It is a feat of video game engineering. It will be played by millions around the world for decades and still people will be finding new things years later.
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It is a feat of video game engineering. It will be played by millions around the world for decades and still people will be finding new things years later.
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>No Man's Sky but with Todd Howard.
It did jack a lot from no man's sky
first thing i noticed was the graphics and how they look really similar to No Mans Sky
Did it jack any of the good from No Man's Sky, or just the endless heaps of bad?
So NMS but good?
You say that like NMS wouldn't be goated if it had expansive and varied questlines.
There is zero chance any game of NMS scale can ever have good quests or good content of any kind.
Creating dynamic quest content is one of the few things that modern “A.I.” would be good at.
maybe AI can do this on the fly at some point, but I really doubt its going to happen anytime soon
Sounds like Kino to me
Stop trying to sell it to me, I already bought it.
just go to reddit. Ganker aint into this space basedboy shit.
we hate sci-fi here it almost always fails and is the gayest gaygiest shit ever. I literally dont care.
I'm not gay, so no.
Don't care, I'm still buying a PS5 for Starfield
Can’t wait to explore empty planet number 517263 and find a random quest that makes me go to empty planet 517264 and talk to a person and then gain 100 exp and a new pistol that physically shouldn’t be able to operate. Although I know if I choose chef class there’ll be a different dialogue option and I’ll get 125 exp instead.
how long until normalgays realise open world slop is all show and no substance? only mmos respect your time less as a player
How long until we choose confy over engagement.
Skyrim & modded Fallout 4 ware based confy games. I learn how much I care for the feeling of the games and not how many tricks can show you until you get bored of the gameloop.
Same goes for stalker, even the autistic NMS has some moments when you can relax & enjoy the view.
Modded Starfield should be insane
reading this made me feel like i was having a stroke
skyrim and fallout 4 are just a bunch of fetch quests with subpar writing.
it's comfy you inbred
this is no man sky tier cope.
they won't. Hell even Ganker hasn't caught on yet.
No moron arrow, no sale
That's not entirely fair.
There are a substantial number of users on Ganker that understand this implicitly, we're just outnumbered 5-1 by bumbling idiots and underage tourists.
>MMO's
>respecting anyones time
oh you mean the genre that's nothing but grind? that genre? your a fricking moron.
>mmos respect your time LESS
jesus christ you are a drooling moron
read monkey
i used to think you were cool now i hate you
I would literally kill myself if I were you. Dont ever show your face in the chans ever again
it’ll take for normal linear games to continually declining as experiences until people realise the gameplay is the same level of shit that open world games and linear experiences have
when you eventually boil it down to that, they will pick open field simulators instead of walking hallway simulators
it’s more of a statement about how fricking bad games are currently
A crafted experience that’s less bloated is always better.
Wide as an ocean, deep as a puddle, etc etc
>10,000 unique planets
>each planet has the same amount of quests as Skyrim
What of the quality of the quests though?
And what of good Solonius?
>Kill 10 creatures
>Gather 10 items
this ain't an mmo bro, you're thinking of
>enter hallway dungeon (one enemy type)
>find the mcguffin
>leave through shortcut straight to the start
>I need fire salts for my forge
>Another settlement needs your help
>help! my ____ needs to be brought back to the ____. if you retrieve it, there will be some sweet ____ in it for you
x 10,000
>help! my lube needs to be brought back to the bussy. if you retrieve it, there will be some sweet Nut in it for you
Dear lord
anon, you do realize they just made Skyrim in Space but stretched it out x20.
Please tell me you don't believe it's actually the same quality as 20 skyrims
Remember when fallout 4 was promoted as a game with infinite quests and then it turns out it was Black personman saying another settlement needs your help? Never believe bethesda when it comes to quests.
Remember when skyrim was rpomoted as a game with infinite quests and then it turns out it was innkeeperman saying another draugr cave needs your help? Never believe bethesda when it comes to quests.
And every npc is Preston Garvey
Jesus, totk is just botw with added height and depth, at most you could say it’s 3x as big, and that game is way too fricking big.
marketing garbage for midwits
procedurally generated will never be good
One day it will use AI models and it will be good.
never is a long time anon
Minecraft is procedural generated and zoomers love it
Hmm, yes, Starfield MAY be big, but I bet it can't compete with the real BIGGEST GAME EVER MADE.
genuinely think if Starfield's planet generation is well received bethesda will bring back daggerfall-esque generation to ESVI
I can only hope. Daggerfall is the only ES game that I like
painfully shit taste
There is a reason TES6 is still in pre-production. They're using Starfield to gauge what people will accept and won't accept. They're not gonna spend 5 years meticulously handcrafting an entire map worth of locations and landmasses if they can get away with procedurally generating it all in a few months. Starfield's true purpose is to test things for Todd's final game. I fully expect if Starfield is a huge hit they will straight up procedurally generate the entirety of Tamriel and TES6 will feature all the provinces.
Hopefully it flops
>if Starfield's planet generation is well received
You're completely moronic if you think there's any chance of this ever happening.
Arena is bigger.
Might Magic 6 > Daggerfall
>SIXTEEN TIMES THE DETAIL
>sixteen times the lag
Ok, that's it. You've got my pre-order. This game looks HELLA epic!!
Can't wait to see webm comparisons of Starfield character animations vs. Spider-Man 2 / Horizon FW when it comes out.
SEE THAT ASTEROID BELT YOU CAN DIE IN IT
>quantity over quality
This phrase basically sums up entire Starfield and Bethesda as a developer.
If anyone believes this, please have a nice day
Damn the physical editions are full israelite. Digital code with the costellation edition and premium edition is $50 and doesn't come with the game. Both come with a steelbook case despite no gamea disc? Kek, fricking microshit.
Shut the frick up, nerd.
Well then get over here.
>20x more empty than current games
can't fricking wait thanks todd, forget the lube i already took care of it
>people in 1969 were like yooo this shit slaps
Literally every game ever that has "its fricking huge open world!" as marketing is always dogshit
Who's this cutie hag?
ria yamate bro
It's kinda hilarious seeing Dragon Dogma gays getting hype up for le huge open world, considering how bland the open world in the first game is.
I'm ready fot these ridiculous statements to be memed by that Joe Muchachos YouTube guy.
I will buy your game sir.
what edition anon?
SKYRIM: STAR FIELD EDITION
>open world
>completely empty and devoid of any interesting locations
>endless miles in every direction of rocks and dust
Bravo Todd
What's that image from?
Star Citizen
Game is immensely immensely empty.
Yes, that's space.
No it isn't. Maybe one or two planets, but even the planets and moon in our solar system are widely varied and exotic. Io and Ganymede won't look anything like Europa or Iapetus.
Mercury isn't anything like the moon or Earth or Venus. Titan has fricking seas of methane.
I'm tired of people who dont actually look at space pics talking about these procedural generation shit as if its just how space is.
