>The SRPG fanbase is fricking garbage. Most “SRPG fans” don’t give a shit about the genre. They’re close-minded NPCs. They might like Fire Emblem, or they might like Shining Force, or they might like Disgaea, or they might like Disciples or whatever other game, and they think that liking 2 or 3 SRPGs makes them a “SRPG fan…” despite not bothering to check out the 400+ other SRPGs out there.
>The SRPG fanbase has another problem. Namely, it's completely infested with bullies who don't understand strategic gameplay. Bullies who think that FFT or Tactics Ogre PSP are benchmarks for SRPGs, despite them being objectively some of the worst-designed games of all time.
Well /vrpg/ is he right?
Not my fault that most srpgs are garbage. Aside from the ones on gba nobody else seems to do it right. Least of all indie devs
I wish I could understand what that guy meant with good SRPGs but his reviews were so terrible there was no way to find out
Does anyone think FFT or Tactics Ogre are benchmarks of SRPG gameplay? They're liked for their story and atmosphere more, with serviceable gameplay.
I found a cached page for this full rant and some of the games he says are truly the best are more mediocre than FFT or Tactics Ogre. Seems like most of his hate comes from their popularity. He's the dreaded mix of both a contrarian and a "STOP LIKING WHAT I DONT LIKE" child.
>Does anyone think FFT or Tactics Ogre are benchmarks of SRPG gameplay?
For non locked class base srpgs? yeah actually. FFT incentivizes you to roll through basically every class in the game and you're typically rewarded pretty well for it with all the great passives and trigger commands in the game. Same to a lesser extent with Lord class Denam in LUCT where you become dual wielding light spellsword armored ninja god
>Does anyone think FFT or Tactics Ogre are benchmarks of SRPG gameplay?
Me. Nothing comes close as satisfying as either in terms of class mechanics and fun.
Yes.
I like FFT in particular with its combination of job/ability system and great map/encounter design (meaningful verticality, etc.). I also prefer CTB (unit-oriented turns) for RPGs. As far as story goes, it's not that I love the story and atmosphere in FFT so much as it's good enough that it doesn't make me drop the game out of boredom or annoyance like other games people suggest to me (like Disgaea and FFTA/2).
>Fire Emblem Genealogy of the Holy War
It's a different type of SRPG. Although Fire Emblem is more what I think of when I hear "SRPG" as I think of FFT more as having "Tactical RPG combat." The latter is more focused on small group RPG combat done on a grid with meaningful height, etc; where Fire Emblem has a huge field with dozens of units and even towns and villages, more like a military strategy game. Plus the time scope of FE4 is larger as well. Basically I see them as different takes on the genre and not really in direct competition with each other.
TO is a game you auto win the moment you realize you can just deploy 12 archers on every map and murder everything before it becomes a problem, sure there's a couple maps where you have to fight from below but it's not really a big deal because crossbows exist.
I think you should start thinking for yourself, you fricking subhuman.
This single post produced more discussion and thought than OP ever did.
Parasite Eve right?
Who is "he" if I may ask
Some guy who made SRPG videos with terrible opinions, he crapped on final fantasy tactics and tactics ogre any chance he had, calling them the worst SRPGs he ever played. He also had a website that nobody used. He eventually threw a temper tantrum, made a video that read like a shooter manifesto, and deleted all of his channels and his website.
I think I remember some people linking an article that was hating on Tactics Ogre PSP to an outrageous degree. Well it was specifically the PSP version and I think everyone agrees they kinda fricked that one up mechanically. Personally I'm a fan of the PS1 version. Autistic screeching about one game in particular is always funny.
This guy?
https://web.archive.org/web/20220618182632/https://www.srpg.academy/news/the-end-of-srpg-academy/
Now I wish I saw more of his videos. That meltdown is exquisite.
I love Tactics Ogre and FFT, but I noticed that they were very grindy. They are tremendously slow games in general, but I didn't care because I cheesed it on an emulator.
