Starfield tiles ARE adjacent

So apparently the tiles are connected, and you can even see things like new atlantis from adjacent tiles, but you cant access them because they are too small and its covered by the landing zone marker.

What the frick was bethesda thinking? They could've at least added the option to load to an adjacent tile instead of making everyone think they were randomly placed nonsense.

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  1. 8 months ago
    Anonymous

    mods will fix this

    • 8 months ago
      Anonymous

      >they are adjacent
      >but only with console commands
      what was todd thinking

      removing boundary and moving like 50 meters crashes the game, they have to figure out how to stitch them properly for every handcrafted planet which will take atleast 2 years

    • 8 months ago
      Anonymous

      Maybe they could've just added a "wander off into the distance?" dialogue box when reaching the boundary which would then transfer the player into the adjacent zone.
      Then add an option to call your ship to the nearest landing zone or whatever and the whole game would get a lot more immersive.

    • 8 months ago
      Anonymous

      "mods will fix this"

      so Bethesda continues to do shit work simply to get free labor through modders

      good job morons

      • 8 months ago
        Anonymous

        Exactly, people dont notice they got fricked over if some homosexual mods out the few things the casuals have with the game. I hate video games so god damn much.

    • 8 months ago
      Anonymous

      >mods will fix this
      Is that motto written on a giant sign above the entrance at bethesdas office ?

    • 8 months ago
      Anonymous

      mods cant fix a problem that doesnt exist

    • 8 months ago
      Anonymous

      >m-mods will fix this
      Impossible. The game is limited by its own engine. There's a good reason why Bethesda placed warnings to stop players from crashing the game when travelling out of POIs in randomly generated cells.
      The only thing that the mods can redeem is that the community replaces every black goblin faced npcs with good looking ones, and fix the horrid bugs that play testers never bothered to look into.

      • 8 months ago
        Anonymous

        >The game is limited by its own engine
        moron spotted

        • 8 months ago
          Anonymous

          >he doesn't know
          tsk tsk

      • 8 months ago
        Anonymous

        >the game is limited by its own engine
        https://store.steampowered.com/app/933480/Enderal_Forgotten_Stories/
        Skyblivion

        • 8 months ago
          Anonymous

          >Can't even fix the shitty UI navigation
          Hard pass.

          • 8 months ago
            Anonymous

            >moving the goal post
            Why do you waste your life being so disingenuous, are you so dopamine starved from jerking off all day that the only way you can get pleasure is to be as obnoxious as humanely possible just for (you)s

          • 8 months ago
            Anonymous

            That was one of the first mods made for Skyrim.

    • 8 months ago
      Anonymous

      It seems like it could easily be fixed by Bethesda themselves in a patch, since all of the groundwork is already there. They just need to add a mechanism that allows you to transition from tile to tile while on foot, preferably seamlessly.

    • 8 months ago
      Anonymous

      That IS the mod
      You cant fix it

    • 8 months ago
      Anonymous

      the whole game is a skyrim mod

    • 8 months ago
      Anonymous

      Mods can't fix them turning the city into a skybox for adjacent landing zone. It's still nonexistent at the actual landing zone.

    • 8 months ago
      Anonymous

      they dont want you to wander too far away from your ship

      Proof?

      Why are bethesda fan boys on reddit so pathetic and desperate? What psychological condition even leads to this sort of behavior. It's like these people are defending their loved ones or something it's insane

      • 8 months ago
        Anonymous

        I think there is shills setting the tone and the rest of the hive just follows, 400million$ you can't leave this sort of thing to chance as a company

      • 8 months ago
        Anonymous

        I honestly think there's paid shilling on social media defending this game. There's no way this kind of defensive behavior is organic. Skyrim is old now and FO4 was meh. None of this hyper reaction makes sense for a new IP.

        • 8 months ago
          Anonymous

          I see the Pajeets shilling this game here, so guaranteed they're there too

        • 8 months ago
          Anonymous

          >people disagree with me
          >therefore they are shills
          KYS

          • 8 months ago
            Anonymous

            >shills don't exist

          • 8 months ago
            Anonymous

            Does your boss allow you to say stuff like this when you try to impersonate locals here?

    • 8 months ago
      Anonymous

      >mods will fix this
      >this mindset still in 2023

      • 8 months ago
        Anonymous

        [...]
        [...]
        Why are bethesda fan boys on reddit so pathetic and desperate? What psychological condition even leads to this sort of behavior. It's like these people are defending their loved ones or something it's insane

        Mods can't fix them turning the city into a skybox for adjacent landing zone. It's still nonexistent at the actual landing zone.

        >m-mods will fix this
        Impossible. The game is limited by its own engine. There's a good reason why Bethesda placed warnings to stop players from crashing the game when travelling out of POIs in randomly generated cells.
        The only thing that the mods can redeem is that the community replaces every black goblin faced NPCs with good looking ones, and fix the horrid bugs that play testers never bothered to look into.

        "mods will fix this"

        so Bethesda continues to do shit work simply to get free labor through modders

        good job morons

        Maybe they could've just added a "wander off into the distance?" dialogue box when reaching the boundary which would then transfer the player into the adjacent zone.
        Then add an option to call your ship to the nearest landing zone or whatever and the whole game would get a lot more immersive.

        DONT care
        Still playing Todds new game 🙂

        • 8 months ago
          Anonymous

          >don't care, still playing [x]
          so we are in this stage of cope

    • 8 months ago
      Anonymous

      Tl;dr : they wont because the limitation is how creation engine loads LODs and levels.

      i can see a mod easily being created that just infinitely loads the procedural generation in to the distance in chunks in an area. Or perhaps one that forces procedurally generated loaded areas to persist.

      But a mod that connects the in-orbit ship level to the curated planet levels doesnt seem likely (ie letting you actually fly on to a planet). Nor a mod that shows adjacent tiles. Because the tiles arent actually connected in any way. This shit is limited by the engine.

      Its like how the dungeons/whatever are loaded in oblivion. You are just going from one pre-loaded room in memory to another, there isnt anything connecting them other than the trigger point that tells the engine to load in the next room. Starfield literally does the same thing. There is no proper LOD system in the engine that connects each room spacially.

      Something like Dyndolod could generate a lod for a specific tile (which is something you do out of game and is basically just editing the static lod the "room" for the non-procedural areas with a new one. But it wouldnt be able to be done with any logic to it in-game. Because that just isnt how the creation engine works.

      Maybe they can modify some of the overworld LOD tech from skyrim to do it, but even that uses a static pre-generated lod that is just loaded in. Nothing is dynamic. Proof of this is if you mod in a town or something in to skyrim it wont show up with a LOD unless you generate a new one with dyndolod.

    • 8 months ago
      Anonymous

      Mod makers would be better off building their own game from the ground up than modding Starfield.

    • 8 months ago
      Anonymous

      >Modders unironically do it for free like jannies

    • 8 months ago
      Anonymous

      Mods can`t fix this. It`s a limitation of the shitty engine that have trouble loading assets at a speed that would allow seamless cell transitions.

