Starfield lockpicking

Be honest, the new lockpicking minigame filtered 95% of you

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  1. 8 months ago
    Anonymous

    I like it but I got bored of it well before the end. Also, go back.

  2. 8 months ago
    Anonymous

    >5 of this thread in as many minutes

  3. 8 months ago
    Anonymous

    It's garbage because you are forced to basically go through all layers before you can start lockpicking.

    It's not hard, it's just tedious and if you simply have one unique part that is possible for two or more layers, but if you don't use it in a specific layer, you have bricked this attempt.

    It's just a low IQ shit show that give you the feeling of randomness.

    • 8 months ago
      Anonymous

      >5 of this thread in as many minutes

      I like it but I got bored of it well before the end. Also, go back.

      Not only Todd filtered zoomer but filtered even brainlets

      LOLOLOLOLOL

    • 8 months ago
      Anonymous

      >It's garbage because you are forced to basically go through all layers before you can start lockpicking
      I don't think you should be calling anything low iq.

    • 8 months ago
      Anonymous

      Only locks you need to pre-trial from the bottom up should be master level.
      perhaps your brain not so good puzzle thinky stuff.
      >but it's more likely you just lack patience to learn concepts

      • 8 months ago
        Anonymous

        it's brainlet because it's faster to brute force it. there's usually only one or two wrong solutions per puzzle so your odds for getting it right first try, without thinking ahead, are very high

    • 8 months ago
      Anonymous

      Anon all 4 cicles are right there, lined up for you.

    • 8 months ago
      Anonymous

      >you are forced to basically go through all layers
      If you're stupid, maybe. I've picked well over 100 locks and the amount of times I've had to undo because I chose a pick that was meant to be used later can be counted on one hand. Doing one layer at a time rather than all at once works.

  4. 8 months ago
    Anonymous

    It's fun but I also haven't gotten to the harder locks yet

  5. 8 months ago
    Anonymous

    It took me about 15 hours for the system to finally CLICK and make sense to me. I didn't realize you had to clear EVERY LAYER to go to the next one, and the game does a horrible job explaining what you're supposed to do. Once I figured it out I became the LOCKPICK MASTER and could easily open most of them, and if you max out Security it makes it slightly easier as the game helps you out by telling you which locks will work with which layer.

    It doesn't help that 90% of chests are garbage with terrible loot.

    • 8 months ago
      Anonymous

      >It doesn't help that 90% of chests are garbage with terrible loot.
      I've had a few that were literally empty. Empty safes, empty gun cases. I'm not sure if that is a bug or intended. But it happens.

  6. 8 months ago
    Anonymous

    >spend 20 minutes solving one of these fricking puzzles
    >200 credits and 40 ammo for a gun I don't use
    Thanks, I guess

  7. 8 months ago
    Anonymous

    Ill tell you which lockpicking minigame is a true filter

    • 8 months ago
      Anonymous

      huh? You just put the yellow ball in the top then flip the metal circle onto it

    • 8 months ago
      Anonymous

      Goddammit, I remember buying this on release for the ps4 and being so obliterated by the lockpicking with a controller

    • 8 months ago
      Anonymous

      I haven't played it since the first DLC came out. It's locational hot-or-cold with a rotation, and the problem was that people assumed the on-screen graphic meant anything, right?

  8. 8 months ago
    Anonymous

    its not good. lockpicking needs traditional locks with good old sound effects. otherwhise its not satisfying

    • 8 months ago
      Anonymous

      These are space locks with space lockpicking tech, duh. We can't have traditional stuff in space.

  9. 8 months ago
    Anonymous

    Auto-picking shaker machines already exist and have for decades, why the frick would anyone rely on a purely physical tumbler lock for anything important 300 years from now?

  10. 8 months ago
    Anonymous

    >digipicks
    You literally can't make this shit up

    • 8 months ago
      Anonymous

      this game was made for kids

      • 8 months ago
        Anonymous

        >this game was made for kids

        >not a single skirt
        >not a single pair of shorts
        >a grand total of 3 apparel items that are so bold as to show shoulders
        I don't think "kids" is the right word. More like "ResetEra mods."

        • 8 months ago
          Anonymous

          kids and adult kids, you know how it is

  11. 8 months ago
    Anonymous

    No, the hype and no gameplay before launch did, moron.

  12. 8 months ago
    Anonymous

    If you haven't installed easy lockpicking mod after 30+ hours of play time you are a dumbass who enjoys wasting your time on pointless minigames.

  13. 8 months ago
    Anonymous

    On the contrary, I fricking love it.

  14. 8 months ago
    Anonymous

    having the upgrade that lets you know which keys don't fit speeds this up tremendously. I pretty much just force the biggest key I can without even looking at the other layers. It surprisingly works.

  15. 8 months ago
    Anonymous

    The first couple of hours yes
    After it becomes easy

  16. 8 months ago
    Anonymous

    Jesus fricking christ, I'm not spending 15 minutes on a chest with 300 credits in it

  17. 8 months ago
    Anonymous

    Looking forward to pirating the complete edition in 2026 with all the mods and patches and dlc released

  18. 8 months ago
    Anonymous

    yeah because it takes way more effort but gives more or less the same rewards as fallout 3&4 (extra loot when loot is already plentiful) so why even fricking bother

  19. 8 months ago
    Anonymous

    it was just about the only thing i liked about the game

    crazy how a game entirely dedicated to exploration has the worst exploration of any bethesda game
    All i asked for was Daggerfall was a ton of variety and assets
    that's all you needed to fricking do
    instead we get skyrim with no lore and writing, with a space minigame and no exploration.