His least favorite SRPGs are ones that break the pace of the story with tedium since he plays them on an actual system.
You can beat all of those games with a normal playthrough.
>They are tremendously slow games in general,
Most of the games there are slow too.
He would probably still be around had he just stuck to Youtube and kept realistic expectations.
play Kamidori Alchemy Meister
60% VN, 40% Shining Force style strat rpg, and you get your choice of Sword Autist, Thirsty Big-Tiddie Elf, or e-girl Princess
How can you seriously recommend this
>tries to divide people
>shames people for not just liking anything
Uh
>How can you seriously recommend this
because it's legitimately good.
>How can you seriously recommend this
why are westoids so afraid of sex yet they're fine with watching people get chopped in half on daytime tv
>Imploying wuszer tolking asouts tha sex.
LOSEMURICAN defected dected. Heshe woz furring to tha facto fricko mesiters gomeploy es shiiiiiiiiiiiiet. Ploy Uh-Uhhhhhhhh? Gud h-Game like inseminate custards revenege mod, ya snicking redditor.
Dude I don't care about that stuff I'm just saying this game is obviously lacking in quality.
>obviously lacking in quality
glad to hear there are still people confidently shitting on games that they've never played, wouldn't be a video games board on Ganker without that.
@2699520
damn we got bots too?
nah i played it. Dude its just generic. Like if you like that game you might as well like any other SRPG on the face of the planet
>Dude its just generic
This is a meaningless statement ESLgay. Be specific.
It's boring and cookie cutter.
Thanks for confirming you're an idiot. But I guess I shouldn't expected anything else from a /vrpg/ user.
Looks cool but I get burnt out reading VN shit because it's usually not interesting.
Good to know the fire emblem awakening audience is still getting games for them.
newbie.
Best gameplay guys that replied to you don't know shit.
the writing is so boring that I lost interest despite the gameplay being fun.
>Shiiiiet Gomeploy
>Shiiiet story
>Shiiieeet art
>Und shiiiiiiter sequels.
Tha fire emblem awakeniing r18+ mod is unrionicly better. Also, shining force is the undertale of srpg's. For Tardy furries
Literally too much sex after a point, I just want to grind in peace, not enable Wil to be a even bigger fricking manprostitute.
>not enable Wil to be a even bigger fricking manprostitute.
if women came onto you that hard, you'd go along with it too.
Anon is right. It got excessive. It also broke immersion because Wil was supposed to get one of the main 3 girls as his wife and they never acknowledge him constantly cheating on them with anything with a hole.
I like Super Robot Wars
>no i don't want difficult gameplay
>no i don't need to make the most of your game's many systems
>no the stats don't really matter because the game is completely linear
>no the story can be as fricking stupid and pointless as you want
>just let me play with the robots, thanks
there's no series more based than srw. if only it could return to its past glory
I'm always amazed at the difficulty went from night to day in the SRW series
The SNES games, F and FF, Impact and maybe a couple others were ball-crushing hard, then went to outright 'just beat the game with your waifu senpai, see if I care' piece of cake in other games
Loving both sides too. At the moment I'm playing both A Portable and V
Who?
most "RPG" fans just like 1 or 2 franchises, because they don't bother to take their own hobby seriously enough to maintain an informed opinion about their experiences. It sounds simple but most amerifats are too disgustingly lazy and stupid to attempt it. thats why most WRPG fans have needlessly specific and bad tastes.
>taking hobby seriously
>hobby
Yes.
I wonder what that guy is feeling right about now lmao
So what is Tactics Ogre Reborn going to be? The psp version ported over with new art?
