>I'm jumping to a new planet in Starfield and my space cowboy companion Sam Coe needs to have a serious conversation. He launches into a long story about his estranged partner but he's facing the wrong way. Stuck on a ladder in the middle of my ship, he tells his sad tale to a blank wall.
>Restarting the conversation helps a little. Sam is looking at me now, but his mouth and eyebrows are operating on different wavelengths. Occasionally his face settles on a recognisable expression, but the in-between moments - as he reorganises his wayward features - are deeply strange. All the while he stands stock-still and completely upright, like a toy soldier stuck in his plastic packaging.
>Like all of Starfield's characters, he does not touch anything, or anyone. He does not eat. He does not use the bathroom. Sam Coe rotates on the spot and delivers his lines until the next stage of his personal side quest unlocks. Sam Coe is a horrible, distorted facsimile of a human being.
https://www.eurogamer.net/cyberpunks-storytelling-makes-starfield-seem-ancient You will own nothing and renew your GamePass subscription.
What does betheslop have to do with gamepass? Skyrim had robotic NPCs, Fallout 4 had moronic dialogue, 76 was even lower quality than those 2 but somehow Starfield was supposed to be good?
Okay
>only 40k morons wasted their money
Based goypass.
Wallpaper engine?
i kinda wanna know what mods are being played so heavily on Source SDK Base 2007
>Skyrim had robotic NPCs
Skyrim was 12 years ago and Bethesda hasn't moved forward in any meaningful way from any of its mechanics or systems.
>moved forward in any meaningful way from any of its mechanics or systems
Why do they need to? Being in the typical Bethesda format was the least of Starfield's problems.
>goyslop for brains
Bad faith journalism strikes again, Can anyone praise a game in 2023 without needlessly taking a shot at Starfield. If it were so much better liberals would call this 'punching down'
When did Bethesda hurt them?
Cyberpunk and Starfield are the two most comparable games in 2023, and it makes it easy to see the divide in quality. Bethesda games are stuck in 2006
>Bethesda games are stuck in 2006
This was painfully obvious from the first looks we got from starfield. Skyrim's success did a real number on them, making them think they were still good RPG devs. They just really need to start over, fire most people and rebuild with the next game.
>Skyrim's success did a real number on them, making them think they were still good RPG devs
This is probably true. Skyrim wasn't even a particularly good or ambitious game when it came out, riding on surplus hype from Oblivion, but even leading up to release people realized that features would be cut down and "streamlined", which is really just code for "we made this as shallow as possible so we can sell this game to utter casuals", which is precisely what happened. Predictably, the game became a smash hit with utter casuals, and developed pretty impressive staying power due to the huge Oblivion modding community migrating to Skyrim.
But it still was never a good game. It was perfectly mediocre at best, but existed in a space that for the longest time saw precisely zero real competition, so it reigned as "the best" by virtue of being the only one. Todd Coward the Liar of course then proceeded to get high on his own farts, and thought he actually made good games, leading to garbage fires like Fallout 4 and 76.
Bethesda needs new writers, a new game engine, and a new combat lead designer. The meme of Skyrim's builds all leading into Thief Archer 1HKO sneak attacks came from how poorly balanced their games are even within the fantasy genre (modded Skyrim heavily bandaids their terrible balance decisions). Vanilla Skyrim magic builds weren't play tested by actual humans, totally unfun.
>Vanilla Skyrim magic builds weren't play tested by actual humans, totally unfun
What could you possibly not enjoy about several differently colored flavors of damage beam?
>a new game engine
they just need to focus on a cohesive experience, they need to animate the character interactions better, and write good dialogue. that's literally all.
morons think this is about a game engine, but the truth is that engine is really good now having been upgraded as it was used over a decade.
they're just not putting in the effort is all.
Cyberpunk developers literally shot down these comparisons and explained why it's moronic to compare things from games that have entirely different scopes, and yet you have kiddies on Ganker who claim to be experts on the topic.
all they said was Bethesda went for quantity over quality which is a moronic excuse
>punching down
It's fricking Bethesda. Bethesda owned by Microsoft at that. It's not possible to punch down at them
>bad faith journalism
>when did Bethesda hurt him
Plebbit is a couple blocks down.
>Can anyone praise a game in 2023 without needlessly taking a shot at Starfield.
because frick criticism, I cannot handle it
>it's le presentation
it's actually the character being written like shit, even though cyberpunk is overwritten characters have human motivations and the stories have conflict.
>starslop
oh yeah, that happened…
He said "her" which is not an open invitation for males to respond.
all facial and body rigging looks like fricking shit. cyberpunk is not a good game
good thing characters in cyberpunk never bug out or t-pose
Out fricking skilled
Lamo get dunked on
he even snuck in a t-pose on your stupid ass. git gud
get dabbed on idiot
This would make for a great horror game character
it's cool that people now feel permitted to like Cyberpunk by way of using it as a vehicle to shit on its 2023 equivalent
Its depressing to think how moronic some people can be, people will look at this article and dont realize how their being fed a narrative about how not being completely shit is the best possible thing to expect from a video game.