  2. 8 months ago
    Anonymous

    they dont want you to wander too far away from your ship

    • 8 months ago
      Anonymous

      You can fast travel at any point, so who cares?

    • 8 months ago
      Anonymous
  3. 8 months ago
    Anonymous

    Proof?

  4. 8 months ago
    Anonymous

    >What the frick was bethesda thinking?
    That there's absolutely nothing there and no reason to wander around the procedural generated flat and empty world.

    • 8 months ago
      Anonymous

      but what if you see some cool mountain in the distance and want to climb it but hit the border? im sure alot of people would get really pissed if that happened. why not have the option at least?

      • 8 months ago
        Anonymous

        >but what if you see some cool mountain in the distance
        There aren't any.

        • 8 months ago
          Anonymous

          >See that mountain?
          >No
          Starfield™

        • 8 months ago
          Anonymous

          >See that mountain?
          >No
          Starfield™

          Debunked.

          • 8 months ago
            Anonymous

            These are hills.

            • 8 months ago
              Anonymous

              Oh yeah?

              • 8 months ago
                Anonymous

                I want to see a real mountain in this game, not these mounds of dirty

          • 8 months ago
            Anonymous

            Okay now climb there

          • 8 months ago
            Anonymous

            visual diarrhoea

  5. 8 months ago
    Anonymous

    why would you lie like this? clearly you just went to the border of the city tile.

    • 8 months ago
      Anonymous

      Proof?

      its legit

      https://www.reddit.com/r/Starfield/comments/169q8xj/you_can_see_new_atlantis_from_the_adjacent_tiles/

      • 8 months ago
        Anonymous

        I don't even want reddit on my isp logs

      • 8 months ago
        Anonymous

        That's not proof. The people on that subreddit are cultists who will make shit up just to defend Starfield from criticism.

        • 8 months ago
          Anonymous

          its legit, i tested it myself. when mods come out that let you load into adjacent tiles you will see.

        • 8 months ago
          Anonymous

          >The people on that subreddit are cultists who will make shit up just to defend Starfield from criticism
          damn this is one of the craziest copes I've ever witnessed LMAO

      • 8 months ago
        Anonymous

        So... Todd won? It is a real planet?

        • 8 months ago
          Anonymous

          Not really

          • 8 months ago
            Anonymous

            I mean, yes really. The tiles ARE wrapped around the planet. It's just that there are so many tiles and planets are so huge it's hard to select an adjacent tile without console command and pixel hunting

          • 8 months ago
            Anonymous

            >So perfectly doable
            LMAO THESE GUYS ARE SO DELUSIONAL
            >yea bro planets are seamless you just need to disable it via console command, so GL xbox cucks, and be able to perfectly place your landing zone
            >perfectly doable!

            • 8 months ago
              Anonymous

              >via console command, so GL xbox cucks
              The people who are still playing Skyrim are doing it on PC. It's a known fact you play Beth games for modding, so idk what people who bought it on Xbox were thinking

              • 8 months ago
                Anonymous

                All bethesda rpgs since skyrim have been moddable on console. Not sure why snoys are so up in arms about not being able to play starfield when they don't even play the bethesda games they have.

            • 8 months ago
              Anonymous

              He's being sarcastic moron.

            • 8 months ago
              Anonymous

              nice reading comprehension autist

            • 8 months ago
              Anonymous

              Imagine being more moronic than a redditard

          • 8 months ago
            Anonymous

            Really makes me wonder why the maps have invisible walls at all. Console limitations? Why can't they just load and unload in chunks like Skyrim and the rest of their games? This makes no sense to me that they actually accomplished mapping out entire planets contiguously but don't allow the player to transition between the contiguous regions on foot.

            • 8 months ago
              Anonymous

              >Console limitations?
              Safe bet, I also suspect only the terrain exists as a chunk, and outside of the hand made settlements everything on top of the generic terrain is procedurally generated when loading into the area and there probably isn't anything in place to procedrually generate shit whilst you're running around on foot etc

            • 8 months ago
              Anonymous

              A 0,0 issue is why. Floating point errors regarding physics happen when you're too far away from center.

              >m-mods will fix this
              Impossible. The game is limited by its own engine. There's a good reason why Bethesda placed warnings to stop players from crashing the game when travelling out of POIs in randomly generated cells.
              The only thing that the mods can redeem is that the community replaces every black goblin faced NPCs with good looking ones, and fix the horrid bugs that play testers never bothered to look into.

              >Mods cannot fix this
              You're moronic.
              It's an amazingly simple mod: add an option to the border that, instead of kicking you to the map, loads you into the next world-map pixel at its edge. It's the same thing you could normally do (if, in theory, you could find the right tile and didn't have the marker blocking you), but just moving you to one of the edges instead of the center.

            • 8 months ago
              Anonymous

              Can't have the maps too big or the game crashes. There's a mod which removes the pop-up when you reach the "end" of one tile/map, and surprise surprise you get a crash if you walk too far.

            • 8 months ago
              Anonymous

              These

              >Console limitations?
              Safe bet, I also suspect only the terrain exists as a chunk, and outside of the hand made settlements everything on top of the generic terrain is procedurally generated when loading into the area and there probably isn't anything in place to procedrually generate shit whilst you're running around on foot etc

              A 0,0 issue is why. Floating point errors regarding physics happen when you're too far away from center.
              [...]
              >Mods cannot fix this
              You're moronic.
              It's an amazingly simple mod: add an option to the border that, instead of kicking you to the map, loads you into the next world-map pixel at its edge. It's the same thing you could normally do (if, in theory, you could find the right tile and didn't have the marker blocking you), but just moving you to one of the edges instead of the center.

              Can't have the maps too big or the game crashes. There's a mod which removes the pop-up when you reach the "end" of one tile/map, and surprise surprise you get a crash if you walk too far.

              but also remember Bethesda operates on the basis the person playing their games is an absolute moron (which is not far from the truth) so they were probably afraid people would wander too far away from their ship get lost and write angry comments about it before finding the fast travel key.

          • 8 months ago
            ToddBethesda

            >Not really

            For the purposes of the actual argument, none of that matters.

            Pony troons were claiming that the adjacent tiles were completely procedurally generated and had no information AT ALL about the next tile over. They SPECIFICALLY claimed that from the next tile over, you wouldn't be able to see New Atlantis.

            Both those claims are now completely debunked.

          • 8 months ago
            Anonymous

            But a mod really could do this for you; like this is difficult and unreasonable and garbage to do BY HAND.

            Anyway, it's proof the game is an unfinished mess, but it's also proof that maybe modders can finish stitching Frankenstein back together.
            And they'll do it for free, of course.

        • 8 months ago
          Anonymous

          No. It's a tile with a skybox of the next zone.

      • 8 months ago
        Anonymous

        Then why did Bethesda limit your exploration to a confined space around your ship? What the frick Todd?