You know, it's not really surprising to me the only place that would remember him is this place. My two cents is that he had generally terrible takes, but, he was at least interestingly bad. I still remember the FFT video and how the push back on it made him so furious he couldn't stop bringing up the "dimwitted Matsuno fanboys" almost every other video. He totally wasn't upset about it, but, he was just sticking it to those FFT/TO bullies to prove a point! Actually fricking ridiculous, but, it always got a chuckle from me. Hearing how absolutely buttmad he was in his final upload was one of the most hilarious things to happen in the last few years.
To answer OP's question: I think that people do have a preference towards and are shaped by their earliest introductions into a genre, but, I don't think that stops them from exploring other games in said genre. People who play FFT first will probably find themselves drawn to games like it, and those who play FE will find the same attraction to those style of SRPGs as well. This isn't limiting inherently; it just serves as a framing device for someone to work their way through a genre. So no, he wasn't right in the slightest in my mind. He was just an extremely angry and bitter autist with an overinflated ego who really needed to just chill out.
you're completely wrong, it doesn't matter which game you play first
Christ, he went scorched earth for that?
I can’t believe I missed the last video, someone must have it. I liked this kid, besides being the typical zoomer that was discovering every game and proclaimed he played “x” or “y” since he was born he actually had some good points in every video. He was also really cringy with his awkward guitar solos and shitty music references that made every video unique. He was trying but he couldn’t take it. He wanted to be a contrarian even tho he was a coimee so you couldn’t believe him, he also couldn’t take criticism so he closed comments, he also encouraged people to watch him on utreon because YouTube is the “evil” corporation (and more of his videos were there). The website he had, srpgacademy, was like his wiki of srpgs, he listed a good amount of games and was well organized but he was missing a lot. I just really wish he didn’t gave up because besides everything, he was one of the few that actually gave interesting content even with the contrarian-zoomer opinions. Gonna mis harvester of eyes.
Did Final Fantasy Tactics fans actually heinously harrass him like he claims or was it just people who strongly disagreed with his opinion and he's got a victim complex? I think it's actually a shame because a site that compiled SRPGs together and cataloged them like akin to what the Metallum Archives is for Metal Music is would've been cool, but this guy's last post comes across as really spiteful and a bit arrogant. A real shame.
it's the internet, always assume a mix of both at best. plus there are fanbases of games with far less iconified or even popularity than fft that have been proven to be as rabid to do such a thing, so it's entirely possible a section of the fanbase could have done it
however i personally think it was moreso of him not handling critique well, with perhaps a few individuals spamming pms on just one of his contact handles
almost certainly the case, no one is buying that they have even a shred of source code from the original version
I don't think he was a zoomer, I'm pretty sure he was in his 30s.
I forget, was he the dude who had a meltdown a nuked his channel over basically nothing?
>shuts down YouTube comments and tries to funnel people to a forum in 2022
>complaints about his videos doing poorly as he takes away other forms of engagement as well
Was the moronic?
i cant get into any fricking SRPGs made after like 2008 at all
That video is one of the funniest things I've ever seen.
I don't watch video game videos but this guy sounds pretty cool.
Does a list of the srpgs he considers the best still exist?
Energy Breaker
Bahamut Lagoon
Fire Emblem Genealogy of the Holy War
Shining Force 3
Gorky 17
Sakura Wars
Front Mission 2
Grand Guilds
World's End
Telepath Tactics Liberated
Vandal Hearts
Langrisser 2
King's Bounty: Armored Princess
Super Dungeon Tactics
Tear Ring Saga
Chroma Squad
Valhollian
Banner of the Maid
Children of the Zodiarcs
It's a mix of some of my favorite games and some I greatly dislike. Still better than most srpg lists I've seen so I'll add the remaining games to my backlog. Thanks anon
>Bahamut Lagoon
Man how can you be shitting on Final Fantasy Tactics when you hold this in great regard, was it just blatant contrarianism? Bahamut Lagoon is utterly basic in it's gameplay department and only remember for it's NTR plot.
He got filtered by wiegraf I think
fricking lol, every time.
either that, or people who don't understand tactics and think the game requires hours of grinding to get past Dorter.