  20. 8 months ago
    Anonymous

    Its the bell curve

    It starts annoying, gets actually fun to do and interesting, then back to annoying/shit because the sheer amount of lockpicking to do plus the loot isn't tied to what level lock it was

  21. 8 months ago
    Anonymous

    They can make it harder or easier. Either way I'm not doing it for a randomly generated loot of 200 credits and 3 ammo of a weapon I dont even use.

  22. 8 months ago
    Anonymous

    I love the game but even I'll admit digipicking fricking sucks. Too much favoritism of autismos.

  23. 8 months ago
    Anonymous

    I wish I could mark the choices on the right as a maybe like you can do squares in picross

  24. 8 months ago
    Anonymous

    Boring time consuming garbage.
    >press ~
    >click lock
    >type unlock
    Eat shit.

  25. 8 months ago
    Anonymous

    It's not hard at all, you'd have to be genuinely sub 90iq to not get it.

    • 8 months ago
      Anonymous

      >you'd have to be genuinely sub 90iq to not get it.

      Read the thread and see how many sub 90iqs are right here on Ganker

  26. 8 months ago
    Anonymous

    I seem to remember a similar minigame in that Tron FPS that came out in the 2000s.

  27. 8 months ago
    Anonymous

    eh its not that great but probably the most engaging thin in starfield aside from possibly commandeering ships

  28. 8 months ago
    Anonymous

    Haven't played the game, but I do like the lockpicking system

    ?feature=shared

  29. 8 months ago
    Anonymous

    I like the little flashlights for future lockpicks, I really do see those things everywhere
    I don't pick anything above novice, since oblivion or so lockpicks don't do anything but get you more loot and maybe skip a fight or two

  30. 8 months ago
    Anonymous

    It's Bethesda's best lockpicking yet. The rewards often seem not worth the time spent after you've done it a few dozen times though. I'd rather they be rarer and more rewarding.

  31. 8 months ago
    Anonymous

    did it up til expert, then i modded it out

  32. 8 months ago
    Anonymous

    Hated it at first but then realized it’s as simple as solving the puzzle backwards.

  33. 8 months ago
    Anonymous

    >Open 4 layers door lock
    >Inside there are 2 locked chests
    God, who the frick thought it was a good idea. Minigame itself isn't bad, but when there are more than 2 layers it's way too time consuming. At least the ones in skyrim didn't take that much time.

    • 8 months ago
      Anonymous

      >5 minutes later you find a computer that can unlock the door with no fricking rhyme or reason as to why that particular door has a computer unlock.

  34. 8 months ago
    Anonymous

    Bring back the superior Oblivion lockpicking

    • 8 months ago
      Anonymous

      I never quite understood oblivions lp system, just forced auto attempt. Supposedly you're meant go by the "sound" of the pick and not the visuals right? Wasn't very intuitive

      • 8 months ago
        Anonymous

        the tumblers have varying, random speeds they can fall at. You can just keep tapping the same one over and over until you get the slow fall.

  35. 8 months ago
    Anonymous

    It takes too fricking long for how worthless the loot is and you still lose lockpicks even if you don't frick up.
    Such a waste of time.

  36. 8 months ago
    Anonymous

    I liked it but there is way to much lockpicking
    never had the same feeling in fallout or skyrim but here Im actually tired of this crap
    also harder locks are actually easier to solve since you have multiple solutions while easy 2 layer locks have set solutions so if you picked the wrong one you wasted a pick

  37. 8 months ago
    Anonymous

    I think lockpicking as a minigame is just anti-fun. It halts the pace of the game, and gets old very fast, especially if the rewards arent worth the trouble. A possible solution could be some Ive seen before, where all common containers are unlocked with basic loot, but there may be one or two locked chests in an area you can unlock by clearing all enemies/boss/or finding a key through exploration. These reward the player for actually playing the game, removes skill tree bloat (lockpicking skills) and doesnt interfere with the pace of playing.

    • 8 months ago
      Anonymous

      the true answer
      >RPG
      purely a character skill check, the player's input was raising the skill in the first place.
      >lite/no-rpg stealth game
      in-depth lockpicking as (You) are the character.

    • 8 months ago
      Anonymous

      I'd rather being able to skip lockpicking if your level is high enough, but you still need to manually solve higher level ones
      >level 2 auto unlocks novice, need to play minigame for advanced+
      >level 3 auto unlocks novice and advanced, need to play minigame for expert+
      >level 4 auto unlocks expert and easier, etc.

      • 8 months ago
        Anonymous

        I'd like to see different lock types, not just difficulty. So like KCD's alchemy system, the more you complete a brew or in this case a specific lock system, the more easily you could just skip it entirely.

  38. 8 months ago
    Anonymous

    It's definitely an improvement over the old system and you're a moron if you claim otherwise. The 3 level locks are definitely filtering me hard though. Have to save scum for them. I like how digipicks look like lightsabers too. Nice star wars nod even if the game is going for a more realistic sci fi depiction.

    • 8 months ago
      Anonymous

      The digipicks remind me of hand flashlights more than anything else

  39. 8 months ago
    Anonymous

    >make your lockpicking game an I Ching for beginners mkultra psyop

  40. 8 months ago
    Anonymous

    How it should work:
    >People around? Lockpicking minigame that doesnt freeze time.
    >nobody around to reasonably catch you? no minigame and -1 pick

  41. 8 months ago
    Anonymous

    It's really fun. SO much better than the old lockpicking mini games.

  42. 8 months ago
    Anonymous

    >first mission in Starfield
    >get to locked crate
    >activate
    >this pops up
    wat do

    • 8 months ago
      Anonymous

      Uninstall Oblivion

  43. 8 months ago
    Anonymous

    Not filtered, but it's tedious. I skip opening a lot of containers because I know the crap inside isn't worth the time.

  44. 8 months ago
    Anonymous

    Can all of you reddit homosexuals go back?

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