>gameplay shows very simple gameplay in the game >very simple perk system >very simple combat system >99% identical outpost building >99% identical radiant quest system >very simple "spaceflight" system not even the lowliest arcade dogfighting game would touch >"you're oversimplifying things"
All games since like 2008 are all optimized for console if multiplat it really doesn't matter unless you can utilize reshade mods etc texture packs. Skyrim needs all that as an example or looks like ass.
I do use reshades and texture packs for skyrim and fallout. I run cyberpunk on absolute max with no problem too. starkino is gonna be glorious on my rig
>it's gonna be the space version of the last game which is just the guns version of the game before that which is just the sword version of the game before that
You mean those games I have at least two thousand hours in all total?
Oh no.
How dreadful.
If only there had been a sign over the last couple of decades that Bethesda would release the same game constantly, then I wouldn't have been so flim-flammed, bamboozled, hornswaggled and japed.
>what they are about to experience
cyberpunk 2077 tier buggy garbage.
NPCs of Ganker should realize that the more a game is hyped the shittier it gets.
And ended up being shit.
6/7 dev time on top of BotW assets should have delivered much much more.
Totk is a dlc, qnd you paid $70 for that garbage.
Have some god damn selfrespect
this game isn't that hyped outside a small minority of hardcore bethesda fans. Way less so than any other AAA release this year. Most people expect another fallout 76
>Most people expect another Fallout 76
Then most people are fricking morons. BGS had absolutely NOTHING to do with 76 beyond Todd writing the setting. Every game Bethesda has released has been GOTY material. Has every BGS game been incline? No, but when they're the ones setting the bar it's more difficult for them to exceed it. Name a better open world RPG than Bethesda's worst game (Fallout 4, Fallout 3 only eeks out ahead of Fallout 4 because it actually still has skills).
How the frick has F4 "set the bar". FNV set the bar. Skyrim set the bar.
>paid mods only
You baiting or are you genuinely this moronic?
Do you fail at reading comprehension?
Just take a look at the nexus page for skyrim and then take a look at the F4 page. Go through the categories. Do you notice that one game has hundreds of gameplay mods that overhaul and fine-tune every aspect of said game if you want to? Do you notice how F4 has a fraction of those mods?
If you want to go a step further go ahead and actually play them. Then you can realize the difference.
Housemods, shipmods, armors and clothes plus a thousand retextures. a couple nifbashes if you're lucky. But you're not gonna get gameplay overhaul mods.
Yeah there’s a reason why fallout 4 has no big overhaul mods, it’s called a voice protag killing most fan quests and really hamper modding possibilities. That’s why the only mods are combat, crafting, base building, clothing. Skyrim has no depth beyond skill perks, magic(which starfield also has somehow lol), and maybe dual wielding I guess, but it did have a silent protagonist which means quest mods weren’t jarring as frick with only 4 options that didn’t work unless you downloaded a mod to add empty voice clips cause a dialogue choice won’t play in fallout 4 without an audio file. And the game has to be modified to accept more than 4 dialogue choices.
Just like 2077 was a shitty GTA
Just like BG3 was a bigger DoS2
Elden Ring/Armored Core — forced soul fromslopware etc etc
It will bring NOTHING new to the table. You can't even fly the ship for frick's sake
>cant even fly the ship
Come on, man. If you want to be taken seriously at least try to appear honest. Why have a nice day in the foot so hard with dumbass lies?
you can’t fly your ship. you can enter it and hold X to see a cutscene, after which you’re in space, after which you can select a landing zone, cutscene, leave the ship. wouldn’t call it flying
You can get into dog fights though? How would you fight with another ship if you couldn't fly it? Seems like you're just guessing at this point
10 months ago
Anonymous
you can only dogfight in space, at which point it’s not actually flying in any meaningful capacity, more like playing an FPS but you can move in 3D
10 months ago
Anonymous
You can literally fly in space. Dog fights are encountered during space flight. The menu is for grav jumping
10 months ago
Anonymous
you can fly in a specific zone of space near a planet. you can't actually fly through space, explore it, or fly from planet to planet. once you leave the zone you are taken to a map to select a planet to fast travel to. it's shit
10 months ago
Anonymous
You grav jump the empty spaces between planets and POIs you still control the ship to fly around the zones
10 months ago
Anonymous
So you can fly in the only places that would logically have interesting things to explore. There is nothing to explore in the space between planets or stars. Anything of note is going to be in the planet's orbit, which is the area you can fly.
10 months ago
Anonymous
no, anthing of note is going to be on the planet, the space where yo cannot fly. and I can almost guarantee you that flying in “space” won’t be free either, and you’ll have to teleport to any POI in space
10 months ago
Anonymous
>I can almost guarantee you this absolutely false thing is true
Lol. Okay there buddy
10 months ago
Anonymous
>I want to spend 10,000 years manually flying from one star system to the next
Have fun with that
10 months ago
Anonymous
>moving the goalposts
10 months ago
Anonymous
oh frick off, that’s like saying that there are cyberware installation animations in Cyberpunk, because it happens once in a scripted cutscene
10 months ago
Anonymous
Space is basically the same as planet side moron
You get random encounters, find locations, fight enemies etc
It is an entire other layer to the game, not some simple 5 second thing
10 months ago
Anonymous
>Space is basically the same as planet side
yeah, and the planets are fast travel simulators as well. you wanna know why? BECAUSE YOU CAN’T FLY YOUR STARSHIP IN ATMOSPHERE. and there aren’t any ground vehicles either.
you are right though, space is basically the same as planet side, moron.
it’s basically the same in that the single coolest thing you can do in space is larp like in
You park your spaceship in the middle of space. Nothingness for thousands, if not millions, of miles spans you in all directions. You exit the wienerpit, entering a room filled with companions you've met in your travels. Your waifu is patiently waiting for you somewhere in the ship as well. You are bathed in a sense of comfort. Even here, in the middle of space, Todd's grace has touched you and your comrades, blessing you with Kino
nothing more nothing less. you won’t “find” a space station - you’ll fast travel to it. as for abandoned spaceships - sure, you’ll “find them” in “free flight” (moving about in a tiny cell, when it randomly spawns near you).
good thing they at least made docking possible, or at least. I think so
10 months ago
Anonymous
>you won’t “find” a space station - you’ll fast travel to it
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10 months ago
Anonymous
all those space scenes are basically after you take off from a planet right? Thats what it looks like compared to the gameplay leaks.
10 months ago
Anonymous
Uhh yeah I guess, you take off from planet as a cutscene then it loads the space area which you can fly around in as shown there. Probably there would only be anything of interest near or around a planet but you could fly out into nothing if you felt like it, and then you can grav jump to another planet or star system using the map
10 months ago
Anonymous
>you could fly out into nothing if you felt like it,
need a receipt for that one chief. What does that mean? Hasn't it been established that if you're in orbit around mars you can't fly over to venus but you have to menu fast travel there? So what are we talking about here? Flying into an invisible wall at x km from mars? is that your "flying out into nothing"?
10 months ago
Anonymous
I dunno if you could fly from mars to venus but the thing is it would take a frick long time anyway even if you could so why not just jump there and forget about it?
10 months ago
Anonymous
>What does that mean?
As for that what Imean by flying into nothing is that you just keep going and there's juts more nothing. I don't know if this is how it works yet but you wouldn't need invisible walls, just more nothing. So you keep flying away from the planet 1000km, 2000km, 10000km etc. All the POI, space stations etc is long behind you and you're just flying into more nothing, indefintely,with the model of the planet getting smaller and smaller in yoru rear view mirror. it may be that you could never actually arrive at another planet this way but then even if you could it would take like a month of flying so no one is ever going to bother
10 months ago
Anonymous
it's not long before you, you just teleport to the border of the cell, before it stops you in space.
it seems like you are going further and further away, but you can spend 10h flying one way, and return to the "playable" area in 2 minutes
10 months ago
Anonymous
No if you flew away for 10 hour it would take 10 hour to get back, its just coodinate position, theres nothing it needs to do except make some dots whizz past to make it look like you're moving
10 months ago
Anonymous
>Y-YOU JUST FAST TRAVEL ALL AROUND THE PLANET
What is this moron smoking lmao
How has Todd totally fricking mind broken these clowns?
10 months ago
Anonymous
Fast forward a few replies and this dipshit will be saying because Todd didn't include a fully functional actual space ship with the base game, that's what he meant by not being able to fly your ship.
10 months ago
Anonymous
yeah, and Call of Duty Cold War is a fully functioning RPG because it has perks and dialogue choices
10 months ago
Anonymous
You aren't going to be 'actually flying' a real spaceship either, since computers are better at it. And what, do you think space has things in it between PoIs to go look at anyway?
Play Star Citizen if you want to slowboat in deep space for months at a time.
10 months ago
Anonymous
I think that a space exploration game that doesn't allow you to fly ships in atmosphere and relegates spaceflight to just shooting around and going from marked point A to marked point B shouldn't really be called "space" and "exploration".
10 months ago
Anonymous
>space exploration shouldn't be called space exploration because you can't explore planets with your ship, i.e. NOT space
Are snoys really this desperate lmao
10 months ago
Anonymous
>exploration is when you are moving from marked point A to marked point B in a straight line
holy shit, I can't explore the tracks in Motorsport!!!
10 months ago
Anonymous
When you are in outerspace and in a system, there is complete free flying wherever you want you fricking moron
Where the frick do you think you are finding those derelict ships or asteroid bases?
10 months ago
Anonymous
randomly generated within a cell, obviously.
you aren't actually traveling any distance, you are just pressing WSAD, Shift and Ctrl. and yeah, sure you can claim you're "flying" within a cell but that "flying" is functionally identical to walking, except the theory is that if you continue walking in Starfield, you'll actually end up in the same place, whereas with starships you will definitely not reach another planet's orbit or another system. flying isn't a mechanic or a possibility in Starfield - it is a minigame.
even better if you leave the random abandoned ship and go planet side and then "space" again, you will not find it. if you change something about a that spaceship, go planet side and return to "space", you will not find that changed spaceship, but if you "fly" around some more, you'll "find" (it will generate before you) the same, unchanged ship
10 months ago
Anonymous
and doom was essentially 2d
what is your point moron?
10 months ago
Anonymous
wow, did you just discover that games aren't actually set in 1:1 recreations of their worlds?
the issue with doom isn't that it faked 3D, the issue would be if all the demons behaved and worked exactly the same, and so would all your weapons. the issue is that the core part of the setting and gameplay is being faked, and you're buying a Fallout 4 reskin with a space shooter minigame on top of it
10 months ago
Anonymous
>whereas with starships you will definitely not reach another planet's orbit or another system
planets yes you can
they are simulating the distances between the planets. the rest of the planets aren't just a backdrop and you fly around in infinite space. it gives the distances so if you wanted you could fly there >even better if you leave the random abandoned ship and go planet side and then "space" again, you will not find it
you are unironically moronic if you think this
10 months ago
Anonymous
>they are simulating the distances between the planets
I'm sure they are, I hope to be proven wrong when the game releases >you are unironically moronic if you think this
because?
>No level cap (he thinks)
wonder how they are doing rewards on level up then after you maxed out the perks and skills
Creation Club credits lol
if you level up you get 0.000003 CCCs
10 months ago
Anonymous
I'm not entirely sure what you're gibbering about but they have said once a POI is generated, it will be persistent and always there from that point on.
10 months ago
Anonymous
>once a POI is generated, it will be persistent and always there from that point on. >we will have save file bloat like in skyrim
GOTY
10 months ago
Anonymous
because huge things like ships that are abandoned and can't move obviously won't disappear when you leave the area like a bandit from skyrim clearly would
why the frick do you think it would disappear?
10 months ago
Anonymous
jesus, you really think games work by simulating their worlds in real time 1:1, don't you?
10 months ago
Anonymous
Yes
It is a Todd game
10 months ago
Anonymous
>you aren't traveling, the objects are moving closer to you >it's like walking, but in 3 dimensions
Holy shit, I didn't know this level of pants on head moronic delusion was possible
>if you do this, that will happen
You have zero idea about how such a situation would be handled. You are literally trying desperately to come up with bullshit on the fly because you said something dumb and are too obstinate to retract.
10 months ago
Anonymous
well, if you consider not actually getting anywhere (but pressing buttons) "flying" then I have to concede. you might be completely moronic, but within your definition starfield's "flying" is indeed flying (as in you sit in your spaceship and pretend you're actually moving through space).
I'm not entirely sure what you're gibbering about but they have said once a POI is generated, it will be persistent and always there from that point on.
what kind of POI? a star station, or every single abandoned spaceship, asteroid and other bullshit that's in space?
does "it will always be there" mean you will be able to reach it from any other point in space or that you will be able to fast travel to it?
why is it always the case that when a fricking game dev shills their fricking game using imprecise language, you people always assume the best case scenario? it. never. fricking. is. otherwise they'd be showing it off every 10 seconds.
10 months ago
Anonymous
>imprecise language
Its quite simple. You wander about, you discover a base or a cave or whatever, that has been procedurally placed there. You go somewhere else and go back to the same place at any time and that thing is still there.
10 months ago
Anonymous
yes, but not really.
with the planets, Todd and Co. said they were pre-generated (procedurally) and placed in the game. this way things are the same for all the players. there might be some things that get generated randomly for each playthrough, but that doesn't concern us right now.
as for space, we were not told how things work, and we were not shown actual gameplay of a situation like described. it stands to reason that space is therefore not pregenerated, and will be different for each player and each playthrough.
the way they most likely solved issues like not encountering an important space station is that, because space is completely faked, it will just appear after some time you spend pretending you're flying around. after you find it, you will be able to fast travel to the space around it like you would to any POI on the planet.
things like ships and asteroids are not persistent, because they don't have to be (and shouldn't due to save bloat), and will therefore disappear after leaving the cell that is "space" and won't reappear on reentry.
10 months ago
Anonymous
>it will just appear after some time you spend pretending you're flying around
How moronic are you my guy.
10 months ago
Anonymous
Space is just space man, its just a big black empty area of nothing, but it will have coordinates, you will be simulated moving your simulated ship in simulated 3D space from one coordinate position to another. I'm not entirely sure what you are saying but there would be specific hand-made, hand-placed things in specific coordinates of space that would always be there, and some random things that are spawned at random coordinates different for each playthrough, but once that random thing is spawned its always there and if you travel to those same coordinates of space in that same system then it will still be there. Or something.
10 months ago
Anonymous
space is just space, but it's exactly because of its vastness and emptiness that it has to be faked. you physically cannot expect every thing that could be found in space to be logged to visit later. they couldn't do that in any other of their games that were vastly more narrow in scope.
because space is so big and empty it's also dumb to assume they'll just hide stuff in it - you will never fricking find it in the first place unless there's a quest/marker pointing to it, even if its place within the environment is consistent across playthroughs.
the most logical way that they've done "space" is by putting you in a cell with a space-themed skybox with different planets depending on the planet you "took off" from. within that cell they will randomly generate stuff like abandoned ships, asteroids and major points of interest like space stations. the smaller stuff like ships and asteroids will disappear after leaving the cell, because it's unlikely you'd ever want to return to them again.
major POIs on the other hand will just become fast travel points off-planet, and maybe, just maybe you'll appear in the area around them rather than on the space station itself. it's basically a reverse RNG dungeon - the dungeon is persistent, but the world around it isn't.
10 months ago
Anonymous
>you physically cannot expect every thing that could be found in space to be logged to visit later.
What is there to be logged that will need a quantum computer here? It is space so it is probably less than planetside or even previous games >they couldn't do that in any other of their games that were vastly more narrow in scope.
They literally do that in all their games moron >the most logical way that they've done "space" is by putting you in a cell with a space-themed skybox with different planets depending on the planet you "took off" from
that is literally MORE work than creating simple 3d models of the planets and simulating a consistent black void between them you fricking moron
10 months ago
Anonymous
All you gotta do is give things coordinates in relation to each other, like the planet is 0,0,0 and you fly aways from it in x, y, z direction and the space staion is at 100, 100, 200 postion
sure, now store that information for every space station, asteroid, abandoned ship, space junk, random bodies, shit floating around the ships, satellites, lost cargo and quest items.
now include data on items stored within/on those and their position.
now include anything the player can put into space.
and now include the effects of any encounter the player might have with the baddies in space.
light work, truly (that's on top of all the other data the game has to store and load by the way). >they do that in all their games
no they don't. having a bandit's body stay in the same place (not even same position) for 4h is not the same as having 100000 bandit bodies in different places on the map for the entire playthrough. >it's more work
maybe, but it's far less taxing on the hardware, especially the XBSX
10 months ago
Anonymous
>sure, now store that information for every space station, asteroid, abandoned ship, space junk, random bodies, shit floating around the ships, satellites, lost cargo and quest items.
So stuff that gets saved in all their games?
If you are already able to build giant settlements on a thousands planets how is any of that any more of a challenge to store in the save? >no they don't. having a bandit's body stay in the same place (not even same position) for 4h is not the same as having 100000 bandit bodies in different places on the map for the entire playthrough.
You aren't talking about a blown up space ship that will obviously be removed from the game after a short amount of time like always. You were talking about massive POIs like abandoned ships
Fricking moron
10 months ago
Anonymous
I mean you could store a shit load of things with a code for the thing and x, y, z coordinate in a fricking text file its not rocket surgery. The cell thing is its just rendering those things in the cell at that time, but it knows where all the things in the other cells are too
10 months ago
Anonymous
All you gotta do is give things coordinates in relation to each other, like the planet is 0,0,0 and you fly aways from it in x, y, z direction and the space staion is at 100, 100, 200 postion
10 months ago
Anonymous
have you never fricking played a bethesda game?
object persistence is like half the fricking point
they don't need to show it off because they assume people aren't moronic
a mistake obviously
10 months ago
Anonymous
sure, object persistence in settlements or over three days in a particular cell. bold of you to assume you will be loaded into the same cell every time you go into "space"
>Y-YOU JUST FAST TRAVEL ALL AROUND THE PLANET
What is this moron smoking lmao
How has Todd totally fricking mind broken these clowns?