I'm playing FFT for the first time now and had heard that Dorter was the first challenge of the run, but it only took me 2 tries since Ramza got sniped immediately on the first attempt and I couldn't chase down the remaining enemies fast enough. Maybe there are bigger filters ahead but so far no fight has taken more than 1 reset and most I've cleared on the first run.
There are some harder fights, but nothing crazy. You should be fine. Just make sure Ramza can handle himself solo (don't make him support-only) and keep an extra save slot just in case.
>Just make sure Ramza can handle himself solo (don't make him support-only)
Training him as a wizard at the moment to grab frog and death, dunno what I'll do with him afterwards though. I saw Time Mage in the job tree and that sounds interesting but have no clue what it does.
Time Mage is pretty good, mostly for haste, stop, and quick. Meteor is also fun but not too practical. They also have Teleport movement ability which is cool and a support ability that halves the charge time of spells.
One thing the game doesn't tell you is that each class has different stat growths, and basically most of the caster classes have shitty growths. It's not a problem so long as you mix it up, there's no need to be autistically paranoid about leveling up as a melee class every time, but it's not a great idea to leave Ramza as a caster forever.
For one broken(ish) combo using a Time Mage support ability:
Learn MP Switch from Time Mage and then pair with the Monk command set (for Chakra). MP Switch causes enemies to deal MP damage instead of HP damage until you run out of MP. But there's no spillover, so if you have 150hp and 30mp, and the enemy does 75 damage, your mp goes to zero and you keep all 150hp. Chakra replaces hp and mp. This means you basically get to absorb at least one free hit of any strength before taking any damage. Chakra restores mp, meaning that you can basically raise your MP shield again any time you want.
Good to know - do any magic stats scale with level as well? Or are the melee classes better overall to gain levels in before switching back to the job you actually want each unit in?
>Children of the Zodiarcs
what a fricking moron, half of that is third rate steam shit like this
>Bahamut Lagoon
>Fire Emblem Genealogy of the Holy War
Stopped reading right there.
Man, I've played most of the list and very little of this is truly exceptional. I don't understand how you could get upset at people liking Final Fantasy Tactics or Tactics Ogre or Fire Emblem over any of these games.
The weird thing is that many of these games are overall disappointing despite having an interesting gimmick that makes them stand out. Just like FFT.
That's SRPGs in a nutshell, I love the genre but holy hell is it hard to find even a single one I'd call fully realized.
Based anon recommending Vandal Hearts. The second is also good, the story is way better and the dual-movement system is interesting (though I see how it can break the game).
Also playing VH where you can't replay maps (so can't level grind and break everything unless you do certain specific levels where you can infinitely gain experience if you're autistic/patient enough), you have to utilize more strategy.
Also in both games seeking out the hidden items and doing all the optional maps to make the protags the ultimate insane Vandalier class is so damn satisfying.
Harvey was an absolute tool, but he was genuinely dedicated to his craft (when FFT/TO wasn't living rent free in his head)
Going to miss the poor bastard
I too vent my schizo manifestos while playing Banjo Tooie
wow, i'm surprised they actually got archived
FFT and Tactics Ogre are both kids games, in that sense they are really good, but we are too old to keep playing those games or games alike, move on, homosexuals
Good games don't stop being good because you get older. When I got older I out away childish things, such as being concerned over being childish.
>fan
people attaching their identity to corporate product need to get beat over the head with something very firm until the problem is resolved
Nah you're just a fedora tipper. People have done this since the beginning of man
I beat symphony of war and king arthur a knight's tale recently.
They were both pretty good if a little rough around the edges.
King arthur was far superior of the two as well.
I also like tactics ogre, fire emblem, disgaea, and kamidori.
I tried playing ff tactics but I couldn't handle the camera and gave up on the 2nd mission.