If you were to get sent to any of those moons all you'd see would be rocks.
You probably wouldn't be able to go to most of those moons or planets, they're too hot or too much gravity or pressure or caustic atmosphere or all of those things.
They probably would look pretty boring up close in that you're apt to see a lot of silicate rock and maybe a strange looking sky where not enough light gets through, or too much light.
I mean it's kind of like the deep ocean; it's very different from our surface world, and there's lots of small differences but a lot of it is vast empty desolation and a little oasis of life here and there, much of which is microscopic. These alien places may not even have microscopic life, let alone macroscopic life.
The only game I can think of that doesn't suffer from this is ones like Freelancer where you largely only have access to developed worlds/stations/places.
You're a moron
Is this midwit or flat moronic? Sure the planets and moons are different from each other. But the actual landscape of mars is just red dirt and rocks
>2023
>There are morons who still think space is real
>current year
>Space deniers still exist on Ganker
So where are the stars, moon, and sun anon? What's the answer gonna be this time? Just the demiurge's fake "firmament" projection meant to enslave humanity?
Do you believe the earth moves? If yes why can't we feel it? Are you gonna tell me I should trust someone else words over my own senses?
Do you "feel" the 600mph when you are flying in an aircraft?
Modders will have fun turning that place into loverslab the planet.
Wow what a boring fricking thing to make a video game about
Another outpost needs your help. I'll mark it on your nav
empty and devoid of any interesting locations
miles in every direction of rocks and dust
look to the moon
look to mars
atleast you cant accuse them of lying, space is fricking shit
>the moon
She's called Luna now chud
i think the could use a different name for the moon than the english or spanish one for once
it's not really that massive, I guess they are more like made to look big but actually you load map and it's something like 3-5km2 of size that loops itself. They may be even smaller.
I remember reading somewhere that there are no nomansky entry/exit to planets but its instead pick planet, loading time and purely only land animation.
Woah...it' almost like...that's what actual space is...
the worst defence of any game ever posted on this website
...but enough about why you like your favorite game
Cry more Snoyger. The planets are going to have procedural generation and content like Skyrim ambient quests. They won't be entirely barren.
Bethesdacucks are almost as pathetic as tendies
normaloids don't know the basics of how computers work. Any moron could come up with a game that has square miles/kilometers of procedurally generated boring ass terrain with random features. There are very simple algorithms that do this. Minecraft's done it too. IT'S BORING AND IT'S NOT INNOVATIVE AT ALL. IT'S LIKE STARING AT A FUNCTION'S GRAPH LIKE AN AUTIST. BORING. It's a fricking ALGORITHM.
This pre-hype is fricking giving me a rash
It's PROC GEN SHIT
Planets are procedurally generated because it makes sense to do it that way. The actual quests and things to do aren't all procedurally generated.
No it doesn't. You guys need to stop giving these devs free passes.
It makes sense to make like, 50 or 60 planets, handcrafted. Not procedurally generate 1000 empty boxes with repeated features.
You can't "handcraft" even a single planet. That would be impossible.
i will give them a free pass because this is exactly what i wanted
You dont even know what you want.
It's gonna be an empty fricking world with a few locations to pad out the RPG elements.
That's based though, I want less curated content and more radiant aI based game
have you played shadows of doubt? its all sent in a single small procedurally generated city block, and is janky as frick, but its what i've always wanted from procedurally generated games.
i want daggerfall in space and starfield looks like daggerfall in space
you wouldn't get it
>THERES GONNA BE A LOT OF EMPTY SPACE!!!
>sounds good. That's how space is meant to be.
>NOOOOOO YOU DONT ACTUALLY KNOW WHAT YOU WANT!!! I DONT WANT IT SO THAT MEANS NO ONE WANTS IT!!!!
that isn't how space is supposed to be at all you fricking moron
Good god where do they get you people from
Just look at any planet vs any other planet and you'll see it's not just fricking empty rocks
oh wow the rocks on this planet are hotter than normal, that's much less empty
Io is actually in the gameplay kek
It's basically the Luna environment from the same gameplay
Why do you think space is called space?
This is a false color image you moron. They use infrared to highlight surface material and features, then give it a vibrant color so it pops out to anyone looking at it so they can point out specific features. They do the same shit with nebula images. Nebulae are actually mostly grey.
https://www.jpl.nasa.gov/images/pia02319-closeups-of-io-false-color
Real color looks just as cool
what do you actually expect it to look like when you're on the surface? and how does that make for interesting gameplay?
They only showed a handfull of planets out of the 1000 they promised.
Why are you getting so worked up about? They even showed lush planets with wild life.
You guys really just accept this as normal now don't you?
If it's proc gen shit, that means that one planet is going to look hilly with some trees and have a octopus on land running at you, and the next will be hill with bushes and have a praying mantis running at you.
It means it's just using a pool of garbage to repeat features. And after the 5th or 6th planet you're gonna see it all.
You're being baited
>Schizoid presumptions of a butt-hurt anon.
Why even read you.
Have you ever played a single proc gen game anon
That's how proc gen works
it just grabs from the same pool of assets over and over and changes variables
You shoot people and get random items I guess.
The fact that they brought up NASA database being punched into the Pro-Cen tech makes me optimistic about this one. Sure it'll have that couple of barren down areas with couple of creatures for the average Elder Scroll/Fallout enjoyer, but still it's out of the 1000 planets they keep bringing about.
We'll see if it happens they way you predict.
I still think the 1,000 planet things is nonsense.
We know there are gas giants you cannot land on, those are absolutely part of that count because you can scan them
Those are probably for cool and epic backdrops as you explore inhabitable planets or when you're flying around the planetary systems.
3/4 of the game's planets are gas giants or shitty one biome/one ruin/one outpost moons
the rest of the 250 planets are the ones actually worth visiting, of which only 20 carry the largest cities and where most of the quests revolve around
Bethesda plays this "we have a huge ass world" game since the original TES.
The pain, the true pain is that people still fall for this crap.
Almost 30 fricking years to learn the lesson,but they still don't.
There's no lesson to learn, their games smash sales records and do critically well every time barring Fallout 76, which was a separate team in most regards.
Wrong
>resources
>fiber
I fricking hate grinding.
but bro you need to grind materials
so that you can
craft
you may hate him, but he is right. If not after 5th time, it may be after 20th time.
Have you played Elite Dangerous, every planet is just empty rocks but different colour. Wow.
They mostly are, though. Without the generous biodiversity of earth, it would also be mostly an empty rock. Oh, they probably have some cool looking rock formations which might serve as points of interest, but without liquid water? Without trees? Without a functional biosphere? It all looks pretty similar.
see, it's not even the empty space that's the problem, it's that you're FORCED to walk through it all. You can't fly your spaceship in the planet's atmosphere and you can't even use land vehicles to get around. Even the barren planets were okay because they were realistic it doesn't make it acceptable to not be able to fly through it.
