after you learn to fast travel everywhere, do more space combat, and board enemy ships and kill their crew. thats the most interesting and engaging content so far. also the faction quests are their best content
>When does this get fun
For you it probably doesn't. You make your own fun by setting progression goals and engaging in the forms of gameplay you find most satisfying and disregarding the rest. There's nothing you need to do, so skip everything boring for you or out of character. If everything's boring then refund and move on.
Bethesda games are 2000 hour games but that's not a single 2000 hour playthrough, that's 100-200 different playthroughs that each last ~10-20 hours. Maximizing your fun and immersion requires a high degree of game knowledge so you can pick which activities are most appropriate for the kind of character you want to play and select appropriate character progression goals.
It might be something as simple as playing a bounty hunter who lives in a slum apartment, takes only ship combat missions, spends the bounty on ship upgrades and whiskey. But all of the fun of that comes from actualizing the character through your actions, like an actual RPG. Maybe the character evolves into something more than a bounty hunter as you play them, or maybe you reach the end of your progression goals and drop the character to make a new one.
Bethesda games aren't for everyone. Don't worry about it if it's not for you.
Mount and blade is a sandbox where you can do all sort of things. Starfield only supports one style of game, go and do quests. That's it. The rest is made up by people coping.
What can you do in unmodded m&b other than constantly get into battles? There's no progression or rp to be had if you avoid battles. You can't just play a hermit and live in a small shack you built and just prey on landing ships for example.
Battles are basic mechanics in M&B, so it's hard to avoid them, but even then you can trade between cities and villages and the prices respond to supply and demand.
Which is ironically something Todd promised in Skyrim.
>the game is great if you make up shit in your head
Why are fans of this game so fucking autistic? I am glad the game is a failure and Bethesda does not get a free pass to make shit anymore.
Lmfao “you could just live as a bounty hunter in a run-down apartment.” There are like literally THREE fuckin places you can buy in the fame. There’s zero fucking shit to do in here because it’s all basic RPG shit from 2008. Actual sandbox games like Kenshi blow this piece of shit out of the fucking water, because choices have consequences and actions have a definite effect on the state of the world. This retarded game has ZERO incentive to build outposts other than to waste your fucking time. This shit sucks fucking ass and it takes a special kind of retard to relentlessly defend it to the death.
Having spent 100s of hours on kenshi, you need to be a turbo autist to think it offers any more meaningful choices than Starfield does. You can kill the entire leadership of a faction and it changes nothing.
>There are like literally THREE fuckin places you can buy in the fame.
There's more houses in the game, but yeah I can only think of three slum houses. There's the one in New Atlantis, one in Akila, and the sleepcrate in Neon. You could also sleep on your ship, sleep in cleared areas, or rent rooms.
Kenshi is good too but has too great an emphasis on having a party and interacting with any workshop is boring boring fast-forward time unless you have dedicated workshop sluts you plop there and forget about while your adventurers adventure. You can adventure solo and skip the outpost layer, but the combat is designed to scale poorly when fighting multiple enemies (rightfully so, but still). Kenshi also has a very different aesthetic. It doesn't have to be one game or the other, they scratch very different itches, and other than being a sandbox I'm not sure how it relates.
Long essay just to say "this game is boring"
>long essay >within character limit of a single post
Absolute fucking brain rot.
>fetching cappucinos for a girl
I know Bethesda even lets coders write some of the quests for their games but whose bright idea was it to let the Karen's in HR write quests?
New Atlantis is loaded with garbage fetch quests. Their rewards aren't good and there's no unique rewards, my advice is that if you want to do side content, do radiant missions of the type you like. If you like exploring, take the survey missions if you like space combat do the space fighting missions etc...
I got sucked into the trap of doing all the random missions for people in towns and they all suck, in older games those would lead you to unique dungeons but that's not how it works in Starfield.
It fun
MOVE ASS AND GO TO THE FREE START COLLECTIVE
Bingo bango bongo I’m so happy in the congo-ass language baka
>t. io che scappo dalla agenzia delle entrate
when you get back your $70 + tip
I got it on game pass
Its a really stupid game, and I'm having way too much fun playing it.
