What are the best realistic space colonization games? Preferably including megastructure construction that actually affects the game economy.
What are the best realistic space colonization games? Preferably including megastructure construction that actually affects the game economy.
If you fully enclose a star, won't it heat up a lot and gain a lot of pressure because the heated gas can't go anywhere? What happens if it starts fusing harder and/or expanding?
Stars don't burn off a lot of gas, but with no place for the light to go the megastructure would get super hot and melt. Dyson spheres are a meme
the idea would be to have 100% UV heat to energy conversion.
I don't know how no one sees that's leaps and bounds more science fiction than even FTL
>100% energy conversion
Yea, I'd believe we can find FTL travel before 100% energy conversion.
Kugelblitz get close.
>Melt
Ever heard of a radiator moron? A Dyson sphere would undoubtedly have large structures to radiate whatever heat isn't consumed by power generation into space.
Radiate to where, the vacuum of space? Kek
That's exactly how you get rid of heat in space, genius. There's no other way.
The fricktard probably doesn't even believe space exists.
Space is an excellent insulator, good fricking luck with transferring insane amounts of heat that way.
I never built a Dyson Sphere in my life, but it seems pretty ridiculous to say "lol it's impossible to radiate that heat out" when it's literally what the sun does all day
The sun doesn't have a shield surrounding it that prevents light from escaping. Well, under the surface it does and its a balmy 10 million degrees down there so no, letting heat radiate away into space doesn't really work that way. You're probably better off taking the redisual heat and using it to power huge fricking light fixtures that radiate away the energy for you instead of using something like a radiator that relies on air taking the heat away from the radiator
>can build a giant sphere around the sun
>but can't just radiate the excess heat out the same way the sun does
The whole point of the sphere is that you're able to absorb all the sun's energy, that includes being able to deal with excess heat
I also don't see how the sun's internal temperature matters, you just said space insulates it. Unless you think the sphere touches the sun which is ridiculous
I'm using the internal temp of the sun to explain what the inside of the Dyson sphere would be subject to
Oh sorry, I didn't realize you were just nitpicking about a magic device radiating heat into space not technically being called a radiator cause that's a thing we use inside our atmosphere
Carry on, you doodoohead
You were talking about a radiator like as if you used water or some other medium to transfer heat from the inside of the sphere to the outside where pillars would slowly let off heat like they do a car radiator does as it goes down the road right? What I'm saying is that in space there is nothing to contact the pillars to take heat away from them. So instead you need lights or really powerful lasers or some other sort of EM wave emitter
Anon, spaceships use massive radiators to regulate their temperature.
Difference between these and Dyson spheres is that the amount of heat they're receiving is quite small and they only absorb a small amount of the energy they get from the sun. In a Dyson sphere there is no place for the light to escape, so it will ping pong around until all of the energy is absorbed into the sphere
>Difference between these and Dyson spheres is that
No. Shut the frick up. You have no idea what you're talking about so just shut the frick up.
Precisely. Radiation is the only way to get rid of heat in space.
>Space is an excellent insulator
dumbest shit I've ever read in my life
https://en.wikipedia.org/wiki/Vacuum_flask
>A Dyson sphere would undoubtedly have large structures to radiate whatever heat isn't consumed by power generation into space.
No, a Dyson sphere would undoubtedly utilize that excess heat. We use heat to generate all our power already, you think they would forget how to do that after we figure out Dyson spheres?
In fact, a Dyson sphere wouldn't be a black spot on the sky. It would radiate a lot of waste heat, easily detectable even from galaxies away. The fact that we haven't find any could mean that there we may be alone not only in our galaxy but in our galaxy cluster.
I'm pretty sure advanced alien species would think dyson spheres are a meme.
Yeah they've almost certainly found better, more easily accessible sources of energy than
>Lol just encase an entire star in metal and use that to power out whole civilization
Which ones and why aren't they here already if they have such a good energy sources?
And advance alien species would completely digital and live inside a Matryoshka brain.
Realistic? I don't think there are any. There's just so many issues that need resolutions on massive time-scales and the exponential nature of these processes make them difficult to gamify.
But in Dyson Sphere Program you do build a Dyson Sphere. And in Stellaris you have a lot of different megastructures, even more so when you play with the gigastructure mod. The problem is that they're barely more realistic than star wars.
>make them difficult to gamify
You never heard of the 4x genre? Why would you even come into this thread? Why are you even on this board?
Ah yes, this is why every 4x game has every single mechanic designed in such a way that they keep scaling just above linear.
Exponential scaling means you build half a megastructure in 400 years and finish it in 4. The only games that come close to this are incremental games, which as far as I'm aware, there are none about colonization.
Incremental Stellaris would be a better game.
I have no fricking clue what anything in this post means.
>Exponential scaling means you build half a megastructure in 400 years and finish it in 4.
I've never in my life played a 4x game that does that.
I know what exponential growth is you fricking moron. I'm saying it doesn't make sense because I've never played a game like that before. Imagine trying to be a smart ass when you can't even finish reading a fricking 3 sentence post. Worthless fricktard.
Per Aspera is about terraforming Mars. It's pretty neat IMO but it's obviously many, many steps before megastructures
Distant Worlds Universe. Doesn't have "megastructures" per se, but as you tech up you can build infinitely large bases in deep space or on planets with various purposes (tourism, reconnaissance, military staging, etc). All the components (weapons, habitation modules, shipyards) have their own unique resource costs (there are like 100 resources in the game) and if your base is too large for a construction ship to bring them all, then regular shipments from private cargo ships will need to deliver the necessary resources to the construction site during the process. After the structure is complete it will still have maintenance costs and require regular shipments of fuel to maintain the reactor and transport tourists, if applicable.
Surviving Mars is also fun and has a good late-game, but I know you're that autist from /civ4x/ who has a grudge against the artstyle.
>then regular shipments from private cargo ships will need to deliver the necessary resources to the construction site during the process
cooooool
Realistic colonization including megastructures - huh?
Anyway, my faves, Solar Settlers and Slipways aren't exactly realistic and fall into abstract, puzzle-like territory, but they are fun, and they do require some thought put into the infrastructure to make it work.
Play Aurora
I always wanted to make an Aurora-lite, with more accessible UI. You’d have to scrape off some of the depth, but I always thought terraforming, megastructures, and planetary & stellar infrastructure would be a nice way to allow “tall” playstyles
Is the Dyson Sphere Program good?
yes. combat update in december
Space Empires 3 or 4
Factorio Space Exploration is probably about the most autistic you can get with it, start with a pickaxe and some iron ingots and end with a fully automated interstellar empire. Shit is easily 500+ hours for a new player though and the creator is non-surprisingly extremely autistic with some of it.
just put a window you fricking morons
Video games? Can you take your technobabble to Ganker or wherever you gargantuan dweebs normally congregate, and provide some relevant recs?
You can't ask for something to be realistic without invoking Ganker. Especially when you ask something that might as well be "whats the most realistic game about FTL travel"
What's the most realistic game about FTL travel?
The one it doesn't have it. Alternatively, it's any one with either wormholes or where time travel is part of the effect.
>though it kind of feels like he's running out of ideas for videos
Yeah I unsubbed when I noticed the drop in quality about a year or so ago