They clearly want you fast travel hopping
Which is only possible if you've already discovered a location. If you want to go somewhere you haven't been you have to either walk 10000000 miles or get in your ship, return to space, then go back to the planet and land in that spot, and then do that every time you want to go somewhere that's too far away to walk. Sounds boring and unintuitive as frick. This is only ever a problem with Bethesda open world games too. Any other dev would obviously have some sort of vehicular travel for a game this big.
No, you can set a way point to land at from orbit
I'm not buying this game but your clearly didn't see the gameplay of setting a random landing point. You're getting upset over headcanon
The idea they seem to have is you land, walk around a little, fast travel back to ship, go in to the map, land further away, look around, repeat.
Makes me wonder if actual on foot travel would even work
>sci-fi setting where you can get creative, any planets of any sort
>makes every planet look like the moon
Boring. Give me fantastical sci-fi planets that stand out from what we have.
That's no man's sky. I want something more grounded and realistic.
Is a jungle planet not realistic? It's the year 2310 in Starfield, I imagine we'll have colonized planets outside our solar system by now.
that's not fricking no man's sky you idiot
local weeb memes himself into thinking empty game world is a positive trait
> REEEEEE people are enjoying things I don't
There there sweety.
They proc genned every single planet and curated the most distinct ones, then added the main story customization to about 10 planets and side story to another 20, remaining planets just have generic proc genned outposts and shit.
>Curated the most distinct ones
Which is gonna be like 4 with less quests/missions than Skyrim or Fallout and it's gonna be spread out
>Hunt da beast on Vespa 18 Fart
Instead of
>Hunt da beast down the road
I fail to see how you guys don't see through this shit
Shills don't want the morons who keep buying this shit to find out.
It's not even Mass Effect 1 mako planet exploration shit.
You have to go to a fast travel point to visit a planet, and in a tiny area around that landing zone, you get to explore whatever draugr caves and meme vaults Todd & co put there plus mine out some No Man's Rocks while you're between compass landmarks.
Planetary POI in this "open world" are literally just islands surrounded by a sea you can never explore, separated by loading screens. If anything, Starfield was easier to design and less intensive to run than Skyrim because nothing needs to be seamless.
>Which is gonna be like 4 with less quests/missions than Skyrim or Fallout and it's gonna be spread out
Wrong, the amount of custom voiced dialogue is already well beyond both Fallout 4 and Skyrim combined, and that's with the protag player being silent again.
People have been statically procedurally generating terrain using perlin noise since the 90s
>The actual quests and things to do aren't all procedurally generated.
Nah, only like 95% of them are
>it just makes sense to do it that way because...
>well it just does!
Full-on Bethesda damage-control itt
>This pre-hype is fricking giving me a rash
>It's PROC GEN SHIT
The hype is artificial
That image seems to suggest otherwise.
Bungie is king
Wasn't the playstation showcase extremely disappointing? Ganker hasn't said a single good thing about it.
It shown Dragon's Dogma 2, that's all you need.
The one with artificial hype given its view numbers?
Dogma sold about 5M+ so I guess those numbers are probably right. Are you trying to say that Spiderman or Marathon is better?
How big it is compared to daggerfall?
Daggerfall is the size of England. Starfield is the size of space. So, you do the math.
No Man's Sky is technically bigger and that's not a good game
Literally who?
It's procedurally generated garbo. You're gonna explore Space Planet 101B and go to Space Planet 101C and be like
>Hm. That waterfall looks familiar... Oh well. Hey, that cliff looks familiar too, but it's slightly more jagged and purple. Hmm.
>Oh well
>Pirate camp! 1c
>Derelict Freighter 1b
>Pirate camp 1c-a
>Derelict Freighter 1b-c
OH BOY OH BOY
Why would a game's size matter in terms of being able to run? Even if the worldspace is fricking massive, you're not rendering it all at once or otherwise loading massive chunks into memory. It's density that affects performance, and there's nothing in the open world that has looked particularly dense. It's only the interiors that looked like a step up from Fallout 4.
This is Bethesda we're talking about. They'll try to have the whole world rendered at once, then when they realize it doesn't work they'll break it into cells with loading screens between them
Well breaking it into cells is already how Gamebryo/Creation Engine does their things. I remember it being annoying as shit when doing Fallout modding, since there was just massive amounts of just "Wasteland" exterior cells.
This is such a shit attempt at trying to hype up your game, none of that even remotely entices me more.
>no vehicles with wheels in cities
>All NPCs just walk
>2023 year
thanks gamebrio. thanks bethesda
>hating walkable cities
It's going to be so jarring walking through a big futuristic city and seeing zero roads, streets or land or air vehicles of any kind. It was never really a problem before because of the setting of TES and Fallout but their engine limitations are going to stick out like a sore thumb in this game. The year of our lord 2300 and somehow nobody invented a way to get around quickly from within the atmosphere.
They can have notVertibirds flying around
yes i was expecting some cool intermediary travel options like a sweet space bike or hover truck
>spacecraft capable of taking off, interstellar travel and landing are as ubiquitous as the family minivan.
>needing roads for anything
You can't land on rough terrain, imagine having to deliver food to research station in the deep inside a mountain.
You also have giant flying aggressive whales as part of the planetary fauna, good luck landing you ship in what is basically hell.
Something like this will never happen in Starfield, Todd is a hack.
some type of personal transport and train system would still be more more energy efficient and necessary on planets.
>personal transport and train system
more load screens
you realize that makes everyone walking everywhere even weirder, right? everyone should be on anti-grav segways or some shit
>thinking future cities would have roads and cars
El Goblino Mulatta y Castiza de las America's hands typed this post
>walking bad, need auto
This is how all Americans think.
human scale walkable cities does not negate the necessity of personal transportation in a whole fricking planet. Also such a design philosophy IRL depends on fricking trains and busses as well as bicycles people dont literally walk everywhere.
Why? Just get on your spaceship, go up, let the planet rotate, and then come back down. Instant fast travel, anywhere on the planet, and it's for free.
Half the people boycotting Cyberpunk for not having flying cars will take enough copium to rationalise this and still eat the Toddslop.
The reality is these games don't really have any like for like competitors, so you either play them or settle for indieshit.
buggies are a quintessential moon landing experience and Todd really dropped the ball by not including them
I hate Americans so goddamn much
Damn, this post really riled up the anti-car redditors
>brown people idling around
>walkable cities
Ahhh they are pandering to the european fanbase aren't they?
Why no cool low-g vehicles you can drive around looking for minerals and alien life on those planets like in Elite Dangerous?
hear me out here- elder scrolls/fallout/starfield games should never include capital cities and only have main or 'larger' outposts as the biggest settlements ingame
trying to claim this as a screenshot of an actual capital city of a starfaring race is stupid- it looks empty and underwhelming
holy frick what an ugly game. Why does it have this ugly ass blue-green filter on it? Did the pajeet coding this not have a proper monitor when he worked on the art?
