the fallen is that it looks TOO good. No i'm not kidding from kiddies actually believe this

    • 9 months ago
      Anonymous

      Simplistic animations are good, because it means more responsive controls.

      • 9 months ago
        Anonymous

        Then why are souls games so sluggish and games like Ninja Gaiden are 10x more responsive and don't look like cheese?

  8. 9 months ago
    Anonymous

    That's not Dragon's Dogma

    • 9 months ago
      Anonymous

      >no mana
      >no dual wieldong
      >no 2handing
      >literally a shitty ultra strict class system
      >no rings or buffs, just some passive weapon status
      Indeed it's not

    • 9 months ago
      Anonymous

      >Enemy whammies you
      >Pause game
      >Chug 10 health potions and get back to full health
      >unpause

      Whew, that was a close one

      • 9 months ago
        Anonymous

        BOTW is the best game of all time.

  9. 9 months ago
    Anonymous

    >All they need is competent designers, directors and animators.
    So it's over. The West doesn't have skilled developers, nor the creative freedom to do anything short of whatever is very safe and normalgay friendly. Remember how many first person dungeon crawler they used to make up until they stopped completely and some koreans ended up striking gold with Dark&Darker?
    CDPR and Bethesda especially were a blight for the industry with Witcher and Skyrim.

  10. 9 months ago
    Anonymous

    Souls games actually emulate old dungeon crawling and rpgs than current wrpgs. You kill shit and explore. There is a vague story and it never gets in the way and you don't have endless dialog to skip through.

  11. 9 months ago
    Anonymous

    So beautifully animated and not janky jap trash totally. How can western games compete

    • 9 months ago
      Anonymous

      That one was animated really well, actually.

    • 9 months ago
      Anonymous

      Those sword slashes are absolutely excellent. The tackle-type move is good too.

    • 9 months ago
      Anonymous

      Demon's Souls may have amateurish, underbaked and inferior game design to its successor, but those animations are absolutely impeccable

    • 9 months ago
      Anonymous

      why are you posting examples of good animations while trying to claim the games have bad animations?

      • 9 months ago
        Anonymous

        it looks like bad animations

        • 9 months ago
          Anonymous

          no it doesn't missharvey

          • 9 months ago
            Anonymous

            Yes it does anyone not a fromdrone can see that looks bad. You're just in a cult.

            • 9 months ago
              Anonymous

              interesting strategy, you're just denying reality outright while it's right in front of you. typical of trannies.

  12. 9 months ago
    Anonymous

    Most of the customization and role playing is just deciding what flavor of damage you want. Do you want crystal blue or lightning yellow? Maybe Spicey bleed build today

  13. 9 months ago
    Anonymous

    Would a nu-Dark Alliance DnD Souls game work? Who could possibly be up to the task?

  14. 9 months ago
    Anonymous

    Is this mod worth playing
    https://www.nexusmods.com/eldenring/mods/3419

    • 9 months ago
      Anonymous

      yes little anon

  15. 9 months ago
    Anonymous

    I loved fighting fantasy, good series of game books. The warlock of fire top mountain video game port was good looking. But not much fun to play.

  16. 9 months ago
    Anonymous

    >roleplaying is putting a fricking armor and a different weapon every playthrough while doing the same fricking shit every time

  17. 9 months ago
    Anonymous

    >of Fighting Fantasy into an ARPG format with unprecedent level of customization, roleplaying
    elden ring has none of that, ER is just Dark Souls 3 with an open world

  18. 9 months ago
    Anonymous

    >unprecedent level of customization, roleplaying and playstyles for your character
    do fromtroons actually believe that roleplaying is just playing dress up?

  19. 9 months ago
    Anonymous

    FromSoft games shouldn't have gotten popular until its core moveset and gamefeel was developed further. I would like to see Sekiro levels of smoothness (without double jumping or grappling, obviously) and its parry mechanic (made harder and less rewarding though, obviously) brought over to DS. Its sucks that tight controls and the basic fantasy of a sword master trading strikes and parries with an enemy is relegated to a spin-off while melee fighters in the medieval dark fantasy setting are mostly going to be rolling around at the speed of sound.

