Starfield was just too different to be successful.

Starfield was just too different to be successful.

https://www.pcgamer.com/games/rpg/todd-howard-reckons-he-knows-why-starfield-was-so-divisive-it-was-too-different-than-youve-seen-from-us-in-past/

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  1. 2 weeks ago
    Anonymous

    It was literally just Skyrim but buggier. The only different stuff was the stuff people liked (for example ship customization)

    • 2 weeks ago
      Anonymous

      >but buggier.
      Bethesda games in a nutshell.

  2. 2 weeks ago
    Anonymous

    Literally Skyrim with guns, complete with dragon shouts. I mean star shouts.
    Can't wait for Fallout 5, featuring the Radborn Wanderer.

  3. 2 weeks ago
    Anonymous

    There still stuck in the mindset of releasing buggy half finished games and the community will eat it up and patch it for them. This isnt the 2000's anymore Todd, there are other open world games to play now your not the only one.

    • 2 weeks ago
      Anonymous

      We unironically would have eaten it up and patched it for them.
      They didn't release the mod tools.

  4. 2 weeks ago
    Anonymous

    >already coping rather than realizing the reason why Starfield was actually shit on
    TESVI will be a fricking disaster

    • 2 weeks ago
      Anonymous

      He knows exactly what's wrong with Starfield, everyone does. He just can't admit it while they're still planning on selling DLC. Wait until Skyrim 2 nears its launch, he'll talk nonstop about how much better it is than Starfield.

  5. 2 weeks ago
    Anonymous

    That's great. They left with the impression that Starfield was too hardcore of an RPG and now they'll streamline the frick out of TES VI.

  6. 2 weeks ago
    Anonymous

    Loading screen simulator was maybe a mistake but they knew that and fricked themselves by having multiple weekly group meetings and coddling their developers instead of forcing them to develop.

  7. 2 weeks ago
    Anonymous

    like trying to argue your moronic kid isnt dumb, just different

  8. 2 weeks ago
    Anonymous

    It was TOO similar to stuff we've seen from them in the past.

  9. 2 weeks ago
    Anonymous

    you guys realize he said this because you memers voted starfield as innovative as a joke

  10. 2 weeks ago
    Anonymous

    The reason is because gayliacci didn't want to bother making a game design document and creatively bankrupt for decades. Everyone knows about this, and this has been a hot topic with bethesda games for years, but of course todd couldn't see this because the guy seems to be holding the entire company by its balls.
    If bethesda was a japanese company, people like gayliacci would be fired after oblivion release and he will be commiting suicide out of shame several weeks later, found dead. Sad thing is, bethesda is not a japanese company, and gayliacci didn't kys himself, but instead he's 'talking back' and defending himself to the consumer with his xhitter thread.

  11. 2 weeks ago
    Anonymous

    He's completely right. The average Gankertard cannot comprehend that Starfield is not the same as Elder Scrolls or Fallout because Starfield doesn't have any of the things that people love BGS games for. Like proper fricking exploration. Todd thought landing on random planets would be enough to wow people but his vision is so far removed to what people consider exciting that it took people collectively shitting on it for him to realize that "people just prefer the way it's done in Fallout or Elder Scrolls". Now that he knows that hopefully he starts acting on this too.

  12. 2 weeks ago
    Anonymous

    The reason why it was disliked is because for once Todd couldn't ride off the coattails of older IP's created by people with talent, for once they had to actually create something from scratch with their own ideas, and it was shit

  13. 2 weeks ago
    Anonymous

    Sure, our god Todd has never had a bad idea in his life, its the uncultured gamer cucks that need to get up with our based and GOTY game.
    He tried to make a 3D Starcon 2 clone but his entire writing staff consists of three homeless people huffing paint in the toilets of bathesda studios. So when people called him out on the 99% empty and soulles game it's our fault.

  14. 2 weeks ago
    Anonymous

    Skyrim really mind broke Ganker, didn't it?

  15. 2 weeks ago
    Anonymous

    >Oblivion with guns with bows with guns in space
    >different than you've seen from us in the past

  16. 2 weeks ago
    Anonymous

    Design peaked with broken custom potions and spells.

  17. 2 weeks ago
    Anonymous

    >the only thing Bethesda is good at to environment storytelling and creating a theme park open world
    >game is procedurally generated
    What were they thinking ?

    • 2 weeks ago
      Anonymous

      >What were they thinking ?
      "Our customers are such morons, we don't even need to try any more, they'll buy any shit. Let's just have the computer make the whole game for us".

      • 2 weeks ago
        Anonymous

        yet it took eight fricking years

        • 2 weeks ago
          Anonymous

          It was just too different to not take 8 years

    • 2 weeks ago
      Anonymous

      example?

    • 2 weeks ago
      Anonymous

      This. And they’re very good at it too, which goes to show how far they’ve fallen. Tbh, ES6 is probably fricked because the bureaucracy and large ass crew Bethesda has is gonna frick up the one core principle of their games. They need to cut back down to like 100 or even 50 people if they want an actually good and cohesive game, but that isn’t gonna happen and the corporate bullshit is gonna continue to slow it down too. I do believe Todd actually probably wished Skyrim was the conclusion to the Elder Scrolls because, in the game, it’s portrayed as the end of a prophecy, the final showdown, so idk what his vision for the next game could be, but whatever it is, it has to go through the ringer regarding shareholders and Microsoft.

      yet it took eight fricking years

      No wonder Todd said he’s retiring after ES6, by the time it releases, he’ll be at least 60. When he does, Bethesda is fricked.

  18. 2 weeks ago
    Anonymous

    how come in fallout 1 i can really feel the characters are alive and shit and in starfield i litreally cannot see them as anythhing more than something even more shallower and robotic than disney animatronics

  19. 2 weeks ago
    Anonymous

    >too different
    They literally made No Man's Sky with less exploration and Fallout combat.

  20. 2 weeks ago
    Anonymous

    huh funny I don't see this one posted anymore

  21. 2 weeks ago
    Anonymous

    Skyrim success really rotted Bethesda's entire company didn't it.

    • 2 weeks ago
      Anonymous

      Yeah, people saw the success of Skyrim and thought “I gotta get a stake in that”.

  22. 2 weeks ago
    Anonymous

    it was just typical Bethesda game with more bugs instead of hand curated buildings etc it was just generic procedurally generated slop.

  23. 2 weeks ago
    Anonymous

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