        Also, space is fully open and explorable as well. You just need to use console commands to do it. I went from Volii Alpha to Volii Beta (two different planets in the same system) when I did that.

        • 8 months ago
          Anonymous

          Microsoft demands console parity. The series S does not have the processing power to keep up. Todd still put it in the game anyway because he knows modders will be able to very easily add mechanics like removed boundaries, ground vehicles and sub warp speed for moving around solar systems. Honestly based move. The fact that the groundwork is there for these things shows it was compromise rather than laziness

        • 8 months ago
          Anonymous

          >I went from Volii Alpha to Volii Beta (two different planets in the same system) when I did that.
          Said planets are 2D jpgs you clip through, not actual planets you travel between.

          • 8 months ago
            Anonymous

            I don't care I care more about the freedom of being able to go from planet to planet

          • 8 months ago
            Anonymous

            Another lie debunked. There's a video about planets being spheres with actual orbits and changing atmosphere, make it into a webm and spam it on Ganker whenever I see gays like you again.

            • 8 months ago
              Anonymous

              GOOD MORNING SIRS

          • 8 months ago
            Anonymous

            Did you know that when something is on your computer screen it’s actually all a 2D optical illusion? Pretty amazing stuff

          • 8 months ago
            Anonymous

            >Said planets are 2D jpgs you clip through, not actual planets you travel between.
            You're not wrong and I'm not refuting you, but it means there's hope for modders to be able to put in something to "land" on even if it's just a more immersive way to hide the 'LAND Y/N?' popup.

            GOOD MORNING SIRS

            What is this, is this real? There's a different webm floating around of someone crashing into a planar object (as in a sprite) with no curvature or anything, like as if they noclip'd into LOD stuff.
            What's happening here that has it be different, is it just this one moon is half-way implemented as a landable object?

            • 8 months ago
              Anonymous

              >You're not wrong and I'm not refuting you, but it means there's hope for modders to be able to put in something to "land" on even
              Oh my god, no, just stop, it's not gonna happen. They're not gonna make No Man's Sky on fricking Skyrim. What you're asking for is essentially a new game made practically from scratch; there's no reason for a modder to work on that, they could just make a new game and sell. The most "complex" mods on Skyrim are generic game engine assets like dodge rolling or just asset placement/porting.

              You fell for astroturfing. "Dude the mods will unlock this game's true potential maybe, perhaps, in the vague future, so just buy!"

              • 8 months ago
                Anonymous

                >The most "complex" mods on Skyrim are generic game engine assets

                1) I don't own Starfield. I already fell for Star Shitizen before you were legally allowed to post on this webzone back when $45 wasn't the price of a loaf of bread. I also got burned on Darktide, but that one was on me; I didn't listen to other people warn me about Fatshart.

                2) Being able to fly towards a colored sphere, like the guy does in the Luna video, then get teleported into the planet instance from as high up as the game will allow, would be janky as frick but still better than a loading screen.
                Add in some kind of mist to cloud your view, or some other vignette or something, or a "WARNING: ENTERING ATMOSPHERE, ENGAGING ANTI-homieTRY FIELDS" or whatever would still improve immersion.
                That's just copying and pasting together things already in the game, because the game is an unfinished pile of disconnected systems that were probably meant to be glued together.

                I'm in threads like this so I can check on the state of the game, and see if I want to pick it up in a year when it goes on sale. Hopefully by then modders will have smoothed over some of the bumps, the way they did with Skyrim like with eliminating loading screens from towns and other mods.

                Please stop treating this game as Tortanic, I'm sorry you missed out on the glee of watching one of the world's largest franchises fail, but the sad reality is you'll never in your life ever get to experience anything really fun or good, because quite simply you were born at the wrong time.

              • 8 months ago
                Anonymous

                They already ripped off so much from elite dangerous (pips, throttle with "most maneuverable zone", etc.) I don't understand why they didn't just rip off their planetary landings too. It's still a loading screen, but it at least doesn't feel like one.

      • 8 months ago
        Anonymous

        its fake news reddit copium astroturfing. he modded to land on adjacent tile. thats also an LOD. and the city has no gates, only entrance is by ship. NPCs have no homes. and the city is so juxtaposition like all RNG procgen on planets. no roads or anything, always sore thumbs on bland, flat, garbage. Their same Pluto cope was flying through a skybox JPG when they started at the moon, probably the only same skybox for asset minimalization.

      • 8 months ago
        Anonymous

        >its legit
        >https://www.reddit.com

      • 8 months ago
        Anonymous

        Just because you can see it, doesn't mean it's actually there. There could be culling.

      • 8 months ago
        Anonymous

        How the frick do people get this wrong? They are NOT connected, this is absolutely just a low LOD model in the distance.

        >
        https://www.reddit.com/r/Starfield/comments/169q8xj/you_can_see_new_atlantis_from_the_adjacent_tiles/

        This entire reddit thread is people SHITTING themselves because gee golly willikers Bethesda put in the actual effort to at least have the fricking skybox of one small chunk match up the interior of another one.
        Seriously, how fricking moronic are those idiots?

        • 8 months ago
          Anonymous

          We can't know if it's real or not until someone uses the No Boundaries mod and compares the terrain.

        • 8 months ago
          Anonymous

          cope harder troony. the tiles are connected and theres nothing you can do about it. modders WILL make seamless planet exploration possible.

          • 8 months ago
            Anonymous

            These posts are made by Indian astroturf office workers.

            • 8 months ago
              Anonymous

              You're probably right, they feel familiar

            • 8 months ago
              Anonymous

              You're probably right, they feel familiar

              nice samegay. maybe they could hire you.

              • 8 months ago
                Anonymous

                People who aren't shilling for a corporate product don't need to do that.

        • 8 months ago
          Anonymous

          i think ur right
          the terrain in the distance does not seem to match at all

      • 8 months ago
        Anonymous

        >all the redditors defending that abomination of a game in comments
        those people will do everything even eat turds to pretend they are nice

      • 8 months ago
        Anonymous

        Do you morons really think the town is actually there? You can also see the white-gold tower at the edge of the skyrim map, does that mean all of oblivion is actually in skyrim? The cells are not interlinked, the engine can not handle that, you fell for todd's lies again.

        • 8 months ago
          Anonymous

          nobody is saying that you can go around the whole planet without loading screens. all this proves is that the terrain on each tile is contiguous and persistent.

  6. 8 months ago
    Anonymous

    Earlier today I was wondering how many of the starfield hate threads are being made by troons as a revenge against Todd as he fired that narcissistic homosexual moron. I would say 35% this, 40% favela snoy and 25% badursissies, although there's a significant overlap among the aforementioned categories

    • 8 months ago
      Anonymous

      But trannies love starfield?
      Didn't you see what they did with that nord fc guy when he made fun of the game?

  7. 8 months ago
    Anonymous

    "connected" in the same way literally everything is connected via fast travel

    • 8 months ago
      Anonymous

      yea there is still the issue of needing to perfectly place the landing zone in the next mili-pixel over so you can continue exploring, if there is no reasonable way to continue walking in the literal next tile over, it may as well not be there. needs to be a way to continue walking and load the very next cell.