    • 9 months ago
      Anonymous

      I don't like how Sekiro feels and I'd much rather they return to DS1 and made everything weighty and slow for a change.

    • 9 months ago
      Anonymous

      Sekiro animations mostly have zero weight besides shit like ichimonji. There is also too much gay anime flying about.

    • 9 months ago
      Anonymous

      >""""smoothness""""
      this is some buzzword for something you have no idea how to express and is probably dumb and unrelated to gameplay but we'll never know

      • 9 months ago
        Anonymous

        Damn a word expressing a feeling that's crazy

        • 9 months ago
          Anonymous

          >I don't like this game because its ERRRRRR so "clunky"

    • 9 months ago
      Anonymous

      Too much smoothness isn't actually good anyways. It's also the wrong word. You almost certainly mean fluidity. It's already been said why some rigidity to the animations is actually good. The whole concepts of hit-stop and hit-stun improve game feel and make it feel like you're hitting something and add a certain rhythm to the combat that is satisfying though unrealistic.

    • 9 months ago
      Anonymous

      No thanks
      I WILL swap weapons
      I WILL change builds
      I WILL use hyperarmor to attack
      I WILL use charged attacks
      I WILL use guard counter
      I WILL use ashes of war
      I WILL NOT deflect every attack like a cuck
      I WILL NOT spam Mortal Blade
      I WILL NOT play a shitty QTE game
      I WILL NOT accept Sekiro garbage in my Souls games
      Thank you for your attention

    • 9 months ago
      Anonymous

      >I would like to see Sekiro levels of smoothness (without double jumping or grappling, obviously) and its parry mechanic (made harder and less rewarding though, obviously) brought over to DS.
      I wouldn't

  20. 9 months ago
    Anonymous

    Souls like games with the perfect rendition of fighting fantasy ARPG with unprecedented levels of customization and roleplaying vs games that have much to be desired

    Perfect souls-like games
    >https://store.steampowered.com/app/1414250/CORPSE_FACTORY/
    >https://store.steampowered.com/app/945360/Among_Us/
    >https://store.steampowered.com/app/1820720/The_Divine_Deception/
    >https://store.steampowered.com/app/2011310/Entropic_Float_This_World_Will_Decay_And_Disappear/
    >https://store.steampowered.com/app/2192840/Terfenstein_3D/
    >https://store.steampowered.com/app/2421510/Crescent_Quest/
    >https://store.steampowered.com/app/1349820/The_Lost_Delinquents_of_Rollings_High/
    >https://store.steampowered.com/app/1271300/Methods_The_Detective_Competition/
    >https://store.steampowered.com/app/1020030/Quantum_Suicide/
    >https://store.steampowered.com/app/1919040/Winter
    >https://store.steampowered.com/app/1940040/The_Price_Of_Flesh
    >https://store.steampowered.com/app/1513120/The_Zodiac_Trial/

    Games that are souls like but lack in the customization and roleplaying department
    >https://store.steampowered.com/app/1728290/Decide_4_God/ (finale to the Abime series)
    >https://store.steampowered.com/app/1041270/Exogenesis_Perils_of_Rebirth/ (never ever)
    >https://store.steampowered.com/app/2132900/Conspiracy_Girls_The_Madness_of_Madison_Delaroux/
    >https://store.steampowered.com/app/1287170/Thiefs_Roulette/
    >https://store.steampowered.com/app/1457220/Robin_Morningwood_Adventure__A_gay_RPG/
    >https://store.steampowered.com/app/2385550/Underground22/
    >https://store.steampowered.com/app/2359170/Witchs_Rhythm_Puzzle/
    >https://store.steampowered.com/app/1228600/Blankspace/
    >https://store.steampowered.com/app/1372280/MELTY_BLOOD_TYPE_LUMINA/

  21. 9 months ago
    Anonymous

    Sekiro perfected the Souls series and it uses one weapon.
    dumbass

    • 9 months ago
      Anonymous

      FromSoft games shouldn't have gotten popular until its core moveset and gamefeel was developed further. I would like to see Sekiro levels of smoothness (without double jumping or grappling, obviously) and its parry mechanic (made harder and less rewarding though, obviously) brought over to DS. Its sucks that tight controls and the basic fantasy of a sword master trading strikes and parries with an enemy is relegated to a spin-off while melee fighters in the medieval dark fantasy setting are mostly going to be rolling around at the speed of sound.