>doesn't know about the leaks
10 months ago
Anonymous
A big selling point of Bethesda games is object persistence
Yes the abandoned ship you encounter isn't going to suddenly disappear the moment you leave the cell you fricking gigantic homosexual moron
Even things like killed enemies that get cleaned up pretty quickly by the game stay for at least a few days
10 months ago
Anonymous
yeah, items and bodies stay on the ground in the same place for 3 in-game days (about 3-4h). containers get wiped when they are unloaded.
this will certainly be the case on the planets, but you will not be returning to the same cell in "space" each time you take off, therefore no object persistence.
and if you think having a house be in the same place on the map every time you drive (walk in case of starfield) by it, then it's not really a revolutionary or uncommon thing.
The entire planet is walkable
What are you talking about?
I dare you to walk all the way from New Atlantis to Outpost Buttfrick Nowhere #56 that's 23000km away.
10 months ago
Anonymous
> but you will not be returning to the same cell in "space" each time you take off, therefore no object persistence.
There is no evidence for this and creating skyboxes that have to rotate perfectly around the player for literally a 1000 planets is vastly more work than some black void and simple 3d models of the planets in that void
You are literally too fricking stupid to see that by thinking Bethesda didn't do something, you are actually saying they did WAY more work to do what you say they are doing
10 months ago
Anonymous
yeah, and every player model in the new CoD has six gorillions triangles of detail. after all, why would they retopo that shit? that's literally more work!
10 months ago
Anonymous
The entire planet is walkable
What are you talking about?
10 months ago
Anonymous
No game has flying. You are sitting on your chair
10 months ago
Anonymous
Starfield isn't a space exploration game, it's an RPG set in space.
10 months ago
Anonymous
I think this is the part that people don't get.
Starfield's "spaceflight" is browser-game level ace combat. It's not a big part of the game. it's like the lockpicking minigame. a few seconds of pointing and clicking to get some resources.
The one thing that's gonna be interesting if spaceships actually behave differently depending on size/speed or if it's all just for looks and a behemoth cargo ship turns at the same rate as a tiny fighter.
10 months ago
Anonymous
>Starfield's "spaceflight" is browser-game level ace combat. It's not a big part of the game. it's like the lockpicking minigame. a few seconds of pointing and clicking to get some resources.
Everything they have shown says this isn't the case
Instead everything they have shown is that they are replicating the Bethesda experience but in space
So like in Skyrim or on a planet in Starfield you can find locations, encounter enemies, meet people etc, you can do the exact same thing in outer space in Starfield
Nothing they have shown has said it is just some quick get some resources kill a few other spaceships then fast travel to the next solar system type of thing
People really don't get what Todd has achieved lmao
10 months ago
Anonymous
I have seen every gameplay reveal and the gameplay leak and all i've seen is some variations of pointing the center of the screen at enemy spaceships. the only depth I've seen was being able to target subsystems with a special perk. I haven't seen anything about small fighters being faster than lumbering freighters. All I've seen is a point system where presumably every ship can get boosted (presumably to the same min and max speeds) by putting in points.
Coupled with the rock-paper-scissors approach to combat (lasers le good against shields, missiles le good against unshielded) I don't believe it's unfair to bring up browser games as a comparison. I guess since it's 3D I'd concede that it's probably more like a mobile game?
Either way. I predict waving your mouse around and clicking is not gonna be fun for more than a couple fights.
10 months ago
Anonymous
Yeah and morons thought there would be invisible walls on the planet too
When that never made any amount of sense
Just frick off, moron. I know you think you're being clever by pretending flight and combat gameplay doesnt exist but all you're doing is making actual criticism of the game look just as dishonest. Like I said, shooting yourself in the foot. You are too stupid to see you're only helping the game when you prove yourself a dumb liar kek
10 months ago
Anonymous
>combat gameplay
where did I say anything about combat (even though if it’s anything like FO4, it’s going to be shit) >flying
see
you can only dogfight in space, at which point it’s not actually flying in any meaningful capacity, more like playing an FPS but you can move in 3D
there is no actual flying your ship anywhere. you are confined to a small space with nothing but maybe some obstacles within it and a couple of enemies. I genuinely expect space stations and abandoned ships to be POIs in space, to which you also have to fast travel
10 months ago
Anonymous
Ship flying combat, dummy. What you're saying right now disproves what you claimed before. Figured you were another screeching Snoy exaggerating everything once again but now I see you really are just dumb and have no idea what you're even talking about kek
10 months ago
Anonymous
jesus fricking christ. you flying your ship doesn’t fricking mean anything you lobotomised moron. it’s LITERALLY the same as all the zero-g shootouts shown in the gameplays. IT’S THE SAME THING - IT COULD LITERALLY BE SWAPPED OUT gameplay-wise. that’s what I’ve been saying all this time. there are no planets when you’re “flying” your ship, you can’t “land” on anything while you’re “flying” your ship. it’s literally CoD infinite warfare zero-g gunfight, but instead of a gun, a full wienerpit is rendered on top of the “space”.
>buzzwords
Oh, you're a smoothbrain. Now it all makes sense.
>buzzwords >Starfield is the first new universe in over 25 years from Bethesda Game Studios, the award-winning creators of The Elder Scrolls V: Skyrim and Fallout 4. In this next generation role-playing game set amongst the stars, create any character you want and explore with unparalleled freedom as you embark on an epic journey to answer humanity’s greatest mystery. >award-winning creators >next-generation >set amongst the stars >unparalleled freedom
this one is especially funny >embark on an epic journey
you buy this shit. screenshot this post, return to it in 3 years, die of embarrassment
10 months ago
Anonymous
>buzzword
The only buzzword in that excert that is completely separate from what anyone is talking about is "next gen" and maybe "award winning" so they still managed to use less buzzwords than you
10 months ago
Anonymous
>the only >gives 2
if you think that “unparalleled freedom” and “epic journey” aren’t buzzwords, you are moronic and may be eligible to disability money.
the best part is that I arguably used one or no buzzwords in that post, that being “betheslop”. consoomer isn’t a buzzword
10 months ago
Anonymous
unparalleled freedom isn't a buzzword. Epic could be, but it is used appropriately in this context.
Consoomer is 100% a buzzword.
10 months ago
Anonymous
unparalleled freedom is definitely a buzzword. it means nothing and is thrown around as a more evocative replacement for open-world.
epic isn't used appropriately, as the journey can hardly be called grand in scale (just because it takes place across space doesn't mean much if traveling between solar systems is like driving to the nearest city). granted, I might be wrong on that front because the game hasn't released yet, and the story might actually be "epic".
"consoomer" isn't a buzzword, it's a pejorative way to describe someone overly dedicated to consumerism. the same way "Black person" isn't a buzzword - it means exactly what it means
10 months ago
Anonymous
Let me help you further, you absolute drooling dumbfrick.
YOU SAID THERE WAS NO FLYING. THERE IS IN FACT FLYING.
Thats what the conversation was about. You're fricking moronic kek
10 months ago
Anonymous
>I can't get anywhere but it's totally flying
good one, gotta remember that one
Pete Hines Q&A summary:
- “The game doesn’t really start until after the main quest”
- Says it’s his favourite Bethesda main quest ever
- He once accidentally got sucked into the vacuum of space because he boarded an enemy ship and the pilot took off
- Multiple passive POI’s across the galaxy to find. An example he gave was a set of farms where the people give resources to the people of other planets
- Modders will be able to create planets
- Certain companions will get annoyed with you if you do bad things. Even companions who are really close to you
- Lots of settlements with their own people and quests to find outside of the major cities
- New game plus relates to the main story so he couldn’t say a word on it. Says it’s different from most new game plus mechanics and is rather “special”
- Doesn’t know if you can fly from planet to planet as Grav Driving is much quicker (Only takes a few seconds apparently)
- Weapon mods combined with skills are really diverse. Said that he felt like Iron Man at one stage
- You can get bounties put on you but there are ways to undo them
- Museum on New Atlantis explains the lore of the game. The colony war, what happened to Earth etc.
- Says the boost pack skill is really important and fun
- Adoring fan can not become a robot (LOL?)
- There’s an enormous amount of creatures. He has no clue how many are in the game
- Also has no clue how long it would take to 100% the game. Says after 150 hours he isn’t even slightly close
- Lots of mod support post launch
- Mission boards can ask you to build outposts on planets.
- He gave a hilarious example where the mission board gave him a quest to take two people across to a different planet (space taxi?). After 5 hours he found the 2 people still on board his ship and realised he had completely forgot to take them to their destination.
- Lots of Easter eggs as you’d expect across the game
- No level cap (he thinks)
the only quality post here. >“The game doesn’t really start until after the main quest”
bullshit, unless the main quest just ends on you having to explore space in search of alien life >He once accidentally got sucked into the vacuum of space because he boarded an enemy ship and the pilot took off
what? how would that even look? he was inside the enemy ship and it just spit him out? >Modders will be able to create planets
yeah, the whole idea for the game is to release a framework in which modders can provide content that isn't dogshit (porn and maid uniforms) >Certain companions will get annoyed with you if you do bad things. Even companions who are really close to you
actually cool >Lots of settlements with their own people and quests to find outside of the major cities
riiight, I'll believe it when I see it. remember that only 10% of the planet's supposed to have any life on it >New game plus relates to the main story so he couldn’t say a word on it. Says it’s different from most new game plus mechanics and is rather “special”
sounds cool. you probably touch the alien artefact and get timetravelled back to the start of the game. the main quest goes differently though because you can skip it entirely >Doesn’t know if you can fly from planet to planet as Grav Driving is much quicker (Only takes a few seconds apparently)
you can't >Says the boost pack skill is really important and fun
yeah, because they could think of 1 unique mechanic for the entire game. it might be fun though >Also has no clue how long it would take to 100% the game. Says after 150 hours he isn’t even slightly close
bullshit >Lots of mod support post launch
see modding planets
10 months ago
Anonymous
>only 10% of the planet's supposed to have any life on it
That just meant the indigenous wildlife. The planets without wildlife can stil have content
10 months ago
Anonymous
you're likely right, but it's still probably limited to a random outpost somewhere, or a tiny settlement.
>actually cool
Also extremely basic and something present in every non-Todd game RPG.
meh, not really, but it is pretty basic. still good to have.
I don't get how the guy could forget about the taxi mission mid-way. like, what else could you be doing if not flying these people to their destination? how can you get lost mid-quest (of this type)? personally, I smell bullshit
10 months ago
Anonymous
>you're likely right, but it's still probably limited to a random outpost somewhere, or a tiny settlement.
For certain planets you’re right, but during the direct they confirmed seemingly barren planets off the beaten path still have small settlements and unique hand crafted content. Maybe not every single one, but a lot of them.
10 months ago
Anonymous
New Vegas did it
10 months ago
Anonymous
>how can you get lost mid-quest
Really dude? >playing skyrim >going to whiterun >wait is that a bandit hideout? i'll go check it out real quick >kill bandits and get back on the road >oh is that a cave? i'll check it out real quick >clear cave, now you're on the other side of it >is that an abandoned house in the middle of nowhere? i'll go check it out real quick >kill old hag in the house >okay now let's go ba- wait what was I doing again?
10 months ago
Anonymous
>actually cool
Also extremely basic and something present in every non-Todd game RPG.
10 months ago
Anonymous
>flying in space? That isn't flying! Good one!
Genuinely moronic. You're writing novels and saying nothing with them kek What a fricking waste of time to exist as you do
10 months ago
Anonymous
>It’s another “10% of planets support life=therefore humans can only be on those 10%” moron again
The fricking beginning of the game that leaked shows a mining base on a barren moon. Come on
10 months ago
Anonymous
I addressed it in a response to a very similar comment.
2 mining bases on a moon in Beta Delta Frickgolrian system doesn't constitute "life" or "content" on an otherwise barren planet. especially if they only exist to allow you to quickly sell your shit or refuel.
it's an oversimplification, but you get my point.
No if you flew away for 10 hour it would take 10 hour to get back, its just coodinate position, theres nothing it needs to do except make some dots whizz past to make it look like you're moving
and from the gameplay perspective it would do that, because? it would literally be punishing the player for flying where they shouldn't, because there isn't anything. the player would fly for 15 minutes hoping to find something, they wouldn't, and upon trying to return, they'd waste another 15 minutes
10 months ago
Anonymous
You are a gigantic fricking homosexual moron and I can't wait to see you fricking have a nice day when Starfield releases and proves you are completely wrong and making up complete nonsense that doesn't even make any sense from a game design perspective
"stopping the player in space" doesn't even fricking make sense
It takes VASTLY more work to create the kind outer space you imagine it to be, than a simple coordinate system and 3d models of planets
Fricking moron
10 months ago
Anonymous
>doesn't even make any sense from a game design perspective
nah, simulating the world 1:1 makes much more sense. that's why we had full ray tracing in 1993, you just had to code the engine once and let it simulate in real time - bam, photorealistic game. I remember lara croft's breasts being made up of 10M polygons, that way they didn't have to retopologise anything, and they looked nice and realistic.
I did hear they wanted to make an infinite staircase in mario 64, but "it just didn't fricking make sense"
Cinnamon roll got eaten by a wolf >why. wouldn't. they?
Because they said they wouldn't?
How bout this, the abandoned spaceship is a procedural ship asset with a seed that can be stored as a number, randomly placed at x,y,z in system #whatever and it remembers that position and if you go back to that position it remembers there was a ship with seed# at positon x, y, z
>wolf with a sweet tooth
I too explain bugs or game design in RPG games by pretending something happened in-game. it's a good cope and improves immersion. that's not sarcastic by the way.
you can store the spaceship as a seed, and they likely are, but you also have to account for all data like a random crate floating inside that the player moved, or what the player looted, or whether there was a gun that the player picked up, or if the player destroyed something, or if the player scrapped a part of the ship etc. etc.
it's a lot of data to store. not because there's one abandoned ship, but because over 150h or whatever, there will be plenty.
10 months ago
Anonymous
I have no idea how its gonna work to be perfectly honest, I'm talking out my ass. All I know is, its gonna just work, and its gonna be great.
10 months ago
Anonymous
it's not gonna work, but it's not going to matter.
I'm arguing only because there are hyper-morons here who think this game will be the end-all-be-all for all video games ever created.
it will not be.
to me the game has much deeper, and more important issues than whether NASS Buttfricker's rear chute was left open by the player 15 hours ago
10 months ago
Anonymous
>it will not be.
But what if it is?
10 months ago
Anonymous
I honestly hope it is.
but it's not.
2077 is great
[...]
sunken cost fallacy
it's not sunken cost fallacy. it's the "game reviewers are objective" fallacy. before CP77 launched every single game reviewer bar one creamed themselves at how super duper amazing the game was, because thats what the people and the publisher wanted to hear.
relying on game journos in 2023 is just naive
10 months ago
Anonymous
How is a marginal increase in saving the locations of abandoned ships a complete simulation of the world
Ships can be like any other object the game saves which is already huge settlements or other things the player saves on planets
Fricking have a nice day and stop polluting the gene pool
10 months ago
Anonymous
>it would literally be punishing the player for flying
You fly away for 10 hours, realise theres nothing there, then frickin grav jump to another planet.
10 months ago
Anonymous
Nothing is punishing because you can just grav jump anywhere if not just open the system map and fast travel
Like holy frick you are moronic
and the player would want to grav jump because?
how do you know they wouldn't want to return to something they encountered in the same cell before?
10 months ago
Anonymous
>and the player would want to grav jump because?
Because the alternative is flying back for 10 hours? Or just jump back to the planet you were flying away from...
10 months ago
Anonymous
and if they fly for 10 million hours they'll die in real life. if you think anybody is actually going to fly for that long for anything else than a meme or a sped up youtube video you are mentally deficient. most people will just fly for 5-10 minutes once, notice there's nothing there and turn around. now, despite my gripes with bethesda, they probably aren't morons, and won't want the player to become bored after spending 10-20 minutes looking at an empty screen (not to mention the fact that increasing coordinates mean increasing resources if you want to do this with any precision), they'd make it so the game teleported you to some point, some distance away from the absolute border of the cell. that way you could fly for 10 minutes, decide to turn around and return to the gameplay area in 2 minutes.
How is a marginal increase in saving the locations of abandoned ships a complete simulation of the world
Ships can be like any other object the game saves which is already huge settlements or other things the player saves on planets
Fricking have a nice day and stop polluting the gene pool
>it takes vastly more work to create the kind of space you imagine it to be
A. no it doesn't it's actually far simpler, although it requires a different approach
B. you were talking about putting 3d models in space and giving them coordinates, also probably the correct dynamic lighting accurate in relation to other planets etc.
well that takes up a frickload of resources believe it or not. at the very least, it's not a marginal increase. maybe if all the program aimed to be was a simulation of our solar system with great detail and redundant persistence it could be excused, but there's actual interactivity planned for starfield.
I can promise you ships won't work like settlements, nor would you want them to work like that from the player's perspective.
in the end, the game will release, you'll see I was right, you're going to be butthurt for about an hour and then you'll forget about it for the rest of time.
chuck, sneed, suck my wiener.
10 months ago
Anonymous
>increasing coordinates mean increasing resources
homie you dumb its just x = x + 1 for 10 hours then x = x - 1 for 10 hours to get back, or fricking jump
10 months ago
Anonymous
>B. you were talking about putting 3d models in space and giving them coordinates, also probably the correct dynamic lighting accurate in relation to other planets etc. >well that takes up a frickload of resources believe it or not.
You LITERALLY don't know how games work
There is a difference between what is being RENDERED
and what is being STORE IN MEMORY as an object at a specific location that the player doesn't see because they are in a different cell or whatever
Again just fricking have a nice day
well, at least you got the basics right.
in any case, I hope you guys are ready to admit I was right when the game finally releases
10 months ago
Anonymous
I'm keeping receipts of all the doubters
10 months ago
Anonymous
>B. you were talking about putting 3d models in space and giving them coordinates, also probably the correct dynamic lighting accurate in relation to other planets etc. >well that takes up a frickload of resources believe it or not.
You LITERALLY don't know how games work
There is a difference between what is being RENDERED
and what is being STORE IN MEMORY as an object at a specific location that the player doesn't see because they are in a different cell or whatever
Again just fricking have a nice day
10 months ago
Anonymous
I addressed it in a response to a very similar comment.