>Earth's atmosphere is mostly transparent to visible light with a blue tint caused by the preferential scattering of blue sunlight by the nitrogen and oxygen molecules.
Idk why does earth have a blue tint.
keep coping Abdul but your game is shit and you need a new monitor, you stupid little hairy man
Our planet literally has a blue tint.
no it doesn't you blasphemous homosexual paki. Open your eyes. Is the sun blue? Fricking moronic b***h maggot
>pen your eyes. Is the sun blue?
in a space game the sun of any planet can certainly be blue
why are they all blacks?
the future is black wyte boi
bleak, you mean
The world space is meaningless. the amount of systems they cramped into this game is what's impressive
TOTK sister... this was our year to shine
>Your GOTY chance has broken!
It's literally No Man Sky with hand picked story planets and skill trees. Yawn
as a day one gamepass release its main comparison is going to be the outer worlds. bethesda jank alone will at least make starfield memorable compared to that absolutely mediocre mess.
>20x larger than this
home
cities are frickin big man, I wanted to recreate only the old historic part of a real city in my home and quickly realized why no one builds them to scale.
But on the flip side how cool it would be if someone did and you had this huge metropolis to explore every nook and cranny.
Well, my city is a bit over 300 square miles, which is way bigger than most of video game open worlds (and the city just have 1.7m people).
True Crime L.A. did it kinda right (it should have been even bigger).
Imagine trying to recreate 1:1 my country's capitol city which it's 20 times bigger in size and 10 times larger in population.
Almost impossible and boring as shit
Check out Cyberpunk 2077 if you want a massive city.
Night City is realistically sized if you can accept the lack of interiors.
Yeah I quite enjoyed Night City. Still felt a tad small to me compared to how the lore speaks of it but running and driving around you really got that feeling of being in a cyberpunk city. (if you excuse the shitty crowd ai and drivers). I always found it funny how I pirated the first version before any patches or fixes yet had 0 bugs lol.
>20x larger
and yet you still travel via load screens
This is mainly MS fault though since Sony patented SSD technology before them
I know this is a joke, but there were console 3d games with big maps and no loading screens going back to the psx
Those didn't look as good as Starfield
>game from the 90s doesn't look as good
you don't say
That's why they are able to not have loading
no, it's a deliberate design decision. Most psx games had loading times because CDs are slow for data transfer. This is also why N64 loaded faster, CDs hold a lot of data but it's slower to retrieve said data
No they're old so that's why
It hurts my brain to see people not understand basic shit such as data streaming
>more bigger game=more bigger file size and performance
>the fact that it can even run is a miracle
>the fact that it can even run on the ancient Gamebryo engine is a miracle
ftfy
Not that anon but I want to see varied terrain and crazy features like Olympus Mons. I don't care if there are random areas of less interesting terrain that's just generated, but that's not acceptable for an entire planet.
>better than 2 other shit games
SIXTEEN TIMES THE DETAIL
4 TIMES THE SIZE OF FALLOUT 4
Still trillions of times smaller than No Man's Sky.
I barely saw anything Sci-Fi.
The guys are just in generic nasa suits with regular guns for the most part.
Imagine running around all that broken landscape in space without even a hint of death stranding walking mechanics. Talk about boring.
>without even a hint of death stranding walking mechanics.
how are you supposed to trip, stumble and fall down when there's no gravity in space?
NTA and death stranding walking mechanics sound really dumb in a game like this but anon, planets have gravity.
pirate planets maybe, apple owns the copyright to gravity
lmfao
pay your iGravity subscription starting at a low cost of $1999.99
I’m that anon, and I’m only joking but walking these barren landscapes with nothing to do but hold forward is going to be tedium incarnate.
What is the actual game? What do you do? What's the point?
It's a Bethesda game and they said it's an RPG so what do you think lol. It'll be skyrim in space probably
Choose the least annoying faction and obtain the macguffin for them while leveling your perks
it's fallout but in space
Um, what's the point of video games, bro? To have fun, idiot.
>moron on twitter says thing
Why don't you just rename this bard to /twt/
>want to build mech suits
>Cant
>want to build robot scouts
>Cant
>want to pilot drones
>Cant
>want to build vehicles
>Cant
>want to farm
>Maybe
What games allows those mechanics? I really want to try them out.
subnautica (except drones)
rimworld (modded)
wasn't fallout 76 also supposed to be the largest game ever made?
No where did you get that from?
Yes but anyone who actually got hyped at "Fallout multiplayer MMO" deserved it
>biggest game ever made
I'm pretty sure Ark: Survival Evolved is like half a terabyte with dlc
Nah, biggest beth map only, they never made an industry wide claim as far as I remember.
This game just seems like space engine but with rpg mechanics and that sounds perfect to me.
Same. I am okay with Oblivion in space. This looks good.
don't care
buying as soon as someone mods in the skyrim planet
But anon, discovering that the people of Tameriel are the aliens from another dimension is the ending.
I mean procedural generation with some cohesion seems interesting but these are not going to be planet scale planets. It'll just be standard rpg slop with gimmicks from games that already did space shit better. The customization the whole atmosphere of the game just seems so boring and tame.
>yOu CaN eXpLoRe ThAt mOoN!1!
yeah but why would I?
also
>creation engine
lol lmao
>CONTENT!!!! HUNDREDS OF HOURS OF COOOOOOOOOOONTENT!!!!!!
there will be no land transport to move around the planet
you will be able to cross the whole planet on foot in 20 minutes
Thank's Todd
This is shocking to me, more than anything else. Did they really not show anything to make foot travel faster? Not even taming some alien creature for a mount? I am blown away there is no speeder bike sort of thing, regardless of their past limitations. It makes no sense in a space faring world not to have some exploration vehicle beyond your huge ship.
Gamebryo limitations.
Debunked years ago
How about:
> Bethesda incompetent devs
It's a huge additional amount of work that's only valid part of the time and they already put a million man hours into making the space ships.
Can't wait to pirate it!
i count like 12 trees in that "epic" landscape. also
>ferns in a clearly arid environment
moronic
10k planets of nothing good
>"new things"
STOP. What will the new things be? Planet #69420 with some funny shaped rocks, another enemy base identical to those you've stomped on in all the other planets, some epic minable resources (hold left click) to get you off of the discovered planet again? Nothing will be discovered. It will all be discovered within the first 40-50 hours of the game, then you'll do it over and over. There is precedent for you doing things over and over, since you have been playing the same game since FO3.
to be totally honest, I bought Skyrim as a kid in 2011, unlike all of my friends I played it for about 70 hours, start to finish, no mods because it just came out. I haven't played it much since. Had some re-runs with mods, but in total I'd say I didn't surpass the 200 hour mark with Skyrim and still it managed to be such an iconic game for me with Its music, hidden mechanics and hidden content that I can VIEW on youtube, the memes, the music, that's what made it worth it. And they kept it alive on life support with a personal nurse thanks to all the re-releases and mods.