  8. 8 months ago
    Anonymous

    Already got about 30 hours on it because I have no life. Have done main quest and side stuff. Didn't pirate it, paid the full amount for early access. And I'll tell you straight up it's a massive disappointment. First of all it just feels too similar to Fallout 4 and 76. You can immediately tell it's essentially the same game with a new setting. Shooting feels better but enemies are incredibly easy. They barely react. "Exploration" is almost nonexistent. It's not open world. You just load from instance to instance over and over. Story is incredibly overhyped and boring. It doesn't really evolve as you play. Overall the whole game is boring. I've never felt so aimless in a Beth game before. You honestly just stop giving a frick because it's this drab back and forth with nothing of consequence. Character creator is good imo, builds are shit. The stuff you pick doesn't feel impactful in general gameplay at all. Space flight is absolute shit. You can't really explore space at all. The dialogue is the standard quippy modern fair. NPCs look awful as usual. Many locations are empty "mobs spawn here" zones with nothing much else. It's just a very bland game.

    Starfield really does feel like Fallout 4 in "space" but it's just far more empty, generic and boring. There's nothing new here. I'll keep playing but overall I'm very let down because the game just isn't what they pretended it to be. It could literally be a Fallout 4 mod. I'm actually having buyers remorse but I'm honest at least.

  9. 8 months ago
    Anonymous

    This kind of thing is what happens when they hire non whites for the coding & other complex tasks.
    The sooner we deport them and stop hiring them, the better. The best they can do is mundane tasks like sweep the floor, but we can just make robots to do that instead. Simply DEPORT them!

    • 8 months ago
      Anonymous

      Nah BGS is all boomers. Most of the people in the core team have been there since morrowind/oblivion

    • 8 months ago
      Anonymous

      bgs is mostly white. the problem is the femoids.

  10. 8 months ago
    Anonymous

    Holy frick…

    Todd turned US into the liars.

    He’s a fricking genius.

  11. 8 months ago
    Anonymous

    Is Starfield really so bad that all people can really hold on to is the vague as frick "Bethesda open world magic" in some kind of desperate attempt that finding it will somehow make the game fun?

    • 8 months ago
      Anonymous

      Yes. It is the worst game that bethesda has ever crapped out. If you really liked fallout 4, you might be able to tolerate it.

      • 8 months ago
        Anonymous

        This guy is a moron and probably can’t even run the game.

        • 8 months ago
          Anonymous

          Cry harder.

          • 8 months ago
            Anonymous

            How many times has this image been passed around now I wonder?

            • 8 months ago
              Anonymous

              Zero. You can reverse image search it.

              How much do they pay you?

        • 8 months ago
          Anonymous

          Nobody can run the game, they fricked up the PC optimization and top of the line consumer PCs (4090s and 13700s) run at like 50fps

      • 8 months ago
        Anonymous

        It's an objective improvement over past BGS games in virtually every way. Any nitpicking criticism you have about the gameplay can be fixed easily as soon as creation kit is released.

        • 8 months ago
          Anonymous

          >objective improvement
          >it's bland boring guns with melee combat that is somehow worse than every previous Bethesda game, zero exploration, and world made up of thousands of instances like a 2008 freeware MMO, every single quest is "walk here and walk back" or "teleport there and kill 10 draugr"

          • 8 months ago
            Anonymous

            not true, not true, not true, and not true. Care to try again?

            • 8 months ago
              Anonymous

              its all true, care to cope again?

              • 8 months ago
                Anonymous

                you're the one who's coping lmao, the game iterates and polishes and improves on every part of BGS's past games and you can lie about that not being the case, but millions of people are buying it and it's the #1 seller at $100 a pop despite your astroturfed shitposting camapigns. Now run back to Discord and organize another campaign, sister

          • 8 months ago
            Anonymous

            >worse than every previous Bethesda game

            Starfield is easily the best game Bethesda has made since Skyrim, not that that makes it good, but you’d need to have absolutely dogshit taste to think FO4 was better. This game at least has more than 10 hours of side quests.

            • 8 months ago
              Anonymous

              >muh side quests
              I've seen this come up any time the game gets criticized, yet no one can describe one single side quest. Why do they pay you to talk about the side quests when they're all radiant tier "go kill the bandits at the random generated science lab"

              At least FO4 had the power armor, that was cool for .5 seconds. It also had a handcrafted world you could explore, this has nothing.

              • 8 months ago
                Anonymous

                >describe one single side quest

                Okay, I jumped into a system on my way to Neon for the first time and I warped in on some pirates who killed me easily, reloaded and upgraded my ship and was able to take care of them, landed on a farm and a guy requests I go repair satellites around the system so he can get contact with the other groups he settled there with. I go and dogfight around the star system and then gather the entire group and do a raid on a planetary base. Then I have to track down their leader and we enter a zero G space station and kill him. I got a couple free ships out of it and a lot of cash and was on my way. Had zero expectation of doing anything before going to the city. I don’t see how this is supposed to be worse than running around Skyrim.

              • 8 months ago
                Anonymous

                >I teleported to a tile and fought bandits. Then I teleported to the draugr cave and pulled the three levers. Then I teleported to a different draugr cave and fought the boss
                amazing

              • 8 months ago
                Anonymous

                >I talked to an NPC and did a dialogue check
                >I talked to another NPC, picked up an item, and did a second dialogue check
                >quest complete
                WE WON LARIAN SISTERS

              • 8 months ago
                Anonymous

                >larian out of nowhere
                buckbroken by bears and morrowind

              • 8 months ago
                Anonymous

                havent even played BG3 but that sounds more indepth than the radiant AI quest ala Skyrim Fallout and now Starfield, go here and kill bandit leader.

              • 8 months ago
                Anonymous

                yes and thats just go here and kill this. dogshit quest design like 90% of the quests in starfield and youre calling it good. idk what else to say.

                What is a good quest to you? Most of the stuff I’ve done in Neon so far involves dialogue and persuasion or smuggling shit out of freighters so completely opposite, not that you wouldn’t also shit on anything example I could give.

              • 8 months ago
                Anonymous

                the dialogue can't be insufferable reddit millennial writing

              • 8 months ago
                Anonymous

                that's literally all modern rpgs thoughever

              • 8 months ago
                Anonymous

                so?

              • 8 months ago
                Anonymous

                One where you don't do the same thing you did the last 10 times.

              • 8 months ago
                Anonymous

                True, so I did a dogfighting combat mission then I did a stealth mission where I snuck into a corporate headquarters and had to persuade a guy to get what I want and leave without trouble. That felt like solid variety and there’s a lot more in the game. Glad you agree with me

              • 8 months ago
                Anonymous

                >What is a good quest to you?
                Staying within the same company, new vegas had tons of interesting quests. Let me ask you a question, do you honestly think the gunplay is good in Starfield? Not, well its better than previous iterations, i mean as in compared to other shooters do you think its good?
                If you say yes, I have nothing more to say to you.

