So apparently the tiles are connected, and you can even see things like new atlantis from adjacent tiles, but you cant access them because they are too small and its covered by the landing zone marker.
What the frick was bethesda thinking? They could've at least added the option to load to an adjacent tile instead of making everyone think they were randomly placed nonsense.
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mods will fix this
>they are adjacent
>but only with console commands
what was todd thinking
removing boundary and moving like 50 meters crashes the game, they have to figure out how to stitch them properly for every handcrafted planet which will take atleast 2 years
Maybe they could've just added a "wander off into the distance?" dialogue box when reaching the boundary which would then transfer the player into the adjacent zone.
Then add an option to call your ship to the nearest landing zone or whatever and the whole game would get a lot more immersive.
"mods will fix this"
so Bethesda continues to do shit work simply to get free labor through modders
good job morons
Exactly, people dont notice they got fricked over if some homosexual mods out the few things the casuals have with the game. I hate video games so god damn much.
>mods will fix this
Is that motto written on a giant sign above the entrance at bethesdas office ?
mods cant fix a problem that doesnt exist
>m-mods will fix this
Impossible. The game is limited by its own engine. There's a good reason why Bethesda placed warnings to stop players from crashing the game when travelling out of POIs in randomly generated cells.
The only thing that the mods can redeem is that the community replaces every black goblin faced npcs with good looking ones, and fix the horrid bugs that play testers never bothered to look into.
>The game is limited by its own engine
moron spotted
>he doesn't know
tsk tsk
>the game is limited by its own engine
https://store.steampowered.com/app/933480/Enderal_Forgotten_Stories/
Skyblivion
>Can't even fix the shitty UI navigation
Hard pass.
>moving the goal post
Why do you waste your life being so disingenuous, are you so dopamine starved from jerking off all day that the only way you can get pleasure is to be as obnoxious as humanely possible just for (you)s
That was one of the first mods made for Skyrim.
It seems like it could easily be fixed by Bethesda themselves in a patch, since all of the groundwork is already there. They just need to add a mechanism that allows you to transition from tile to tile while on foot, preferably seamlessly.
That IS the mod
You cant fix it
the whole game is a skyrim mod
Mods can't fix them turning the city into a skybox for adjacent landing zone. It's still nonexistent at the actual landing zone.
Why are bethesda fan boys on reddit so pathetic and desperate? What psychological condition even leads to this sort of behavior. It's like these people are defending their loved ones or something it's insane
I think there is shills setting the tone and the rest of the hive just follows, 400million$ you can't leave this sort of thing to chance as a company
I honestly think there's paid shilling on social media defending this game. There's no way this kind of defensive behavior is organic. Skyrim is old now and FO4 was meh. None of this hyper reaction makes sense for a new IP.
I see the Pajeets shilling this game here, so guaranteed they're there too
>people disagree with me
>therefore they are shills
KYS
>shills don't exist
Does your boss allow you to say stuff like this when you try to impersonate locals here?
>mods will fix this
>this mindset still in 2023
DONT care
Still playing Todds new game 🙂
>don't care, still playing [x]
so we are in this stage of cope
Tl;dr : they wont because the limitation is how creation engine loads LODs and levels.
i can see a mod easily being created that just infinitely loads the procedural generation in to the distance in chunks in an area. Or perhaps one that forces procedurally generated loaded areas to persist.
But a mod that connects the in-orbit ship level to the curated planet levels doesnt seem likely (ie letting you actually fly on to a planet). Nor a mod that shows adjacent tiles. Because the tiles arent actually connected in any way. This shit is limited by the engine.
Its like how the dungeons/whatever are loaded in oblivion. You are just going from one pre-loaded room in memory to another, there isnt anything connecting them other than the trigger point that tells the engine to load in the next room. Starfield literally does the same thing. There is no proper LOD system in the engine that connects each room spacially.
Something like Dyndolod could generate a lod for a specific tile (which is something you do out of game and is basically just editing the static lod the "room" for the non-procedural areas with a new one. But it wouldnt be able to be done with any logic to it in-game. Because that just isnt how the creation engine works.
Maybe they can modify some of the overworld LOD tech from skyrim to do it, but even that uses a static pre-generated lod that is just loaded in. Nothing is dynamic. Proof of this is if you mod in a town or something in to skyrim it wont show up with a LOD unless you generate a new one with dyndolod.
Mod makers would be better off building their own game from the ground up than modding Starfield.
>Modders unironically do it for free like jannies
Mods can`t fix this. It`s a limitation of the shitty engine that have trouble loading assets at a speed that would allow seamless cell transitions.
they dont want you to wander too far away from your ship
You can fast travel at any point, so who cares?
Proof?
>What the frick was bethesda thinking?
That there's absolutely nothing there and no reason to wander around the procedural generated flat and empty world.
but what if you see some cool mountain in the distance and want to climb it but hit the border? im sure alot of people would get really pissed if that happened. why not have the option at least?
>but what if you see some cool mountain in the distance
There aren't any.
>See that mountain?