2 mining bases on a moon in Beta Delta Frickgolrian system doesn't constitute "life" or "content" on an otherwise barren planet. especially if they only exist to allow you to quickly sell your shit or refuel.
it's an oversimplification, but you get my point.
What are you even saying. Pete says you can see tons of different people and settlements out there and you said you didn’t buy because only 10% of planets support life. moron, a planet doesn’t have to support fauna to have a settlement there, people can survive on space stations in the game. You can find a human settlement on the other 90% planets
10 months ago
Anonymous
Nothing is punishing because you can just grav jump anywhere if not just open the system map and fast travel
Like holy frick you are moronic
Great, I can stare at that fricking bullshit ship panel for a thousand times. Do any knobs or switches or displays show anything. Nope. We just thought it looked cool and now you have to think about it's uselessness a 1000 times as you watch this load screen. Frick that.
I have gamepass. It's my first bethesda game I'm skipping. So I would of, and might still, if like I said, the freedom is felt from cumulative planet visits.
Then stop being a thread schizo and actually try it out when it’s released.
10 months ago
Anonymous
IDK. That seems like a lot of work. I think I'll just write another 1,000 words on a website forum.
If it's good I'll play it.
They made a better game
It's too different to call it better. My buddy hated 3 because of what it lost in the conversion. I never got into the original.
>If I don't see it before release it isn't in there
Fricking moron logic kek
Games lead with their hook. This game has no hook. It's better logic than, buy the game they are obviously just hiding all the good stuff so you can enjoy it.
>she thinks an animation loop has to do with game engines
How the game handles npcs is part of the game-engine. What am I missing? All games are fakery, you aren't really flying in space. But I don't want my npc's to be just a visual layer on top of the video game itself. That is fricking 20 year old trick shit that I was happy to enjoy then. Not anymore.
10 months ago
Anonymous
>games lead with their hook. tHiS gAmE HaS nO hOoK
You must be a zoomer who has never been alive for a Bethesda game release kek Stop wasting your time mass replying because everything you're saying is just dumb to read. You're simply a dumb person. Sorry.
>fathom
depth is for down
altitude is for up
space is up not down
(for any pedantic anons no you cant just go through the earth obviously you would go around it and then up, frick you)
It's my most anticipated game in years. I remember how great it was to get my hands on Skyrim, and Starfield will be the same.
Holy FRICK bros, I'm going to enjoy the shit out of this game.
I played Fallout 4 but I haven't been this excited for a Bethesda game since Skyrim. I think the Sci Fi setting is just more exciting than the post apocalypse
Yeah, I skipped FO4 at launch because I had other things going on. With Starfield I'm at a comfortable place in life, ready to relax, and I'm certain Starfield is a major improvement from both FO4 and Skyrim. Getting into a new Bethesda game is always awesome, even after all these years and other games.
>no land vehicles confirmed >no seamless landing to planet and taking off confirmed >dead fricking animations >literally looks like fallout 4 modded to shit >will have 9k bugs >meanwhile new FREE No Mans Sky content update
starshitters and star shitizens in ruins
>>no land vehicles confirmed
I'll admit that's disappointing >>no seamless landing to planet and taking off confirmed
Don't care >>dead fricking animations
Wrong
looks like fallout 4 modded to shit
Wrong >>will have 9k bugs
Wrong
new FREE No Mans Sky content update
Imagine defending No Man's Slop. Go watch your Internet Historian vid again gay
How about: >game mechanics are a basic b***h shooter with crafting (TM) >factions are non-exclusive >radiant quests >there is no conflict between factions >half of the companions are black
>>game mechanics are a basic b***h shooter with crafting (TM)
Wrong
are non-exclusive
Good
quests
hen just don't do them, tard
is no conflict between factions
So? >>half of the companions are black
>>no land vehicles confirmed
I'll admit that's disappointing >>no seamless landing to planet and taking off confirmed
Don't care >>dead fricking animations
Wrong
looks like fallout 4 modded to shit
Wrong >>will have 9k bugs
Wrong
new FREE No Mans Sky content update
Imagine defending No Man's Slop. Go watch your Internet Historian vid again gay
I'm not paying full price for this shit but if modders can implement vehicles on fricking Gamebryo you just have to wait a bit until the CK comes out.
My brothers... Todd has done it again... This time we head to the STARS. Thank you MR HOWARD I will buy your creation credits as a reward for your hard work
i can >planets are heightmaps with rocks, ground fog, recycled pine_tree_01 with different colored leaves >shitty procedural quests "dangerous (insert enemy) have been disrupting our (insert job) please stop them for us, we'll be in your debt" >stealth space archery is optimal, every other choice is suboptimal and would be for aesthetic / rp reasons >moronic enemy ai, bumping into shit and often confused >can stand in the middle of gunfire and never die, game designed for you to win, hard mode just swaps it, npcs become god like you, you become npc >mission boards are varied and probably fine >dogfighting designed for you to basically win, enemy ships spread their cheeks wide for your space missiles >perks are essentially, do more number to specific thing! could still beat game without caring about them >cities are designed like disney theme parks, tasteless urban architecture and interior design >doughy eyed lifeless npcs standing around, bumping into walls and each other >gross texture wrapping, modelling and shading errors everywhere, many models are bevelled cubes with boolean operations >moronic looking lod and constant pop-ins >and much much more
i don't need a release copy to use my eyes and notice trillions of red flags in every frame of every gameplay video they have released. i'm not getting cyberpunked again, neither should you. let it go, this game is going to be mid jank at best.
yea i am hallucinating the literal garbage presented to us in the gameplay video. no im using my eyes, you're pumping gallons of copium in your veins because you desperately want a good game to release but let me tell you.. it isn't happening, the game industry is going to get more shit until it eventually crashes down.. wake up!
You are desperately coping with your novel-long posts trying to pick apart insignificant thing inside a game you will never play as if NMS' janky boring approach was actually some kind of hallmark of quality to aspire to kek Get some self awareness
10 months ago
Anonymous
how am i coping? i am simply existing in the truth, you aren't denying that what i picked a part is true? exactly, because it's true that what i said was jank is jank. also if you consider what i wrote a novel post, you must have low brain energy. sorry. its over starfield will flop just accept it.
10 months ago
Anonymous
Heres a pro-tip, moron. When you have to pick something apart in order to complain about the screws holding it together, you have already lost. Especially when the thing you're desperate to discredit hasn't even released yet. You're complaining about screws that you can only speculate on as if its absolute fact. And yes, any sane person sees your massive post as the mentally ill, waste of time Snoy cope rambling that it actually is. A healthy normal person doesn't put that much effort into trying to make a video game that they claim not to care about look bad. You won't understand, for obvious reasons, but thats the fact you're missing kek
So you never played it and are hallucinating this game okay
Each previous bethesda game had a powerful opening hook. The main storyline was your thrust to compel you. Starfield's main story opening may as well be a sidequest. It falls so fricking flat in comparison to even Fallout 4, which was their weakest as they already blew their load with Fallout 3's opening. gays pretending otherwise are delusional.
10 months ago
Anonymous
So you never played it and are hallucinating things to complain about
10 months ago
Anonymous
Morrowind is literally border patrol dude, Oblivion was a fricking sewer level
10 months ago
Anonymous
Both are memorable.
10 months ago
Anonymous
Fine, not the first mission exactly, but the feeling it gave you when you were first released. Maybe you had to be there. I fricking was, Gandalf. I was there 22 years ago when Morrowind launched. It's not the first mission. It's what you felt. Morrowind opens with a crazy fever dream, making your character in world with a chat, and then being let loose in that opening town. It was fricking MINDBLOWING. Oblivion had the lead up trailers showing off the oblivion gates and had jaw dropping fricking graphics. Leading the fricking Picard through the dungeon and then coming out of the cave into the open. Frick me. And all of that was presented before the game was released. You could sense the greatness in game trailers leading up to the game's release.
That is not what is happening here.
10 months ago
Anonymous
I worked with schizophrenic people for a year and this post is giving me those vibes
10 months ago
Anonymous
Not an argument.
10 months ago
Anonymous
Yeah cause you saw it through a shitty phone camera being played by a braindead black who spent 8 minutes trying to figure out how to open his inventory to put his helmet on.
is optimal >Just like in real life
Except in real life stealth takes a little more effort than just crouching and having your attacks magically do more damage as a result, rendering the comparison pointless.
Stealth is optimal because attacking someone who isn't defending themselves from you does deal more damage. That's why nogs like to suckerpunch people.
>Stealth is optimal because attacking someone who isn't defending themselves from you does deal more damage. That's why nogs like to suckerpunch people.
But again, that's only in the context of a sucker punch. Getting shot in the head with an arrow does the same amount of damage whether you see it coming or not. If attacking from stealth gave your attacks a decreased chance of being dodged/blocked then it would make sense. How much damage an attack does is based more on location than whether the target is aware or not.
Its an RPG buddy, its got RPG mechanics. Its representing the idea that you're taking real careful aim and hitting them right in the sweet spot, like a critical hit. Just don't use it if you think it sucks.
True to an extent. Flinching away can cause a graze, and if wearing armor of any kind a reactive movement could lessen the damage. If you're talking about how the animations wouldn't mean the damage is reduced then you are correct. It's mostly a mechanic to simulate the general efficiency of stealth as well as keep the pace similar between playstyles since stealth is generally slower overall.
is optimal >Just like in real life
Except in real life stealth takes a little more effort than just crouching and having your attacks magically do more damage as a result, rendering the comparison pointless.
>I can almost guarantee you this absolutely false thing is true
Lol. Okay there buddy
>this thing that I have no proof for is definitely true, while your thing you have no proof for is definitely false
big brain betheslop consoomer take here. it’s almost as if I said “almost guarantee” to show my strong conviction despite lacking evidence
I will machete space.
I will take glorious meele combat to the stars.
All will bow before my bladed combat techniques as I slice and dice my way through the celestial domain.
When all is said and done, when the astral ocean has seen cold steel paint the stars red and leave nebulas filled with the dead I be finished.
>Can people even fathom what they are about to experience?
More Bethesda mediocrity held aloft by a criminally-undervalued and disconcertingly-subservient modding community. Call me when it's free™.
>It doesn't HAVE to have ground vehicles >It doesn't HAVE to have planets with water falls >It doesn't NEED to have real directional lighting that effects the enviroment. >It doesn't need to have life on more than 10% of planets >It doesn't need a modern engine. >It doesn't matter that the dialogue is porn tier quality. >It doesn't need aquatic vehicles. >It doesn't need to have expressive dialogue animations. >It doesn't NEED to be more than 30 fps on consoles. >It doesn't need DLSS >It doesn't need flyable ships in a planets atmosphere. >It doesn't need playable alien races despite 10% of planets having life. >It doesn't need good gunplay. >It doesn't matter the collectors edition doesn't come with a disc >It doesn't need to have interesting world designs. >It doesn't MATTER that those 1000 worlds are all randomly generated.
>>It doesn't HAVE to have ground vehicles >>It doesn't HAVE to have planets with water falls >>It doesn't NEED to have real directional lighting that effects the enviroment. >>It doesn't need to have life on more than 10% of planets >>It doesn't need a modern engine. >>It doesn't matter that the dialogue is porn tier quality. >>It doesn't need aquatic vehicles. >>It doesn't need to have expressive dialogue animations. >>It doesn't NEED to be more than 30 fps on consoles. >>It doesn't need DLSS >>It doesn't need flyable ships in a planets atmosphere. >>It doesn't need playable alien races despite 10% of planets having life. >>It doesn't need good gunplay. >>It doesn't matter the collectors edition doesn't come with a disc >>It doesn't need to have interesting world designs. >>It doesn't MATTER that those 1000 worlds are all randomly generated.
Your post illustrates that if they went the RDR2 route and used their sinful amount of Skyrim money that they could have made the next Witcher 3/RDR2. Especially since we don't have a good real space sim. Unironically EVE Online and Star Citizen (if it ever lives up to the hype on release in ten years) are the best in the market because they have that "milling about he galaxy making money and it's dark and quiet but I have the choice to talk to people to pass the time," vibe. I implore people to try out Starsector, it can largely scratch that itch.
Honestly, we need to cool it with the ironic hyping of Starfield. Some facts: >i already psyopped myself into buying the premium edition >it's fallout 4 in space >no questions asked, it's 90% f4 reskin >speculation: space consists of cells that connect all planets, these cells aren't big which is why you will just casually run into space stations and so on while flying around in them
I am starting to think I will be disappointed. Some hopium for a poor soul?
You park your spaceship in the middle of space. Nothingness for thousands, if not millions, of miles spans you in all directions. You exit the wienerpit, entering a room filled with companions you've met in your travels. Your waifu is patiently waiting for you somewhere in the ship as well. You are bathed in a sense of comfort. Even here, in the middle of space, Todd's grace has touched you and your comrades, blessing you with Kino
Starfield fell so flat at Gamescom I d/led No Man's. Systems>Story, especially when the story isn't compelling as I mentioned:
[...]
Each previous bethesda game had a powerful opening hook. The main storyline was your thrust to compel you. Starfield's main story opening may as well be a sidequest. It falls so fricking flat in comparison to even Fallout 4, which was their weakest as they already blew their load with Fallout 3's opening. gays pretending otherwise are delusional.
I bet they fricked up. Probably mandated to, "make the sidequests feel like mainline story missions," and ended up not making a mainline story that had any value. Whenever you try to force one to be as good as the other you end up forcing the good one to be worse, almost subconciously to more easily reach your goal. But that's going to be the takeaway, or at least I guess it will because I'll be in No Man's Sky playing with half broken systems that add up to something mildly special.
don't forget the great chatter: >Spaceborn, I can't believe you're here! >Oi, no space wizardry on my watch! >I see you've taken the "ballistics rank 4 perk" you sure know how to shoot, huh?
Meanwhile from Kotor to Mass effect the companions had actual things to say and nobody cared that they had a handful of idles and basically hung out in designated spots for the entire game they weren't following you around.
God I hope they took some cues from old bioware on this.
[...]
Its not going away. You can cover your ears and repeat the same lines repeatedly but it's not going away. Soon you will see the greatest game ever made, bug free and breathtakingly beautiful. Threads will be going up for years about this masterpiece and you'll sit there playing some garbage game, unsatisfied, knowing that right now others are basking in Todds magnum opus, discovering it's secrets, playing out their cowboy bebop or bobba fett dreams, their interstellar role play, putting in thousands of hours building furnishing and tweaking their outposts and settlements, reliving the stark majesty of dune, the exploration and discovery of star trek, the self reflection of 2001 or the horror of event horizon. In a short time modders will transform this into star wars if that's what you like, the possibilities are endless.
And you will still be here missing out, convincing yourself with the same old lines and cope that you aren't.
You can let yourself enjoy things without worrying about what 40 year old virgins and literal children think about you, anon, a person they will never know
I hereby create the term Todds cycle: >new todd game >he will deliver >he doesnt >Ganker hates it and TELL ME LIES >new todd game >he will deliver >he doesnt >Ganker hates it and TELL ME LIES
but normies will love it
More like >Todd is honest about what will and won't be in the game >People freak out when what he says won't be in the game isn't in the game and call Todd a liar
More like >new todd game >he will deliver >he doesnt >Ganker hates it and TELL ME LIES >still dumps 500 hours, 10 million copies sold and a solid player count 5 years later >new todd game >he will deliver >he doesnt >Ganker hates it and TELL ME LIES >still dumps 500 hours, 10 million copies sold and a solid player count 5 years later
I don't think time is a good indicator of a good game. Fallout 4 is an absolute time sink with its settlement building. Meanwhile I didn't enjoy the quests, didn't enjoy the combat (yes, I prefer the clunky gunplay with actual RPG mechanics over the kewl hitmarkers and such) or anything else about it.
Is anyone actually excited for this? I like Bethesda games but like this is really obviously just going to be Fallout 4 with bad spaceship piloting and random terrain.
No, but I love Elder Scrolls. Fallout 4 was irreparably damaged by its voiced protagonist. This game is going back to silent protag, and the sci fi setting is just more interesting to me that Fallout's post apocalypse.
Oblivion and especially Skyrim are some of my favorite games of all time. FO4 was meh. I know you're bating for FO4 in space, but considering what we've seen, and M$ influence so far, I am hopeful and excited. Playing on my 4K OLED with my 4090 will be very comfy.
It's a bethesda game, everyone knows what to expect and what they'll get, a normiebait game with bland gameplay, there will be nothing mind blowing in it. Well, shazamtrannies might blow their heads off when it sells and reviews well but who gives a shit about them?
- “The game doesn’t really start until after the main quest”
- Says it’s his favourite Bethesda main quest ever
- He once accidentally got sucked into the vacuum of space because he boarded an enemy ship and the pilot took off
- Multiple passive POI’s across the galaxy to find. An example he gave was a set of farms where the people give resources to the people of other planets
- Modders will be able to create planets
- Certain companions will get annoyed with you if you do bad things. Even companions who are really close to you
- Lots of settlements with their own people and quests to find outside of the major cities
- New game plus relates to the main story so he couldn’t say a word on it. Says it’s different from most new game plus mechanics and is rather “special”
- Doesn’t know if you can fly from planet to planet as Grav Driving is much quicker (Only takes a few seconds apparently)
- Weapon mods combined with skills are really diverse. Said that he felt like Iron Man at one stage
- You can get bounties put on you but there are ways to undo them
- Museum on New Atlantis explains the lore of the game. The colony war, what happened to Earth etc.
- Says the boost pack skill is really important and fun
- Adoring fan can not become a robot (LOL?)
- There’s an enormous amount of creatures. He has no clue how many are in the game
- Also has no clue how long it would take to 100% the game. Says after 150 hours he isn’t even slightly close
- Lots of mod support post launch
- Mission boards can ask you to build outposts on planets.
- He gave a hilarious example where the mission board gave him a quest to take two people across to a different planet (space taxi?). After 5 hours he found the 2 people still on board his ship and realised he had completely forgot to take them to their destination.
- Lots of Easter eggs as you’d expect across the game
>- He gave a hilarious example where the mission board gave him a quest to take two people across to a different planet (space taxi?). After 5 hours he found the 2 people still on board his ship and realised he had completely forgot to take them to their destination.