So, did I get my money's worth? I'd say yeah, and if Starfield ends up giving me an enjoyable experience in 70 hours it too would be worth it. If I buy it that is, I will most likely play it for free
That's fair. 70 hours for a game is great, plus mods. The problem for me is that it's more of the same. The same gameplay loop. The same gameplay. The same people, places, factions just with different faces. If I add all my Bethesda game hours together I've already played this game more than 70 hours. I don't count mods since they've been an escape hatch for Bethesda for ages.
Starfield is clearly going to emphasize exploration. But if flight is just a loading screen, and planets are just same-y terrain with different colors, and the things to discover are prefabricated and repeated across planets, and after a few hours they are just a resource for fuel to get away from them and towards story missions, then it will fail its mission to be a good exploration game.
yeah I get it, I expect that it will be exactly like that and so does everyone who actually watched the gameplay reveal, so we come in with low expectations and if they do something great good if not then we can rely on mods or just avoid it all together
>I want a dozen hand crafted planets with really unique locales and exotic environments
>WHAT!!!!??! THATS NOT POSSIBLE!!! IT HAS TO BE PROC GEN
I like the
>SPACE IS BORING SO IT MAKES SENSE
argument
It's a good argument cause it shows who actually likes space for what it is and who is just a secondary.
>space secondary
My God the post-launch cope will be delicious.
You can't have a dozen hand crafted planets do you understand how big a single planet is?
its a dream of mine to play a game with a 1 to 1 earth model.
It's called "life", bro. You're playing it right now, so why don't you go outside and meet a nice girl, and settle down, and don't forget to call your mother.
Are the planetary landings actually seamless? It looked more like you're only allowed to land in clearly defined spots.
You can land anywhere that's not going to collide with the design of your ship. But it will have Main spots for easy access to quests and main storyline I would imagine.
Ah, that explains the map markers. Thanks anon.
They’ve said it’s not seamless I believe
It's been 15+ fricking years, just post this video and move on
How do morons fall for Bethesda's marketing every time?
Because we had fun with their previous games?
Just because you don't like their games doesn't mean other people have not like as well anon.
Get over yourself.
They always disappoint. They're most hyped selling points are always bullshit. Not one Bethesda game has been sold on honest advertising, and people still take the brand new advertising at face value. It's not rational.
I dont think so. but thats my opinion. I would say mass effect or the other worlds are dissapointing. I would replay fallout 3 over these soulless creations.
Just like Oblivion had dynamic radiant AI?
Just like Fallout 3 had thousands of endings?
Just like Skyrim had infinite quests?
Just like Fallout 4 just works?
>Just like Skyrim had infinite quests?
it has these. the guild radiants never end. its a travesty to claim they are real quests though. who the hell keeps doing them?
>30fps on Series X
Bethesda can't even optimize their games even when they're backed by a trillion dollar company.
BotW is like 7 times the size of Spider-Man 2 and 3 times the size of Forbidden West. Why are they even used as frames of reference when they don't even have impressively large open worlds?
It has a thousand planets and yet it's only 20x?
all downloadable games are game of the year for me because they are free and I lose nothing but a bit of time downloading and trying them out
Ganker captcha sucks frick this site sometimes it takes a bazillion tries till I get it right what the hell man
1000 empty planets and four tiny cities. Bravo Todd
Walkable cities are the future
>set in the far future
>space travel light years away is possible
>massive cities on various planets
>no cars, bicycles, or any other way to traverse on land besides walking
Very cool universe! Todd does it again!
The game is going to stand or fall depending on how good and how much hand crafted content there is, not on how big it is including all the procedurally generated empty deserts with 'resources to gather and landscapes to explore'.
The fact they keep saying "You can do whatever you want!" without really highlighting what the options are is not a good sign. I don't give a frick about freedom if I'm free to walk in any direction in an empty desert. It just reads like Fallout 4 with a spaceship and a dull aesthetic to me, but we'll see.
Did No Man's Sky have any interesting landscapes? I like the idea or proc gen but the results seem subpar still.
>fallout 76 is 4 times the size of fallout 4!!!
And how did that work out?
The singleplayer parts of Fallout 76 are solid
BIGGER MEANS BETTER! S.OOOOOOOOOOOOOOOY!
>trusting bugsthesda
wow im sure a game of that size will have really meaningful content
This year it begins anew
>Pinned comment
What did he mean by this?
He meant that he is a channer (obviously) and he has cynical expectations of Starfield (everyone does).
I'll play it if I can join pirates and be a pirate and do pirate shit besides just having the dialog option of
>[PIRACY] "Your money or your life."
Star citizen is better
So in old procedural generated bethesda games you would just skip travelling shitty generated world by using fast travel to any point on the map. But it seems that you can't in starfield. You can't fly your ship in the atmosphere and there are no transport vehicles. Are they expecting me to run across empty deserts on foot for thousands of meters?
Your ship is your fast travel, numbnuts.
Only to a few initial landing sites and places you already found on foot.
If you discover a waypoint to a place that's "thousands of meters" away, you're going to be able to take your ship up and travel over to it. Not a single waypoint on land has been further than 2km away in the footage.
So the way you "explore" bethesda "planets" is:
>Land on the only one landing spot initially available on the planet.
>Enable your witcher compass sense, discover points of interest that less than 2k meters away from you
>Get back in the ship, fast travel to one of those points.
>Repeat
Sounds fun
Which do you want? Do you want to skip traveling or do you want to explore?
Seems like you just want a reason to complain.
nta
>AHH SOMEONES ATTACKING MY BILLION DOLLAR COMPANY THAT IM FANATICAL ABOUT SAVE ME Black personMAN
>IS THAT A VIDEOGAME? SAVE ME SLASH V SLASH I HATE VIDEOGAMES
I hate fast travel and want to explore. But starfield planets are fricking empty. They could at least give me... I dunno, maybe a fun physics based bike?
walk or loading screen sounds just awful its true
>>Land on the only one landing spot initially available on the planet.
you can land anywhere you want, they showed it in the direct
i genuinely cant believe youre so new that you still believe pre release footage
A lot of this game is visually much more appealing than what I would imagine Bethesda being capable of, and I'm really hoping it's somewhat more modder friendly than Fallout 4, imagine the shit you could do with some of these planets.
vehicles are tough for big company, please understand
you cant fly your ship in atmosphere?
that means that those shots of the personalized aircraft taking off and flying away are essentially cutscenes
this seems like a huge oversight
How is it an oversight? I know a bunch of anons convinced themselves there would be atmospheric flight but their incorrct assumption is not a Bethesda problem
it's not an oversight at all, it is fully intentional. travel is loading screens. that's the only way it can work (for bethesda).