It gets fun when you cheat in 50 levels so you have basic skills then when you stop doing quests cause all the quests suck.
pathetic
Nah still bad
after you learn to fast travel everywhere, do more space combat, and board enemy ships and kill their crew. thats the most interesting and engaging content so far. also the faction quests are their best content
>When does this get fun
For you it probably doesn't. You make your own fun by setting progression goals and engaging in the forms of gameplay you find most satisfying and disregarding the rest. There's nothing you need to do, so skip everything boring for you or out of character. If everything's boring then refund and move on.
Bethesda games are 2000 hour games but that's not a single 2000 hour playthrough, that's 100-200 different playthroughs that each last ~10-20 hours. Maximizing your fun and immersion requires a high degree of game knowledge so you can pick which activities are most appropriate for the kind of character you want to play and select appropriate character progression goals.
It might be something as simple as playing a bounty hunter who lives in a slum apartment, takes only ship combat missions, spends the bounty on ship upgrades and whiskey. But all of the fun of that comes from actualizing the character through your actions, like an actual RPG. Maybe the character evolves into something more than a bounty hunter as you play them, or maybe you reach the end of your progression goals and drop the character to make a new one.
Bethesda games aren't for everyone. Don't worry about it if it's not for you.
People can't into sandbox shit because Ubisoft style do everything mentality has rotted their brains.
Mount and blade is a sandbox where you can do all sort of things. Starfield only supports one style of game, go and do quests. That's it. The rest is made up by people coping.
What can you do in unmodded m&b other than constantly get into battles? There's no progression or rp to be had if you avoid battles. You can't just play a hermit and live in a small shack you built and just prey on landing ships for example.
Battles are basic mechanics in M&B, so it's hard to avoid them, but even then you can trade between cities and villages and the prices respond to supply and demand.
Which is ironically something Todd promised in Skyrim.
Holy autism
Wait until you find out what God role plays as.
>the game is great if you make up shit in your head
Why are fans of this game so fucking autistic? I am glad the game is a failure and Bethesda does not get a free pass to make shit anymore.
Lmfao “you could just live as a bounty hunter in a run-down apartment.” There are like literally THREE fuckin places you can buy in the fame. There’s zero fucking shit to do in here because it’s all basic RPG shit from 2008. Actual sandbox games like Kenshi blow this piece of shit out of the fucking water, because choices have consequences and actions have a definite effect on the state of the world. This retarded game has ZERO incentive to build outposts other than to waste your fucking time. This shit sucks fucking ass and it takes a special kind of retard to relentlessly defend it to the death.
Having spent 100s of hours on kenshi, you need to be a turbo autist to think it offers any more meaningful choices than Starfield does. You can kill the entire leadership of a faction and it changes nothing.
actually it makes the other factions invade and take over. look up world states on the wiki.
It literally changes the world you lying fucking gay, good job talking about a game you know nothing about.
>There are like literally THREE fuckin places you can buy in the fame.
There's more houses in the game, but yeah I can only think of three slum houses. There's the one in New Atlantis, one in Akila, and the sleepcrate in Neon. You could also sleep on your ship, sleep in cleared areas, or rent rooms.
Kenshi is good too but has too great an emphasis on having a party and interacting with any workshop is boring boring fast-forward time unless you have dedicated workshop sluts you plop there and forget about while your adventurers adventure. You can adventure solo and skip the outpost layer, but the combat is designed to scale poorly when fighting multiple enemies (rightfully so, but still). Kenshi also has a very different aesthetic. It doesn't have to be one game or the other, they scratch very different itches, and other than being a sandbox I'm not sure how it relates.
>long essay
>within character limit of a single post
Absolute fucking brain rot.
Long essay just to say "this game is boring"
It started getting fun for me when I refunded it and bought AC6
Ending sucks outer wilds did better. Fucking pointless story. Love the gameplay and shipbuilding though.
>fetching cappucinos for a girl
I know Bethesda even lets coders write some of the quests for their games but whose bright idea was it to let the Karen's in HR write quests?
I’m 762 hours in and haven’t even started the main quest yet. I’m still exploring the mining colony from the intro. So much to do!
New Atlantis is loaded with garbage fetch quests. Their rewards aren't good and there's no unique rewards, my advice is that if you want to do side content, do radiant missions of the type you like. If you like exploring, take the survey missions if you like space combat do the space fighting missions etc...
I got sucked into the trap of doing all the random missions for people in towns and they all suck, in older games those would lead you to unique dungeons but that's not how it works in Starfield.
It doesn't ever get good, it's a jeet game
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Get out of New Atlantis and start exploring or start a faction questline.