>No
Starfield™
Debunked.
These are hills.
Oh yeah?
I want to see a real mountain in this game, not these mounds of dirty
Okay now climb there
visual diarrhoea
why would you lie like this? clearly you just went to the border of the city tile.
its legit
https://www.reddit.com/r/Starfield/comments/169q8xj/you_can_see_new_atlantis_from_the_adjacent_tiles/
I don't even want reddit on my isp logs
That's not proof. The people on that subreddit are cultists who will make shit up just to defend Starfield from criticism.
its legit, i tested it myself. when mods come out that let you load into adjacent tiles you will see.
>The people on that subreddit are cultists who will make shit up just to defend Starfield from criticism
damn this is one of the craziest copes I've ever witnessed LMAO
So... Todd won? It is a real planet?
Not really
I mean, yes really. The tiles ARE wrapped around the planet. It's just that there are so many tiles and planets are so huge it's hard to select an adjacent tile without console command and pixel hunting
>So perfectly doable
LMAO THESE GUYS ARE SO DELUSIONAL
>yea bro planets are seamless you just need to disable it via console command, so GL xbox cucks, and be able to perfectly place your landing zone
>perfectly doable!
>via console command, so GL xbox cucks
The people who are still playing Skyrim are doing it on PC. It's a known fact you play Beth games for modding, so idk what people who bought it on Xbox were thinking
All bethesda rpgs since skyrim have been moddable on console. Not sure why snoys are so up in arms about not being able to play starfield when they don't even play the bethesda games they have.
He's being sarcastic moron.
nice reading comprehension autist
Imagine being more moronic than a redditard
Really makes me wonder why the maps have invisible walls at all. Console limitations? Why can't they just load and unload in chunks like Skyrim and the rest of their games? This makes no sense to me that they actually accomplished mapping out entire planets contiguously but don't allow the player to transition between the contiguous regions on foot.
>Console limitations?
Safe bet, I also suspect only the terrain exists as a chunk, and outside of the hand made settlements everything on top of the generic terrain is procedurally generated when loading into the area and there probably isn't anything in place to procedrually generate shit whilst you're running around on foot etc
A 0,0 issue is why. Floating point errors regarding physics happen when you're too far away from center.
>Mods cannot fix this
You're moronic.
It's an amazingly simple mod: add an option to the border that, instead of kicking you to the map, loads you into the next world-map pixel at its edge. It's the same thing you could normally do (if, in theory, you could find the right tile and didn't have the marker blocking you), but just moving you to one of the edges instead of the center.
Can't have the maps too big or the game crashes. There's a mod which removes the pop-up when you reach the "end" of one tile/map, and surprise surprise you get a crash if you walk too far.
These
but also remember Bethesda operates on the basis the person playing their games is an absolute moron (which is not far from the truth) so they were probably afraid people would wander too far away from their ship get lost and write angry comments about it before finding the fast travel key.
>Not really
For the purposes of the actual argument, none of that matters.
Pony troons were claiming that the adjacent tiles were completely procedurally generated and had no information AT ALL about the next tile over. They SPECIFICALLY claimed that from the next tile over, you wouldn't be able to see New Atlantis.
Both those claims are now completely debunked.
But a mod really could do this for you; like this is difficult and unreasonable and garbage to do BY HAND.
Anyway, it's proof the game is an unfinished mess, but it's also proof that maybe modders can finish stitching Frankenstein back together.
And they'll do it for free, of course.
No. It's a tile with a skybox of the next zone.
Then why did Bethesda limit your exploration to a confined space around your ship? What the frick Todd?
Also, space is fully open and explorable as well. You just need to use console commands to do it. I went from Volii Alpha to Volii Beta (two different planets in the same system) when I did that.
Microsoft demands console parity. The series S does not have the processing power to keep up. Todd still put it in the game anyway because he knows modders will be able to very easily add mechanics like removed boundaries, ground vehicles and sub warp speed for moving around solar systems. Honestly based move. The fact that the groundwork is there for these things shows it was compromise rather than laziness
>I went from Volii Alpha to Volii Beta (two different planets in the same system) when I did that.
Said planets are 2D jpgs you clip through, not actual planets you travel between.
I don't care I care more about the freedom of being able to go from planet to planet
Another lie debunked. There's a video about planets being spheres with actual orbits and changing atmosphere, make it into a webm and spam it on Ganker whenever I see gays like you again.
GOOD MORNING SIRS
Did you know that when something is on your computer screen it’s actually all a 2D optical illusion? Pretty amazing stuff
>Said planets are 2D jpgs you clip through, not actual planets you travel between.
You're not wrong and I'm not refuting you, but it means there's hope for modders to be able to put in something to "land" on even if it's just a more immersive way to hide the 'LAND Y/N?' popup.
What is this, is this real? There's a different webm floating around of someone crashing into a planar object (as in a sprite) with no curvature or anything, like as if they noclip'd into LOD stuff.
What's happening here that has it be different, is it just this one moon is half-way implemented as a landable object?