The cutscene transitions i kinda get but if they really dont have ANY in planet transport other than walking plus you cant fly your ship in atmosphere im going to be really disappointed and turned off from the game. more than just a cool feature its a NECESSARY feature for this game.
It would only be a necessary feature if you were actually expected to travel between big locations. They're treating the open world as purely optional areas. You land, explore for a bit, get your fill, then head back to the ship. If you're genuinely traveling for kilometers over procgen planets, you're a madman who deserves to walk the whole way cause you'll probably enjoy it. Nobody normal would be traveling the planets, even with a vehicle.
You're probably right, but then 'there's just so much space to explore!' as an advertising gimmick is transparently hollow
It's important to the overall feeling which is one of Bethesda's big design philosophies. Without moving, just knowing you are able to go over to a place you see in the distance gives a better sense of immersion, things feel tangible. Having just a little bit to do there will help satisfy the few madmen who will genuinely spend hours on a single planet, while the rest get the feeling of scale as they explore planet to planet and are satisfied with just the feeling.
It's giving the option but not committing to having that option be the thing they want players to spend all their time on. If they tried to do that, they'd up like Star Citizen and never release the game. Cutoff point has to happen somewhere, and Bethesda put it at planet traversal.
To be honest, I have no idea how loads of empty space contributes to any kind of 'overall feeling'.
I don't think 'just knowing you are able to go there' matters if the entire place is barren and empty. You're able to, but why would anyone ever WANT to? That's the whole point. And if nobody is interested in it, why include it at all, let alone act like it's a selling point?
If they actually wanted to make it a selling point, they would have to make the act of exploring fun in itself, and one good way to do that would be to have physics based vehicles. It's not the only way, my point is that there has to be some kind of motivation. I don't think most people don't find standing on a random rock that's hard to get to intrinsically rewarding.
Its the choice rather than the action. People like the idea of not feeling like the rat in the maze experiment so even if it ultimately makes no difference, running around an empty field or mountain as a player choice adds to their enjoyment. These RPGs are about immersion now at the end of the day
I'm just not convinced that's true.
Contrast a corridor based shooter, versus an empty field you can run around in any direction.
One has more 'choice' but the other actually has something to do in the available space. Which do you think people would find more enjoyable?
It's a selling point in that it proves it's a Bethesda game. They're built on tone and immersion even when there's no point to it.
>You can talk to every NPC
>You can pick up most items and fling them around
>You can walk up that mountain
None of these are really selling points and they don't add anything meaningful to the game, but it's these things that are always described as being core to the Bethesda experience, the soul of the games that keeps them popular.
>Here's your beautiful planet bro
>Wait, why are you walking, are you a madman? You supposed to just look at it for a few seconds and hit fast travel
>They're treating the open world as purely optional areas. You land, explore for a bit, get your fill, then head back to the ship.
Normies ruin everything REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
so it's still going to pretend to be the size of the galaxy while being smaller than my home town
No, it's big, but in the same way as tes: arena was big. it's big and really fricking empty
So, bigger than Minecraft?
TLOTR Online?
Todd can't stop talking bullshit
wtf it can generate FRESH NEW CONTENT, completely ON THE FLY? That's almost like AI. Amazing, I will now buy Todd Howards game!
Sorry, Minecraft is the biggest open world game since it's infinite
I'm just gonna say it: video games are getting too big.
Please devs for the love of frick start making smaller, more intimate games. I dont give a frick if there's 10,000 planets with a hundred species a piece since there's literally no possible way to make any of that meaningful.
Make maps to hold your content, not "content" to fill your arbitrarily huge maps
This anon gets it. “Bigger is better” is a midwit mindset that’s led to the current bloat that’s infested the game industry. Tighter, more focused games are always better quality
Tight, focused games are a diamond dozen, they're so generic and dull.
Found the midwit
I can't wait to do some radiant fetch quests on a giant empty rock for the most bland NPCs in existence. Thanks, Todd.
No man's sky has like 50 Quintillion plants and it's not fun.
>its so much better todd even one upped his own lies
This game is going to be bigger than Skyrim. Thank you, Todd.
Bigger disappointment 😉
sure Todd I believe you
Does steam still ban kusogame?
I'm gonna make a parody of open world game, with the "biggest" open world ever created as the main selling point.
The player can walk, run or ride on a horse going into any direction indefinitely.
Nobody can beats infinite square feets of map size
Shouldn’t it be way more than twenty times the size of other games? 1000 planets?
snoys in the FRICKING mud.
What happened to Earth?
I eated it, sorry 🙁
If this is really the St. Louis arch, it somehow became lifeless.
I’m thinking this is some kind of bait and switch. This is the arch, but it somehow got teleported to another planet probably by the precursor to Todd’s “fold space” technology.
The arch faces east-west so the sun in the picture is in the north or the south
Probably le eco disaster or something. Any excuse for it to not have to be recreated in the game.
Trump was reelected.
They've shown Curiosity in previous trailer. So Earth's solar system does exist.
Kalergi Plan
#truth
white men only accept such kosher trash as an escape from the even worse hell of the real world for lack of superior alternatives.
If a breakaway national socialist civilization were to reveal itself now and declare it was accepting whites on Alpha Centauri Earth would become nothing but coloreds overnight.
Its literally fallout 4 with no man's sky randomly generated planets. Anyone excited for this is mentally moronic
>30 fps is a feat of video game engineering
Western gaming is dead. Grow up. Embrace indie and JP gaming. Even FFXVI does western better than actual western games. You guys never learn and we always have to remind you.
Can the open world frick off already? It's All the same empty ubishit capture the outpost wasteland.
Name 10 memorable location in games with open world.
20x the size of other games and 1,000 planets. So each planet will only have a tiny area smaller then a hold in Skyrim that you can actually explore?
Y O U S E E T H A T M O U N T A I N ?
Guys my penis is 5x the thickness.
Based. I’m building a new PC for this game just like I did 12 years ago for Skyrim
Screencap this post. I’m calling it now.
Starfield will have:
>~5 planets with hand-crafted cities on them
>~10 planets with mildly higher quality main quest dungeons on them
>~100 generic dungeon planets you get sent to for side quests and radiant quests
>900 empty moons
You probably won’t actually be able to land “anywhere” on a planet. Most of the procedurally generated stuff will be set dressing. Yes, mod creators will have lots of extra space to work with.
Procedural techniques are complex enough that they can make a million cities that feel handcrafted, you just need a team of people who understand how to make the pieces that build together to make something that feels real.
Yeah, we’ve seen how not-samey this turns out everywhere else. You totally can’t memorize every tiled together asset by a few hours in.
moron you can tile from the room to the building itself, you really think *real* buildings aren't just tiled together rooms? Jesus Christ, it's not that fricking hard but I guess brainlets like you never get it. But it's probably morons like you who work for these companies.