              • 8 months ago
                Anonymous

                >Not a single example, just muh vegas

                Not that anon, and I think starfield looks like shit but lmao

              • 8 months ago
                Anonymous

                yes and thats just go here and kill this. dogshit quest design like 90% of the quests in starfield and youre calling it good. idk what else to say.

    • 8 months ago
      Anonymous

      this was the only real criticism of the game and its debunked now.

      • 8 months ago
        Anonymous

        >this was the only real criticism of the game
        most loyal bethdrone

      • 8 months ago
        Anonymous

        But it's not deboonked at all.
        >You can spawn a tile that borders the atlantis if you use console commands
        How does it change the fact that vanilla game is disjointed because without jumping through these hoops you get subpar experience?

        • 8 months ago
          Anonymous

          you were never going to go to adjacent tiles anyway. the criticism was about immersion and todd lying, and that is debunked now.

          • 8 months ago
            Anonymous

            >the criticism was about immersion
            Still a valid criticism?
            How are you gonna do that without console commands?

          • 8 months ago
            Anonymous

            But there is no immersion. To get anywhere you have to teleport there. You don't actually travel anywhere or explore anything even once in the entire game.

            >worse than every previous Bethesda game

            Starfield is easily the best game Bethesda has made since Skyrim, not that that makes it good, but you’d need to have absolutely dogshit taste to think FO4 was better. This game at least has more than 10 hours of side quests.

            Not one side quest in this game is good.

            • 8 months ago
              Anonymous

              Disagree, I liked the vanguard and crimson fleet faction missions and fricking around with the ending timelines is fun. Haven’t done much else yet, the neon stuff seems cool though

          • 8 months ago
            Anonymous

            the guy had to perfectly place down the landing zone and he still cant walk over into the next cell. he has to go back to his ship and pray that he can perfectly place another landing zone next to his other one to get a continuous cell. its practically impossible.

  12. 8 months ago
    Anonymous

    [...]

    you totally can travel between stuff in space no matter how pointless it would be to try

    • 8 months ago
      Anonymous

      Then why did Bethesda limit your exploration to a confined space around your ship? What the frick Todd?

      Also, space is fully open and explorable as well. You just need to use console commands to do it. I went from Volii Alpha to Volii Beta (two different planets in the same system) when I did that.

      I mean, yes really. The tiles ARE wrapped around the planet. It's just that there are so many tiles and planets are so huge it's hard to select an adjacent tile without console command and pixel hunting

      So that just proves the game is an unfinished mess glued together with cheapest ducktape they could find.
      Man that's even more disappointing then having a disjointed mess.

      • 8 months ago
        Anonymous

        how does that prove anything? I think having realistic distances is better than an invisible wall.

        • 8 months ago
          Anonymous

          its no where near realistic tho the ships have fricking top speeds why do ships in the game have top speeds. i guess because it would play test awful woudl have to turn around and fire engines to slow down enough to avoid crashing

  13. 8 months ago
    Anonymous

    i only care about making cool bases and spaceship interior and having a crew of females
    can i do that? I could work with fallout 4's base building

    • 8 months ago
      Anonymous

      The base and ship building in this is way fricking better than FO4, regardless what you think of it otherwise

    • 8 months ago
      Anonymous

      its all perk locked, you'll be missign functionality for most of your playthough, and there's no real reason to as you don't need any particular resource from it.

      • 8 months ago
        Anonymous

        >its all perk locked, you'll be missign functionality for most of your playthough, and there's no real reason to as you don't need any particular resource from it.
        I assume you can console command cheat in more perks so you're not crippled?
        I wouldn't normally advocate for cheating but in this case what you're describing sounds like dumb oversight on Bethesda's part

    • 8 months ago
      Anonymous

      You'll need perks to get the most out of it.
      Starship building is pretty great but you can't customize the interiors like a settlement. That said, there are lots of components to choose from.
      Settlement building (outposts here) is improved, particularly the top-down placement option.

  14. 8 months ago
    Anonymous

    Why the frick does anyone even care about this? I don't get why people want to traverse entire planets in this game. They are all barren, the only fun things are the POIs and the random events when you arrive at a planet. That's why they condensed it all into fast traveling.

    At least TES and FO have relatively interesting stuff to look at while you walk around. If they went a route more to the outer worlds it would unironically be better, just a couple of planets that are fo4/far harbor sized maps.

    • 8 months ago
      Anonymous

      There’s literally 3 giant hub worlds along with a bunch of towns and other settlements that have multiple quest lines.

      • 8 months ago
        Anonymous

        They're bigger than their usual settlements but by no means giant. Better off just stitching them together into 1 map.

    • 8 months ago
      Anonymous

      >Why the frick does anyone even care about this?

      Bethesda drones built a whole indentity around damage controlling for BGS's shitty Creation Engine and saying that "N-no, its needed because nothing else can simply handle all the hecking dynamic'ness!"

      So now that Starfield turned out to be "Loading New Area: The Game" they felt the need to "prove" that the Bethesda open world magic is still there, TECHNICALLY

    • 8 months ago
      Anonymous

      Ratchet & Clank 1 did it better

    • 8 months ago
      Anonymous

      >They are all barren
      well they shouldnt be, that's not a permenant factor. people obviously dont want barren planets. travelling to a different zone is much more convenient that having to leave and come back only for that zone to dissapear or move somewhere else

  15. 8 months ago
    Anonymous

    >they actually created a real-scale map of the solar system
    >in an engine too old to handle even a single city block
    >and they filled with nothing but zero-effort procgen terrain anyways
    Why Todd, why?

    • 8 months ago
      Anonymous

      yeah they should have made an entire galaxy of real planets all by hand. Swen could have easily done it in just a year or two, right Lariansister?

      • 8 months ago
        Anonymous

        >they should've made 1 handcrafted solar system so the space doesn't feel disjointed and improves on player experience
        yes, yes they should my guy

        • 8 months ago
          Anonymous

          Yeah that's why Outer Worlds is the greatest game of all time, kek
          >my guy
          go back to tiktok normalBlack person

          • 8 months ago
            Anonymous

            >buck broken by larian AND obisidan
            outer worlds is a shit game for different reasons and you are just deflecting the criticism and coping about your buyers remorse.
            Starfield will be a good game after 2 years and extensive modding but right now it's just decent

            • 8 months ago
              Anonymous

              starfield will NEVER be good because its game design is fundamentally flawed

            • 8 months ago
              Anonymous

              I don't think so. Fallout 4 still really isn't a good game. This is worse than that. I don't see any reason to come back to it. There's nothing to explore and no way to get immersed in the game world even. It's completely lifeless and there's nothing in it.

            • 8 months ago
              Anonymous

              >Starfield will be a good game after 2 years and extensive modding but right now it's just decent
              you're fricking delusional, nobody's modding this slop.

              • 8 months ago
                Anonymous

                skse is already out. you lost shazamtroony.