>You're not wrong and I'm not refuting you, but it means there's hope for modders to be able to put in something to "land" on even
Oh my god, no, just stop, it's not gonna happen. They're not gonna make No Man's Sky on fricking Skyrim. What you're asking for is essentially a new game made practically from scratch; there's no reason for a modder to work on that, they could just make a new game and sell. The most "complex" mods on Skyrim are generic game engine assets like dodge rolling or just asset placement/porting.
You fell for astroturfing. "Dude the mods will unlock this game's true potential maybe, perhaps, in the vague future, so just buy!"
>The most "complex" mods on Skyrim are generic game engine assets
1) I don't own Starfield. I already fell for Star Shitizen before you were legally allowed to post on this webzone back when $45 wasn't the price of a loaf of bread. I also got burned on Darktide, but that one was on me; I didn't listen to other people warn me about Fatshart.
2) Being able to fly towards a colored sphere, like the guy does in the Luna video, then get teleported into the planet instance from as high up as the game will allow, would be janky as frick but still better than a loading screen.
Add in some kind of mist to cloud your view, or some other vignette or something, or a "WARNING: ENTERING ATMOSPHERE, ENGAGING ANTI-homieTRY FIELDS" or whatever would still improve immersion.
That's just copying and pasting together things already in the game, because the game is an unfinished pile of disconnected systems that were probably meant to be glued together.
I'm in threads like this so I can check on the state of the game, and see if I want to pick it up in a year when it goes on sale. Hopefully by then modders will have smoothed over some of the bumps, the way they did with Skyrim like with eliminating loading screens from towns and other mods.
Please stop treating this game as Tortanic, I'm sorry you missed out on the glee of watching one of the world's largest franchises fail, but the sad reality is you'll never in your life ever get to experience anything really fun or good, because quite simply you were born at the wrong time.
They already ripped off so much from elite dangerous (pips, throttle with "most maneuverable zone", etc.) I don't understand why they didn't just rip off their planetary landings too. It's still a loading screen, but it at least doesn't feel like one.
its fake news reddit copium astroturfing. he modded to land on adjacent tile. thats also an LOD. and the city has no gates, only entrance is by ship. NPCs have no homes. and the city is so juxtaposition like all RNG procgen on planets. no roads or anything, always sore thumbs on bland, flat, garbage. Their same Pluto cope was flying through a skybox JPG when they started at the moon, probably the only same skybox for asset minimalization.
>its legit
>https://www.reddit.com
Just because you can see it, doesn't mean it's actually there. There could be culling.
How the frick do people get this wrong? They are NOT connected, this is absolutely just a low LOD model in the distance.
>
https://www.reddit.com/r/Starfield/comments/169q8xj/you_can_see_new_atlantis_from_the_adjacent_tiles/
This entire reddit thread is people SHITTING themselves because gee golly willikers Bethesda put in the actual effort to at least have the fricking skybox of one small chunk match up the interior of another one.
Seriously, how fricking moronic are those idiots?
We can't know if it's real or not until someone uses the No Boundaries mod and compares the terrain.
cope harder troony. the tiles are connected and theres nothing you can do about it. modders WILL make seamless planet exploration possible.
These posts are made by Indian astroturf office workers.
You're probably right, they feel familiar
nice samegay. maybe they could hire you.
People who aren't shilling for a corporate product don't need to do that.
i think ur right
the terrain in the distance does not seem to match at all
>all the redditors defending that abomination of a game in comments
those people will do everything even eat turds to pretend they are nice
Do you morons really think the town is actually there? You can also see the white-gold tower at the edge of the skyrim map, does that mean all of oblivion is actually in skyrim? The cells are not interlinked, the engine can not handle that, you fell for todd's lies again.
nobody is saying that you can go around the whole planet without loading screens. all this proves is that the terrain on each tile is contiguous and persistent.
Earlier today I was wondering how many of the starfield hate threads are being made by troons as a revenge against Todd as he fired that narcissistic homosexual moron. I would say 35% this, 40% favela snoy and 25% badursissies, although there's a significant overlap among the aforementioned categories
But trannies love starfield?
Didn't you see what they did with that nord fc guy when he made fun of the game?
"connected" in the same way literally everything is connected via fast travel
yea there is still the issue of needing to perfectly place the landing zone in the next mili-pixel over so you can continue exploring, if there is no reasonable way to continue walking in the literal next tile over, it may as well not be there. needs to be a way to continue walking and load the very next cell.
Already got about 30 hours on it because I have no life. Have done main quest and side stuff. Didn't pirate it, paid the full amount for early access. And I'll tell you straight up it's a massive disappointment. First of all it just feels too similar to Fallout 4 and 76. You can immediately tell it's essentially the same game with a new setting. Shooting feels better but enemies are incredibly easy. They barely react. "Exploration" is almost nonexistent. It's not open world. You just load from instance to instance over and over. Story is incredibly overhyped and boring. It doesn't really evolve as you play. Overall the whole game is boring. I've never felt so aimless in a Beth game before. You honestly just stop giving a frick because it's this drab back and forth with nothing of consequence. Character creator is good imo, builds are shit. The stuff you pick doesn't feel impactful in general gameplay at all. Space flight is absolute shit. You can't really explore space at all. The dialogue is the standard quippy modern fair. NPCs look awful as usual. Many locations are empty "mobs spawn here" zones with nothing much else. It's just a very bland game.