GOTY everyone. Just look how well designed the game is. Next they’ll be saying that he found a hilarious bug that made all NPCs T-pose.
No. But either they make their presence known and raise some concerned questions about the current destination, or you remove the ”quest” from the game. It is shit like this that make Todd games deep as a puddle. That, and every other shallow thing from the quests to the combat to the writing to the voice acting etc.
10 months ago
Anonymous
>literal moron critiques a game >"the lack of this element that exists in zero games is why Todd games suck"
You're so pathetic lol
How? He forgot to take them to the planet so they just chilled on his ship. I'd find it funny too if after a few hours I ended up finding random ass homies on my shuttle that I forgot about.
>Multiple passive POI’s across the galaxy to find. An example he gave was a set of farms where the people give resources to the people of other planets
We already knew there would be interstellar economy since you can connect your bases to them. I think this specific detail is cool because it implies POIs aren't just dungeons but could be worldbuilding elements that bring the galaxy to life.
>- He once accidentally got sucked into the vacuum of space because he boarded an enemy ship and the pilot took off
Finally a game that lets me live out my extremely specific explosive decompression fetish with Krystal from Starfox mods
Hope modders will be able to create interesting companions you can romance that can integrate w/ ChatGPT or some AI discussion. I'd unironically kneel to Todd
>one week from release >still no unscripted and unedited gameplay footage
How do toddlers cope? Why is bethesda so desperate to hide their game from customers? Todd said they built this game to be played for the next decade but he can't even show what the gameplay loops look like?
Who is everyone? The leaked tutorial footage looked awful. Literally Fallout 4 in space. But I'm not going to hold it against the game for having a soulless, pointless tutorial. What I'm talking about and the question you ignored is why hasn't bethesda shown us what the gameplay actuslly looks like? What is going to keep the players occupied for the next decade? You and I both know the answer. The game is so bad that Bethesda is afraid to show it to customers because they're worried it will affect the sales. They're hoping it will sell on Bethesda's brand power alone.
Reviews will be out soon, and a lot of people have already preordered based on what we've seen so far. It won't be long before all is revealed without them having to do anything more. And then, I think you will be eating your words sir.
This, it’s why the gave a review copy to literally everyone, 14 days to review it, 5 days early access, and the embargo raising before even early access player can try. That’s how little faith they have.
God I can't wait for everyone to realize that this game sucks, just like how every realized Oblivion sucked, and how Fallout 3 sucked, and how Fallout 4 Sucked, and how Skyrim sucked, and how Fallout 76 sucked. It will be glorious.
If you didn't like anything about any of thsoe games, then it is likely you won't like this game too. But then that makes me wonder, why do you even care?
I'm a sick frick who liked playing Fallout 4 just to build up my settlements and hated the story so I kind of hope it is. Just make radiant quests less shit and give me more resource hunting autism to build stuff and I'm good.
100% slop certified. Biggest game presentation in months, game release imminent, all we get is leaked Black person gameplay footage playing as gangster Tyrone in the most boring shit seen since I painted my house.
typically animations are somewhat of a bottleneck in bethesda games. skyrim requires nemesis of FNIS to make em work properly. No idea about F4 since it doesn't have as much mod support as skyrim.
have not seen any evidence of that yet. it's important to note that quality of the animations in game is irrelevant in this context, as it's about putting hundreds of not thousands of animations into the game.
Which previously required unique tools and script extenders to do.
Not me I haven't watched or read anything about it after the first announcements. All I know is I trust Todd will deliver. It's the game he really wanted to make all this time since the beginning. Now I'll hide this thread too to avoid info
Asking honestly, why is the Todd posting and "shilling" Starfield so much more fun than the for other games recently? It's way more fun than the RE4R, FFXVI, BG3, and even TotK ones, but I'm not sure why.
Toddposting is fun because even if you think his games suck, Todd’s a fun guy.
He’s one of the few remaining leaders in the games industry who isn’t a total dickbag and just likes making games
because those other games had the potential to be something good, and BG3 and RE4R arguably were. as for starfield, everybody knows it's going to be betheslop, and you can clearly fricking see that from any piece of promotional material they released. it's funny because the contrast is grotesque
>sure, now store that information for every space station, asteroid, abandoned ship, space junk, random bodies, shit floating around the ships, satellites, lost cargo and quest items.
So stuff that gets saved in all their games?
If you are already able to build giant settlements on a thousands planets how is any of that any more of a challenge to store in the save? >no they don't. having a bandit's body stay in the same place (not even same position) for 4h is not the same as having 100000 bandit bodies in different places on the map for the entire playthrough.
You aren't talking about a blown up space ship that will obviously be removed from the game after a short amount of time like always. You were talking about massive POIs like abandoned ships
Fricking moron
>obviously be removed
if it's removed, how is it persistent. if i drop a cinnamon roll in skyrim it will be gone after 3 in-game days. it's not persistent. it's despawn is just delayed by 3 days. whiterun doesn't disappear though, curious how that works.
now, abandoned ships are not massive POIs in space. space stations are, and I already explained how they will work, and that they indeed will be persistent to a degree. abandoned spaceships will be nothing more than random events that will disappear after you leave the cell. why. wouldn't. they?
>if it's removed, how is it persistent
Because the game can save it for as long as it wants. It isn't any different from any other object that does stay forever, like the items players drop in their houses
It just doesn't for optimization reasons. That is different from other games were there is no persistence system in place at all
I have modded Fallout 4 to save bodies for weeks >whiterun doesn't disappear though, curious how that works.
Because Whiterun is a location you fricking moron > why. wouldn't. they?
Why would they?
What is your evidence an abandoned ship isn't an actual location to explore?
>Because the game can save it for as long as it wants
no, if that was the case it wouldn't be made to disappear after 4 hours. >it just doesn't for optimisation reasons
ah, famously redundant, especially for the Xbox Series S >mods allow me to do that
kewl >Whiterun is a location
yeah, and player settlements are cinnamon rolls. no, wait... >evidence for abandoned ships
I don't have any, but I don't claim that you can't explore them either. what I am saying is that they will be randomly generated, you will be able to enter them, and that they will disappear after you leave the "space" cell. nothing more nothing less. why wouldn't they disappear is more in terms of purpose. it costs resources to have the exact state of the ship saved for the entire playthrough, and there is no reason for the player to return to it after looting, so why should it stay in the world? the easiest and cleanest way to get rid of it would just be to despawn it when leaving the space cell. otherwise, if the cell was persistent you'd just wonder why the spaceship despawned despite being in those same exact coordinates for the previous 4h
Cinnamon roll got eaten by a wolf >why. wouldn't. they?
Because they said they wouldn't?
How bout this, the abandoned spaceship is a procedural ship asset with a seed that can be stored as a number, randomly placed at x,y,z in system #whatever and it remembers that position and if you go back to that position it remembers there was a ship with seed# at positon x, y, z
>not fallout 4 in space >they show off the gameplay >it’s literally just fallout 4…in space
Huh?
Its not going away. You can cover your ears and repeat the same lines repeatedly but it's not going away. Soon you will see the greatest game ever made, bug free and breathtakingly beautiful. Threads will be going up for years about this masterpiece and you'll sit there playing some garbage game, unsatisfied, knowing that right now others are basking in Todds magnum opus, discovering it's secrets, playing out their cowboy bebop or bobba fett dreams, their interstellar role play, putting in thousands of hours building furnishing and tweaking their outposts and settlements, reliving the stark majesty of dune, the exploration and discovery of star trek, the self reflection of 2001 or the horror of event horizon. In a short time modders will transform this into star wars if that's what you like, the possibilities are endless.
And you will still be here missing out, convincing yourself with the same old lines and cope that you aren't.
Threads will be going up for about 3 weeks because its the new fotm. How many Fallout 4 threads pop up here compared to FNV? That's how it's going to be. It's not going to be tortanic or cyberpunk bad, it's just going to be mediocre. We're gonna get a handful of "epic" moments as people frick with the adoring fan or something.
you're not gonna be playing starfield come christmas. I wish this wasn't the case, but clearly bethesda is incapable of creating any "depth" in their games. My spacefights are gonna be just like yours. maybe you'll have more missiles and I'll have more lasers. Maybe you picked a different spacesuit and I didn't pick the F4 laser rifle copy. Maybe space preston doesnt give me the same outpost to build.
Ultimately it's just gonna be a prettier Fallout 4.
I looked and the only noticeable releases between Starfield(Sept 6) and Christmas is >MK1 >New Forza >Spider-Man 2 >Super Mario Wonder >Alan Wake 2 >CoD Modern Warfare III
we can argue about the specific timeline. the point is that Starfield is as deep as a puddle and has zero long-term prospects beyond paid mods.
I'm not gonna wake up next year and think "hmmm I wonder what Starfield would be like if I had chosen "laser certification rank 3" instead of "shotgun certification rank 2".
Mods could fix this, but we can be sure Bethesda is gonna take another run at paid mods.
I don't think there even has been a major gameplay overhaul of Fallout 4 beyond "le gunplay is more like my shooter". Massive downward trend since skyrim in modding.
I looked and the only noticeable releases between Starfield(Sept 6) and Christmas is >MK1 >New Forza >Spider-Man 2 >Super Mario Wonder >Alan Wake 2 >CoD Modern Warfare III
Starfield and TotK alone would have made it great, but we also got Hi-Fi Rush, Gravity Circuit, and Bomb Rush Cyberfunk this year. We're also getting Super Mario Wonder. So yes. This has been one of the better years in gaming in a long time.
Now get ready to be let down against for the rest of the generation and a few years into the next one.
From the GQ-Magazine Article: >Todd Howard, the man responsible for creating several of the most successful RPGs in video game history, has realised that the protagonist’s eyes aren’t working properly. He is demonstrating this to me over dinner –tacos al pastor and sickeningly sweet passionfruit margaritas. He blinks quickly three times. Once slowly. Then, he closes his eyes.
He sits for a bit, unnervingly still. The waitress definitely just clocked him. He opens them again. “See?” >Todd Howard is to gameswhat Tom Cruise is to cinema. He cackles when I suggest this theory to him.Slight, boyishly handsome, sharp-jawed and tousle-haired, he has the look of classical antiquity. As the studio’s leading man since the early noughties, he has become a semi-mythical figure to gamers, who hang off his every word. Now 52 years old, the only real sign of him being flesh and bone are some faint bags under his sea-blue eyes."
>a few seconds of that star looking space station from the first reveal a couple years ago >6 days until release
fugg bros it's really happening isn't it
My ship will be a giant cube and I will be spreading the good word of Allah throughout the entire galaxy.
Any women on board will be covered at all times and men will have full beards, insubordination or haram activities will be punished with being stoned to death on a designated stoning moon
>make a ship shaped like rubbing hands israelite >go around the universe dropping blacks off on every planet >tax everyone and everything >hoard gold on my home planet and remind the galaxy 6 million of my people died in world War 6
>my ship will be a giant cube
Cool, a fellow Borg appreciator >...and I will be spreading the good word of Allah throughoug the entire galaxy
WHOA. BASED
>believing Todd Howard in 2023
its like you bethesdrones have a humiliation fetish. You let Bethesda pull shit constantly while you s0iface over their shitty games. Starfield will be a bug filled mess on launch like every other piece of betheslop
i have had a baby-tier easy work from home job for years that affords me limitless free time. I now have to get a real job, so next month will be the first time since I was in school that I experience not having enough time to play a game
I didn’t know morrowind was a fallout game but yeah the gameplay in FO4 feels better and is more fun
10 months ago
Anonymous
Oh, then fallout 2 has better gameplay.
10 months ago
Anonymous
Fallout 2 is not a Fallout(tm) game. It's a Fallout game.
10 months ago
Anonymous
Fallout 4 is better. Better difficulty curve and better enemy designs and encounters
10 months ago
Anonymous
are you todd?
Because you can lie as good.
10 months ago
Anonymous
No I just played those games unlike you or lost of Ganker. 2s story is actually worse than 4 as well
10 months ago
Anonymous
They're not even in the same genre dipshit. Fallout 2 is a top down tactical/rpg and is made by Black Isle Studios.
10 months ago
Anonymous
They’re the same series and enemy and encounter design are elements in any game with combat. So is writing
10 months ago
Anonymous
Bethesda looked around and grabbed the Fallout name to put to their morrow-shooter and leaned into the property. But that doesn't make it a fricking Fallout game.
10 months ago
Anonymous
They made a better game
10 months ago
Anonymous
Morrowind is Fallout with swords. Fallout is Morrowind with guns. You are my b***h, now.
I seriously don't get how anyone looks at this game and sees any resemblance to oblivion, morrowind or skyrim. Its not just the aesthetic of being in space, its the mechanics. Its a 3rd person shooter where you duck behind walls, enemies shoot hitscan guns at you, you shoot back with hitscan guns, you reload, theres squad tactics and chest high walls and a jetpack and shit like that
plenty in common with fallout 76
plenty in common with every open world shooter of the past decade
nothing in common with skyrim
It’s first person or third person RPG shoot and loot with space travel and 1000 planets to frick around in. Throw in some Bethesda quirks in there like their formulaic but effective event scheduling Radiant system that gives you something to do every 5 minutiae so you don’t get bored
It’s still using the creation engine. So the comparisons for it, however slim, are going to be based on day 1 bugs. Here’s hoping the spaceship or NPCs don’t immediately die in the opening act Day 1.
It’s using CE2. CE going 64bit and overhauling the lighting and improving rendering, and adding preloaded cels for FO 4 wasn’t enough for them to change the engines name but the changes for Starfield were. Curious to see if they touched up and revamped some of the core Gamebryo modules they had to keep in tact while stripping the engine down
More Marketing than reality I imagine. Watching those fricking space miners do their 5 second laser loop in the background was the proof. It's the same fricking shit. This time, without a main story to really grab you, apparently it doesn't even begin until you finish with it.
Starfield has no moment. Morrowind did, walking out of the dock and being floored by freedom (it looks quaint now but games didn't do what it did). Oblivion did it, coming out of the dungeon the first time. Fallout did it, coming out of the vault.
Starfield hasn't demonstrated it's freedom moment. Because it has none. It's theoretically a cumulative one as you make it to your 5th planet and interact with systems/characters. So it's not like there isn't hope for the game.
But people pretending everything is A/OK with Starfield are blind. This game is lacking the thrust that makes Bethesda games special and was always evident before the game's released.
And maybe I'm disillusioned from other space games doing it better. But the one's I've seen, going to space and being able to go anywhere, and seeing one planet from another and being able to go there, didn't strike me as amazing as the momets I mentioned in my post.
Here are a few reasons I dont really care for starfield
1. Copy of NMS
2. Probably no SteamDeck support
3. Too expensive
4. What gameplay I've seen was boring mix of stuff already found in other games
5. Probably overhyped
6. Probably buggy
nintendies, larianqueers and soulshitters cope and seethe at that image
It's just fallout 4 but in space.
>It's just fallout 4 but in space.
Get some new material that hasn't already been disproven months ago. Holy Christ
>citation needed
>not fallout 4 in space
>they show off the gameplay
>it’s literally just fallout 4…in space
Huh?
>dumb guy confused his oversimplified understanding is oversimplified
Yeah. You probably HUH? pretty often, don't you
>gameplay shows very simple gameplay in the game
>very simple perk system
>very simple combat system
>99% identical outpost building
>99% identical radiant quest system
>very simple "spaceflight" system not even the lowliest arcade dogfighting game would touch
>"you're oversimplifying things"
Yes, genuinely. You've been wearing your PSVR a little too tight I think
can we get some new gameplay footage or do we have to wait for release to be proven right? again.
Nice. GOTY here we go.
You played fallout 4 on ps4
That plus 70% of the people who are able to run Fallout 4 (with mods as well) won't be able to play this game
I'm so pumped I finally built a top of the line pc. I'm going to be able to run it at max no problem. my dick is so hard
Sure you are toddbot.
All games since like 2008 are all optimized for console if multiplat it really doesn't matter unless you can utilize reshade mods etc texture packs. Skyrim needs all that as an example or looks like ass.
I do use reshades and texture packs for skyrim and fallout. I run cyberpunk on absolute max with no problem too. starkino is gonna be glorious on my rig
Aye if the game supports modding and tools.
Sweet can't wait for some kino then
No it's LITERALLY skyrim with guns in space
You say that like it's a bad thing. Like frick man that's exactly what I hope this game is
>it's gonna be the space version of the last game which is just the guns version of the game before that which is just the sword version of the game before that
You mean those games I have at least two thousand hours in all total?
Oh no.
How dreadful.
If only there had been a sign over the last couple of decades that Bethesda would release the same game constantly, then I wouldn't have been so flim-flammed, bamboozled, hornswaggled and japed.
>Yeah Bethesda is creatively bankrupt, luckily I have shir taste and 2000 hours in all their games
Weird admission but good to know.
I have 2000 hours in mods, and you know that was the point I was making you disingenuous c**t.
>i ate shit for thousands of hours, but it was modded shit
>shit analogy
good morning sir
It is not an analogy.
saar it is not an analojy saar
it is my culchaar saar
do the needful and respect my culchaar u blody bich basterd
Great! Had my waifus in apocalyptic world, now I will have them in space. That's all I wanted!
I'm okay with that, sure Fallout 4 is a shitty fallout game, but the gameplay was fun enough. The space theme will carry it hard tho.
It’s Fallout 76 and No Man’s Sky without multiplayer. With even more cutscenes than ever before.
>what they are about to experience
cyberpunk 2077 tier buggy garbage.
NPCs of Ganker should realize that the more a game is hyped the shittier it gets.
>inb4 elden ring
>the more a game is hyped the shittier it gets.
totk was hyped to high heavens though
And ended up being shit.
6/7 dev time on top of BotW assets should have delivered much much more.
Totk is a dlc, qnd you paid $70 for that garbage.