Yes, that is apt, it’s like going into one of those popup clone suburbs and seeing all the identical houses, but someone replaced the occasional chunk with a template used in others. Real buildings made by people who care are designed, not pulled from a pool of assets and stuck together.
How about you actually look at the buildings in your city for once and realize they are all the same basic templates with some style on top. And what your dumbass can't comprehend is most procedural shit you've dealt with is from indie teams with modest budgets, a true AAA game could produce insane numbers of procedural pieces and templates that could produce 10s of millions of buildings. What's hilarious is dumbasses like you don't even realize that games like Spider-Man already procedurally generate the entire city and you don't even notice.
Anon I think Spider Man is a shit empty game. Bethesda has a habit of making shit empty games. Them announcing that they will abuse procedural generation even more to make an even shitter, emptier game still has subhumans like yourself cheering and champing at the bit for another overbloated overbudgeted 4/10 game.
>sure it was shit every time in the past but BETHESDA will do it right this time
>no they’ve never broken the mold on these types of technologies before
>but I BELIEVE
Yeah you sound like you have chronic depression and you don't enjoy playing anything, you just post bullshit on Ganker trying to drag everyone else down too.
I just play good games instead of getting excited for a developer that consistently delivers nothing but big disappointments. Bethesda ran out of passion more than a decade ago, but somehow never ran out of shiteaters.
Yeah that's why you're here, you're not chronically depressed and you play great games all the time! :^)
I do, meanwhile you seem to have no standards and are desperate to paint anybody having standards as some depressed doomer looking to ruin everything. I’m not going to apologize for having standards.
Can’t believe that I’m saying it, but obsidian had a better idea of a space skyrim style rpg.
Few different, small, but hand crafted planets > huge soulless generated crap
Starfield isn’t going to live up to expectations but it’s still likely to mog the frick out of The Outer Worlds
Absolutely, outer worlds is made by a small team in a few years with much smaller budget, of course it’s worse. But their approach to making hand crafte planets was better.
shill thread
my normie friends are suspicious that it’s 30fps locked on console and they don’t wanna buy it because it’s giving them the feeling the game is buggy, rushed or purposefully being held back for a console refresh
one of them is even starting to imply that it’ll just feel like fallout 4/76
console manufactures advertising high frame rates is gonna harm some of their releases
the normies are healing
>Normies fall for normie talking points without actually knowing what they mean
That's par for the course.
of course
I’ve tried explaining how those consoles get to those frame rates at and resolutions but they don’t care
as long as their tv says 4k and the console is telling them it’s either 60 or 120fps they think it looks good, no matter how fricked the config is for consoles to hit that frame target
Missing the forest for the trees. Its a fricking Bethesda game you're talking about.
>one of them is even starting to imply that it’ll just feel like fallout 4
it’s going to feel exactly like FO4
regarding FPS: the world wasn’t ready for 4k resolutions as a standard target. consoles just can’t do it yet
is being 20x shallower a good thing?
>in real life planets have a ton of boring shit so it's ok for the game to be full of boring pointless shit!
shills really do think like this, imagine missing the whole fricking point of games
btw I didn't read the thread but all space games come down to this pretty much
Give me 1 fleshed out planet over 1,000 desert wastelands.
>Ganker falling for Todd's lies
>again
keep giving hundreds of replies to these threads
>game has no land vehicles
>week before release Bethesda reveals space horses
how would you feel?
Excited for the speeder bike mod to replace the dumb smelly xenohorse.
I saw thread title and thought it said seinfeld 20x larger so I clicked it
I think I am going to go have a plate of cheese and mustard. I may also add some tomato sauce - we where see where my stomach guides me.
Did you know Starfield has a dedicated cooking skill? Here at Bethesda we obsess over details and food, we obsess over food.
Pre-order today.
Yes....I have chosen sharp cheddar cheese with spicy mustard, and a side of garden fresh radishes, as a palette cleanser. It seems my feast has begun.
>Characters still pull guns out their fricking butthole instead of them being in a holster in 2023
>Bethsda games used to have this until they removed it in Fallout 4 for no reason
Some of the early footage of Starfield showed weapons on backs, have they already removed that feature?
I didn't see any in the recent footage
I refuse to believe they would cut that if they already implemented it, it's not a limitation issue. I can buy that they'd be lazy to just not do it at all like they did in Fallout 4 but not to cut it for 0 reason.
Holsters are still there, Ganker just gets unreasonably mad about literally anything no matter how trivial or nonexistent it is.
Show me one
I'll show you three
Doesn't count.
>All long arms
>No pistols
OH NO NO NO
Time to look for some new minor thing to cry about
I won't begrudge Bethesda for not having seamless transitions from outer space to planetside travel since it would probably be hard to do that realistically with any engine, but not having any vehicular transport while you're planetside is a catastrophic mistake. That combined with all the proc gen landmasses is going to make the exploration in this game awful. You're gonna get bored so fast if you're not close to some sort of structure or settlement. I'm willing to bet less than 1% of all the landmass will be explored by the average player.
They already have horses. Land vehicles are just a reskin of them. Have faith, they will reveal customizable land vehicles at the last minute. Trust the plan.
You're are able to fly anywhere, just through the menu 😉
is anybody talking about the scene with the powers?
Is he going to be the spaceborn?
its going to be skyrim magic with a "tech" aesthetic.
>we're still happily falling for the quantity over quality open world meme
>big open world
>good
I am tired of this crap at this point.
hi snoys!
remember
NEVER EVER LOOOOOOOOOOOOOOOOOOOOLLLLLLLLLL
Still not as good as FNV.
What's the pink haired girl's name?
They took the dungeon, settlement, and dialogue systems and rolled them into spaceships.
It looks enjoyable as F4. Shame Bethesda has never inflected from its' post-Morrowind streamlining trend. All the fans would like better writing, lore, quests, factions, etc. Yet the essential aspect of, "why?!" is your character doing what he's doing is still the most neglected part of Bethesda's games.
Combat, in space and on the ground, also remains dirt simple and easy. There are no tactics. No consideration. So none of the different weapon versions really matter. At most it's a hierarchy of bigger and smaller numbers.
>precursor tech reached out and talked to you
Shepherd
>scan planets for their resources
ME2
>extract resources
No Man's Sky's grind
>maori face tattoo
Ender's Game
ME2 is better and it came out over a decade ago.
>putting a thousand equally boring and empty procedurally generated planets in
>instead of just focusing on one planet and making it worth thoroughly exploring, complete with different biomes, cave systems, etc.
Don't really get it myself. Exploration for the sake of exploration, I guess? The idea of going to different planets is so meaningful in my mind, games like this which do nothing with them feel like they're totally missing the point. If you can't make each planet feel special and totally unique then why include them at all?
oh? how was it when you didnt play it?