Symphony of War has a literal giantess MILF paladin as a playable squad leader so it gets kudos for that from me. Also fricking gunpowder artillery even if you have to wait until endgame to get them working.
I'm a Disgaeagay.
This is nominally true.
I like SRPGs more than most genres, but mostly I just like Disgaea, and its relatives.
I consider Disgaea games their own distinct SRPG brand. If you're not breaking the system you're doing it wrong.
>Inflated numbers numbers numbers numbers
>Whoah we're breaking the system bros
Trash series.
It has an audience.
I like Shining Force 1, 2, CD and I would probably like 3 if it was possible to play it.
I don't like Fire Emblem at all. Or FFT, or anything where it is ONLY battles and no rpg mechanics like Shining Force. Basically, Shining Force is great, but TTRPG sucks
Fallout Tactics is good though.
yeah
most srpgs are imo horribly designed and held together by duct tape and shoestrings, they constantly feel like they are on the edge of breaking and very regularly have balance issues, having enemies regularly swap between way to weak and trivial then way too strong.
many of them encourage lots of grinding as well, further exacerbating the above issue
they are also so. fricking. slow. I have no idea why so many developers make them so slow to do ANYTHING, its absolutely not required in the genre, and the trend of trying to spend them up by making battles only take a few turns only makes the issue worse, as often times you have some sort of buffs or or abilities you want to setup at the start of fights, which you now spend nearly half your time doing because of the reduction of fights.
I honestly think srpgs need to cut this insanely slowness to be able to even move units around or do attacks bullshit they are doing, they need to get rid of this fight shortening trash and have LONGER fights but LESS of them with a bigger impact
snappy turns, snappy actions, don't make enemies take a million years to just do an attack on you that you now need to watch happen 10 times in a row
Very good post, anon. I remember chimping out at TOTKOL and Saiyuki JW due to the "turn change" animation taking forever.
my favorite part of tactics ogre is whenever an AOE is cast, it shows the spell targeting every tile in its radius, regardless of whether or not someone is there.
Framerate shits the bed and it becomes a powerpoint presenation
I remember thinking this in 2005 while playing TOTKOL.
There are a few slowdown/QoL patches for PSP FFT on romhacking.net iirc, and PPSSPP is free and more mature than Android Duckstation. I say PSP, with a patch.
>God help you if you misclick because some of them dont let you unconfirm moves
The ultimate strategy game...
>people with any interest in the genre gravitate towards the best known entries in said genre
was this truly a revelation to him?
He isn't wrong but that doesn't make him any less moronic
>Sperg who deleted all his videos because they got a couple dislikes and strikes
>Has a weird boner for Shining Force despite all of them being mediocre or bad in terms of balance, unit variety and map design
>Gets stuck on the "objectivity" of his opinions and can't articulate himself worth shit
>Tried to make a weird forum where he could dictate the correct opinions to people
Lmao
>despite not bothering to check out the 400+ other SRPGs out there
I really like Disgaea and Jagged Alliance 2. Have been playing Wavelight Games' products, mainly Demon's Rise.
Is there a list of SPRGs? Cuz I'd love some recommendations for something like a fantasy X-COM
Closest I can think of off the top of my head for fantasy Xcom is Battle for Wesnoth, that game has horrendous rng that needs a mod to fix though
I wanted to like Wesnoth, but sub 50 hit rates being the norm with no maneuvers or tactics to buffer them killed it for me
Had a small skirmish pvp game where me and another anon managed to have an entire turn of misses.
most SRPGs are slow and when it comes right down to it painful easy. it's a boring genre.
Which srpgs have you played? You sound like a wise anon who could give some top-quality commentary, I'm glad you visited the thread.
I have criticisms for the guy (Harvester of Eyes) and how stubborn he got
But he really cared for the genre and covered games no one was willing to touch. Kudos for that alone.
If you're reading this, you did good. Hope you're doing good now too.
berwick saga and one vision are the best srpgs and its not even close
Berwick Saga would be better if Kaga didn't direct it.