Have some god damn selfrespect
>And ended up being shit.
debunked
this game isn't that hyped outside a small minority of hardcore bethesda fans. Way less so than any other AAA release this year. Most people expect another fallout 76
>Most people expect another Fallout 76
Then most people are fricking morons. BGS had absolutely NOTHING to do with 76 beyond Todd writing the setting. Every game Bethesda has released has been GOTY material. Has every BGS game been incline? No, but when they're the ones setting the bar it's more difficult for them to exceed it. Name a better open world RPG than Bethesda's worst game (Fallout 4, Fallout 3 only eeks out ahead of Fallout 4 because it actually still has skills).
How the frick has F4 "set the bar". FNV set the bar. Skyrim set the bar.
Do you fail at reading comprehension?
Just take a look at the nexus page for skyrim and then take a look at the F4 page. Go through the categories. Do you notice that one game has hundreds of gameplay mods that overhaul and fine-tune every aspect of said game if you want to? Do you notice how F4 has a fraction of those mods?
If you want to go a step further go ahead and actually play them. Then you can realize the difference.
Housemods, shipmods, armors and clothes plus a thousand retextures. a couple nifbashes if you're lucky. But you're not gonna get gameplay overhaul mods.
Sim Settlements for Fallout 4 is unironically more impressive than any Skyrim mod
Yeah there’s a reason why fallout 4 has no big overhaul mods, it’s called a voice protag killing most fan quests and really hamper modding possibilities. That’s why the only mods are combat, crafting, base building, clothing. Skyrim has no depth beyond skill perks, magic(which starfield also has somehow lol), and maybe dual wielding I guess, but it did have a silent protagonist which means quest mods weren’t jarring as frick with only 4 options that didn’t work unless you downloaded a mod to add empty voice clips cause a dialogue choice won’t play in fallout 4 without an audio file. And the game has to be modified to accept more than 4 dialogue choices.
Sim settlements 4 is free and more extensive than any mod released for Skyrim
>cyberpunk 2077 tier buggy garbage.
Yet all the leaks from preview copy holders say that it's surprisingly stable and polished.
2077 is great
sunken cost fallacy
I doubt you could even imagine it
I NEED MECHUSSY
I NEED FLYABLE MECHS
I NEED MECH TO SPACESHIP FIGHTS
Just like 2077 was a shitty GTA
Just like BG3 was a bigger DoS2
Elden Ring/Armored Core — forced soul fromslopware etc etc
It will bring NOTHING new to the table. You can't even fly the ship for frick's sake
>You can't even fly the ship
and that's a good thing
>You can't even fly the ship for frick's sake
>cant even fly the ship
Come on, man. If you want to be taken seriously at least try to appear honest. Why have a nice day in the foot so hard with dumbass lies?
well, can you?
Yes, you can. You a moron or something?
you can’t fly your ship. you can enter it and hold X to see a cutscene, after which you’re in space, after which you can select a landing zone, cutscene, leave the ship. wouldn’t call it flying
You can get into dog fights though? How would you fight with another ship if you couldn't fly it? Seems like you're just guessing at this point
you can only dogfight in space, at which point it’s not actually flying in any meaningful capacity, more like playing an FPS but you can move in 3D
You can literally fly in space. Dog fights are encountered during space flight. The menu is for grav jumping
you can fly in a specific zone of space near a planet. you can't actually fly through space, explore it, or fly from planet to planet. once you leave the zone you are taken to a map to select a planet to fast travel to. it's shit
You grav jump the empty spaces between planets and POIs you still control the ship to fly around the zones
So you can fly in the only places that would logically have interesting things to explore. There is nothing to explore in the space between planets or stars. Anything of note is going to be in the planet's orbit, which is the area you can fly.
no, anthing of note is going to be on the planet, the space where yo cannot fly. and I can almost guarantee you that flying in “space” won’t be free either, and you’ll have to teleport to any POI in space
>I can almost guarantee you this absolutely false thing is true
Lol. Okay there buddy
>I want to spend 10,000 years manually flying from one star system to the next
Have fun with that
>moving the goalposts
oh frick off, that’s like saying that there are cyberware installation animations in Cyberpunk, because it happens once in a scripted cutscene
Space is basically the same as planet side moron
You get random encounters, find locations, fight enemies etc
It is an entire other layer to the game, not some simple 5 second thing
>Space is basically the same as planet side
yeah, and the planets are fast travel simulators as well. you wanna know why? BECAUSE YOU CAN’T FLY YOUR STARSHIP IN ATMOSPHERE. and there aren’t any ground vehicles either.
you are right though, space is basically the same as planet side, moron.
it’s basically the same in that the single coolest thing you can do in space is larp like in
nothing more nothing less. you won’t “find” a space station - you’ll fast travel to it. as for abandoned spaceships - sure, you’ll “find them” in “free flight” (moving about in a tiny cell, when it randomly spawns near you).
good thing they at least made docking possible, or at least. I think so
>you won’t “find” a space station - you’ll fast travel to it
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all those space scenes are basically after you take off from a planet right? Thats what it looks like compared to the gameplay leaks.
Uhh yeah I guess, you take off from planet as a cutscene then it loads the space area which you can fly around in as shown there. Probably there would only be anything of interest near or around a planet but you could fly out into nothing if you felt like it, and then you can grav jump to another planet or star system using the map
>you could fly out into nothing if you felt like it,
need a receipt for that one chief. What does that mean? Hasn't it been established that if you're in orbit around mars you can't fly over to venus but you have to menu fast travel there? So what are we talking about here? Flying into an invisible wall at x km from mars? is that your "flying out into nothing"?
I dunno if you could fly from mars to venus but the thing is it would take a frick long time anyway even if you could so why not just jump there and forget about it?
>What does that mean?
As for that what Imean by flying into nothing is that you just keep going and there's juts more nothing. I don't know if this is how it works yet but you wouldn't need invisible walls, just more nothing. So you keep flying away from the planet 1000km, 2000km, 10000km etc. All the POI, space stations etc is long behind you and you're just flying into more nothing, indefintely,with the model of the planet getting smaller and smaller in yoru rear view mirror. it may be that you could never actually arrive at another planet this way but then even if you could it would take like a month of flying so no one is ever going to bother
it's not long before you, you just teleport to the border of the cell, before it stops you in space.
it seems like you are going further and further away, but you can spend 10h flying one way, and return to the "playable" area in 2 minutes
No if you flew away for 10 hour it would take 10 hour to get back, its just coodinate position, theres nothing it needs to do except make some dots whizz past to make it look like you're moving
>Y-YOU JUST FAST TRAVEL ALL AROUND THE PLANET
What is this moron smoking lmao
How has Todd totally fricking mind broken these clowns?
Fast forward a few replies and this dipshit will be saying because Todd didn't include a fully functional actual space ship with the base game, that's what he meant by not being able to fly your ship.
yeah, and Call of Duty Cold War is a fully functioning RPG because it has perks and dialogue choices
You aren't going to be 'actually flying' a real spaceship either, since computers are better at it. And what, do you think space has things in it between PoIs to go look at anyway?
Play Star Citizen if you want to slowboat in deep space for months at a time.
I think that a space exploration game that doesn't allow you to fly ships in atmosphere and relegates spaceflight to just shooting around and going from marked point A to marked point B shouldn't really be called "space" and "exploration".
>space exploration shouldn't be called space exploration because you can't explore planets with your ship, i.e. NOT space
Are snoys really this desperate lmao
>exploration is when you are moving from marked point A to marked point B in a straight line
holy shit, I can't explore the tracks in Motorsport!!!
When you are in outerspace and in a system, there is complete free flying wherever you want you fricking moron
Where the frick do you think you are finding those derelict ships or asteroid bases?
randomly generated within a cell, obviously.
you aren't actually traveling any distance, you are just pressing WSAD, Shift and Ctrl. and yeah, sure you can claim you're "flying" within a cell but that "flying" is functionally identical to walking, except the theory is that if you continue walking in Starfield, you'll actually end up in the same place, whereas with starships you will definitely not reach another planet's orbit or another system. flying isn't a mechanic or a possibility in Starfield - it is a minigame.
even better if you leave the random abandoned ship and go planet side and then "space" again, you will not find it. if you change something about a that spaceship, go planet side and return to "space", you will not find that changed spaceship, but if you "fly" around some more, you'll "find" (it will generate before you) the same, unchanged ship
and doom was essentially 2d
what is your point moron?
wow, did you just discover that games aren't actually set in 1:1 recreations of their worlds?
the issue with doom isn't that it faked 3D, the issue would be if all the demons behaved and worked exactly the same, and so would all your weapons. the issue is that the core part of the setting and gameplay is being faked, and you're buying a Fallout 4 reskin with a space shooter minigame on top of it
>whereas with starships you will definitely not reach another planet's orbit or another system
planets yes you can
they are simulating the distances between the planets. the rest of the planets aren't just a backdrop and you fly around in infinite space. it gives the distances so if you wanted you could fly there
>even better if you leave the random abandoned ship and go planet side and then "space" again, you will not find it
you are unironically moronic if you think this
>they are simulating the distances between the planets
I'm sure they are, I hope to be proven wrong when the game releases
>you are unironically moronic if you think this
because?
Creation Club credits lol
if you level up you get 0.000003 CCCs
I'm not entirely sure what you're gibbering about but they have said once a POI is generated, it will be persistent and always there from that point on.
>once a POI is generated, it will be persistent and always there from that point on.
>we will have save file bloat like in skyrim
GOTY
because huge things like ships that are abandoned and can't move obviously won't disappear when you leave the area like a bandit from skyrim clearly would
why the frick do you think it would disappear?
jesus, you really think games work by simulating their worlds in real time 1:1, don't you?
Yes
It is a Todd game
>you aren't traveling, the objects are moving closer to you
>it's like walking, but in 3 dimensions
Holy shit, I didn't know this level of pants on head moronic delusion was possible
>if you do this, that will happen
You have zero idea about how such a situation would be handled. You are literally trying desperately to come up with bullshit on the fly because you said something dumb and are too obstinate to retract.
well, if you consider not actually getting anywhere (but pressing buttons) "flying" then I have to concede. you might be completely moronic, but within your definition starfield's "flying" is indeed flying (as in you sit in your spaceship and pretend you're actually moving through space).
what kind of POI? a star station, or every single abandoned spaceship, asteroid and other bullshit that's in space?
does "it will always be there" mean you will be able to reach it from any other point in space or that you will be able to fast travel to it?
why is it always the case that when a fricking game dev shills their fricking game using imprecise language, you people always assume the best case scenario? it. never. fricking. is. otherwise they'd be showing it off every 10 seconds.
>imprecise language
Its quite simple. You wander about, you discover a base or a cave or whatever, that has been procedurally placed there. You go somewhere else and go back to the same place at any time and that thing is still there.
yes, but not really.
with the planets, Todd and Co. said they were pre-generated (procedurally) and placed in the game. this way things are the same for all the players. there might be some things that get generated randomly for each playthrough, but that doesn't concern us right now.
as for space, we were not told how things work, and we were not shown actual gameplay of a situation like described. it stands to reason that space is therefore not pregenerated, and will be different for each player and each playthrough.
the way they most likely solved issues like not encountering an important space station is that, because space is completely faked, it will just appear after some time you spend pretending you're flying around. after you find it, you will be able to fast travel to the space around it like you would to any POI on the planet.
things like ships and asteroids are not persistent, because they don't have to be (and shouldn't due to save bloat), and will therefore disappear after leaving the cell that is "space" and won't reappear on reentry.
>it will just appear after some time you spend pretending you're flying around
How moronic are you my guy.
Space is just space man, its just a big black empty area of nothing, but it will have coordinates, you will be simulated moving your simulated ship in simulated 3D space from one coordinate position to another. I'm not entirely sure what you are saying but there would be specific hand-made, hand-placed things in specific coordinates of space that would always be there, and some random things that are spawned at random coordinates different for each playthrough, but once that random thing is spawned its always there and if you travel to those same coordinates of space in that same system then it will still be there. Or something.
space is just space, but it's exactly because of its vastness and emptiness that it has to be faked. you physically cannot expect every thing that could be found in space to be logged to visit later. they couldn't do that in any other of their games that were vastly more narrow in scope.
because space is so big and empty it's also dumb to assume they'll just hide stuff in it - you will never fricking find it in the first place unless there's a quest/marker pointing to it, even if its place within the environment is consistent across playthroughs.
the most logical way that they've done "space" is by putting you in a cell with a space-themed skybox with different planets depending on the planet you "took off" from. within that cell they will randomly generate stuff like abandoned ships, asteroids and major points of interest like space stations. the smaller stuff like ships and asteroids will disappear after leaving the cell, because it's unlikely you'd ever want to return to them again.
major POIs on the other hand will just become fast travel points off-planet, and maybe, just maybe you'll appear in the area around them rather than on the space station itself. it's basically a reverse RNG dungeon - the dungeon is persistent, but the world around it isn't.
>you physically cannot expect every thing that could be found in space to be logged to visit later.
What is there to be logged that will need a quantum computer here? It is space so it is probably less than planetside or even previous games
>they couldn't do that in any other of their games that were vastly more narrow in scope.
They literally do that in all their games moron
>the most logical way that they've done "space" is by putting you in a cell with a space-themed skybox with different planets depending on the planet you "took off" from
that is literally MORE work than creating simple 3d models of the planets and simulating a consistent black void between them you fricking moron
sure, now store that information for every space station, asteroid, abandoned ship, space junk, random bodies, shit floating around the ships, satellites, lost cargo and quest items.
now include data on items stored within/on those and their position.
now include anything the player can put into space.
and now include the effects of any encounter the player might have with the baddies in space.
light work, truly (that's on top of all the other data the game has to store and load by the way).
>they do that in all their games
no they don't. having a bandit's body stay in the same place (not even same position) for 4h is not the same as having 100000 bandit bodies in different places on the map for the entire playthrough.
>it's more work
maybe, but it's far less taxing on the hardware, especially the XBSX
>sure, now store that information for every space station, asteroid, abandoned ship, space junk, random bodies, shit floating around the ships, satellites, lost cargo and quest items.
So stuff that gets saved in all their games?
If you are already able to build giant settlements on a thousands planets how is any of that any more of a challenge to store in the save?
>no they don't. having a bandit's body stay in the same place (not even same position) for 4h is not the same as having 100000 bandit bodies in different places on the map for the entire playthrough.
You aren't talking about a blown up space ship that will obviously be removed from the game after a short amount of time like always. You were talking about massive POIs like abandoned ships
Fricking moron
I mean you could store a shit load of things with a code for the thing and x, y, z coordinate in a fricking text file its not rocket surgery. The cell thing is its just rendering those things in the cell at that time, but it knows where all the things in the other cells are too
All you gotta do is give things coordinates in relation to each other, like the planet is 0,0,0 and you fly aways from it in x, y, z direction and the space staion is at 100, 100, 200 postion
have you never fricking played a bethesda game?
object persistence is like half the fricking point
they don't need to show it off because they assume people aren't moronic
a mistake obviously
sure, object persistence in settlements or over three days in a particular cell. bold of you to assume you will be loaded into the same cell every time you go into "space"
>doesn't know about the leaks
A big selling point of Bethesda games is object persistence
Yes the abandoned ship you encounter isn't going to suddenly disappear the moment you leave the cell you fricking gigantic homosexual moron
Even things like killed enemies that get cleaned up pretty quickly by the game stay for at least a few days
yeah, items and bodies stay on the ground in the same place for 3 in-game days (about 3-4h). containers get wiped when they are unloaded.
this will certainly be the case on the planets, but you will not be returning to the same cell in "space" each time you take off, therefore no object persistence.
and if you think having a house be in the same place on the map every time you drive (walk in case of starfield) by it, then it's not really a revolutionary or uncommon thing.
I dare you to walk all the way from New Atlantis to Outpost Buttfrick Nowhere #56 that's 23000km away.
> but you will not be returning to the same cell in "space" each time you take off, therefore no object persistence.
There is no evidence for this and creating skyboxes that have to rotate perfectly around the player for literally a 1000 planets is vastly more work than some black void and simple 3d models of the planets in that void
You are literally too fricking stupid to see that by thinking Bethesda didn't do something, you are actually saying they did WAY more work to do what you say they are doing
yeah, and every player model in the new CoD has six gorillions triangles of detail. after all, why would they retopo that shit? that's literally more work!
The entire planet is walkable
What are you talking about?
No game has flying. You are sitting on your chair
Starfield isn't a space exploration game, it's an RPG set in space.
I think this is the part that people don't get.
Starfield's "spaceflight" is browser-game level ace combat. It's not a big part of the game. it's like the lockpicking minigame. a few seconds of pointing and clicking to get some resources.
The one thing that's gonna be interesting if spaceships actually behave differently depending on size/speed or if it's all just for looks and a behemoth cargo ship turns at the same rate as a tiny fighter.
>Starfield's "spaceflight" is browser-game level ace combat. It's not a big part of the game. it's like the lockpicking minigame. a few seconds of pointing and clicking to get some resources.
Everything they have shown says this isn't the case
Instead everything they have shown is that they are replicating the Bethesda experience but in space
So like in Skyrim or on a planet in Starfield you can find locations, encounter enemies, meet people etc, you can do the exact same thing in outer space in Starfield
Nothing they have shown has said it is just some quick get some resources kill a few other spaceships then fast travel to the next solar system type of thing
People really don't get what Todd has achieved lmao
I have seen every gameplay reveal and the gameplay leak and all i've seen is some variations of pointing the center of the screen at enemy spaceships. the only depth I've seen was being able to target subsystems with a special perk. I haven't seen anything about small fighters being faster than lumbering freighters. All I've seen is a point system where presumably every ship can get boosted (presumably to the same min and max speeds) by putting in points.
Coupled with the rock-paper-scissors approach to combat (lasers le good against shields, missiles le good against unshielded) I don't believe it's unfair to bring up browser games as a comparison. I guess since it's 3D I'd concede that it's probably more like a mobile game?
Either way. I predict waving your mouse around and clicking is not gonna be fun for more than a couple fights.
Yeah and morons thought there would be invisible walls on the planet too
When that never made any amount of sense
It's on par with Ratchet and Call for the PS2.
You know you can fly around in space right?