              • 8 months ago
                Anonymous

                what does the k stand for?

            • 8 months ago
              Anonymous

              >you are just deflecting the criticism and coping
              >>in the same post as no shit saying "mods will fix it in two years"
              frick this place

      • 8 months ago
        Anonymous

        Nah, they should have made the hubs not suck, had you actually travel in game rather than teleporting everywhere with a loading screen, and had only a couple of worlds but that each had significantly more handcrafting and a reason to actually explore them.

        As it is you have a bunch of empty planets that are less engaging than NMS, space flight that is pointless because you can't travel anywhere, and a decades old engine that doesn't do gunplay or movement well.

      • 8 months ago
        Anonymous

        >being so butthurt about BG3 you become illiterate
        WHY WOULD YOU MAKE A MAP SO BIG THE PLAYER CAN'T EVEN VISIT ALL OF ITS SUBMAPS
        WHAT'S THE POINT
        WHY SPEND TIME AND EFFORT ON MEANINGLESS EMPTY SPACE THE PLAYER WON'T EVEN BE ABLE TO SEE WITHOUT CONSOLE COMMANDS

        • 8 months ago
          Anonymous

          because they recreated a planet in it's entirety and made it realistic sized.

          • 8 months ago
            Anonymous

            >make big sphere in blender
            >apply some noise to offset the surface
            >HURR DURR I MADE A PLANET PLEASE CLAP

          • 8 months ago
            Anonymous

            Unless someone tests that from all directions around the planet this is pure speculation.
            It's like leftover oblivion tower from skyrim map

            • 8 months ago
              Anonymous

              Is it even possible to traverse any with a vehicle? Would take ages on foot

        • 8 months ago
          Anonymous

          >because they recreated a planet in it's entirety
          No they didn't. Planets have more than flat empty space with nothing to do or see on them.

          • 8 months ago
            ToddBethesda

            >Planets have more than flat empty space with nothing to do or see on them.

            People are posting screenshots of planets where they have been to ten different biomes on the same planet. That they've found SO FAR. The planets aren't flat empty space unless you deliberately choose to go to a barren planet.

            • 8 months ago
              Anonymous

              >People are posting screenshots of planets where they have been to ten different biomes on the same planet.
              wow! Ten biomes? You mean they have
              >flat plains
              >flat forest
              >flat plains with rocks
              >flat desert
              >flat desert with rocks
              >flat forest with piss filter

              • 8 months ago
                Anonymous

                Sorry they don’t have an AIDShomosexual biome, I know that was your key feature you were looking forward to

              • 8 months ago
                Anonymous

                >Sorry they don’t have an AIDShomosexual biome
                Yes you did, that's every city hub.

              • 8 months ago
                ToddBethesda

                Nope. They have mountain environments also.

                And someone landed on a coastline and put themselves a beach house outpost.

            • 8 months ago
              Anonymous

              I almost didn't notice the username, lol

        • 8 months ago
          Anonymous

          Because it's cool.
          Now I just have to wait for modders to allow me to walk across a planet.

        • 8 months ago
          Anonymous

          it takes no effort though.

          making one tiny city like new atlantis probably took more effort than generating all 1000 planets terrain.

        • 8 months ago
          Anonymous

          its so modders can have tons of space to make things without conflicting.

    • 8 months ago
      Anonymous

      Literally ALL of BGS games use procgen because they're a tiny studio that cant afford hiring thousands of employees to work on their games.

  16. 8 months ago
    Anonymous

    i seriously think this game will get mixed reviews on steam and metacritic. i mean it runs like shit, takes forever to get going, has rather uninteresting terrain and lore, tons of stuff locked behind perks, and all of this was released before BG3.
    people are going to tear this game a new one.

  17. 8 months ago
    Anonymous
    • 8 months ago
      Anonymous

      I took a 1 hour course on 3d modeling and I learned how to remove unnecessary faces and geometry, nevermind them being textured.

      Shouldn't that entire bottom aspect not exist at all? Would it not improve performance a LOT, with absolutely no other effect? Moreover, wouldn't it take literally like less than an hour to clean that up?

      Can someone experienced answer these questions please.

      • 8 months ago
        Anonymous

        yes but bethesda basically slapped the city on some random terrain and didn't bother changing anything under it.

      • 8 months ago
        Anonymous

        >Shouldn't that entire bottom aspect not exist at all?
        Yes, all of that is called Non-Manifold Geometry. It's vertexes floating in space; I imagine from the right viewing angle they'll seem to disappear due to having no backface.

        And yes, literally a single command in any software as part of your pipeline has a "select non-manifold geometry" that you can then clean up (as in remove from memory) in some way.
        I especially enjoy that several NPCs spawned in that area, as those are vastly heavier than the extra geometry.

    • 8 months ago
      Anonymous

      >the backrooms
      >but in space
      what did todd mean by this?

  18. 8 months ago
    Anonymous

    that begs the question: why? is this piece of shit backwards compatible for the ps4?

    • 8 months ago
      Anonymous

      I can't imagine a ps4 being able to play this poorly optimized shit, also bethesda games on sony consoles were always unbelievable trainwrecks

  19. 8 months ago
    Anonymous

    Why does this surprise people? I have not even played starfield but this is what i would expect
    If you are unfamiliar with how these games are, the other cellsare not actually being loaded in, each cell will have a LOD world model, think of it like a 3d sky box, all the things in the cell are not there, just a hollow shell to give the illiusion from a distance. If yopu ever glitched into a town in a old bethesda game without going through the cell trasition you will understand

    It's kinda a pain in the ass to do this so i would expect there to be mistakes and inconsistencies in the world models

  20. 8 months ago
    Anonymous

    https://www.nexusmods.com/starfield/mods/261

  21. 8 months ago
    Anonymous

    What in the frick are you even talking about

  22. 8 months ago
    Anonymous

    So why can Elite and NMS do fully seamless planets with manual planetary landing and take offs, but not starfield?

    • 8 months ago
      Anonymous

      Because Bethesda devs are incompetent and made this game for the audience that thinks fallout 4 was a really good game.

      • 8 months ago
        Anonymous

        >Because Bethesda devs are incompetent and made this game for the audience that thinks fallout 4 was a really good game.

        Fallout 4 was the best game in the decade before Starfield came out. By a pretty wide margin.

        • 8 months ago
          Anonymous

          Nah, Fallout 4 was a terrible game that had far less content and made a lot of poor decisions like voice protagonist which ruined roleplaying. Starfield is them learning from their mistakes and massively improving in every single way from Fallout 4.

          • 8 months ago
            Anonymous

            same dogshit writing, same dogshit gimmicks, world aesthetics marginally better than post-apocalyptic hellhole, but now without an open world to explore and instead a teleport simulator.

            • 8 months ago
              Anonymous

              wrong wrong and wrong.