      I don't want Sekiro garbage in my Souls games

  22. 9 months ago
    Anonymous

    I like Monster Hunter!!!!!

    • 9 months ago
      Anonymous

      It's a boss rush though
      Also hasn't been good for a decade

  23. 9 months ago
    Anonymous

    Aren’t we literally getting Lies of P and the reboot of Lords or the Fallen? I know Lies of Korean but LOTF is from a western dev.

    • 9 months ago
      Anonymous

      Weirdly enough none of those Souls-likes present the most unique elements of Souls games. the ability to put each weapon in either or both hands for example will not be a thing in Lords of the Fallen apparently

      • 9 months ago
        Anonymous

        That wasn't a thing in any souls game besides DaS2 and ER. Put a greatsword in your left hand in DaS3 and you effectively lose its entire moveset on top of being unable to powerstance.
        (though arguably in R1Roll Souls 3, you don't need anything besides light attack anyways lol)

        • 9 months ago
          Anonymous

          >That wasn't a thing in any souls game besides DaS2 and ER. Put a greatsword in your left hand in DaS3 and you effectively lose its entire moveset on top of being unable to powerstance
          Offhand weapons are very useful in any game. Aside from mixing attack types or using bows and crossbows there were also examples like Golden Tracer specifically made for offhand use

          • 9 months ago
            Anonymous

            No they aren't. DS2 is the only one you'd ever consider putting a weapon in your off hand.

  24. 9 months ago
    Anonymous

    What the frick are you on about.
    The only customizable thing in these games is what sort of armor you throw on to try and look disctinct, there is no roleplaying and there are maybe two viable playstyles and that's all melee or mostly melee with some OP high damage magic (which will get nerfed in following patches)
    It's time to wake up, cast off the shackles of Fromslop games.

  25. 9 months ago
    Anonymous

    >I literally replay the same game over and over but pay 60 bucks to replay it
    maybe not everyone wants to play souls slop?

  26. 9 months ago
    Anonymous

    >Bethesda format
    There's like one Elder Scrolls clone and it's a huge pile of dogshit. It's on steam EA and is probably abandoned.

  27. 9 months ago
    Anonymous

    >perfect dnd template
    >soulsborne
    No OP, the game you actually want is Dragon's Dogma. Excuse me while I douse myself in oil, cling to a griffon, and have my pawn light us both on fire and another pawn screams
    >all roads lead to gran soren

  28. 9 months ago
    Anonymous

    >There's no roleplaying because... there just isn't
    >NOOO those elements aren't roleplaying
    >No I will not provide a definition of role playing
    Lmao Fromsoftware Derangement Syndrome at its finest

    • 9 months ago
      Anonymous

      >if I make up a story in my head that means the game has roleplaying
      All games are RPGs then by that moronic definition

  29. 9 months ago
    Anonymous

    DS2 was the last good souls game because it was the last game where poise was viable, allowing heavy knight gameplay. ER is close but gets brought down a notch by vigor tanking and weapon art spam

  30. 9 months ago
    Anonymous

    I just want Dark Souls. Frick your Demon Shit's. Frick your Sekishit. Frick your Bloodshit. Frick your Elden Shit. Give me fricking Dark Souls 4 with my fricking lore. Gwyn and shit. Dark soul of the man mmmmmmmmmmmmmm. Fricking worms from the abyss. Abyss. Oh and Londor. LONDOOOOOOOR. Yuriya and Kaathe.

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