Just frick off, moron. I know you think you're being clever by pretending flight and combat gameplay doesnt exist but all you're doing is making actual criticism of the game look just as dishonest. Like I said, shooting yourself in the foot. You are too stupid to see you're only helping the game when you prove yourself a dumb liar kek
>combat gameplay
where did I say anything about combat (even though if it’s anything like FO4, it’s going to be shit)
>flying
see
there is no actual flying your ship anywhere. you are confined to a small space with nothing but maybe some obstacles within it and a couple of enemies. I genuinely expect space stations and abandoned ships to be POIs in space, to which you also have to fast travel
Ship flying combat, dummy. What you're saying right now disproves what you claimed before. Figured you were another screeching Snoy exaggerating everything once again but now I see you really are just dumb and have no idea what you're even talking about kek
jesus fricking christ. you flying your ship doesn’t fricking mean anything you lobotomised moron. it’s LITERALLY the same as all the zero-g shootouts shown in the gameplays. IT’S THE SAME THING - IT COULD LITERALLY BE SWAPPED OUT gameplay-wise. that’s what I’ve been saying all this time. there are no planets when you’re “flying” your ship, you can’t “land” on anything while you’re “flying” your ship. it’s literally CoD infinite warfare zero-g gunfight, but instead of a gun, a full wienerpit is rendered on top of the “space”.
>buzzwords
>Starfield is the first new universe in over 25 years from Bethesda Game Studios, the award-winning creators of The Elder Scrolls V: Skyrim and Fallout 4. In this next generation role-playing game set amongst the stars, create any character you want and explore with unparalleled freedom as you embark on an epic journey to answer humanity’s greatest mystery.
>award-winning creators
>next-generation
>set amongst the stars
>unparalleled freedom
this one is especially funny
>embark on an epic journey
you buy this shit. screenshot this post, return to it in 3 years, die of embarrassment
>buzzword
The only buzzword in that excert that is completely separate from what anyone is talking about is "next gen" and maybe "award winning" so they still managed to use less buzzwords than you
>the only
>gives 2
if you think that “unparalleled freedom” and “epic journey” aren’t buzzwords, you are moronic and may be eligible to disability money.
the best part is that I arguably used one or no buzzwords in that post, that being “betheslop”. consoomer isn’t a buzzword
unparalleled freedom isn't a buzzword. Epic could be, but it is used appropriately in this context.
Consoomer is 100% a buzzword.
unparalleled freedom is definitely a buzzword. it means nothing and is thrown around as a more evocative replacement for open-world.
epic isn't used appropriately, as the journey can hardly be called grand in scale (just because it takes place across space doesn't mean much if traveling between solar systems is like driving to the nearest city). granted, I might be wrong on that front because the game hasn't released yet, and the story might actually be "epic".
"consoomer" isn't a buzzword, it's a pejorative way to describe someone overly dedicated to consumerism. the same way "Black person" isn't a buzzword - it means exactly what it means
Let me help you further, you absolute drooling dumbfrick.
YOU SAID THERE WAS NO FLYING. THERE IS IN FACT FLYING.
Thats what the conversation was about. You're fricking moronic kek
>I can't get anywhere but it's totally flying
good one, gotta remember that one
the only quality post here.
>“The game doesn’t really start until after the main quest”
bullshit, unless the main quest just ends on you having to explore space in search of alien life
>He once accidentally got sucked into the vacuum of space because he boarded an enemy ship and the pilot took off
what? how would that even look? he was inside the enemy ship and it just spit him out?
>Modders will be able to create planets
yeah, the whole idea for the game is to release a framework in which modders can provide content that isn't dogshit (porn and maid uniforms)
>Certain companions will get annoyed with you if you do bad things. Even companions who are really close to you
actually cool
>Lots of settlements with their own people and quests to find outside of the major cities
riiight, I'll believe it when I see it. remember that only 10% of the planet's supposed to have any life on it
>New game plus relates to the main story so he couldn’t say a word on it. Says it’s different from most new game plus mechanics and is rather “special”
sounds cool. you probably touch the alien artefact and get timetravelled back to the start of the game. the main quest goes differently though because you can skip it entirely
>Doesn’t know if you can fly from planet to planet as Grav Driving is much quicker (Only takes a few seconds apparently)
you can't
>Says the boost pack skill is really important and fun
yeah, because they could think of 1 unique mechanic for the entire game. it might be fun though
>Also has no clue how long it would take to 100% the game. Says after 150 hours he isn’t even slightly close
bullshit
>Lots of mod support post launch
see modding planets
>only 10% of the planet's supposed to have any life on it
That just meant the indigenous wildlife. The planets without wildlife can stil have content
you're likely right, but it's still probably limited to a random outpost somewhere, or a tiny settlement.
meh, not really, but it is pretty basic. still good to have.
I don't get how the guy could forget about the taxi mission mid-way. like, what else could you be doing if not flying these people to their destination? how can you get lost mid-quest (of this type)? personally, I smell bullshit
>you're likely right, but it's still probably limited to a random outpost somewhere, or a tiny settlement.
For certain planets you’re right, but during the direct they confirmed seemingly barren planets off the beaten path still have small settlements and unique hand crafted content. Maybe not every single one, but a lot of them.
New Vegas did it
>how can you get lost mid-quest
Really dude?
>playing skyrim
>going to whiterun
>wait is that a bandit hideout? i'll go check it out real quick
>kill bandits and get back on the road
>oh is that a cave? i'll check it out real quick
>clear cave, now you're on the other side of it
>is that an abandoned house in the middle of nowhere? i'll go check it out real quick
>kill old hag in the house
>okay now let's go ba- wait what was I doing again?
>actually cool
Also extremely basic and something present in every non-Todd game RPG.
>flying in space? That isn't flying! Good one!
Genuinely moronic. You're writing novels and saying nothing with them kek What a fricking waste of time to exist as you do
>It’s another “10% of planets support life=therefore humans can only be on those 10%” moron again
The fricking beginning of the game that leaked shows a mining base on a barren moon. Come on
I addressed it in a response to a very similar comment.
2 mining bases on a moon in Beta Delta Frickgolrian system doesn't constitute "life" or "content" on an otherwise barren planet. especially if they only exist to allow you to quickly sell your shit or refuel.
it's an oversimplification, but you get my point.
and from the gameplay perspective it would do that, because? it would literally be punishing the player for flying where they shouldn't, because there isn't anything. the player would fly for 15 minutes hoping to find something, they wouldn't, and upon trying to return, they'd waste another 15 minutes
You are a gigantic fricking homosexual moron and I can't wait to see you fricking have a nice day when Starfield releases and proves you are completely wrong and making up complete nonsense that doesn't even make any sense from a game design perspective
"stopping the player in space" doesn't even fricking make sense
It takes VASTLY more work to create the kind outer space you imagine it to be, than a simple coordinate system and 3d models of planets
Fricking moron
>doesn't even make any sense from a game design perspective
nah, simulating the world 1:1 makes much more sense. that's why we had full ray tracing in 1993, you just had to code the engine once and let it simulate in real time - bam, photorealistic game. I remember lara croft's breasts being made up of 10M polygons, that way they didn't have to retopologise anything, and they looked nice and realistic.
I did hear they wanted to make an infinite staircase in mario 64, but "it just didn't fricking make sense"
>wolf with a sweet tooth
I too explain bugs or game design in RPG games by pretending something happened in-game. it's a good cope and improves immersion. that's not sarcastic by the way.
you can store the spaceship as a seed, and they likely are, but you also have to account for all data like a random crate floating inside that the player moved, or what the player looted, or whether there was a gun that the player picked up, or if the player destroyed something, or if the player scrapped a part of the ship etc. etc.
it's a lot of data to store. not because there's one abandoned ship, but because over 150h or whatever, there will be plenty.
I have no idea how its gonna work to be perfectly honest, I'm talking out my ass. All I know is, its gonna just work, and its gonna be great.
it's not gonna work, but it's not going to matter.
I'm arguing only because there are hyper-morons here who think this game will be the end-all-be-all for all video games ever created.
it will not be.
to me the game has much deeper, and more important issues than whether NASS Buttfricker's rear chute was left open by the player 15 hours ago
>it will not be.
But what if it is?
I honestly hope it is.
but it's not.
it's not sunken cost fallacy. it's the "game reviewers are objective" fallacy. before CP77 launched every single game reviewer bar one creamed themselves at how super duper amazing the game was, because thats what the people and the publisher wanted to hear.
relying on game journos in 2023 is just naive
How is a marginal increase in saving the locations of abandoned ships a complete simulation of the world
Ships can be like any other object the game saves which is already huge settlements or other things the player saves on planets
Fricking have a nice day and stop polluting the gene pool
>it would literally be punishing the player for flying
You fly away for 10 hours, realise theres nothing there, then frickin grav jump to another planet.
and the player would want to grav jump because?
how do you know they wouldn't want to return to something they encountered in the same cell before?
>and the player would want to grav jump because?
Because the alternative is flying back for 10 hours? Or just jump back to the planet you were flying away from...
and if they fly for 10 million hours they'll die in real life. if you think anybody is actually going to fly for that long for anything else than a meme or a sped up youtube video you are mentally deficient. most people will just fly for 5-10 minutes once, notice there's nothing there and turn around. now, despite my gripes with bethesda, they probably aren't morons, and won't want the player to become bored after spending 10-20 minutes looking at an empty screen (not to mention the fact that increasing coordinates mean increasing resources if you want to do this with any precision), they'd make it so the game teleported you to some point, some distance away from the absolute border of the cell. that way you could fly for 10 minutes, decide to turn around and return to the gameplay area in 2 minutes.
>it takes vastly more work to create the kind of space you imagine it to be
A. no it doesn't it's actually far simpler, although it requires a different approach
B. you were talking about putting 3d models in space and giving them coordinates, also probably the correct dynamic lighting accurate in relation to other planets etc.
well that takes up a frickload of resources believe it or not. at the very least, it's not a marginal increase. maybe if all the program aimed to be was a simulation of our solar system with great detail and redundant persistence it could be excused, but there's actual interactivity planned for starfield.
I can promise you ships won't work like settlements, nor would you want them to work like that from the player's perspective.
in the end, the game will release, you'll see I was right, you're going to be butthurt for about an hour and then you'll forget about it for the rest of time.
chuck, sneed, suck my wiener.
>increasing coordinates mean increasing resources
homie you dumb its just x = x + 1 for 10 hours then x = x - 1 for 10 hours to get back, or fricking jump
well, at least you got the basics right.
in any case, I hope you guys are ready to admit I was right when the game finally releases
I'm keeping receipts of all the doubters
>B. you were talking about putting 3d models in space and giving them coordinates, also probably the correct dynamic lighting accurate in relation to other planets etc.
>well that takes up a frickload of resources believe it or not.
You LITERALLY don't know how games work
There is a difference between what is being RENDERED
and what is being STORE IN MEMORY as an object at a specific location that the player doesn't see because they are in a different cell or whatever
Again just fricking have a nice day
I addressed it in a response to a very similar comment.
2 mining bases on a moon in Beta Delta Frickgolrian system doesn't constitute "life" or "content" on an otherwise barren planet. especially if they only exist to allow you to quickly sell your shit or refuel.
it's an oversimplification, but you get my point.
What are you even saying. Pete says you can see tons of different people and settlements out there and you said you didn’t buy because only 10% of planets support life. moron, a planet doesn’t have to support fauna to have a settlement there, people can survive on space stations in the game. You can find a human settlement on the other 90% planets
Nothing is punishing because you can just grav jump anywhere if not just open the system map and fast travel
Like holy frick you are moronic
>calling elden ring forced soul
>unironically using the term forced soul at all
Ishygddt
i cant believe its almost here. its already being hailed as the Game of the Generation
There should be more gameplay leaks so we can go in prepared.
But not story leaks please.
>not story leaks please
Not a leak but I’m 100% betting there’s a time loop thing.
That watch they give you? That’s a hint at the theme
at least use the onimai picture if you're gunna post about this slop
>moggs starflop
>shitty game with nothing to do on the ground barely has to load anything in
totally the same
>shitty game with nothing to do on the ground barely has to load anything in
but why are you describing starfield?
>replies to the obvious irony
download Seamless Flight Transitions mod
might be hard since you're a tendie and don't get mods though
>implying arthmoor won't frick it like he fricked open cities
>ubisoft
yeah it's trash.
>the atmosphere is less than 10 miles
Yep. But then again, Shorthand>Cheating.
naw this looks cooler, its got a cinematic animation
checkmate
Great, I can stare at that fricking bullshit ship panel for a thousand times. Do any knobs or switches or displays show anything. Nope. We just thought it looked cool and now you have to think about it's uselessness a 1000 times as you watch this load screen. Frick that.
Cry about it.
I am. Haven't you read my posts.
You weren’t even going to buy the game
You're going to buy it?
Already have
Why?
To play it
Obviously but why did you buy it?
and before release nonetheless
I have gamepass. It's my first bethesda game I'm skipping. So I would of, and might still, if like I said, the freedom is felt from cumulative planet visits.
Then stop being a thread schizo and actually try it out when it’s released.
IDK. That seems like a lot of work. I think I'll just write another 1,000 words on a website forum.
If it's good I'll play it.
It's too different to call it better. My buddy hated 3 because of what it lost in the conversion. I never got into the original.
Games lead with their hook. This game has no hook. It's better logic than, buy the game they are obviously just hiding all the good stuff so you can enjoy it.
How the game handles npcs is part of the game-engine. What am I missing? All games are fakery, you aren't really flying in space. But I don't want my npc's to be just a visual layer on top of the video game itself. That is fricking 20 year old trick shit that I was happy to enjoy then. Not anymore.
>games lead with their hook. tHiS gAmE HaS nO hOoK
You must be a zoomer who has never been alive for a Bethesda game release kek Stop wasting your time mass replying because everything you're saying is just dumb to read. You're simply a dumb person. Sorry.
>fathom
depth is for down
altitude is for up
space is up not down
(for any pedantic anons no you cant just go through the earth obviously you would go around it and then up, frick you)
I'm hyped. Zelda was great. Armored Core comes out in a few hours. Starfield right around the corner. Its been a good year.
2023 unironically one of the best years of gaming in a long time
It's my most anticipated game in years. I remember how great it was to get my hands on Skyrim, and Starfield will be the same.
Holy FRICK bros, I'm going to enjoy the shit out of this game.
I played Fallout 4 but I haven't been this excited for a Bethesda game since Skyrim. I think the Sci Fi setting is just more exciting than the post apocalypse
Yeah, I skipped FO4 at launch because I had other things going on. With Starfield I'm at a comfortable place in life, ready to relax, and I'm certain Starfield is a major improvement from both FO4 and Skyrim. Getting into a new Bethesda game is always awesome, even after all these years and other games.
>no land vehicles confirmed
>no seamless landing to planet and taking off confirmed
>dead fricking animations
>literally looks like fallout 4 modded to shit
>will have 9k bugs
>meanwhile new FREE No Mans Sky content update
starshitters and star shitizens in ruins
>>no land vehicles confirmed
I'll admit that's disappointing
>>no seamless landing to planet and taking off confirmed
Don't care
>>dead fricking animations
Wrong
looks like fallout 4 modded to shit
Wrong
>>will have 9k bugs
Wrong
new FREE No Mans Sky content update
Imagine defending No Man's Slop. Go watch your Internet Historian vid again gay
imagine shilling fallout in space.
How about:
>game mechanics are a basic b***h shooter with crafting (TM)
>factions are non-exclusive
>radiant quests
>there is no conflict between factions
>half of the companions are black
>>game mechanics are a basic b***h shooter with crafting (TM)
Wrong
are non-exclusive
Good
quests
hen just don't do them, tard
is no conflict between factions
So?
>>half of the companions are black
>>half of the companions are black
First person you see in the game is a bug person
Literally none of those are important
Only concern I have is there might not be any rivers
I'm not paying full price for this shit but if modders can implement vehicles on fricking Gamebryo you just have to wait a bit until the CK comes out.
You had it until you praised No Man Sky. Completely invalids your post. No ones playing that game.
Pete Hines said he has 150+ hours and has barely scratched the surface. I'm not ready bros, they need to delay again
My brothers... Todd has done it again... This time we head to the STARS. Thank you MR HOWARD I will buy your creation credits as a reward for your hard work
i can
>planets are heightmaps with rocks, ground fog, recycled pine_tree_01 with different colored leaves
>shitty procedural quests "dangerous (insert enemy) have been disrupting our (insert job) please stop them for us, we'll be in your debt"
>stealth space archery is optimal, every other choice is suboptimal and would be for aesthetic / rp reasons
>moronic enemy ai, bumping into shit and often confused
>can stand in the middle of gunfire and never die, game designed for you to win, hard mode just swaps it, npcs become god like you, you become npc
>mission boards are varied and probably fine
>dogfighting designed for you to basically win, enemy ships spread their cheeks wide for your space missiles
>perks are essentially, do more number to specific thing! could still beat game without caring about them
>cities are designed like disney theme parks, tasteless urban architecture and interior design
>doughy eyed lifeless npcs standing around, bumping into walls and each other
>gross texture wrapping, modelling and shading errors everywhere, many models are bevelled cubes with boolean operations
>moronic looking lod and constant pop-ins
>and much much more
Do you have a release copy with you
i don't need a release copy to use my eyes and notice trillions of red flags in every frame of every gameplay video they have released. i'm not getting cyberpunked again, neither should you. let it go, this game is going to be mid jank at best.
So you never played it and are hallucinating this game okay
yea i am hallucinating the literal garbage presented to us in the gameplay video. no im using my eyes, you're pumping gallons of copium in your veins because you desperately want a good game to release but let me tell you.. it isn't happening, the game industry is going to get more shit until it eventually crashes down.. wake up!
You are desperately coping with your novel-long posts trying to pick apart insignificant thing inside a game you will never play as if NMS' janky boring approach was actually some kind of hallmark of quality to aspire to kek Get some self awareness
how am i coping? i am simply existing in the truth, you aren't denying that what i picked a part is true? exactly, because it's true that what i said was jank is jank. also if you consider what i wrote a novel post, you must have low brain energy. sorry. its over starfield will flop just accept it.