>one vision
As in the Tactics Ogre mod? You think Harvester of Eyes would've liked it? Or maybe his hatred of TO was actually far more emotionally driven and contrarian
Has anybody tried Blazing Blade plus? It would be my first time playing the game and the fact it removed tutorials is putting me off. I don't know why they would do that even for normal mode.
The tutorials for Lyn Mode are incredible stupid.
I like the steppe samurai chick and even I think Lyn mode was fricking pointless aside from like 3 stat buff items that you don't really need to beat the game.
I don't like Tactics Ogre (GBA)'s game play
It's too much like Dark Souls 1
>Harvester of Eyes
Goddamn. Didn't think he'd get a thread here
Dude had awful takes on SRPGs. I remember when he did Youtube videos on for the Langrisser gacha and just b***hed about how all the best characters were girls and how it wasn't accurate to the actual games
Also saying fricking wack shit like how Selvaria is a ripoff of Ramirez. Not surprised to here he finally went off the deep end and wiped his channel.
https://www.gematsu.com/2022/07/tactics-ogre-reborn-description-screenshots-and-release-date-appear-on-playstation-store-price-tracker
>they fixed class levels to be unit by unit
10/10 day 0 buy
Jesus Christ, why the frick did they even do the moronic global class level shit in the first place, it made it a pain in the ass to use any new class.
What SRPGs are legitimately difficult to beat? The only ones that felt like they have challenge to them are two Fire Emblem games (New Mystery of the Emblem and Conquest on the higher difficultes) and Natural Doctrine.
>nuFE
Die
no such thing sarpigs are made for morons by morons
FFT 1.3 is ridiculously hard.
Preferably not fanmade mods but I'll check it out.
I am more of "Stairway to the Stars" guy.
Always found it weird how he barely talked about western SRPGs and on the few times he did, it was mostly shovelware crap or very new ones...
Then again, he tended to get filtered easily despite claiming he wants more strategy rpgs to focus on their level design and mission objectives rather than going the FFT/TO route
>wsrpg
Big yawn
Honestly, that aspect of strategy rpgs has been going out of style since the 2000s
Even fire emblem stopped caring about side objectives and just went the sandbox jrpg/VN lite route
What do you anons personally think makes a good strategy rpg?
It has to be a RPG first.
Your post is not an answer.
You can't make actual strategy games anymore without them being super niche
SRPGs are strategy games for people who hate strategy games
I'd disagree to an extent
But a lot of them do fall victim to being JRPGs on grids at best and visual novels with a strategy minigame at worst
SRPGs are tactical games more than strategy. The S stands for simulation, which is some kind of Engrish mistranslation.
TRPG Requirements
>Combat takes place in discrete turns over time - to date either team turns or character turns. Make everyone take a turn at once and you made a roguelite.
>Combat takes place in discrete tiles through 2D or 3D space. Remove this and you have a pure RPG.
>Player controls discrete characters in squad vs squad combat. Make it units that aren't discrete and you have whatever Fire Emblem is.
>Characters grow, specialize, or both as the complete combat tasks somehow. Remove this and you have Advance Wars, which lacks RPG elements.
>Pure Tactical RPGs don't have dedicated resource management and extraction schemes that exist out of and unrelated to battle. Add this and you're leaning towards 4C games.
Make it real time and make the space requirement continuous rather than discrete and you have a strategy game.
>The S stands for simulation, which is some kind of Engrish mistranslation.
That's indeed exactly it, and it just being a meaningless marketing genre term coined with stuff like the original SFC release of Tactics Ogre and OB MotBQ, wasn't really meant to truly mean anything aside from "its about war and isn't like any other game you played, gamer!"
On second thought:
>Pure Tactical RPGs don't have dedicated resource management and extraction schemes that exist out of and unrelated to battle. Add this and you get whatever Civilization Revolution is.