It's just a way for the journalist to have both "Cyberpunk" and "Starfield" in the same headline and get more clicks. Don't take journalism seriously
Every npc in cyberpunk can only be talked to in specific, fixed locations.
They cannot be talked to otherwise.
What the actual frick is this revisionism of Cyberpunk's story and writing being "good" now? You're literally railroaded into the most moronic schemes because the writers were incapable of progressing the plot in any actually convincing way. The dialogue is downright amateur as well.
RPGs aren't about doing whatever you the player wants, it's about experiencing what the character is doing. goyslop has rot your mind in twine
and what the character is doing is incomprehensively moronic.
he is a cyberpunk, he does what he does idiot.
Starfield's character animations are genuinely better then Cyberpunk's, specially with the eyebrows and mouth. I love both games, and it is extremely stupid how people keep fighting what's the best game instead of enjoying both.
I was trying to compare the two recently and couldn't tell which was better. Both have natural enough writing. I really like Cyberpunk's voice acting. I couldn't tell if the facial animations where better in one or the other.
No they are fricking not. Starfield conversations are literally the same as every other beth game where the character is locked facing the npc while the npc stands in place like a robot and only his face twitching and stretching. Shit is fricking uncanny valley as hell. Meanwhile in cyberpunk characters fidget their hands, move around and adjust themselves, making hand and head gestures and so on. CDPR has improved on this since witcher 3. Bethesda has not. Even fricking BG3 has better and more natural facial and body animations when it comes to dialogues and that's coming from a dev who mostly just did isometric crpgs.
Also worse still, npcs in bethesda games never interact with the player which is why they feel like automatons. In games like mass effect, cyberpunk or bg3, npcs can decide to grab or shove the player, shake their hand, tap them on the shoulder, hand them items and so on using custom animations that is relevant to said cutscene or sequence. Meanwhile bethesda is so dedicated to having everything happen in real time that everyone uses canned and recycled animations making every dialog and cutscene feel janky as hell.
Bioware should make the next Elder Scrolls
there I said it.
I should've said facial animations, you're right about the body movement. I do think the facial ones feel more expressive.
Starfield's facial animations seem more expressive for me, specially around the eyes, even accounting for all the staring the npcs do. But I do prefer Cyberpunk's story because it's more focused, while also enjoying the freedom Starfield emulates. All you do in Cyberpunk is be a mercenary, while in Starfield you can work for the government, or for a corporation, etc...
Does Starfield hair always look like a bunch of strips of construction paper or is my computer just shit?
Wait
Are we unironically praising Cyberpunk 2077 storytelling now?
LMAO.
> V you're dying! YOU'RE DYING!
> So uhh why don't you go do that fetch quest over there and uhhh neutralize that Cyberpsycho with reused models as every other NPC in the game and uhh maybe help again and again some desert mutt?
The fact that it took them 2 years to patch out the Delamain Johnny conversation that happened the second Act 2 started because of how ridiculous it was that Johnny was your BFF seconds after he wanted to kill you is ridiculous
Anyone praising Cyberpunk storytelling should shoot themselves.
yeah thats how bad starfield writing is, it makes cyberpunk ok
Literally every game that allows you take side quests does that dumb frick. Only games that dont are games that lock actions behind time slots like jrpgs like Persona and guess what you b***hed about that too in p5 because Morgana kept telling you to go to sleep because you can't minmax and do every thing in a single day.
Not every games tells you that you'll die in 2 weeks an hour in inbred moron
You haven't played a lot of games. Also the game didn't tell you that only have weeks to live. Vic only said that you're going to die soon which is as a guess as any doctor telling you you have terminal cancer, it could be days, weeks, months or even years.
>it could be
except they would have an idea of how long you have to live & give you a timeline as all diseases have a timeline to death once diagnosed. It is then dependent on the individual if they can beat the odds to live longer or they could live a shorter period.
>So uhh why don't you go do that fetch quest
that's V's life, why the frick would he STOP LIVING, you fricking imbecile.
you're not sending your best.
>playing bethesda games for story, characters or settings after morrowind
I seriously hope none of you do this. You play bethesda games because they are the closest we get to Amerijank.
I thought the environment storytelling was their strongest point, even if it became their clutch by Fallout 4 overdoing it. The Evil Cannibal reference in FO3 was memorable environmental storytelling like wise in Point Lookout DLC.
Reminder:
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Funny how every one of this so called "journalists" starts praising cyberpunk after CDPR put out tge ESG video. It is like fromt that point of they all got their marching orders from someone to start praising cyberpunk
look everyone the schizophrenic sees a pattern
Oh right bet you take the vax booster shots and wear mask too.
That game needed a make Keanu reeves shut up button
Imagine giving a frick about storytelling in games.