Starfield really does feel like Fallout 4 in "space" but it's just far more empty, generic and boring. There's nothing new here. I'll keep playing but overall I'm very let down because the game just isn't what they pretended it to be. It could literally be a Fallout 4 mod. I'm actually having buyers remorse but I'm honest at least.
This kind of thing is what happens when they hire non whites for the coding & other complex tasks.
The sooner we deport them and stop hiring them, the better. The best they can do is mundane tasks like sweep the floor, but we can just make robots to do that instead. Simply DEPORT them!
Nah BGS is all boomers. Most of the people in the core team have been there since morrowind/oblivion
bgs is mostly white. the problem is the femoids.
Holy frick…
Todd turned US into the liars.
He’s a fricking genius.
Is Starfield really so bad that all people can really hold on to is the vague as frick "Bethesda open world magic" in some kind of desperate attempt that finding it will somehow make the game fun?
Yes. It is the worst game that bethesda has ever crapped out. If you really liked fallout 4, you might be able to tolerate it.
This guy is a moron and probably can’t even run the game.
Cry harder.
How many times has this image been passed around now I wonder?
Zero. You can reverse image search it.
How much do they pay you?
Nobody can run the game, they fricked up the PC optimization and top of the line consumer PCs (4090s and 13700s) run at like 50fps
It's an objective improvement over past BGS games in virtually every way. Any nitpicking criticism you have about the gameplay can be fixed easily as soon as creation kit is released.
>objective improvement
>it's bland boring guns with melee combat that is somehow worse than every previous Bethesda game, zero exploration, and world made up of thousands of instances like a 2008 freeware MMO, every single quest is "walk here and walk back" or "teleport there and kill 10 draugr"
not true, not true, not true, and not true. Care to try again?
its all true, care to cope again?
you're the one who's coping lmao, the game iterates and polishes and improves on every part of BGS's past games and you can lie about that not being the case, but millions of people are buying it and it's the #1 seller at $100 a pop despite your astroturfed shitposting camapigns. Now run back to Discord and organize another campaign, sister
>worse than every previous Bethesda game
Starfield is easily the best game Bethesda has made since Skyrim, not that that makes it good, but you’d need to have absolutely dogshit taste to think FO4 was better. This game at least has more than 10 hours of side quests.
>muh side quests
I've seen this come up any time the game gets criticized, yet no one can describe one single side quest. Why do they pay you to talk about the side quests when they're all radiant tier "go kill the bandits at the random generated science lab"
At least FO4 had the power armor, that was cool for .5 seconds. It also had a handcrafted world you could explore, this has nothing.
>describe one single side quest
Okay, I jumped into a system on my way to Neon for the first time and I warped in on some pirates who killed me easily, reloaded and upgraded my ship and was able to take care of them, landed on a farm and a guy requests I go repair satellites around the system so he can get contact with the other groups he settled there with. I go and dogfight around the star system and then gather the entire group and do a raid on a planetary base. Then I have to track down their leader and we enter a zero G space station and kill him. I got a couple free ships out of it and a lot of cash and was on my way. Had zero expectation of doing anything before going to the city. I don’t see how this is supposed to be worse than running around Skyrim.
>I teleported to a tile and fought bandits. Then I teleported to the draugr cave and pulled the three levers. Then I teleported to a different draugr cave and fought the boss
amazing
>I talked to an NPC and did a dialogue check
>I talked to another NPC, picked up an item, and did a second dialogue check
>quest complete
WE WON LARIAN SISTERS
>larian out of nowhere
buckbroken by bears and morrowind
havent even played BG3 but that sounds more indepth than the radiant AI quest ala Skyrim Fallout and now Starfield, go here and kill bandit leader.
What is a good quest to you? Most of the stuff I’ve done in Neon so far involves dialogue and persuasion or smuggling shit out of freighters so completely opposite, not that you wouldn’t also shit on anything example I could give.
the dialogue can't be insufferable reddit millennial writing
that's literally all modern rpgs thoughever
so?
One where you don't do the same thing you did the last 10 times.
True, so I did a dogfighting combat mission then I did a stealth mission where I snuck into a corporate headquarters and had to persuade a guy to get what I want and leave without trouble. That felt like solid variety and there’s a lot more in the game. Glad you agree with me
>What is a good quest to you?
Staying within the same company, new vegas had tons of interesting quests. Let me ask you a question, do you honestly think the gunplay is good in Starfield? Not, well its better than previous iterations, i mean as in compared to other shooters do you think its good?
If you say yes, I have nothing more to say to you.
>Not a single example, just muh vegas
Not that anon, and I think starfield looks like shit but lmao
yes and thats just go here and kill this. dogshit quest design like 90% of the quests in starfield and youre calling it good. idk what else to say.
this was the only real criticism of the game and its debunked now.