Play Vestaria Saga (2)
>play shit game
No.
They're okay, but only if there are nice waifus.
I saw this thread a week ago and was reluctant to comment on it but I really felt like he was an obscure and rough gem. I remembered when he banned Youtube comments for the first time; it was his review for Fire Emblem Awakening. Many viewers were calling him out for bashing the game without providing a proper analysis. He argued with the commenters who disagreed with him before muting the comments section. I had been following him since 2018 when he reviewed the Langrisser series. He certainly does fit the description for being a contrarian when he had so many other streaming outlets like Utreon. He has a habit of providing hot takes on modern mainstream games. I do respect his work ethic during the COVID-19 period. He was supposed to review Jeanne D'arc for the PSP before his meltdown. I was looking forward to that review since he had planned on getting to it while reviewing God Wars for PS Vita. He needs to hang around people with positive influences and integrate with society a lot more. I can only hope that he will be back in the future after getting the help that he clearly needs.
I've heard rants like this for obscure music genres, comic book colorers, and fans of knitting products. It's pure unadulterated hipsterism, which always comes from a normie trying to horn in on a neat hobby and elbow into the spotlight.
Say "sneed" and disregard.
I plan on doing my very first playthrough of FFT, should I play the PSX version or the PSP? I plan on emulating it on my phone.
Is the FFT Emergence romhack worth a playthru?
That one's probably the best of the PSP hacks. Bit more extensive set of changes than a simple bugfix collection, but many of the changes make classes more viable.
It also has all the PSP version bugfixes you want.
would it be good if I never played vanilla?
It's not an extreme makeover, I doubt it will make a serious difference besides reducing the tedium. IIRC PowerPanda of FF6hacking and romhacking.net made it, you could register and ask him.
>Come check out my srpg site you guise, where we can talk about the games we all love and enjoy
>NO NO NO, not like that!! We have to ONLY talk about the games that I like, the ones you guys like are trash!
>FFT and Tactics Ogre PSP are for casuals. Real srpg fans play stuff like [extremely obscure DOS game not even available as abandonware anymore, which he has not played either but once read an article about]
He didn't even like that kind of stuff - Power Dolls and BattleTech or whatever. He liked Langrisser and Eternal Eyes, shit like that.
Eternal Eyes fricking sucks lol.
Did he mention Saiyuki or Kartia? They're not bad.
Make absolutely sure that you keep several spare saves throughout chapters 2, 3, and 4. Especially when you near each "castle" town.
Every class but the Mime and a couple uniques have the exact same MA growth. Maybe 1/3 of the melee classes have better than average PA growth. Shame, really.
Are the castle fights that difficult? That sounds a bit concerning... about what level should I be before tackling Chapter 2/3/4?
The first big castle boss is level 20.
The second one is level 31.
In both cases, the story pretty clearly establishes where the story climax is likely to be, they are major objective destinations. Also, the first sequence comes after an ambush fight that is probably harder than the castle encounters.
>Are the castle fights that difficult
They can be, the main issue is that they happen as a sequence of battles that let you save between each one and you can't leave to go grind in between battles. For an example:
"Castle Gate (goons)" -> "Inside the Castle (sub-boss)" -> "Crypt (major boss)"
So if you get past the first battle but get stuck on the second one, you'll be stuck figuring out some way to win with your current units/levels. Unless you have a spare save file, of course.
Do health/mana carry over from one fight to the next? That's going to be a major issue if so
no, you get a full restore after every fight just like normal. You also get a chance to browse your roster screen and change classes, abilities, and so on. You just can't go trigger random encounters.
Excellent, good to know
That's a lot of Black Mages...
once you go black mage
They end every fight in 2 turns or less
Usually because they all die first but Miluda, Wiegraf, and Algus dropped in one spell rotation so they can manage
The Lionel Castle fights can get a bit hairy without good accessories and a good class for Ramza. Nowhere near as bad as the Riovanes fights though.
