Space Haven

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  1. 2 years ago
    Anonymous

    No.

  2. 2 years ago
    Anonymous

    This seems to be one of those games that just sort of exists, i only know its a thing due to seeing it get updated on gog-games.com

  3. 2 years ago
    Anonymous

    It's the same as on release.
    >have to wear spacesuit to operate toxic machinery
    >get knocked out
    >person who's coming to save you is on a different ship
    >asphyxiate
    Is there any reason to make multiple ships? It seems to just cost a lot, slow down logistics, give you more to manage and makes it harder to notice when someone is dying.

    • 2 years ago
      Anonymous

      Lots of potential but it's still lacking any kind of late midgame/endgame. Once you're stable the rest of the game is a cakewalk.

      More room to store my shit. I have three ships and something like 36 crew. Trading is OP so I never run out of resources now. Plus you need multiple ships to take on multiple ships in combat.

      • 2 years ago
        Anonymous

        How is the game when it comes to micro at that crew count? That's where all these types of games tend to fall short

        • 2 years ago
          Anonymous

          If you set things up correctly there's zero micro involved besides combat. When doing combat you get a squad or two together and tell them where to go and what to deploy (oxygen/turrets). Most of my crew is dedicated to hydroponics so the rest don't die of starvation. My other two ships automatically resupply with shuttles when X item drops below Y threshold.

  4. 2 years ago
    Anonymous

    I just like to enslave people

    • 2 years ago
      Anonymous

      elaborate, how fleshed out are the slavery mechanics

      • 2 years ago
        Anonymous

        Not much, but I like that they are there. I hope the devs expand on it.

  5. 2 years ago
    Anonymous

    I see there was a new update a month ago, focusing on crew interaction. Did it add anything really interesting?

  6. 2 years ago
    Anonymous

    Rimworld is the only good colony-sim

    • 2 years ago
      Anonymous

      Why can nothing else live up to it.

      • 2 years ago
        Anonymous

        Colony Sims take a long time to develop
        Most people with an original idea and small dev team would probably rather develop stuff with a more reasonable time to finish

      • 2 years ago
        Anonymous

        Because the closest to a colony sim with a budget is the dollhouse that is the Sims and even that isn't something many game devs are willing to copy.

        dev is based too. It's the only game in currentyear where you can run a confederate plantation with Black person slaves.

        >dev is based too.
        You mean the dev that Ganker constantly refers to as a religious minority for his financial practices and keeping the game's price tied to inflation?
        Because yes, I too think it's based to make a lightning in a bottle game and then dupe its core audience into buying a nonsense book. I wish I had idiots paying me for crap.
        >Tynan Sylvester first designed games in 2000. His smallest projects were one-man independent games on which he wrote every line of code and painted every frame of art. His largest was four years on Irrational Games’ 110-person development team making BioShock Infinite. He has also written several feature design articles for Gamasutra, the biggest game design website.

    • 2 years ago
      Anonymous

      dev is based too. It's the only game in currentyear where you can run a confederate plantation with Black person slaves.

      • 2 years ago
        Anonymous

        Dev's basedness has nothing to do with game's basedness. On paradox forums people can joke about "genocide" in Stellaris, but in HOI4 that's a big no-no. Fantasy violence is simply widely accepted even if the dev is pozzed.

        • 2 years ago
          Anonymous

          I gotta agree with you on this one. Tynan is based but the community around this game have a heart attack when they see the word "rape" being randomly-generated on the map.

          • 2 years ago
            Anonymous

            I mean early betas of Rimworld literarily had you put cages with dead bodies in every room to prevent mental breakdows... but removing the fear mechanic was for the better.

          • 2 years ago
            Anonymous

            Only homosexuals play Rimworld. Chads play DF.
            >inb4 troony dwarves
            The dev is pozzed but the community is based. The exact inversion of RimjobWorld

            • 2 years ago
              Anonymous

              careful dude use anymore buzz words people might start thinking things.

            • 2 years ago
              Anonymous

              >mass murder of babies to help fps
              I'm thinking based
              Also it's more of an autism game than RW so the userbase is made up of more boomers who don't care as much about modern politics even if they were considered left leaning back when they were young

              • 2 years ago
                Anonymous

                but the dev is not le based. I refuse to touch DF now that there is troony dorfs.

              • 2 years ago
                Anonymous

                >not realizing the hilarious doors of FUN opened by troony dorfs being a thing

                anon, your lack of creativity saddens me

  7. 2 years ago
    Anonymous

    Rimworld with SOS2 is better.

    That being said, the game is fine. I haven't gotten to use the cybernetics yet but if you can't turn your entire crew into body horror cyborgs with visual changes it's a wasted system.

    • 2 years ago
      Anonymous

      I always find that by the time I build the SoS2 ship, I've ran out of steam and can't keep playing.

      • 2 years ago
        Anonymous

        Same here honestly

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