>this was the only real criticism of the game
most loyal bethdrone
But it's not deboonked at all.
>You can spawn a tile that borders the atlantis if you use console commands
How does it change the fact that vanilla game is disjointed because without jumping through these hoops you get subpar experience?
you were never going to go to adjacent tiles anyway. the criticism was about immersion and todd lying, and that is debunked now.
>the criticism was about immersion
Still a valid criticism?
How are you gonna do that without console commands?
But there is no immersion. To get anywhere you have to teleport there. You don't actually travel anywhere or explore anything even once in the entire game.
Not one side quest in this game is good.
Disagree, I liked the vanguard and crimson fleet faction missions and fricking around with the ending timelines is fun. Haven’t done much else yet, the neon stuff seems cool though
the guy had to perfectly place down the landing zone and he still cant walk over into the next cell. he has to go back to his ship and pray that he can perfectly place another landing zone next to his other one to get a continuous cell. its practically impossible.
you totally can travel between stuff in space no matter how pointless it would be to try
So that just proves the game is an unfinished mess glued together with cheapest ducktape they could find.
Man that's even more disappointing then having a disjointed mess.
how does that prove anything? I think having realistic distances is better than an invisible wall.
its no where near realistic tho the ships have fricking top speeds why do ships in the game have top speeds. i guess because it would play test awful woudl have to turn around and fire engines to slow down enough to avoid crashing
i only care about making cool bases and spaceship interior and having a crew of females
can i do that? I could work with fallout 4's base building
The base and ship building in this is way fricking better than FO4, regardless what you think of it otherwise
its all perk locked, you'll be missign functionality for most of your playthough, and there's no real reason to as you don't need any particular resource from it.
>its all perk locked, you'll be missign functionality for most of your playthough, and there's no real reason to as you don't need any particular resource from it.
I assume you can console command cheat in more perks so you're not crippled?
I wouldn't normally advocate for cheating but in this case what you're describing sounds like dumb oversight on Bethesda's part
You'll need perks to get the most out of it.
Starship building is pretty great but you can't customize the interiors like a settlement. That said, there are lots of components to choose from.
Settlement building (outposts here) is improved, particularly the top-down placement option.
Why the frick does anyone even care about this? I don't get why people want to traverse entire planets in this game. They are all barren, the only fun things are the POIs and the random events when you arrive at a planet. That's why they condensed it all into fast traveling.
At least TES and FO have relatively interesting stuff to look at while you walk around. If they went a route more to the outer worlds it would unironically be better, just a couple of planets that are fo4/far harbor sized maps.
There’s literally 3 giant hub worlds along with a bunch of towns and other settlements that have multiple quest lines.
They're bigger than their usual settlements but by no means giant. Better off just stitching them together into 1 map.
>Why the frick does anyone even care about this?
Bethesda drones built a whole indentity around damage controlling for BGS's shitty Creation Engine and saying that "N-no, its needed because nothing else can simply handle all the hecking dynamic'ness!"
So now that Starfield turned out to be "Loading New Area: The Game" they felt the need to "prove" that the Bethesda open world magic is still there, TECHNICALLY
Ratchet & Clank 1 did it better
>They are all barren
well they shouldnt be, that's not a permenant factor. people obviously dont want barren planets. travelling to a different zone is much more convenient that having to leave and come back only for that zone to dissapear or move somewhere else
>they actually created a real-scale map of the solar system
>in an engine too old to handle even a single city block
>and they filled with nothing but zero-effort procgen terrain anyways
Why Todd, why?
yeah they should have made an entire galaxy of real planets all by hand. Swen could have easily done it in just a year or two, right Lariansister?
>they should've made 1 handcrafted solar system so the space doesn't feel disjointed and improves on player experience
yes, yes they should my guy
Yeah that's why Outer Worlds is the greatest game of all time, kek
>my guy
go back to tiktok normalBlack person
>buck broken by larian AND obisidan
outer worlds is a shit game for different reasons and you are just deflecting the criticism and coping about your buyers remorse.
Starfield will be a good game after 2 years and extensive modding but right now it's just decent
starfield will NEVER be good because its game design is fundamentally flawed
I don't think so. Fallout 4 still really isn't a good game. This is worse than that. I don't see any reason to come back to it. There's nothing to explore and no way to get immersed in the game world even. It's completely lifeless and there's nothing in it.
>Starfield will be a good game after 2 years and extensive modding but right now it's just decent
you're fricking delusional, nobody's modding this slop.
skse is already out. you lost shazamtroony.
what does the k stand for?
>you are just deflecting the criticism and coping
>>in the same post as no shit saying "mods will fix it in two years"
frick this place
Nah, they should have made the hubs not suck, had you actually travel in game rather than teleporting everywhere with a loading screen, and had only a couple of worlds but that each had significantly more handcrafting and a reason to actually explore them.