Heres a pro-tip, moron. When you have to pick something apart in order to complain about the screws holding it together, you have already lost. Especially when the thing you're desperate to discredit hasn't even released yet. You're complaining about screws that you can only speculate on as if its absolute fact. And yes, any sane person sees your massive post as the mentally ill, waste of time Snoy cope rambling that it actually is. A healthy normal person doesn't put that much effort into trying to make a video game that they claim not to care about look bad. You won't understand, for obvious reasons, but thats the fact you're missing kek
Each previous bethesda game had a powerful opening hook. The main storyline was your thrust to compel you. Starfield's main story opening may as well be a sidequest. It falls so fricking flat in comparison to even Fallout 4, which was their weakest as they already blew their load with Fallout 3's opening. gays pretending otherwise are delusional.
So you never played it and are hallucinating things to complain about
Morrowind is literally border patrol dude, Oblivion was a fricking sewer level
Both are memorable.
Fine, not the first mission exactly, but the feeling it gave you when you were first released. Maybe you had to be there. I fricking was, Gandalf. I was there 22 years ago when Morrowind launched. It's not the first mission. It's what you felt. Morrowind opens with a crazy fever dream, making your character in world with a chat, and then being let loose in that opening town. It was fricking MINDBLOWING. Oblivion had the lead up trailers showing off the oblivion gates and had jaw dropping fricking graphics. Leading the fricking Picard through the dungeon and then coming out of the cave into the open. Frick me. And all of that was presented before the game was released. You could sense the greatness in game trailers leading up to the game's release.
That is not what is happening here.
I worked with schizophrenic people for a year and this post is giving me those vibes
Not an argument.
Yeah cause you saw it through a shitty phone camera being played by a braindead black who spent 8 minutes trying to figure out how to open his inventory to put his helmet on.
>stealth is optimal
Just like in real life
Rest of your post was just delusion
yea delusion not based on gameplay footage, leaks, using my eyeballs.
Exactly
Stealth is optimal because attacking someone who isn't defending themselves from you does deal more damage. That's why nogs like to suckerpunch people.
>Stealth is optimal because attacking someone who isn't defending themselves from you does deal more damage. That's why nogs like to suckerpunch people.
But again, that's only in the context of a sucker punch. Getting shot in the head with an arrow does the same amount of damage whether you see it coming or not. If attacking from stealth gave your attacks a decreased chance of being dodged/blocked then it would make sense. How much damage an attack does is based more on location than whether the target is aware or not.
Its an RPG buddy, its got RPG mechanics. Its representing the idea that you're taking real careful aim and hitting them right in the sweet spot, like a critical hit. Just don't use it if you think it sucks.
True to an extent. Flinching away can cause a graze, and if wearing armor of any kind a reactive movement could lessen the damage. If you're talking about how the animations wouldn't mean the damage is reduced then you are correct. It's mostly a mechanic to simulate the general efficiency of stealth as well as keep the pace similar between playstyles since stealth is generally slower overall.
is optimal
>Just like in real life
Except in real life stealth takes a little more effort than just crouching and having your attacks magically do more damage as a result, rendering the comparison pointless.
t. doesn’t have stealth archer perk in 2023
>this thing that I have no proof for is definitely true, while your thing you have no proof for is definitely false
big brain betheslop consoomer take here. it’s almost as if I said “almost guarantee” to show my strong conviction despite lacking evidence
>buzzwords
Oh, you're a smoothbrain. Now it all makes sense.
>moronic enemy ai, bumping into shit and often confused
Soul
It's going to revolutionize gaming.
preordering just for her
oh lawdy
Smashing
Premium pre-order chad here. Change my mind anti-shills, you won't.
I hate you because I ain't you
I will machete space.
I will take glorious meele combat to the stars.
All will bow before my bladed combat techniques as I slice and dice my way through the celestial domain.
When all is said and done, when the astral ocean has seen cold steel paint the stars red and leave nebulas filled with the dead I be finished.
>Can people even fathom what they are about to experience?
More Bethesda mediocrity held aloft by a criminally-undervalued and disconcertingly-subservient modding community. Call me when it's free™.
the same game bethesda always makes but in space?
>It doesn't HAVE to have ground vehicles
>It doesn't HAVE to have planets with water falls
>It doesn't NEED to have real directional lighting that effects the enviroment.
>It doesn't need to have life on more than 10% of planets
>It doesn't need a modern engine.
>It doesn't matter that the dialogue is porn tier quality.
>It doesn't need aquatic vehicles.
>It doesn't need to have expressive dialogue animations.
>It doesn't NEED to be more than 30 fps on consoles.
>It doesn't need DLSS
>It doesn't need flyable ships in a planets atmosphere.
>It doesn't need playable alien races despite 10% of planets having life.
>It doesn't need good gunplay.
>It doesn't matter the collectors edition doesn't come with a disc
>It doesn't need to have interesting world designs.
>It doesn't MATTER that those 1000 worlds are all randomly generated.
No it doesn't
>>It doesn't HAVE to have ground vehicles
>>It doesn't HAVE to have planets with water falls
>>It doesn't NEED to have real directional lighting that effects the enviroment.
>>It doesn't need to have life on more than 10% of planets
>>It doesn't need a modern engine.
>>It doesn't matter that the dialogue is porn tier quality.
>>It doesn't need aquatic vehicles.
>>It doesn't need to have expressive dialogue animations.
>>It doesn't NEED to be more than 30 fps on consoles.
>>It doesn't need DLSS
>>It doesn't need flyable ships in a planets atmosphere.
>>It doesn't need playable alien races despite 10% of planets having life.
>>It doesn't need good gunplay.
>>It doesn't matter the collectors edition doesn't come with a disc
>>It doesn't need to have interesting world designs.
>>It doesn't MATTER that those 1000 worlds are all randomly generated.
Your post illustrates that if they went the RDR2 route and used their sinful amount of Skyrim money that they could have made the next Witcher 3/RDR2. Especially since we don't have a good real space sim. Unironically EVE Online and Star Citizen (if it ever lives up to the hype on release in ten years) are the best in the market because they have that "milling about he galaxy making money and it's dark and quiet but I have the choice to talk to people to pass the time," vibe. I implore people to try out Starsector, it can largely scratch that itch.
I haven't been this excited for a game in forever bros, its gonna be great
Honestly, we need to cool it with the ironic hyping of Starfield. Some facts:
>i already psyopped myself into buying the premium edition
>it's fallout 4 in space
>no questions asked, it's 90% f4 reskin
>speculation: space consists of cells that connect all planets, these cells aren't big which is why you will just casually run into space stations and so on while flying around in them
I am starting to think I will be disappointed. Some hopium for a poor soul?
You park your spaceship in the middle of space. Nothingness for thousands, if not millions, of miles spans you in all directions. You exit the wienerpit, entering a room filled with companions you've met in your travels. Your waifu is patiently waiting for you somewhere in the ship as well. You are bathed in a sense of comfort. Even here, in the middle of space, Todd's grace has touched you and your comrades, blessing you with Kino
Holy fricking shit, this is kino of the HIGHEST order.
wow what’s the webm from? is there more?
Here:
Starfield fell so flat at Gamescom I d/led No Man's. Systems>Story, especially when the story isn't compelling as I mentioned:
I bet they fricked up. Probably mandated to, "make the sidequests feel like mainline story missions," and ended up not making a mainline story that had any value. Whenever you try to force one to be as good as the other you end up forcing the good one to be worse, almost subconciously to more easily reach your goal. But that's going to be the takeaway, or at least I guess it will because I'll be in No Man's Sky playing with half broken systems that add up to something mildly special.
>pay attention slightly
>companions pressing non existent buttons
>blank stare into the void
>hammer wall animation
YEP KINO!! KINO!!
>he didn’t get the mod where every time you pass a male crew member he kneels and female crew member presents themselves to you
NGMI
don't forget the great chatter:
>Spaceborn, I can't believe you're here!
>Oi, no space wizardry on my watch!
>I see you've taken the "ballistics rank 4 perk" you sure know how to shoot, huh?
Meanwhile from Kotor to Mass effect the companions had actual things to say and nobody cared that they had a handful of idles and basically hung out in designated spots for the entire game they weren't following you around.
God I hope they took some cues from old bioware on this.
I love vidya.
You can let yourself enjoy things without worrying about what 40 year old virgins and literal children think about you, anon, a person they will never know
I hereby create the term Todds cycle:
>new todd game
>he will deliver
>he doesnt
>Ganker hates it and TELL ME LIES
>new todd game
>he will deliver
>he doesnt
>Ganker hates it and TELL ME LIES
but normies will love it
More like
>Todd is honest about what will and won't be in the game
>People freak out when what he says won't be in the game isn't in the game and call Todd a liar
More like
>new todd game
>he will deliver
>he doesnt
>Ganker hates it and TELL ME LIES
>still dumps 500 hours, 10 million copies sold and a solid player count 5 years later
>new todd game
>he will deliver
>he doesnt
>Ganker hates it and TELL ME LIES
>still dumps 500 hours, 10 million copies sold and a solid player count 5 years later
I don't think time is a good indicator of a good game. Fallout 4 is an absolute time sink with its settlement building. Meanwhile I didn't enjoy the quests, didn't enjoy the combat (yes, I prefer the clunky gunplay with actual RPG mechanics over the kewl hitmarkers and such) or anything else about it.
Is anyone actually excited for this? I like Bethesda games but like this is really obviously just going to be Fallout 4 with bad spaceship piloting and random terrain.
>Is anyone actually excited for this?
Yeah me
>Is anyone actually excited for this?
Yeah, me
Yeah... me
Did you all love Fallout 4 or something?
No, but I love Elder Scrolls. Fallout 4 was irreparably damaged by its voiced protagonist. This game is going back to silent protag, and the sci fi setting is just more interesting to me that Fallout's post apocalypse.
Oblivion and especially Skyrim are some of my favorite games of all time. FO4 was meh. I know you're bating for FO4 in space, but considering what we've seen, and M$ influence so far, I am hopeful and excited. Playing on my 4K OLED with my 4090 will be very comfy.
It’s topping steam charts before being released so yeah
Yeah, starflop
It's a bethesda game, everyone knows what to expect and what they'll get, a normiebait game with bland gameplay, there will be nothing mind blowing in it. Well, shazamtrannies might blow their heads off when it sells and reviews well but who gives a shit about them?
I cant wait DUDES
If you can make a space ship
that can teleport around
Why can't you add some damn wheels
so I can drive on the ground?
If hand to hand only is actually fun I might be interested.
Looks alright. My only concern is it doesn't seem to have much animation variety, but it has weight.
Otherwise just add some melee weapon to spice it up fior variety.
Does anyone know when Xbox will charge my account for the pre order? Why won’t they just take my money
Why are these blatant marketing threads allowed?
Fathom? The fog on my bathroom mirror is deeper than that and creates a better illusion of depth than Starfield does.
no I'm playing nothing to prepare my brain for it
>This game has more or less the same features as a slavjank game from 2009
l o l
>more or less
Its more, friend. No need to be confused after all thats been shown
>More
So starfield has ground vehicles, air vehicles and aliens?
or less
Where did I say that? Are you a bit slow?
>ten more fricking years of skyrin in space
please todd...
>only ten
we will get a definitive edition in 2040
Pete Hines Q&A summary:
- “The game doesn’t really start until after the main quest”
- Says it’s his favourite Bethesda main quest ever
- He once accidentally got sucked into the vacuum of space because he boarded an enemy ship and the pilot took off
- Multiple passive POI’s across the galaxy to find. An example he gave was a set of farms where the people give resources to the people of other planets
- Modders will be able to create planets
- Certain companions will get annoyed with you if you do bad things. Even companions who are really close to you
- Lots of settlements with their own people and quests to find outside of the major cities
- New game plus relates to the main story so he couldn’t say a word on it. Says it’s different from most new game plus mechanics and is rather “special”
- Doesn’t know if you can fly from planet to planet as Grav Driving is much quicker (Only takes a few seconds apparently)
- Weapon mods combined with skills are really diverse. Said that he felt like Iron Man at one stage
- You can get bounties put on you but there are ways to undo them
- Museum on New Atlantis explains the lore of the game. The colony war, what happened to Earth etc.
- Says the boost pack skill is really important and fun
- Adoring fan can not become a robot (LOL?)
- There’s an enormous amount of creatures. He has no clue how many are in the game
- Also has no clue how long it would take to 100% the game. Says after 150 hours he isn’t even slightly close
- Lots of mod support post launch
- Mission boards can ask you to build outposts on planets.
- He gave a hilarious example where the mission board gave him a quest to take two people across to a different planet (space taxi?). After 5 hours he found the 2 people still on board his ship and realised he had completely forgot to take them to their destination.
- Lots of Easter eggs as you’d expect across the game
- No level cap (he thinks)
>- He gave a hilarious example where the mission board gave him a quest to take two people across to a different planet (space taxi?). After 5 hours he found the 2 people still on board his ship and realised he had completely forgot to take them to their destination.
GOTY everyone. Just look how well designed the game is. Next they’ll be saying that he found a hilarious bug that made all NPCs T-pose.
That’s not a bug though? He simply forgot about them
I never said it was a bug, I said it was bad design and completely immersion breaking
Would it have been more immersive if the space taxi passengers just jumped out of the airlock or disappeared because you took too long?
No. But either they make their presence known and raise some concerned questions about the current destination, or you remove the ”quest” from the game. It is shit like this that make Todd games deep as a puddle. That, and every other shallow thing from the quests to the combat to the writing to the voice acting etc.
>literal moron critiques a game
>"the lack of this element that exists in zero games is why Todd games suck"
You're so pathetic lol
moron
I’m a moron for not playing Todd games? Anon, have you been sniffing chromosomes again?
>I’m a moron?
I think you should stop eating lead paint.
How? He forgot to take them to the planet so they just chilled on his ship. I'd find it funny too if after a few hours I ended up finding random ass homies on my shuttle that I forgot about.
>abandon quest by passengers getting jettisoned into space
please let me be able to do this
sounds really fun. I haven't played any of the other goty contenders besides boulders gate but I think starfield might have a chance of beating it.
It seems like Todd gets better at posting here every day, but your posts still stink of bethesdsharts
literally the only other bethesda game i've played is skyrim.
>Multiple passive POI’s across the galaxy to find. An example he gave was a set of farms where the people give resources to the people of other planets
That sounds fun
it implies interplanetary/intersystem economy which is actually really cool
We already knew there would be interstellar economy since you can connect your bases to them. I think this specific detail is cool because it implies POIs aren't just dungeons but could be worldbuilding elements that bring the galaxy to life.
So the timeloop theory is confirmed? You just do the main story and restart?
Looks like it. He says the real game is the post game
>- He once accidentally got sucked into the vacuum of space because he boarded an enemy ship and the pilot took off
Finally a game that lets me live out my extremely specific explosive decompression fetish with Krystal from Starfox mods
Hope modders will be able to create interesting companions you can romance that can integrate w/ ChatGPT or some AI discussion. I'd unironically kneel to Todd
Actually pretty fricking cool they have designed a post game this time
In past games, after the main quest finishes, a lot of the game goes away
>No level cap (he thinks)
wonder how they are doing rewards on level up then after you maxed out the perks and skills
You’ll probably just go and have points you can’t spend. This opens the possibility if player made perks
in fallout 4 there is no level cap and you just get more health
probably the same here
What will be the first mod?
45,000 lazy reshaders like everything on nexusmods today.
>one week from release
>still no unscripted and unedited gameplay footage
How do toddlers cope? Why is bethesda so desperate to hide their game from customers? Todd said they built this game to be played for the next decade but he can't even show what the gameplay loops look like?
We saw the intro and everyone outside of Ganker thinks it looks smooth and polished
It would be bad design if the game held your hand and constantly reminded you to take the morons to their destination. I like that
Who is everyone? The leaked tutorial footage looked awful. Literally Fallout 4 in space. But I'm not going to hold it against the game for having a soulless, pointless tutorial. What I'm talking about and the question you ignored is why hasn't bethesda shown us what the gameplay actuslly looks like? What is going to keep the players occupied for the next decade? You and I both know the answer. The game is so bad that Bethesda is afraid to show it to customers because they're worried it will affect the sales. They're hoping it will sell on Bethesda's brand power alone.
Reviews will be out soon, and a lot of people have already preordered based on what we've seen so far. It won't be long before all is revealed without them having to do anything more. And then, I think you will be eating your words sir.
This, it’s why the gave a review copy to literally everyone, 14 days to review it, 5 days early access, and the embargo raising before even early access player can try. That’s how little faith they have.
>he didn't see Tyrone's footage
Cant wait for people to forget starfield in couple weeks
Starfield will be hitting bump limit every day for 10+ years like every BGS game
Only bethesda game anyone talks about is FO3 because they love dunking on it, and FO3 vs New Vegas shitposting is fun.
>t. newbie
We have daily threads about Skyrim and have had them since launch
You'll be playing Starfield Remaster on the PS8 while still waiting for TES6 to have a release date.
Yeah i played Skyrim already bro.
oblivion with guns and spaceships
Fallout 4 in space
Not Skyrim II so it's a hard pass bud.
You will play her game, right?
Sure
God I can't wait for everyone to realize that this game sucks, just like how every realized Oblivion sucked, and how Fallout 3 sucked, and how Fallout 4 Sucked, and how Skyrim sucked, and how Fallout 76 sucked. It will be glorious.
If you didn't like anything about any of thsoe games, then it is likely you won't like this game too. But then that makes me wonder, why do you even care?
why else would he care other than hes a snoy troony
Because of the incessant shilling that Bethesdatroons are doing on Ganker
>people discuss upcoming game you can't play on your Playstation
>I HATE THIS ENDLESS SHILLING
Yeah, man. Kek
I just want to be a debonair space pirate/privateer but everything shown so far makes the pirate faction seem to be grimdark Fallout raiders.
They can if they've played Skyrim and know what space is
Just remember to buy the dlc to get full access to the game
dont care, still gonna play it
im not a moron who set up moronic expectations out of a bethesda game, its just mindless fun
I'm really hoping it's not just Fallout 4 with guns.
I'm a sick frick who liked playing Fallout 4 just to build up my settlements and hated the story so I kind of hope it is. Just make radiant quests less shit and give me more resource hunting autism to build stuff and I'm good.