Lack of imagination and different scopes. You can event edit such things in FFT, but FFT is squad focused.
This thread has inspired me, I'm gonna beat Yggdra Union GBA finally. That game fricking kicked my ass when I was younger, but I gotta see how it ends.
Got get em anon
I remember when he got BTFO because he had some moronic criteria for what is and isnt an SRPG and then someone told him that Pokemon Mystery Dungeon and Quest 64 both fit the description, so that they could count as SRPGs
Own for life:
Fire Emblem Awakening
Worth replaying:
Jeanne d'Arc
Phantom Brave
Try to complete:
Natural Doctrine
Rondo of Swords
I find it hilarious that although Fire Emblem is/was the hardcore SRPG, Pokemon Conquest has hard turn limits while Mario/Rabbids have more complex objectives requiring you to move such as all party members reaching a goal point on the map, something only Thracia 776 did and promptly neutered in Path of Radiance
Hell, even Advance Wars didnt shy away from challenge and its literally a children's wargame
I have no idea to whom you're referring, but I like Blue Oyster Cult
So... If they're resurrecting Tactics Ogte, do you think we'll ever get a Knight of Lodis rerelease or something?
I doubt they have the source code or assets. I assume they kept the source code for the SNES, PS1, and Saturn edition of TO LUCT, though that would mean they have the source code for the same versions of OB MOTBQ and that hasn't seen the light of day.
Isn't Reborn based on the PSP version? Although I'm not quite sure what the differences are between the versions. I think alchemy was introduced for the PSP, which, well. That's a thing, I guess.
The VAs for Tactics Ogre Reborn sound like they're trying to sell you on their D&D podcast. I'm not fricking having it.
Why hasnt anyone ever tried to make a final fantasy tactics styled SRPG with elevation, archer bow range, mage aoe spells, etc...but with fire emblem's level design (side objectives and all that)
Feel like you'd kill 2 birds with 1 stone with having engaging combat and engaging level design instead of one or the other
>but with fire emblem's level design (side objectives and all that)
genuinely what in the frick does this mean
Visiting shops, villages, opening doors, occasionally hitting switches all on the battlefield etc., or in the case of FE4, entire towns/strongholds (though this would make it vaguely more like Ogre Battle if anything else). They toned this shit down big time in the series though in the past decade and a half, so i dunno
Those two schools of SRPG design are different for a reason. Merging them together doesn't always work
>genuinely what in the frick does this mean
Shit that even FE doesn't do anymore like having villages to visit before bandits/pirate pillage them or going to treasure rooms in castles before thieves raid them and escape.
triangle strategy sounds like what you're describing
I actually always preferred Front Mission (1 and 2) over TO and FFT. Good gameplay, very light grinding, fun map design, moderate difficulty, etc. I didn’t like FM3 because it takes forever for it to get even moderately challenging.
I had a blast playing through FM1 a few years ago. My only complaints were the lack of balance in the gameplay and psycobabble in the plot towards the end. How playable is FM2 with the fan translation if you don't speak Japanese? I was holding out hope that the remasters on Switch would be good but we've heard nothing about even the first one yet so who knows when/if the second one will come out.
>How playable is FM2 with the fan translation if you don't speak Japanese?
It's the one I'm waiting for the remaster because even fan patched they could not insert the script into the game. You basically need to have it open alongside the game to follow the story. Also, I always liked character designs in FM.
Honestly as someone who played most numbered FM besides 2 I can confidently say that 3 is my the only one I dislike since it was outright braindead easy like you at least had to put some thought into your builds in the other FM game but not 3 like don't get me wrong you break the FM games in half if you know what you are doing.
Did anything good come out of srpg studio? Vestaria saga felt like low budget Fire emblem for the GBA to me. I know srpg studio is intended for that but, doesn't the engine allow for plugins and custom stuff too?