As it is you have a bunch of empty planets that are less engaging than NMS, space flight that is pointless because you can't travel anywhere, and a decades old engine that doesn't do gunplay or movement well.
>being so butthurt about BG3 you become illiterate
WHY WOULD YOU MAKE A MAP SO BIG THE PLAYER CAN'T EVEN VISIT ALL OF ITS SUBMAPS
WHAT'S THE POINT
WHY SPEND TIME AND EFFORT ON MEANINGLESS EMPTY SPACE THE PLAYER WON'T EVEN BE ABLE TO SEE WITHOUT CONSOLE COMMANDS
because they recreated a planet in it's entirety and made it realistic sized.
>make big sphere in blender
>apply some noise to offset the surface
>HURR DURR I MADE A PLANET PLEASE CLAP
Unless someone tests that from all directions around the planet this is pure speculation.
It's like leftover oblivion tower from skyrim map
Is it even possible to traverse any with a vehicle? Would take ages on foot
>because they recreated a planet in it's entirety
No they didn't. Planets have more than flat empty space with nothing to do or see on them.
>Planets have more than flat empty space with nothing to do or see on them.
People are posting screenshots of planets where they have been to ten different biomes on the same planet. That they've found SO FAR. The planets aren't flat empty space unless you deliberately choose to go to a barren planet.
>People are posting screenshots of planets where they have been to ten different biomes on the same planet.
wow! Ten biomes? You mean they have
>flat plains
>flat forest
>flat plains with rocks
>flat desert
>flat desert with rocks
>flat forest with piss filter
Sorry they don’t have an AIDShomosexual biome, I know that was your key feature you were looking forward to
>Sorry they don’t have an AIDShomosexual biome
Yes you did, that's every city hub.
Nope. They have mountain environments also.
And someone landed on a coastline and put themselves a beach house outpost.
I almost didn't notice the username, lol
Because it's cool.
Now I just have to wait for modders to allow me to walk across a planet.
it takes no effort though.
making one tiny city like new atlantis probably took more effort than generating all 1000 planets terrain.
its so modders can have tons of space to make things without conflicting.
Literally ALL of BGS games use procgen because they're a tiny studio that cant afford hiring thousands of employees to work on their games.
i seriously think this game will get mixed reviews on steam and metacritic. i mean it runs like shit, takes forever to get going, has rather uninteresting terrain and lore, tons of stuff locked behind perks, and all of this was released before BG3.
people are going to tear this game a new one.
I took a 1 hour course on 3d modeling and I learned how to remove unnecessary faces and geometry, nevermind them being textured.
Shouldn't that entire bottom aspect not exist at all? Would it not improve performance a LOT, with absolutely no other effect? Moreover, wouldn't it take literally like less than an hour to clean that up?
Can someone experienced answer these questions please.
yes but bethesda basically slapped the city on some random terrain and didn't bother changing anything under it.
>Shouldn't that entire bottom aspect not exist at all?
Yes, all of that is called Non-Manifold Geometry. It's vertexes floating in space; I imagine from the right viewing angle they'll seem to disappear due to having no backface.
And yes, literally a single command in any software as part of your pipeline has a "select non-manifold geometry" that you can then clean up (as in remove from memory) in some way.
I especially enjoy that several NPCs spawned in that area, as those are vastly heavier than the extra geometry.
>the backrooms
>but in space
what did todd mean by this?
that begs the question: why? is this piece of shit backwards compatible for the ps4?
I can't imagine a ps4 being able to play this poorly optimized shit, also bethesda games on sony consoles were always unbelievable trainwrecks
Why does this surprise people? I have not even played starfield but this is what i would expect
If you are unfamiliar with how these games are, the other cellsare not actually being loaded in, each cell will have a LOD world model, think of it like a 3d sky box, all the things in the cell are not there, just a hollow shell to give the illiusion from a distance. If yopu ever glitched into a town in a old bethesda game without going through the cell trasition you will understand
It's kinda a pain in the ass to do this so i would expect there to be mistakes and inconsistencies in the world models
https://www.nexusmods.com/starfield/mods/261
What in the frick are you even talking about
So why can Elite and NMS do fully seamless planets with manual planetary landing and take offs, but not starfield?
Because Bethesda devs are incompetent and made this game for the audience that thinks fallout 4 was a really good game.
>Because Bethesda devs are incompetent and made this game for the audience that thinks fallout 4 was a really good game.
Fallout 4 was the best game in the decade before Starfield came out. By a pretty wide margin.
Nah, Fallout 4 was a terrible game that had far less content and made a lot of poor decisions like voice protagonist which ruined roleplaying. Starfield is them learning from their mistakes and massively improving in every single way from Fallout 4.
same dogshit writing, same dogshit gimmicks, world aesthetics marginally better than post-apocalyptic hellhole, but now without an open world to explore and instead a teleport simulator.
wrong wrong and wrong.
jeet got broken
Fallout 4 is a terrible open world rpg but survival mode made it one of my favorite video games. You can really lean into the base building and exploration with it to make the game a great survival sim. The game probably would have been received way better if they marketed it as a spin-off or new IP since the sandbox elements clearly took precedent over the game being an rpg.