              • 8 months ago
                Anonymous

                >The game is limited by its own engine
                moron spotted

                jeet got broken

          • 8 months ago
            Anonymous

            Fallout 4 is a terrible open world rpg but survival mode made it one of my favorite video games. You can really lean into the base building and exploration with it to make the game a great survival sim. The game probably would have been received way better if they marketed it as a spin-off or new IP since the sandbox elements clearly took precedent over the game being an rpg.

            They obviously learned from their mistake with starfield though and significantly decreased the emphasis on base building. It’s now an optional mechanic that enhances role-playing rather than being a core gameplay element.

  23. 8 months ago
    Anonymous

    test
    Wrong board

  24. 8 months ago
    Anonymous

    literally the largest maps in gaming today are in starfield

    • 8 months ago
      Anonymous

      Minecraft has the largest maps though

  25. 8 months ago
    Anonymous

    >lil bro discovers 3d skyboxes
    https://twhl.info/wiki/page/Tutorial%3A_3D_Skyboxes

  26. 8 months ago
    Anonymous

    What is Bethesda doing with all the money and profits they earned along the years?

    • 8 months ago
      Anonymous

      building a palace for Godd

    • 8 months ago
      Anonymous

      nothing.

      its insane that most people dont realize that bethesda is a glorified money laundering operation at this point. the fact that they release one copy pasted game every decade which probably has a 10th of the budget they say it does and the rest of the money goes to rich billionaires who dont want to pay taxes. LITERALLY look at the ceo's of zenimax like trump and robert altman who were scumbag billionares. The microsoft acquisition will only make this worse.

      • 8 months ago
        Anonymous

        they're definitely nothing more than a glorified mod maker as of now, let's see how long that late millennial normgroid nostalgia of playing fallout in highschool is gonna last.

  27. 8 months ago
    Anonymous

    are they? or is it some skybox flat texture detail that you can see from other tiles based on proximity, and not an actual connection

  28. 8 months ago
    Anonymous

    Probably had to lock it for consoletards. If they get too far then it’ll probably crash the system

  29. 8 months ago
    Anonymous

    Me like walking on foot and sightseeing
    Starfield has no sights to see
    Starfield be bad

  30. 8 months ago
    Anonymous

    Part of it's probably to keep too much from being loaded into memory at once. Having to use travel to go from one area to another probably unloads shit from memory while loading up the next area.

  31. 8 months ago
    Anonymous

    >redditor uses fly hack to get away from New Atlantis tile
    >"Open the Map to explore another region" pops up
    >redditor turns camera around towards the city
    nothing-burger.

    • 8 months ago
      Anonymous

      He shows a picture where his ship has landed on the ground away from new atlantis which proves it's a different landing zone. The space ship is at the bottom of this picture.

      • 8 months ago
        Anonymous

        The city is in the same tile as his landing zone, yes, thanks for pointing it out further. It seems your New Delhi offices don't hire based on IQ.

        • 8 months ago
          Anonymous

          >cope went from "it's all random seed generation when you land" to "tiles aren't connected"
          lol you will be proven wrong in time, once again

          • 8 months ago
            Anonymous

            There's no cope. You pointed out yourself, you just posted a picture of it. The landed ship is at a 10 minutes sprint from the city, it's literally the same tile. The city IS in the tile.

            • 8 months ago
              Anonymous

              There's are more screenshots showing the city on the horizon, way beyond the 10 min walking distance of a tile, as well as some showing mountains persisting in the background again way beyond tile boundaries.

              Either each tile is thousands of times bigger than you're claiming, or tiles are contiguous. Which is it?

  32. 8 months ago
    Anonymous

    Space is also completely open, you can manually travel from planet to planet in a system with console commands, and the game even switches your active planet when you do.

    • 8 months ago
      Anonymous

      Really?
      That's actually impressive, Elite Dangerous couldn't even get that to work, and the whole "100% real space modelling" thing was like their major selling point.
      You could fly to the location but you still had to warp into it once you got there so the assets could load.

      • 8 months ago
        Anonymous

        >That's actually impressive, Elite Dangerous couldn't even get that to work,

        Nope. You can manually travel from space down to a planet, then from that planet to another planet without supercruise. It all just works. It even works if you launch the srv into space.

        The only loading screen is when you hyperspace jump to another star system. I think someone tried travelling to another star system manually once and that did require a jump to load stuff. Maybe that's what you're thinking of.

    • 8 months ago
      Anonymous

      ... So then why the frick did they make your ship so slow you have to use the menu? Xboxgays?

      • 8 months ago
        Anonymous

        because people were going to end up doing that anyway, so they went with a realistic scale to appease immersiongays.

        • 8 months ago
          Anonymous

          moron, you don't know shit about immersion

          • 8 months ago
            Anonymous

            immerse yourself in an active volcano, homosexual.

            • 8 months ago
              Anonymous

              can't, lava is 3 times denser than water so I'd just stand on top

      • 8 months ago
        Anonymous

        because there is no gameplay and no meaningful interactivity with the space which is entirely empty. Someone mentioned Elite Dangerous, and it also solves the problem through instances, but unlike Starslop Elite has the wisdom to create a compelling illusion of you traveling between instances. Starslop just gives you teleportation between fishbowls.

  33. 8 months ago
    Anonymous

    What stage of grief are we in?

    • 8 months ago
      Anonymous

      I'm honestly impressed that everything we shitposted about (except Atmospheric Flight) was actually real, except implemented as obtusely as a fricking Mario 64 creepypasta.
      >todd wasn't lying about planets being individually selectable tiles wrapped around a globe

      • 8 months ago
        Anonymous

        except it doesn't work, unless they release a day 0 or day 1 patch that fix everything, which also includes vehicles and a completely rewrite of the borefest that is the main quest, this game will be forever marked as one of the worst bethesda games ever released.
        I think Todd will retire after Starfield.

    • 8 months ago
      Anonymous

      >Starfield will be No Man's Sky 2!!
      >Starfield could have many features more than No Man's Sky 2
      >Starfield will not be No Man's Sky 2, but that's okay
      V You're Here V
      >Starfield has No Man's Sky hidden in it, you only have to disable invisible walls, modders will unlock its true potential

      • 8 months ago
        Anonymous

        I posted the wrong pic.

  34. 8 months ago
    Anonymous

    >fly around in my lego star wars 2.0 version of space
    >scan a planet for resources
    >land on the 1 or 2 designated landing spots for 4 to 5 hand crafted delves
    >if need be, land outside of the landing zone to create a "minecraft" seed and auto-generate 4-5 delves
    >mop up and fly to space, punching in the grav drive to fly to a nearby planet or across the universe in first person to hunt down a bounty from the mission board
    Yeah this is pretty comfy.

  35. 8 months ago
    Anonymous

    Should I make a male or a female character lads?

  36. 8 months ago
    Anonymous

    >first city planet
    >full of fat lazy Black folk

    Is it all like this?

    • 8 months ago
      Anonymous

      The other city has less black people and a Confederate monument, but in exchange there are more hispanics around the place.