>I'm not really moving in this game I'm just pressing WASD
100% slop certified. Biggest game presentation in months, game release imminent, all we get is leaked Black person gameplay footage playing as gangster Tyrone in the most boring shit seen since I painted my house.
shes cute though
You think so ?
First Bethesda game release, zoomer?
won't get fooled again
They are about to experience overhyped buggy mediocrity that won't even be nominated for GOTY. Xgays are pathetic
It's a shame they partnered with AMD. Imagine how great that fog lighting system would look with RTX.
Fallout 4 in space
Are people really complaining that a computer game isn't real life so you aren't "actually" flying a space ship?
That is the level Todd haters have devolved to?
If this is your understanding of the dispute then you are a moron who should be prevented from playing video games ever again
Bro it's just Oblivion with guns... wait, it's not 2008 anymore. I mean, it's just Fallout in space!!! Yeah..
How long until CBBE / Fusion Girl mods? Then it will be playable.
I'd give it a month before CBBE and two before 3BBE/UUNP get fully ported.
How long do you think it will be before the actual sex mods start coming out?
'bout tree-fiddy
Depends on the animation system they use
Could see third party tools putting new animations in quickly
typically animations are somewhat of a bottleneck in bethesda games. skyrim requires nemesis of FNIS to make em work properly. No idea about F4 since it doesn't have as much mod support as skyrim.
They overhauled their animation system for Starfield
have not seen any evidence of that yet. it's important to note that quality of the animations in game is irrelevant in this context, as it's about putting hundreds of not thousands of animations into the game.
Which previously required unique tools and script extenders to do.
They literally confirmed it
It required those tools before because it had to run through Havok
That isn't the case anymore
I expect a pretty but relatively mediocre game that will keep me entertained for a while.
Not me I haven't watched or read anything about it after the first announcements. All I know is I trust Todd will deliver. It's the game he really wanted to make all this time since the beginning. Now I'll hide this thread too to avoid info
>snoys are 'revisiting' no man's sky and singing it's merits
KEK
Asking honestly, why is the Todd posting and "shilling" Starfield so much more fun than the for other games recently? It's way more fun than the RE4R, FFXVI, BG3, and even TotK ones, but I'm not sure why.
Toddposting is fun because even if you think his games suck, Todd’s a fun guy.
He’s one of the few remaining leaders in the games industry who isn’t a total dickbag and just likes making games
because those other games had the potential to be something good, and BG3 and RE4R arguably were. as for starfield, everybody knows it's going to be betheslop, and you can clearly fricking see that from any piece of promotional material they released. it's funny because the contrast is grotesque
>obviously be removed
if it's removed, how is it persistent. if i drop a cinnamon roll in skyrim it will be gone after 3 in-game days. it's not persistent. it's despawn is just delayed by 3 days. whiterun doesn't disappear though, curious how that works.
now, abandoned ships are not massive POIs in space. space stations are, and I already explained how they will work, and that they indeed will be persistent to a degree. abandoned spaceships will be nothing more than random events that will disappear after you leave the cell. why. wouldn't. they?
>if it's removed, how is it persistent
Because the game can save it for as long as it wants. It isn't any different from any other object that does stay forever, like the items players drop in their houses
It just doesn't for optimization reasons. That is different from other games were there is no persistence system in place at all
I have modded Fallout 4 to save bodies for weeks
>whiterun doesn't disappear though, curious how that works.
Because Whiterun is a location you fricking moron
> why. wouldn't. they?
Why would they?
What is your evidence an abandoned ship isn't an actual location to explore?
>Because the game can save it for as long as it wants
no, if that was the case it wouldn't be made to disappear after 4 hours.
>it just doesn't for optimisation reasons
ah, famously redundant, especially for the Xbox Series S
>mods allow me to do that
kewl
>Whiterun is a location
yeah, and player settlements are cinnamon rolls. no, wait...
>evidence for abandoned ships
I don't have any, but I don't claim that you can't explore them either. what I am saying is that they will be randomly generated, you will be able to enter them, and that they will disappear after you leave the "space" cell. nothing more nothing less. why wouldn't they disappear is more in terms of purpose. it costs resources to have the exact state of the ship saved for the entire playthrough, and there is no reason for the player to return to it after looting, so why should it stay in the world? the easiest and cleanest way to get rid of it would just be to despawn it when leaving the space cell. otherwise, if the cell was persistent you'd just wonder why the spaceship despawned despite being in those same exact coordinates for the previous 4h
Cinnamon roll got eaten by a wolf
>why. wouldn't. they?
Because they said they wouldn't?
How bout this, the abandoned spaceship is a procedural ship asset with a seed that can be stored as a number, randomly placed at x,y,z in system #whatever and it remembers that position and if you go back to that position it remembers there was a ship with seed# at positon x, y, z
Bugs? Unfinished mess?
Its not going away. You can cover your ears and repeat the same lines repeatedly but it's not going away. Soon you will see the greatest game ever made, bug free and breathtakingly beautiful. Threads will be going up for years about this masterpiece and you'll sit there playing some garbage game, unsatisfied, knowing that right now others are basking in Todds magnum opus, discovering it's secrets, playing out their cowboy bebop or bobba fett dreams, their interstellar role play, putting in thousands of hours building furnishing and tweaking their outposts and settlements, reliving the stark majesty of dune, the exploration and discovery of star trek, the self reflection of 2001 or the horror of event horizon. In a short time modders will transform this into star wars if that's what you like, the possibilities are endless.
And you will still be here missing out, convincing yourself with the same old lines and cope that you aren't.
Threads will be going up for about 3 weeks because its the new fotm. How many Fallout 4 threads pop up here compared to FNV? That's how it's going to be. It's not going to be tortanic or cyberpunk bad, it's just going to be mediocre. We're gonna get a handful of "epic" moments as people frick with the adoring fan or something.
you're not gonna be playing starfield come christmas. I wish this wasn't the case, but clearly bethesda is incapable of creating any "depth" in their games. My spacefights are gonna be just like yours. maybe you'll have more missiles and I'll have more lasers. Maybe you picked a different spacesuit and I didn't pick the F4 laser rifle copy. Maybe space preston doesnt give me the same outpost to build.
Ultimately it's just gonna be a prettier Fallout 4.
What even comes out between starfield and Decmember. Anyways mods
we can argue about the specific timeline. the point is that Starfield is as deep as a puddle and has zero long-term prospects beyond paid mods.
I'm not gonna wake up next year and think "hmmm I wonder what Starfield would be like if I had chosen "laser certification rank 3" instead of "shotgun certification rank 2".
Mods could fix this, but we can be sure Bethesda is gonna take another run at paid mods.
I don't think there even has been a major gameplay overhaul of Fallout 4 beyond "le gunplay is more like my shooter". Massive downward trend since skyrim in modding.
>paid mods only
You baiting or are you genuinely this moronic?
Cool can you show us your pre release copy?
nope
Cope
true that is what you're doing.
I looked and the only noticeable releases between Starfield(Sept 6) and Christmas is
>MK1
>New Forza
>Spider-Man 2
>Super Mario Wonder
>Alan Wake 2
>CoD Modern Warfare III
rope
2023 has been a good year for vidya, isn't it?
Starfield and Cyberpunk will either seal the deal or bring it back down to average
Starfield and TotK alone would have made it great, but we also got Hi-Fi Rush, Gravity Circuit, and Bomb Rush Cyberfunk this year. We're also getting Super Mario Wonder. So yes. This has been one of the better years in gaming in a long time.
Now get ready to be let down against for the rest of the generation and a few years into the next one.
Fallout 4/Skyrim in space?
Will Starfield fulfill my itch for the Babylon 5 or Stargate game we never got?
why would it do that? Are you just going to RP its Stargate while you play another Bethesda Gamebryo?
Was hoping to get sth. like this with current gen tech .. not sure it it'll be it though.
6 more days space cowboys
From the GQ-Magazine Article:
>Todd Howard, the man responsible for creating several of the most successful RPGs in video game history, has realised that the protagonist’s eyes aren’t working properly. He is demonstrating this to me over dinner –tacos al pastor and sickeningly sweet passionfruit margaritas. He blinks quickly three times. Once slowly. Then, he closes his eyes.
He sits for a bit, unnervingly still. The waitress definitely just clocked him. He opens them again. “See?”
>Todd Howard is to gameswhat Tom Cruise is to cinema. He cackles when I suggest this theory to him.Slight, boyishly handsome, sharp-jawed and tousle-haired, he has the look of classical antiquity. As the studio’s leading man since the early noughties, he has become a semi-mythical figure to gamers, who hang off his every word. Now 52 years old, the only real sign of him being flesh and bone are some faint bags under his sea-blue eyes."
I read the Todd and Cruise similarities and was disappointed they didn’t bring up short stature.
Man, I can’t help but feel hyped for this. Shame it won’t run on Steam Deck. I can’t afford to build a new PC right now.
If it can run on Xbox it can run on Steamdeck.
I hope so. Guess we’ll have to wait and see. They’ve been pretty tight-lipped about it.
Probably because Xbox/Microsoft are making their own handheld
Todd said that it works great on handheld but he dodged mentioning the deck
>a few seconds of that star looking space station from the first reveal a couple years ago
>6 days until release
fugg bros it's really happening isn't it
oh so NOW the shilling starts. a bit late, toddies.
I wanna know what this means
Probably like what the atmosphere and composition of the moon is.
Oh yeah I guess, I was thinking like player traits lol
Todd has created the unthinkable.. The first game ever creaed with not one single bug. I kneel.
Starfield is too big
My ship will be a giant cube and I will be spreading the good word of Allah throughout the entire galaxy.
Any women on board will be covered at all times and men will have full beards, insubordination or haram activities will be punished with being stoned to death on a designated stoning moon
why would you keep men on your harem ship?
For the bussy of course
Based. I'm going to join the Sanctum Imperium and purge xenos, heretics (the enlightened atheists) and chaos (snake cult)
I will have a casual nudity ship full of human and alien futas
Maybe some femboys too
>make a ship shaped like rubbing hands israelite
>go around the universe dropping blacks off on every planet
>tax everyone and everything
>hoard gold on my home planet and remind the galaxy 6 million of my people died in world War 6
Comedy isn't for you, anon
>my ship will be a giant cube
Cool, a fellow Borg appreciator
>...and I will be spreading the good word of Allah throughoug the entire galaxy
WHOA. BASED
>believing Todd Howard in 2023
its like you bethesdrones have a humiliation fetish. You let Bethesda pull shit constantly while you s0iface over their shitty games. Starfield will be a bug filled mess on launch like every other piece of betheslop
Elite Dangerous sisters how are we coping right now?
Better than the Gaybar Citizens. At least Elite Dangerous released.
>idiots really think this game is anything like Elite dangerous
The threads crying about how bad Starfield is are going to be amazing.
So everybody in this thread had been ignoring the leeks from what i can tell.
Like you anons learned nothing from 76.
good morning sir
If todd can lie as hard as i can shit in the street then this game is going to be a turd as big as cyberpunk 2077
It better have something on the level of Space Engine.
>Americans think they'll go to space in the future
Has to be the funniest shit
They go to space constantly, you can watch twitch streams of them going to space even. It's not a big deal any more.
i have had a baby-tier easy work from home job for years that affords me limitless free time. I now have to get a real job, so next month will be the first time since I was in school that I experience not having enough time to play a game
Fallout 4 but worse?
>newbies dont understand that the toddgays were being ironic
>oldgays dont understand that the newbie toddgays aren’t being ironic
an endless cycle
For every 2 todd trolls there is at least one that believes todd's lies.
Todd has literally never lied
show me hard proof of todd talking in his early years of his carreer about creating a space game.
???
you talk about todd not telling lies but you dont even know about the biggest lie around starfield?
Todd has literally never lied, and I'm not lying now. Its gonna be great.
todd told me in a dream that he can get spears and ladders in to skyrim.
ladders? come on man, that is asking too much.
holy shit c**t get a life lmao
still no proof.
Show me proof you don't have a wiener in your ass right now. What, you can't? Damn. What does that mean then?
i in fact have a massive penis in my ass, and your still the biggest homosexual in this thread.
Is that so? You certainly seem to be an expert
Here you go.
https://groups.google.com/g/comp.sys.ibm.pc.games.rpg/c/FEVJLiYrFiA/m/89_BOfbD0BQJ?pli=1
Todd was always loved here you homosexual
>Todd was always loved
newbie detected
Yes he was
Cope
newbies outing themselves
He always was. Only a schizos believed he lied by making things up in their heads that were never promised
>bethesdrones have to pretend that Fallout 4 is good just because they know Starfield is exactly the same shit game.
Thats cool except for the part where its only true inside Snoy headcanon kek
There is not a single redeeming quality about Fallout 4
Sold 20 million. It’s the best selling fallout game. Has the best gameplay of them all
>Has the best gameplay of them all
Morrowind is better. Still waiting.
I didn’t know morrowind was a fallout game but yeah the gameplay in FO4 feels better and is more fun
Oh, then fallout 2 has better gameplay.
Fallout 2 is not a Fallout(tm) game. It's a Fallout game.
Fallout 4 is better. Better difficulty curve and better enemy designs and encounters
are you todd?
Because you can lie as good.
No I just played those games unlike you or lost of Ganker. 2s story is actually worse than 4 as well
They're not even in the same genre dipshit. Fallout 2 is a top down tactical/rpg and is made by Black Isle Studios.
They’re the same series and enemy and encounter design are elements in any game with combat. So is writing
Bethesda looked around and grabbed the Fallout name to put to their morrow-shooter and leaned into the property. But that doesn't make it a fricking Fallout game.
They made a better game
Morrowind is Fallout with swords. Fallout is Morrowind with guns. You are my b***h, now.
You really are kinda slow aren't you? I'm saying nobody is pretending Fallout 4 is good, dumbfrick. Learn to read
an utterly mid game with tech that was outdated a decade ago. just like every game they've made for the last decade and a half
just want a r2d2 mod so I can travel round space with my little homey getting in adventures and shit brehs
by the looks of how the skyrim mods went you will have perfect modeled anuses before you bet r2d2.
Are you guys waiting for the "fall of Starfield" video?
Do zoomies even play games or do they just watch an e-celeb’s video on it
>work called and cut my hours
>they think I'll be mad
>I'm happy because more time to Starfield
I rather work.
I'd*
>Can people even fathom what they are about to experience?
Oblivion in space.
man I fricking wish
this is just Jet Force Gemini with a shitty stealth system and no dismemberment system
Was the footage they showed at Gamescom exclusive to the people that went?
Are they gonna release online later?
I can't find it anywhere.
leak footage is showing up left and right but they are working hard to take it down.
just look at the tyrone leaks, same first 40 minutes
I seriously don't get how anyone looks at this game and sees any resemblance to oblivion, morrowind or skyrim. Its not just the aesthetic of being in space, its the mechanics. Its a 3rd person shooter where you duck behind walls, enemies shoot hitscan guns at you, you shoot back with hitscan guns, you reload, theres squad tactics and chest high walls and a jetpack and shit like that
plenty in common with fallout 76
plenty in common with every open world shooter of the past decade
nothing in common with skyrim
It’s first person or third person RPG shoot and loot with space travel and 1000 planets to frick around in. Throw in some Bethesda quirks in there like their formulaic but effective event scheduling Radiant system that gives you something to do every 5 minutiae so you don’t get bored
Every 5 minutes*
It’s still using the creation engine. So the comparisons for it, however slim, are going to be based on day 1 bugs. Here’s hoping the spaceship or NPCs don’t immediately die in the opening act Day 1.
It’s using CE2. CE going 64bit and overhauling the lighting and improving rendering, and adding preloaded cels for FO 4 wasn’t enough for them to change the engines name but the changes for Starfield were. Curious to see if they touched up and revamped some of the core Gamebryo modules they had to keep in tact while stripping the engine down
More Marketing than reality I imagine. Watching those fricking space miners do their 5 second laser loop in the background was the proof. It's the same fricking shit. This time, without a main story to really grab you, apparently it doesn't even begin until you finish with it.
>she thinks an animation loop has to do with game engines
If i’m about to experience a mouthful of soulless troonycore goyslop then yeah
>You are to be modded to PLANET OF prostituteS, where no man has ever set forth!
Jews are right about filthy, gullible, stupid, idiotic, brain dead, drooling gentiles and everything surrounding starfield is a proof of it.
Cope
Pissed mongrel goy consoomer is pissed
I hope you realise you've completely put me off the game. That's $60 Todd won't be receiving
? Baldur's Gate 3 already blew it out of the water.
Starfield has no moment. Morrowind did, walking out of the dock and being floored by freedom (it looks quaint now but games didn't do what it did). Oblivion did it, coming out of the dungeon the first time. Fallout did it, coming out of the vault.
Starfield hasn't demonstrated it's freedom moment. Because it has none. It's theoretically a cumulative one as you make it to your 5th planet and interact with systems/characters. So it's not like there isn't hope for the game.
But people pretending everything is A/OK with Starfield are blind. This game is lacking the thrust that makes Bethesda games special and was always evident before the game's released.
Show review copy
>If I don't see it before release it isn't in there
Fricking moron logic kek
Todd literally mention it having 2 in the game
And maybe I'm disillusioned from other space games doing it better. But the one's I've seen, going to space and being able to go anywhere, and seeing one planet from another and being able to go there, didn't strike me as amazing as the momets I mentioned in my post.
Here are a few reasons I dont really care for starfield
1. Copy of NMS
2. Probably no SteamDeck support
3. Too expensive
4. What gameplay I've seen was boring mix of stuff already found in other games
5. Probably overhyped
6. Probably buggy
>No new IP
Are there mountains to see and climb?
Lifeless
So like real life? Only planets in the goldilocks zone of a star system have the possibility of life? 10% seems accurate and realistic.
>4
frick yuo af
It's funny how there are people on Ganker that are pretending that Fallout 4 was good
My zoomer kids play it however heavily modded. I had to get 6800xts over a year ago. Fkin kids pricey AF.
I will kill myself it it's like fallout 4
Yes, very easily.
>People still haven't learned from hypetrains being bullshit after Nu Male's Sky
You know this whole goyim thing is starting to make a lot of fricking sense.