They obviously learned from their mistake with starfield though and significantly decreased the emphasis on base building. It’s now an optional mechanic that enhances role-playing rather than being a core gameplay element.
test
Wrong board
literally the largest maps in gaming today are in starfield
Minecraft has the largest maps though
>lil bro discovers 3d skyboxes
https://twhl.info/wiki/page/Tutorial%3A_3D_Skyboxes
What is Bethesda doing with all the money and profits they earned along the years?
building a palace for Godd
nothing.
its insane that most people dont realize that bethesda is a glorified money laundering operation at this point. the fact that they release one copy pasted game every decade which probably has a 10th of the budget they say it does and the rest of the money goes to rich billionaires who dont want to pay taxes. LITERALLY look at the ceo's of zenimax like trump and robert altman who were scumbag billionares. The microsoft acquisition will only make this worse.
they're definitely nothing more than a glorified mod maker as of now, let's see how long that late millennial normgroid nostalgia of playing fallout in highschool is gonna last.
are they? or is it some skybox flat texture detail that you can see from other tiles based on proximity, and not an actual connection
Probably had to lock it for consoletards. If they get too far then it’ll probably crash the system
Me like walking on foot and sightseeing
Starfield has no sights to see
Starfield be bad
Part of it's probably to keep too much from being loaded into memory at once. Having to use travel to go from one area to another probably unloads shit from memory while loading up the next area.
>redditor uses fly hack to get away from New Atlantis tile
>"Open the Map to explore another region" pops up
>redditor turns camera around towards the city
nothing-burger.
He shows a picture where his ship has landed on the ground away from new atlantis which proves it's a different landing zone. The space ship is at the bottom of this picture.
The city is in the same tile as his landing zone, yes, thanks for pointing it out further. It seems your New Delhi offices don't hire based on IQ.
>cope went from "it's all random seed generation when you land" to "tiles aren't connected"
lol you will be proven wrong in time, once again
There's no cope. You pointed out yourself, you just posted a picture of it. The landed ship is at a 10 minutes sprint from the city, it's literally the same tile. The city IS in the tile.
There's are more screenshots showing the city on the horizon, way beyond the 10 min walking distance of a tile, as well as some showing mountains persisting in the background again way beyond tile boundaries.
Either each tile is thousands of times bigger than you're claiming, or tiles are contiguous. Which is it?
Space is also completely open, you can manually travel from planet to planet in a system with console commands, and the game even switches your active planet when you do.
Really?
That's actually impressive, Elite Dangerous couldn't even get that to work, and the whole "100% real space modelling" thing was like their major selling point.
You could fly to the location but you still had to warp into it once you got there so the assets could load.
>That's actually impressive, Elite Dangerous couldn't even get that to work,
Nope. You can manually travel from space down to a planet, then from that planet to another planet without supercruise. It all just works. It even works if you launch the srv into space.
The only loading screen is when you hyperspace jump to another star system. I think someone tried travelling to another star system manually once and that did require a jump to load stuff. Maybe that's what you're thinking of.
... So then why the frick did they make your ship so slow you have to use the menu? Xboxgays?
because people were going to end up doing that anyway, so they went with a realistic scale to appease immersiongays.
moron, you don't know shit about immersion
immerse yourself in an active volcano, homosexual.
can't, lava is 3 times denser than water so I'd just stand on top
because there is no gameplay and no meaningful interactivity with the space which is entirely empty. Someone mentioned Elite Dangerous, and it also solves the problem through instances, but unlike Starslop Elite has the wisdom to create a compelling illusion of you traveling between instances. Starslop just gives you teleportation between fishbowls.
What stage of grief are we in?
I'm honestly impressed that everything we shitposted about (except Atmospheric Flight) was actually real, except implemented as obtusely as a fricking Mario 64 creepypasta.
>todd wasn't lying about planets being individually selectable tiles wrapped around a globe
except it doesn't work, unless they release a day 0 or day 1 patch that fix everything, which also includes vehicles and a completely rewrite of the borefest that is the main quest, this game will be forever marked as one of the worst bethesda games ever released.
I think Todd will retire after Starfield.
>Starfield will be No Man's Sky 2!!
>Starfield could have many features more than No Man's Sky 2
>Starfield will not be No Man's Sky 2, but that's okay
V You're Here V
>Starfield has No Man's Sky hidden in it, you only have to disable invisible walls, modders will unlock its true potential
I posted the wrong pic.
>fly around in my lego star wars 2.0 version of space
>scan a planet for resources
>land on the 1 or 2 designated landing spots for 4 to 5 hand crafted delves
>if need be, land outside of the landing zone to create a "minecraft" seed and auto-generate 4-5 delves
>mop up and fly to space, punching in the grav drive to fly to a nearby planet or across the universe in first person to hunt down a bounty from the mission board
Yeah this is pretty comfy.
Should I make a male or a female character lads?
>first city planet
>full of fat lazy Black folk
Is it all like this?
