OH NO NO NO NO
GAMING IS OVER!
>Unity, the company behind the popular game development engine of the same name, has recently laid off hundreds of staffers, multiple sources tell Kotaku.
>Founded in the mid-2000s, Unity is used by thousands of developers; you’ve almost certainly seen its logo pop up in the loading screens for some of your favorite—or least-favorite—games. In 2014, former EA head John Riccitiello took over as CEO. (In 2020, Riccitiello reportedly saw his compensation jump by 160 percent to $22 million.) The firm employed 3,300 people as of June 2020, according to its IPO filing with the Securities and Exchange Commision, though the company’s LinkedIn and Glassdoor pages peg that figure as north of 5,000.
https://kotaku.com/sources-unity-laying-off-hundreds-of-staffers-1849125482
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Godot is slowly replacing israelitenity.
>go public
>get internal issues
>need to meet shareholder expectations so you fire worthless employees
>morons on Ganker think this is a bad thing for them
>devs can't even write their name correctly and insist it's not Go dot, it's gah dough like the morons they are
>can't even do 3d
>replacing anything
shit dot will seize to exist after Troonix Foundation starts properly developing O3DE
>shitty engine dying out
We're talking unity here not unreal bloatware, chink
>devs can't even write their name correctly
https://en.wikipedia.org/wiki/Waiting_for_Godot
English is such a shitshow they, they should just start to write IPA above words, furigana style.
Assuming you're not trying to make a 2D game or some really simple itch.io shovelware, why would you use Unity over Unreal?
Unity is shit for 2D games though. It's 3D engine with 2D tacked on top, and it shows everywhere.
Any 2D game made in Unity (that doesn't go for "side-scroller with 3D graphics") would be better of using it's own engine or something simpler, where developer doesn't have to spend half of their working hours fine-tuning all the options that their game won't make use of by design.
UE is bloat as frick. Unity is too, but at least their code isn't boilerplate shit.
Because Unreal has it's own set of problems as well.
Unity has a fricking huge community so finding out how to do anything in the engine can be answered with a simple google search, beginner to advanced topics can usually be found.
except unity has changed so much over the years, and modern search engines a shit, you get heaps of out of date, useless advice to sift thru before you find your answer.
Unreal has this problem too, just not as major.
As long as the issue at hand isn't from a completely removed reworking the problem for the current API isn't a complete nightmare, but if it is your fricked.
Unreal rarely fully removes something unless it's been deprecated for years usually with a replacement, but sometimes you just get told to go frick yourself.
>Unity has a fricking huge community
and unreal doesn't?
In comparison unreal is much smaller, and any dev working professionally with the engine get their help from UDN (Unreal Developer Network) instead of the public forums/reddit/discord.
Granted it's still big enough you can still get help for a lot of problems you would run into.
My man, Genshin Impact, one of the bigger games released recently that got super popular with autists was MADE IN UNITY.
As well as a bunch of other successful games like Hollow Knight and whatnot were also done in Unity. Some of the games you probably like were even made in Unity but you have no fricking idea because they didn't add the splash screen for it in the beginning like all the moronic homosexuals do.
For some people, Unity is just easier to use + you don't have to deal with chinks and whatever else Epic Games throws your way like needing to install a fricking games launcher and have an account on it as well to even use Unreal Engine in the first place.
>didn't add the splash screen for it in the beginning like all the moronic homosexuals do.
You are required to do so unless you shell out for a license
It was easier for me to get into unity than unreal and I tried unreal first.
>shitty engine dying out
>gaming is over
frick off indie shill
frick off corposhill
Unity dying would be the best news for this industry in a decade.
Their attempt at turning game dev into web dev crapware shit fest is irredeemable.
RPGMbros, we won.
There's a rule that if you're gonna post a link, also post the archive.
He won
I'm hating developing in Unity with a passion. Could someone experienced on the topic tell me what are the negative aspects to Godot?
3D sucked ass, they are completely reworking it for 4.0, also GDScript, its programming language, is much slower than C++ or even C# but you can use these two if you want, that's pretty much it, once 4.0 is out we will see if it is finally good for 3D or not yet
ctrl+z is bugged (and has been for at least 5 years)
each object can only have 1 script attached to it.
>negative aspects to Godot
The fricking Undo button doesn't work and hasn't worked for years.
First Quarter 2022 Financial Highlights
Revenue was $320.1 million, an increase of 36% from the first quarter of 2021.
Create Solutions revenue was $116.4 million, an increase of 65%; Operate Solutions revenue was $184.0 million, an increase of 26%; Strategic Partnerships and Other revenue was $19.7 million, an increase of 11%, each as compared to the first quarter of 2021.
>Unity engine has around 5000 employees
WTF, what are all these doing in this shit engine which has stuttering in every game.
Now imagine how many people are working at Epic'a Unrealengine, not only every indie and high budget AAA titles are using it but also in movies.
Epic has ~2200 employees since 2020, so probably higher now.
>not only every indie and high budget AAA titles
Plenty of indies and AAA games aren't using Unreal
>also in movies
>what are all these doing in this shit engine
Unreal is breaking into the VFX industry for film and is the go to for big budget games that don't want to use/make their own engine, Unity is dominating the indie space, mobile, VR/AR, and most other non-game industries compared to their competition.
>getting rid of diversity hires and social media people
Unity is reaching the point where any further improvement will require a completely fresh slate, and they simply don't have the money or talent pool to do it.