I swear fans of western companies are the biggest shiteaters. Bethesda and Blizzard have unquestioning “last time was shit but this will be good” memory loss.
more ambitious than any soulsborne shit dropped out of the vidya industries ass in the last decade. you havent played it and likely won't so why shit on something you havent even tried?
Good morning sirs
Bethesda games are a lot of things but never “ambitious”. They haven’t been “ambitious” in two decades. Their last “ambitious”, non-formulaic genuinely genre-defining work was Morrowind, everything else they’ve made has been Ubisoft-tier formulaic bundled with constant sweet lies.
Because these companies cater to the lowest common denominator (console players) so they compromise everything so someone's 90 IQ girlfriend can play it even though they still get confused.
Based lowest common denominators getting to enjoy GOTY
Please adopt that label for yourself. Spread it around. I want everyone that buys this game to cheer and self identify as the lowest common denominator.
I already do, and I push for games to do everything to repulse you. We're the gamers now, you're a child with a computer (irrelevant).
Good, loudly announce it, go make r/lowestcommondenominator, start up a movement.
>go make r/lowestcommondenominator
Where do you think we are?
What's that, a game that's just barely passable for fun that lacks any soul that is designed to waste your time through tedium rather than being a tight, actually memorable existence. Like Fallout 4, it'll likely be another game quickly forgotten after the hype never to be played again.
Outer Worlds
Quickly forgotten blob of a game
>t-this will be the game where Bethesda turns it around, trust me!!!!
They turned it around with Fallout 76 and made a bad game for once.
It depends on if the actual curated content suffered for the inclusion of the procedural stuff.
Like say, there is still as much designed content and say Skyrim as an example, in theory it's fine but then it just means the planets that don't have story or curated content are essentially radiant quest zones, or a modders playground.
It feels like content for the sake of content.
Imagine Skyrim and all its locations but all the empty forests, valleys, fields, etc between each location are entire planets. That's what Starfield will be like. It's going to be massively oversaturated in proc gen landmasses, you won't even want to explore because it'll be so tedious, you'll just insta fast travel to your ship as soon as a new waypoint pops up.
Procedurally generated garbage.
Guys, I really hate replayability and exploration, everything should be a Mario level that I can look up in a wiki and not something that's actually unique and unpredictable because of randomized elements.
>this shitty game is actually amazing because there's a ton of boring shit to explore every time you replay it!
Replayability and exploration don't mean shit if the game itself isn't good, and Bethesda's track record doesn't suggest it will be. Skyrim and Fallout 4 weren't miraculously saved from being utterly mediocre RPGs because there was shit to explore.
Procedural generated content should not be eligible in calculations of a game's size.
All open world games made in the past 20 years use procedural generation heavily via Houdini, just not at runtime.
Right and I have no problem with devs using it to save time as long as they curate it before release, the current quality of procgen at runtime is just lazy, and a way for them to artificially inflate numbers.
Starlink did full planets first
must consooom content. big map goood. radiant quests goooood
Literally me
play Project Zomboid it has vehicles
Are the spaceships flying due to a little NPC running in space?
underrated
Okay.
And what have they filled all that space with?
ur momma
>20 TIMES THE DETAIL
I don't give a frick. I'm not even pirating this thing until the porn and e-girl mods are out.
10 TIMES THE DETAIL
My 4090 will handle it
TWENTY TIMES THE LENGTH
>cities are still 15 people max
I dont want that. A smaller more polished experience is always superior.
the seething this game is causing on Ganker is hilarious. someone need to remake that butthurt zelda image but for starfield.
famous fighting game personality LTG gives his take on Starfield after he finds out there are black people on the interstellar colonies
>bethesda
>rpg
good joke
Imagine the coomer and dicky mods
>Imagine the coomer and dicky mods
I am and can barely wait.
Shit game
Can you imagine marketing your console as the "most powerful console ever", and being told you can't run something in 60fps
I don't like open world games :
Are we too hard on Todd? Think about any Elder Scrolls or Fallout and compare it to what happened to all the Bioware games. Clear your mind of any revisionist shit and you will remember that Cyberpunk released far worse than his games, and it's still at least just as janky as his games after the patches.
Todd's games have gotten simplified for sure, arguably worse in many ways. They're still buggy and janky. But they still aren't quite complete disasters.
If you don't like the games, that's fine. But they still seem to please the fans. Maybe not Morrowind or Fallout 1/2 fans. But more recent history fans still like his games. You can't say that about Bioware, where the games are considered good to decent, then all of a sudden there's just completely broken trash.
You know what to expect with a Todd game. Can they deliver at least that with Starfield? Who knows. But we can't rule out that this might still be a decent 100+ hour time waster.
No alien wife, no buy. Simple as
This but so I can genocide aliens regardless of their bobbs
>All these actual Bethesda shills
really hate this board. Fricking worthless
Guys I just opened unity and made the biggest game ever made. It makes starfield look like fricking pong. You can fly through infinite amounts of empty space, it literally never ends. Give me your money.
Never gonna fall for the hype again after cyberpunk but this game looks dope af
>the more realistic games try to be
>the less fun they are
it's over
Neon confirmed to be controlled by Slaanesh. Purge it.
>spider man and horizon
can someone translate that to a game i've played?
I am seeing a lot of hopium. I have lived through MW release hype to now. You are going to be sorely disappointed if you buy a beth game on day one. It takes a minimum of 3 years after release for any of their games to be in a legitimately playable state and that includes the time needed for modders to do most of the fixing.
I've never been disappointed by day one bethesda games.
What does "playable" mean to you?
I was disappointed by skyrim day 1. Maybe not exactly the first day but when I finished most of the dogshit content and realized it didn't live up to oblivion.
People can only talk about Bethesda in memes. When he talks about "muhfuggin day 1" Bethesda games he's referring directly to a poorly optimized PC port launch for fallout new Vegas a game that Bethesda didn't even develop, back in 2008.
He's regurgitating a dead, beaten to hell and back meme from 2008. Furthermore the other 80% of Bethesda haters on this website come directly from gen Zoomzoom who watched the fallout 76 launch unfold and suddenly think any game tangentially linked to Bethesda is going to be some gigantic day 1 disaster flop. So they've got their sipping Shazam's ready because the only solace that they get in their pathetic life is looking at unmitigated disasters and laughing at them in unison. Schadenfreude basically. It's people who don't like Bethesda games using it for a group meme.
Todd took the ESG blackrock money, he doesn't need mine.
oh great, another walking simulator which's main selling point is map size.
It will have less players in a month than Skyrim. Calling it now.
It'll never match Skyrim's numbers. People just don't give a shit about space the way they do about fantasy, especially "realistic" ugly boring space shit like Starfield.
There will be anthro girls in space, right?
i dont like space games
1000 planets but only 4 cities. Defend this
that's more than the current going number of planet to cities we've got at the moment
You don't get it, we get it anon.