The other city has less black people and a Confederate monument, but in exchange there are more hispanics around the place.
>So apparently the tiles are connected, and you can even see things like new atlantis from adjacent tiles, but you cant access them because they are too small and its covered by the landing zone marker.
What you're seeing from an adjacent tile is a LOD, it's a fake rendering stand-in for a distant object that isn't really there. Even if you could no clip to that location all you'd find would be a small 2D asset that has no collisions and not the actual city.
a real test would be two random landing zones, not the prebaked ones, and see if the terrain matches.
>It's actually just a jpeg of the city giving the illusion that it's connected, just like space travel.
It's like fallout 3 train head all over again.
It's not. This is what Redditors report seeing when they break the pre-existing landing sites and land on the same pixel as the city.
>This is what Redditors report seeing when they break the pre-existing landing sites and land on the same pixel as the city.
That was the most made up bullshit i've ever heard.
You can literally see the ship landed at the bottom of the image, it's real. There's no reason it wouldn't work like that.
Learn what a LOD asset is anon.
>it's a jpeg on landscape that doesn't match
>o-okay it's a 3d LOD but the landscape is still wrong
>o-okay the terrain and LOD match up with the city exactly but it's still an LOD, doesn't count
YOU ARE HERE.
>o-okay you can literally walk to the city if you land near it, but that still doesn't count because it's not vanilla
you could walk to the city like you could tcl into whiterun
couldve sworn this was the image that people were posting days ago just to show how small the city is. that doesnt even look like a separate zone from the city itself. picrel is what they saw
you can tell where the border is because trees stop spawning
not following, in which image is that relevant? its looks like the trees are right next to the city in the image that anon is attempting to say is another zone
if you look closely there is a square border where the trees stop spawning. the actual border is before that but its pretty much like that for all tiles if you go far enough.
dont think we're on the same page, Im just saying I don't think this image
has anything to do with someone being able to see the city from another zone
oh
It is real and it's a reddit image from yesterday. You can't land the ship outside the city like that without doing what the redditor did.
People who bring this up or the invisible walls either didn't play the game or are sponsored PR shills. It literally doesn't matter if it is connected or not and you know it when you walk through one of those zones. It is just a forest or a desert with nothing in it except rocks to mine and random NMS animals. You walk through space with nothing in it towards markers where you find instanced dungeons caves or npc buildings (nothing to do in those). "exploring" those flat pieces of land is a chore so you want to avoid it as much as possible. Nobody sane is going to be walking around long enough to find the invisible wall and if you continued you would see nothing new.
Can I make a ship that's more satellite than ship? Like a base with engines? Preferably with the wienerpit in the middle like a top?
Yeah when you hit the border it should load you into the next tile and then your ship autopilots and lands in the tile. Its so simple
they weren't, Phil told them to release it ASAP before he gets fired
There's something familiar about the dialogue
Couldn't you get this result by just moving away from the city backwards until you hit the boundary wall?
Just because you can see the stuff, doesn't mean it's there, it could be culled.
This is same game that has somehow allow you to travel 4k km in the space jsut to see another planet. And it is real behind small loading screen.
The question is: why does this exist?
Like did they originally planned to make seamless space travel like in ED but got filtered by fast speeds? It servers no purpose in the game with 150 m/s loading screen simulator
I think they tried, failed and said frick it.
because theres nothing in space. why is fps lower in new atlantis than the tutorial cave? becuase theres more fricking objects there idiot.
>sir can't read
Good morning sir!
No doubt they wanted real distances to be calculated in the game, but never planned for you to actually go there in real time even though it should've been possible to load the planet while you were warping there.
Starfield Definitive Edition, coming soon to Xbox Series N
>forest is just endlessly tiled with randomly placed, randomly generated points of interest
ohnonono toddbros it's literally over
All they had to do was copy starbound and its frackin mod as far as imagination is concerned. They just went into this with no ideas.
why would it not be there since this planet is not procedurally generated
I could care less, I already beat and deleted the game, it was complete dogshit and the people looked like freaks. #ForgottenTheNextDay
make sure to refund before it's released
Refund? You think I PAID for this TRASH
ROFL
ROFLMAO!!!!
very nice
>400 million dollar trash game
>played the entire "story" in 2 days. TWO. DAYS.
rofl
roooooflmao
>400 million dollar trash game
Jesus Christ.
I'm not paying for troonyvision models.
npcs looks like absolute mongoloids.
That reason alone is enough for me to not buy.
200 million starter money, 500 people, plus blackrock money (another kewl 200 mil), still complete shit of a game.
https://www.linkedin.com/posts/davidreitman_starfield-official-live-action-trailer-activity-7101287970351058944-if5b/
Elite Dangerous had like 10 millions or something
>What the frick was bethesda thinking?
"We need to get this working on the Xbox Series X."
>was seeding at 20-30mb/s 2000+ peers 2 days ago
>now down to 393 peers and 3mb/s
people don`t even want to pirate this crap anymore. I will still seed it though.
Based gigaseeder chad
You're doing god's work anon