  37. 8 months ago
    Anonymous

    >So apparently the tiles are connected, and you can even see things like new atlantis from adjacent tiles, but you cant access them because they are too small and its covered by the landing zone marker.
    What you're seeing from an adjacent tile is a LOD, it's a fake rendering stand-in for a distant object that isn't really there. Even if you could no clip to that location all you'd find would be a small 2D asset that has no collisions and not the actual city.

    • 8 months ago
      Anonymous

      a real test would be two random landing zones, not the prebaked ones, and see if the terrain matches.

  38. 8 months ago
    Anonymous

    >It's actually just a jpeg of the city giving the illusion that it's connected, just like space travel.
    It's like fallout 3 train head all over again.

    • 8 months ago
      Anonymous

      It's not. This is what Redditors report seeing when they break the pre-existing landing sites and land on the same pixel as the city.

      • 8 months ago
        Anonymous

        >This is what Redditors report seeing when they break the pre-existing landing sites and land on the same pixel as the city.
        That was the most made up bullshit i've ever heard.

        • 8 months ago
          Anonymous

          You can literally see the ship landed at the bottom of the image, it's real. There's no reason it wouldn't work like that.

          • 8 months ago
            Anonymous

            Learn what a LOD asset is anon.

            • 8 months ago
              Anonymous

              >it's a jpeg on landscape that doesn't match
              >o-okay it's a 3d LOD but the landscape is still wrong
              >o-okay the terrain and LOD match up with the city exactly but it's still an LOD, doesn't count
              YOU ARE HERE.
              >o-okay you can literally walk to the city if you land near it, but that still doesn't count because it's not vanilla

              • 8 months ago
                Anonymous

                you could walk to the city like you could tcl into whiterun

      • 8 months ago
        Anonymous

        couldve sworn this was the image that people were posting days ago just to show how small the city is. that doesnt even look like a separate zone from the city itself. picrel is what they saw

        • 8 months ago
          Anonymous

          you can tell where the border is because trees stop spawning

          • 8 months ago
            Anonymous

            not following, in which image is that relevant? its looks like the trees are right next to the city in the image that anon is attempting to say is another zone

            • 8 months ago
              Anonymous

              if you look closely there is a square border where the trees stop spawning. the actual border is before that but its pretty much like that for all tiles if you go far enough.

              • 8 months ago
                Anonymous

                dont think we're on the same page, Im just saying I don't think this image

                It's not. This is what Redditors report seeing when they break the pre-existing landing sites and land on the same pixel as the city.

                has anything to do with someone being able to see the city from another zone

              • 8 months ago
                Anonymous

                oh

        • 8 months ago
          Anonymous

          dont think we're on the same page, Im just saying I don't think this image[...] has anything to do with someone being able to see the city from another zone

          It is real and it's a reddit image from yesterday. You can't land the ship outside the city like that without doing what the redditor did.

  39. 8 months ago
    Anonymous

    People who bring this up or the invisible walls either didn't play the game or are sponsored PR shills. It literally doesn't matter if it is connected or not and you know it when you walk through one of those zones. It is just a forest or a desert with nothing in it except rocks to mine and random NMS animals. You walk through space with nothing in it towards markers where you find instanced dungeons caves or npc buildings (nothing to do in those). "exploring" those flat pieces of land is a chore so you want to avoid it as much as possible. Nobody sane is going to be walking around long enough to find the invisible wall and if you continued you would see nothing new.

  40. 8 months ago
    Anonymous

    Can I make a ship that's more satellite than ship? Like a base with engines? Preferably with the wienerpit in the middle like a top?

  41. 8 months ago
    Anonymous

    Yeah when you hit the border it should load you into the next tile and then your ship autopilots and lands in the tile. Its so simple

  42. 8 months ago
    Anonymous

    they weren't, Phil told them to release it ASAP before he gets fired

  43. 8 months ago
    Anonymous

    There's something familiar about the dialogue

  44. 8 months ago
    Anonymous

    Couldn't you get this result by just moving away from the city backwards until you hit the boundary wall?

  45. 8 months ago
    Anonymous

    Just because you can see the stuff, doesn't mean it's there, it could be culled.

  46. 8 months ago
    Anonymous

    This is same game that has somehow allow you to travel 4k km in the space jsut to see another planet. And it is real behind small loading screen.
    The question is: why does this exist?
    Like did they originally planned to make seamless space travel like in ED but got filtered by fast speeds? It servers no purpose in the game with 150 m/s loading screen simulator

    • 8 months ago
      Anonymous

      I think they tried, failed and said frick it.

    • 8 months ago
      Anonymous

      because theres nothing in space. why is fps lower in new atlantis than the tutorial cave? becuase theres more fricking objects there idiot.

      • 8 months ago
        Anonymous

        >sir can't read
        Good morning sir!

    • 8 months ago
      Anonymous

      No doubt they wanted real distances to be calculated in the game, but never planned for you to actually go there in real time even though it should've been possible to load the planet while you were warping there.

  47. 8 months ago
    Anonymous

    Starfield Definitive Edition, coming soon to Xbox Series N

  48. 8 months ago
    Anonymous

    >forest is just endlessly tiled with randomly placed, randomly generated points of interest
    ohnonono toddbros it's literally over

  49. 8 months ago
    Anonymous

    All they had to do was copy starbound and its frackin mod as far as imagination is concerned. They just went into this with no ideas.

  50. 8 months ago
    Anonymous

    why would it not be there since this planet is not procedurally generated

  51. 8 months ago
    Anonymous

    I could care less, I already beat and deleted the game, it was complete dogshit and the people looked like freaks. #ForgottenTheNextDay

    • 8 months ago
      Anonymous

      make sure to refund before it's released

      • 8 months ago
        Anonymous

        Refund? You think I PAID for this TRASH
        ROFL
        ROFLMAO!!!!

        • 8 months ago
          Anonymous

          very nice

  52. 8 months ago
    Anonymous

    >400 million dollar trash game
    >played the entire "story" in 2 days. TWO. DAYS.
    rofl
    roooooflmao

    • 8 months ago
      Anonymous

      >400 million dollar trash game
      Jesus Christ.

  53. 8 months ago
    Anonymous

    I'm not paying for troonyvision models.
    npcs looks like absolute mongoloids.
    That reason alone is enough for me to not buy.

  54. 8 months ago
    Anonymous

    200 million starter money, 500 people, plus blackrock money (another kewl 200 mil), still complete shit of a game.
    https://www.linkedin.com/posts/davidreitman_starfield-official-live-action-trailer-activity-7101287970351058944-if5b/

  55. 8 months ago
    Anonymous

    Elite Dangerous had like 10 millions or something

  56. 8 months ago
    Anonymous

    >What the frick was bethesda thinking?
    "We need to get this working on the Xbox Series X."

  57. 8 months ago
    Anonymous

    >was seeding at 20-30mb/s 2000+ peers 2 days ago
    >now down to 393 peers and 3mb/s
    people don`t even want to pirate this crap anymore. I will still seed it though.

    • 8 months ago
      Anonymous

      Based gigaseeder chad

      You're doing god's work anon

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